Cloudspire is 1-4 player strategy game heavily influenced by both tower defense and MOBA (Multiplayer Online Battle Arena) games. Solo and Cooperative play are driven by a scenario book that chronicles the story of the game from the perspective of each individual faction. Players control one of four unique factions in a battle to destroy and steal source energy from their opponents. Send and defend against armies and minions, build towers to protect your base, and explore with your heroes in search of resources and powerful Relics to turn the tide of battle.
Taking place in the floating realm of Ankar, Cloudspire tells the story of a war to acquire a powerful and rare energy known only as "the source." Every race has their own unique units and heroes as well as the ability to bid and draft mercenaries for hire.
Armies are placed either individually or in stacks to conceal powerful units until the last possible moments. Heroes, in the meantime, are controlled individually and may join the tide of battle or choose to explore points of interest in search of numerous resources. Meanwhile, the event deck regularly changes the terms of the fight, making every wave exciting and unpredictable.
As armies and minions approach opposing bases, they'll need to contend with Spires - powerful defense towers that can be built around the board. Fight for control of build sites and acquire new spire schematics to build an impenetrable defense and hold off the enemy. Upgrade your home base to unlock new strategies and abilities. Level up your heroes and lead your armies into battle with advanced and upgraded skills!
—description from the publisher
- unique faction gameplay
- ingenious map tile mechanics
- landmarks can be investigated for various effects
- spires automatically attack enemies
- co-op and solo options available
- campaign mode adds replayability
- requires knowledge of factions for efficient play
- some dice rolls for spire attacks were frustrating
- some players may find it too complex
- Multiplayer online battle arena (MOBA) inspired combat
- Fantasy realm with spires and fortresses
- Too Many Bones
- League of Legends
- Dota 2
- Warcraft 3
- Mechs vs. Minions
- StarCraft
Mechanics (from transcript analysis)
- Dice Rolling — Dice are used for spire attacks, not for minion combat.
- faction abilities — Each race has unique fortress upgrades and minion recruitment requirements.
- map manipulation — Use land tiles to change terrain and reroute enemy paths.
- tower defense — Build and upgrade spires that automatically attack approaching enemies.
- unit deployment — Deploy minions with health represented by poker chips, stacked on top of each other.
- Worker Placement — Spend 'source' to draft minions, mercenaries, or land tiles.
Video topics + discussion points
Quotes (from this video)
- you've been playing the snot out of that game
- I will now eat crow, I screwed up if you listen to this show it happens a lot you should be used to it by now
- that's the charm of the show
- this is this is very hard
- it is now as far as like a heavier economic game it is right now my favorite economic game
- I played much much better this this time around
- it is not that hard to figure out but anyway
- this game can be very cutthroat
- I was not explaining expecting this to be as cutthroat as what it was
- fashion world's not for the weak
- for me the pros of this game is as we've already stated the putting out of the workers and then resolving I enjoyed that
- I enjoyed the complexity of scoring during the shows and having to pay attention to that
- my negative of course I've always hated feeding my people I think they need to work for free
- it is it is it's not really bad spreadsheet II but you do have to do some serious algebra because that upkeep phase
- this for sure is gonna be staying on my shelf
- this will definitely be added to my shelf
- this is a MOBA RTS this is how I was thinking about it
- I got ap on this game
- it feels like a compact Arkham Horror game even without the dice
- the first time we played it I kept saying where are the monsters why aren't we you know feeling threatened it just seemed very easy
- I absolutely love that and we got that big Arkham feel from a small compact game
- you really should but you want that Arkham feel and a much shorter time then Final Hour may be the perfect game for you
- I keep flying over your head I keep sitting in one line they do they do
- that's the whole concept of the game and that's what chip theory games has captured I think very well
- you gotta know those factions it's very important because if you don't then you're missing a ton of the strategy in this game
- well no it doesn't suck it's just a lot of couch co-op games you play with one system and two controllers
- I love working you know cutting up a tree with a chainsaw man I'm like oh this is so just keep bringing me the wood heat let me cut those logs man it's it's a lot of power
- my miniature market contacts who are in st. Louis could hook us up
- get anywhere in this world is contact
References (from this video)
- curious to dig into the rules
- fantasy MOBA
Mechanics (from transcript analysis)
- MOBA-style minion/hero play — autonomous minions march across the board while players control heroes
Video topics + discussion points
Quotes (from this video)
- I finally decided that it's something that I should try to see how much money I'll actually make
- it's something I've been putting off for years like literally since I very first started this channel
- 80% is still well and good enough for me to go ahead with this
- sound is a bit magical in my old career that I've been doing for like 12 years
- I am planning on leaving them on as they are right now for the foreseeable future
- I don't want to flood people's timelines with all these little five to ten minute videos
References (from this video)
- Potentially would have been on the list if they had played it.
- Gorgeous game.
- Did not get to the table.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Dual Powers is my number one it was dual powers like we live stream that back in 2008 we were in South Carolina and it released in February of 2019 to retail it delivered in 2018 to backers at the back end of 2018 but I checked with Keith and it's a 2019 release and Lizzie has never she's not stopped talking about this game like since we live straight dick
- School Kahlo is my number one for the year and it's I love the meatballs in school Kahlo and like the different guardians
- Blitzkrieg from PSC games Blitzkrieg is a two-player tug of war world war two in 20 minutes really great game honestly
- Cloud spire there's another one that I just we didn't get to the table and I really think it would have been potentially on the list had we been able to get at the table because it's a gorgeous game
- Oh eternal which is a deck building game from renegade and direwolf which is an app but that's a good building game technically plays for but it's perfect a to wouldn't play it with anymore personally
- Dual Powers is just the area of history I love areas in history that don't get enough attention that's for sure good enough love and the Bolshevik Revolution is one of those
- I love history more than Derek I'm gonna go on and say it's true
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Every end has a beginning is the tagline it's also a statement so vague that it doesn't really say anything does it while still remaining technically correct like everything happens for a reason or matthew i don't want to marry you but it's definitely a prequel
- my love for kinicia games has me looking at this thinking maybe i am the one maybe i can take the code back to the source and free everyone from the matrix if you will
- I made that out to be 8 billion 468 million 125 thousand 50 possibilities but still that's a lot of possibilities you do have to concede that point
- and all i want is to be a promo in viticulture jamie snakemeyer and a couple bottles of wine would be nice
- my guess is that the kickstarter will be launched around the same time as the darkest dungeon sequel is released in december but either way i'm hoping this lures some more video gamers into our own dungeon the dungeon of board games which now that i say that out loud isn't as alluring as i'd hoped
- it's all very technical but the result is a vote that reflects their community rather than just the opinions of one person
- if you do want the opinion of just one person then play the crew it's the best game ever
- I love carcassonne and my brother is some kind of carcassonne wizard who I hate so if you're like me then this book might be the thing to give you the edge that you need
- not the australian german baseband though that wouldn't be the end of the world propane nightmares anyone what a banger
- Oh no he's not dead sorry I admit that made him look like it no he's sorry he's just retiring my bad sorry
References (from this video)
- host open to trying
- high rules overhead; not personally drawn to it
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's one of the more interesting games that i've played recently
- I really liked Terra Mara and wanted to play it again
- Gloomhaven playthrough has reached the stratosphere as far as views are concerned
- The Crew is excellent
- I love dice in games but I dislike it when you have dice in games and there are just strictly good results and strictly bad results
References (from this video)
- High production values
- Weighty poker chips
- Intensely competitive and mentally challenging
- Unique decision space
- Board manipulation is key
- Extreme asymmetry between factions
- Great for fans of chess-like strategic combat
- Not a cheap game
- Steep learning curve
- Many exceptions and special rules to remember
- Difficult to learn opponents' unit skills
- Controlling the source, harnessing terrain, building a defensive fortress
- Ankar, a realm of floating land masses
- Dawn of Zeds
- The Captain Is Dead
Mechanics (from transcript analysis)
- action programming — 'Many units in Cloudspire move along pre-planned paths'.
- asymmetry — 'Each faction has totally different units and fortress upgrades'.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Exclusive to Barnes & Noble until the end of the year, a 'huge deal'.
- Collecting nine things that make life amazing, wonderful, and special.
Mechanics (from transcript analysis)
- Action cards — Includes action cards that can affect gameplay, such as 'the wind blows everything away'.
- Question & Answer — Cards have questions that can be answered if playing one-on-one or to challenge others.
- Set Collection — Players collect nine 'cloud cards' which represent wonderful things.
Video topics + discussion points
Quotes (from this video)
- my games are all very sweet and kind and sometimes party games may be in the mainstream can be a little mean
- when the idea for you think you know me came in my head uh I was like okay the cards would be I know cars and you would just make an assumption about you know other players
- I knew nothing I knew nothing
- I felt like I just wasn't sure that I wanted to give up that much straight away sure and at that at that point I was only offered like a dollar per game and so that just didn't feel right to me
- my you think you know me backers were like what are you doing like this is like we're playing this with our kids
- people were doing videos showing a flatter me card and giving a compliment to someone and people were like this is the game we need after we've been separated for so long
- I got to be a fellow and so that changed everything for me
- Amy what you have here is so special and so magical
- it was one of the most special moments of my life it just really was
- I want to love every card in the box
- always stay true to yourself for one one always stay true just make what you want to make and be true to you
- this community of people in gaming in every aspect of it from uh designers to uh big publishing houses to the Distributors to the people doing media like everyone is lovely
References (from this video)
- wonderful things
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- THEM SILLY LITTLE KIDS, instead of trying TO HELP US GATHER STUFF FOR THE WINTER cuz winter is coming, y'all. They trying to make A FESTIVAL.
- YOU CAN'T DO THAT. You can't pillage and plunder.
- And that makes sense because Emily Vincent's first game is called knitting circle. And that's for Flatout Games. And it's about cats and quilts.
- I BEAT THE DESIGNER, Y'ALL.
- When you're a mom, you understand why Mama Bear's porridge was too cold.
- Because its mother was a wafer too long.
- And if you're looking for Our Family Plays Games you can find us on Facebook Uh-huh. Instagram Yes. Blue Sky Uh-huh. Vine Yes. TikTok Yep. on our website Website. and right HERE ON YOUTUBE.
- We need a game on Goldilocks doing her thing and them bears getting mad at her.
References (from this video)
Mechanics (from transcript analysis)
- FAQs — Discussion about whether Cloudspire still provides FAQs for their games, with the player noting they seem to pawn support off to the fanbase.
Video topics + discussion points
Quotes (from this video)
- But, uh, I'll be honest, Vantage when they said it's not a campaign, there's no impact to the box, but it's a sandbox. I was like, I don't know how that can be a good game that I'd be interested in.
- I have gear fear where I like I'm afraid to like lose my gear.
- It's It's me. I'm I'm admitting it. Like I'm not I'm not hiding it. I'm telling you why. This is what my problem is.
- Oh, man. Yeah. Yeah. I mean, that that felt cool. That that's like where acrobat is cool. And I didn't even do the um, the changing positions and damaging a bunch of things cuz that when they have armor it's not as good.
- The fact that you saying I'll wait. It it it it's not so much of a problem because you're only waiting weeks, months. Usually the game's announced and it's out a month or two later and it's usually already printed and and shipping, which is the crazy part.
- Quest units cannot gain status effects from abilities or rules unless explicitly stated.
- The player's own 'gear fear' affects item usage and overtaxing.
- Stonemire Games is known for like a game gets popular. I know this I think this how Jamie kind of works is what I've kind of understood for the last like following his games and playing his games for like the last like 12 13 years is like he sees a popular game in the industry that that fires off in most situations and then he'll go oh I want to make my own version of that or take components of that game in some other popular game that just fired off and got super hot and I want to make my own and like put my own twist on it, my own high quality production.
References (from this video)
- High production value and premium components
- Strong thematic flavor tied to faction design
- Deep tactical options for experienced players
- Steep learning curve and complex rules
- Heavy setup and lengthy play sessions
- Tactical, tower-based area control and skirmish combat within a branded, premium production universe.
- Futuristic sci-fi/fantasy world featuring factions and modular terrain.
- Descriptive discussion centered on gameplay feel and production values; lightly framed by references to factions.
- N/A
Mechanics (from transcript analysis)
- Area Control — Players compete for control of key zones to gain advantages or score points.
- Modular Board — Board configuration changes between games to alter strategy and flow.
- Tactical combat — Unit placement and combat resolution drive engagement and strategic depth.
Video topics + discussion points
Quotes (from this video)
- Tender, which is one of the factions in Cloud Spiral.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- And they always make changes that that really make no sense whatsoever. But hey, it's YouTube.
- I'm so tired of doing auctions. Believe me.
- So, we are $1,700 short of what we need to kind of keep going.
- I want this to be the last auction. And I'll tell you why.
- I really want to try to keep going.
- I really don't know how long I can keep going. I really don't.
- When it stops feeling fun and more like work, it's probably a good time to walk away.
- How much fun I was having was ridiculous.
- But as long as you have a good time, who gives two shits?
- There's no spilled milk.
- I have been swimming upstream for the longest time.
- It's just not in me to to call quits.
- We're just going to do the best we can and that's about it.
- I just want to concentrate on content. Good, solid ideas and content.
- And I've got some things that I'm not even mentioning that I want to do that I'm really looking forward to.
- Just taking things to another level, if that makes any sense, you know.
- We're just going to do the best we can.
- I think that's the most important thing.
- I would almost get rid of the Chronicles of Crime, but when I was sick with CO and I could not sleep at night and I would stay awake all night, I would go out and paint and I painted that entire set.
- I have a real hard time trying to justify getting rid of it. Um because it was so personal painting it, you know, it's one of those things that when you when you paint something like that and you're that sick and you remember that you Oh god, I'm never going to sleep.
- I miss doing them.
- I'm thinking of of just trying and and and playing, you know, playing through the pain more or less.
- It's been a lot of role playing stuff and conquest.
- This better be like the greatest game ever in a condensed little box for 60 bucks.
- All right. So, this opens up and there's these four little boxes in here.
- This is a game and I figured this out afterwards.
- This is like an RPG that you can play very quickly with a bunch of people or by yourself.
- Is it worth 50 bucks? It's only one way to find out, right? 60 bucks, excuse me.
- I guess it's pretty popular overseas from what I read.
- I'm tired of them. They are exhausting.
- If nobody watches it, that's fine. That's fine. As long as I'm enjoying myself, I really don't give two shits. And that's the way I feel.
- I promise you that. I could promise you that.
- I figure I'd come on thank everybody. Got everything out. Everybody should be getting it.
- If this next one that I do can get me over the hump, I'm just not going to worry about anything going forward.
- It'll be a small one just to all we need to do is just raise enough to get over the hump.
- Am I going to go to an Origins? Am I going to go to a Dice Tower?
- It's become a a a convention that's more about the Dice Tower people than it is about gaming and all different events and stuff like that.
- Gen Con is such it's so big. It's so overwhelming.
- Origins is just it's it's a quaint. It's different.
- I got to talk Chris called me the other day. I gotta talk to him, see where he's going.
- I just don't have it the way I did when I was earlier, you know, middle of summer.
- I might just do Origins, keep it nice and quiet.
- I always like that one. It was always nice and quiet.
- I'm going to do something. I just don't know what.
- And then uh you know, too damn old to be going to conventions.
- I got raetball and and wrestling to do.
- I'm going to try to be live more and talk more and hopefully get some things hooked up where I can kind of show some things off more.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I was plus four. It was so close. It was so close to me not doing this no more.
- Minute I go negative gone.
- This week ought to be nerve-wracking because it's Super Bowl week.
- It's really interesting though. I'll tell you, they've been just putting out some fantastic stuff and doing some great jobs at things. They really just hit it out of the park every single time.
- Wow, that that was a that kind of caught me by surprise.
- It's nice when you open up a box and go, "Oh, I got to put this together cuz I want to do this, that, and the other." And then all of a sudden, oh, it's all done.
- Shows you either I'm losing my mind, which uh could very well be. I've just done so much stuff I don't keep track of it.
- Oh, what a pain in the neck. What a pain in the neck.
- Good. Uh, Sparky said hi. How you doing, Sparky?
- I really like that game and I keep looking at it and I think I'm going to take it out and give it a run.
- Love this game. Just absolutely love this game. One of my favorite games.
- Until next time. It's your old pal Rob. We shall see you soon.
References (from this video)
- Deep strategic gameplay
- High production quality
- Varied and asymmetric factions
- Excellent solo scenarios
- Good replayability with expansions
- High complexity and learning curve
- Best at 1-2 players, not recommended at 3-4
- Tower defense / MOBA style combat
- Scenario-based
- Onward
- Guards of Atlantis
- Burn Cycle
Mechanics (from transcript analysis)
- asymmetric factions — Each faction has unique units, abilities, and playstyles.
- Resource Management — Collecting 'crystals' to spend on leveling up units and abilities.
- scenario-based play — Features a solo campaign book with scenarios for each faction.
- Tableau Building — Players construct their army and defenses, represented by tokens on the board.
- tower defense — Players build up defenses to protect their fortress.
Video topics + discussion points
Quotes (from this video)
- this one is, Hoplam is solo.
- the Pandora's Ruin uh brought in several different little things like more scions and stuff like that. But the biggest thing was the Mercury Boots campaign mode, that new campaign mode, because it switch it switched from where instead of each act lasting 12 weeks, it made each act last six weeks.
- this is my my second uh chip theory game in this segment, but you get that same deal. Chips, neoprene, plastic.
- But now each act probably takes about two or so with the Mercury deal. And that was like one of the smartest things. They listened to their their their, fans or whatever and they added that and it was the perfect addition cuz it made it a nice swallowable uh deal at that point.
- that expansion saved this game because if I had to go through it again with uh, you know, four hours per act, I it's it's miserable, dude.
- four hours of die rolling.
- I just try not to think about how much I spent.
- It's so much fun, dude.
- The amount of content definitely helps with how many heroes and villains there are.
- And the plug-and-play nature of just being like, here's who we're going to throw in.
- The system of you know this timeline element of like playing cards after other players to trigger different effects is such a cool thing.
- It's just that plugandplay nature makes this one just so much fun to play.
- I've had a blast with it.
- the games still super fun.
References (from this video)
- Supposed to be coming
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oh my god, this has Bladeunner feel with an Arkham Horror twist. if that makes any sense. It feels like the old second edition uh Arkham Hore.
- I just want to get rid of some more stuff that isn't going to sit there, you know, that I'm not going to play.
- You know, once I review it, if I don't think it's going to stay, you know, and not that it's a bad game or anything like that, it just becomes a point where where, you know, at my age, okay, at this ancient ancient age, okay, how many games can you keep?
- I just got a feeling that, you know, everything's, you know, they want to go digital with everything. I mean, what's the point of that?
- I I I I I'm trying to find stuff that I can make consistent fun videos for.
- I try not to be a gosh darn infomercial, okay? I try not I try to separate myself from the rest of the board game industry.
- All I care about is doing my best to try to get, you know, have some fun.
- My whole thing is, okay, it's a Godzilla with big minis. Yeah. If I can get my hands on it, I'll get my hands on it.
- And my plan is to keep going as long as I can physically and mentally and just enjoy myself.
- get back to the way it used to be in 2013, 14, and 15, you know, where we just we had fun.
- And then we just, clean, smart, concise, and just keep it simple.
- The board game geek hall of fame. Holy cow, what a train wreck that thing is.
- You're one of my favorite designers of all time.
- And we're we're making that push to to just have fun and have a good time. And we're getting as far away from stupid stuff as you can imagine.
References (from this video)
- new factions with new abilities
- unique promotion system where minions combine to form new ones
- unique spire placement that affects unit transformation
- tower defense
Mechanics (from transcript analysis)
- Solo/Cooperative/Competitive Modes — has both solo modes, cooperative modes, and competitive modes.
- tower defense — building these cloud spires and trying to defend them.
Video topics + discussion points
Quotes (from this video)
- These are the best board game expansions coming to retail in February 2026.
- So, if you are looking for more content for a game that you already love or, you know, thinking about getting more content for a game that you've been thinking about trying.
- It's a really great racing game.
- all of the factions have very different asymmetric abilities, different play styles. They all play very differently.
- If you like Euro type of games, you know, games where there's a real mapping out path to victory, there's not a lot of randomness then Garfield games are for you.
- This expansion is going to add the most sort of player interaction of any of the Wingspan expansions that have come out. so far.
- But that that expert thing is is kind of what I'm excited about. That sounds like a cool thing to do in the game. That's what makes me want to try it for sure.
- you could literally play role player and then take that character into this adventure, which I thought was pretty cool.
References (from this video)
- host loves the game
- looking forward to getting it out
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I know people have a hard on for for AI, but hey, Zabick, thank you for the 10 bucks, my brother.
- I don't care if it looks nice. I don't care. I get freaked out when I see videos of of, you know, a girl or a guy or something and they look so real until you look at the background and it starts glitching a little bit.
- My subscriptions have gone up. They've gone up almost like 400 people this month, which is unheard of.
- And all the games we went to. So, for me and her, it is a very special thing to do.
- What is this this thing going for? Shopping. Oh, here we go. I said board game. Someone's selling it for 12 or $1,300. That's unpainted.
- This paint job sucks.
- All three games I give you 150 bucks. Smack right in the face.
- I'm going to step away from uh the board game community as a whole and just just concentrate on on games and have fun and stuff and comics and all that other stuff that that I like to cover.
- I think the convention scene is toxic. I think it's stupid.
- I think the only con I think I would go to is next year's Tantrum Con because Richard and my friend Pete are going to be there and we're going to try to make that a yearly thing.
References (from this video)
- Really, really cool expansion.
- Love playing that game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think my... I got to clean off that thing.
- Number one, I have no talent.
- All right? I cannot create art or anything like that.
- So it was it was like burning $400.
- But now, at least... and just looking here, you know, I got new covers and stuff like that. And I've been putting new covers to the video and it actually helped. I've gotten more subscribers.
- I did a follow-up with Sam that did 2,000.
- So, I'm doing better things. Yeah. 10,000 for Sam.
- The thing that kills me though, I'm going to tell I'm going to tell you this. Like you're going to see uh LA 1 tomorrow, okay? I take a look at it, all right? It says review, huh? Uh Riftbound, League of Legends. I I take a look at that game. Really, really nice uh um um thing.
- And with the help of AI, I'm able to create things that make sense.
- I don't see the problem why people are crying about this.
- Um and the problem is is that everybody thinks their art is the greatest art in the world. So, they really charge people a lot of money.
- Well, I get that, okay? I get that.
- Um is AI perfect? No, but for somebody that has no talent, all right, and really can't afford to spend the money, if I can put something in there and make my channel look decent.
- Yeah, it's AI, but I have the ability to compete.
- I don't have the time to learn how to do all this other crazy editing and video stuff. I just want to put something in, get something that catches my eye and spice up the channel a bit and it seems to be working and I'm I'm very happy about it.
- I mean, who has time for a lot of stuff? I mean, really, honest to God.
- Canfire is at 150.
- Kingdom Death Monster 475
- video game lot which is really good because it it it's worth about 700 800 bucks.
- I love this game. This is such a good game.
- I mean, I started listing them out of all all the the the people that cheat and are dirty and are scummy, um, and do sleazy things. And I came up with 25.
- I think these people crying over AI are the same people trying to hold us down. They're scared because they're losing their grip around our necks.
- Um Yeah, you'd rather pay a person. You know, you hate taking money out of somebody's mouth, but there comes a point where hey, you want to know something? I'm taking money out of my family's mouth and if I can save money, I'm going to do it.
- Each person for themselves.
- They got killed.
- And we had to sit there. We had to sit there while all the the the Tampa fans losing their minds.
- So, I don't think we have much of a chance. I think we're done.
- We're going to mail it in.
- So, let me see. It would be the top five here, which would be 71 cuz they're top three 69. Yeah, 71. Uh, we are eight points out. There's no way.
- This is This is horrible. This is heartbreaking.
- And if we play anything like we played there's no chance. No chance.
- Oh, this team this team is horrible. Probably maybe the worst team in in in in hockey.
- Month and a half left of hockey.
- Giant comic lot, zero. No bids.
- Uh lot number two, the war game lot. Uh huge lot of stuff that that'll go out. No bids.
- Uh and the Neuroshima Hex, the Lord of the Rings, the Cor- Corolius is at 250.
- No love. No love. None. Godzilla has no love for anyone. Amazing.
- My teams have not been good over the last couple years, but hey.
- You you follow them through thick and thin. That's what That's the beauty of sports, isn't it?
- All right, my dear friends. I hope you all have a wonderful Sunday.
References (from this video)
- Streamlined and less random than other 20 Strong versions.
- Fantastic adaptation of the Cloudspire IP.
- High variety with nine factions providing hero/boss options.
- Unique single-lane focus.
- Elimination of mana management, making it simpler.
- Feels less like the original Cloudspire due to the nature of the 20 Strong adaptation.
- Factional Combat / Tower Defense
- Fantasy / Tower Defense
- Hoplomachus Victorum
- Tanglewood Rose
- Too Many Bones
Mechanics (from transcript analysis)
- Card Play — Factions come with boss versions, and their cards are shuffled into market or deployment decks.
- Dice Rolling — Utilizes the push-your-luck dice system.
- Lane Management — The game focuses on managing a single lane.
- tower defense — Spire placement is key, and spires auto-attack, providing the majority of damage.
Video topics + discussion points
Quotes (from this video)
- Hofflamus Vtorum. This one gets a lot of credit because at the time I played this, I did not like Hoffamachus Vtorum as a game.
- All that being said, the 20 strong version I did enjoy because I already knew that the system was a push your luck element and this kind of it's also not 8 hours long.
- So, if you like the idea of Hoplamakus Victorium, but don't have a couple hundred bucks to shell out um or you don't have the time, let's say you do own it, but you don't have the time to actually sit down and commit to a, you know, eight hour campaign. Well, then play this.
- Cloudspire came around and I was like, oh no, this system is good when you take it back to its roots and you don't add a bunch of [ __ ] that makes it way too long and way too random and you streamline it.
- my favorite one of 20 Strong is the original Solar Sentinels
- This I feel like is obviously it's it's just the OG. And I think it does it best. It it fits this 20 strong system the best.
- And in and of itself just makes this one my favorite to play.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm not going to chase developers or or or or uh cu- um companies and try to be, you know, Cult of the New, the guy that that y- y- you know, gets that thing out first or gives you a lot of y- you know, clickbait and crap like that.
- But I think more than ever I have been been trying to figure out. I go, you know something? I can do this. You know, I never quit on anything in my life.
- The best way to put it, okay? I'm never going to beat the guy, okay? But I'm going to give everything I can.
- If you don't adapt, you die. And uh I'm adapting.
- So, I started retooling the site and I ran a little poll and you know, almost 60% of you liked the changes I made.
- I want to experience things. I want to share that with with you guys and that's what's inspiring me.
- If I'm not having fun, what's the point? What's the point, right?
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Undaunted 2200 which is a very good game. Tactics II, very very good.
- I've got all the Killforths.
- Nemo's War, great game.
- Defenders of the Realm, love that game. Love it.
- I got some BattleTech on painting. Going to start painting again.
- Ogre, great game.
- We're going to be back in business, folks. We're going to be back in business.
- We're going to be back to full strength again. Just like the old days.
- People that want to work with me, great. People that don't want to work with me, great. Don't care.
- Getting hacked, man. It was very It took a lot of wind out of my sails.
- I'll get us there. All right, we got the other cable coming within the next month or so. Uh, they're going to be running that up here, so we're going to have fiber.
- I got 10 videos I got to get done. I got more stuff coming.
- We're turning the old game around.
- I don't think I've ever been this busy. And I'm pretty happy about it.
- We'll come back and uh, next week we'll start we'll start doing nice little short live play. Maybe we'll do uh, Val Petra.
- Everything feels better. You know, everything feels good.
- It is your old pal Earl.
- This has been a long time coming and it's showing the subscriptions have gone up.
- It's been a rough 2 days. But don't worry about it. I'll shake it off. I'll come back stronger than ever.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't feel any pressure to create content.
- This is my full-time job, right? I don't have another job to go to.
- I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
- The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
- No games do. It doesn't need all of the bling and everything else.
- I think most people in life are affected by what's called seasonally adjusted disorder.
- Entering is absolutely free. It doesn't cost you anything whatsoever.
- The secret word this month is haggis.
- All of my advertising revenue from all of my videos goes to charity.
- I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
- It's only 70 to go.
- I have not. No. Not Not even heard of that one.
- I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
- One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
- I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
- It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
- I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
- Tons of content
- Incredible solo mode with puzzle-like scenarios
- Great game
- Flexibility in gameplay with different player counts and modes
- Factions twist established gameplay
- Creative teams and unique faction mechanics
- Lots of options and tools within the arsenal
- Spire abilities can be powerful
- The Graft's mechanics are interesting and different
- The Keel's mechanics are nice and easy to understand
- The new upgrade chips add more options
- Variability through events and faction abilities
- Three-player free-for-all can lead to two against one situations
- Flying units can be annoying when upgraded
- The Graft's fortress gate is separate from the board, which is unusual
- The Keel's reliance on spires for unit promotion can be a bottleneck
- The Graft's Nucleus can be slow-moving
- Some landmarks can be detrimental
- Mistakes were made during the playthrough, indicating a learning curve
- Two-player PVP, factions battling
- Ankar
Mechanics (from transcript analysis)
- exploration — Players can explore landmarks on the board to gain benefits, but this action can also reveal dangers or trigger enemy responses.
- Infestation — The Graft faction has a mechanic where units can infest enemy minions, causing damage over time.
- Promotion/Demotion — Units can be promoted or demoted based on their position relative to spires, affecting their stats and abilities.
- Relentless — A talent where a unit's retaliation is determined by dice rolls, potentially dealing high damage.
- Resupply — A spire ability where minions on the same hex can have their health boosted by removing upgrade chips from the spire.
- Secret Passage — A landmark that allows heroes to swap positions with unrevealed landmarks on adjacent tiles, providing strategic movement options.
- Spire Construction — Building spires is a key action, influencing unit promotion and providing strategic advantages, but is often gated by faction abilities or game progression.
- unit movement — The discussion frequently revolves around units' movement capabilities, including flying, moving over terrain, and the restrictions or bonuses associated with them.
Video topics + discussion points
Quotes (from this video)
- Cloudfire was my number one game from 2019
- What doesn't kill you makes you stronger
- There's so much flexibility with this game. So much content.
- I think the combination of it, which it sounded good for me, ended up being good for me.
- So, the Keel chips are glow-in-the-dark.
- We're going to do mitochondria. That's what we're going to do.
- Mistakes. Mistakes. Yeah.
- It's the quickest game of Cloud spire that we've ever played.
- This is how you shouldn't play the graft. That's what I'm just teaching everyone.
- It's basically chess. But if you think playing chess fifth dimensionally, that's what this is.
- Chip Theory Games have just released four expansions for Cloud Spire, which has finished it off.
- Some people play without them because they can be swingy.
- The Keel's faction abilities are twisting up what you know about Cloud Spire.
- I think the mutogenic upgrade to look at landmarks is a good wave one upgrade.
- Chip Theory Games are one of the most creative teams in terms of weird and wacky ideas for games.
References (from this video)
- Clear step-by-step setup and rule explanation
- In-depth coverage of core phases and key mechanics
- Helpful examples and tips to understand complex systems
- Good emphasis on asymmetric faction capabilities
- Video length may be lengthy for some viewers
- Pronunciation of some names may be challenging
- Fewer details on 3-4 player variations within this video
- Faction-specific asymmetrical warfare centered around fortresses, spires, and landmarks.
- A fantasy war on a modular island map where factions battle to control a rare energy source.
- mechanics-driven with light lore; emphasis on tactical deployment and strategy over heavy narrative.
Mechanics (from transcript analysis)
- Displacement and campfire mode — Heroes can be displaced by moving minions; campfire mode can deactivate a hero.
- Fortress gates and health tracking — Each fortress has a gate health track; damage reduces health and can end the game.
- Health chips and stacking — Units require health chips; stacking order affects deployment and can be regrouped.
- Landmarks, sources and exhaust — Landmarks and sources regulate placement, encounter effects, and resource generation.
- Market phase and Earthscape purchases — Players may purchase Earthscapes (limited per wave) and manage resources.
- Minion movement and terrain — Minions move toward their marks across terrain types with movement rules and blocking.
- Spire construction and upgrades — Spire tiles are built on sources; upgrades modify range, attack and fortification.
- Variable Phase Order — Up to four waves with event, income, market, build, preparation, and onslaught phases.
- waves and phases — Up to four waves with event, income, market, build, preparation, and onslaught phases.
Video topics + discussion points
Quotes (from this video)
- Cloud Spire is a one to four player strategy game that is mainly a tower defense.
- The winning condition in this game is to breach the other players fortress gate.
- You cannot orient the earthscape in a way that is going to cut the path between two marks.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It sucks.
- Not sustainable.
- Longer conversation, effectively big box productions are more viable via crowdfunding than they are via traditional retail models.
- I like the Unstoppable system.
- I hope you have a better week than I'm going to have.
References (from this video)
- involved in reprint and expansion work
- contribution to scenario design and maps
- faction-based strategy with solo and co-op elements
- Cloud Spire universe
- fantasy-inspired with tactical depth
- Too Many Bones
- Elder Scrolls
- Nemesis
Mechanics (from transcript analysis)
- solo scenario design and testing — extended testing and design work with solo scenarios
Video topics + discussion points
Quotes (from this video)
- the cards have an A and B sides. They have different things.
- 20 strong really can mean whatever we want it to mean.
- Ether Fields is the deck I'm most proud of.
- This is the most direct, faithful one-to-one adaptation of a 20 strong deck yet.
- The dice is the thing.
References (from this video)
- Deep factions with a lot of depth.
- Complex with simple standard rules but deep faction interactions.
- Strategic depth, suitable for tournaments.
- High replayability due to variety and non-deterministic nature.
- Randomness adds swinginess, preventing it from being boring.
- Asymmetric factions offer unique experiences.
- Can be enjoyable if embracing the 'sweaty' nature.
- Great for players who enjoy figuring out factions.
- Market phase adds variety.
- Not deterministic combat, allows for planning.
- Prep phase is significant for strategic decisions.
- Each wave increases available command points, making later waves richer.
- Variety in units and their abilities.
- Has a tutorial in the rulebook for the first game.
- Solo campaigns are extensive.
- Chip Theory Games is a great company.
- The lore presented in the solo books is a nice addition.
- Steep learning curve and not a gateway game.
- Can feel wildly unbalanced or unfair if one player grasps their faction quicker.
- Randomness from events, relics, landmarks, and the market can heavily swing the game.
- Lack of complexity rating for factions can deter new players.
- Difficult to teach to new players.
- Can be frustrating if you don't understand how to play a faction.
- Can lead to analysis paralysis due to many options.
- Aers faction might be a beginner's trap.
- Community feedback suggests it's not recommended at higher player counts (3-4).
- May require extensive study of one faction to start having fun.
- The 'sweaty' nature and required study may not appeal to all players.
- Edge cases and rules ambiguities can arise.
- Some players feel the randomness can be frustrating.
- Minions dying can feel like feeding the opponent.
- MOBA
- Too Many Bones
- Onward
- Guards of Atlantis
- Burncycle
- Hoplomachus
- Root
- Battlecon
- 20 Strong
Mechanics (from transcript analysis)
- Action Point Allowance — Players spend command points to recruit minions, upgrade spires, and build fortress upgrades.
- Area Control — Expanding influence by building spires further out can be seen as a form of area control.
- Deck Building — Mentioned in comparison to other games, but not a core mechanic discussed for Cloudspire itself.
- Resource Management — Players manage resources like source and command points to build units and upgrade spires.
- tower defense — The game is often called a tower defense game, with players setting up spires to defend against incoming minions.
- Variable player powers — Each of the ten factions has unique abilities and playstyles, contributing to the game's depth and asymmetry.
Video topics + discussion points
Quotes (from this video)
- Cloudspire is not that. If someone I feel like grasps their faction quicker, it's it feels either wildly unbalanced or unfair.
- This game has a ton of lore.
- The depth of the factions in Cloudspire is where the game's depth comes from.
- This game just kind of has a lot of factors that can lean tilt the scale towards one player.
- This game is a wicked learning curve, and all their big games are.
- I find metas in games boring as hell.
- I find it less sweaty than Guards of Atlantis.
- The preparation phase when you're spending those command points, you're buying your minions. It's like they have to last you this whole wave.
- I don't know who I would ever want to teach this to.
- It's like my favorite fighter, hmm.
References (from this video)
- Incredibly unique fusion mechanic
- High variety of options and combinations
- Focus on terrain type provides strategic depth
- Cool minions and fusion upgrades
- Adds variety to the game
- High complexity, not beginner-friendly
- Fusion ability is at the whim of the map and earthscapes
- Fortress upgrades are not very exciting for the reviewer's playstyle
- Can feel limited by immediate vicinity for fusion
- Keel
Mechanics (from transcript analysis)
- Dice effects — The Shada utilize dice effects tied to their elemental fulcrum (Weather Absorption) and splicing generator (Bowweapon die) which can alter terrain, deal damage, or affect spires.
- Faction Fusion — The Shada can fuse two minions together under certain conditions to create a promoted side with combined powers. This requires minions to move onto a source well and then another minion to move adjacent to it and also onto the source well, followed by paying the difference in source based on health.
- fortress upgrades — The Shada have fortress upgrades that affect retaliation damage, gate health, source gain, market purchases, and earthscape selection.
- hero abilities — The Shada have heroes like Ryme (negates flying), Tempest (relocates landmarks), and Vision (deals chip damage, transfers health/upgrades).
- Minion abilities — The Shada have four base minions (Fire, Water, Wind, Stone) each with unique abilities like Blaze, Submerge, Water Walker, Air Defense, Gust, Rock Slide, etc.
- Minion specific terrain movement — Shada minions can only move onto specific terrain types that they are associated with, treating it as a path, rather than having general movement.
- Promoted units — Fusions of base minions create new units with combined abilities and stats (e.g., Ash from Fire+Wind, Lava from Fire+Stone, Dust from Stone+Wind, Hurricane from Water+Wind, Steam from Water+Fire, Mud from Stone+Water).
- Spire upgrades — The Shada have access to different spire types (Water Tower, Stone Spire, Windshear, Pillar of Fire) that offer various abilities based on terrain and upgrades.
- Terrain based spire bonuses — The Shada's spires get benefits for being on certain terrain types, which is something they focus on more than other factions.
Video topics + discussion points
Quotes (from this video)
- The Shada are incredibly unique in the sense that they are a faction that actually fuses together.
- The Shada I feel like would benefit from earthscapes more than anyone else because that gives them more control on the terrain type that they're trying to place their spires on.
- Overall, I think the Shada are a high complexity, but have tons of variety.
- I think the fortress stuff is still really good. Uh just not super exciting, at least not for my play style.
- Overall, I think I'm going to give the Shada an eight out of 10.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Nippon originally came out in 2015 and it's had a new version.
- I love the original game. So, I'm more happy the fact that it's come back.
- Nippon is basically back; it's mostly the same as the old one.
- Concordia is the very definition of elegant.
- Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
- Endeavor Deep Sea is amazing and I've loved it.
- Millennium Blades is the game that I was thinking.
- it's a fantastic game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If you're not in the mood to lose, don't even try and pick this one up.
- This is a no-brainer for any solo player looking for a deduction style game or logic style game.
- The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
- mechanical translation of Cloudspire into a 30-minute deck
- misses are not wasted and offset damage
- color-to-spire pairing can be opaque to new players
- defense-building with diverse factions
- tower defense in a fantasy/sci-fi setting
- spectacle with escalating threats
- Too Many Bones
Mechanics (from transcript analysis)
- dual-use dice — every die roll has dual utility for offense and defense
- spires and dice management — build spires representing towers; dice are allocated to offset damage
Video topics + discussion points
Quotes (from this video)
- It's the grammar textbook before the novel. Nobody reads the grammar textbook for fun, Eve.
- The trail mechanic is genuinely cool.
- The atmosphere is incredible and the trail mechanic is a real innovation.
- Gorgeous art from Manny Tremblay.
- The premise is simple. The execution is the most elegant in the system.
- Misses are not wasted. They get allocated to offset incoming enemy damage.
- The backup plan pool and tyrant timing layer add cognitive overhead that simpler decks avoid.
- Owning all three Tanglewoods decks without Baba Yaga feels like reading three chapters of a novel and skipping the finale.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We're the best channel on YouTube. You should work with us.
- I don't have a good filter. I just, you know, you get excited, right?
- It's it's a representation of you. That's true.
- So for me, the why is 100% just spending time with my friends.
- It's it's a labor of love and it's just because we love board games and we love each other.
- I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
- It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
- The incentives on this are so backwards and drive me absolutely. No, for sure.
- you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
- If I had like one piece of advice, there's a lot of channels that could improve their audio.
- We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
- Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
- I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
- Incredible game
- Masterpiece of a game
- Not easy to pull out and table.
- Difficult to relearn rules
- Less satisfying character progression than other games
- Leaving the collection
- Too Many Bones
- Elder Scrolls
- Kingdom Death Monster
Mechanics (from transcript analysis)
- Army building — The game involves 'building up your army', but this does not feel as satisfying as character progression.
- Character progression — Compared unfavorably to Too Many Bones and Elder Scrolls, which offer character progression and growth.
Video topics + discussion points
Quotes (from this video)
- Would not recommend.
- I feel like I must be missing something with this one because Coimbra is a game that I I I thought was fine. Like not even like good. It was just fine.
- Coimbra was a complete miss for me and my group.
- This one also did not work for me.
- It is a fast, light, simple game, but it's also not easy and it's also incredibly like so little decision making in this game.
- the game is random as far as you may get slapped in the face really, really hard in four out of five of the games and then get like a little lucky in the way things come out.
- I just think that I spent enough time on BoardGameGeek over the years that when ratings have been incentivized in some way...
- The vibe I got, like if I found out, I guess the way I'd put it is if I found out they ran a get $5 off your next purchase with us if you go rate the game on BGG, I wouldn't be surprised.
References (from this video)
- Excellent solo campaign content
- High quality production
- Engaging puzzle-solving
- Unique MOBA-like theme
- Multiplayer games can be one-sided
- Players have bought and sold it multiple times
- MOBA-style combat with fantasy elements
- Fantasy / Sci-Fi Hybrid
- Campaign-based with solo books
- Onward
- Guards of Atlantis
- Hoplamachas
Mechanics (from transcript analysis)
- Area Control — Controlling zones on the map.
- Campaign play — Features extensive solo campaign books.
- MOBA (Multiplayer Online Battle Arena) — Captures the feel of MOBA games.
- Worker Placement — Used for actions and resource gathering.
Video topics + discussion points
Quotes (from this video)
- We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
- Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
- So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
- It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
- The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
- This has that Marvel Champions feel where you have your alter ego side.
- This one is just a really good uh 40k um
- Man, we we don't know how good we had it back then
References (from this video)
- Interesting and different.
- Heavy.
- Something to play more and more.
- Will be great.
- Heavy.
Mechanics (from transcript analysis)
- Creep Killing — you're also killing creeps
- Minis — It has minis
- team-based combat — you also have two teams and similarly, you're trying to defeat the other team's nexus.
- upgrading — upgrading stuff, different units feels great.
Video topics + discussion points
Quotes (from this video)
- The most colorful area control game out there when this one comes from old sworn authors.
- And this is the best mobile adaptation in board game form that well I have ever definitely played.
- The card play is fantastic because it's a scar resource because whenever you have to play a card, you have to pay with other cards.
- The blackjack combat where you're pushing your luck by drawing these cards and you don't know how close the other player is.
- There is one thing uh rules. I mean, the rule book is good, right? Uh covers most things, but there are some ambiguities we couldn't solve and couldn't find.
- First thing, the board immediately bent once we opened up the box.
- And the biggest thing is this is the deluxe version. You can get also a version with standies like simple version but this particular version is so shiny that you can't even really appreciate how good it looks.
- Star Wars is all about fighting.
- For me, one of the coolest things is just how it looks. It feel like it just looks epic.
- It is medium weight. So, the basic rules are super simple. You just like move your armies and then shoot.
- what I really love about this game are just the minis, the feel, the ease of play.
- If you don't care for Star Wars and want to try a miniatures game with moving around using household objects for terrain, how about little soldiers?
- A board game that you probably will play just once already half of the audience gone.
- It's a skill issue.
- Yet, the more I play it, the more boxes I open up, the more the game change cuz each level feels completely different.
- It's a lovely small package, even though a heavy one physically. There's so much content.
- Pandemic Legacy is also a legacy game with a simple card system that keeps on building up with stickers, with new stuff, which has a story.
- Ever played Ark Nova and thought, "This action selection system is so great. I wish somebody would take it and put it in a medieval Japanese themed war game."
- The best thing about this game is the way you get points.
- Do you want to do that?
- it is on the longer side, especially with a lot of table talk, and the other, it's not available yet, but it is on game found right now, and I can't wait to get my hands on it when it comes out to put it in my collection.
- This has been out for a while, but I just now played it, and well, I think it's worth your time as well.
- It's very random. You can do what you want, but the dice will decide the destiny of your armies.
- But isn't that fun?
- Unpredictable. You don't know what's going to happen. Just like in real battle like like in real battles with orcs, dragons, and whatnot.
- This is my actually alternative. I mean, if you compare it, then this is more thematical. This is bigger, grander, more event cards, more things. Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- I really, really enjoy it, and I'm one of the lucky guys who have a good friend who already has this copy.
- Yet, the game The Battle of Five Armies, which is this one, is more compact, a bit easier, and definitely more about just fighting and less about everything around the story.
- War of the Ring is quite plenty for me and it is a better game.
- This one kind of maybe fills in the gaps if you finish. Oh, you can start with this one.
- It's like to learn the system. pretty.
- And then you move on to the best of the three. Yes, I just said three. It's Dune. Dune's the best.
- The thing I love the most about this game are the visuals and the components.
- it's just such a chill, great game about animals.
- The other thing I really love about this game is the ease of play. It's almost like a chill game. You can have your cup of tea and just play around.
- But if you also want a chill experience, then the alternative for this game would be Cascadia.
- Well, the way opposite of that cute little game is this very aggressive, very good game.
- Getting this game to your table is going to take a lot of work. It's quite complex.
- All of your units are special with their own powers, with their own stats that you can upgrade.
- And if you're brave enough, you can actually turn this character sheet to the other side and actually see that you can upgrade your fortress as well with lots of powers that break the game and feel epic.
- Is it compensating with something? Cuz everything seems to be huge here. It's hugely good.
- It's hugely good. You mean it's full of goodness.
- It's on the lengthy side. That's another minus. It's a biggie.
- Now, we have to find a replacement. These five we these five games we ranked as mine mine collection. So, which one will come on top?
- I'm just going to start out and eliminate Star Wars Legion. It is good, but it is very Star Wars centered.
- So, by the way, sad.
- these in general are the best games we played this month.
- So, sure, this is fantastic. Going to play it more. I already played more. Great game. Try it out if you want a cool simple leg game.
- So, Cloudspire will be our game of the month. It's really interesting, different. Yes, heavy. We'd like those here.
- Um, and it's something uh that we would love to play more and more and more.
References (from this video)
- The Uprising faction's randomized market creates a unique setup each game.
- Scenario specific rules add interesting tactical considerations, like moving on water.
- The host enjoys the strategic depth and the learning process of playing through scenarios.
- The increased damage from water hexes in Wave 2 makes hiding there expensive.
- The host struggles with resource management due to the high cost of saving units.
- The scenario presents a significant challenge, with the host acknowledging the difficulty and potential brutality.
- Losing units and facing difficult enemy configurations can be frustrating.
Mechanics (from transcript analysis)
- Draft phase — The Uprising faction has a draft phase where players can take items from the market for free, paying for them upon deployment.
- Hero promotion — Heroes can be promoted, gaining new abilities and increasing their stats, as seen with Neutrate.
- Landmarks — Landmarks are present on the map and can be explored or revealed, providing potential benefits or challenges.
- Market draw — Units and equipment are drawn from a market deck, with a special rule for the Uprising faction creating a unique starting setup each game.
- Scenario Objectives — The scenario has specific goals, such as having health under a way gate, defeating spires on water, and having multiple way gates in play.
- Unit Abilities — Various unit abilities are mentioned, including 'assault', 'quick strike', 'hunter', 'battle hardened', 'lookout', and 'channel and healing'.
- Water movement — Units can move on water hexes, which are treated as paths, but also take damage at the end of their turn unless source is spent.
- Way gate construction — Way gates can be built near landmarks or empty source wells, contributing to scenario objectives.
Video topics + discussion points
Quotes (from this video)
- the uprising a really interesting faction to play with because every game you're going to get a different setup right from the get-go
- don't be afraid to you know play a wave go you know what i should have done that you know reset up start the game that's the benefit of playing solo right
- hiding in the water is now terribly expensive
- wow this is madness this might be brutal
References (from this video)
- Great quality
- Wonderful universe
- Imagination
- Passion
- Love for gaming
- Fantastic game
Mechanics (from transcript analysis)
- Card Play — New abilities are included which are mentioned alongside different cards.
- expansion content — The Harbinger content expansion adds a ton of really great stuff, including new sections, solo scenarios, map pieces, and hex tiles.
- New Units/Factions — The expansion introduces new units and three new factions (Kiel, Shada, and The Graft).
- solo scenarios — The expansion adds solo scenarios, which the host loves playing by himself.
- Upgraded Chips — New chip upgrades are introduced, including for PvP, market chips, and landmark chips.
Video topics + discussion points
Quotes (from this video)
- One of my all-time favorite companies is Chip Theory Games.
- God, I love to play this game by myself because it is a thinking man's game.
- This is one that is one of my all-time favorites.
- I love CloudSpire. It is so imaginative. It's so beautiful. It is one of my favorite games of all time.
- Imagination, passion, and and and love for gaming. Nobody does it better than than Chip Theory Games.
References (from this video)
- Unique unit fusion mechanic offers variety.
- Interesting terrain bonuses encourage strategic placement.
- Challenging opponents and scenarios.
- Satisfying spire upgrades and interactions.
- Landmarks can significantly impact gameplay (sometimes positively, sometimes negatively).
- Can be very difficult, leading to repeated losses.
- Some mechanics (like hero abilities) may not be fully explored or utilized.
- Can be complex to learn and play optimally.
- Elemental factions combining minions
Mechanics (from transcript analysis)
- Area Control — Placing spires and units on influence hexes and source wells is important for strategic positioning.
- Faction-specific Campaigns — Each faction has its own solo campaign with scenarios.
- Resource Management — Players collect and spend 'source' to deploy units and build upgrades.
- Terrain Bonuses — Minions and spires gain bonuses when placed on specific terrain types, encouraging strategic terrain placement.
- tower defense — Players build and upgrade spires (towers) which have offensive and defensive capabilities.
- Unit Fusion — Minions can combine when adjacent to each other on a source well to create new, more powerful minions based on their types.
- Wave-based progression — The game progresses through waves, with increasing difficulty and enemy forces.
Video topics + discussion points
Quotes (from this video)
- I hate them [the heirs].
- And I've tried it twice now and gotten completely blitzed.
- The big difference for the shada or shada, I don't really know how to pronounce it, is that when one of their minions ends its movement next to an unoccupied source well, they can for free move onto that source well.
- There's a lot more variety in their units because they have so many combinations and that's really their biggest special thing.
References (from this video)
- The theme is super cool.
- They are an awesome faction to have.
- Relatively straightforward units, easier to understand than other complex factions.
- The ability to control opposing heroes is 'disgusting' and 'mean' in a good way.
- The rotten worms are surprisingly versatile.
- The emilate ability, especially with the false messiah, is very powerful.
- The moving fortress is a unique and interesting concept.
- You can't build three spires until the nucleus has at least one upgrade, making spires harder to get out initially.
- It would be nice to have five rotten worms instead of three.
- The nucleus needs to be strategic until the mutagenic furnace is upgraded.
- The movement of the nucleus can be restrictive if it sticks to paths.
- A bio-organism called the Graft has parasitically controlled units on a world.
- A world where fighting has been going on for so long it activated a bio-organism.
Mechanics (from transcript analysis)
- Absorb — Minions that would be returned to the barracks are instead placed underneath a spire, acting as a fortification and requiring the attacker to kill the unit first.
- Air Defense — Allows the unit to attack flying units.
- Armored — Reduces damage taken by one.
- Autonomy — When the nucleus would lose health, motility can be reduced to remove an upgrade chip instead, allowing the nucleus to move.
- Autophagy — The nucleus can remove a spire to recover health based on the spire's upgrades or return all units under the spire to the barracks on their promoted side.
- Blood Pact — Allows the 'infested' talent to be used against opposing heroes, making them take damage if they start attacking while infested.
- Cytokinesis — When a spire with the 'organel' talent is constructed, a graft minion from the barracks with a CP cost of four or less can be added as an additional starting upgrade.
- Despirit — After defeating a unit or spire, opposing promoted minions within range can be demoted.
- Fortress — The nucleus acts as the fortress, which is a constantly moving unit that is also the starting hero.
- Healing — At the start of the turn, the unit heals one health.
- Helment Gut — Related to gaining source and increasing CP.
- Immolate — If a unit is adjacent to an opposing fortress gate, it deals damage equal to its current health to all adjacent units, spires, and the fortress gate, then it is defeated.
- Impale — After a unit's movement, if it lands adjacent to another faction unit, it deals damage to it.
- Infest — A unit can be placed underneath an opposing faction unit, infecting them. Infested units lose one health after attacking and if they are defeated, the Graft gains the source reward.
- Membrane Barrier — When the nucleus is not moving, the talents of all adjacent opposing units are ignored.
- Metabolic Energy — Increases the maximum motility reservoir and grants an immediate gain when purchased.
- Mindbreaker — After the nucleus or a controlled mercenary hero defeats an opposing hero, that hero becomes controlled by the player, retaining upgrades but ignoring faction-specific talents.
- Modular Function — A die rolled alongside the spire's attack die provides effects like removing health, moving units, or increasing motility reservoir.
- Motility — Instead of health, the nucleus tracks 'motility' which increases and is used to spend on actions like giving the nucleus terrain movement or an additional hex of movement.
- Mutagenic Furnace — Focuses on the nucleus, allowing it to look at face-down landmarks, explore them, and gain additional motility or abilities related to spires.
- Neurochemical Hijack — Allows mercenary units to fight for the player, provided they are grouped with exactly one rotten worm.
- Organel — The starting upgrade of a constructed spire matches the nucleus's current upgrades, allowing for the building of spires based on the nucleus's progression.
- Powerhouse — After a spire is defeated, a specific unit (Rotten Worms) can be upgraded for free.
- Quick Strike — Allows a unit to attack before the spire's attack.
- Rancor — A die that increases when your units are defeated and can be decreased to increase a unit's attack die.
Video topics + discussion points
Quotes (from this video)
- The graft is a little bit more unique in that they are a constantly moving fortress.
- The theme is super cool.
- I on a scale of 1 to 10, I'm going to give them an eight.
- I feel that the graft is like a perfect middle ground.
- You can't purchase merc units from the market. They just don't want to fight for you.
References (from this video)
- Factions are cool and drastically asymmetric.
- Solo scenarios are well-designed and engaging.
- Asymmetric design is a personal preference.
- Chip Theory customer support is top-notch.
- The game can be fun for casual play on a game day.
- The game is still good, but swinginess bumps it down a point.
- Overly long playtime for content.
- Swingy mechanics (Rift Cornerstone, Source Monolith) can feel unfair.
- Gameplay doesn't evoke real excitement.
- Turns can be frustrating due to mechanics or ambiguity.
- Events are optional but make the game dull if not used.
- Not ideal for tournament settings.
- The game feels heavily leaned into solo play.
- Lack of engaging content for recording.
- Long setup and play time make it difficult for content creation.
- Swinginess of events and landmarks decreases its rating.
- Battle Con
- Dead Space
- Root
- Too Many Bones
- Elder Scrolls
- Twilight Imperium
Mechanics (from transcript analysis)
- Area Control — Mentioned in comparison to Root as a skirmish area control game.
- asymmetric factions — Highlighted as a core positive, with factions being drastically different.
- Combat — Gameplay involves units attacking and damaging each other, with mechanics like retaliating and bombing.
- cooperative play — Co-op scenarios are available where players work together against an AI.
- Deck Building — Mentioned implicitly through the use of units like Powder Monkey and Glider with specific abilities.
- Optional Events — Events are technically optional but considered necessary to make the game less dull.
- Resource Management — Source points (SP) and CP are mentioned as resources that can be gained or have costs.
- Solo Play — The game has extensive solo content with curated scenarios and AI opponents.
Video topics + discussion points
Quotes (from this video)
- We got one game in before I realized this is probably going to be a bad idea um for a multitude of reasons.
- And that's 3 hours of not entertainment because it's reading our boxes and it's I mean, the gameplay doesn't evoke any real excitement.
- This game ends up being way swingier than I actually like for a tournament setting.
- I don't think Cloudspire is a bad game by any means. I think as a two-player game, it's perfectly fine. You just have to go in knowing that landmarks and events can swing completely in your favor or against you.
- this one just doesn't quite do it for me.
- The only reason I would want to do the tournament is because it would be interesting to see all the various match-ups.
- And at this point maybe when we finally run out of campaign games to play and we got nothing else that we want to do uh maybe in 20 years we'll come back to Cloudspire.
- I don't want to upload garbage.
- It sucks though that I realized I could have dropped the plank and just moved over there and then glided and just started bombing you.
References (from this video)
- Very fun fusion mechanics.
- Strong upgrade system for factions.
- Factions have unique playstyles.
- Good replayability with different factions and scenarios.
- Can be overwhelming with many decisions.
- Relies on specific unit combinations (like Dust) to counter certain enemy abilities (like camouflage).
- Elemental factions fusing elements
- The land
Mechanics (from transcript analysis)
- Action Point Allowance — Players use combat points (CP) to deploy units.
- Area Control — Players try to assert dominance over the land, placing spires on source wells.
- Modular Board — The game utilizes earthscapes and placement of spires on source wells.
- Set Collection — Collecting specific fusions is important for objectives and for gaining control of enemy units.
- Unit Progression — Minions and heroes can promote, and the Shada faction fuses minions to create new unit types.
- Variable player powers — Each faction has unique spires, fortresses, and units, with Shada focusing on elemental fusions.
Video topics + discussion points
Quotes (from this video)
- You f wounded priest, I love you so much. You You were so good to me. I'm so sorry you're dead.
- My gosh, this dust is wreaking havoc on this, y'all.
- That's a bummer. Oh, you know what though? Hold on. They would have earlier attacked my spire. I forgot they can attack stuff.
- I think I just need to try and survive this round.
References (from this video)
- Rich, multi-faceted design with many elements that appeal to the speaker
- Strong integration of tower-defense and MOBA influences
- Kickstarter campaign timing may imply delays to delivery
- Tower-defense-inspired, MOBA-influenced
- Fantasy world with towers, relics, and resource exploration
- highly thematic, cinematic
Mechanics (from transcript analysis)
- dice-driven action — Dice-based combat and action programming with modular board and hidden information
- Hidden Deployment — Players deploy units with hidden information to control the board
- secret unit deployment — Players deploy units with hidden information to control the board
- Unique Player Powers — Factions with unique abilities and asymmetry
- Variable player powers — Factions with unique abilities and asymmetry
Video topics + discussion points
Quotes (from this video)
- Stone Age helped introduced me to work replacement games
- I am intrigued and gassy but what I really want to know is if by hero's climb a cube tower
- I backed it and I'm glad that I did because the game sounds really interesting to me
- The Boldest introduces a world of Forgotten creatures
- I'm approaching the Boldest with cautious optimism
- cloud spire is heavily influenced by both tower defense and multiplayer online battle arena or MOBA games
References (from this video)
- interesting concept
- limited information in transcript
- economic/space logistics
- futuristic space/port
Mechanics (from transcript analysis)
- Resource Management — Players manage ships and resources to optimize routes and profits.
- resource management / fleet logistics — Players manage ships and resources to optimize routes and profits.
Video topics + discussion points
Quotes (from this video)
- May the 4th be with you.
- it's kind of like gamma in Canada, and it's for content creators as well as like board game industry people designers.
- remember you are somebody's reason to smile.
- it's such a fun weekend and I had the time of my life.
- I really want to get a copy of spots cuz it's very fun.
- Nana is a card game from Japan but they recently came out with another version of it here in North America by Happy Camper Games called Trio if you see Trio I definitely recommend you pick it up
References (from this video)
- Rich thematic depth with highly modular strategy
- Cooperative and solo modes provide alternatives to competitive play
- Tactile components (neoprene spires, chips) enhance immersion
- High replayability through multiple factions and scenarios
- Diverse strategies and scenarios encourage creative problem solving
- Steep learning curve and opaque teaching process
- Event deck and wave mechanics can feel punishing or arbitrary
- Very long play times, often 3+ hours
- Production can feel cluttered and some naming conventions confuse newcomers
- Primarily appealing to deep hobbyists; less accessible to casual players
- MOBA aesthetics translated into a heavy, tactile board game with minions, heroes, and towers
- A fractured fantasy world where factions battle for source energy on a MOBA-inspired battlefield
- Abstract tactical with aspirational fantasy motifs; quirky faction names and eccentric terminology
- Gods of Atlantis
- Spirit Island
Mechanics (from transcript analysis)
- Chip-based health and movement — Health and unit status are tracked with poker chips; top-unit health central to combat resolution
- Dispatch platforms and upgrades — Units deploy platforms, upgrade spires, and promote units via a variety of card- and board-based actions
- Event deck disruption — At each wave, an event card can dramatically alter board state and strategy, injecting unpredictability
- Events — At each wave, an event card can dramatically alter board state and strategy, injecting unpredictability
- MOBA-inspired combat — One-vs-one or two-player faction battles featuring hero and minion interactions inspired by MOBA games
- Stacking/monolith mechanism — Players stack units to determine movement order; the stack’s configuration drastically shapes play flow
- Tactile neoprene components — Optional neoprene spires and tiles that influence handling, aesthetics, and spatial planning
- Wave-based play — Each game is divided into four waves; players manage CP and assemble waves through a structured sequence
Video topics + discussion points
Quotes (from this video)
- Cloud Spire is the most ridiculous one of them all.
- This is the first board game in the world that offers you neoprene or neoprene action.
- An elephant riding a bicycle... this should have never been a competitive game.
- Restriction breeds creativity.
- The cooperative and solo modes exist.
References (from this video)
- Stellar production quality and components (neoprene mats, map tiles, weighty chips)
- Deep, detailed tower defense MOBA-inspired gameplay with exploration and replayability
- Engaging thematic flavor that captures the feel of Warcraft 3-like tabletop experience
- High learning curve due to numerous special abilities and nuanced rules
- Rulebook and edge-case scenarios can be ambiguous leading to mid-game clarifications
- Potential for rule interpretation disagreements and need for reference material
- Tower defense MOBA-inspired strategy with exploration and resource control
- Floating islands (cloud-spire) on a battle-scarred map
- Analytical preview with personal impressions
- Warcraft 3
Mechanics (from transcript analysis)
- Dice-driven combat vs fixed damage checks — Units deal damage equal to their attack power; spires roll dice to determine damage based on their attack power.
- Extensive ability and rule interactions — Over 14,000 individual special abilities across factions require reference materials and careful learning.
- Faction-based unit deployment — Players recruit and deploy armies of minions and heroes in stacks, each with hit points and special abilities.
- Resource control and relics (the Source) — Players explore the map to capture resources and relics that swing the tide of battle.
- Resource Management — Players explore the map to capture resources and relics that swing the tide of battle.
- Tower-building and fortress defense — Players build towers around the board to defend their fortresses.
- Track Advancement — Fortresses and spires can be upgraded to unlock new strategies and abilities.
- Upgrades and progression — Fortresses and spires can be upgraded to unlock new strategies and abilities.
Video topics + discussion points
Quotes (from this video)
- I built this game up in my mind for a year after kick starting it and it did not disappoint once I got to play it
- the production quality in this game is as stellar as one would come to expect from its publisher chip theory games
- there's so much in this game to find and master I find myself counting the minutes until I'm able to get this game to the table again
- can you make a game complex without making it complicated
- print it out and go why do I have this and that huge overwhelming list of special abilities
- the neoprene player mats and map tiles immediately capture everyone's attention
- I myself declined because because I wanted to be able to lift my copy of the game
References (from this video)
- Great variety via three factions and many mini-heroes
- Spires mechanic is clever and thematic
- High strategic depth due to limited dice and positioning
- Occasional misprints in cards (e.g., recovery rules) and unclear rules
- High learning curve and potential for dice luck to swing turns
- Some players may find difficulty balance inconsistent
- faction-driven tower defense with dice-based combat
- Sci-fi tower-defense battleground with factions and Spires
- hero-based skirmishes with progression and boss encounters
- Tanglewood Roads
Mechanics (from transcript analysis)
- Boss Battler — Bosses have special effects, skull abilities, and stacking rules that alter flow
- Combat: Dice — Dice are loaded onto Spires to attack adjacent enemies; dice persist across rounds
- cycle/advance/engagement — Rounds include cycling enemies to bottom of deployment, advancing threats, and an engagement phase
- Deck Building — Market draw, inventory space, and mini-heroes add strategic choices for upgrades
- Dice-based combat — Dice are loaded onto Spires to attack adjacent enemies; dice persist across rounds
- market/inventory/deck-building — Market draw, inventory space, and mini-heroes add strategic choices for upgrades
- mini-bosses and boss mechanics — Bosses have special effects, skull abilities, and stacking rules that alter flow
- spires as attackers — Placed Spires determine which enemies can be targeted; orthogonal adjacency matters
Video topics + discussion points
Quotes (from this video)
- I love the variety in that you have so many cards and every single one can be on your side or not.
- This is one of the coolest 20 strongs I've seen.
- I won on the highest difficulty, which I sort of expected to.
References (from this video)
- Mentioned as part of a spectrum of videos (from reviews to deep-dives), suggesting it is a recognizable title within the channel's repertoire
- Used to illustrate the depth the channel can bring to a topic when time allows
- not specified in the episode
- not specified in the episode
- not specified in the episode
- Sleeping Gods
- 18xx games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello my name is efka this is bessie and i'm elaine
- we have a little board game channel called nope included
- reviewing board games is the best thing i have ever done in my life
- our channel is supported by our patrons
- we've decided to simply ask you to support us at whatever level you feel is right
- narrative storytelling in board games through the lens of ryan lockett's sleeping gods
- sharp criticism like our videos for horizon zero dawn
- feel-good reviews like sprolopolis
References (from this video)
- Simpler than other versions in the Cloudspire line, offering a more approachable experience.
- Clean and straightforward tower-defense concept that emphasizes core mechanics.
- Removal of movement could reduce depth for players who enjoy maneuverable, tactical play.
- Tower-defense-centric play with an emphasis on fixed-path enemy progression and protective geometry, positioned within the Cloudspire line of games.
- A fantasy-sci-fi world where towers defend a central hero against incoming waves of enemies along a fixed line, with defensive spires at both ends.
- analytical, descriptive, and concise
- Other Cloudspire versions
Mechanics (from transcript analysis)
- Cube Tower — Enemies move toward the hero along a fixed path while players defend using defensive structures (spires) at both ends.
- end_spire_defense — Spire structures situated at each end act as anchors for defense and influence player strategy.
- path_movement_removal — Movement aspects used in other Cloudspire entries are removed here, focusing on defense rather than unit maneuvering.
- tower_defense_system — Enemies move toward the hero along a fixed path while players defend using defensive structures (spires) at both ends.
Video topics + discussion points
Quotes (from this video)
- I found Cloudspire to be one of the more complex games in their line.
- So, it was actually a nice surprise for me to find that the 20 strong version of Cloudspire is one of the simpler games in this line.
- what you've got here is enemies that are going in a straight line to your hero and you've got spires on either end.
- And I think that that just makes for a very clean
References (from this video)
- Hybrid solo and multiplayer dynamics
- Strong for two-player co-op style play when planning together
- Complex rules and heavy components
- Rule learning curve could be steep for newcomers
- Skirmish combat, engine-building
- Competitive sci-fi/ fantasy city-building on a floating world
- Strategic and modular with variable maps
Mechanics (from transcript analysis)
- area-control / faction-based play — Players control factions on a modular map and build engines
- solo/multiplayer co-play — Solitaire and two-player co-op modes exist, emphasizing collaboration in some formats
Video topics + discussion points
Quotes (from this video)
- "Loving it, absolutely loving it"
- "I think Jaws of the Lion is a better all-round put together package"
- "it's one of the most complicated games out there; the learning curve is huge"
- "I rate the game I think like a 9.5 out of 10"
- "we played Star Wars Imperial Assault all day"
References (from this video)
- Massive variety due to mercenary options and upgrade paths
- Distinct island fortress motif with deep drafting and market interaction
- Strong thematic identity for the Uprising faction with synergistic traits
- Potential for high strategic depth and dynamic play around way gates and landmarks
- Notable complexity; steep learning curve for new players
- Lots of moving parts can lead to analysis paralysis during drafting and setup
- Requires multiple components and clear reference sheets for smooth play
- Asymmetric faction-based conquest and fortress-building with modular terrain and evolving capabilities.
- A planar, multi-archipelago environment where factions vie for control through mercenaries, gates, and towers.
- Tactical, crunchy, and flavor-rich with emphasis on unique faction identities and upgrade paths.
Mechanics (from transcript analysis)
- Covert Ops (Level 1-3 upgrades) — Low- and mid-risk special actions that grant rewards via targeted unit defeats and positional play.
- Draft Market Phase — A new zero-cost draft phase where players can select from market options up to three times, with the option to refresh the market.
- Market and Barracks Integration — Mercenaries and equipment purchased from the market go to the barracks, forming the core of a mercenary-led faction.
- Morale Die (Captain's Cabin) — A morale counter that increases CP when advancing or defeating units; fluctuates with combat and prep-phase actions.
- Unrevealed Landmarks and Hazards — Lookout range and landmark interactions provide combat and strategy leverage, with rewards tied to activation and discovery.
- Way Gates and Fortress Gate — An island fortress mechanic using four-way gate chips; gates and unrevealed landmarks interact with fortress positioning and defense.
Video topics + discussion points
Quotes (from this video)
- two new factions the uprising and horizons wrath
- you can purchase from the market it's zero cost
- four-way gate chips during setup
- you can pull up the plank
- the fortress is like an island it's not attached to the mainland
- you tick this die up by one by going to a maximum 5
References (from this video)
- strong tactical depth
- immersive production and minis
- complexity can slow first games
- set-up time may be lengthy
- sci-fi/fantasy clash of factions
- tower-defense-style skirmish on a modular map
- scenario-driven with ongoing campaign feel
- Sky Tier
- Blood Rage
Mechanics (from transcript analysis)
- faction-based combat — Each faction has unique abilities and a map-wide strategy.
Video topics + discussion points
Quotes (from this video)
- it's a solid game with like this it pulls you in each stream
- the tutorial format really helps you experience it differently
- we had this new evolution of our game group for a good three months
- betrayal legacy is still sitting on my shelf unplayed but I was intrigued
- it's slower at the beginning but picks up and it's a good overall experience