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Civilization: A New Dawn box art

Civilization: A New Dawn

Game ID: GID0069251
Game Info
Year
2017
Collection
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Description

Description from the publisher:

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

Description

Description from the publisher:

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 36
This page: 36
Sentiment: pos 24 · mix 7 · neu 1 · neg 2
Mentions per page
Showing 1–36 of 36
Video S4AICO5Zi10 Rolling Dice & Taking Names Discussion at 25:00 sentiment: mixed
video_pk 93530 · mention_pk 253217
Rolling Dice & Taking Names - Civilization: A New Dawn video thumbnail
Click to watch at 25:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlined and quicker play (90 minutes)
  • Unique and engaging action selection mechanism
  • Objective-based winning condition is interesting
Cons
  • Combat system is boring and not engaging
  • Some players may dislike the lack of traditional victory points
  • Doesn't feel like a true 'Civ' game for some fans of the video game series
  • The game was not anxious to play again
Thematic elements
  • civilization building (streamlined)
Comparison games
  • Mare Nostrum
  • Civilization (2010)
Mechanics (from transcript analysis)
  • action selection tableau — Players have a tableau with five slots (1-5). When an action card is played from a slot, its effect is magnified by the slot number, and it then moves to slot 1, shifting other cards up.
  • Card upgrading — Players can upgrade their action cards from level one to four, improving the power of their actions over the course of the game.
  • Objective-based Winning — The game is won by the first player to complete one objective from each of three objective cards, rather than accumulating victory points.
  • Territory control — Players expand their civilization by spreading out, collecting resources, and establishing cities on a map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marty, as you had to wait 20 minutes is Omar you'll get this.
  • oh you know the last time I played gentes um you guys had played several times and then I got to play again I got destroyed and it was all set maybe this game isn't that great and it's just that it's just that instant it's like well you know this game in that great after all it's true if you don't play well it's ours the experience
  • the old dog can be taught new tricks
  • Christian Peterson said and I quote I spent some time talking to people that compared the current hobby games market conditions to these sports cards business several years ago sports cards used to be a thriving business you had had these shops selling cards trading cards and they would become a hub for a local community of collectors that would talk together open packs in the store talk sports with the store owner trade cards to complete collections meet new friends etc
  • Tony, I think it's off base it's just because Tony and I went through that we saw exactly what happens with our collection we saw exactly it talked about every card maker jumping in making three four five sets every year
  • I'm embracing it the eyes are not the same
  • guess what things are still going on things are moving nicely we're still getting board games we're still having fun playing got no issues here just don't talk about the baseball card thing
  • My resolution from 2018 is to produce more videos than I did last year.
  • Tony is too grumpy give him some pie to cheer him up you grumpy.
  • Tony has turned the grumpy stick up to 11 when old man leave me alone.
  • I will play it again okay I don't care that I almost got laughed in victory points and I still of that room it pisses me off that I couldn't figure it out and that's how I felt with Terra Mystica yeah I will figure this game out it will not defeat me I that's my ultimate goal.
References (from this video)
No references stored for this video.
Video oj2t97U7pfs BoardGameTeacher Rules Teach at 0:12 sentiment: positive
video_pk 91917 · mention_pk 257332
BoardGameTeacher - Civilization: A New Dawn video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical leaders with special powers.
  • Multiple victory conditions on victory cards.
  • Different setup options for beginner and advanced play.
  • Event dial adds dynamic elements like barbarian movement and resource production.
Cons
none
Thematic elements
  • Building the greatest civilization.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players expand their territory by placing control tokens on the board.
  • asymmetrical player powers — Each player gets a leader card that has a special power and special setup.
  • Card Drafting — Players choose one of their five focus cards each turn, and then reset them by putting the chosen card in slot one and sliding the others to the right.
  • civilization building — Players build cities, wonders, and develop technology.
  • Combat — Military actions allow for reinforcing or performing attacks by comparing attacker and defender values, which include die rolls, slot numbers, terrain types, and bonuses.
  • Event system — The event dial advances each round, triggering barbarian movement, respawning defeated barbarians, or producing trade tokens from mature cities.
  • Resource Management — Players can collect resources through actions, with some being one-time and others once per turn.
  • Technology tree — Players advance technology by moving their tech dial up, and when it reaches a Roman numeral, they replace one of their cards with a card of that level.
  • Victory Points — The game has three victory cards, and the first player to complete one of the two conditions on each card wins.
  • Worker Placement (Caravans) — Players use economy cards to interact with city-states or rival cities by moving a caravan starting from a capital or a mature city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now how do you do that and how do you win the game well you have to complete one of the two winning conditions on each one of the three victory cards for that game at the beginning of a round if one of the civilizations has one of the winning conditions marked for each one of the three victory cards they are considered the winner and the greatest civilization.
References (from this video)
No references stored for this video.
Video sdfR9rT30Ew Getting Games Discussion at 9:34 sentiment: positive
video_pk 90692 · mention_pk 242558
Getting Games - Civilization: A New Dawn video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • streamlined civilization feel
  • varied objectives and strategic depth
Cons
  • teaching the military components can be tough for newcomers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • abstract military via influence — Military actions are abstracted via influence and hostile conquest rather than direct troops on a map.
  • action track with terrain-based potency — An action track from 1 to 5 where each terrain type influences action potency and you slide cards down to activate them.
  • money economy and wonders — Money is the main currency used to perform actions; building wonders adds powerful effects.
  • objective-based victory — Three initial cards each with two objectives; you win by completing one objective on each of the three cards.
  • tech tree and card upgrading — Spending actions to gain science and upgrade cards as you progress along a science track.
  • terrain-under-action cards — Each track position has a terrain underneath; potency depends on position and terrain type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love the action selection system in this game
  • money really is the currency of being able to do the actions that you want
  • this is an event style experience
  • center spot is always the same but the eight spots around it are always going to be in different positions
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 1:01:58 sentiment: positive
video_pk 88438 · mention_pk 233072
UndeadVikingVideos - Civilization: A New Dawn video thumbnail
Click to watch at 1:01:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as a dice worker placement Civ game.
Cons
none
Thematic elements
none
Comparison games
  • Castles of Burgundy
  • Race for the Galaxy
Mechanics (from transcript analysis)
  • Area Movement — The game features area movement.
  • Dice Rolling — The game utilizes dice rolling as a mechanic.
  • Hand Management — Hand management is a mechanic in the game.
  • Modular Board — The game uses a modular board.
  • open drafting — Open drafting is a mechanic.
  • Pattern Building — The game includes pattern building.
  • track movement — Track movement is a mechanic.
  • variable setup — The game has a variable setup.
  • Worker Placement — The game involves worker placement as a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video McNJc1mg_o0 UndeadVikingVideos Discussion at 1:02:16 sentiment: neutral
video_pk 88438 · mention_pk 233061
UndeadVikingVideos - Civilization: A New Dawn video thumbnail
Click to watch at 1:02:16 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Civilization
  • Science Fiction
Comparison games
  • Castles of Burgundy
  • Pax Pamir
Mechanics (from transcript analysis)
  • Area Movement
  • Dice Rolling
  • economic
  • Events
  • exploration
  • Hand Management
  • Income
  • Modular Board
  • open drafting
  • Pattern Building
  • Science Fiction
  • track movement
  • variable setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think Baldur's Gate three is okay and it's just okay
  • There's just too much stuff to do and it's like and it's all over the place
  • If you're not eating your your Reese's peanut butter got frozen you're insane
  • The sun is gonna burn my house yes and the fire is gonna heat it
  • People are like oh I don't want AI to create art I want AI to do things like my taxes I'm like well then so accountant's gonna be out of work but artists can'
  • I think I got my uh Bazaar of ubar today
  • you should play that it's a good game
  • highly enjoyable
  • the people wanted me to teach them uh troyos
  • it's a heavier game
  • go back uh world of midgard and back it again and again
  • buying miniatures that you don't and then buy a bunches it's a plastic in a drawer
References (from this video)
No references stored for this video.
Video Cp5BPsukW0g Board Gaming Ramblings Top List at 4:38 sentiment: mixed
video_pk 86645 · mention_pk 224891
Board Gaming Ramblings - Civilization: A New Dawn video thumbnail
Click to watch at 4:38 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Intriguing
  • Great game
  • So big, so massive, so much stuff going on
Cons
  • Still unsure about it
  • Don't love it
  • Not one to play again and again
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tableau Building — Tiles placed in the tableau determine available actions.
  • tile drafting — Drafting tiles to place in a tableau.
  • Worker Placement — Implied by the description of placing workers on tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this year's V-era game
  • it's a game of optimization and timing and what do you call it combo
  • everything as a package it's really good
  • this is a great like combination of dice rolling combat but also Euro stuff
  • flip seven is a stupid game it's a silly game but also probably or most played game of the year
  • it is just pure fun in a package and I recommend that this is one that you should just have everyone buy it
  • it's a heavy big game
  • it's so hard to get victory points but you're having so much fun because this game is great and it looks beautiful as well
  • we really like this spatial puzzle
  • it looks like this simple game like this very nice artwork and then it really has more depth to it than it looks
  • unconscious mind is a really good game
  • just and so many things to think about
  • flip seven is our go-to game to bring to any where we play games also with people who normally don't play a lot of games
  • I don't like push your luck usually that's not my favorite mechanism at all but this is just like it's so fast it's so fun when bad stuff happened you just laugh
  • just like an amazing game that I think as you said everyone should have
  • spectacular is a it just has things I like it has drafting of D drafting of tiles it has placement of D placement of tiles and a spatial puzzle so it's just like everything I like in the game
  • it is just a superb game that I love
References (from this video)
No references stored for this video.
Video oGYYTjfV45U Nights Around a Table Unboxing at 6:01 sentiment: mixed
video_pk 86631 · mention_pk 224796
Nights Around a Table - Civilization: A New Dawn video thumbnail
Click to watch at 6:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Comes with handy player boxes for organization.
  • Thoughtful inclusion of card dividers.
  • Guide on the side of the box showing where all the stuff goes is appreciated.
  • The double-sided player boards ensure good alignment.
  • Considerate beginner setup instructions.
Cons
  • Rulebook is dense and mystifying.
  • Requires a very large playing area.
  • The theme is described as weird and quirky.
  • The game is complex and not for the faint of heart.
  • Stephen Feld is a polarizing designer.
Thematic elements
  • Civilization development from zero to amazing
  • A training simulator run by a robot where players train civilizations
Comparison games
  • Ticket to Ride
  • Castles of Burgundy
  • Bonfire
  • Aquasphere
  • Oracle of Delphi
  • Concordia
  • Ascendancy
  • Katan
  • Scout
  • Scythe
  • Obelisk of the Sun
Mechanics (from transcript analysis)
  • action selection — Players use dice to select actions from available options on their player board, with upgraded versions of actions becoming available.
  • Area Control — Players move tribes around a map, and can displace other players' tribes. "4X" elements like explore are present.
  • Dice Rolling — Dice are rolled to determine available actions and potentially for skill checks.
  • event cards — Event cards introduce environmental effects like weather that can impact the game.
  • Resource Management — Players manage various resources like food, money, wood, ore, oil, honey, and gold.
  • Set Collection — Players collect sets of goods to score points or fulfill goals.
  • Variable player powers — Each player controls a civilization, and the player boards can be customized and upgraded.
  • Worker Placement — While not explicitly called worker placement, players use dice to activate actions on their console.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what do I do yes something bad's going to happen because uh I didn't realize it I just thought cheeky oh you know cool I got this i got this brand new board game
  • So I write these scripts whenever something I can't explain on screen there's nothing to take a picture of I'll highlight it in orange and that's when I cut over to Ryan and your friendly board game teacher is on the screen going blah blah blah cuz there's nothing I can show or or whatever uh
  • It is by Stephen Feld I did not realize that it was by Stephen Feld um and I don't know that might have dissuaded me to be honest because uh I I told my friends hey I got that hey guys like me and accept me I got that hot new game to play and they looked at it they were like oh God no nope
  • So you're trying to make them like uh who can run the best uh civilization simulator and that's that's why it looks all techy and that's why it has weird flying Critters in it and super magical trees and all that jazz
  • So like I say these are like the good spots and the really good spots are the ones with points on them so if you're able to move your guy onto one of these spots with points on them you get points two I don't think is very many points but it's uh you know stepping stone on the way to getting a bazillion points
  • so you know what I have a whole series called bits please bits please and that's where we go over upgrading component like 3D printing stuff for your games
  • but the big thing you're going to be doing is planting all the cards and the chits and the tokens you have in this console and building it out like this like up up up up up and the higher you let it go the more Point stuff is worth and certain you can upgrade all these actions which we'll see when we start punching on some chits but this is this is the main show here
References (from this video)
No references stored for this video.
Video xCE-ForhXH4 slickerdrips Top List at 26:50 sentiment: positive
video_pk 86609 · mention_pk 224648
slickerdrips - Civilization: A New Dawn video thumbnail
Click to watch at 26:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deceptively smooth gameplay
  • Lots of actions and upgrades available
  • Mitigation options for dice rolls
  • Variable scoring opportunities
  • Satisfying tableau building
  • High replayability due to variable setup and cards
  • Good solo mode
Cons
  • Dice rolls can sometimes be poor, requiring a 'sleep' turn
  • Solo bot's free movement/reproduction can seem overpowered
Thematic elements
  • Students taking an exam on building the perfect civilization
  • Futuristic
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • action selection — Activating actions on a large grid, with upgrades available.
  • Area Majority — Spreading out to different areas on the map.
  • Dice pairing — Combining pairs of dice to activate actions.
  • event cards — Events occur in each round, influencing strategy.
  • Tableau Building — Building a tableau of cards that unlocks bonuses and points.
  • Track Advancement — Moving up tracks for rewards and points.
  • variable scoring — End-of-round and final scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is my favorite game of the year and probably of many years
  • just for bringing slay the Spire kind of accurately like adapting it so well to the tabletop I would be so so impressed just with that
  • the fact that we can also play it cooperatively and that like ra can join me on these runs just makes it Excel just makes it sing
  • I can't fault it in any way whatsoever
  • there's so many good things it's really hard to cut it down
  • we're starting out with number 10 but I'm going to say the numbers wrong in a minute because I'm reading off a spreadsheet and I've done row numbers wrong
  • I mainly play solo or two players uh and a lot of the two players is not exclusively but a lot of it is cooperative games
  • if they are competitive then there is little to zero like negative interaction between the players no Fighting No Stealing anything like that have zero interest in doing that against another player
References (from this video)
No references stored for this video.
Video b5u9ArZ-Stk Heavy Cardboard Discussion at 25:22 sentiment: positive
video_pk 86569 · mention_pk 224346
Heavy Cardboard - Civilization: A New Dawn video thumbnail
Click to watch at 25:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable with card drafting
  • Pre-made sets are good for the first play
  • Can be a better experience with drafting
Cons
  • Lots of information for a first game
  • Pre-made sets can feel restrictive
  • Can feel useless or dumb with pre-made sets
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Recommends drafting cards after the first game instead of using pre-made sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my only fear is that it runs too long
  • it's so much but now I am
  • it is the most feudum stress biotics looks at feudum says ha hold my beer it's a lot but it is about as heavy of a Euro as you're ever going to get in your life and if you want just an insane theme and the kitchen sink it's a lot of fun and I cannot wait to play it more
  • heaviest game I've ever played non war game
  • my take on nucleum was it's fine um I don't think it was as good as it seems a lot of the critical world out there thought um I don't think nucleum is going to be uh played in five years
  • perfectly forgettable in a sense that it's just the same old
  • the lack of respect is staggering to me but I welcome it because I guarantee Dan Lanning is going to find a way to use this and I cannot wait till tomorrow and I think Oregon houses them
  • The Bear oh my God that is the most stressful I've ever or most stressed I've ever felt watching the show
  • if you've ever wanted to watch me cry yes 100% I cry at the end of Great British baking show almost every episode it is wonderful
  • it's a lot of work and a lot of fun
  • I would love to have you over maybe in the summer when you're up at at the cottage over on the cape I would love that
  • it's the most surreal place I've ever been to weatherwise and if you ever get a chance it's worth making a drive
  • half y'all still don't subscribe I don't I I just don't get it
  • my Cowboys are atrocious but good God do do I have everything riding on my ducks tomorrow
  • it is a lot but it is about as heavy of a Euro as you're ever going to get in your life
  • I'll tell you what I don't drink beer and I'm still down to make that bet that's fine that works done book it
  • I think the concept in the theme of Cerebria is fantastic
  • Nemo's War that's a great way to end the year
  • The Colonist that's a game I could get back into I miss that
  • stress biotics Odyssey somebody make one so I don't have to try and help design it I would love that You' be my best friend ever
  • stress spox Odyssey heaviest game I've played n war game honestly it might be the heaviest game I've played
  • Three Kingdoms Redux bought and got it to the table this year Hidden Gem needs more awareness
  • just a fantastic great game that if you play with three players and you enjoy heav your it's a game that should be in your collection
  • Mount Washington is the weirdest place on Earth weatherwise that I've ever experienced
  • happy New Year everybody I hope everyone H uh be safe if you go out on amateur night tonight be safe don't drink a drive please
References (from this video)
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Video a3NVftbhPkE The Broken Meeple Discussion at 50:14 sentiment: positive
video_pk 85935 · mention_pk 221266
The Broken Meeple - Civilization: A New Dawn video thumbnail
Click to watch at 50:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion is nearly essential for rule consolidation
  • Printed rule summaries and cheat sheets are very handy
  • Inserts make setup much easier
Cons
  • Expansion rules are split into two books, requiring flipping between them
  • Official rule book not available in a convenient format
Thematic elements
  • Civilization building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Terrain difficulties are mentioned, implying area control elements.
  • Resource Management — Culture tokens are mentioned as a resource.
  • Technology tree — Focus cards are mentioned, implying a technology or development aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova is my favorite game of all time.
  • Look at how gorgeous that thing is. Oh my god, I am drooling. This is such a pretty insert to get out.
  • So, inserts I think are worth it.
  • The money you get in those two games is garbage.
  • I do have a lot of inserts in a lot of my games. Now, some of them I probably shouldn't have bought because the game doesn't get played often enough.
  • Upgrade it from something that's crap to something that's really good. Don't upgrade something that's already good to something that's just a bit more good. It's not worth the money.
  • People don't respect wood enough. Wood pieces are great.
  • I don't care about miniatures in games now. I'm getting sick and tired of gray miniatures in all my games.
  • The Folded Space insert for Civilization and New Dawn is a thing of genius.
  • Do bling your games is good, but remember that you're paying a lot of money for it.
  • Live comedy these days has suffered a lot because of all the political correctness nonsense.
  • The golden age of comedians is sadly dying out.
References (from this video)
No references stored for this video.
Video a3NVftbhPkE The Broken Meeple Discussion at 1:16:12 sentiment: positive
video_pk 85935 · mention_pk 221281
The Broken Meeple - Civilization: A New Dawn video thumbnail
Click to watch at 1:16:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unified rule cheat sheets make the game easier to play.
  • The Folded Space insert is 'a thing of genius'.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ark Nova is my favorite game of all time.
  • Look at how gorgeous that thing is. Oh my god, I am drooling. This is such a pretty insert to get out.
  • So, inserts I think are worth it.
  • The money you get in those two games is garbage.
  • I do have a lot of inserts in a lot of my games. Now, some of them I probably shouldn't have bought because the game doesn't get played often enough.
  • Upgrade it from something that's crap to something that's really good. Don't upgrade something that's already good to something that's just a bit more good. It's not worth the money.
  • People don't respect wood enough. Wood pieces are great.
  • I don't care about miniatures in games now. I'm getting sick and tired of gray miniatures in all my games.
  • The Folded Space insert for Civilization and New Dawn is a thing of genius.
  • Do bling your games is good, but remember that you're paying a lot of money for it.
  • Live comedy these days has suffered a lot because of all the political correctness nonsense.
  • The golden age of comedians is sadly dying out.
References (from this video)
No references stored for this video.
Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:24:12 sentiment: positive
video_pk 84207 · mention_pk 213829
Gaming Rules! - Civilization: A New Dawn video thumbnail
Click to watch at 1:24:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really good rule book.
Cons
none
Thematic elements
  • Civilization building
  • Civilization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
No references stored for this video.
Video ypD1QaNJ7EA Gaming Rules! Playthrough at 2:19 sentiment: positive
video_pk 83970 · mention_pk 212672
Gaming Rules! - Civilization: A New Dawn video thumbnail
Click to watch at 2:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intuitive gameplay once learned.
  • Easy to set up once familiar.
  • Good graphic design and iconography.
  • Expansion adds more content without overcomplicating.
  • Can be played solo effectively with an app.
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars (Prelude)
Mechanics (from transcript analysis)
  • action selection — Players choose actions from a set of possibilities each turn.
  • Area Control — Placing markers onto feature spaces or territories.
  • Card Drafting — Players draft level four modules.
  • Drafting — Players draft starting attribute chips.
  • Engine Building — Upgrading modules or tiles to improve future actions.
  • Feeding — Feeding creatures resources for benefits.
  • Hunting — Involves rolling dice, potentially taming creatures, and receiving food.
  • Race — Players progress on various tracks (e.g., technology, culture, prestige).
  • Resource Management — Managing resources like food, wood, iron, gold, etc.
  • Set Collection — Collecting cards or chips for benefits.
  • Snake draft — Used for selecting level four modules.
  • territory development — Developing territories by placing tribes or markers.
  • Variable player powers — Each civilization starts with a unique attribute chip providing a special ability.
  • Worker Placement — Placing tokens or markers on specific board spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing games is much worse with other people.
  • You can't reset, but you could reset.
  • My power over the dice is strong.
  • The dice were useless and you know it.
  • This is why I roll
  • The graphic design, the iconography in this game is just absolutely spot on.
References (from this video)
No references stored for this video.
Video FL4hBq7MdOg The Discriminating Gamer Top 10 List at 4:22 sentiment: positive
video_pk 82150 · mention_pk 206276
The Discriminating Gamer - Civilization: A New Dawn video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great sense of world evolution as the board grows.
  • Powerful combination of exploration and engine-building.
Cons
  • Complex for new players; heavy setup and teaching curve.
Thematic elements
  • Territorial expansion, exploration, and development.
  • Civilization-era empire building on a modular map.
  • Card-driven exploration with evolving map state.
Comparison games
none
Mechanics (from transcript analysis)
  • card_sliding — Strategic card placement where some actions slide to reveal more powerful effects.
  • tile_exploration — Opening up new tiles as you push toward the edge of the board.
  • Tile/Map Shifting — Opening up new tiles as you push toward the edge of the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Carcassonne.
  • It's incredibly fun to watch the board evolve.
  • One of the best 4X games out there.
  • Clank Catacombs is amazing. I love it.
  • Mansions of Madness is a fantastic horror board game.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 20:36 sentiment: negative
video_pk 81521 · mention_pk 202881
The Dice Tower - Civilization: A New Dawn video thumbnail
Click to watch at 20:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • I thought it was meh best
  • the expansion fixed it. Sure.
  • I just don't have the the need to go back and play an old game with an older expansion.
  • I just don't have time my schedule for to do that.
  • I don't have the impetus to do it
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video zY5omV52K5w Stonemaier Games Analysis at 14:39 sentiment: positive
video_pk 80651 · mention_pk 197007
Stonemaier Games - Civilization: A New Dawn video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Teaches about the evolution of technology and its impact.
  • Discusses historical leaders and wonders.
  • Fun game play.
Cons
  • Primary motivation for selection was liking the game, secondary was its teaching ability.
Thematic elements
  • The evolution of civilization, technology, leaders, and wonders.
Comparison games
  • Ark Nova
  • Through the Ages
  • Risk
Mechanics (from transcript analysis)
  • action selection — Features an action track similar to Ark Nova.
  • Technology trees — Players upgrade cards and learn new technologies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it's using a lot of like core basic math skills that I think are great for kids to learn, but I also think they're great for adults to continue to do a little bit.
  • I think it's good for our minds to try to go through that math and not always pull out our calculators.
  • One of the ways I think this game sneakily teaches geography is that you have to say the names of the cities a lot.
  • Wingspan was just such a beautifully done in in teaching about birds without a very sneakily.
  • Wingspan is really good at helping us notice the world that has always been around us but see it in a new way or see it more clearly.
  • So, Let's Go to Japan does a fantastic job of teaching about a specific country's geography and culture.
  • I can see it used in great ways for language arts but also for second language learning.
  • And, whenever the design of the card really ties the theme of that of of the card into like how tall of a tree you can make or how much soil you can put on it or the habitat that it belongs in, that helps it like that kind of anchors it in my memory a little bit more than than otherwise would happen.
  • The combination of math and um and flora and fauna and just my love of the game is what what made me pick it as not my number one.
References (from this video)
No references stored for this video.
Video FBH_Y9mRt6U Top List at 7:46 sentiment: positive
video_pk 77795 · mention_pk 188139
Civilization: A New Dawn video thumbnail
Click to watch at 7:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice package, lighter than other Civ games but still full.
  • Works great with two players due to smaller maps and tight combat.
  • Expansion significantly improves the game.
Cons
  • Base game is improved by the expansion.
  • Combat can feel very tight and claustrophobic in two-player.
Thematic elements
  • Civilization building
Comparison games
  • Civilization board game
  • Civilization video games
Mechanics (from transcript analysis)
  • Area Control — The military aspect and combat.
  • city building — Adding different districts to your city, enabled by the expansion.
  • exploration — Enabled by the expansion.
  • Tech Tree — Implicit in civilization games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i would actually i would take this one over plain seven wonders any day of the week
  • it's such a solid kind of strategic two-player game
  • this is we always talk about building out this is like the original building out a big map game
  • i cannot believe that we still have not had a section where we've had a game crossover
  • i find next time there must be at least one that we'll have in the same section
References (from this video)
No references stored for this video.
Video xPCK4XIHGhM Analysis at 52:01 sentiment: mixed
video_pk 77746 · mention_pk 187906
Civilization: A New Dawn video thumbnail
Click to watch at 52:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent rule sheet created by Action Andy covers niche rules well.
Cons
  • Has quite a few niche rules for building stuff that are difficult to teach.
  • Rule book layout can be problematic, teaching concepts before round order.
Thematic elements
  • Civilization building
Comparison games
  • Scythe
  • Scythe Expeditions
  • Seven Wonders
Mechanics (from transcript analysis)
  • Area Control — Players place tokens on the board to control areas.
  • Building placement — Players build structures with placement restrictions.
  • Objective Fulfillment — Players aim to complete objectives, such as placing tokens on cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Remember, it's only a game.
  • But yeah, all in all, this is a solid Euro. You know, I think Tindala was a bit of a dud, you know, a bit of a mess. This one feels good.
  • Don't do that. Oh my god. I mean, if I if I find out you're going to teach it by regurgitating the rule book verbatim, and I know this before we sit down, I'm leaving.
  • Pick your players wisely.
  • Seriously, if you feel you need to teach it by reading the rule book for baton, then you haven't learned the game well enough yourself.
  • Don't try to teach me a strategy for how to win it, though. I saw the rules and I thought, well, okay, what happens if I focus more on guests rather than care about the barrels or something?
  • The more you do it and the more you learn from the mistakes, the better a teacher you'll be.
References (from this video)
No references stored for this video.
Video ZuTwbUsykTc Allies or Enemies Top 100 List at 21:31 sentiment: positive
video_pk 73217 · mention_pk 174929
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 21:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced civilization feel compared to longer games
  • Deep action-choice dynamics with expansion paths
Cons
  • May feel lighter than other heavier 4x-style titles
Thematic elements
  • Empire expansion and technological advancement
  • Civilization-building across eras
Comparison games
none
Mechanics (from transcript analysis)
  • Arc Nova-like action selection — Cards provide actions; longer availability yields stronger actions.
  • City-building and exploration — Build a civilization through actions and development choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a super simple version of croconol which is a Canadian treasure
  • I love the theme your bees that are making honey and selling it to Forest creatures
  • Merchants Cove really shines in its asymmetry this is as asymmetrical as a game can get
  • you've got to sell Goods to these different ships that are coming down to The Cove
  • Unmatched is a great little card blade card playing game
  • Star Wars Rebellion is a Star Wars experience
  • Civilization New Dawn and this is a Civ game but it plays so quickly
  • Rolling Realms really adds so much replayability
  • Gloomhaven opening those boxes was really cool
  • it's such a smooth, welcoming heavy game
References (from this video)
No references stored for this video.
Video JYDx5H3t9EU Review at 0:24 sentiment: positive
video_pk 72630 · mention_pk 171997
Civilization: A New Dawn video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Plays well with the expansion, improving the base game.
  • Streamlined mechanics make it accessible and faster than traditional Civ games.
  • Dynamic map exploration adds variability.
  • Objective cards provide varied gameplay each session.
  • Combat feels more tactical with the addition of military units in the expansion.
  • District tokens add a neat mechanic from the video game.
  • Special abilities from wonders and city-states can snowball in interesting ways.
  • Good translation of video game mechanics, especially from Civ VI.
Cons
  • Less engaging with two players compared to higher player counts.
  • First-time play might feel overwhelming due to the snowballing of special abilities.
Thematic elements
  • Civilization building and expansion
Comparison games
  • Clash of Cultures
  • Golden Ages
  • Civilization VI (video game)
  • Civilization 5 (video game)
Mechanics (from transcript analysis)
  • Area Control — Players expand their influence by placing control tokens and cities on the map, aiming to surround cities to make them 'mature'.
  • Card drafting/activation — Players have a row of technology cards that they activate, shifting them down to a discard position and eventually back into play with upgrades.
  • Combat — Military units can be moved to engage in combat with other players, barbarians, or forts, using dice rolls and modifiers.
  • Objective Completion — Players win by completing a set number of objectives, which can involve controlling forts, building cities, or collecting wonders.
  • Resource Management — Players generate production and can spend trade tokens and luxury resources to enhance actions and build wonders.
  • Set Collection — Collecting specific types or numbers of wonders can be an objective.
  • Tech Tree/Upgrades — Technology cards can be upgraded, increasing their power and associated actions.
  • Tile Placement — The map is explored by drawing and placing hexagonal tiles.
  • Worker Placement (indirect) — Districts are placed on the board and activate periodically to generate resource tokens or trigger abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i didn't really like it when i first played the base game a couple years ago but now i do
  • the objective cards really set this apart and it really changes up the dynamics of one game to the next
  • it feels very civilization-esque where you're you know taking over territory establishing the trade routes and relationships with these different city-states and even the other players
  • it really feels like the video game
  • they actually did a good job of translating just that video game too
References (from this video)
No references stored for this video.
Video emBBp16Zyvw Top List at 9:32 sentiment: positive
video_pk 69767 · mention_pk 166467
Civilization: A New Dawn video thumbnail
Click to watch at 9:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolute blast with the expansion
  • Way better than I thought it was going to be
  • Handles Civ game details in a cool, elegant way
  • Highly recommend if you like Civ games and want a quicker one
Cons
  • Expansion is necessary
  • Wouldn't play it without the expansion
  • Didn't like the solo mode at all
Thematic elements
  • Civilization building
Comparison games
  • The Golden Ages
Mechanics (from transcript analysis)
  • Area Control — Players try to take over territory.
  • civilization building — Based on the Civilization video game, it involves building and progressing.
  • Objective Cards — Players complete objective cards for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is sponsored by game Toppers
  • absolutely love this game
  • just Bonkers bananas just amazing heavy Euro and I can't recommend it enough if you like that style of game
  • just an absolute Beast of a game
  • it's just a fun game and like I said I've played any player count two to five
  • it's just it's a fun game
  • this is one of those like easy Plug and Play Quick setup you know grab this deck of cards grab this extra map from one of the expansions set up and go
  • this is just so different
  • it's so quick and easy just to jump in and out of and play
References (from this video)
No references stored for this video.
Video SNmdY4ipR4M Playthrough at 5:13 sentiment: mixed
video_pk 69496 · mention_pk 166020
Civilization: A New Dawn video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Satisfying progression with moving tracks
  • Strategic depth in decision-making
  • Engaging theme leading to high praise ('one of my fa of the year')
  • Potential for high scoring through various actions
Cons
  • Frustrating AI in solo mode
  • Unlucky card draws can hinder strategy
  • Challenging and sometimes brutal solo experience
  • AI's actions can negatively impact player's game ('he is going up this twice')
  • Difficulty in getting certain cards out due to resource requirements ('I need two Vision to put that out')
  • Events can be overly negative ('increasingly awful')
  • Dice competition can be frustrating ('I hate the dice competition thing')
Thematic elements
  • Building a civilization
Comparison games
  • Birdzus
  • Unconscious Mind
  • Twah
  • Tran
Mechanics (from transcript analysis)
  • card drafting/playing — Players select and play cards that offer abilities, resources, or scoring opportunities.
  • Dice Rolling — Dice are rolled for various actions, such as hunting, exploring, or determining event outcomes.
  • event cards — Random events occur that affect all players, such as weather changes or other thematic occurrences.
  • Goal Achievement — Players work towards fulfilling specific in-game goals for points or advantages.
  • Resource Management — Players gather and spend resources like food, ideas, stone, Papyrus, wood, and money to perform actions and play cards.
  • Set Collection — Players collect cards and potentially other game elements to achieve goals or gain points.
  • Territory Exploration — Players reveal new tiles or areas on the map to discover resources or locations.
  • Track Advancement — Players move markers up various tracks (e.g., blue, orange, purple) to gain benefits or points.
  • Worker Placement — Implied through the actions of placing people/workers on the board to perform actions like hunting or exploring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's going to be one of my well it is one of my fa of the year when I actually have to Define that list I would be shocked I can't I can't see a situation where it's not in the top 10
  • lots of tracks to move on very satisfying tracks to move on
  • the solo mode of that I don't I think it's always like this so I'm uh I'm more used to it in that that the solo is going to be a brutal time
  • this has like been a an extreme outlier because I've enjoyed the game very much before this
  • I hate the dice competition thing
  • I don't think it's as heavy as it's being there there's like there's so many options there's so much you can possibly do here but what is available to you is much more limited than that and what you're going for like kind of there's just a lot of possibility a lot of scope to do stuff but I don't think it's as heavy as they're saying
References (from this video)
No references stored for this video.
Video uJmplvT9iE8 Review at 8:12 sentiment: mixed
video_pk 69364 · mention_pk 165831
Civilization: A New Dawn video thumbnail
Click to watch at 8:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The solo helper app makes managing the bot easier and saves table space.
  • Achieving goals can lead to powerful upgrades.
  • The game offers strategic depth with many variables.
  • There's potential for powerful combos with attribute chips.
  • It can be a close and competitive game.
Cons
  • The bot's AI can be frustrating and feel 'wonky' or overly aggressive.
  • Dice rolls can feel uncooperative, leading to frustration.
  • The game can feel 'frustrating' at times due to bot behavior and dice.
  • A specific rule interpretation issue occurred with playing a card for free.
Thematic elements
  • Building a civilization
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a variety of actions such as building, migrating, procreating, exploring, and researching.
  • Area Control — The bot and player compete for territory control, influencing movement and resource gathering.
  • Bot AI — The host uses a solo helper app to manage the bot's actions, which handles its turns, priorities, and scoring based on difficulty settings.
  • Dice Rolling — Dice are used for various actions, and players can manipulate rolls with 'ideas' or focus to achieve desired outcomes. Rolling double fives is a special event for income.
  • goal completion — Players can achieve goals by fulfilling certain conditions, which can upgrade actions or provide points. The host actively pursues goals like 'expressiveness' and 'fate dice'.
  • Resource Management — Players collect and spend resources like salt, oil, wood, and gems to perform actions and build.
  • Set Collection — Collecting specific combinations of attributes or resources is key to achieving certain goals or activating abilities.
  • Track Advancement — Players move markers up various tracks (e.g., Favor of Gaia, orange, blue, purple) which can unlock benefits, upgrade actions, or provide points.
  • Worker Placement — Players place tokens on territories to gather resources, perform actions, and claim spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I used to do better when I used to aggressively pursue the bot and push him out of spaces so that he wouldn't um be able to feed in there
  • it was another like not quite as frustrating as last time cuz took those scoring things off and he didn't just go wild with that stuff but yeah still still felt a bit frustrating this one not as targeted or aimed in the strategy
  • it's all right and it to lose by one point I don't care about that mistake I'm uh I'm saying it's a wash it's not uh it's not bad to lose by one point is it
  • the bot's still being very unpleasant but um yeah when they are like the priorities for it even like endgame it seems to happen all the time
  • ra and I are having a baby it's it's imperative like there is there is a panic on every about everything
References (from this video)
No references stored for this video.
Video RZGYiHW-R4Q Allies or Enemies Top 100 List at 6:15 sentiment: positive
video_pk 65853 · mention_pk 159873
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 6:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich civilization theme with multiple paths
  • Tense decision-making about when to execute strong actions
Cons
  • Complex to learn
Thematic elements
  • Array
  • Civilization-building in a historical/fantasy arc
  • engine-building / race
Comparison games
none
Mechanics (from transcript analysis)
  • Action card system — Actions are drawn from a deck and improve the longer they are left available, creating timing decisions.
  • Race — Gameplay ends when players reach certain goals or milestones.
  • Race / End-Goal Push — Gameplay ends when players reach certain goals or milestones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a camel betting game
  • you can't take it too seriously
  • you are Vikings and you're exploring different islands
  • This is a trick taking game and it really leans into being a trick taking game
  • it's an area control game and it's also a set collection game as well
  • money is unbelievably tight in this game
  • you've got to make bets on who's going to be first, second, and third
  • the cards shift
References (from this video)
No references stored for this video.
Video E_ClsyveJXg Allies or Enemies Top 100 List at 3:24 sentiment: positive
video_pk 65806 · mention_pk 159650
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 3:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • speedier civilization gameplay without sacrificing flavor
  • strong card system and dynamic power progression
Cons
  • expansion recommended to reach full potential
  • can feel tactical rather than empire-wide for some players
Thematic elements
  • civilization development with modernized mechanics
  • Civilization-era empire building
Comparison games
  • Ark Nova
  • Sid Meier's Civilization: The Board Game
Mechanics (from transcript analysis)
  • Card-driven action selection — powers are gained from cards and used for actions
  • combat/war — envoys and military actions influence scoring and advancement
  • Variable Powers — card powers improve over time and can be used for strong effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very cozy game
  • this game can be so so mean
  • it's like Pandora's box of but like a good Pandora's Box
  • the theme and mechanics mush together like magic
References (from this video)
No references stored for this video.
Video IcuupLB0DuM Allies or Enemies Discussion at 11:04 sentiment: positive
video_pk 61148 · mention_pk 153686
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game with satisfying play
  • shorter than some earlier editions while preserving depth
  • engaging expansion and strategic options
Cons
  • the pace and goals can still be lengthy in play
  • learning curve can be steep for new players
Thematic elements
  • progress, expansion, and competing cultural/economic strategies
  • civilization-building on a global stage
  • long-term planning with multiple paths to victory
Comparison games
  • Shakespeare
  • Eclipse
Mechanics (from transcript analysis)
  • goal-based victory — players pursue multiple goals (usually 3 of 4/5) to score points and win.
  • hand/resource management — players manage cards and resources to develop their empire and complete goals.
  • Resource Management — players manage cards and resources to develop their empire and complete goals.
  • tile/area control and expansion — map exploration and territorial influence drive scoring and growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly simple game
  • it's a lot of little rules in Eclipse
  • i regularly do forget about so it's not so much cheating as just poor playing
  • it's too intense and the physical one on the table
  • Shakespeare ... it's absolutely terrific
  • it's a shorter game but it is a great game
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies Top List at 12:25
video_pk 61162 · mention_pk 153736
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 12:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • shorter civilization experience with action cards
  • Array
  • civilization-building world conquest
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies or Enemies Top List at 9:57
video_pk 61019 · mention_pk 153418
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 9:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • choose-and-build civilization actions — Streamlined civ-style engine with exploration and city-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video rVHkzn1R_QQ Shelfside Review at 2:09 sentiment: negative
video_pk 60700 · mention_pk 153116
Shelfside - Civilization: A New Dawn video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Visually striking board with vibrant colors and varied terrain such as mountains, deserts, and grasslands
  • Solid Focus card system provides a clear, fast-paced decision point each turn
  • Highly interactive map with barbarians, city-states, and diplomatic options
  • Strong variety and potential for replay through multiple factions and world wonders
Cons
  • RNG and combat outcomes can swing unpredictably, undermining agency and balance
  • Expansion introduces two rulebooks that conflict in places, creating onboarding friction
  • Wonders and forts can overwhelm pacing, enabling fast victory paths and reducing counterplay
  • Component quality and visual readability are problematic, with clutter and storage issues
  • Thematic fidelity to Sid Meier's Civilization feel is inconsistent; the game often feels more like a fast euro than a proper Civ experience
Thematic elements
  • Array
  • Historical
  • Eurogame-like progression with branching objectives
Comparison games
  • Clash of Clans
Mechanics (from transcript analysis)
  • Barbarians and map dangers — Barbarians can spawn and roam the board, challenging expansion and threatening vulnerable cities; their presence introduces risk and requires attention.
  • City-building and empire growth — Players expand their civilizations by founding cities, leveraging terrain, wonders, and resources to push their growth engine.
  • Control tokens and influence — Control/influence tokens shape map control and influence nearby regions; terrain and tokens interact to defend or pressure rival civs.
  • Diplomacy and city-states — Diplomacy cards provide counterplay options, including embassies and non-aggression pacts; city-states offer unique bonuses and diplomatic interactions.
  • Districts and open play with opponents' assets — Districts and open borders mechanics allow usage of opponent’s map assets to trigger your own effects, expanding the strategic space but increasing complexity.
  • Engine Building — Players expand their civilizations by founding cities, leveraging terrain, wonders, and resources to push their growth engine.
  • exploration — Exploration actions reveal new map areas and place a new hex-based element onto the board, expanding the player's reach and options.
  • Focus cards — A central row of focus cards dictates available actions each turn; players activate one card, driving the engine in a tight, single-action-per-turn cadence. As tech progresses, cards upgrade and replace outcomes, creating a cascading sequence of choices.
  • Fortifications and forts — Neutral forts on the map can be contested; winning battles there grants a permanent city, creating high-stakes, location-based power shifts.
  • Negotiation — Diplomacy cards provide counterplay options, including embassies and non-aggression pacts; city-states offer unique bonuses and diplomatic interactions.
  • Tech progression — Tech advancement drives upgrades to Focus cards, allowing players to jump tiers and swap in more powerful options, creating a dynamic upgrade path throughout the game.
  • Tech Trees — Tech advancement drives upgrades to Focus cards, allowing players to jump tiers and swap in more powerful options, creating a dynamic upgrade path throughout the game.
  • Terrain-based movement and building — Terrain types (mountains, deserts, grasslands) influence where you can move and build, with terrain difficulty affecting combat modifiers and strategic expansion decisions.
  • world wonders — World Wonders provide permanent, game-wide bonuses that encourage players to pursue diverse strategies and engage with the map in different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is just too fast once you got the hang of it you can end the game at about an hour with three to four people
  • I hate counting them I just hate control tokens as a concept in general
  • this is such a strange game to us that it feels like it's being pulled in a bunch of directions
  • the expansion is an absolute nightmare to start if you haven't started with the original
References (from this video)
No references stored for this video.
Video miPa0gDybGM JestaThaRogue Top 13 List at 5:22 sentiment: positive
video_pk 34253 · mention_pk 102000
JestaThaRogue - Civilization: A New Dawn video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Art Nova
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like this one at all.
  • it's very difficult and so disheartening due to its difficulty if that's the right thing to say really.
  • If you like a world builder, it doesn't take too long as well.
  • There's a lot of bloat in it.
References (from this video)
No references stored for this video.
Video sZpPdWINZY0 The Discriminating Gamer Top List at 5:03 sentiment: positive
video_pk 13303 · mention_pk 39001
The Discriminating Gamer - Civilization: A New Dawn video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic tie-in to a beloved video game series
  • expansion Terra Incognita enhances depth and combat
Cons
  • expansion is arguably needed for full 4X feel
Thematic elements
  • technological and cultural progression with 4X aspects
  • Civilization-inspired civilization-building across eras
  • historic-civilization epic with modern-day twists
Comparison games
none
Mechanics (from transcript analysis)
  • Card mechanic with sliding mechanic — cards slide to determine actions; higher position is more powerful but costs more
  • Terra Incognita expansion improvement — expansion adds improved combat and exploration depth
  • Tile uncovering mechanics — tiles are revealed to expand the map and grant sites and benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video KJI4TBWtSLs The Secret Cabal Gaming Podcast Review at 0:20 sentiment: positive
video_pk 12600 · mention_pk 91812
The Secret Cabal Gaming Podcast - Civilization: A New Dawn video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth in a compact package
  • Strong player interaction via investment and sniping
  • Clear and snappy game flow
Cons
  • Requires attention to opponents' plans; can slow with more players
  • Some players may experience analysis burden in mid-to-high player counts
Thematic elements
  • Civilization building, empire development, culture race
  • Ancient to modern civilizations progression
  • Era-based progression with market-driven card economy
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — Attack compares military vs defense icons; losers suffer negative effects.
  • Culture race and end condition — Culture icons accumulate; most culture at end wins.
  • Engine Building — Four card types stack, with old abilities replaced by new ones; players build a driving engine.
  • Engine building / tableau — Four card types stack, with old abilities replaced by new ones; players build a driving engine.
  • Investment and sniping — Players invest in market cards and can snatch cards by paying the investor amount, shaping card value.
  • Market economy and resource management — Initial market cards drawn; players spend coins to invest and influence card costs.
  • Military conflict resolution — Attack compares military vs defense icons; losers suffer negative effects.
  • Resource Management — Initial market cards drawn; players spend coins to invest and influence card costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big game in a small package and it really really is.
  • Investment is a great way to name this action because it really is that it's it helps you get into the game; pay attention to what other players are doing.
  • It's all about paying attention to everybody else.
  • The depth of this game is great; the thematics are great.
  • I think it's just a very well done game.
References (from this video)
No references stored for this video.
Video ylIkgwCX3pQ The Broken Meeple Discussion at 12:20 sentiment: mixed
video_pk 12417 · mention_pk 83981
The Broken Meeple - Civilization: A New Dawn video thumbnail
Click to watch at 12:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Sandbox nature allows multiple paths to victory
  • Variety in events, scoring conditions, and map layouts
  • Excellent graphic design and accessibility for complex game
  • Allows players to adapt strategy based on available options
  • Good game mechanics and interesting technology system
Cons
  • Excessive luck due to dice rolls in a 4-hour game
  • Random landmark tiles with negative effects create frustration
  • Random goal tile distribution affects player success
  • Multiplayer solitaire with minimal player interaction
  • Take-that mechanics in 4-hour game feel inappropriate
  • Luck mitigation is insufficient for game length
Thematic elements
  • Building and advancing civilizations
  • Historical civilization building across ages
  • Sandbox-style with multiple paths to victory
Comparison games
  • Arche Nova
  • Garfield games like Wayfarers and Scholars
Mechanics (from transcript analysis)
  • Dice Rolling — Production determined by dice with Focus markers and ideas to modify values
  • Dice rolling with luck mitigation — Production determined by dice with Focus markers and ideas to modify values
  • Hidden Victory Points — Victory point conditions appear randomly throughout the game
  • Random goal tiles — Victory point conditions appear randomly throughout the game
  • technology tracks — Leveling up technologies grants bonuses and victory points
  • Worker Placement — Players place workers and perform various actions on their civilization board
  • Worker placement variant — Players place workers and perform various actions on their civilization board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Video UIySi3BySqU 3 Minute Board Games Top List at 15:49 sentiment: positive
video_pk 8691 · mention_pk 25614
3 Minute Board Games - Civilization: A New Dawn video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delivers civilization in two hours
  • works well with expansion
  • cool mechanic from Arc Nova
Cons
  • doesn't feel complete without expansion
Thematic elements
  • building a civilization
  • civilization building
  • civ_game
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • civilization game — civilization game in two hours
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video iR2EErjwFXo 3 Minute Board Games Review at 0:11 sentiment: positive
video_pk 8322 · mention_pk 24501
3 Minute Board Games - Civilization: A New Dawn video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card management system
  • Fast-paced with clear decision points
  • Expansion Terra Incognita dramatically adds depth and variety
  • Two-player viability and thematic flavor despite abstract feel
Cons
  • Core box lacks full civilization feel
  • Player interaction can be subdued with turtle strategies
  • Cartoon art style may not appeal to all
Thematic elements
  • civilization advancement, technology, empire building
  • Civilization-building on a world map with cities, exploration, and wonders
  • card-driven, track-based action selection with asymmetry per civilization
Comparison games
  • Ark Nova
  • Through the Ages
  • Civilization VI
Mechanics (from transcript analysis)
  • Action card track — Five-slot movement where players pick one card to play; stronger effects as you move right; cards cycle left after use
  • Asymmetric powers per civilization — Each civ has unique Power shaping strategy
  • Barbarian and exploration dynamics — Barbarians attack and defend based on terrain; exploration adds new opportunities
  • Card upgrading — Upgrade cards during play to improve their effects
  • City placement rules — Cities require specific terrain and must not be adjacent to other cities or city-states
  • Diplomacy and interaction mechanics implied by objective-driven play — Limited direct conflict incentivized by objective cards, with potential for strategic interaction
  • Resource tokens and trade goods — Trade goods boost card effectiveness and are used for placements and upgrades
  • Wonders and government structure — Wonder placement and long-term objectives drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core card system is genius and the upgrades you choose really make a difference, especially as you're almost certainly not going to get all of them.
  • This system is genius and the upgrades you choose really make a difference.
  • The best thing about this game is its core card system which is already being borrowed for other games.
  • The core game feels more like an abstracted race to complete those objective cards than a proper civilization game.
  • The interaction between players can be on the low side as there are far more incentives to turtle up and build than go on the attack.
  • It finally feels like a legitimate short civilization game.
  • The overhaul and Terra Incognita elevates the game to Gold Medal status
  • Growth cards are how you reinforce tiles but they also allow you to place districts
  • There are forts, defensible positions that when first taken immediately become a city
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo AzureDeath | Solo Board Gaming Top List at 26:05 sentiment: positive
video_pk 4993 · mention_pk 14850
AzureDeath | Solo Board Gaming - Civilization: A New Dawn video thumbnail
Click to watch at 26:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful to Civilization feel in a compact form
  • Appropriate for solo play with fan-made solo rules
Cons
  • Official solo support requires fan-made adjustments
  • Complex rule books and multiple books to use solo
Thematic elements
  • Civilization-like progression, tech and wonder development
  • Civilization IP translated to a new-dawn format
  • Fixed-board civilization engine with solo rules via fan docs
Comparison games
  • Civilization: The Board Game
  • Age of Civilization (wallet games)
Mechanics (from transcript analysis)
  • 4x style mechanics tuned for solo — Research, expansion, exploration and exploitation scaled to board form
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
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