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Complots box art

Complots

Game ID: GID0074123
Collection Status
Description

A corrupt city, subject to vice and avarice, is under the control of vile characters. The seat of power is vacant and waiting for you to take it — unless someone else takes it first.

In Complots, as in the original game Coup, you control two characters and start with two coins, and through trickery, manipulation and bluffing, you want to eliminate all other players who stand in your way, possibly by having them eliminate one another along the way.

The 24-card deck includes four copies of six different characters, each with a unique set of powers:

Duke: Take three coins from the treasury. Block someone from taking foreign aid.
Assassin: Pay three coins and try to assassinate another player's character.
Contessa: Block an assassination attempt against yourself.
Captain: Take two coins from another player, or block someone from stealing coins from you.
Ambassador: Draw two character cards from the Court (the deck), choose which (if any) to exchange with your face-down characters, then return two. Block someone from stealing coins from you.
Inquisitor: Draw one character card from the deck and choose whether or not to exchange it with one of your face-down characters, or force an opponent to show you one of their character cards (their choice). If you wish, you may then force them to draw a new card from the deck. They then shuffle the old card into the deck. Block someone from stealing coins from you.

(Either the Ambassador or the Inquisitor can be used in a game, not both.)

On your turn, you can take any of the actions listed above, regardless of which characters you actually have in front of you, or you can take one of three other actions:

Income: Take one coin from the treasury.
Foreign aid: Take two coins from the treasury.
Coup: Pay seven coins and launch a coup against an opponent, forcing that player to lose an character. (If you have ten coins or more, you must take this action.)

When you take one of the character actions – whether actively on your turn, or defensively in response to someone else's action – that character's action automatically succeeds unless an opponent challenges you. In this case, if you can't (or don't) reveal the appropriate character, you lose an influence, turning one of your characters face-up. Face-up characters cannot be used, and if both of your characters are face-up, you're out of the game.

If you do have the character in question and choose to reveal it, the opponent loses a character of their own, then you shuffle that character into the deck and draw a new one, perhaps getting the same character again and perhaps not.

The last player to still have a face-down character wins the game!

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video LVDdkmDd6NI Brainy Games game_review at 0:00 sentiment: mixed
video_pk 60473 · mention_pk 152882
Brainy Games - Complots video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging abstract puzzle feel with a visually interesting geometric theme
  • Unique combination of spatial placement and dice-driven arithmetic
  • Interactive tension through stealing plots and contesting coins
  • Clear, consistent scoring with 10 points per triangle
  • Introduction of polykite shapes as a novel component
Cons
  • Significant randomness due to dice rolls, which can reduce strategic control
  • Swinginess may be off-putting for players who prefer deterministic puzzle outcomes
  • Learning curve associated with understanding polykites and the interaction between placement and arithmetic
Thematic elements
  • pattern building, area control, and competitive drafting with geometric pieces
  • abstract geometry and spatial puzzle on a modular board using poly kite shapes
  • none
Comparison games
none
Mechanics (from transcript analysis)
  • coin resource management — each player starts with a stash of 20 coins; coins are used in conjunction with the arithmetic outcomes to claim triangles and plots; the coin interplay with dice outcomes drives strategic decisions and can be disrupted by higher dice results.
  • dice-based arithmetic — two six-sided dice generate numbers; players may multiply, divide, add, or subtract the dice results to reach a target number that interacts with coin-based resources on the board.
  • plot/triangle claiming and stealing — triangles or plots on the board can be claimed by a player when the arithmetic target is met and the placement supports it; players may steal plots from opponents when conditions allow, shifting scoring opportunities.
  • poly kite placement — players place 13-sided poly kite pieces on the board with the goal of forming triangles of their color, combining spatial reasoning with color control.
  • Randomness and swinginess — dice results introduce significant randomness into the game, creating swingy moments that can shift the balance of power between players.
  • Resource management — each player starts with a stash of 20 coins; coins are used in conjunction with the arithmetic outcomes to claim triangles and plots; the coin interplay with dice outcomes drives strategic decisions and can be disrupted by higher dice results.
  • scoring per triangle — 10 points are awarded for each triangle of a player's color, providing a stable scoring core that remains relatively constant across game states.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • poly kites which is which is a brand new shape that I knew nothing about that nobody knew anything about before 2023
  • So it's very swingy depending on what rolls you get.
  • We had a lot of fun playing this one.
  • You've got the spatial equation of trying to create those triangles.
References (from this video)
No references stored for this video.
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