In Corporate America, a political satire game about corporate influence of government, players take the role of corporations that manipulate the population, government, and each other to maximize profits. Players keep their money secret until the end of the game, when the player with the most money wins. Each game turn progresses through four phases:
• In the Wall Street Phase, players start businesses (like Trius and Oggle Search) which fall into various industries (like transportation, luxury, and technology).
• In the Main Street Phase, players take turns playing consumer cards, which determine which businesses make money. Players can manipulate the population and can bribe each other to make sure their business products get consumed.
• In the Campaign Trail Phase, a number of election issues are revealed and players get the opportunity to run for president. After players electioneer, players secretly bid on candidates to determine who will be the next president. After three bid rounds, whoever has raised the most money in the campaign wins the election.
• In the Capitol Hill Phase, the new president is rewarded with an Executive Privilege card, which grants a special power, and can then pass legislation to impact businesses and the rules of the game. The president can keep campaign promises or blatantly break them for personal gain!
The game ends after a set number of turns. Whoever has the most money at the end of the game wins!
- Really good game
- Second edition is great
- Nobody played it (potentially hyperbole)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was just a big scammy Mc Scammerton thing.
- Kickstarter did not complete a thorough review of the game before long on their platform.
- The established ones definitely have just such a strong foothold uh that it's it's hard to
- This sucks.
- It was an interesting idea, but poor execution.
- Birmingham is number one on BGG.
- It is a phenomenal game.
- I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
- The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
- I liked Merlin.
- It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
- Don't call me a criminal. Don't call me a liar.
- The reason why most stretch goals work is that they aren't they don't work like they used to
- If you don't like it, don't back it.
- Well, maybe you should have been uh on time.
- Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
- It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
- I I've thought since day one that that is a cool ass looking game.
- Why change the nice cover of the box?
- I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
- It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
- Nearly impossible to win the game.
- Quantum was great.
References (from this video)
- Lighthearted, funny theme.
- Simple rule system with a short playtime.
- Lots of scope for negotiation and bribery.
- Gilded edition shortens and streamlines the game.
- Not as mean as some negotiation games.
- Wonderful introduction to negotiation games.
- Can be too long in its original form (addressed by gilded edition).
- Artwork or theme might not be interesting to some (though recommended not to let this deter).
- Under-the-radar and deserves more attention.
- being an evil corporation making the most money
- America
- political satire but very light, humorous
Mechanics (from transcript analysis)
- economic engine building — Businesses pay out money when people consume those industries.
- Executive Privilege — The president gets a powerful one-off executive privilege card to influence the game.
- Legislation — Legislation cards are flipped over and can tax certain industries or have other effects.
- Negotiation — Players negotiate and bribe each other to pick cards that benefit them the most.
- Push Your Luck — Players can pay to flip over more consumer cards to try and get an industry that pays out well.
- Set Collection — Players build businesses represented by cards in certain industries.
- Voting — Players vote for a president using secret bids of money, and the president influences legislation.
Video topics + discussion points
Quotes (from this video)
- it's wonderfully thematic it really fits the the idea of going mad
- at its best this game is hilarious and I'm amazed that I would get rid of a game that had me in tears of laughter
- it's such a simple idea that makes for so much negotiation
- I'm giving corporate America a seal of actual love
- it's a really lovely production amazing artwork from Quan Chau Moria
- this one was a big disappointment I'm sorry to say
- there are a lot of better dexterity games out there that have just a few extra rules and a bit more entertainment factor for me
References (from this video)
- Deep negotiation with multiple levers (business, politics, law)
- Engaging theme with strong player interaction
- Rule complexity can be intimidating
- Requires good group dynamics to shine
- Negotiation-driven economics across industries with consumer impact
- Wall Street to Main Street and political campaigns
- Open negotiation and coalition-building with thematic branding
- Monopoly
Mechanics (from transcript analysis)
- economic management — Purchase, consume, and monetize business cards; payoffs tied to consumer demand.
- Negotiation — Lobbying and deals to drive industry success; players form coalitions to influence outcomes.
- Politics and law-making — Campaign pushes and laws influence player power and market conditions.
Video topics + discussion points
Quotes (from this video)
- Monopoly, a very uh polarizing game.
- it's pure open negotiation.
- Open negotiation. Anything goes, you could trade anything for anything.
- The open negotiation in this game is awesome.
- Magnate the First City is an economic citybuilding game where you're trying to have the most money.