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Conservas box art

Conservas

Game ID: GID0075004
Game Info
Year
2024
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Description

What you love most in life is bringing the joys of the sea to people around the world. You own a small tinning company on the coast of Spain where you make simply the best conservas for everyone to enjoy. You are responsible for the whole process, from managing the boats that go out in the morning, to catching the fish and finally selling your tinned goods. You have special goals each month, but it isn’t always about making the most money. Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing, then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and continue to make the best conservas in the world!

In each game of Conservas, you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag, taking some back to your facility for tinning while leaving others at sea to breed.

In order to win, you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives, and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. With 12 different scenarios, randomized decks of boats and upgrade cards, every game will offer a different challenge as you grow your company.

—description from the publisher

Description

What you love most in life is bringing the joys of the sea to people around the world. You own a small tinning company on the coast of Spain where you make simply the best conservas for everyone to enjoy. You are responsible for the whole process, from managing the boats that go out in the morning, to catching the fish and finally selling your tinned goods. You have special goals each month, but it isn’t always about making the most money. Having a sustainable impact on the sea is very important: if you harm the ocean by overfishing, then you will fail in your mission. Maintaining a balanced relationship with the sea is vital as you work hard and continue to make the best conservas in the world!

In each game of Conservas, you begin each season with a single boat and a little money. The sea is represented by a bag of chits full of fish and water tiles. In each round you will fish from this bag, taking some back to your facility for tinning while leaving others at sea to breed.

In order to win, you must maintain a delicate balance between fishing and allowing populations to grow. Each month will have a unique set of objectives, and your sustainability goals are as important as your financial targets. Each market is also unique with specific rules and strategies for making a profit. With 12 different scenarios, randomized decks of boats and upgrade cards, every game will offer a different challenge as you grow your company.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 17 · mix 2 · neu 1 · neg 0
Mentions per page
Showing 1–20 of 20
Video QBMuUbWR4I0 Watch It Played News at 9:36 sentiment: positive
video_pk 88274 · mention_pk 232419
Watch It Played - Conservas video thumbnail
Click to watch at 9:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really want to try it.
  • Looks lovely.
Cons
none
Thematic elements
  • running a small tinning company, providing the joy of the sea
  • coast of Spain
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — The sea is represented by a bag of chits full of fish and water tiles; players fish from the bag.
  • Objective Fulfillment — Specific goals each month and sustainability goals.
  • Resource Management — Managing boats, catching fish, and selling tined goods.
  • Set Collection — Implied by collecting fish for tinning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arelo the board game brings the same colorful world and compelling characters from the video game to life on the tabletop.
  • It's not about being faster than the vampire is it it's about being faster than the person next to you.
  • The description to me is tantalizing but also admittedly doesn't tell us too much about how to play this political card game but there's something about this one that's really got me interested.
  • I split you choose mechanism it's criminally underrated.
  • This is probably one of my top five gaming experiences of all time and I will 1,000% be getting this when it's out we just have to wait until 20125.
References (from this video)
No references stored for this video.
Video BvMd1RjGr6w Quackalope Top List at 9:34 sentiment: positive
video_pk 88073 · mention_pk 231170
Quackalope - Conservas video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent for solo gamers
  • Publisher is known for quality solo games
  • Focuses on sustainable fishing practices
  • Incorporates bag building and press your luck elements
Cons
none
Thematic elements
  • Fishing, meeting quotas, building resources, sustainable fishing
  • Managing a fishing vessel, dealing with the environment
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Described as "a bag builder at heart".
  • Press Your Luck — Incorporates "a little bit of Press Your Luck there when it comes to drawing out of that bag".
  • Resource Management — Players are "managing the environment" and "build your resources in your Dock".
  • Set Collection — Players are "collecting fishing trying to meet the quotas".
  • solo — Primarily recommended as a "solo little game".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a game all about exploration, survival Big Boss creature fighting and hunting
  • the mechanics look really interesting
  • what you're trying to do in terms of the objectives that you have change from chapter to chapter from Scenario to scenario and so you're always going to have a new puzzle to solve a new challenge to overcome
  • this publisher keeps putting out amazing products for me
  • I love the art and style
  • it's a worker placement engine building game
  • I cannot wait to see the adventure we're going to be going on when we dive into this game
References (from this video)
No references stored for this video.
Video SpgZeZTWmrI Let's Table It Crowdfunding Report at 5:52 sentiment: positive
video_pk 87909 · mention_pk 230433
Let's Table It - Conservas video thumbnail
Click to watch at 5:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Designed by Scott Alms, known for acclaimed solo games
  • Strong solo-focused appeal for fans of the genre
  • Aesthetic with a realistic Vincent Des-like art vibe
Cons
  • Solo-only design may limit appeal for non-solo players
  • Market risk for niche solo titles
Thematic elements
  • fishing industry management with sustainability considerations
  • solo fishing economy with ecological balance
  • solitaire/puzzle-like balance between fish populations and profit
Comparison games
none
Mechanics (from transcript analysis)
  • fishing economy / resource management — Balancing population dynamics with profitability.
  • solo game — Designed primarily for solo play with ecological balance as the core objective.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's doing really well on Kickstarter
  • the IP has drawn a lot of people in
  • Co-op draws me in a little bit
  • I'm pretty middle of the road on the theme
  • I don't know if it's doing enough different and have a theme enough that it's ever going to hit the table
  • we're passing on that
  • two-player only kind of gives some of those old vibes
  • it's a firsttime Creator
  • I prefer to wait on you know those First Time Creations until we know what they've been able to produce in the past
  • if it's a good game it'll probably have a second campaign or it will show up at retail
  • it's so beautiful on the table
  • I definitely want to play the John M Trail first to make sure that it's a game for us
  • solo game where you are essentially going out fishing
References (from this video)
No references stored for this video.
Video yjjTAdoTPeE Man vs Meeple Discussion at 3:29 sentiment: positive
video_pk 86655 · mention_pk 224998
Man vs Meeple - Conservas video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really smart little game
  • High recommendation from Scott Almes
Cons
  • Very random
  • Uncertainty about actions per round
Thematic elements
  • Fulfilling missions by fishing
  • Fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Items (fish) are drawn from a bag.
  • Resource Management — Taking too many fish from the bag reduces availability for future rounds.
  • Set Collection — Players try to gather specific sets of fish to fulfill conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Treat yourself
  • Heavy Rain I call this the Zen Game of the Year
  • this is one of the highest recommendations of the Year
  • throw it in your cart just throw it in your cart throw it in your backpack this is one of the best games I played this year
  • this is why this game is essentially the one of the best co-ops if not the best co-op there is period
  • Fate Forge boom this is it
  • this is Peak top tier top tier Cooperative game
  • this is my highest recommendation Outside of Fate Forge like my highest recommend
  • Fate Forge is one of the best games of the year no question this will be in my top 10 this year
  • This has everything you need without going overboard
  • Title Blades is my highest recommendation outside of Fate Forge like my highest recommend
  • This is my you know big big money
  • You have got to get confusing L because you need a game that you are you have a cool little puzzle game that you can take with you anywhere
  • It's an absolutely beautiful game on the eyes it's got book layout it's got a you know like a book board
References (from this video)
No references stored for this video.
Video c5r2mefPR2Q UndeadVikingVideos Discussion at 27:08 sentiment: neutral
video_pk 85601 · mention_pk 219810
UndeadVikingVideos - Conservas video thumbnail
Click to watch at 27:08 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • The Seven Citadel
  • Civolution
Mechanics (from transcript analysis)
  • Solitaire — Described as a 'nine card solitaire game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was fantastic. It was just there was so much stuff going on that was really enjoyable.
  • Well, I think there's that one Warhammer guy that syn There's some synthesizer show synthesizer synthesizer shows that I watch that have been around for a long time.
  • We must slay them.
  • Thanks for nothing, Danny Nunan.
  • It's like, Oh, honey, I'm so sorry.
  • This is the longest running weekly live stream thing held on YouTube 10 years or so in a row.
  • Americans don't even like America.
  • It's not like we're keeping track here yeah, who's keeping score
  • Oh, really? Runner up code names.
  • You don't make a podcast.
  • I mean, the definition I don't even know what you're saying.
  • You're just making up words.
  • So defeist.
  • Yeah, that gumballs.com. They suck.
  • This is not a good website.
  • The two eyes are swords.
  • It's like, how does anybody know this guy exists?
  • I'm always impressed when things like that exist.
  • Oh, yeah. I guess you can. Yes, you can. But that's not the same because podcast is a different
  • It's like, oh, you know, use use use non like you have didn't make this game colorblind uh friendly.
  • Be excellent to one another as Bill and Ted would say.
  • The fact that the dice rolls were so unlucky against me.
  • I love the game, but it's when those dice rolls don't go your way.
  • It's like, Oh, you know, should he fight the wolves or should he run away?
  • This is the most evil, most powerful terrorist organization in the world that never wins.
  • It's like, 'No, nobody's died. This is realistic.'
References (from this video)
No references stored for this video.
Video orvtKhHc4Uw Watch It Played Top 10 List at 0:22 sentiment: positive
video_pk 85515 · mention_pk 219298
Watch It Played - Conservas video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing resource management
  • engaging bag-building mechanic
  • thematic look
Cons
none
Thematic elements
  • fishing for money while allowing populations to grow for future sustainability
  • not explicitly specified beyond sea/fishing context; sea represented by a bag full of fish and water tokens
Comparison games
  • Forest Gump
Mechanics (from transcript analysis)
  • Bag Building — pull from a bag of tokens and place on boat to sell or leave at sea to breed
  • bag-building — pull from a bag of tokens and place on boat to sell or leave at sea to breed
  • Resource Management — balance fishing income with population growth for future harvests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In Conserv, the sea is represented by a bag full of fish and water tokens.
  • fast-paced cooperative dice defense game that's infused with Southeast Asian aesthetics
  • Saga Collection introduces a new legacy mode that allows players to master gameplay from every set while delving into the game's lore.
  • two decks in this game of cards to manage. One for combat and one for development.
  • Beyond the Horizon, a civilization game in which players compete to become the most influential society in history through exploration and expansion, development and production, research, and technological advancement.
  • Raw. An auction and set collection game with an ancient Egyptian theme.
  • Northwest, a two to four player tableau building game with unique point salad scoring and shared movement mechanics.
  • What's that I hear? Why, it's that sound game.
  • Living Forest Duel, where two players face off as the spirits of summer and winter.
References (from this video)
No references stored for this video.
Video Z0wjkiVRsjg Where There's A Wilz, There's a Play Playthrough at 0:00 sentiment: positive
video_pk 85218 · mention_pk 218011
Where There's A Wilz, There's a Play - Conservas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging engine-building with a sustainability theme
  • Numerous upgrade paths and strategic depth
  • Interplay between market mechanics, spawning, and bag management creates meaningful tension
Cons
  • Rule complexity and occasional ambiguity (noted by the player during play)
  • Token/bag management can be fiddly and space-consuming
Thematic elements
  • sustainable seafood canning and conservation, balance between growth and resource stewardship
  • waters off the coast of Spain (and Portugal)
  • procedural engine-building with economic/resource-management focus
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — end-of-day spawning adds tokens to the seabag and affects future draws, influencing bag composition
  • market phase and payout — fill market spaces to earn money, with token types influencing payout values via upgrade effects
  • open water vs deep storage decisions — decide where to place tokens to optimize catches and long-term stock in the bag
  • spawn and deep bag management — end-of-day spawning adds tokens to the seabag and affects future draws, influencing bag composition
  • token drafting and allocation — draw tokens from a bag each phase and place on boats or open water to determine catches and actions
  • upgrades and boat/operation expansion — spend resources to upgrade tinning lines, gain temporary benefits, or purchase new boats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Conserv is preserved tin seafood primarily from Spain and Portugal that are considered gourmet delicacies.
  • This game is going to be played over eight rounds.
  • I realized I forgot I got to add another one of these for this fishers guild.
References (from this video)
No references stored for this video.
Video Tg3I-RgwO5k Sir Thecos Discussion at 2:04 sentiment: positive
video_pk 85149 · mention_pk 217620
Sir Thecos - Conservas video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the play
  • Used expansion rules that made it harder
Cons
  • Lost the first few times
  • Steep learning curve to figure out how to play best
  • Used expansion rule set to make it harder because base game is too easy
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
  • It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
  • One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
  • Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
  • Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
  • Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
  • Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
  • It's a very good uh word game. I would give this a B. I enjoy that one.
  • Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
  • At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
  • Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
  • And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
  • And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
  • Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
No references stored for this video.
Video MXw_jCqgfoI Review at 0:00 sentiment: positive
video_pk 66608 · mention_pk 162318
Conservas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds significant challenge and variety to the base game.
  • Modular design allows for customization of gameplay.
  • New missions and mechanics, like predators, create interesting problems to solve.
  • The location book can be used with the base game markets.
Cons
  • Can be extremely difficult, potentially to the point of being 'near impossible' with all modules active.
  • Predators can be overwhelming and severely hinder progress.
Thematic elements
  • Running a fishing business and fulfilling market demands.
  • The second year of your Conservas business.
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — The base game is a solo-only bag building game, and the expansion adds to this by introducing new fish types into the sea bag.
  • Modular Board — The expansion introduces a new market board with different missions and the ability to pick and choose modules.
  • Set Collection — Players aim to collect specific types and quantities of fish to fulfill market demands.
  • Variable player powers — Players can select different boat cards with unique abilities, such as the 'Savory Sale' card.
  • Worker Placement — Players place fish tokens onto market spaces to fulfill them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Exotic tides is the first expansion for the solo only bag building game Conservas.
  • The crowdfunding campaign includes both this expansion and a brand new game, Pastelis, which I made a video for.
  • As you can see, I have everything set up for a game of Conservas using everything from the expansion.
  • The missions are more complex and more challenging than the base game missions.
  • Predators are a nightmare.
  • So, yeah, if you felt like the base game was too easy, this expansion addresses those concerns in multiple different ways.
  • Oh my goodness, these predators are out of control.
  • That was a disaster, but oh my goodness.
  • There you go. If you're looking to add some challenge and some extra variety, I mean, having 12 of these that you can play with 24 different missions, this might be exactly what you're looking for.
References (from this video)
No references stored for this video.
Video 41KAY1dW44M The Board Game Garden Playthrough at 10:10 sentiment: positive
video_pk 65484 · mention_pk 159161
The Board Game Garden - Conservas video thumbnail
Click to watch at 10:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Adds challenge and variability with expansions
  • Engaging theme
  • Satisfying ramp-up in gameplay
Cons
  • Can be difficult to keep track of fish in the bag
  • Spawning mechanics can be challenging to manage
Thematic elements
  • running a fish canning company
  • fishing
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions each round, such as fishing, selling fish, buying boats, or purchasing upgrades.
  • Bag Building — Players draw tokens from a bag representing fish and other elements, managing what goes back into the bag to influence future draws.
  • scenario-based play — The game is played over a series of scenarios, each representing a month or a more challenging year, with specific objectives.
  • Set Collection — Players aim to collect specific combinations of fish species to fulfill market orders or meet end-game objectives.
  • Worker Placement — Players use fish tokens acquired from the bag to take actions, such as purchasing upgrades or fulfilling market orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel like I don't really need to.
  • So, basically you are going to be going out on your boat and fishing, but you are also trying not to overfish the ocean and take too much from the ocean.
  • The spawning rate snowballing out of control was the biggest complaint I remember hearing from the original game.
  • The art is amazing.
  • And then the last thing that we have to do for this round or this phase is that we do have to pay upkeep for our boats.
  • I do believe that I have successfully won the game.
References (from this video)
No references stored for this video.
Video 9d6xFl7v3Vc Crimsonboardgames Playthrough at 0:00 sentiment: positive
video_pk 61630 · mention_pk 154250
Crimsonboardgames - Conservas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant solo puzzle with tactile components and cohesive art
  • Strong theme integration between fish production and market dynamics
  • Fast setup and approachable rules with meaningful depth as upgrades are introduced
  • Multiple variants and language variants (including Spanish side) extend replayability
Cons
  • Upkeep and management of tokens can feel fiddly, especially when juggling multiple boats
  • Reliance on draw order can introduce luck elements that affect pacing
  • Some players may desire deeper difficulty or more pronounced penalties for mismanagement
Thematic elements
  • Conservation, resource juggling, and market mechanics in a small-scale seafood operation
  • Modern coastal fishery with a compact, round-based schedule; focus on sustainable harvesting and market-driven income
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Players draft and manage tokens representing fish and water to place into their boats. The bag acts as the primary source of production each round.
  • bag_building — Players draft and manage tokens representing fish and water to place into their boats. The bag acts as the primary source of production each round.
  • market_and_upgrades — A market area allows selling fish in any order and provides upgrade options that influence end-of-round economics.
  • production_and_spawning — Certain fish tokens reproduce when there are excess tokens, increasing later round supply and potential income.
  • Set Collection — Players collect fish tokens and water tokens to fulfill end-of-round goals and generate income.
  • set_collection — Players collect fish tokens and water tokens to fulfill end-of-round goals and generate income.
  • token_removal_and_replacement — Upgrades can modify how tokens are returned to the bag or replaced, altering future production options.
  • upkeep — End-of-round upkeep costs for boats influence decision making about purchases and production priorities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so excited, I've been loving this game, I've been playing it a lot.
  • the setup is very quick and easy, it's a very easy setup
  • Conservas let me know if you enjoy this game
  • this game is very fun, I really enjoy it
  • we're going to play it today together very excited
References (from this video)
No references stored for this video.
Video x00IbvS40z4 DaniCha Unboxing at 0:00 sentiment: positive
video_pk 60855 · mention_pk 153291
DaniCha - Conservas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, quick play (about 20 minutes)
  • Solo-focused with clear packaging
  • Strong artwork and thematic seafood setting
  • Desire to learn and showcase through a future playthrough
Cons
  • Card components described as nonstandard size (potential sleeving issue)
  • Campaign component mentioned but not explained (uncertainty about campaign mode)
Thematic elements
  • Array
  • Port market / seafood production
  • neutral
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Players collect and draw from a bag of tokens to perform actions or produce goods; this is presented as a solo variant.
  • Card Upgrades / Upgrade Cards — Upgrade cards provide bonuses or abilities; the reviewer flips through upgrade cards with icons and text (e.g., 'gourmet product').
  • Resource Management — Tokens of various colors with icons are used in the bag-building system to represent resources or actions.
  • token/resource management — Tokens of various colors with icons are used in the bag-building system to represent resources or actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm excited to dig in
  • it's a solo bag building game
  • This whole game is solo
  • So, let's get into this unboxing.
  • stay tuned for a solo mode uh, play through.
References (from this video)
No references stored for this video.
Video dCRy80Qu1Vo The Board Game Garden Discussion at 1:09 sentiment: positive
video_pk 41893 · mention_pk 127039
The Board Game Garden - Conservas video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact solo game (~20 minutes per session)
  • Engaging bag-building mechanics
  • Strong conservation theme
  • Seasonal/monthly scenarios provide variety
  • Beautiful art on the Market Book
  • Boat and upgrade options add strategic depth
  • Supports a smaller publisher via crowdfunding
Cons
  • Solo-only design may limit multiplayer appeal
  • Some later months introduce heavier rule complexity
  • Limited to solo play, which may reduce long-term replay compared to multiplayer games
Thematic elements
  • Sustainability, conservation of the ocean, and market-driven decisions
  • Maritime fishing industry with a tinning company that operates on open water and inshore markets across monthly campaigns
  • Seasonal/campaign-based with a January–December arc and evolving market goals
Comparison games
  • Tiny Epic Games
  • Button Shy Games
Mechanics (from transcript analysis)
  • Bag Building — Each round, five chips are drawn from a centralized bag and placed onto cards representing boats or water; the distribution simulates catching fish and accumulating stock.
  • Bag drafting / bag-building — Each round, five chips are drawn from a centralized bag and placed onto cards representing boats or water; the distribution simulates catching fish and accumulating stock.
  • Boat placement and capacity — Tokens placed on a boat card indicate fish assigned to that boat; capacity limits how many can be stored on the boat, with overflow going to the open water (deep sea).
  • Conservation emphasis — Bag contents, spawning, and market choices all feed into a sustainability narrative, encouraging mindful harvesting to avoid overfishing.
  • Fish spawning and bag refresh — End-of-day spawning mechanics add new fish tokens to the bag based on current holdings, influencing future rounds and bag composition.
  • Market selling (Inland phase) — Sell fish at a market by filling spaces in rows; spaces can be flipped to a canned variant for higher value, with left-to-right selling order rules.
  • Open water tokens as waste — Some drawn chips are water tokens that do not contribute immediately, representing unproductive days and impacting future spawning and scoring.
  • Seasonal campaigns / scenarios — Twelve distinct scenarios (January to December) with different market setups, goals, and difficulties to vary play experience.
  • Upgrades and boats — Spend fish to purchase upgrades or new boats that provide ongoing abilities or benefits; upkeep costs apply at the end of rounds.
  • Upkeep and end-of-round payments — End-of-round expenses require paying upkeep on owned boats; this affects cash flow and decision-making for purchases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a small box solo only game
  • a mashup of those two kinds of games
  • I love the art on this book
References (from this video)
No references stored for this video.
Video T5QST9-O788 Tabletop Tolson Analysis at 10:18 sentiment: positive
video_pk 37588 · mention_pk 218844
Tabletop Tolson - Conservas video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever integration of sustainability concepts
  • enjoyable solo puzzle with manageable luck
  • strong thematic pairing with mechanics
Cons
  • solo game may feel less social for some players
Thematic elements
  • environmental sustainability, resource management, responsible harvesting
  • Sea fisheries management and sustainability
  • puzzle-like solo/competitive feel with ecological consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — draw from bag and spawn tokens to land; manage supply and spawning
  • bag-building — draw from bag and spawn tokens to land; manage supply and spawning
  • Compound Scoring — avoid overfishing; balance fish tokens in bag vs. spawn
  • end-of-day spawning — three phases: at sea, on land, end of day, spawn actions
  • sustainability scoring — avoid overfishing; balance fish tokens in bag vs. spawn
  • upgrades via cards — upgrade cards enhance ability to return tokens to bag and spawn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Daybreak 100% made me feel it.
  • the cards with their multifunctions are fantastic.
  • open table discussion while players are playing simultaneously during their card allocation phase.
  • you cannot win this game alone.
  • Conserv really really cool.
  • Essentially a solo game.
  • too little too late that I wasn't creating the sustainability in my bag
  • the mechanics are so clever and they pair incredibly well with what the game is asking players to do.
  • I think it's a lovely fun puzzle.
  • the mechanics here are so strong
  • it's pretty hardy.
  • it has an incredibly boring look.
References (from this video)
No references stored for this video.
Video 4CzCJHUKrAc Tabletop Tolson Review at 0:16 sentiment: positive
video_pk 36892 · mention_pk 219723
Tabletop Tolson - Conservas video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact solitaire experience with replayability through multiple monthly setups
  • Clear, readable components and clever use of a spiral notebook calendar
  • Engaging theme integration around sustainability and spawning behavior
  • Strong artwork and tactile mechanics (lid for sardine can) that reinforce theme
  • Variety of boats and upgrades providing meaningful choices
Cons
none
Thematic elements
  • Sustainable harvesting and responsible fishing with upgradable boats
  • Seasonal fishing and sustainability within a calendar-driven cycle
  • Array
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Almanac
  • Dragon Road
Mechanics (from transcript analysis)
  • Asymmetric Mechanics — Spawning rules require managing wildlife to prevent overfishing.
  • Bag Building — Draw from a bag of sea life tokens to populate your market and determine what you can catch.
  • bag_building — Draw from a bag of sea life tokens to populate your market and determine what you can catch.
  • Engine Building — Acquire new boats and upgrades to improve capacity and future options.
  • engine_building — Acquire new boats and upgrades to improve capacity and future options.
  • Resource Management — Balance money, fish, and tokens; upkeep costs and spawning rules influence decisions.
  • resource_management — Balance money, fish, and tokens; upkeep costs and spawning rules influence decisions.
  • round_based_phases — Each day has sea, land, and end-of-day phases with triggers tied to cards.
  • Set Collection — Work toward specific goal constraints (e.g., four sardines, four shellfish) to score and progress.
  • set_collection — Work toward specific goal constraints (e.g., four sardines, four shellfish) to score and progress.
  • sustainability_mechanics — Spawning rules require managing wildlife to prevent overfishing.
  • Variable Phase Order — Each day has sea, land, and end-of-day phases with triggers tied to cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's called Conserv.
  • Turns go by pretty fast.
  • I love what everyone's doing with these spiral notebooks.
  • I love the artwork here.
  • This game is so clever.
  • I wouldn't change a single thing about it.
  • This is an absolute dynamite smash in my opinion.
  • 12 different maps
  • Turns go by pretty fast. I really, really like this.
  • this is like a 20 to 30 minute game where you are exploring all the different variations
  • I adore this um artwork and the cards themselves. They are just stunning.
References (from this video)
No references stored for this video.
Video 1eMNOz3SgC8 Totally Tabled Playthrough at 0:00 sentiment: positive
video_pk 33067 · mention_pk 98110
Totally Tabled - Conservas video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo playthrough with clear teaching style
  • Strong sustainability theme and eco-conscious messaging
  • Dynamic spawning and bag-drafting create tense decisions
  • Upgradeable boats and economy scale with rounds
Cons
  • Rules can be dense for new players
  • High potential for scrambling tokens leading to less intuitive planning
  • Endgame can be punishing if overfishing occurs or economic management is poor
Thematic elements
  • Sustainable fishing and profitable cannery management
  • Coastal Spain; seafood cannery and small fishing operation
  • Economic engine-building with ecological consequences
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — Drawing tokens from a draw bag and assigning them to ships or open water to determine catches and spawning.
  • bag-building — Drawing tokens from a draw bag and assigning them to ships or open water to determine catches and spawning.
  • End Game Bonuses — Reach target money, bag contents, and fleet size while avoiding overfishing.
  • End-game scoring/defeat conditions — Reach target money, bag contents, and fleet size while avoiding overfishing.
  • Market and upgrade choices — Sell fish to markets or general supply, buy boats and upgrades to influence future rounds.
  • Open Water vs Inland phases — Decisions every round where you allocate tokens to open water or your boats and then sell or upgrade.
  • Resource diversity requirements — Some upgrades require diverse fish types, adding strategic variety.
  • Resource Management — Some upgrades require diverse fish types, adding strategic variety.
  • Spawn/overfishing balance — Tokens spawning based on fish tokens in water; end-game conditions tied to population thresholds.
  • Upkeep and upgrade economy — Pay upkeep costs to keep ships active; purchase upgrades to improve income or spawning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you must balance profits with sustainability because if you miss your monthly goals or if you overfish the ocean you'll lose the game
  • spawning is how we keep the fish growing and sustainable
  • open water card draw another three tokens and add them too
  • complete solo play of conservas
  • open territory card draw another three tokens and add them too
  • four boats so let's do it let's buy this one
References (from this video)
No references stored for this video.
Video X0yGkRLBzgk Tabletop Tokki Discussion at 6:31 sentiment: mixed
video_pk 32522 · mention_pk 215767
Tabletop Tokki - Conservas video thumbnail
Click to watch at 6:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging at first level
  • Later scenarios may add depth
Cons
  • First play lacked engagement
  • Engine-building feels limited
Thematic elements
  • bag-building
  • unknown
  • solo puzzle/engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — collect tokens and upgrade to higher tiers; early play focus
  • bag-building — collect tokens and upgrade to higher tiers; early play focus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Message from the Stars was a really fun, fresh take on this with determining specific letters.
  • If you're a fan of word puzzles like Wordle or things like that, this would definitely be one to check out.
  • This one gets a high recommendation from me.
  • I really enjoyed this one at four players.
  • I really love the puzzle of this one.
  • Sphinx is a one to four player tile manipulation game. I was really let down.
  • Are You a Robot? This is a super quick two to three player deduction game.
References (from this video)
No references stored for this video.
Video zHQOI79_CNk Tabletop Tokki Discussion at 2:26 sentiment: positive
video_pk 29887 · mention_pk 87695
Tabletop Tokki - Conservas video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo bag-builder
  • high-quality components and tactile tokens
  • interesting tension between profitability and sustainability
Cons
  • initial setup and rules can be a bit dense for newcomers
  • some players may want more direct combat or conflict elements
Thematic elements
  • conservation, sustainable fishing, maritime trade
  • coast of Spain; small tinning company; the sea
  • operational, resource-driven with thematic flair
Comparison games
  • Groves
Mechanics (from transcript analysis)
  • Bag Building — draw from a bag to determine fishing outcomes and resources
  • bag-building — draw from a bag to determine fishing outcomes and resources
  • Resource Management — manage boats, fish tokens, and upgrades to meet objectives
  • resource/market management — manage boats, fish tokens, and upgrades to meet objectives
  • solo/autonomous play — solitary play path with objectives and balance goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not the most well-versed when it comes to RPGs, but I've definitely been getting into solo RPGs lately.
  • Conservas is a solo bag-building game from designer Scott Alms, one of my favorites, and it's a bag builder where you're fishing.
  • A Message from the Stars is a cooperative game about language and deduction with notepads and dry erase markers.
  • Greedy Kingdoms is a fun little bluffing game for two players, with upgrade options and conversion powers.
  • Flip Town New Frontier is a standalone expansion but can combine with base game for double barrel mode.
  • Flip Voyage is like Flip Town but underwater themed; it's a sequel/spiritual successor.
References (from this video)
No references stored for this video.
Video ym5-BwG27Dk Our Family Plays Games Discussion at 29:40 sentiment: positive
video_pk 3301 · mention_pk 9768
Our Family Plays Games - Conservas video thumbnail
Click to watch at 29:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging theme and accessible rules
  • solo play option adds versatility
Cons
  • setup can be somewhat involved
Thematic elements
  • conservation through resource management
  • ocean fishing and canning
  • puzzle-feel with strategic tension
Comparison games
  • Oceanos
  • Pax Porfirio
Mechanics (from transcript analysis)
  • Bag Building — draw fish and water tiles to fill quotas
  • bag_building — draw fish and water tiles to fill quotas
  • Resource Management — balance fish, water, and canning resources
  • resource_management — balance fish, water, and canning resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love Santorini. It is so much fun.
  • Lightning Train is a bag builder.
  • Mystery Flux is fun, but it has player elimination quickly.
  • The cover art is amazing.
  • Earth Abundance expands Conservas with seeds and sprouts.
  • Message in a Bottle is a unique packaging idea.
References (from this video)
No references stored for this video.
Video Dc0CGeDOE5A Board Game Hangover Top List at 6:52 sentiment: mixed
video_pk 778 · mention_pk 2279
Board Game Hangover - Conservas video thumbnail
Click to watch at 6:52 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • colorful components
  • high variability
  • approachable
Cons
  • colorful may be visually overwhelming
  • some players may find scoring too diffuse
Thematic elements
  • resource allocation and scoring through card play
  • canned goods and culinary themes; factory-style scoring
  • abstract, kitchen-table thematic feel
Comparison games
none
Mechanics (from transcript analysis)
  • point-salad-style scoring — multiple scoring avenues yield points across a single round
  • set collection / drafting flavor — cards and tokens interact to score, including political or flavor choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's called Forever home so instead of fishing for fish you're fishing dogs
  • it's like a farm it's foster home
  • Cyber Punk is a real time game which means we do actions on a strict time limit
  • it's one of the best Real Time games I played
  • this is a deck building race game
  • it's a point salad game
  • it has revived my belief in Euro games
References (from this video)
No references stored for this video.
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