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CoraQuest box art

CoraQuest

Game ID: GID0075834
Collection Status
Description

CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up.

In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin.

CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from. It's also a game that sparks creativity - providing encouragement and guidance on how to create heroes, monsters and adventures to make CoraQuest your own.

All the artwork in CoraQuest is based on kids' drawings, much of it sent in to us from all over the world by the wonderful CoraQuest community. The art has been brought together by our "chief-colourer-in", Gary King, to make a unique and charming-looking game.

—description from the designer

Year Published
2021
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video 0m-vRE02zzk Meet Me at the Table playthrough at 0:04 sentiment: positive
video_pk 10522 · mention_pk 122367
Meet Me at the Table - CoraQuest video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appealing, kid-friendly artwork and charm, including notes that it was made by kids and feels accessible
  • blank cards enable high player creativity for treasures, starting gear, and quest cards
  • variety of quests and enemies introduces replayability and community-driven customization
  • smooth, light, and approachable gameplay that suits family play sessions
  • integration with fan-made content and a strong community around the game
Cons
  • potentially light for veteran or heavy gamers seeking deeper strategy or complexity
  • setup involves tile deck assembly and token management which may feel fiddly to some players
  • narrative depth is largely driven by the quest book and fan content; some may crave a more robust campaign structure
Thematic elements
  • Cooperative adventuring, treasure gathering, light dungeon-play with a strong emphasis on exploration, customization, and story through quest tiles and blank cards.
  • A whimsical fantasy dungeon crawl where four child-like heroes explore a modular quest deck built from tiles, encounter odd creatures, solve puzzles, and seek treasure within a family-friendly setting.
  • Narrative is driven by a quest book and on-table interactions; players can augment the story through fan-made content, quest cards, and blank cards to customize quests and treasures.
Comparison games
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • boss_and_end_conditions — Final encounters (e.g., a troll) and gold thresholds determine victory; special items can trigger traps and dramatic outcomes.
  • Cooperative Game — Players work together to explore tiles, defeat monsters, and collect treasure; success depends on teamwork and coordinating actions.
  • cooperative_play — Players work together to explore tiles, defeat monsters, and collect treasure; success depends on teamwork and coordinating actions.
  • Deck building — Before play begins, a stacked set of quest tiles is created to form the quest deck that drives the adventure.
  • Dice_based_combat — Combat uses red dice for weapon attacks and white dice for modifiers; results determine hits and damage, with determined states granting extra dice.
  • exploration_and_treasure_discovery — Exploring tiles reveals treasure chests, starting equipment, and quest-related cards; exploration can unlock new paths or trigger events.
  • free_actions_vs_full_actions — Characters may perform multiple free actions while each turn grants two full actions; free actions can interrupt and be continued after other actions.
  • inventory_and_gear — Treasure cards and starting equipment provide items for heroes; blank cards allow customization of treasures and quests.
  • Line of sight — Attacks require an unobstructed line of sight drawn as a straight line between tile corners; obstructions block or hinder attacks.
  • line_of_sight — Attacks require an unobstructed line of sight drawn as a straight line between tile corners; obstructions block or hinder attacks.
  • movement_and_speed — Each character has a speed value dictating how many spaces they may move; certain weapons or abilities affect reach and positioning.
  • threat_track_and_monster_spawns — If players fail to explore, threats advance on a countdown and spiders may spawn; exploring stops or delays this progression.
  • tile_and_quest_deck_construction — Before play begins, a stacked set of quest tiles is created to form the quest deck that drives the adventure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this quora quest has a great quest book
  • the art i can't stress how good it is and it was made by kids
  • there is blank cards that you can use to create your own treasures your own starting equipment and your own quest cards
  • we're going to be playing through the great teapot caper
  • this game is super fun and super light
  • it's like dungeons and dragons
  • you can create your own quest put some awesome cards in there
  • the art is really, really cool and handmade by kids
  • we opened this chest and found a belt of teleportation
  • the skull is resting on some sort of pressure pad that will probably set off a trap
References (from this video)
No references stored for this video.
Transcript Navigation
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