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Description
Asteroids blast through the cosmos, each one packed with possibilities. One may be your perfect new home, but it takes a stellar team to build a cosmic colony...
Cosmic Colonies is an orbit-drafting game of building a home in the stars. Players must leverage their workers' unique abilities to gather resources and construct new buildings while cleverly expanding their colonies. Each round brings new opportunities — and new talent. Your old workers will blast off to other players, while their workers orbit around to join your team!
Year Published
2020
Featured Videos
Playthrough
Cosmic Colonies - Playthrough & Review
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment:
pos 4 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–4 of 4
Video CDOUtPqUNUQ
Board Game Coffee rules teach at 0:00 sentiment: positive
video_pk 12946 · mention_pk 37893
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clear, structured teaching of phases
- Accessible for 3-player basic game
- Covers advanced rules and two-player adjustments
- Illustrates core mechanism via concrete examples
Cons
- Some edge cases rely on card text; may require referencing the rulebook
- Dense rules can be challenging for new players
- Advanced mode details only partially explored
Thematic elements
- Terraforming, building and resource management on an asteroid
- Space exploration and asteroid colonization
- Abstract/strategic
Comparison games
none
Mechanics (from transcript analysis)
- Action selection: collect or build — On a turn, players either collect resources from locations or construct buildings on their asteroid according to costs.
- card drafting — Players manage a hand of worker cards, drawing and discarding as rounds proceed; in the end, scoring includes private objectives.
- Card drafting and hand management — Players manage a hand of worker cards, drawing and discarding as rounds proceed; in the end, scoring includes private objectives.
- Resource management — Resources collected are stored in a warehouse with a capacity limit; excess must go to the supply.
- Resource management and warehouse capacity — Resources collected are stored in a warehouse with a capacity limit; excess must go to the supply.
- Round-based structure and eight-round game — The game progresses through eight rounds with refresh phases to replenish resources/buildings.
- Set collection and private objectives for scoring — Points are earned for terrain coverage, complete building sets, and private objective cards.
- tile placement — Built shapes (tetromino-like tiles) are placed on a grid, respecting placement rules (inside the grid, edges touch, can be rotated/flipped).
- tile/shape placement — Built shapes (tetromino-like tiles) are placed on a grid, respecting placement rules (inside the grid, edges touch, can be rotated/flipped).
- worker placement — Players secretly choose a worker card to determine turn order for the round; the chosen worker is then used to perform actions.
- worker placement and turn order — Players secretly choose a worker card to determine turn order for the round; the chosen worker is then used to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The objective of the game is to use these tetris-like shapes to cover up as much of these three different terrain types as possible.
- The action phase is where players will select their workers and choose whether to build a structure or collect resources.
- That's how you play a basic three-player game of Cosmic Colonies.
References (from this video)
No references stored for this video.
Video eYKW__hoq3Y
Board Game Spotlight playthrough at 0:00 sentiment: positive
video_pk 10528 · mention_pk 30947
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- fast, engaging two-player pacing with a tight back-and-forth rhythm that rewards careful sequencing
- beautiful production values, clean iconography, and strong color palette that enhances readability
- high replayability due to double-sided boards, variable objectives, and the diversity of card abilities
- colorblind-friendly icons and accessibility in component design
- solid solo-mode support and potential for scalable play beyond two players
Cons
- early rounds can feel memory-intensive as players learn the interaction of cards and board choices
- sophisticated interactions between asymmetric cards may require a second viewing or a short tutorial for new players
- some players might prefer a longer playtime or heavier strategic weight than a quick abstract puzzle provides
Thematic elements
- space exploration, resource management, and spatial puzzle-solving with polyomino tiling
- Asteroid mining and space colony construction in a near-future sci-fi setting
- abstract/puzzle-forward with scenic, modular components
Comparison games
- Mission Red Planet
- Barren Park
Mechanics (from transcript analysis)
- asymmetric player powers — each card carries a unique ability that affects future rounds and interacts with the opponent’s options, creating a constantly evolving decision space.
- asymmetric_card_abilities — each card carries a unique ability that affects future rounds and interacts with the opponent’s options, creating a constantly evolving decision space.
- Polyomino — players place Tetris-like polyomino shapes onto their personal boards to cover terrain types and maximize local and end-game scoring. shapes come in five basic forms and one can be swapped or upgraded per round based on resource constraints.
- polyomino_placement — players place Tetris-like polyomino shapes onto their personal boards to cover terrain types and maximize local and end-game scoring. shapes come in five basic forms and one can be swapped or upgraded per round based on resource constraints.
- Resource management — on each turn players collect resources according to a revealed card and must spend those resources to acquire shapes or perform board actions. resource amounts per card are limited and influence pacing.
- resource_management — on each turn players collect resources according to a revealed card and must spend those resources to acquire shapes or perform board actions. resource amounts per card are limited and influence pacing.
- set_collection_and_scoring — end-game scoring rewards sets of terrain types, completed shapes, and the end-game objective pieces. diversity of shapes and distribution of terrain govern final tallies.
- simultaneous_card_play — each round both players pick two cards face-down. cards are revealed and lowest-numbered card resolves first. this creates tension and planning beyond purely turn-based actions.
- variable_board_and_tiles — the board is double-sided and round-by-round tile availability shifts as shapes are bought, making each round live and dynamic with fresh strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the simultaneous card play that's what sets this apart from other polyomino games
- it plays quickly with two players, back and forth, with a really interesting abstract spatial puzzle of the polyominoes
- it's like Mission Red Planet meets Barren Park
- the icons are colorblind-friendly
- replayability is through the roof with double-sided boards and advanced cards
- this is such a good card I'm going to play it; hold on now
References (from this video)
No references stored for this video.
Video IVAhcDxxi-o
Board Game Coffee general_discussion at 10:18 sentiment: positive
video_pk 8490 · mention_pk 25007
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- solid how-to-play video that improves clarity
- tight rules and teachability
Cons
- not as flashy as other space-themed games
Thematic elements
- sci-fi colony expansion
- space colonization and settlement building
- resource-driven, strategic
Comparison games
- Terraforming Mars
- Gaia Project
Mechanics (from transcript analysis)
- tile placement — place tiles to optimize colony growth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Spirit Island not Spirit Away mind you it's a great movie if we were giving away Badges of approval for movies Spirited Away a batch of approval but Spirit Island also and this is greater than games
- Spirit Island is a fabulous game... it's fantastic
- Terraforming Mars yes it's our favorite ugly game terrifying Mars is amazing
- I would play that anytime you brought it out
- it's so freaking cool
- we're giving away four copies of Sagrada to four different people
References (from this video)
No references stored for this video.
Video C4CT1SUmV2o
Before You Play playthrough at 0:00 sentiment: positive
video_pk 1030 · mention_pk 2904
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Easy to learn and quick to play
- Strong hand management adds depth and replayability
- Two-player variant works well and adds card economy
- Thematic and charming artwork; fun sci-fi vibe
- Two decks offer accessible and more complex play
- Scales well to different player counts
Cons
- Memory/tracking of circulating cards can be challenging in longer games or higher player counts
- End-game scoring requires careful planning and can be unforgiving for new players
- Limited to eight rounds; pacing depends on round length
- Swingy card effects can heavily influence a single round
Thematic elements
- Space colony development with tile placement and resource management
- Space/asteroid colonies; players colonize an asteroid
- Card-driven, simultaneous action resolution with daytime/nighttime modes
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven actions — Each card provides a daytime and nighttime action; order determined by card numbers
- Deck building — Basic deck vs Advanced deck; advanced split into day/night actions
- Deck variants — Basic deck vs Advanced deck; advanced split into day/night actions
- End-game scoring — Score by covered vs visible spaces by color; set collection bonus
- hidden victory points — Each player has a secret objective card scored at end
- Private objective — Each player has a secret objective card scored at end
- Resource management — Manage four resource types to pay build costs and trigger scoring
- tile placement — Place tiles on a shared asteroid board, orthogonally adjacent after first tile
- worker placement — Cards represent workers with carrying capacity and actions
- Worker tokens — Cards represent workers with carrying capacity and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a light strategy game
- it's easy to learn
- the flow of the round is very quick
- hand management is the key
- replayability due to deck variants
- two decks offer accessible and more complex play
- highly accessible
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–4 of 4