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City of the Great Machine box art

City of the Great Machine

Game ID: GID0068939
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the game play.

The Great Machine controls a City built on mobile platforms in the sky. As the Great Machine, the player (or game AI) commands a force of perfected Servants and mechanical Guards. The Great Machine's ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the human race.

The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City, enlist the support of famous citizens, and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan, as it leads to the enslavement of the human race.

Game features:

City of the Great Machine may be played as One-vs-Many (2-4 players) or cooperatively/solo (1-3 players).
Modular board allows for infinite City layouts. The players may reposition the City Districts during the game.
Hidden movement. Each round, the Heroes secretly choose the Districts they will go to.
Resource management. Both sides of the conflict have multiple actions to take and pay for them in Trust (Heroes) or Bonds (the Great Machine). The same is true for movement and other tasks.
Asymmetric game play and unique victory conditions. The Heroes need 3 Riots to win, while the Great Machine strives to complete the Master Plan.
Secrecy. The Heroes need to conceal their plans from the Great Machine, however, they may discuss their intentions only in the presence of the Great Machine.

Description

City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the game play.

The Great Machine controls a City built on mobile platforms in the sky. As the Great Machine, the player (or game AI) commands a force of perfected Servants and mechanical Guards. The Great Machine's ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the human race.

The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City, enlist the support of famous citizens, and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan, as it leads to the enslavement of the human race.

Game features:

City of the Great Machine may be played as One-vs-Many (2-4 players) or cooperatively/solo (1-3 players).
Modular board allows for infinite City layouts. The players may reposition the City Districts during the game.
Hidden movement. Each round, the Heroes secretly choose the Districts they will go to.
Resource management. Both sides of the conflict have multiple actions to take and pay for them in Trust (Heroes) or Bonds (the Great Machine). The same is true for movement and other tasks.
Asymmetric game play and unique victory conditions. The Heroes need 3 Riots to win, while the Great Machine strives to complete the Master Plan.
Secrecy. The Heroes need to conceal their plans from the Great Machine, however, they may discuss their intentions only in the presence of the Great Machine.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 13 · mix 1 · neu 2 · neg 0
Mentions per page
Showing 1–17 of 17
Video 1mlG3mHH9hE Man vs Meeple Analysis at 0:04 sentiment: positive
video_pk 151445 · mention_pk 425220
Man vs Meeple - City of the Great Machine video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a lot of content including a full campaign.
  • Streamlined and changed some rules for a 1.5 edition.
  • Modular board with many setup options.
  • Dual economy with bonds and trust.
  • Hidden movement adds to the cat and mouse feel.
  • Includes event cards and directive cards for scoring.
  • Robust AI for solo mode.
  • Can now play up to five players.
  • Introduces the 'enforcer' for added challenge.
  • Replaced dice with a push-your-luck bag mechanic.
  • Includes new modules like Sky City Cableway and Class Warfare.
  • Offers many scenarios and invention cards.
  • Designed to be modular and mix-and-match.
  • Narrative campaign (Everett Triad) offers replayability.
  • Upgraded solo mode.
  • Backwards compatible unlockable content.
Cons
  • The enforcer makes the game a lot more challenging.
Thematic elements
  • A one versus many game where one player controls the Great Machine (AI) trying to control everything, and other players are the resistance trying to fight back for freedom.
  • A steampunk utopian world run by the Great Machine.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Replaced dice rolling with drawing tokens from a bag in a push-your-luck mechanic.
  • Campaign play — Includes a narrative campaign called the Everett Triad.
  • Hidden Movement — Revolutionaries place access cards face down to assign locations, and the Great Machine sets traps.
  • Modular Board — The game features a modular board with multiple setups.
  • One versus Many — One player controls the Great Machine, the AI, and the other players are the resistance.
  • Resource Management — Dual economy with 'bonds' for the Great Machine and 'trust' for the resistance.
  • Set Collection — Directives are cards that the Great Machine builds a deck of to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But what I really want to talk about today is the story unfolds expansion which not only adds a lot of content to the game including a full campaign. It also kind of brings the game into a 1.5 edition.
  • This is a kind of one versus many game where one player controls the Great Machine. That is the AI that is in charge of keeping this world running.
  • They have changed it to a kind of push-your-luck bag mechanic. So, anytime that you would roll the dice, instead, you're going to draw tokens out of this bag, you're going to place them in that pile, and you're always going to know what's in here.
  • So, it sounds like they wanted to make an even more modular, more narrative focused version of City of the Great Machine.
References (from this video)
No references stored for this video.
Video yoSpeXxkR54 Tabletop Tolson Review at 0:07 sentiment: positive
video_pk 142928 · mention_pk 406236
Tabletop Tolson - City of the Great Machine video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heartiest expansion seen with a lot packed in.
  • Significant new mechanic (risk tokens) greatly improves gameplay over dice.
  • New hero Annika Hoffman and updates to existing heroes.
  • Adds player count up to 5.
  • Includes new modules and scenarios for extensive replayability.
  • Well-developed and thoughtful content.
  • Adds significant value and hours of gameplay.
Cons
none
Thematic elements
  • Revolutionaries inciting riots against the Great Machine
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — An upcoming campaign, the Everett Triad, will be played over several games using many of the expansion's components.
  • Modular Board — The game board is configured with location tiles that connect to other locations, allowing for different setups each game.
  • Module play — Introduces modules like 'Sky City Cableway' which add new components and gameplay elements.
  • Player scaling — The expansion adds the ability to play with up to five players, with one player as the Great Machine and four as heroes.
  • Risk tokens — Replaced dice rolls, players draw tokens from a bag to determine success or failure in various checks. Tokens drawn are left out, altering probabilities for future draws until a reshuffle occurs.
  • scenario-based play — Includes various scenarios like 'Class Warfare' and 'Murders in the City' that increase in difficulty and complexity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably the heartiest expansion I have seen released for a game that I've covered in the past years.
  • No joke, there is so much packed in here.
  • I think the risk tokens are my favorite feature of the upgrade of a mechanic with the new component to the base game.
  • This expansion is not small. This expansion doesn't give you one thing or two things. It honestly gives you like 10 things.
  • There's so much player choice here and there's so much packed into this box that you could get lost in it and uh really really enjoy this world, this struggle, and of course this gameplay.
References (from this video)
No references stored for this video.
Video zio9JXBQenw Meet Me At The Table Playthrough at 0:06 sentiment: positive
video_pk 128426 · mention_pk 365263
Meet Me At The Table - City of the Great Machine video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Playtested and sensible rules
  • Balanced gameplay where both sides have a chance to win
  • Engaging push and pull between players
  • Unique scenarios offer replayability
  • Numerous modules and mix-and-match options
Cons
  • Expansion may not convert players who disliked the base game
  • Playing solo with the enforcer might be overwhelming due to the amount to think about
Thematic elements
  • The conflict between artificial intelligence control and human destiny, and the revolution against it.
  • A city under the control of artificial intelligence
  • Scenario-based storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use bonds (currency) to move units and perform actions.
  • Area Control — Players move servants and guards to different districts to influence control and perform actions.
  • Bag Building / Bag Drawing — Instead of dice, a bag is used for checks, where tokens are drawn to determine success or failure.
  • cooperative play — Players can also play cooperatively, with the game itself controlling the Great Machine.
  • Hidden Information — Some aspects of the game, like citizen identities and future murder locations, are initially hidden.
  • Modular board/gameplay — The game includes various modules that can be added or removed to alter gameplay.
  • One versus Many — The game can be played with one player controlling the Great Machine against multiple players controlling revolutionaries.
  • Resource Management — Players manage bonds and trust as key resources for performing actions.
  • scenario-based gameplay — The game features specific scenarios with unique objectives and rules for both sides.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a prototype playthrough. So do note that everything you see here is not final and things can change.
  • Now, what I'm going to do in this video is I'm actually going to show you a scenario that's for the competitive version of the game.
  • The bag mechanic instead of a dice rolling mechanic and we'll show that as we play. It is really cool. I really like that ad to the game.
  • These rules are fantastic. They all make sense.
  • I love the push and pull of this game.
  • If you didn't love the base game, I'm not sure the expansion's going to do enough to get you into it. But if you thought the base game was cool, uh, and you just felt like, well, there wasn't enough, this is definitely going to give you enough.
References (from this video)
No references stored for this video.
Video pirdDMR0V20 One Stop Co-op Shop Analysis at 0:14 sentiment: positive
video_pk 128428 · mention_pk 365264
One Stop Co-op Shop - City of the Great Machine video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion adds awesome new elements like the enforcer and radiation cards.
  • The expansion adds great variety and replayability.
  • The game has a unique feel and mechanics.
  • The solo co-op mode works well.
  • The expansion makes competitive play more narrative and varied.
  • The expansion adds new scenarios and a campaign, increasing value.
Cons
  • Controlling all four characters in solo co-op can be a bit much.
  • The cable ways might be more beneficial to players than the AI in solo co-op.
  • The token bag mechanic is similar to dice, and some might prefer dice.
Thematic elements
  • A revolution against an evil AI.
  • A flying city where an evil AI is taking over.
Comparison games
  • Bioshock Infinite
Mechanics (from transcript analysis)
  • action selection — Players choose actions using trust (resource) to move, reveal citizens, attack guards, start riots, or gain trust.
  • Area Control — Districts can move around, and each can fit a certain number of guards. Players can raise discontent to incite riots.
  • Hand Management — Access cards are based on player tokens instead of individual characters, simplifying setup by using fewer decks.
  • Modular Board — Everything in here is modular, so you can add or use whatever you like.
  • token pulling — Instead of rolling dice to check success, they use a token pulling mechanic. Tokens stay out until two reshuffle tokens are drawn. This allows players to be aware of the probability of success or failure.
  • Worker Placement — Characters move to districts to take actions, and districts have limited space for citizens and guards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion adds so much stuff.
  • If you already like it, you got to buy this.
  • It's really unique. No other game is doing quite the same stuff as this one.
  • The enforcer is awesome.
  • The radiation cards are really interesting.
References (from this video)
No references stored for this video.
Video PMHlvjLQHbE Getting Games Rules Teach at 1:06 sentiment: neutral
video_pk 63374 · mention_pk 156755
Getting Games - City of the Great Machine video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • A power struggle between a central controlling 'Great Machine' and revolutionaries seeking to incite riots and shift power
  • Floating city in the clouds with districts that fly around and can reposition
  • Tutorial / playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • Access cards and forfeited cards — Each hero has access cards; some cards are forfeited to restrict movement and choices are revealed to revolutionaries or kept hidden from the Great Machine.
  • City events and directives — City event cards are drawn each round; directives can be published by the Great Machine, providing ongoing bonuses; directives can be removed or revealed as gameplay progresses.
  • Discontent track and riots — Discontent tracks influence riots and master plan progression; riots require activation of famous citizens and can involve district opposition.
  • Events — City event cards are drawn each round; directives can be published by the Great Machine, providing ongoing bonuses; directives can be removed or revealed as gameplay progresses.
  • Identify famous citizens — Heroes can identify famous citizens in districts; identities start face-down and identified ones can contribute to riots.
  • Master plan and end conditions — Master plan advances with raids or end-of-round effects; the game ends when the master plan reaches position 12 or when three riots occur, depending on conditions.
  • Movement and bonds — The Great Machine moves guards and servants and must spend bonds to move between districts; guards cost one bond per district left/entered; servants cost two bonds per district left.
  • Raids and detainment — Servants can start raids; heroes ending movement in a raided district may be detained; an escape die determines detainment outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the jungles games tutorial
  • "join our side"
  • "crowd's favorite"
  • "master plan will advance if there was at least one successful raid during this round"
  • "three riots out here in the city"
References (from this video)
No references stored for this video.
Video 0E8T3ellIBE JestaThaRogue Rules Teach at 0:00 sentiment: positive
video_pk 50967 · mention_pk 139908
JestaThaRogue - City of the Great Machine video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic tension between machine and revolutionaries
  • Deep strategic mechanics with clear round structure
  • Poses interesting asymmetry and interesting decisions
Cons
  • High complexity and long setup for new players
  • Steep learning curve
Thematic elements
  • Revolution, oppression, strategic planning, and factional conflict
  • A dystopian city ruled by a powerful Great Machine, with districts, unrest, and a brewing uprising.
  • Asymmetric roles with event-driven progression
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — One player acts as the Great Machine; the others are Revolutionaries (heroes) with individual goals and mechanics.
  • Asymmetric Teams — One player acts as the Great Machine; the others are Revolutionaries (heroes) with individual goals and mechanics.
  • bond economy — Bonds are spent to move servants, guards, perform actions, and drive strategic options.
  • Citizen trust and activation — Citizens provide trust and activate under conditions; identifying and utilizing them shifts power.
  • City Event deck and Master Plan — City events introduce round-specific effects; the Master Plan advances based on outcomes.
  • Detainment and punitive measures — Heroes can be detained; penalties shift round momentum and scoring.
  • Discontent track and riots — Discontent rises and falls, enabling riots and district outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game for one to four players.
  • A round is played over five phases.
  • That's how you play City of the Great Machine.
  • The Great Machine player is to be called the Great Machine for the entire game.
  • One player will play as the Great Machine and one, two, and three other players will play as the heroes.
References (from this video)
No references stored for this video.
Video jK3UGet0uuA Board of It Top List at 13:09 sentiment: positive
video_pk 40897 · mention_pk 124055
Board of It - City of the Great Machine video thumbnail
Click to watch at 13:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging asymmetry and thematic tension that shines in two-player mode.
  • Thoughtful pacing and round structure that builds suspense.
  • Compact yet satisfying tension with meaningful decisions.
Cons
  • Longer playtime for a big-headlined title; some find the downtime between turns heavier.
  • Negotiation and communication constraints can feel restrictive when playing with more players.
Thematic elements
  • Resistance vs oppression; district-based planning and pursuit.
  • A hidden movement clash in a dystopian city where rebels oppose a sentient great machine.
  • Asymmetric, stealthy, tension-building
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric roles — Different goals and information availability for machine vs rebels.
  • Asymmetric Teams — Different goals and information availability for machine vs rebels.
  • event-driven rounds — Rounds begin with an event card to guide AI behavior, then resource allocation and rebel actions occur.
  • Hidden Movement — One side controls the great machine, while rebels covertly maneuver without full visibility.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really excellent example of this genre
  • it's short sharp like pretty easy and light together
  • you pick them up and I think it just it has a really nice balance of design
  • we actually enjoyed playing this more as a head-to-head
  • it's driven by a card action selection mechanism
  • we absolutely loved [Void Fall], although there are caveats behind us recommending it at 2P
References (from this video)
No references stored for this video.
Video Cl50f-1GdVc Board of It Review at 0:00 sentiment: mixed
video_pk 27964 · mention_pk 81647
Board of It - City of the Great Machine video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Highly engaging, interactive, and thematic experience with strong narrative rhythm
  • Solid replayability driven by event cards, variable setups, and diverse hero/revolutionary combinations
  • Dynamic tension and meaningful decisions for both sides across rounds
Cons
  • Late-game scenarios can settle into a holding pattern, reducing decisional drama
  • Significant randomness (setup, events, and some dice outcomes) can swing results and impact balance
  • The Great Machine can feel mechanically limiting compared to Revolutionaries, which may frustrate some players
  • Rule misreads or secrecy-heavy mechanics can derail games if players aren't clear on interactions
Thematic elements
  • control versus autonomy, rebellion, civil order, manipulation by an AI, social contract and the price of security
  • A near-future city overseen by an omnipotent artificial intelligence called the Great Machine, which seeks to craft a perfect urban environment but imposes rules that threaten human autonomy. A struggle unfolds between the Machine's control and a faction of revolutionaries seeking to restore free will and civic agency.
  • asymmetric, event-driven rounds with evolving master plan, district-level tension, and dynamic goals that shift based on round events and player choices
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player roles — One player acts as the Great Machine guiding a master plan; the other players are Revolutionaries attempting to incite riots and disrupt the Machine's progress.
  • discontent and riots — Raising citizen discontent increases the likelihood of riots; the goal is to reach specific riot thresholds to score points or disrupt the opponent.
  • district access and card system — Revolutionaries move to districts using access cards; actions are tied to the district they inhabit, creating movement constraints and tactical choices.
  • event cards each round — At the start of every round an event card is drawn that can modify rules, alter costs, or provide new opportunities to push the master plan forward or hinder the Revolutionaries.
  • hidden information with transparency constraints — While the Revolutionaries' targets and paths are partially visible, there is still a layer of concealment around long-term plans; communication must be clever yet not fully explicit.
  • master plan track — A central progress track that the Great Machine advances to victory; its advancement is influenced by round events and the actions of both sides.
  • raids and guard interactions — Revolutionaries can raid districts to advance their cause, while the Great Machine deploys guards and executes detentions that can interrupt Revolutionaries' turns.
  • random citizen assignment and setup variance — Citizens are assigned to districts at setup, introducing different starting conditions that influence strategies and risk calculations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • City of the Great Machine is for one to four players
  • hidden movement differently than anything else in the drama that's come before
  • it's interactive, it's dramatic and it's thematic
  • not for everyone
  • randomness of certain elements can have a big impact on the experience
  • we really enjoyed our time with the great machine
References (from this video)
No references stored for this video.
Video 10sNpQ5o0fk Meet Me at the Table Playthrough at 0:00 sentiment: positive
video_pk 13045 · mention_pk 38119
Meet Me at the Table - City of the Great Machine video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo/co-op play with mission-driven goals and varying paths to victory
  • Tense interaction between the Great Machine's progress and riot-based victory conditions
  • Strong production design with vivid citizen tokens and district components
  • Clear thematic feedback and satisfying escalation as riots accumulate
Cons
  • Complex rule design and setup can be daunting for new players
  • Long playtime; the game can feel sprawling in solo/co-op mode
  • Riots and master plan dynamics can feel punishing in competitive variants
Thematic elements
  • Rebellion, civic intrigue, stealth and district control within a machine-governed city
  • A dystopian city guided by a sovereign Great Machine, where revolutionaries strive to incite riots and disrupt the machine's master plan.
  • Mission-driven, with rotating directives and an evolving threat level that shapes round-by-round tension
Comparison games
none
Mechanics (from transcript analysis)
  • Access cards and action drafting — Each hero selects an access card to determine where they may act and what actions are available that turn.
  • City Event cards — City-wide events introduce round-specific effects that influence trust, discontent, and master plan progression.
  • Closed Economy — Trust acts as a currency to pay for district movements and actions; some hero abilities modify how trust is spent or gained.
  • Directives and board actions — Directives and district actions provide special effects or bonuses; some can be canceled to blunt the machine's progress.
  • Discontent and master plan track — Discontent moves upward to accelerate the master plan; the master plan reaching high values yields a loss in some modes.
  • Famous citizens and intel — Citizens have values and can be equipped with Intel tokens; manipulating these affects riot potential and district control.
  • Riot/riot-token system — Riots are the victory condition; players flip and reveal citizens to form riots in certain districts, tracked via riot tokens.
  • Servants and detention — Three Great Machine servants move and detain heroes; malfunction cards shift servant behavior round by round.
  • Trust economy — Trust acts as a currency to pay for district movements and actions; some hero abilities modify how trust is spent or gained.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is super fun
  • I love this game I've played it eight times and I can't stop playing
  • I love how this game works
  • it's epic
  • I can't believe we almost won
  • this one is so cool
References (from this video)
No references stored for this video.
Video 9Zo_HBZhgCA Board Game Coffee Discussion at 29:52 sentiment: positive
video_pk 12353 · mention_pk 36034
Board Game Coffee - City of the Great Machine video thumbnail
Click to watch at 29:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing hidden movement design
  • Rich thematic presentation
Cons
  • Complex for casual players
Thematic elements
  • Steampunk, hidden movement and area control
  • Steampunk city-building with faction interactions
  • Strategic, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control zones on the board for scoring
  • Hidden Movement — Players move pieces with hidden intent and strategy
  • Team/faction interactions — Multiple factions with differing abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a blast; it's like Magic. I haven't played yet, but I'm going to teach him how to play.
  • The ghost adds so many layers of strategy.
  • You spend ink points to ready your character, and then you can either fight or quest.
  • It's sold out at the show; 90 minutes sold out in the rush.
  • Two clever cats—it's a thinking game for two clever cats.
References (from this video)
No references stored for this video.
Video mrQi96CgE_0 Good Time Society Preview at 2:33 sentiment: positive
video_pk 11521 · mention_pk 33892
Good Time Society - City of the Great Machine video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • Unique one vs. all mechanism
  • Modular board design
  • Compelling theme
Cons
none
Thematic elements
  • Artificial intelligence controlling society
  • Steampunk city
  • One vs. all
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Changeable district boards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't spell steampunk without steam up
  • I want to serve a riot, I mean not in real life, but maybe at the tabletop
References (from this video)
No references stored for this video.
Video ZK8C1uKaBM8 Our Family Plays Games Discussion at 46:50
video_pk 6891 · mention_pk 20400
Our Family Plays Games - City of the Great Machine video thumbnail
Click to watch at 46:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Steampunk minis
  • Miniature skirmish
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spreading the gospel of board games
  • it's a must-have
  • don't sleep on this
  • we love talking about gateway games
  • we're taking the game out to people
References (from this video)
No references stored for this video.
Video sDRgwT6zL94 Getting Games Discussion at 17:06 sentiment: neutral
video_pk 5282 · mention_pk 15706
Getting Games - City of the Great Machine video thumbnail
Click to watch at 17:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've really liked it my many plays of this game over the years.
  • it's probably better to move it on.
  • I don't think I'd be sad to never play Kalimala again.
  • This has been on my mind for a couple of months now honestly.
  • we are planning on doing something ... playing games with my friends that also turns into play-throughs that people can enjoy.
  • there's a lot of kinks that we're trying to work through.
References (from this video)
No references stored for this video.
Video Em9w9VvjINU Board Game Hangover Top List at 11:12 sentiment: positive
video_pk 3153 · mention_pk 9281
Board Game Hangover - City of the Great Machine video thumbnail
Click to watch at 11:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and thematic tension
  • clear, cinematic flavor in the mechanism
  • engaging for players who like planning and disruption
Cons
  • can be heavy and may disrupt others' turns
  • requires careful planning and adaptation
Thematic elements
  • master planning and rebellion against the great machine
  • floating city with a mechanized sovereign
  • asymmetric roles; dynamic board interaction
Comparison games
none
Mechanics (from transcript analysis)
  • area/board manipulation — move guards and shift board positions to influence paths
  • Card-driven actions — play cards to progress on a master plan
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wondrous Creatures is an amazing book Euro game
  • it looks like a book and not only the box is appealing but also the board game itself looks beautiful
  • this is one of my favorite games of this genre
  • the great machine wants to take over the world
  • you can move these guards or change places for the boards
  • the mobs come and the mobs keep coming until you reveal a mob that is not there
References (from this video)
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Video wB5SevAzIg cardboardrhino Preview sentiment: positive
video_pk 2748 · mention_pk 130289
Overall sentiment (raw)
positive
Pros
  • Thematic gameplay
  • Meaningful choices
  • Excellent rulebook
  • Tension from hidden movement
Cons
  • Longer playtime than suggested
  • Complex rules
Thematic elements
  • Revolution against an oppressive AI
  • Technocratic Victorian Steampunk
  • One vs Many
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — Players hide their movement choices
  • Modular Board — City districts can move and be repositioned
  • Resource Management — Managing bonds and trust
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The great machine is an artificial intellect created for the benefit of mankind but over time it evolved from servant to master
References (from this video)
No references stored for this video.
Video KBSshMB3ElA No Pun Included Analysis at 0:00 sentiment: positive
video_pk 1790 · mention_pk 5185
No Pun Included - City of the Great Machine video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative subversion of hidden movement by blending social deduction and a visible master plan
  • Event deck adds narrative variety and round-specific twists
  • Strong thematic integration of AI oppression and rebel strategy
  • Effective four-player dynamic that encourages discussion and collaboration
Cons
  • Long play sessions; could be burdensome for some groups
  • Accessibility quirks in production and rulebook clarity
  • Two-player viability is weak; best with four players; some components feel fiddly
Thematic elements
  • Resistance vs. oppressive AI governance; class dynamics; secrecy and public theater of rebellion
  • A dystopian near-future city where rebels resist an AI-controlled Machine across shifting districts, navigating social strata and state apparatus.
  • Cat-and-mouse espionage with a grand master plan, combining thematic AI menace with human-scale political resistance
Comparison games
  • Mind MGMT
  • Beast
  • White Hole Mysteries
  • Sabotage
Mechanics (from transcript analysis)
  • Access cards and districts — Rebels secretly select district cards face-down to determine where they intend to move, revealed after the machine finishes its turn.
  • Event deck and rule twists — Each round begins with an event deck card that changes core rules or advances the machine’s strategy, adding variability.
  • Events — Each round begins with an event deck card that changes core rules or advances the machine’s strategy, adding variability.
  • Hidden Movement — The rebels plan and execute moves in secret while the machine acts with apparent visibility, creating tension and deduction.
  • Master plan and events — A master plan ladder progresses as rebels are detained; event cards alter core rules and drive the plan forward.
  • Resource Management — Trust, raid tokens, guards, and servants shape movement, arrests, and district control, reflecting AI governance.
  • Resource management and AI actions — Trust, raid tokens, guards, and servants shape movement, arrests, and district control, reflecting AI governance.
  • Riots and citizen identities — Riots flip citizen identities to gauge support, tally discontent, and determine riot success against the machine.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the event deck is an extra layer of story and puzzle that make each round feel distinct
  • the machine player has no idea whether what you're saying even means anything
  • this is not alone in putting a spin on the genre
  • it's a four player game it thrives on people showing cars to each other and talking out loud about them
  • you'll hand the role of the scheming AI to yamate Colin
  • city of the great machine flips it on its head
References (from this video)
No references stored for this video.
Video w8GIP1V1gNQ Our Family Plays Games Discussion at 26:36 sentiment: positive
video_pk 767 · mention_pk 2230
Our Family Plays Games - City of the Great Machine video thumbnail
Click to watch at 26:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic integration and atmosphere
  • cooperative teamwork feels rewarding
  • expansions add depth and replayability
Cons
  • learning curve can be steep
  • component quality and setup time may be impactful for casual play
Thematic elements
  • steampunk, adventure, heroic fantasy
  • Steampunk city under siege by a sentient Great Machine
  • cooperative, scenario-driven
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players coordinate to overcome a powerful adversary and its factions
  • story-driven progression (expansion aware) — Campaign-like arc with escalating threats and narrative beats
  • Variable player powers — Distinct abilities for each player shape team strategy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are an investment in family
  • it's a lifestyle
  • self-care is important
  • we've fallen into this whole world of the board game hobby
  • life has to go on
  • you gotta sit at the table we gotta eat
References (from this video)
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