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Conan box art

Conan

Game ID: GID0074271
Collection Status
Description

Conan, designed by Fred Henry and based on the Conan universe by Robert E. Howard, is a scenario-based semi-cooperative asymmetric miniatures board game. One player is the Overlord, playing the opposition forces, and the other players (1 to 4) play Conan and his companions: Shevatas the thief, Hadrathus the Priest/Sorcerer, Belit the pirate queen, Valeria the warrior, etc. The game is based purely on Robert E. Howard's novels and short stories (and not the movies or other non-Howardian material). The publisher has hired Patrice Louinet, a Howard expert, to make sure the art and the scenarios are compatible with Howard's vision.

Each game is a scenario, played on a map. There are 4 maps included in the retail copy of the game, and each map can have several scenarios set on it. The game is fast, one hour approximately. It's possible to play several scenarios in a campaign, but you can also play each scenario individually. There are 9 scenarios in the base box.

At the beginning of a scenario, players choose their team (Conan and two or three other heroes). The Overlord gathers all the miniatures (picts, Necromancer, skeleton warriors, monsters, etc.), tokens, and cards from the chosen scenario. The game usually plays in a limited number of turns (ten, for instance). Each scenario can have very different objectives: find the princess captured by picts and hidden in a hut and leave the camp before the pict hunters return; find the magical key to open a sealed door, steal the jewel and leave; kill the Necromancer by the end of turn 10; survive by the end of turn 10; escape the prison; etc.

During their turn, the heroes can activate or rest. If they activate, they can spend "gems" from their energy pool to do all sorts of actions: move, fight (melee or distance), defend, pick a lock, reroll, etc. If they rest, they can move a lot of gems from their "spent" pool box to their "available" pool box. When they take an action, they throw a number of dice equal to the number of gems they put in their action. There are three different kinds of dice: yellow (the weaker dice), orange (medium) and red (strong). Each character has a color based on their specialty: Conan throws red dice in combat while the Sorcerer throws yellow dice in combat; the thief throws red dice in Manipulation actions, while Conan throws orange dice; etc. Each player can have equipment cards (armor, magic potions, weapons, etc.) which give them bonuses on their dice rolls.

The Overlord plays differently. He uses a board with eight slidable tiles, plus his own Energy gems. Each tile corresponds to one unit (1 to 3 miniatures) on the game mat, and all of the miniature abilities are written on this tile (movement, armor, attack, special abilities). The tile position on the board corresponds to the numbers 1-8. The Overlord has a pool of energy gems and each time he activates one unit, he needs to spend a number of gems matching the tile placement: tile#1 costs 1 energy gem, tile#2 costs 2 gems, etc. Whatever tile the Overlord chooses to activate, he spends the corresponding energy cost (moving his energy gems from the available pool to the spent pool), then takes the tile out and moves it to the end of the sliding track: If he wants to activate this unit again, it will cost him 8 gems, because the unit is now on position 8. The Overlord can activate a maximum of two tiles, and he regains only a certain number of gems each turn (depending on the scenario).

In a typical scenario, the heroes need to accomplish something and the Overlord wins if the heroes fail to reach their objective — but in some scenarios, the Overlord has his own objectives and the Heroes win if they prevent him from accomplishing his goal.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 8 · mix 2 · neu 0 · neg 2
Mentions per page
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Showing 1–12 of 12
Video 3k5jToNIZ88 The Hungry Gamer game_review at 0:00 sentiment: mixed
video_pk 62422 · mention_pk 154947
The Hungry Gamer - Conan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong, thematic theme with delightful characters and Minis
  • Excellent production quality for deluxe edition
  • Replayable board with different lab layouts
  • Engaging shared-resource mechanic and clever minion placement
  • Tableau-building mechanic is highly appealing
  • Solid solo mode
Cons
  • Slow gameplay; two-hour plus length; potential AP
  • Presence of repeating cards; limited unique powers for scientists
  • Large footprint requiring a lot of space
Thematic elements
  • Array
  • Laboratory / shared workspace
  • humorous, energetic explanation
Comparison games
  • Hadrian's Wall
Mechanics (from transcript analysis)
  • dice pool / dice rolling — Roll, spend, and manage dice to generate resources and power actions
  • Dice rolling — Roll, spend, and manage dice to generate resources and power actions
  • Endgame Scoring via Cards & Tokens — Accrue points through card effects and tokens, including a 10-point token that flips late in game
  • Resource management — Manage multiple resource types (gear, potions, electricity, brains) to construct cards and activate effects
  • tableau building — Build and arrange actions into a personal tableau to gain ongoing and endgame scoring opportunities
  • Tile/Lab Expansion — Expand the lab with level tiles that unlock building options and points
  • worker placement — Place minions to trigger actions on lab towers and collect resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of the best themes for a game I have run across recently
  • Tableau building is probably my favorite Euro game mechanic
  • it's always an interesting choice
  • the solo mode works pretty darn well
References (from this video)
No references stored for this video.
Video 6Tgr_ahTwhY game_review at 0:04 sentiment: positive
video_pk 61451 · mention_pk 154120
Conan video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful wooden components and color palette
  • Strong solo puzzle with good balance of luck and strategy
  • Clear end-game scoring linked to top-down visibility
  • Solid multiplayer interaction through placement and blocking
Cons
  • Setup can feel fiddly to start
  • Float mechanic can slow down some turns in practice
Thematic elements
  • Constructing a reef and optimizing visibility of your coral pieces from a top-down perspective
  • Underwater coral reef with four colors of coral; a central cube to cover; solo mode uses a bag to draw pieces
  • Array
  • Array
  • positive
Comparison games
  • Isllet
Mechanics (from transcript analysis)
  • bag-draw solo mode — use a bag to randomly assign scoring objectives per color in solo play
  • Compound Scoring — points are earned based on visibility of each color when viewed from above
  • float — remove and later re-place a piece to test different layouts
  • Movement — shift a coral piece orthogonally to improve positioning without collision
  • tile placement — place coral pieces on the board with color-touching constraints and strategic visibility goals
  • top-down scoring — points are earned based on visibility of each color when viewed from above
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game.
  • The pieces are beautiful. They're really nice quality.
  • I think this is a great game both solo and multiplayer.
  • The solo game is what I really love in this as well.
  • Please let me know because I absolutely love Coral.
References (from this video)
No references stored for this video.
Video eX5hRZl36qg Board Gaming Doctor top_10_list at 1:16 sentiment: mixed
video_pk 42367 · mention_pk 128559
Board Gaming Doctor - Conan video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • engaging core euro mechanics with interpersonal tension around the dyke
  • strong thematic flavor around farming and dam construction
Cons
  • replayability can feel repetitive without more tile/building variability
  • base tile supply can feel limited in long campaigns
Thematic elements
  • farming, resource management, semi-cooperative dyke-building
  • medieval/early modern Europe with a dyke and farming theme
  • strategic worker-placement with tableau-building and communal infrastructure
Comparison games
  • Agricola
  • Laav
  • Gates of Loyang
Mechanics (from transcript analysis)
  • semi-cooperative dyke building — players contribute to a dyke to influence scoring while balancing personal goals
  • tableau building — players assemble and optimize a personal tableau of buildings and tiles
  • worker placement — players place workers to activate actions on a shared board and their own tableau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm incl some games that I haven't gotten the chance to play its expansion or expansions yet"
  • "I would love some added variability in the building tiles perhaps some additional modules"
  • "this game deserves expansion"
  • "I would love to see some additional content for that game"
  • "I think there's plenty of room to expand this game"
References (from this video)
No references stored for this video.
Video 8f9FgGxBR30 Meeple Mountain game_review at 0:20 sentiment: positive
video_pk 38881 · mention_pk 117164
Meeple Mountain - Conan video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board design yields high replayability and variety
  • End-game scoring cards add strategic depth and choice
  • Solo mode and AI option acknowledged, improving accessibility for solo players
  • Vibrant art, playful minis, and strong thematic flavor
  • Digestible 40–60 minute playtime with scalable player count
  • Clear synthesis of worker placement, dice drafting, and tableau engine-building
Cons
  • Prototype components and art are not final, which may affect final perception
  • Two-player variant exists but may feel differently due to fewer minions and interactions
  • Learning curve exists due to multiple card types and color/symbol systems
  • Kickstarter-focused launch implies dependency on crowdfunding for availability
Thematic elements
  • Mad science, alchemy, and the creation of chimeric monsters
  • A mad-scientist laboratory with labs, spoke-driven wheels, and experimental gadgets
  • playful, whimsical, and humorous with a tongue-in-cheek mad-scientist vibe
Comparison games
  • Ex Libris
Mechanics (from transcript analysis)
  • card drafting — Draft and add cards from three decks (monsters, potions, equipment) into your tableau
  • Card drafting / deck integration — Draft and add cards from three decks (monsters, potions, equipment) into your tableau
  • dice drafting — Draft dice to place on minions, pay for cards, and fuel actions driven by color-coded symbols
  • end-game scoring cards — Choose end-game scoring cards and mid-game options that influence final points and strategy
  • engine building — Build a modular 4x4 grid of cards that interact to generate resources and scoring
  • Engine Building: Triggered/Cascading — Equipment cards feature once-per-turn triggers that can be activated for additional effects
  • engine-building / tableau building — Build a modular 4x4 grid of cards that interact to generate resources and scoring
  • Modular board — Board elements (labs, upgrades, and spokes) are set up modularly for each game, creating replayability
  • Modular board setup — Board elements (labs, upgrades, and spokes) are set up modularly for each game, creating replayability
  • Resource management — Use dice and color tokens as wild resources to pay for card costs and activate effects
  • Resource management with dice as tokens — Use dice and color tokens as wild resources to pay for card costs and activate effects
  • Triggering / activation mechanics — Equipment cards feature once-per-turn triggers that can be activated for additional effects
  • worker placement — Minions are sent out to spokes around a modular board to collect resources and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • modular the board is
  • there's no stealing space from other people
  • i would give Colab a 6 out of 10 6.5 out of 10
  • every game you will build that board it's going to be different
References (from this video)
No references stored for this video.
Video ZTozMWk7ouE Unknown Channel game_review at 0:00 sentiment: positive
video_pk 13291 · mention_pk 128279
Unknown Channel - Conan video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, tactile 3D components and a striking visual presence that doubles as a display piece
  • Rules are compact and approachable, enabling quick plays without a steep learning curve
  • The solo mode adds meaningful replayability and a satisfying puzzle experience
  • Top-down visibility scoring fosters thoughtful placement and long-term planning
  • Spacing and geometry create engaging decisions around expansion vs. containment
Cons
  • Multiplayer can occasionally lead to stalemates or repetitive patterns if players lean on similar growth strategies
  • The abstract nature and 3D components may not appeal to players seeking thematic storytelling or chaos-rich interaction
  • As the reef grows taller, physical handling and stability of pieces can become a minor concern in casual play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Block interaction and obstruction — As blocks accumulate, players must contend with spatial constraints caused by both their own structures and those of their opponents. The 3D nature of the reef means visibility and reach change as the reef grows taller, which affects both growth opportunities and movement routes. This interaction fosters tactical planning around crowding, line-of-sight considerations, and the potential to obstruct opponents’ future moves.
  • Grow: adjacent placement of blocks — On your turn you may grow your coral by placing a new L-shaped block on a space that is adjacent to the cube that your coral pawn currently occupies. This creates a dynamic, evolving reef where the topology of the board shifts as you add pieces. The placement location is constrained by adjacency to your coral pawn, which means you’re constantly balancing expansion with access to new growth spots and potential future movement options.
  • Move: pawn mobility and ascent — If you don’t want to grow, you can move your coral pawn. Movement allows sliding across orthogonally adjacent cubes, potentially across multiple opponent blocks in a single move, and you can climb up the reef to higher levels. Importantly, you may not move onto your own pieces or onto a cube occupied by another pawn, so movement is bounded by the positions of other players’ structures. This creates a push-pull dynamic where you must navigate around opposing towers while maximizing exposure to sunlight.
  • Solo mode as thinky puzzle — The game includes a solo variant that transforms the core ideas into a tight, self-contained abstract puzzle. In solo play you compete against the puzzle’s constraints and your own optimization goals, which provides a different kind of cognitive challenge that still hinges on growth, movement, and visibility, but without direct human competition. This mode broadens replayability and makes Coral suitable for solo play sessions that feel substantial.
  • Top-down visibility scoring — At the end of the game, players score based on how much of their coral icon is visible from a top-down perspective. This requires players to plan for open sightlines and architectural arrangements that maximize exposed surface area rather than simply filling space. The scoring rule incentivizes thoughtful macro placement and encourages players to foresee how rows and columns will present themselves from above.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • beautiful coral reef
  • that turns it into a wonderfully thinky abstract puzzle perfect for a little brain teaser with your morning coffee
  • if you're looking for a clever little abstract game that's tactile strategic and could double as a beautiful centerpiece for your coffee table then might i suggest coral
References (from this video)
No references stored for this video.
Video DNTyOzH6Jh8 Chairman of the Board top_10_list at 3:45 sentiment: negative
video_pk 12784 · mention_pk 109192
Chairman of the Board - Conan video thumbnail
Click to watch at 3:45 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • quick to play
  • puzzly feel with tight end condition
Cons
  • very tactical; lacks thematic appeal for many
  • third-player advantage risk in multi-player games
Thematic elements
  • abstract/tiling
Comparison games
none
Mechanics (from transcript analysis)
  • area_overlap — overlap with other players' symbols as play progresses
  • tile placement — place L-shaped blocks to expose your symbols
  • tile_placement — place L-shaped blocks to expose your symbols
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
  • "hidden movement games are a strange one for me"
  • "it's a very light game it's very quick bit of silly fun"
  • "the more weird a theme is the heavier the game is"
  • "Revive is such a great card driven Euro"
  • "best game from 2022 No Doubt"
References (from this video)
No references stored for this video.
Video pupacxiqytc Two Tomatoes Games game_review at 0:12 sentiment: positive
video_pk 10032 · mention_pk 129479
Two Tomatoes Games - Conan video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful, tactile 3D components
  • Rules are clear and accessible, with depth via 3D strategy
  • Solo mode adds a thoughtful, puzzle-like experience
  • Strong coffee-table centerpiece appeal
  • Engaging top-down scoring mechanic
Cons
  • Can be complex for new players due to 3D positioning
  • End scoring can feel non-intuitive for some players
  • Play pace variability with up to 4 players may cause downtime
Thematic elements
  • Coral growth influenced by sunlight and spatial competition
  • Underwater reef environment with 3D elements and top-down visibility
  • Abstract strategy with tactile 3D components
Comparison games
none
Mechanics (from transcript analysis)
  • 3D block placement — Grow your reef by placing L-shaped blocks adjacent to your Coral Pawn's current cube.
  • End condition: Reef or box — The game ends when all pieces are either in the Reef or placed in the box/storage.
  • End-of-game top-down scoring — At the end, players score based on how many of their Coral icons are visible from a top-down reef view.
  • Height and climbing — Pieces can climb to higher cubes, creating vertical structure and depth.
  • Ladder climbing — Pieces can climb to higher cubes, creating vertical structure and depth.
  • Pawn movement by sliding — On your turn you can move your Coral Pawn by sliding across orthogonally adjacent opponent blocks, with rules: you cannot move onto your own pieces or onto a cube occupied by another Pawn.
  • solo mode — A solo variant provides a thinky abstract puzzle experience.
  • tile placement — Grow your reef by placing L-shaped blocks adjacent to your Coral Pawn's current cube.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Coral from two Tomatoes games
  • a new 3D abstract strategy game for one to four players
  • if you're looking for a clever little abstract game that's tactile strategic
  • Coral also has a nice solo mode
  • that turns it into a wonderfully thinky abstract puzzle
  • and could double as a beautiful centerpiece for your coffee table
  • board game recommendations like this
References (from this video)
No references stored for this video.
Video 46pNaqmHgvc Unknown top_10_list at 26:40 sentiment: positive
video_pk 8456 · mention_pk 24868
Unknown - Conan video thumbnail
Click to watch at 26:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Conan IP and story integration with familiar art
  • Tactical boss encounters and rich flavor
Cons
  • Rule complexity and setup can be non-trivial
Thematic elements
  • Action-management and party-based dungeon crawling
  • Conan the Barbarian universe; sword-and-sorcery fantasy
  • epic fantasy with familiar mythic storytelling
Comparison games
  • Batman: Adventures
  • Descent
Mechanics (from transcript analysis)
  • action management / energy cubes — Players allocate actions to perform dungeon-crawling encounters; energy affects flow.
  • boss dungeon / cooperative play — Adventuring party vs dungeon master-style overlord with escalation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • El Grande is the Godfather of the area control games
  • the longevity of Pandemic uh this can't be denied
  • it's basically descent with Star Wars slapped on
References (from this video)
No references stored for this video.
Video Vc_TPmGcI4g Board Game Buys general_discussion at 6:26 sentiment: positive
video_pk 8056 · mention_pk 107952
Board Game Buys - Conan video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great production values
  • minimalist and appealing aesthetic
  • short playtime around 15 minutes
Cons
  • abstract and possibly niche for some players
Thematic elements
  • 3D spatial puzzle
  • Abstract strategy with a coral reef theme
  • Minimalist aesthetic and puzzle-driven
Comparison games
none
Mechanics (from transcript analysis)
  • placement/overlap — Stacking and overlapping blocks to maximize coverage
  • Spatial Puzzle — 3D arrangement of L-shaped blocks to cover points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden movement games are something that I I'm kind of interested in but I've not really found the one for me
  • I love bidding games
  • the more people in this queues the more money you have to spend
  • this is one of my most anticipated games from last year
  • this is basically a game within a game
  • it's lightning quick too it only takes around 15 minutes to play
  • you can get a three-player game of this done in about an hour
  • it's a passion project with some good historical context
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8 Unknown Channel top_10_list at 1:02:50 sentiment: negative
video_pk 7021 · mention_pk 20815
Unknown Channel - Conan video thumbnail
Click to watch at 1:02:50 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Card cycle and pacing issues
  • Two-player/smaller groups not ideal
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Raiders of the North Sea
  • Massive Darkness is the best Dungeon Crawler I've got
  • the story was pants in all honesty
  • I love space Hulk and so that one will always be staying
  • Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video qGUzTAfpvfc The Secret Cabal general_discussion at 12:44 sentiment: positive
video_pk 4594 · mention_pk 13450
The Secret Cabal - Conan video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong Conan theme
  • tactical and cinematic combat
Cons
  • miniatures-heavy, potentially costly to collect
Thematic elements
  • tactical combat, narrative scenarios
  • Conan the Barbarian fantasy universe
  • story-driven, cinematic
Comparison games
none
Mechanics (from transcript analysis)
  • miniatures-based tactical combat — scenario-driven fights with modular maps
  • scenario-based campaigns — campaigns with varied missions and outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is sort of a pure version of Rising Sun
  • you get a hand of cards
  • I can't beat the miniatures in the box
  • I happen to like Norse mythology so I think this one just fits me a little better than Rising Sun
  • it's such a heavy theme of like you're you get you have this attachment to your brothers in arms
  • City of Iron is my absolute favorite
References (from this video)
No references stored for this video.
Video UDeTnco9k4g BoardGame Coffee general_discussion at 1:17:20 sentiment: positive
video_pk 378 · mention_pk 1158
BoardGame Coffee - Conan video thumbnail
Click to watch at 1:17:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • epic scope and IP crossover potential
  • high production value
Cons
  • heavy rules and long playtime
Thematic elements
  • fantasy / epic adventures
  • Conan the Barbarian universe / Beyond the Monolith
  • story-driven co-op / competitive scenarios
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative / semi-cooperative play — teams work against the scenario board / monsters.
  • hidden movement / variable player powers — numerous scenarios with asymmetric capabilities.
  • Semi-cooperative — teams work against the scenario board / monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
  • the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
  • donate to Sick Kids it’d be great help just to help the little ones
  • Encore is a rolling right game.
  • Star Realms is simple to teach and always fun to play.
  • Flick of Faith is a rolling right game.
References (from this video)
No references stored for this video.
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