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Clippers box art

Clippers

Game ID: GID0070591
Game Info
Year
2002
Collection
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Expansions & Family
Santa Fe Rails
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Description

Remade and re-themed Santa Fe. Players own trading settlements on islands in the Pacific and must attempt to get trade routes established in order to make those settlements score points. Trade routes are established by connecting various different shipping companies, represented by different colored Clippers, to land at your island. The more Clippers that land at an island, the more points a settlement there will be worth.

Players control creation of trade routes by six trading companies by laying down wooden sticks that advance the appropriate clipper. The different islands have point values, as well as a set amount of potential settlements and a number of ports that clippers can land at. Throughout the game phases, players will have to manage placing their settlements, claiming option cards, laying track segments, and adding new clippers. With no luck involved, it is a difficult task to both advance the clippers in the way you want without alerting your opponents to your plans. Successful play heavily involves taking advantage of situations your opponents leave open and capitalizing on ports that they make valuable.

At the end of the game, an island will be worth its value multiplied by the number of different companies that have landed at it. Duplicate landings by the same company do not increase the score. For every settlement you have on an island, you will score points. For instance, an island with a base value of 5 that has 3 different companies will be worth 15 points. If you have placed 2 settlements there, it will earn you 30 points. Place your ports too early and no one will send ships there; place them too late and you may not get a spot!

Description

Remade and re-themed Santa Fe. Players own trading settlements on islands in the Pacific and must attempt to get trade routes established in order to make those settlements score points. Trade routes are established by connecting various different shipping companies, represented by different colored Clippers, to land at your island. The more Clippers that land at an island, the more points a settlement there will be worth.

Players control creation of trade routes by six trading companies by laying down wooden sticks that advance the appropriate clipper. The different islands have point values, as well as a set amount of potential settlements and a number of ports that clippers can land at. Throughout the game phases, players will have to manage placing their settlements, claiming option cards, laying track segments, and adding new clippers. With no luck involved, it is a difficult task to both advance the clippers in the way you want without alerting your opponents to your plans. Successful play heavily involves taking advantage of situations your opponents leave open and capitalizing on ports that they make valuable.

At the end of the game, an island will be worth its value multiplied by the number of different companies that have landed at it. Duplicate landings by the same company do not increase the score. For every settlement you have on an island, you will score points. For instance, an island with a base value of 5 that has 3 different companies will be worth 15 points. If you have placed 2 settlements there, it will earn you 30 points. Place your ports too early and no one will send ships there; place them too late and you may not get a spot!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–9 of 9
Video ZJxuuQld12I Gaming with Edo & Jessica Analysis at 4:30 sentiment: positive
video_pk 89511 · mention_pk 237888
Gaming with Edo & Jessica - Clippers video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Did really well coming to market.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i wanted to take a break from kickstarter not because i had any problem with kickstarter per se though there has been drama around with their web 3 and blockchain stuff just for another video but um because i didn't have clarity or confidence in manufacturing shipping timing expense costs and i didn't want to do a kickstarter being a commitment that i felt like i was obligated to meet which you should be but that we wouldn't be able to do it
  • i was sitting on a deluge of unpublished ready to go stuff
  • you know we took a a large gamble
  • the upfront cost of producing for of of developing this is limited
  • ultimately i felt like well this is our opportunity to draw people to our web store
  • this is like pre-order and then within six weeks you're gonna get your game and then we'll release it to retail and that's really exciting it's just exciting to have somebody buy something they're they are interested and get it somewhat soon as opposed to kickstarter where you can wait a year
  • really the whether or not this risk was worth it and and and all things consider is going to come down to how delicious done
  • seven thousand though is incomparable to what we've been doing in these titles in that typically from the kickstarter you'll sell about fifteen hundred to two thousand
  • it's going to come down to a market response
  • you know if if if you don't want to pay shipping you just some sort of water isn't going to be an option internationally because it's not going to be in retail
  • cool experiment don't want to do it again
References (from this video)
No references stored for this video.
Video Zq8Lw_tpCfI UndeadVikingVideos Discussion at 29:21 sentiment: mixed
video_pk 86798 · mention_pk 225963
UndeadVikingVideos - Clippers video thumbnail
Click to watch at 29:21 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good game
Cons
  • Tiny tokens, potentially affecting awards perception
Thematic elements
Comparison games
  • Santa Fe
  • Ticket to Ride
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nice I played the expansion of after the Empire with a guy who it's his favorite game ever so that was that was a lot of fun
  • The implementation of the 'revealing thing' for the keys is frustrating and annoying.
  • The way to feed the key in is face up, but it should be face down.
  • everybody's just a jackass I mean you're basically just giving away all the food that we set aside for you
  • BGCon competes with the vendors because it's a good convention in my opinion
  • The older I get the more my calendar fills with funerals
  • You know that guy was making crystal meth by the way this is sort of like on the politics Spectrum
  • he survived the shooter was sentenced to 36 years in prison the man appeared seemingly out of nowhere and stood in front of our van and pulled out a gun aiming it right at us I yelled duck as The Gunshot rang out the guy shot he didn't even like oh that's c a lunatic
  • it's a buying crowd nobody plays games it's just a buying crowd
References (from this video)
No references stored for this video.
Video _IEKrQvqku8 Get into games Interview at 19:31
video_pk 81419 · mention_pk 202090
Get into games - Clippers video thumbnail
Click to watch at 19:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Penguins
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The community is everything. It's all our feedback comes from the community and not necessarily to publish a game but also once it's published things like finding spelling mistakes or this card's overpowered or this does this or or I thought it'd be cool if you ever did an expansion you did like sharks
  • If you want to rescue the emperor penguins, buy buy Time Troopers at UKGE. And you can release them into the wild.
  • It's it's potentially maybe the most overproduced game I've ever did see in my life ever. Um but it's it's stunning.
  • Thank you, Becky. #thankyoubecky is the hashtag for the episode.
  • I feel like Michael Aspel and This Is Your Life.
  • I'm sorry, but some independent board game companies that will remain nameless, um have a game they worked so hard to come up with a name and end up calling it Peacock in other countries.
  • Well, I didn't do very well on the British Empire quiz, but I don't know now I was doing a BTEC in uh 80s. Chris Barrie TV, I would have prepared a bit better.
  • It is offset by Craig's RSPCA comments about our penguin games, but it's always a lot of fun listening.
  • I don't want to do the accent. That's rude. I'll do my David Attenborough.
References (from this video)
No references stored for this video.
Video XvDCLzspdk0 Get into games Event Coverage at 1:00:54 sentiment: positive
video_pk 81418 · mention_pk 202078
Get into games - Clippers video thumbnail
Click to watch at 1:00:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reviewer thinks they won against the designer
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you can challenge each other.
  • But it is like I like the fact that the game does that that it's hard.
  • And when we played it, I was like, "Oh, I get it now." Cuz it's so hilariously funny.
  • Mashy Meeples had said something about um like aircon feels like home cuz you're just with people who want to be there, want to play games.
  • It's just a nice experience.
  • And I think sometimes, you know, when we're just at home playing games, you're like, "Yeah, I love games." But there's something really special about a convention and being with people and meeting up with people that you don't always
  • the buzz and the buzz of people enjoying themselves and having a good time.
  • And then we drove to McDonald's. We drove to McDonald's with a view.
  • And then this one, this service station happens to have a the adult supertore must be the biggest in the land.
References (from this video)
No references stored for this video.
Video XvDCLzspdk0 Get into games Event Coverage at 1:00:56 sentiment: positive
video_pk 81418 · mention_pk 202085
Get into games - Clippers video thumbnail
Click to watch at 1:00:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Won against the designer
Cons
none
Thematic elements
Comparison games
  • Time Troopers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And then you can challenge each other.
  • But it is like I like the fact that the game does that that it's hard.
  • And when we played it, I was like, "Oh, I get it now." Cuz it's so hilariously funny.
  • Mashy Meeples had said something about um like aircon feels like home cuz you're just with people who want to be there, want to play games.
  • It's just a nice experience.
  • And I think sometimes, you know, when we're just at home playing games, you're like, "Yeah, I love games." But there's something really special about a convention and being with people and meeting up with people that you don't always
  • the buzz and the buzz of people enjoying themselves and having a good time.
  • And then we drove to McDonald's. We drove to McDonald's with a view.
  • And then this one, this service station happens to have a the adult supertore must be the biggest in the land.
References (from this video)
No references stored for this video.
Video zuaifosRCpY kovray Event Coverage at 16:30 sentiment: positive
video_pk 80532 · mention_pk 196192
kovray - Clippers video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wanted it because of the penguins.
  • Really intrigued by the programming.
Cons
  • Have not played yet, but want to.
Thematic elements
  • Penguin programming movement
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Involves penguin movement.
  • Programming — A penguin programming movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which was Jinxo, which we brought brought to UK GE to play with people.
  • It is one of the spiel de Jarus uh um nominees and we had not played it before.
  • It is so much fun.
  • We played it with three separate groups every time. We had plenty of laughs.
  • This has hit one of our top party games.
  • Jump Masters. This is a prototype copy, I believe, of a new game from Chip Theory Games. I actually don't know much about it, but I'm excited to try it out because Chip Theory produces some really high quality stuff.
  • So, by limiting the amount of space you have in a suitcase, you can limit the num the amount of money and games you bring home.
  • No, you have to. It has to be have six sides, but that's the only rule.
  • I didn't follow that rule when making my die.
  • Tyler made a ridiculous die because it's more fun that way. Don't try to make a regular dye.
  • Paddington, UKG was pretty amazing and honestly just the people along the way.
  • Not to not to be dramatic, but I think I would die for Paddington.
  • We saw the musical, not just the bear. We saw Paddington the musical, which was 10 out of 10.
References (from this video)
No references stored for this video.
Video 1qS_bZql_4M ON TABLE Board Games Review at 0:50 sentiment: positive
video_pk 33695 · mention_pk 100214
ON TABLE Board Games - Clippers video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical leaders with unique abilities that shape play
  • Modular, three-dimensional map provides varied experiences each game
  • Rich faction variety and expansion content broadens strategic options
  • Deep deck-building with multiple market options and synergy through drones
  • Vertical gameplay with rooftop exploration adds tactical depth
Cons
  • Complexity may be intimidating for new players
  • Extensive setup and component management may require a large play space
  • Expansion content can add rule complexity and escalation
Thematic elements
  • post-apocalyptic survival, resource competition, urban exploration
  • London during a new Ice Age on a frozen Earth, with survivors navigating rooftops and ground level environments
  • asymmetrical faction design with modular exploration and story-like progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Compete for territories and markets to gain influence and scoring opportunities.
  • area/territory control — Compete for territories and markets to gain influence and scoring opportunities.
  • Deck Building — Players play cards from their personal deck to activate a variety of actions and chain combinations.
  • deck-building — Players play cards from their personal deck to activate a variety of actions and chain combinations.
  • drone deployment — Drones are assigned to factions and can be used to influence actions and control resources.
  • End Game Bonuses — Control outposts to unlock special ability tokens that grant various bonuses.
  • Events — Weather cards introduce global effects that add variability and challenge.
  • market system and card drafting — Purchase cards from four markets (red, blue, green, white/black) to enhance decks and actions.
  • modular 3D map exploration — A three-dimensional, modular board representing ground level and rooftops; map layouts change each game.
  • Modular Board — A three-dimensional, modular board representing ground level and rooftops; map layouts change each game.
  • outpost control and bonuses — Control outposts to unlock special ability tokens that grant various bonuses.
  • Resource Management — Collect and trade energy cells and tokens, managing scarce supplies to power actions and upgrades.
  • resource_management — Collect and trade energy cells and tokens, managing scarce supplies to power actions and upgrades.
  • structure building — Upgrade decks and build structures like bridges or elevators to access rooftops and higher levels.
  • weather and event effects (expansion) — Weather cards introduce global effects that add variability and challenge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each of leaders is characterized by different unique asymmetrical skills which affect the style of play of a player.
  • The Scrappers are represented by managers and a leader.
  • The game map is three-dimensional and because it is modular, each game will be different.
  • Survivors will collect resources on two levels from the ground level and by roofs of buildings.
  • There are four markets for buying cards—the red Market, the blue Market, the Green Market, and the white/black Market.
  • Weather cards introduce various difficulties like eyes and then players can't build Bridges and elevators.
References (from this video)
No references stored for this video.
Video rQCqShL4ZSA Banter and Boards Convention Walkthrough at 8:51 sentiment: positive
video_pk 31669 · mention_pk 211820
Banter and Boards - Clippers video thumbnail
Click to watch at 8:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tightly designed decisions
  • fast-paced with deep strategy
Cons
  • prototype rules and components may change
Thematic elements
  • route-building, resource gathering, and worker placement
  • robot workers rebuilding after a ruined world
  • competitive strategy with tactile components
Comparison games
none
Mechanics (from transcript analysis)
  • Network/Route Building — lay pipes across a landscape to deliver hardware.
  • Resource gathering — collect resources to expand pipelines and fulfill objectives.
  • Resource Management — collect resources to expand pipelines and fulfill objectives.
  • Route Building — lay pipes across a landscape to deliver hardware.
  • Worker Placement — place robotic workers to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • PAX Unplugged was a great time this year
  • it's so easy to teach and it created these organic hilarious moments
  • this is Mountain Goats, but now a legacy game
  • I really enjoyed this one and it's so easy to teach
References (from this video)
No references stored for this video.
Video dGcT0FnkgQ4 Board to Death TV - Board Game Reviews Review at 0:16 sentiment: positive
video_pk 4929 · mention_pk 122594
Board to Death TV - Board Game Reviews - Clippers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction with sabotage and counterplay
  • Accessible setup and quick to learn with an easy rulebook
  • Engaging theme and playful artwork that invites laughter
  • Multiple valid strategic approaches: card management, belt timing, and tussle decisions
  • Paced sections keep games relatively short and repeatable
Cons
  • Lack of a dedicated token to indicate which Bodger a player controls
  • Cover art may mislead some players into thinking it's only for kids despite deeper strategy
  • Potential for chaotic interactions in larger player counts or intense tussles
Thematic elements
  • Bodger workers building contraptions in a conveyor-driven factory
  • Factory floor with conveyor belts where bodgers assemble Contraptions
  • Competitive, lighthearted strategic play with misdirection and sabotage
Comparison games
none
Mechanics (from transcript analysis)
  • Action Card Management — Players reveal and resolve action cards, discarding them to execute actions; some cards offer multiple button presses that trigger different effects.
  • Bodger placement and activation — Each player controls bodgers on the factory floor; activating a bodger triggers its card-driven actions.
  • Conveyor belt manipulation — Parts on the conveyor belt move toward the bin; cards can push, pull, or reverse the belt, altering part order and access.
  • Core assembly and victory condition — Players rearrange plugs into a Core to form a complete contraption; completing the Core with four connectors wins the game.
  • Hand Management — Deciding how many cards to keep, which to play, and when to discard affects timing, tussles, and access to parts.
  • Resource and hand management — Deciding how many cards to keep, which to play, and when to discard affects timing, tussles, and access to parts.
  • Tussle for parts — When several bodgers contest a single part, players draw tussle cards and compare tussle symbols to determine the winner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really really enjoyed this game.
  • There was a mischievous and fulfilling sense you got out of scrapping other players' plans as you push their buttons, and we all laughed a lot.
  • The cover can be a little misleading, making you think it's only a kids' game, but there's a lot more depth and strategy here.
References (from this video)
No references stored for this video.
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