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Claustrophobia 1643 box art

Claustrophobia 1643

Game ID: GID0070032
Game Info
Year
2019
Players
2
Playtime
60 min
Collection
Ratings
Mechanic profile
Not enough video data yet
Vibe profile
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Description

Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.

The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards, counters and markers, and dice.

One player controls a small group of determined humans, while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less.

In essence dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice.
Complexity is low, with the focus on theme and building towards a tense, climactic ending.

Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.

—description from the publisher

Description

Claustrophobia 1643 is a miniatures-based survival game set within the catacombs.

The box contains miniatures which are placed on large tiles showing the dungeon spaces. Also included are character dashboards, counters and markers, and dice.

One player controls a small group of determined humans, while the other plays an almost unending army of demonic creatures. The game is thematic and highly asymmetric: human characters are stronger, but the demon characters are more numerous. Gameplay is very straightforward with a minimum of rules, and each game plays in an hour or less.

In essence dice are allocated after rolling to perform actions, while cards or special abilities are also available. The game is about managing decisions and choosing what to do with the resources that you have, managing difficult events and out-thinking your opponent. Combat is handled by dice.
Complexity is low, with the focus on theme and building towards a tense, climactic ending.

Claustrophobia is played through scenarios of which there are several in the rulebook (20). Generally speaking the human characters are attempting to complete a task (e.g. escape the catacombs, close a portal) while the demons are focused on stopping them. There are varying win conditions depending on the scenario chosen.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–9 of 9
Video 16D-njd0Z7I Drive Thru Games Top List at 25:26 sentiment: positive
video_pk 88916 · mention_pk 235326
Drive Thru Games - Claustrophobia 1643 video thumbnail
Click to watch at 25:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique two-player head-to-head experience
  • Tight gameplay
  • Great production
  • Puzzly scenarios
  • Engaging mechanics
Cons
  • Can be hard to find
  • Limited print runs
Thematic elements
  • Two-player head-to-head dungeon crawl
  • Dungeon
  • Scenario-based with a binding narrative
Comparison games
  • Claustrophobia
  • Descent
  • Warhammer Underworlds
Mechanics (from transcript analysis)
  • asymmetrical gameplay — one player is controlling kind of like the demon player or they could be considered you know like the dungeon master the game master and they've got their own little kind of mechanics... The other player controls a whole party of four characters
  • Card Drafting — and then spend them to get cards which you can spend the cards to do stuff
  • Dice Placement — you're playing like this dice placement Euro game where you roll some dice and you place it on your different characters or if you're the demon player on your board and activate different abilities
  • Resource Management — so you've got this kind of like resource action management thing going on
  • scenario-based — and then there's like wow 25 scenarios or something like that
  • Tile Placement — and these like big old tiles and sometimes you lay the tiles out so everything's fixed... and sometimes you'll be exploring and going through that and revealing tiles off a deck
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are my favorite games these may not be like the best quality games in some cases
  • it's a really really cool mechanic and then it has all the fun scoring stuff of the original Seven Wonders game
  • it's a two-player game two-player game only there's not really anything else to talk about player count wise with this one
  • it's just a really cool tight experience great production all this stuff
  • there's been tons tons of stuff for it and it has been like six starter sets and then all this little like packs of uh you know different War bands and stuff that you can buy
  • yes that bugs me I really like the game that really bugs me
  • artistically graphic design wise is my favorite just because there is just a lot going on on this game
  • I just prefer it mechanically just that much better
  • galors and venos bear like a nice perfect marriage of theme and mechanics
  • and gosh if it ain't thematic I'm telling you it's thematic
References (from this video)
No references stored for this video.
Video 09rjzzAImCM The Dice Tower News at 38:52 sentiment: positive
video_pk 81467 · mention_pk 202481
The Dice Tower - Claustrophobia 1643 video thumbnail
Click to watch at 38:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Visually stunning page and art.
  • Appealing miniatures, including a hydra.
  • New content (warriors, demons, scenarios).
  • Follows up on a well-regarded game system.
Cons
  • Devious is a new company with only one previous crowdfunding campaign.
  • The art style is a departure from the previous 'grimdark' feel, though still appreciated.
Thematic elements
  • Horror
  • 1692
Comparison games
  • Claustrophobia
  • Claustrophobia 1636
  • Blood Rage
  • Hate
Mechanics (from transcript analysis)
  • Asymmetric play — Implied by the nature of Claustrophobia games, where players often have different roles and objectives.
  • Combat — Features 'new warriors' and 'new demons'.
  • scenario-based — Includes 'new scenarios'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all of the wood components in this game are being locally sourced from Hokkaido where the publisher, not Mighty Boards to be clear, the original publisher and the designers of the game are based.
  • This is the first real-time two-way pet translator.
  • My thoughts are dark. I would I have never wanted to hack into something more in my life.
  • I'm going to say 3,612 are Twitch streamers, right? Oh, I agree 100%. This is This ain't going IN THIS AIN'T GOING in your your foyer, right?
  • I look, I I can't imagine this has any actual science Did you ever see The Far Side where the guy invents He goes, 'I can finally find out what dogs are saying.'
References (from this video)
No references stored for this video.
Video tA6Yb2xa3R8 Meeple University Rules Teach at 0:34 sentiment: neutral
video_pk 70494 · mention_pk 204412
Meeple University - Claustrophobia 1643 video thumbnail
Click to watch at 0:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Asymmetrical two-player design with distinct human and infernal systems
  • Scenario-driven setup with clear win/lose conditions
  • Device of permanent equipment/gift allocation per warrior
  • Tile exploration adds exploration tension and map shaping
  • Clear turn structure with preparation, activation, and infernal phases
Cons
  • Not stated in the tutorial video
Thematic elements
  • asymmetric, scenario-driven combat between humans and demons
  • A hellscape dungeon crawl where humans battle infernal forces
  • scenario-based with explicit win/lose conditions per scenario
Comparison games
none
Mechanics (from transcript analysis)
  • activation dice per warrior — Humans allocate dice to characters to set stats for the round
  • Asymmetrical roles — Human vs. demon sides with different win conditions per scenario
  • blocking rule — Movement restrictions on tiles with occupation limits; powerful talents can modify this
  • combat mechanics with dice — Combat uses dice with skulls causing hits; hits reduce target stats or health
  • equipment and gifts permanency — Equipment and gifts stay with warriors for the round and beyond
  • eternal champion token — Extra life token for demon enabling multiple summons
  • Resource Management — Infernal side uses material prima to summon minis; will cards provide abilities
  • resource management: material prima and infernal will — Infernal side uses material prima to summon minis; will cards provide abilities
  • tile-based exploration — Map is built with tiles; players draw tiles and place them with orientation chosen by the demon
  • Tile/Map Shifting — Map is built with tiles; players draw tiles and place them with orientation chosen by the demon
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Claustrophobia 1692 is an asymmetrical two-player dungeon crawler.
  • One player playing as a band of humans in the hellscape and the other as the infernal forces of demons and trogodites trying to crush the humans.
  • The game is driven by scenarios, each with common rules of play, but different win and lose conditions for the players.
  • You'll pick a scenario and the book will tell you exactly which characters to use.
  • Equipments and gifts are never traded. They remain permanently with the warriors who receive them in setup.
  • The human player gains an activation die for each warrior, a deck of instinct cards, and a supply of exhaustion.
  • The infernal player gets their control board with their chosen demon slotted here.
  • There must always be at least one open exit.
  • A mini cannot leave a tile if it is outnumbered by the other side.
  • This is called the blocking rule, and it's broken by two talents, impressive and elusive.
References (from this video)
No references stored for this video.
Video R-69113uKwc Meeple University Rules Teach
video_pk 70281 · mention_pk 167207
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to take you through the full rules for this game and if you stay tuned to the end hopefully you can pick up some tips and strategies along the way
  • Claustrophobia 1643 is a tactical two-player combat and dungeon crawling game set in 17th century Europe
  • The game is scenario driven and comes with a book of many scenarios
  • The human player rolls dice then allocates one die to each of his or her heroes therefore choosing which of the six lines on that hero will be activated during the round
  • Each hit suffered results in 1 damage marker the little red skull being placed into one of these slots if all of the hearts are ever covered then that demon or hellhound has been killed
  • The game will continue until either the humans have met the objective for this scenario or until that's no longer possible
References (from this video)
No references stored for this video.
Video R-69113uKwc Meeple University Rules Teach at 0:58 sentiment: positive
video_pk 70281 · mention_pk 245919
Meeple University - Claustrophobia 1643 video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenario-driven gameplay with varied objectives.
  • Tactical two-player combat.
  • Dungeon crawling exploration.
Cons
none
Thematic elements
  • Tactical two-player combat and dungeon crawling
  • 17th century Europe
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Characters have a set number of movement points and can take one action per activation.
  • Character Stats Activation — Specific dice rolls activate different lines on a character board, granting varying stats for movement, attack, and defense.
  • Combat — A core mechanic where players roll dice based on attack strength against an opponent's defense, with hits resulting in damage.
  • damage and exhaustion — Characters take damage markers, which can cancel activation lines. Activating a canceled line leads to exhaustion with reduced stats, and six canceled lines lead to character death.
  • Dice allocation — Players roll activation dice and allocate them to characters to determine their battle statistics and activate specific lines for the round.
  • Hand Management — Players manage a hand of Instinct cards, which can be played to modify character stats or reroll dice.
  • Threat/Gem Management — The infernal player spends Prima Materia gems to bring new units into play during the threat phase.
  • Tile Laying/Exploration — The game involves exploring and revealing tiles that form the catacombs, with the infernal player influencing tile placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in this video we're going to take you through the full rules for this game and if you stay tuned to the end hopefully you can pick up some tips and strategies along the way
  • Claustrophobia 1643 is a tactical two-player combat and dungeon crawling game set in 17th century Europe
  • The game is scenario driven and comes with a book of many scenarios
  • The human player rolls dice then allocates one die to each of his or her heroes therefore choosing which of the six lines on that hero will be activated during the round
  • Each hit suffered results in 1 damage marker the little red skull being placed into one of these slots if all of the hearts are ever covered then that demon or hellhound has been killed
  • The game will continue until either the humans have met the objective for this scenario or until that's no longer possible
References (from this video)
No references stored for this video.
Video xGcDYlsbxvM The Dice Tower Discussion at 6:17 sentiment: positive
video_pk 12689 · mention_pk 97114
The Dice Tower - Claustrophobia 1643 video thumbnail
Click to watch at 6:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • From reputable publisher Dvere
Cons
  • Won't fit in the box
Thematic elements
  • Dungeon exploration
  • Underground/Medieval
  • Tactical combat
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • To me, the fun of Monopoly isn't really in playing it. Once you open a box, you lose about 90% of its value.
  • The guy has something he's passionate about.
  • That made me happy seeing that. I completely forgot about Quake till I saw this.
  • Game fountain's killing it.
  • I would play it again with this. That's one that stuck with me.
  • If I'm going to be a dinosaur and go head-to-head with other dinosaurs, I'm kind of in on that game.
  • The fact that this company can continue to thrive by producing new versions of it. Why wouldn't they?
  • I hate this one particular. I think it looks terrible. I would never want to play this game.
  • No Thanks is one of the best card games I think ever made.
  • Do you have enough Wingspan? No. No one does.
  • I love stuff like that.
  • I really do love Federation.
  • Trading card game mechanisms such as those referred to in the law are not subject to needless legal actions.
  • Eat first, die last.
  • Winners don't quit, Tom.
References (from this video)
No references stored for this video.
Video J4m0jeRS-mg Board Game Coffee Review at 0:00 sentiment: positive
video_pk 8346 · mention_pk 24571
Board Game Coffee - Claustrophobia 1643 video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong sense of purpose for both players, with an engaging asymmetry
  • Immersive ambience, art, and minis that reinforces the theme
  • High replayability due to varied scenarios and tile layouts
  • Dynamic balance that feels fairer in mid-game and challenging at the end
Cons
  • Pace can feel slow, particularly during demon turns and long setups
  • Rulebook translation and terminology can be confusing at times (e.g., instinct cards vs activation lines)
  • Initial imbalance in favor of humans can drag on for new players
  • Demon AI pacing can be a bottleneck if players rush through turns
Thematic elements
  • asymmetric battle between human heroes and demons with a focus on exploration, traps, and immediate peril
  • Dungeon catacombs and demon-infested tunnels during an apocalyptic crisis
  • scenario-driven, with a book of missions and dynamic event triggers; modular board that varies per game
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • asymmetric two-player play — one side controls heroic humans, the other controls demonic forces
  • dice-driven actions with activation slots — humans roll dice and place them into role-specific slots to activate abilities; damage disables slots to weaken the hero board
  • event cards and demon abilities — demons trigger events and possess warriors to create forced mischief and chaos
  • Events — demons trigger events and possess warriors to create forced mischief and chaos
  • hand modification of dice results — cards in a player's hand can alter dice outcomes to achieve desirable effects
  • Modular Board — levels are defined by a scenario book; tiles are laid out to create a unique layout for each mission
  • scenario-based modular board — levels are defined by a scenario book; tiles are laid out to create a unique layout for each mission
  • scenario-driven balance and replayability — the balance shifts from early human strength to a late-game demon advantage as scenarios unfold
  • tile-based terrain with effects — tiles have special rules (e.g., doubled damage, traps, slow movement) that shape both strategy and risk
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't actually feel like I'm playing against another player
  • it's like the best kind of solo game that's not a solo game at all
  • the art burst off the box for this game is simply amaze balls
  • you feel the toll of every wound you take in that's just neato
  • translation of the rulebook can use a little work
References (from this video)
No references stored for this video.
Video OQ92wC7x_fE The Secret Cabal Gaming Podcast Review at 0:02 sentiment: positive
video_pk 5441 · mention_pk 16196
The Secret Cabal Gaming Podcast - Claustrophobia 1643 video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scenarios feel like puzzles rather than pure dice fests
  • High production value with excellent miniatures and artwork
  • Strong asymmetry that creates varied experiences per side
  • Instinct cards add player agency and mitigate randomness
  • Rich potential for expansions and modularity
Cons
  • Demon board options feel reduced compared to the original
  • Table space can be extremely large (table hog)
  • Learning curve is steep for new players
Thematic elements
  • demon invasion, puzzle-like dungeon crawl
  • Underground dungeon exploration in a two-player asymmetric duel
  • scenario-driven, puzzle-like progression with variable threats
Comparison games
  • Space Hulk
  • Kingsburg
  • Descent
  • Gloomhaven
  • Massive Darkness
Mechanics (from transcript analysis)
  • character tableau and stat lines — Each die slot determines a character's movement, attack, defense, and special abilities for the turn.
  • damage and exhaustion — Damage tokens can exhaust a character, reducing movement and attack until repaired.
  • demon dashboard — The Infernal player uses a dashboard to manage demon abilities and activation.
  • Dice allocation — Action dice are rolled and assigned to characters to define the stat line for the turn.
  • expansion-ready components — Hinged, modular hero boards and expandable components allow swapping in new cards and demon factions.
  • instinct cards — Cards that can be drawn and played for one-time benefits or to modify dice outcomes; can be flipped to alter dice results.
  • monster movement and combat — Monsters move and fight to thwart the heroes from achieving scenario goals.
  • swap sides and replayability — After completing a scenario, players swap roles and replay the same scenario from the opposite perspective, enhancing replayability.
  • threat points and summoning — Accumulated threat points allow the Infernal player to summon monsters and spawn events.
  • tile placement and scenario elements — Heroes explore tiles with scenario-specific elements, traps, and enemies; tiles placed by the Infernal player.
  • Turn structure and actions — Each hero gets one movement and one action per turn; exploration and combat are tightly integrated.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great two-player game
  • the new components absolutely amazing
  • twenty scenarios in the book
  • this is if you want into claustrophobia this is the way to do it
  • I'm gonna be a backer of this game
  • this game is a gigantic table hog
  • everything about this production is terrific
References (from this video)
No references stored for this video.
Video _gi-0IqIKKI Board Game Coffee Top List at 8:01 sentiment: positive
video_pk 2840 · mention_pk 8297
Board Game Coffee - Claustrophobia 1643 video thumbnail
Click to watch at 8:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative asymmetry and tense two-player dynamic
  • Strong art and tactile components
  • Memorable hero-vs-minion play with thematic flavor
Cons
  • Two-player focus may limit player count variety
  • Some may find it heavy or dense for casual play
Thematic elements
  • Dark fantasy conflict with heroes vs. minions and a twist of villainy
  • Heroic defense against minions inside a claustrophobic dungeon-like structure
  • Asymmetric, two-player skirmish with narrative flavor through play
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — combat and mission-based progression with distinct victory conditions
  • area control / tactic positioning — combat and mission-based progression with distinct victory conditions
  • Asymmetric Player Powers — one player controls heroes; the other controls minions
  • asymmetric player roles — one player controls heroes; the other controls minions
  • co-op tension with antagonistic control — co-op in feel, but opposing goals create conflict at the table
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is just fantastic
  • it's a brain burner
  • it's a top-notch game
  • the betrayer card in there
  • this thing is Scott ohms masterpiece I love love love love tiny epic galaxies
  • Terraforming Mars is a game about terraforming Mars
  • I could play this game forever
  • it's the game that keeps on giving
References (from this video)
No references stored for this video.
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