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Civilization: A New Dawn box art

Civilization: A New Dawn

Game ID: GID0069251
Collection Status
Description

Description from the publisher:

Sid Meier's Civilization: A New Dawn is a strategy board game in which two to four players act as the rulers of history's most memorable empires. Over the course of the game, players will expand their domains, gain new technologies, and build many of humanity's greatest wonders. In the end, one nation will rise above all others to leave its indelible mark upon history.

This new game presents players with an undiscovered country to conquer, built from beautifully illustrated map tiles. These would-be conquerors construct and populate the map with barbarians, natural resources, and city-states, then formulate their plans for how they will shape this world to their vision. Their exact goals, however, change with each game. Agendas are detailed on victory cards, three of which are drawn during set up. Players race to become the first to accomplish one agenda on each of these victory cards, spreading throughout the world and ensuring their civilization’s place as the greatest world power.

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 10
This page: 10
Sentiment: pos 6 · mix 1 · neu 0 · neg 1
Mentions per page
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Showing 1–10 of 10
Video IcuupLB0DuM Allies or Enemies general_discussion at 11:04 sentiment: positive
video_pk 61148 · mention_pk 153686
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 11:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game with satisfying play
  • shorter than some earlier editions while preserving depth
  • engaging expansion and strategic options
Cons
  • the pace and goals can still be lengthy in play
  • learning curve can be steep for new players
Thematic elements
  • progress, expansion, and competing cultural/economic strategies
  • civilization-building on a global stage
  • long-term planning with multiple paths to victory
Comparison games
  • Shakespeare
  • Eclipse
Mechanics (from transcript analysis)
  • goal-based victory — players pursue multiple goals (usually 3 of 4/5) to score points and win.
  • hand/resource management — players manage cards and resources to develop their empire and complete goals.
  • Resource management — players manage cards and resources to develop their empire and complete goals.
  • tile/area control and expansion — map exploration and territorial influence drive scoring and growth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly simple game
  • it's a lot of little rules in Eclipse
  • i regularly do forget about so it's not so much cheating as just poor playing
  • it's too intense and the physical one on the table
  • Shakespeare ... it's absolutely terrific
  • it's a shorter game but it is a great game
References (from this video)
No references stored for this video.
Video _DhIh6t9W2c Allies or Enemies top_100_list at 12:25
video_pk 61162 · mention_pk 153736
Allies or Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 12:25 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • shorter civilization experience with action cards
  • Array
  • civilization-building world conquest
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a super easy to teach but super mean game that you can play with your family
  • I love games where you're involved on everyone's turn
  • the expansions have added a lot to it
  • the production value of the aliens those miniatures
  • this is basically alien the board game
References (from this video)
No references stored for this video.
Video Ox0WPw3vRAE Allies Arene Enemies top_100_list at 9:57
video_pk 61019 · mention_pk 153418
Allies Arene Enemies - Civilization: A New Dawn video thumbnail
Click to watch at 9:57 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • choose-and-build civilization actions — Streamlined civ-style engine with exploration and city-building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is really interconnected worker placementish game.
  • it's surprisingly smooth for how many moving parts there are.
  • it's a game of inches where every space matters.
  • there's way too many moving parts to explain here, but it is very very satisfying.
  • you can definitely not just follow one thing and focus on one thing.
References (from this video)
No references stored for this video.
Video rVHkzn1R_QQ Unknown Channel review at 2:09 sentiment: negative
video_pk 60700 · mention_pk 153116
Unknown Channel - Civilization: A New Dawn video thumbnail
Click to watch at 2:09 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Visually striking board with vibrant colors and varied terrain such as mountains, deserts, and grasslands
  • Solid Focus card system provides a clear, fast-paced decision point each turn
  • Highly interactive map with barbarians, city-states, and diplomatic options
  • Strong variety and potential for replay through multiple factions and world wonders
Cons
  • RNG and combat outcomes can swing unpredictably, undermining agency and balance
  • Expansion introduces two rulebooks that conflict in places, creating onboarding friction
  • Wonders and forts can overwhelm pacing, enabling fast victory paths and reducing counterplay
  • Component quality and visual readability are problematic, with clutter and storage issues
  • Thematic fidelity to Sid Meier's Civilization feel is inconsistent; the game often feels more like a fast euro than a proper Civ experience
Thematic elements
  • Array
  • Historical
  • Eurogame-like progression with branching objectives
Comparison games
  • Clash of Clans
Mechanics (from transcript analysis)
  • Barbarians and map dangers — Barbarians can spawn and roam the board, challenging expansion and threatening vulnerable cities; their presence introduces risk and requires attention.
  • City-building and empire growth — Players expand their civilizations by founding cities, leveraging terrain, wonders, and resources to push their growth engine.
  • Control tokens and influence — Control/influence tokens shape map control and influence nearby regions; terrain and tokens interact to defend or pressure rival civs.
  • Diplomacy and city-states — Diplomacy cards provide counterplay options, including embassies and non-aggression pacts; city-states offer unique bonuses and diplomatic interactions.
  • Districts and open play with opponents' assets — Districts and open borders mechanics allow usage of opponent’s map assets to trigger your own effects, expanding the strategic space but increasing complexity.
  • engine building — Players expand their civilizations by founding cities, leveraging terrain, wonders, and resources to push their growth engine.
  • exploration — Exploration actions reveal new map areas and place a new hex-based element onto the board, expanding the player's reach and options.
  • Focus cards — A central row of focus cards dictates available actions each turn; players activate one card, driving the engine in a tight, single-action-per-turn cadence. As tech progresses, cards upgrade and replace outcomes, creating a cascading sequence of choices.
  • Fortifications and forts — Neutral forts on the map can be contested; winning battles there grants a permanent city, creating high-stakes, location-based power shifts.
  • negotiation — Diplomacy cards provide counterplay options, including embassies and non-aggression pacts; city-states offer unique bonuses and diplomatic interactions.
  • Tech progression — Tech advancement drives upgrades to Focus cards, allowing players to jump tiers and swap in more powerful options, creating a dynamic upgrade path throughout the game.
  • Tech trees — Tech advancement drives upgrades to Focus cards, allowing players to jump tiers and swap in more powerful options, creating a dynamic upgrade path throughout the game.
  • Terrain-based movement and building — Terrain types (mountains, deserts, grasslands) influence where you can move and build, with terrain difficulty affecting combat modifiers and strategic expansion decisions.
  • world wonders — World Wonders provide permanent, game-wide bonuses that encourage players to pursue diverse strategies and engage with the map in different ways.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is just too fast once you got the hang of it you can end the game at about an hour with three to four people
  • I hate counting them I just hate control tokens as a concept in general
  • this is such a strange game to us that it feels like it's being pulled in a bunch of directions
  • the expansion is an absolute nightmare to start if you haven't started with the original
References (from this video)
No references stored for this video.
Video sZpPdWINZY0 The Discriminating Gamer top_10_list at 5:03 sentiment: positive
video_pk 13303 · mention_pk 39001
The Discriminating Gamer - Civilization: A New Dawn video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic tie-in to a beloved video game series
  • expansion Terra Incognita enhances depth and combat
Cons
  • expansion is arguably needed for full 4X feel
Thematic elements
  • technological and cultural progression with 4X aspects
  • Civilization-inspired civilization-building across eras
  • historic-civilization epic with modern-day twists
Comparison games
none
Mechanics (from transcript analysis)
  • Card mechanic with sliding mechanic — cards slide to determine actions; higher position is more powerful but costs more
  • Terra Incognita expansion improvement — expansion adds improved combat and exploration depth
  • Tile uncovering mechanics — tiles are revealed to expand the map and grant sites and benefits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forbidden Stars is a great 4X game where you are the various factions from Warhammer 40k.
  • The game is beautiful. You have these tiles that have the different planets and whatnot on there. You've got these minis that are these beautiful spaceships and tanks and forces.
  • I love it. I think it's a fantastic game.
  • this game more than anything, I would say is probably a take that game with the card playing stuff.
  • it's a great civilization building game, but it would be a great civilization building game even if it wasn't Star Trek.
  • it's absolutely 4X because again you are exploring.
  • you are laying down warp lanes and you're actually laying down these like lanes that you do to travel to different planets and you're laying down the different planets and exploring them and then you're trying to take them over and build up your resources.
  • Twilight Imperium is my number one.
  • it's a grand epic space adventure. Again, you got a mountain of cards. You've got tons of plastic. I freaking love Twilight Imperium.
  • this is a show. It's like a movie. It's like a book.
References (from this video)
No references stored for this video.
Video KJI4TBWtSLs The Secret Cabal game_review at 0:20 sentiment: positive
video_pk 12600 · mention_pk 91812
The Secret Cabal - Civilization: A New Dawn video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth in a compact package
  • Strong player interaction via investment and sniping
  • Clear and snappy game flow
Cons
  • Requires attention to opponents' plans; can slow with more players
  • Some players may experience analysis burden in mid-to-high player counts
Thematic elements
  • Civilization building, empire development, culture race
  • Ancient to modern civilizations progression
  • Era-based progression with market-driven card economy
Comparison games
none
Mechanics (from transcript analysis)
  • Combat: Damage Based — Attack compares military vs defense icons; losers suffer negative effects.
  • Culture race and end condition — Culture icons accumulate; most culture at end wins.
  • engine building — Four card types stack, with old abilities replaced by new ones; players build a driving engine.
  • Engine building / tableau — Four card types stack, with old abilities replaced by new ones; players build a driving engine.
  • Investment and sniping — Players invest in market cards and can snatch cards by paying the investor amount, shaping card value.
  • Market economy and resource management — Initial market cards drawn; players spend coins to invest and influence card costs.
  • Military conflict resolution — Attack compares military vs defense icons; losers suffer negative effects.
  • Resource management — Initial market cards drawn; players spend coins to invest and influence card costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big game in a small package and it really really is.
  • Investment is a great way to name this action because it really is that it's it helps you get into the game; pay attention to what other players are doing.
  • It's all about paying attention to everybody else.
  • The depth of this game is great; the thematics are great.
  • I think it's just a very well done game.
References (from this video)
No references stored for this video.
Video ylIkgwCX3pQ The Broken Meeple general_discussion at 12:20 sentiment: mixed
video_pk 12417 · mention_pk 83981
The Broken Meeple - Civilization: A New Dawn video thumbnail
Click to watch at 12:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Sandbox nature allows multiple paths to victory
  • Variety in events, scoring conditions, and map layouts
  • Excellent graphic design and accessibility for complex game
  • Allows players to adapt strategy based on available options
  • Good game mechanics and interesting technology system
Cons
  • Excessive luck due to dice rolls in a 4-hour game
  • Random landmark tiles with negative effects create frustration
  • Random goal tile distribution affects player success
  • Multiplayer solitaire with minimal player interaction
  • Take-that mechanics in 4-hour game feel inappropriate
  • Luck mitigation is insufficient for game length
Thematic elements
  • Building and advancing civilizations
  • Historical civilization building across ages
  • Sandbox-style with multiple paths to victory
Comparison games
  • Arche Nova
  • Garfield games like Wayfarers and Scholars
Mechanics (from transcript analysis)
  • Dice rolling — Production determined by dice with Focus markers and ideas to modify values
  • Dice rolling with luck mitigation — Production determined by dice with Focus markers and ideas to modify values
  • hidden victory points — Victory point conditions appear randomly throughout the game
  • Random goal tiles — Victory point conditions appear randomly throughout the game
  • technology tracks — Leveling up technologies grants bonuses and victory points
  • worker placement — Players place workers and perform various actions on their civilization board
  • Worker placement variant — Players place workers and perform various actions on their civilization board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Video UIySi3BySqU Three Minute Board Games top_10_list at 15:49 sentiment: positive
video_pk 8691 · mention_pk 25614
Three Minute Board Games - Civilization: A New Dawn video thumbnail
Click to watch at 15:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delivers civilization in two hours
  • works well with expansion
  • cool mechanic from Arc Nova
Cons
  • doesn't feel complete without expansion
Thematic elements
  • building a civilization
  • civilization building
  • civ_game
Comparison games
  • Arc Nova
Mechanics (from transcript analysis)
  • civilization game — civilization game in two hours
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Video iR2EErjwFXo Unknown game_review at 0:11 sentiment: positive
video_pk 8322 · mention_pk 24501
Unknown - Civilization: A New Dawn video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative card management system
  • Fast-paced with clear decision points
  • Expansion Terra Incognita dramatically adds depth and variety
  • Two-player viability and thematic flavor despite abstract feel
Cons
  • Core box lacks full civilization feel
  • Player interaction can be subdued with turtle strategies
  • Cartoon art style may not appeal to all
Thematic elements
  • civilization advancement, technology, empire building
  • Civilization-building on a world map with cities, exploration, and wonders
  • card-driven, track-based action selection with asymmetry per civilization
Comparison games
  • Ark Nova
  • Through the Ages
  • Civilization VI
Mechanics (from transcript analysis)
  • Action card track — Five-slot movement where players pick one card to play; stronger effects as you move right; cards cycle left after use
  • Asymmetric powers per civilization — Each civ has unique Power shaping strategy
  • Barbarian and exploration dynamics — Barbarians attack and defend based on terrain; exploration adds new opportunities
  • Card upgrading — Upgrade cards during play to improve their effects
  • City placement rules — Cities require specific terrain and must not be adjacent to other cities or city-states
  • Diplomacy and interaction mechanics implied by objective-driven play — Limited direct conflict incentivized by objective cards, with potential for strategic interaction
  • Resource tokens and trade goods — Trade goods boost card effectiveness and are used for placements and upgrades
  • Wonders and government structure — Wonder placement and long-term objectives drive scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core card system is genius and the upgrades you choose really make a difference, especially as you're almost certainly not going to get all of them.
  • This system is genius and the upgrades you choose really make a difference.
  • The best thing about this game is its core card system which is already being borrowed for other games.
  • The core game feels more like an abstracted race to complete those objective cards than a proper civilization game.
  • The interaction between players can be on the low side as there are far more incentives to turtle up and build than go on the attack.
  • It finally feels like a legitimate short civilization game.
  • The overhaul and Terra Incognita elevates the game to Gold Medal status
  • Growth cards are how you reinforce tiles but they also allow you to place districts
  • There are forts, defensible positions that when first taken immediately become a city
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo Robert's Tabletop Tech Talk top_10_list at 26:05 sentiment: positive
video_pk 4993 · mention_pk 14850
Robert's Tabletop Tech Talk - Civilization: A New Dawn video thumbnail
Click to watch at 26:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful to Civilization feel in a compact form
  • Appropriate for solo play with fan-made solo rules
Cons
  • Official solo support requires fan-made adjustments
  • Complex rule books and multiple books to use solo
Thematic elements
  • Civilization-like progression, tech and wonder development
  • Civilization IP translated to a new-dawn format
  • Fixed-board civilization engine with solo rules via fan docs
Comparison games
  • Civilization: The Board Game
  • Age of Civilization (wallet games)
Mechanics (from transcript analysis)
  • 4x style mechanics tuned for solo — Research, expansion, exploration and exploitation scaled to board form
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
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