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City of the Big Shoulders box art

City of the Big Shoulders

Game ID: GID0068923
Collection Status
Description

After the great Chicago Fire of 1871, the brave men and women of Chicago sought to rebuild their once-great city, and rebuild it they did. Over the next 60 years Chicago experienced an economic golden age, making such great progress that it hosted The World's Columbian Exposition in 1893, followed not long after by a celebration of its Century of Progress at The World's Fair in 1933.

Many of the household brands we've come to know and love today had their start in Chicago during this time period; Oscar Mayer, Kraft, Quaker Oats, Nabisco, Swift & Co, Armour & Co, Schwinn Bicycles, Charles Schwab, and many others made a home here in this tall, bold slugger.

In City of the Big Shoulders players take on the roles of entrepreneurs and investors seeking to rebuild Chicago into a city fit for the world stage. In this unique merger of 18xx-style stock manipulation mechanics with euro-style gameplay, players start companies, trade in shares, hire employees, equip their factories, produce goods and sell them to be delivered to homes across the midwest.

Although City of the Big Shoulders features a large amount of strategic depth and rewarding gameplay, it does so in a shorter timeline than is typical of most heavy economic games. Players play just five rounds (also known as decades) in about two and a half hours. Each decade consists of five unique phases: A stock phase where players can buy and sell stock; a building phase where players rebuild the city of Chicago, placing action spaces on the board; an action phase where companies send their partners to make deals across Chicago; an Operating Phase where companies buy resources, produce goods, and ship them out of Chicago; and finally a cleanup phase where the board is set up for the following decade. At the end of the fifth decade, the game ends. Players then exchange shares that they have purchased over the course of the game for cash, are rewarded for any of the public goals they have accomplished over the five decades of play, and tally their money to determine who is Chicago's greatest resident.

—description from the publisher

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–3 of 3
Video _wA5fa_r3Dg Unknown Channel game_review at 0:18 sentiment: positive
video_pk 13150 · mention_pk 97322
Unknown Channel - City of the Big Shoulders video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong resource management and strategic tension around turn order
  • Thematic setting and escalating power of buildings across eras
  • High production quality and well-designed icons
  • Engaging mix of stock market and industrial development
Cons
  • Potential repetition despite new buildings each era
  • Theme may be dense or heavy for casual players
  • Color differentiation between managers and salespeople noted
Thematic elements
  • economic rebirth, investment, corporate growth, stock market dynamics
  • Post-Gire Chicago reconstruction era (1870s–1890s) after the Great Chicago Fire of 1871
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Action phase and partner placement — During the action phase, players send partners to buildings to hire workers, gain resources, and acquire assets; turn order and partner placement are crucial.
  • Building phase and era progression — Starting with era-specific tiles, players place buildings; available spaces depend on color coding (green = flexible, white = first-come).
  • End-of-era cleanup and era progression — Rounds end, mats refreshed, era marker advanced and new dynamics introduced in later eras.
  • Operating phase and production — Highest-appeal company operates, purchases resources, activates assets, and produces goods via factories with worker/automation considerations.
  • Sales, dividends, and stock value effects — Goods sold generate value; sales bonuses and dividend payments to investors affect stock value and profits.
  • Stock holding — Players buy and sell stock using personal money, set starting stock prices and issue new certificates.
  • Stock phase and equity trading — Players buy and sell stock using personal money, set starting stock prices and issue new certificates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed this game and it's definitely worth checking out.
  • the component quality is top-notch and icons are pretty good
  • there you have city of Big Shoulders in a really tiny nutshell
  • I like the resource management of the game and of course the sense of racing for the money tops
References (from this video)
No references stored for this video.
Video d-2vLidTzdI Unknown Channel game_review at 0:32 sentiment: positive
video_pk 12363 · mention_pk 36071
Unknown Channel - City of the Big Shoulders video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, heavy euro with high replayability due to variable building placements
  • Strong thematic integration with Chicago’s industrial era
  • Interactive economy and space control via buildings and payments to others
Cons
  • High complexity and length; not ideal for casual players
Thematic elements
  • urban growth, entrepreneurship, and stock-market-inspired investment
  • Chicago, early 20th-century industrial development
  • economic simulation with variable development each game
Comparison games
  • 1846
Mechanics (from transcript analysis)
  • Building phase / action-space creation — Each round you select one building card to place; one is discarded and one is kept for future use, creating new action spaces.
  • Resource production and sale — Companies produce goods from resources, which can be sold for money with bonuses and multipliers.
  • Stock market / share phase — Players buy and manage shares; share prices climb over time and can be bought, sold, or traded.
  • Variable turn order — Turn order shifts based on share activity, typically cycling clockwise.
  • worker placement — Workers are placed on spaces owned by government, the bank, or other players, triggering actions and payments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a heavy euro
  • this is important for a couple reasons one it means the game completely develops differently every time you play the game it's a completely different game
  • these become action spaces so on the next round
  • the expansion adds five new companies they're all little wacky so they have special rules attached to them
  • the base game comes with ten companies in it
References (from this video)
No references stored for this video.
Video krvN3GmzMrw Chairman of the Board top_14_list at 0:57 sentiment: negative
video_pk 10691 · mention_pk 31556
Chairman of the Board - City of the Big Shoulders video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • rich depth and numerous interacting systems
Cons
  • extremely long play time (over five hours with teach)
  • difficult to teach and pace; not as accessible
Thematic elements
  • corporate expansion, dividends
  • Chicago, industrial economy
  • economic simulation with heavy euro-style depth
Comparison games
none
Mechanics (from transcript analysis)
  • dividends/stock mechanic — ownership and payout structure influences scoring and player advantage
  • economic engine building — players invest in companies, drive production, and vie for dividends
  • multifaction/action economy — many interacting systems create a dense decision space
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot going on here, way more than I can summarize in a short clip like this
  • this took us over five hours to play with a teach, and that's unforgivable
  • an older Martin Wallace game, paint-by-numbers and ultra generic
  • it's not my favorite of the racing genre
  • five minutes to play and it's just a different Unique Style game
  • the core system is brilliant and it keeps you engaged throughout
References (from this video)
No references stored for this video.
Transcript Navigation
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