On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford? Will these bandits hinder one another more than the Marshal since only the richest one of them can come out on top?
In Colt Express, you play a bandit robbing a train at the same time as other bandits, and your goal is to become the richest outlaw of the Old West. The game consists of five rounds, and each round has two phases:
Phase 1: Schemin' Each player plays 2-5 action cards on a common pile, with the cards being face up or face down depending on the type of the round. Instead of playing a card, a player can draw three cards from her deck.
Phase 2: Stealin' The action cards are carried out in the order they were played, with a player's best laid plans possibly not panning out due to mistakes and oversights!
The game takes place in a 3D train in which the bandits can move from one car to another, run on the roof, punch the other bandits, shoot them, rob the passengers, or draw the Marshal out of position. The train has as many cars as the number of players, and each car is seeded with gems, bags of loot or suitcases at the start of play.
Each player starts a round with six cards in hand, with each card showing one of these actions. At the start of a round, a round card is revealed, showing how many cards will be played; whether they'll be played face up or face down, or individually or in pairs; and what action will occur at the end of the round (e.g., all bandits on top of the train move to the engine). You can pick up loot, gems or suitcases only by playing a "steal" card when you're in a train car that holds one of these items — but since everyone is planning to get these goods, you'll need to move, punch and shoot to get others out of your way. You can punch someone only in the same car as you, and when you do, the other bandit drops one of the goods he's collected and is knocked into an adjacent car.
Each player's character has a special power, such as starting the round with an extra card, playing your first card face down, or pocketing a bag of loot when you punch someone instead of letting it hit the ground.
You can shoot someone in an adjacent car or (if you're running on top of the train) anyone in sight, and when you do, you give that player one of your six bullet cards; that card gets shuffled in the opponent's deck, possibly giving her a dead card in hand on a future turn and forcing her to draw instead of playing something. If the Marshal ends up in the same car as you, likely due to other bandits luring him through the train, he'll be happy to give you a bullet, too.
At the end of the game, whoever fired the most bullets receives a $1,000 braggart bonus, and whoever bagged the richest haul wins!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- we are just over 80% of our funding goal and I have to just say a huge huge thank you
- you know this past week on Tom bassel's board game breakfast episode he talked about the value of encouraging media creators and people doing things in the hobby that you enjoy and appreciate and I have certainly felt that this week
- if you haven't already consider donating the minimum $5 but by law I have to make this available everyone unless I want to go through all kinds of rig rolles of getting licenses and other things which I don't want to do it's just a game giveaway
- he is one of the nicest guys you're going to meet in this industry and he's been a real advocate for watchet plate he values what we're doing here
- I have to say this is kind of a crazy time to be running a fundraiser
- listen if our release schedule for videos is a bit sporadic for the next probably four weeks I apologize for that I assure you you guys have given me every reason to be throwing every last bit of energy into watch it played and I have been doing that but it's just not man esting itself in videos being released right now aside from these updates
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Awards can set our expectations so high for the game that the game can really do nothing but disappoint us in the end
- while Game Awards don't influencing my purchasing choices they do influence what is available for me to purchase
- The actual winners are the board game fans
- Awards provide at the very best a good footnote a marker in time or just a good jumping-off point for discussion and exploration
- Awards matter for the reasons that others have highlighted and as you've mentioned they inspire discussion they put games in our mind that might not otherwise have gotten there but perhaps the most valuable thing they do is they force us to consider why do we like the games we do
References (from this video)
- upgrades for base game components
- includes components from Horses and Stagecoach expansion (whiskey flasks)
- includes components from Marshal and Pioneers expansion (mail bags)
- robbing
- train
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hello and welcome to watch it played
- now anything you buy following this link will give a percentage of the proceeds back to watch it played
- now today's coverage is going to be a selection of items from the geek up line of products which upgrade components in your favorite games
- the images should really last a lifetime and the components are also scratch resistant
- okay that was not my best idea
- it's a very tactile game and these just enhance that especially because they use the game's original art
- although I can't say that these higher quality components will attract any more birds to your aviary it certainly can't hurt
- speaking of things that could hurt here I have one of my favorite upgrades to release so far
- target is a favorite two-player game of mine so I'm personally pretty happy to have those for when the game hits the table
- it's a very violent game
- and for detective buy portal games which is the one featured in the next upgrade set
- it's a cooperative game where you're trying to pull off a successful bank robbery
- and now you can do it in style
- except this time you're robbing a train
- you can find everything that I showed you here plus lots more over at the BoardGameGeek store
- so consider using it and I'll be back in a future video to show you some more selections in detail but until then thanks for watching
References (from this video)
- On the light side
- Fun and silly
- Party vibe
- Once rules are known, it's a party game
- 20 minutes of explanation
- Concepts familiar only to gamers
- Mechanics are slightly different
- Has a lot of rules
Mechanics (from transcript analysis)
- Hidden Movement — Players have hidden roles and take actions, with the possibility of bluffing.
- Programming — Players program actions.
Video topics + discussion points
Quotes (from this video)
- if it can't accommodate at least five it's not a party game
- your definition of party game is a game that place sadness fine please have to be at least 5 yep
- and then what has to be simple enough in componentry to be played easily at a party hmm and it has to be simple enough that you can explain it I'm inside probably 10 minutes yep and have it be understood by gamers and non-gamers I think those are the hallmarks of a genuine party game
- if the game isn't generating laughter naturally through playing it then it's not really a party game
- there's a lot of chaos element often that's what causes the the humor
- it really depends on the people that we're playing with as well
- it can read like party on paper but then it people aren't quick enough to like make it fun party or they're not happy enough to just throw a caution to the wind and wind and lose and have it be funny and it becomes really understand
References (from this video)
- Food Chain Magnate
- Key flour
- Kanban Goodman
- Vltava
- Vinyasa
- Mars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the food chain magnate falls under that example
- one other game that I would highlight for being a memorable or notable game to teach is key flour
- Kanban Goodman has got a pretty complex scoring system which we have a video for
- Cult Express it's a lie party game
References (from this video)
- Simple to learn
- Fits well in a stocking
- Appeals as an introduction to hobby games
- Heist/shooting aboard a train
- Train
Mechanics (from transcript analysis)
- action programming — Basic concept is an action programming game; players secretly choose actions.
- simultaneous selection — Players reveal actions one by one in a shared sequence.
Video topics + discussion points
Quotes (from this video)
- it's a small tin game it's cute
- it's the most well known out of all the ones we're going to say here
- this is a new small box game from the cult express family
- it's a puzzle in a box
- it's just such a straightforward game
References (from this video)
- Accessible and chaotic fun
- Great party/large-group game with easy rules
Mechanics (from transcript analysis)
- programming actions — Players lay out a set of action cards to execute in order.
- three-dimensional train play — A colorful 3D train provides spatial and positional play.
Video topics + discussion points
Quotes (from this video)
- We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
- It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
- Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
- art looks fantastic
- compact, quicker cube-rail experience
- rail expansion, market value, and corporate competition
- Industrial Revolution
- cube-rail game with market-based victory
Mechanics (from transcript analysis)
- hand_management — managing a hand of cubes/cards for actions.
- network_building — build out a network of tracks.
- pickup_and_deliver — move passengers/resources to destinations.
Video topics + discussion points
Quotes (from this video)
- 24 games that I'm going to be talking about I'm going to go through them in alphabetical order
- my heart skipped a beat when I saw this on the list
- time will have to tell on that one
References (from this video)
- Train game; pickup and deliver theme; potential good value.
Mechanics (from transcript analysis)
- N/A — Not specified.
Video topics + discussion points
Quotes (from this video)
- UKGE is 47 days away and there are some games coming out that I am really excited to see.
- Forest Shuffle Dartmore. This is like a reskin of Forest Shuffle.
- Come Sail Away is available in Canada but if I can manage to with that combo get come sail away for less than 23 British pounds.
References (from this video)
- pre-ordered for a closer look
- abstract logistics
Mechanics (from transcript analysis)
- cube-routing/puzzle — cube-based routing/puzzle mechanic
Video topics + discussion points
Quotes (from this video)
- I am not a fan of it at all.
- This artwork is so beautiful. Like look at it's so vibrant and so pretty.
- The Lord of the Rings Fate of the Fellowship though this I am very excited about.
- Cali Mala is a reprint.
- I pre-ordered Cube Express from them because I wanted to take a look at that one.
References (from this video)
- Insanely fun
- Highly recommended
- Extreme chaos
- Cowboy heist
- On a moving train
Mechanics (from transcript analysis)
- Area Movement — Moving between train cars.
- Hidden Information — Resolving cards without knowing what everybody else has done.
- Programming — Players plan their turns by playing cards face up or face down.
- Take That — Punching, shooting, and stealing from other players.
Video topics + discussion points
Quotes (from this video)
- Survival of the fittest, baby. It is what it is.
- you need to win. you need to defeat everybody else and it is not a nice game
- Root is a very mean game because it does have kingmaking which is very mean and also very competitive
- It's so freaking cute.
- because what's more whimsical than a cafe where cappy bars are serving you?
- I think Get Bit is not loved enough.
- Phenomenal game. Phenomenal solo trick taking. Amazing.
- It is meant to be a mindful activity for solo players.
- you can play it so many times in a row, you will never get sick of it.
- It's a great game for me time.
References (from this video)
- Pure chaos
- Host is here for it
- Really, really enjoyed playing it
- Host wants to play with all modules before reviewing
- Train robbery
Mechanics (from transcript analysis)
- action programming — You're playing through. You're trying to do stuff. It doesn't work.
- player interaction — Other people are being mean to you, you're being mean to them
Video topics + discussion points
Quotes (from this video)
- if you took Sudoku and made it a board game with a little bit of adventure in it.
- This is an intensely clever game.
- It's super clever.
- Small game, quick filler, It's right up there with Mouse, Cheesecat, Cucumber for me.
- This is a bidding game where each of your different skyscrapers on this flying island has a different number on the bottom
- And the thing with this game is it's easy to teach. It's quick to play. And it is beautiful. Just beautiful.
- But it is exceptional.
- this is a crisis management game that has a little bit of RPG leveling up, a whole bunch of worker placement, and as I said, crisis management, and you're chucking some dice to do some fighting and all those kinds of things.
- This is to me my handsdown favorite deck builder out there. Period. I adore it.
- It's a dice placement game and I I loved it.
- It's just super asymmetric, which has that moment of, you know, some people don't know what you're doing, so maybe they don't know if you're cheating or breaking the rules or whatever it is.
- This is based on Dante's Inferno. The game's called Inferno, which is a very cool theme to me.
- And just it's a heavy game.
- In fact, I think this is the absolute top limit of how heavy a Euro game can be and I still would be interested in playing it regularly.
References (from this video)
- fun pick-up and deliver feel
- logistics
- Pickup and deliver theme
- unknown
Mechanics (from transcript analysis)
- Pick-Up and Deliver — Move items to destinations with simple routing
- pickup and deliver — Move items to destinations with simple routing
Video topics + discussion points
Quotes (from this video)
- it's time to log these all into BGG, and we will see you next time.
- the trump changes based off of the phases of the moon
- Has English rules, but it's in Japanese.
- I won that by pulling a duck out of a hat.
References (from this video)
- heist
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
- Are you still collecting data for Tapestry?
- I love Game Changer.
- I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
- Clank is definitely up there for me.
- I do think Magic Maze Magic Maze is a is a heist-themed game.
- It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
- Colt Express, great pick there. Yeah, a train heist.
- I do I love heist fiction. I really love heist fiction.
- I think Charterstone is definitely a step up from Cozy Sticker Ville.
- This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
- It's a slower burn heist movie.
- It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
- My favorite heist-themed game.
- My favorite head-to-head game.
- I do really like the standing desk. This is in an Uplift standing desk.
- I only recently picked up Viticulture and Euphoria, loving them both as two-player games
- I I don't care about dings and dents on them. I'm I'm totally fine with that.
- the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
- Great for parties and introducing new players.
- Fun when players embrace the theme.
- The 10th anniversary big box edition is nice.
- Can be ruined if players are too serious.
- The new version has proper minis and is being pimped up.
- stealing money
- a train
- Star Wars Unlimited Intro Battle Hoth
- Orcana Gateway Intro Battle
- Pokemon Battle Academy intro Battle Academy
- Libertalia
- Valbara
- Nugget Gold game
- Galactic Cruise
- Old King's Crown
- Hit the Silk
Mechanics (from transcript analysis)
- Hand Management — Players play cards like a knife or gun to threaten others or poison them.
- Set Collection — Players need to collect goods.
- Worker Placement — Implied by moving along the train to steal goods.
Video topics + discussion points
Quotes (from this video)
- Accessible board gaming.
- Board games are fun for everyone, aren't they?
- The PJ effect. The PJ effect is what?
- Cards.
- Steal money bags. Colt Express.
- Board game nights are only as good as the games you bring to the table.
- Not as in how accessible colorblind friendly a board game is, but how how accessible a game is to games night.
- It is the perfect step up from a Monopoly
- I think Forks is possibly the greatest game of all time. The greatest card game of all time.
- you get Play-Doh, tubs of Play-Doh. You have to make things.
- gamers might sort of cast aside because they're not heavy enough. They're not crunchy enough. Actually, sometimes that is the perfect game.
- it's not about necessarily winning.
- The rule book is a little bit comp.
- I don't know how to play Brass Birmingham. I am so confused of what I'm doing or how I'm doing any of this.
- It's flanking and flipping.
- it doesn't need a theme. Like it doesn't have a theme.
References (from this video)
- Pony
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The community is everything. It's all our feedback comes from the community and not necessarily to publish a game but also once it's published things like finding spelling mistakes or this card's overpowered or this does this or or I thought it'd be cool if you ever did an expansion you did like sharks
- If you want to rescue the emperor penguins, buy buy Time Troopers at UKGE. And you can release them into the wild.
- It's it's potentially maybe the most overproduced game I've ever did see in my life ever. Um but it's it's stunning.
- Thank you, Becky. #thankyoubecky is the hashtag for the episode.
- I feel like Michael Aspel and This Is Your Life.
- I'm sorry, but some independent board game companies that will remain nameless, um have a game they worked so hard to come up with a name and end up calling it Peacock in other countries.
- Well, I didn't do very well on the British Empire quiz, but I don't know now I was doing a BTEC in uh 80s. Chris Barrie TV, I would have prepared a bit better.
- It is offset by Craig's RSPCA comments about our penguin games, but it's always a lot of fun listening.
- I don't want to do the accent. That's rude. I'll do my David Attenborough.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Smarter than checkers, more fun than chess.
- Just one more game, everyone.
- Flip Seven's the greatest card game of all time.
- Oh, no, more anatomy. Now it's cats.
- I see inside the cat.
- Oh, this is going to make somebody happy.
- He dresses so stylish.
- Cool.
- All right, this one is packaged well.
- I mean has corners on it.
- Almost looks like it's a prototype of Swords, but I doubt it is.
- Has corners on it to protect it, which I'm not going to complain about cuz better that you protect something.
- I can't show you this yet.
- You didn't see enough to know what it is. But it's going to be cool. Go ahead and start guessing.
- Looks like a small game.
- Huh.
- It's not particularly heavy.
- So, we can hope it's good stuff.
- Ooh.
- I doubt that will be as cool as Catan on the road, but who knows?
- And we have a package here that I got to somehow rip open.
- I guess I have to slice it open on the side and hope I don't cut anything.
- I did a good job.
- Doesn't say much more than that.
- All right.
- Uh let's continue on here.
- Ba da bum bum bum ba.
- Zee's going to be happy with that.
- This is a big one here, a heavy one. At least I shouldn't say big.
- What could it be?
- It's a box in a box, my favorite kind of box to get.
- Let's try box number two.
- Lemme lemme lemme lemme.
- It has taken them a long time to get this one out.
- Well,
- All righty then, that's it for another most boring unboxing on the planet Earth.
- Look at all this boring stuff we're putting in here.
- Anyway, thanks for watching, everybody.
- Until next time, I'm Tom Vasel and you've been watching The Dice Tower.
- Hey folks, I'm Tom Vasel.
- Check out our channel. We have a lot of videos on our channel.
- We have live videos that go up each week from live Q&A's to videos where we take a look at the newest stuff on Kickstarter crowd surfing to top 10 lists and more.
- There's lots of stuff on this channel.
- We encourage you to explore it.
- You can find out more at our website dicetower.com.
- I'm Tom Vasel. Thanks for watching another video on The Dice Tower.
References (from this video)
- Great for families
- Introduces coding concepts
- Can be played with up to nine people (with big box version)
- Hilarious chaos
- Heist / Train Robbery
- A train
- Players simulate robbing a train using limited cards to perform actions like moving, punching, shooting, and looting, with hilarious chaos ensuing when other players' cards impact them unexpectedly.
Mechanics (from transcript analysis)
- 3D Board — The train has multiple levels, with a 3D element allowing movement up and down.
- action programming — Your actions are programmed in advance with options like moving, punching, shooting, and looting.
- player interaction — Hilarious chaos ensues when other players' cards impact you unexpectedly.
- Programming — Players use their limited cards to simulate robbing a train; actions are programmed in advance.
Video topics + discussion points
Quotes (from this video)
- And so you're trying to constantly manipulate the guards, which is something that happens in many different heist movies where there are guards that you have to trick or or manipulate a little bit so that you can get into the museum or the bank or wherever you're trying to break into.
- Among all these games might even capture the heist theme the best uh the core beats of a heist movie out of any of these games.
- This doesn't exactly fit into heist themes in that like this is more like everyone is an independent robber trying to leech off of each other a little bit rather than assembling a team of people to go to one place together.
- So I really like this idea of of bluffing, of table talk, of of sneakery, uh sneaking around to try to get to the location that you want without anyone else going there, and also trying to read other players and see the location they really want to go to and try to pick that location when they are the mastermind.
- There's a lot of talk and negotiation almost between the players in those regards that I see in a lot of heist movies where the character dynamics are really really good.
- Perhaps one of the best themed best heist themed games or games that lean into the heist theme and really hits many of these beats of a heist movie.
- But as you play, your cards might come up in a different this deck building game in a different way than you were intending to go and you have to pivot and you have to choose a different way or a different artifact to target.
- The only reason I didn't put it number one is that it isn't cooperative.
- And so I chose The Game at number one even though The Game is fairly abstract.
- Um but it is cooperative which I think is a key element of a of a heist game heist movie.
- But it is a game about breaking into a bank or a vault and I I think it captures the heist theme pretty well even in its abstract nature.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Colt Express is an action programming game
- Colt Express will often be chaotic and your best laid plans may be placed in ruins by the actions of opponents
- the player who shoots the most bullets will gain a $1,000 bonus to the final score
- we hope you enjoyed this video and we hope you enjoy playing
References (from this video)
- Bandits attempting to rob a train while a marshal guards a strongbox
- Moving train in the Wild West
- Action-card driven narrative with round-based resolution
Mechanics (from transcript analysis)
- Action Card Selection — At the start of each round, draw six cards and choose which to play into a central pile.
- character abilities — Each character has a special ability that can alter play, e.g., Belle's passive power, Django's gun, Tuco's range.
- Line of Sight — Fire action shoots at opponents in range with line-of-sight constraints.
- loot actions and loot values — Loot lets you take purses, jewels, or strongboxes with specific values.
- Marshal movement — The yellow marshal can be moved by players; if on same carriage, a bullet is drawn and the player escapes to the roof.
- move/climb between carriage and roof — Climb action requires moving between carriage interior and roof, with different move distances.
- programming phase and resolution — Actions are played face-up into a central pile and resolved later in a resolution phase.
- punch action and eject — Punch forces dropping loot and moving the opponent to an adjacent carriage.
- round card with icons — A round card determines how many actions are played and may add icons affecting the round.
- round resolution and deck management — After actions are resolved, players shuffle back their cards and draw for next round; bullets in deck affect future draws.
- shooting and line of sight — Fire action shoots at opponents in range with line-of-sight constraints.
- skip to draw — A player may skip playing a card to draw three new cards.
- speed up and reverse turn order — Speed up lets a player play two cards in a row; switch reverses the turn order.
- tunnel/facedown rounds — The tunnel icon makes a round's second card facedown to hide actions.
Video topics + discussion points
Quotes (from this video)
- Colt Express is an action programming game
- Colt Express will often be chaotic and your best laid plans may be placed in ruins by the actions of opponents
- the player who shoots the most bullets will gain a $1,000 bonus to the final score
- we hope you enjoyed this video and we hope you enjoy playing
References (from this video)
- easy to teach, chaotic and fun
- quick rounds and high interaction
- surprising misdirections and misreads add humor
- chaos and social deduction within a chaotic heist
- Wild West, train heist
- lively, chaotic
Mechanics (from transcript analysis)
- programmed actions — players plan a sequence of actions that execute in round order after all cards are revealed.
- Programming — players plan a sequence of actions that execute in round order after all cards are revealed.
- Simultaneous action resolution — actions resolve in a shared round structure, creating unpredictable outcomes.
- Simultaneous Actions — actions resolve in a shared round structure, creating unpredictable outcomes.
Video topics + discussion points
Quotes (from this video)
- what I really like about this game is how thematic it is.
- the designer was inspired to make this game when he lived in Scotland.
- you buy a whole bunch of different ingredients and alcohol, mix it all together, and then you take off the top and the bottom to see what spirit you make.
- I love modular games. And this is so so modular.
- it's unbelievably easy to teach.
- the wonder that you're building is actually a physical wonder.
References (from this video)
- chaotic and fun with two players
- engaging with quick rounds
- heavy misdirection and potential memory chaos
- chaotic plan execution with risk
- Old West train heist
Mechanics (from transcript analysis)
- programming / simultaneous actions — turns are planned with cards and resolved at round end; chaotic train dynamics
- Simultaneous Actions — turns are planned with cards and resolved at round end; chaotic train dynamics
Video topics + discussion points
Quotes (from this video)
- it's a very cozy game
- this game can be so so mean
- it's like Pandora's box of but like a good Pandora's Box
- the theme and mechanics mush together like magic
References (from this video)
- Fun for families
- Slightly random which makes it more chaotic and fun
- Appeals to players new to hobby games
Mechanics (from transcript analysis)
- Pick-Up and Deliver — Implied by the train setting and objective.
- Programming — Programming at its simplest.
Video topics + discussion points
Quotes (from this video)
- we are sharing our list what we would usually play and why coming up
- it is a very personal list because your dynamics are going to depend on your family's uh capacity to play games
- my parents played a lot back in the 80s less so since then
- looking for at least five players generally speaking
- project gaia first then no no there's no food chain magnet here your dad would be like what they there are no uh small text though or are they
- the crew is uh if the group plays up to five in a a very good i know your family is used to playing trick taking games i think
- colt express was a hit a few years ago um at our christmas place it's really fun plays up to six
- gravwell being a you know it's a it's a little bit more abs it's definitely much more abstract than cult express but it has the same um i mean it's not quite programming but it's simultaneous selection and enough things will happen that it's going to uh that you can't always plan for everything
- it's a good travel game as well indeed
- camel up is also a racing game but it's more so of betting than racing
- it's very clever racing game um because it takes the dice out of it
- it's the quacks of werdell burke
- this one's more on the thinking side of things of course if you uh it's it's it's one of the classic simple thinking games
- if you've never heard of any of these games you can still have fun with family monopoly it'll happen
- i only just realized that cludo was a pun on um on the old die rolling game ludo
- internet's always right so assume that exactly that is correct then
References (from this video)
- Energetic, chaotic, and fun to play in teams
- Great party-leaning head-to-head experience
- Bandits on a moving train executing a heist
- Wild West railroad heist
- Epic Duels (Star Wars)
- Cobble and Fog
Mechanics (from transcript analysis)
- Hidden information / deduction — Cards played are revealed in rounds, creating chaos and surprises.
- Programming / simultaneous action planning — Players lay out a sequence of moves and execute in order.
- Team vs. team improvisation — Two-player or team variants with multiple characters per side.
Video topics + discussion points
Quotes (from this video)
- it's gorgeous
- everything about this game is gorgeous
- it's jazz chess with insects
- it's a combat game that I really like
- don't be turned off by it being too pretty
References (from this video)
- great family-friendly appeal
- fun table presence and moments
- takes some getting used to the timing and cues
- humor and camaraderie with light programming elements
- western heist with dramatic train robbery
- storytelling with memorable moments
- Blob Party
- Spirit Island
Mechanics (from transcript analysis)
- programming / simultaneous actions — players plan and execute actions on a moving train
- Simultaneous Actions — players plan and execute actions on a moving train
Video topics + discussion points
Quotes (from this video)
- I find the experience really thematic and immersive and the art, components, world, and effects really make the game feel stuck in my head like a catchy song.
- this is my favorite way to interact with board games is talking about it after and sharing it.
- you can remember a distinct moment from it, does that fall into this category for you?
- the game that sticks with you the most after play is the one you want to replay again and again
- it's the type of game you think about long after the table is cleared
References (from this video)
- Strong production and theme
- Engaging, dynamic action-order mechanic
- Rule comprehension can be steep for newcomers
- Some players may dislike the strong theme-forward design
- Heists and action on a moving train
- Old West train robbery caper
- Action-oriented, cinematic
Mechanics (from transcript analysis)
- Hand management / deck-building style actions — Two phases: scheming (play cards) and stealing (execute actions in order).
- Positive Player Interaction — Order of actions and card visibility affect outcomes.
- Variable player interaction — Order of actions and card visibility affect outcomes.
Video topics + discussion points
Quotes (from this video)
- Sky Team is the most Innovative game by a distance.
- Hanabi is fantastic.
- It's a party game, definitely a pub game for me.
References (from this video)
- 3D component presentation on BGA is visually striking
- High table presence and air of fun social interaction
- May feel chaotic for some players
- Asymmetric setup can be confusing for new players
- heist and gunplay aboard a moving train
- Wild West train robbery
- thematic but light heist experience
- Ticket to Ride
- Bang! The Dice Game
Mechanics (from transcript analysis)
- Hand Management — As you accumulate and play cards to execute actions aboard the train.
- player interaction — Directly interact by shooting or bumping opponents to disrupt routes.
- Positive Player Interaction — Directly interact by shooting or bumping opponents to disrupt routes.
- programmed actions — Choose a sequence of actions in advance and resolve them.
Video topics + discussion points
Quotes (from this video)
- Harvest feels lighter than viticulture, but intriguing for quicker play.
- Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
- I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
- Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
- Full collection with expansions in a single box
- Nostalgic IP with robust components
- Large, heavy box; storage considerations
- Cinematic train robbery
- Train heist in a stylized Old West setting
- Thematic, action-driven skirmish
- Clank Catacombs
- Back to the Future
Mechanics (from transcript analysis)
- programmable actions — Players pre-plan sequences of actions to execute on the train
- Tile/train interaction — Movement and loot collection across train cars
Video topics + discussion points
Quotes (from this video)
- This is our happy place.
- Not every subject needs to be a game.
- We cannot let tyranny ruin this country. We cannot.
- Code Express has everything in it. I love it.
- The ants are going to take over.
- I’m on Spirited because I am a sucker for games with Vikings in it.
- Rhythm-based dueling card game for two players.
- Not every subject needs to be told in a game.
References (from this video)
- silliness and chaos can be entertaining
- the 3D train component adds flavor
- memory-based mechanics can be frustrating and unfair
- memory-focused gameplay can be a turn-off for some players
- communal planning with improvisation and chaos
- Western train heist
- light, cinematic action
Mechanics (from transcript analysis)
- Memory — remembering actions and orders can influence turns and outcomes
Video topics + discussion points
Quotes (from this video)
- Terrible mechanism interrupts.
- I despise memory in board games.
- The absolute worst board game mechanism is in the game Hit Zero.
- I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.
References (from this video)
- Knocked their socks off
- Fun with larger groups
- Unique 3D train component
- Great multiplayer experience
- May not work as well with fewer players
- Train robbery
- Wild West Train
- Action/Adventure
- Mechs vs. Minions
Mechanics (from transcript analysis)
- 3D Train Environment — Playing on 3D train piece
- Sequential card play — Play cards that execute in sequence later
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- Upcoming release
- Doesn't come with 3D train stand
- Train robbery
- Wild West Train
- Action/Adventure
Mechanics (from transcript analysis)
- Sequential card play — Play cards that execute in sequence
Video topics + discussion points
Quotes (from this video)
- Foster the Meeple - a channel all about board games
- we have our team jeff team jamie patreons who are going to be voting on what the loser has to do
- i love res arcana res arcana is quickly becoming one of my favorite games
- adult where's waldo
- knocked our socks off
- i love it
- so much fun
- winter is coming
- board game city up in here
References (from this video)
- amazing 3D train
- caught reviewer's eye immediately
- fantastic table presence
- Spiel des Jahres winner
- programming mechanic not enjoyable for reviewer
- chaotic gameplay
- western
- train robbery
- action
Mechanics (from transcript analysis)
- action selection
- Programming
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- Cinematic theme and dynamic play
- Beautiful production in some editions
- Fiddly action timing can frustrate some players
- caper with criminals
- Train heist in a stylized setting
- cinematic/episodic
- Niagara
- Camel Up
Mechanics (from transcript analysis)
- Programmed movement — Characters move around a train via programmed actions
Video topics + discussion points
Quotes (from this video)
- the aesthetic appeal of a product plays a big part in its commercial success
- placeholder art is more than adequate to give publishers a feel for what the game could look like
- publishers are no longer afraid of looking childish
- as a game inventor the visuals are unlikely to be at the forefront of your mind when you're ideating prototyping and testing your game
- let me know in the comments which games have gone above and beyond with their aesthetics
- standout component is very desirable in a prototype
References (from this video)
- fun theme
- clever action sequencing
- heist and planning under pressure
- Old West train heist
- light-hearted, cinematic
- Marvel United
Mechanics (from transcript analysis)
- programmed actions — players plan actions for their thieves
Video topics + discussion points
Quotes (from this video)
- Today I'm painting Batman. He is part of the DC United DC Heroes United Batman Hush. It just came out.
- The villains are the real thing.
- I would love to play it.
- We did Marvel United I think the very first box and I'm pretty sure we played with painted minis.
References (from this video)
- Exciting, cinematic feel; high interaction
- Potentially chaotic; learning curve with simultaneous play
- Western-style heist in a moving train environment
- A dramatic, action-packed train heist with a 3D train model
- Dynamic, chaotic, and cinematic
- Camel Up
- Wingspan
Mechanics (from transcript analysis)
- Card-driven movement and conflict — Players flip and play cards to influence movement, stunts, and outcomes, including shenanigans with other players.
- Simultaneous action selection — All players reveal actions concurrently and resolve outcomes in a dramatic sequence.
- Simultaneous Actions — All players reveal actions concurrently and resolve outcomes in a dramatic sequence.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- Chaotic, thematic, and cinematic feel
- Interesting push-your-luck elements
- Expansions can complicate the box and setup
- Negotiation may frustrate some players
- Western/crime and heist narrative
- A 19th-century train heist
Mechanics (from transcript analysis)
- Negotiation/interaction — Competitive play with potential for incidental misdirection.
- programming actions — Players lay out actions to rob a train; timing and order matter.
Video topics + discussion points
Quotes (from this video)
- this is a terrible game I have done a video about why you should never play Monopoly
- this is a cooperative word building game this is quite a clever idea you've got letter cards you can't communicate and you're trying to
- this is a big group game a massive group game that you can play with like 30 people
- Sushi Go Party is a brilliant gateway hand drafting game where you're trying to eat the best meal of sushi
- Forbidden Island this is a very simple cooperative game from Matt Leacock the designer of pandemic
- Santorini is a wonderful abstract game it looks amazing on the table
- Mysterium does an incredible job of showing how different and exciting board games can be to new audiences
- I love Pandemic the original game which is now in this box
- it's a huge entertainment experience that has a lot of storytelling potential and a social component that keeps people engaged
References (from this video)
- Slapstick humor and chaotic heist vibes
- Fun at higher player counts due to simultaneous play
- Raising Robots
- Blob Party
Mechanics (from transcript analysis)
- Simultaneous card play; program and reveal — Players secretly program moves, then reveal to enact a heist with multiple players acting in parallel.
Video topics + discussion points
Quotes (from this video)
- All of our games must play from at least one to five players but a lot of our games also play up to six players.
- We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
- Simultaneous play keeps the game moving and prevents downtime from stalling the table.
- Trick-taking is a great example of short, simple turns that scale well with more players.
- Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
- visually striking 3D train
- fun chaos
- decisions can feel inconsequential
- not the right fit for the player's group
- action, chaos, toppling plans
- train heist / western-inspired
- cinematic chaos
- Escape: The Tomb of Recluses
- Ticket to Ride
Mechanics (from transcript analysis)
- simultaneous card play / resolution — players choose actions, then resolve rounds in order
Video topics + discussion points
Quotes (from this video)
- the bigger the collection gets the harder it is for new games to find your place
- nostalgia can get you
- we love hard cooperative games
- there's always the thing of like how many times do I try a game
- it's not always about the ending, I'm there for the journey
References (from this video)
- high-energy backpack of chaos
- great group dynamics
- rules can be confusing for newcomers
- ensemble planning with dynamic events
- Wild West train heist
Mechanics (from transcript analysis)
- programming / simultaneous action selection — players secretly plan actions to execute on the train
Video topics + discussion points
Quotes (from this video)
- Google it. Please Google nuthatch right now.
- This is the greatest game ever.
- This is such boy energy right now.
- I achieved Nirvana. On that day.
- What kind of bird is that? A nuthatch maybe.
References (from this video)
- High interaction and sharp social play; strong theme and chaos; flavorful character abilities
- Complex tracking of actions and bullet cards can be confusing; visual clarity on the table could be better
- Bank heist and competing bandits with unique abilities
- The Wild West on a moving train
- Card-driven action sequencing that unfolds as a chaotic heist
Mechanics (from transcript analysis)
- Card-driven action order — Players choose and reveal action cards; the order of play drives outcomes and potential interference.
- End-of-round hostage/bullet mechanic — End-of-round produces bullets to be added to hands and hostage condition gives bonuses.
- Loot tokens and valuables — Gems, bags and strong boxes with different values affect scoring.
- Marshal movement — The Marshal moves to different carriages and can force consequences on players.
- Movement between carriages — Bandits move left/right within the train or up/down between carriages.
- Shooting and punching — Attack actions resolve with line-of-sight rules and can push opponents.
Video topics + discussion points
Quotes (from this video)
- this game is a programming game
- it's a glorious mess
- one big pile of cards
- the heart of what makes this a programming game
References (from this video)
- Thematic and highly interactive
- Engaging take-that interactions
- Great family-friendly pacing and chaos
- Can be chaotic and a bit fiddly at times
- Some players may want a deeper strategy layer
- Gang of bandits robbing a moving train
- Wild West train heist
- Cinematic, light-hearted yet tense
Mechanics (from transcript analysis)
- Action programming / take-that — Players plan and execute actions to ambush opponents during a shared turn sequence.
- Hand Management — Keep track of actions and cards for coordinating robberies.
- Modular Board — A moving train with interactive components and 3D elements.
- Modular/3D board — A moving train with interactive components and 3D elements.
Video topics + discussion points
Quotes (from this video)
- enter from a place of curiosity not judgment
- what is my desired result, is it helpful and is it kind if it's not helpful and it's not kind you probably shouldn't say it
- recognizing intent but speaking to impact
- play testing is the most exciting, most important part of play testing
- it's about entering conversations with curiosity and not judgment
- don't judge Monopoly, don't judge people who enjoy different games
References (from this video)
- hilarious chaos with friends
- high replay value with different outcomes
- shooting mechanics can slow pacing
- requires planning and coordination among players
- chaotic train robbery and madcap capers
- Wild West train heist
- simultaneous planning with dramatic reveals
Mechanics (from transcript analysis)
- Hidden Movement — characters move between carriages and can shoot other players
- hidden movement / shooting — characters move between carriages and can shoot other players
- programming actions ( simultaneous ) — players choose actions in secret and execute, creating chaos
- Simultaneous Actions — players choose actions in secret and execute, creating chaos
Video topics + discussion points
Quotes (from this video)
- it's free it doesn't need a fancy computer
- it's a race to get to the top of three parts and when someone finishes one that path is closed
- perudo is an old classic that still holds up
- it's a game of survival
- it's like traversing an IKEA where there's only one of everything
- six nymph is fast chaotic fun
- it's every man or woman for themselves at each other's throats
- Cult Express is a rollicking fun not to be taken seriously
References (from this video)
- Innovative 3D train board
- Interactive and fun
- Family-friendly
- Some players may find it complex
- Longer play time
- Train heist and mischief
- Old West
Mechanics (from transcript analysis)
- Hand Management — Interplay with other players as actions interact and cards are revealed.
- programming/hand-management — Players place action cards to move and perform actions on a 3D train board.
Video topics + discussion points
Quotes (from this video)
- this is essentially kind of like a tug OFW Style game
- it's super simple anyone can play it and it's just it's silly fun
- it's so easy
- it's a no-brainer it's super fun
- we play this one a lot with our friends
- it's hilarious it invokes so much laughter every time you play it
- it's portable tiny tin games and they p like so much fun
- it's basically a lottery ticket in a board game
References (from this video)
- very digestible and gateway-friendly
- highly replayable with accessible rules
- some groups may crave deeper strategic depth after multiple plays
- autonomy and control can feel limited for seasoned gamers
- action programming on a 3D train
- Wild West train heist
- light-hearted, cinematic heist feel
Mechanics (from transcript analysis)
- action programming — players plan several actions in advance to execute a heist
- modular 3D train and loot collection — navigate a moving train to collect loot and interact with other bandits
- unpredictable player interaction — hidden sequencing and simultaneous tension create a dynamic play experience
Video topics + discussion points
Quotes (from this video)
- the tile placement itself was meaningful
- the randomized grid of cars with all these different scoring criteria on them
- I still do think highly of this when it still holds my shield of quality
- didn't stay in the collection because it didn't stay played
- the more and more I played it the less satisfaction I got from it
- extremely highly rated
- gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
- adds to the chaos in a fun way
- great party-game energy for larger groups
- can be chaotic to teach
- not ideal for very small groups
- chaos, bluffing, cunning
- moving train heist
- cinematic and action-forward
- Libertalia Winds of Galerest
- Scout
- No Thanks
Mechanics (from transcript analysis)
- chaos / spatial disruption — Social dynamics and unpredictable events drive the chaos aboard a train.
- programmed actions — Players pre-plan moves using a card-driven action order.
- Programming — Players pre-plan moves using a card-driven action order.
Video topics + discussion points
Quotes (from this video)
- This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
- If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
- It's about trying to play to the situation, finding games that you like that these people would play.
- Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
- Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
- This video is sponsored by Hule and I'm going to make myself a meal right now.
- Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
- If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.