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Cosmic Encounter box art

Cosmic Encounter

Game ID: GID0076510
Game Info
Year
2008
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Build a galactic empire...

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more!

In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor.

The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

Description

Build a galactic empire...

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more!

In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor.

The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 32
This page: 32
Sentiment: pos 25 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–32 of 32
Video WafjMS6TaTM Top List at 14:25 sentiment: positive
video_pk 67948 · mention_pk 164249
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Overall sentiment (raw)
positive
Pros
  • Unmatched variety in alien species and abilities
  • Delivers more than other games on the list
  • Highly popular
Cons
  • Some alien abilities can be confusing and difficult to understand during play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied through the concept of 'encounters'.
  • negotiation — Implied through the interaction of alien abilities.
  • Variable player powers — Features 238 alien species, each with unique sentient abilities that are hidden until revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But today, we're going to be talking about another top 10 list.
  • So, what do we mean by variable player powers? Well, I'll tell you what we mean by variable player powers. It means that each player is going to have a different ability, right?
  • It's a tragedy that Forbidden Stars is out of print and it looks like it's never going to be making a comeback in its current form.
  • Rising Sun is one of the best produced games we have ever played yet.
  • This is a hidden traitor game.
  • Blood on the Clocktower presents itself as something a little bit different to the norm, even though it isn't.
  • The fact is, there's so many of these people that once again, it provides you with infinite replayability.
  • And it's just wonderful playing this game for like 8 to 12 hours waiting for the variations in races to do their thing and make a compelling story for you to tell for years to come.
  • Station 4 is a masterpiece of design.
  • The fact that you can use other people's characters and in effect they use other people's special abilities means that this turns the variable player powers mechanism on its head and kind of pisses in its own mouth.
  • All of the player abilities are absolutely [ __ ] awesome.
  • There are an astonishing 238 alien. Sorry, sorry, sorry people. Sorry to offend anyone. Sentient abilities available for this game.
  • Cosmic Encounter, probably one of the most popular games ever made.
  • In terms of everything we've spoken about in the games we just listed, Cosmic Encounter delivers everything that they've got, but bucket loads more.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 2:37 sentiment: positive
video_pk 67337 · mention_pk 163357
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Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can see it in the Hall of Fame.
  • Has been around for a long time.
  • Should be there.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video MHUqw9jHk24 Unknown Channel Analysis at 9:13 sentiment: positive
video_pk 65869 · mention_pk 159952
Unknown Channel - Cosmic Encounter video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Structured chaos that rewards adaptation
  • Varied table results due to alien abilities and negotiation
  • Engaging social dynamics and meaningful decisions
Cons
  • Can be chaotic and unpredictable in a way some players dislike
  • Potentially long and swings can be uneven
Thematic elements
  • Chaotic but strategic chaos with asymmetric abilities
  • Interstellar diplomacy and alien powers clashing in a galaxies-scale sandbox
  • Social, negotiation-driven, variable-science-fiction theme
Comparison games
  • Munchkin
Mechanics (from transcript analysis)
  • asymmetric player powers — Each alien gives a unique special ability that twists fights and alliances
  • asymmetric_powers — Each alien gives a unique special ability that twists fights and alliances
  • negotiation — Players negotiate, form alliances, and strategically betray others
  • negotiation_and_alliances — Players negotiate, form alliances, and strategically betray others
  • repeated_conflict_and_reaction — Powers interact with shifting table dynamics and random events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan just can't compete mechanically once you've played Race for the Galaxy.
  • Does this help me vomit out more eggs? No? Then it's probably wrong.
  • The table wakes up when you switch to a better game.
  • Race is tighter, faster, has more interaction, and actually lets your engine do something.
  • Concordia felt like the polished version of that idea that respects your time and your decisions.
  • Catan becomes the one you leave on the store shelf.
  • Cosmic Encounter just obliterates Munchkin.
  • Mansions gives you atmosphere, clarity, and real tension.
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 0:56 sentiment: positive
video_pk 65777 · mention_pk 159549
Cosmic Encounter video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concept of variable powers was revolutionary
  • Has stayed relevant and playable for nearly 40 years
Cons
none
Thematic elements
Comparison games
  • Twilight Imperium
  • Small World
Mechanics (from transcript analysis)
  • Variable player powers — The core game is modified by variable powers, where each faction changes the rules for the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video fAmnZB7L5K4 Rolls in the Family Review at 0:23 sentiment: other
video_pk 65486 · mention_pk 159168
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
No references stored for this video.
Video Go_ZzkYnTt8 watch it played Discussion at 3:58
video_pk 65070 · mention_pk 158675
watch it played - Cosmic Encounter video thumbnail
Click to watch at 3:58 · YouTube ↗
Pros
  • Allows for and even encourages players to consider working together towards a shared victory or a tie.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • negotiation — Allows for and encourages players to work towards a shared victory or tie.
  • Shared Victory — Players can work together towards this outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so I was delighted at at the end of the game we added up the points and it turns out I had tied for the victory with Rich so of course we went into the rule book to find out who is the true winner by discovering the tiebreaker rules but there weren't any
  • I would normally say that I prefer when there is some kind of tiebreaker in the rules in fact when I don't see them I sometimes wonder did the designer just forget did the publisher make a mistake in the rulebook and they just didn't add
  • I've seen some games where there's like four or five levels deep of tie Breakers so it's like you know if you tie for the most victory points the player with the most money wins if you're still tied the tied player with the most cattle wins if you're still tied the tide player with the most sheep wins if you're still tied the tide player with the longest hair wins if you're still tied the tide player willing to cut off their finger wins you know it's just it's too much at that point I think you've gone too far
  • a tie is kind of an it can be an unfulfilled outcome particularly for people who are programmed to see games is either having a winner or a loser so a high is kind of this fuzzy maybe unsatisfying area
  • isn't it better that they get to go away with the feeling of hey we both won this thing that was a a really good satisfying struggle and we were both equal to the task isn't that perhaps better than trying to dig down to some obscure tiebreaking thing that then says well you want just this little bit more
References (from this video)
No references stored for this video.
Video f-aH0vpaoyo The Dungeon Dive Top List at 15:11 sentiment: positive
video_pk 61224 · mention_pk 153914
The Dungeon Dive - Cosmic Encounter video thumbnail
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Overall sentiment (raw)
positive
Pros
  • deep social interaction
  • lots of replayability with aliens
Cons
none
Thematic elements
  • diplomacy, negotiation, and asymmetric powers
  • spacefaring civilization conflicts in a storied sci-fi setting
  • highly social and interaction-driven
Comparison games
  • Arkham Horror
  • Pandemic
Mechanics (from transcript analysis)
  • Asymmetric abilities — each alien race has a unique ability that heavily influences play.
  • asymmetric player powers — each alien race has a unique ability that heavily influences play.
  • negotiation / alliances — players negotiate deals and form temporary alliances with asymmetric powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They are what I would call omniamers.
  • El Grande seems to be the forgotten game because to me that is still the most perfect board game ever made.
  • I absolutely love all of the work that Tom does.
  • Cosmic Encounter is just so so much fun.
  • The complete lack of El Grande.
  • The minis are way too big. Just ridiculous.
References (from this video)
No references stored for this video.
Video OBJAdZgHU-c Shelfside Top List at 0:02 sentiment: mixed
video_pk 60704 · mention_pk 153126
Shelfside - Cosmic Encounter video thumbnail
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Overall sentiment (raw)
mixed
Pros
  • High player interaction and conflict
  • Strategic negotiation and alliance dynamics add depth
Cons
  • Described as not that fun by the speaker
  • Complexity and learning curve may hinder accessibility
Thematic elements
  • Array
  • Space
  • Competitive interaction with alien species and negotiation
Comparison games
  • Twilight Imperium
  • Coup
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now this is youtubing i just uh really like to have games with high conflict and a lot of interaction for players
  • this game was not that fun but everyone seems to like it
  • hello everybody welcome to my board game unboxing channel
  • coo a bluffing game set in a dystopian universe
  • what if we uh we filmed ourselves playing groomhaven for uh for content
  • ti4 as a backdrop
References (from this video)
No references stored for this video.
Video HnEQW5T3aBE Shelfside Discussion at 1:20 sentiment: neutral
video_pk 60587 · mention_pk 152975
Shelfside - Cosmic Encounter video thumbnail
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Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Negotiation, alliances, and alien powers
  • Galaxy-spanning diplomacy and space exploration
  • Open-ended, player-driven diplomacy
Comparison games
none
Mechanics (from transcript analysis)
  • Alien power cards — Each player has a unique ability that modifies interactions and outcomes.
  • Conflicts and colony establishment — Players attempt to establish colonies on others' planets, often via negotiation and power cards.
  • negotiation — Players form temporary alliances and negotiate terms to establish colonies.
  • negotiation and alliance-building — Players form temporary alliances and negotiate terms to establish colonies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Many economic and I like that. Also has great graphic design. Looks good. Pretty fast game.
  • Cool theme.
  • That's it. That's what Tom wanted me to say.
  • Take it away, guys.
References (from this video)
No references stored for this video.
Video HOZQIMPwXwI Shelfside Review at 1:25 sentiment: mixed
video_pk 60573 · mention_pk 152963
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Distinct sci-fi flavor with a memorable centerpiece like the hyperspace gate that makes the game visually and tactilely engaging.
  • High replayability due to a large roster of aliens and a wide variety of flares and artifacts that alter interactions each game.
  • Rich social dimension: politics, alliances, deception, and negotiation create dynamic group interactions.
  • Clear, if colorful, visual cues for phases and turns; aliens display the phase triggers, which helps new players grasp the flow.
  • Hand management provides meaningful decisions and bluffing opportunities; players can bluff to manipulate opponents' perceptions.
  • Endgame variability and multiple potential paths to victory prevent monotony across games.
Cons
  • Rulebook text is dense and ambiguous; a lack of diagrams and limited indexing can hinder quick reference and edge-case rulings.
  • No dedicated player aids; players must reference card text and rulings repeatedly, which slows play and raises friction.
  • Alien powers can be overpowered or unbalanced, creating potential imbalance and chaos that may tire some players.
  • The complexity and wordiness of card text makes learning and teaching the game arduous, especially for new groups.
  • Component labeling inconsistencies (e.g., flares not always labeled clearly) can cause memory lapses mid-game.
  • Weird edge-case interactions and the possibility of very long durations with certain group dynamics can be a pacing issue.
  • Not ideal at very low player counts (3 players) and the base game scales differently than expansions intended; time may stall.
  • Some players may view the game as 'the game plays itself' in certain group dynamics, which can be off-putting for Euro-first players.
Thematic elements
  • Array
  • Space
  • Expository analysis with examples
Comparison games
  • Rising Sun
  • Game of Thrones Second Edition
  • Twilight Imperium Fourth Edition
  • Eclipse Second Edition
  • Secret German
  • Coup
Mechanics (from transcript analysis)
  • Alien powers (asymmetry) — Fifty different alien powers introduce asymmetry and unique triggers that can alter the flow of encounters, diplomacy, or scoring.
  • Alliance invites and turn order — Invitations to ally are resolved in clockwise order, influencing who can join which attack or defense as the table dynamics unfold.
  • alliances — Attacker and defender can invite other players to join their side as allies, contributing ships and affecting combat outcomes.
  • asymmetric player powers — Fifty different alien powers introduce asymmetry and unique triggers that can alter the flow of encounters, diplomacy, or scoring.
  • Destiny and graveyard system (warp) — Destiny cards determine attack targets and the warp acts as a graveyard where ships are revived or moved before battles.
  • Encounters (combat resolution) — Encounters are the core combat mechanism where attacker and defender each commit ships and play encounter cards to resolve a fight.
  • Endgame scoring and multi-winner dynamics — Victory can be achieved by players via multiple simultaneous paths (multiple players can reach 5 VP or meet other house rules), emphasizing group dynamics and political maneuvering.
  • Faction/reaction variety (flares and artifacts) — Flares and artifacts provide flexible, reusable tools that can shift control of a battle or defensive outcomes and encourage resource management decisions.
  • hand management — Players manage a hand of encounter cards, flares, artifacts, and reinforcements; drawing up to eight when possible and discarding when hand is zero;
  • negotiation — Players use negotiation as a core mechanic to trade planets or cards and to form or break alliances during encounters.
  • take that — A variety of cards and alien powers can modify outcomes or negate other players' actions, creating swings and counter-swings.
  • Take-that / power negation — A variety of cards and alien powers can modify outcomes or negate other players' actions, creating swings and counter-swings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 50 included aliens. 50 aliens. Like, this is insane.
  • No two games are the same, but that could also mean that you have an awesome game with it that you may struggle to recreate in your next match.
  • Cosmic Encounter is a high conflict party game for really four to five players. It can take up to two plus hours or it could be done in 30 minutes and someone is probably going to get backstabbed.
  • Unpredictability is good, but maybe this sounds like too much, but actually when you take a closer look at the numbers inside the deck, the outcomes are actually mathable.
  • This hyperspace gate is memorable and visually dominates the table; it helps convey where the action is happening.
  • There are many prisoner’s dilemmas every turn as you add up and alliances shift around the table.
  • No two games are the same, but that could also mean you have an awesome game with it that you may struggle to recreate in your next match.
References (from this video)
No references stored for this video.
Video WKyC32iFuPc Shelfside Discussion at 15:44 sentiment: positive
video_pk 60564 · mention_pk 152950
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong multi-psychographic appeal through negotiation and asymmetry
  • Fits well with TI4-style diplomatic play and long-term strategy
Cons
  • Complex to teach due to asymmetric powers
  • Potentially chaotic due to player-driven negotiations
Thematic elements
  • Array
  • Space diplomacy and alien species confrontation
  • Social negotiation-driven with asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — Each alien species has unique abilities that influence strategic choices.
  • Asymmetric powers — Each alien species has unique abilities that influence strategic choices.
  • negotiation — Players negotiate alliances and use special abilities of different alien species to influence outcomes.
  • Negotiation / alliance formation — Players negotiate alliances and use special abilities of different alien species to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Patchwork, right? Very popular two-player game."
  • "This game is actually a very spike game."
  • "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
  • "There are a lot of ways you can pilot your faction"
  • "negotiation is a big appeal for all three archetypes"
  • "What better game to talk about negotiation than Twilight Imperium?"
  • "Pandemic Legacy is the quintessential Johnny game"
  • "The Crew cooperative trick taking game"
  • "one straight line. There's one optimal way to solve it"
References (from this video)
No references stored for this video.
Video mMuEow7oGj4 The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 60269 · mention_pk 152685
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The asymmetric powers create rich, replayable permutations for every session, especially when multiple players bring different alien abilities to the table.
  • Social dynamics and negotiations are central to the experience, offering deep, memorable moments that linger long after the game ends.
  • Cosmic Encounter scales surprisingly well to seven players, amplifying storytelling, alliance formation, and dramatic swings in fortune.
  • The thematic flavor and the idea of rival cosmic civilizations deliver a strong sense of wonder and stakes that encourages bold moves and creative diplomacy.
  • The game rewards strategic risk-taking and clever timing; small missteps in negotiation can shift momentum in dramatic ways, making each game feel unique.
Cons
  • With a large group, the amount of talking and negotiation can produce downtime and slower pacing between turns.
  • New players may feel overwhelmed by the sheer number of powers and potential interactions, requiring a gentler onboarding and quick-reference guidance.
  • The chaotic potential of multiple alliances and betrayals can lead to moments that some players perceive as unfair or unpredictable, depending on group culture.
Thematic elements
  • Diplomacy, betrayal, alliance-building, and high-stakes negotiation, driven by asymmetric powers that tilt the balance of power in unpredictable ways.
  • Interstellar diplomacy and conflict across a vast cosmos inhabited by diverse alien civilizations, each with its own agenda and unique capabilities.
  • Emergent and player-driven narratives shaped by alliances, power plays, and the evolving treaties that players negotiate during the game.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric alien powers — Each player adopts a unique alien power that can dramatically alter standard rules, creating distinctive playstyles and unexpected synergies or counterplays. Powers incentivize creative problem solving and imaginative tactics.
  • asymmetric player powers — Each player adopts a unique alien power that can dramatically alter standard rules, creating distinctive playstyles and unexpected synergies or counterplays. Powers incentivize creative problem solving and imaginative tactics.
  • Council/vote-based resolution — Conflict outcomes are determined by votes and influence, requiring players to assess loyalties, power balances, and the strategic value of supporting or opposing different factions.
  • Dynamic board state and draw-ins — The game state is shaped by simultaneous player actions and the unpredictable interactions of alien abilities, leading to a constantly evolving political landscape with multiple paths to victory.
  • negotiation — Players continuously negotiate deals, forge temporary alliances, and maneuver opponents through verbal persuasion, promises, and strategic timing. The social layer often eclipses raw randomness as the primary driver of outcomes.
  • Negotiation and diplomacy — Players continuously negotiate deals, forge temporary alliances, and maneuver opponents through verbal persuasion, promises, and strategic timing. The social layer often eclipses raw randomness as the primary driver of outcomes.
  • Player Board | Main Board — The game state is shaped by simultaneous player actions and the unpredictable interactions of alien abilities, leading to a constantly evolving political landscape with multiple paths to victory.
  • Temporary alliances with shifting loyalties — Alliances are fluid and can be broken or reformed as the game state evolves, producing tense moments where trust is tested and strategic commitments are renegotiated on the fly.
  • Voting — Conflict outcomes are determined by votes and influence, requiring players to assess loyalties, power balances, and the strategic value of supporting or opposing different factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Cosmic Encounter today.
  • Cosmic Encounter, my favorite game.
  • sevenplayer game of it that I ran and taught and it was just a fantastic game
  • it's hard to get upset when you get Cosmic Encounter in a seven-player game, because the chaos and diplomacy are part of the charm
  • the power of negotiation in this game is what makes it memorable, not just the factions on the board
  • emergent stories emerge from conversations and deals as much as from the table dynamics
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 8:58 sentiment: neutral
video_pk 42959 · mention_pk 151536
BoardGameBollocks - Cosmic Encounter video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video 4btFab6O1rk The Dice Tower Top List at 40:32 sentiment: positive
video_pk 40674 · mention_pk 151814
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 40:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immense variability and interaction
  • great for five with lots of deals
Cons
  • balance can feel uneven with power combos
  • takes time to settle into strategy
Thematic elements
  • negotiate, form temporary alliances, and outwit opponents
  • galactic civilizations with alien powers
  • highly variable social gameplay per game
Comparison games
  • Diplomacy
  • Blood Rage
Mechanics (from transcript analysis)
  • alien powers / player powers — each player has a unique ability that shapes interactions
  • negotiation — alliances shift as objectives change
  • negotiation / alliance-building — alliances shift as objectives change
  • Unique player powers — each player has a unique ability that shapes interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five is perfect because you've got that bluffing negotiation.
  • This is a sandbox game. One of my favorite games.
  • The clacking of dice on the table. It's pretty neat.
References (from this video)
No references stored for this video.
Video ZCK1gj6673Y Board Game Dad Discussion at 3:19 sentiment: positive
video_pk 37636 · mention_pk 150018
Board Game Dad - Cosmic Encounter video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability and dynamic player interactions
  • Lively social experience
Cons
  • Can be chaotic or imbalanced depending on powers
  • Expansions can add complexity
Thematic elements
  • negotiation, alliances, diplomacy, and conflict
  • space with alien civilizations
  • social, chaotic, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • Alien powers — Each player has a unique special power that drives interaction.
  • Conflict and encounters — Encounters trigger bidding, alliance choices, and shifting control.
  • negotiation — Players form and break alliances to gain advantage in encounters.
  • Negotiation and alliances — Players form and break alliances to gain advantage in encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for once I'd like to tell you about a few games that I'm excited about
  • these are all games that have been reprinted so many times that not only can you find them right now but you'll probably be able to find them long into the future
  • it's one of the most yoy Euro games that I know
  • the thing that I really like about it is that it's not a point salad game
  • the game has this tightness to it that I really enjoy
  • it's a game that involves a lot of laughter
  • the crypto highly recommend it
References (from this video)
No references stored for this video.
Video LWZfsQmRgDg Board Gaming Ramblings Discussion at 6:03 sentiment: positive
video_pk 37572 · mention_pk 161468
Board Gaming Ramblings - Cosmic Encounter video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly dynamic, especially with many players
  • great replayability due to many alien powers
Cons
  • can be chaotic
  • can be hard for new players to learn
Thematic elements
  • negotiation, alliances, backstabbing
  • space empires clashing over planets
  • semi-rpg negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
  • alliances and negotiation — players form shifting coalitions to influence battles
  • Area Control — battles determine control of planets and zones
  • area control / conflict — battles determine control of planets and zones
  • negotiation — players form shifting coalitions to influence battles
  • Unique player powers — each alien power changes how you play
  • Variable player powers — each alien power changes how you play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like this game I think there are way better gateways out there
  • it's a classic to keep this game in the collection
  • we play this so much when it came out
  • I strongly recommend it I really enjoyed my time with this
  • it's a really cool game because it's me and explaining you know hidden movement
  • this is a really city-building game and its really a somatic
  • this is a really cool gateway game
  • it's best with more people
  • the factions change the game completely
  • this is a heavy game I think this was in my top 10 heavy games
References (from this video)
No references stored for this video.
Video 653SOX1nl_o Toly Tabled Top 10 List at 17:59 sentiment: positive
video_pk 34357 · mention_pk 161323
Toly Tabled - Cosmic Encounter video thumbnail
Click to watch at 17:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, wildly asymmetrical power dynamics
  • Countless unique combinations due to many alien powers
Cons
  • High variability can make balance feel inconsistent
  • Negotiation-heavy play may frustrate some players
Thematic elements
  • alliances, invasions, and chaotic power plays
  • Interstellar political negotiation among alien species
  • highly asymmetric, negotiation-driven
Comparison games
none
Mechanics (from transcript analysis)
  • negotiation — Players negotiate terms, form temporary alliances, and sometimes attack others.
  • Negotiation and alliances — Players negotiate terms, form temporary alliances, and sometimes attack others.
  • unique alien powers — Each player has a distinctive power that can dramatically shift strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's definitely nothing else like this in board gaming
  • I like to call this game The Pinnacle of the take that card game
  • this is the most thematic and cinematic card game I've ever played
  • the added tension is just terrific
  • it's almost like every game is a completely new experience
References (from this video)
No references stored for this video.
Video uUL3036hxZ4 Totally Tabled Top List at 1:11 sentiment: positive
video_pk 34289 · mention_pk 149564
Totally Tabled - Cosmic Encounter video thumbnail
Click to watch at 1:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability via many aliens and expansions
  • strong party vibe that still appeals to gamers
Cons
  • steep learning curve for newcomers
  • diplomatic players can slow gameplay
Thematic elements
  • Diplomacy, alliances, and asymmetric powers
  • Space opera with alien civilizations negotiating and warring over planets
  • Asymmetric powers drive emergent negotiation-driven outcomes
Comparison games
  • Dominion
Mechanics (from transcript analysis)
  • asymmetric player powers — Alien races grant unique abilities that shape strategy.
  • Asymmetric powers — Alien races grant unique abilities that shape strategy.
  • Encounter-based combat — Attack/negotiate cards resolve planetary conflicts with other players.
  • negotiation — Players form and break deals to advance on the board.
  • negotiation and alliance-building — Players form and break deals to advance on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a perfect fit for this list that's Cosmic Encounter
  • I had to have a card game
  • this is a collectible SL living card game so you're going to be building your own deck
  • this is the absolute definition of a minute to teach a lifetime to master
  • it's Star Wars in a box
References (from this video)
No references stored for this video.
Video 3Vdo6kU6j38 Board Game Dad Discussion at 5:04 sentiment: positive
video_pk 34110 · mention_pk 150026
Board Game Dad - Cosmic Encounter video thumbnail
Click to watch at 5:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • highly interactive with a strong emphasis on negotiation and diplomacy
  • great replayability due to variable alien powers
  • fits a classroom-like, collaborative learning environment when moderated
Cons
  • rules can be complex and may require guidance or prior exposure
  • learning curve for new players due to power interactions
Thematic elements
  • alliances, negotiation, power dynamics
  • space diplomacy; colonies on opponent's solar systems
Comparison games
  • QE
  • Evolution
Mechanics (from transcript analysis)
  • negotiation — players negotiate deals, form alliances, and collaborate to attack or defend, influencing score and control.
  • negotiation and alliance formation — players negotiate deals, form alliances, and collaborate to attack or defend, influencing score and control.
  • rulebook consultation — the combination of alien powers often requires players to consult the rulebook to resolve interactions and objectives.
  • unique alien powers — each player has a distinct power that can modify the standard rules, creating variability in each session.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games counters these negative effects
  • the lesson is teaching the rules and the application is playing the game
  • unless you actually test a student on the skills that you want them to learn they will not learn it
  • board games are naturally collaborative
References (from this video)
No references stored for this video.
Video B4LVxYBtqc4 The Dice Tower Discussion at 3:31 sentiment: positive
video_pk 33595 · mention_pk 161173
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 3:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic multiplayer classic
  • Fun with large groups
Cons
none
Thematic elements
  • alien civilizations with unique abilities
  • space/diplomatic sci-fi
  • multi-player conflict with alliances
Comparison games
none
Mechanics (from transcript analysis)
  • negotiation — players negotiate alliances and votes
  • set_collection_or_combat — players collect actions and fight for victory
  • unique_alien_abilities — each alien has a special power altering play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Marvel Champions is the card game... still just amazing.
  • This has been the best of at the Dice Tower.
References (from this video)
No references stored for this video.
Video kjoDUlCvo6c Totally Tabled Top List at 3:48 sentiment: negative
video_pk 30487 · mention_pk 149336
Totally Tabled - Cosmic Encounter video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • fits the game's theme and allows unique interaction
  • creative flavor that supports negotiation and social dynamics
Cons
  • interrupts are a frequent source of negative interaction and can derail turns
Thematic elements
  • negotiation, alliance-building, and conflicts
  • space factions with alien encounters
  • thematic chaos with negotiation-driven play
Comparison games
none
Mechanics (from transcript analysis)
  • Action Interruption — other players can interrupt your turn with a card that stops or alters your actions
  • interrupts — other players can interrupt your turn with a card that stops or alters your actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrible mechanism interrupts.
  • I despise memory in board games.
  • The absolute worst board game mechanism is in the game Hit Zero.
  • I love that these are like jobs and missions where, you know, you're maybe escorting somebody to a different planet or you're carrying contraband.
References (from this video)
No references stored for this video.
Video 7U5PefIyM1g Rolls in the Family Discussion at 2:56 sentiment: positive
video_pk 30387 · mention_pk 150706
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 2:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High social interaction and memorable moments
Cons
  • Asymmetric play can be confusing for new groups
Thematic elements
  • negotiation, alliances, and backstabbing
  • Alien species contest for control of the galaxy
  • Social interaction-driven with shifting powers
Comparison games
  • Arkham Horror: The Card Game
  • Diplomacy
Mechanics (from transcript analysis)
  • alliances and negotiation — Players form and break alliances to gain advantage.
  • asymmetric player powers — Each alien species provides a unique ability.
  • negotiation — Players form and break alliances to gain advantage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Killer Bunnies really opened our minds and then we found more games like Small World and Dominion.
  • 320 plus plays later, we got over that.
  • Time has been the bigger constraint on our hobby than money.
  • Production quality matters, there is this toy factor and tangible aspect of board games.
  • We grew into a taste for simpler, shorter games and still love our heavy titles, but the curve shifted.
  • We want a collection that can serve up our favorites for any scenario.
References (from this video)
No references stored for this video.
Video hYDb2HZwfTg 3 Minute Board Games Analysis at 0:12 sentiment: positive
video_pk 13667 · mention_pk 144437
3 Minute Board Games - Cosmic Encounter video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Huge variety of asymmetrical powers
  • Accessible core rules with deep strategic depth
  • Influential on hobby and game design
Cons
  • Destiny deck can constrain player choices
  • Some power interactions can be 'screwy' or contentious
Thematic elements
  • Diplomacy, negotiation, and conquest in a space opera setting
  • A populated galaxy after warp technology discovery
  • Competitive, asymmetric, high interaction
Comparison games
  • Circadian Chaos Order
  • Sidereal Confluence
Mechanics (from transcript analysis)
  • card management — Players manage a hand of encounter cards to play during encounters
  • Combat/resolution via encounter cards — Encounters are resolved by playing encounter cards and special abilities
  • negotiation — Players negotiate with others to support or oppose attacks and defenses
  • Unique player powers — Each player has a unique power that can drastically alter play
  • Variable Powers — Each player has a unique power that can drastically alter play
  • Warp/colonies victory condition — Players move ships, establish colonies, and aim to reach five colonies to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The core rules of Cosmic Encounter are a pretty simple, draw a card, encounter a world and playing encounter cards to hope to win
  • the secret to Cosmic Encounter's longevity and influence on board gaming are the huge amounts of variable player powers
  • it's pretty accessible and has a lot of depth suitable to a wide audience
  • the best thing about this game is its influence on the hobby it's 45 years old and the granddaddy of all variable power games
  • Cosmic Encounter as old as me and still going strong
References (from this video)
No references stored for this video.
Video hMokXX_ZjCw No Rolls Barred Playthrough at 1:16 sentiment: positive
video_pk 12061 · mention_pk 141736
No Rolls Barred - Cosmic Encounter video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich negotiation and social interaction
  • High replayability due to many alien powers
  • Epic swings and dramatic turnarounds
  • Strong thematic flavor and table dynamics
Cons
  • Can be complex for new players
  • Potential for player-dominant dynamics if not moderated
Thematic elements
  • Diplomacy, negotiation, alliances, and betrayal among rival civilizations
  • A war-torn galaxy where alien races vie for galactic real estate and dominance
  • Dynamic, player-driven storytelling with shifting loyalties and evolving powers
Comparison games
  • Blood on the Clocktower
  • Two Rooms in a Boom
Mechanics (from transcript analysis)
  • Alien powers — Each race has a unique special ability that can dramatically alter combat, bidding, or negotiation
  • Conflict resolution by card totals — Players choose ships to commit and reveal cards; higher total wins the encounter
  • Cosmic events and power-towers — Various event-based powers and location-specific rules modify the game flow
  • Destiny deck and encounters — Destiny cards determine who you must fight, the objective, and special effects each turn
  • negotiation — Players negotiate, form alliances, and trade resources to influence outcomes
  • Negotiation and alliances — Players negotiate, form alliances, and trade resources to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We bloody did it!
  • The kissing planet
  • Tick tock and we simply wait until the universe dies
  • Parasite joins alliance at will
  • Marry your opponent
References (from this video)
No references stored for this video.
Video PpDlQF2QAxM cardboardrhino Top List at 3:05 sentiment: positive
video_pk 11104 · mention_pk 140513
cardboardrhino - Cosmic Encounter video thumbnail
Click to watch at 3:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Alien Colonization
  • Interstellar Space
Comparison games
none
Mechanics (from transcript analysis)
  • diplomacy — Players use special alien powers to establish colonies
  • negotiation — Players use special alien powers to establish colonies
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Christmas and gifts are not only to please the people around us but primarily they give us an opportunity to convince them to start playing board games
  • One great thing about picking smaller board games apart from the fact that they are cheaper is that they can fit anywhere
References (from this video)
No references stored for this video.
Video abVkH1xTJKg Rolls in the Family Roundup at 20:13 sentiment: positive
video_pk 10204 · mention_pk 161956
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 20:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High level of group interaction
  • Rich, thematic space diplomacy experience
  • Replayable due to shifting aliens and powers
Cons
  • Can be chaotic or unpredictable with larger groups
Thematic elements
  • Alliances, betrayals, and strategic power dynamics
  • Space diplomacy and alien interaction through negotiation
  • Group-driven social interaction with variable alien powers
Comparison games
none
Mechanics (from transcript analysis)
  • negotiation — Players form and break alliances to influence the outcome.
  • Negotiation and alliances — Players form and break alliances to influence the outcome.
  • Variable aliens and abilities — Each game features different alien powers that alter strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the changes are so good and the game just feels like this is the switch I really love
  • there's nothing like this game
  • The thematic experience it's able to deliver
  • This is such a game that depends on going into it with the right expectations
References (from this video)
No references stored for this video.
Video RkuPCtQgYdU Our Family Plays Games Discussion at 17:13 sentiment: positive
video_pk 6679 · mention_pk 19875
Our Family Plays Games - Cosmic Encounter video thumbnail
Click to watch at 17:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep social interaction
  • strong thematic flavor
Cons
  • can be chaotic/long play sessions
Thematic elements
  • alliances, negotiation
  • space, alien diplomacy
  • player-driven diplomacy
Comparison games
none
Mechanics (from transcript analysis)
  • Alien powers — each player has a unique power that shifts play
  • colonies/expansion — establish colonies to win, interactions across planets
  • negotiation/alliances — form and break alliances to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we surpassed our 200th episode, now we're at 201
  • the triumphant return
  • this is a lifestyle and it can really help a lot of people
  • table presence for days
  • it's a cute game
  • we are totally in love with White Castle
References (from this video)
No references stored for this video.
Video eCQVk8c6mJ4 Rolls in the Family Top List at 6:02 sentiment: positive
video_pk 4954 · mention_pk 148127
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high social interaction and memorable moments
  • great variability with different alien combinations
Cons
  • rules complexity can be intimidating
  • learning curve for new players is non-trivial
Thematic elements
  • diplomacy, negotiation, and alliance-building
  • space-faring civilizations with alien species
  • highly variable due to alien powers and player interaction
Comparison games
  • Dune: Imperium
  • Talisman
Mechanics (from transcript analysis)
  • Alien powers — each player has a unique special ability that can drastically reshape turns
  • hand management — managing cards to bid for deals and form fleets
  • negotiation — players form and break alliances to gain advantage in conflicts
  • negotiation/alliances — players form and break alliances to gain advantage in conflicts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the sandbox of what's going to happen in this epic Cooperative experience
  • the bane of Arkham Horror's existence was the stupid gate burst
  • best bang for the buck
  • 75 plays
  • epic 3D maps
  • nostalgic for me
References (from this video)
No references stored for this video.
Video _lkUGHHmh9Y Rolls in the Family Top List at 2:30 sentiment: positive
video_pk 3528 · mention_pk 147900
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rich player interaction and negotiation
  • extremely replayable due to many alien powers
  • memorable group-centric moments when groups click
Cons
  • highly dependent on the right group; can fall flat with passive players
  • steep learning curve for newcomers due to many rules and powers
Thematic elements
  • diplomacy, alliance, and upheaval through alien powers
  • Space age with alien civilizations exploring the galaxy
  • player-driven negotiation with variable alien abilities
Comparison games
none
Mechanics (from transcript analysis)
  • Alien powers — each player has a unique power that modifies core rules
  • alliances and betrayals — alliances are negotiated and broken across the table to influence outcomes
  • colony conquest — players expand by forming colonies on other players' planets and compete to reach five colonies
  • negotiation — alliances are negotiated and broken across the table to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the variety of the aliens is just incredible
  • it's not only the mechanics of what's happening but a lot of what's happening between players at the table
  • it's pretty group dependent
  • I just love the pressure when a team is on you
  • you need four people exactly four that are going to want to play a card game
  • the strategy of it is so much deeper
  • you've got to take off the training wheels for you Daniel, it's time for ride the Mage Knight bike on your own
  • the rule book is dense and hard to learn
  • it's a doozy
  • it's eight hours long and an all day experience
  • you really want six people, that's the ideal
References (from this video)
No references stored for this video.
Video aLQaVTvfEbo The Dice Tower Top List at 20:07 sentiment: positive
video_pk 2531 · mention_pk 150331
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 20:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timeless theme
  • deep strategic options
Cons
none
Thematic elements
  • negotiation and asymmetric powers
  • Cosmic diplomacy and alien races
  • role-based powers with diplomacy
Comparison games
  • Quacks of Quedlinburg
  • Star Wars Unlimited
Mechanics (from transcript analysis)
  • asymmetric player powers — Each alien race has unique abilities.
  • Asymmetric powers — Each alien race has unique abilities.
  • negotiation — Alliances and deals influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the top 100 games of all time.
  • I am not a crook.
  • Continuity. Continuity.
  • Let's get started. Here we go.
  • The people love it.
References (from this video)
No references stored for this video.
Video _ECtXl9v2hw Rolls in the Family Top List at 7:19 sentiment: positive
video_pk 2335 · mention_pk 147886
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to many alien powers
  • Engaging social interaction and negotiation
Cons
  • Complex for new players
  • Rules interactions can be dense for beginners
Thematic elements
  • negotiation, alliances, and variable player powers
  • Space with alien civilizations and unique powers
  • dynamic interaction with shifting alliances
Comparison games
  • Twilight Imperium
  • Diplomacy
Mechanics (from transcript analysis)
  • asymmetric player powers — Each alien race has a distinct ability that alters standard rules.
  • Asymmetric powers — Each alien race has a distinct ability that alters standard rules.
  • Auction / Bidding — Players negotiate with others to form alliances and to win battles.
  • Secret bid/negotiation — Players negotiate with others to form alliances and to win battles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are four of us. Uh this we were three for four. 75% pretty good.
  • I like to be the ghost. I like True. I like to give the clue giving and figure out ways to uh help my fellow players guess their person, their place, and then their object.
  • Push your luck and in this game you can do that.
  • Eight out of 10 for Dune.
  • This is Times Up title recall.
References (from this video)
No references stored for this video.
Video HDLB2ECYdMc Rolls in the Family Top 50 List at 27:24 sentiment: positive
video_pk 2127 · mention_pk 162266
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 27:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Cosmic Encounter (original)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We put in the work to rank them; it was a grind but worth it.
  • Shame is the secret word for the entry in case you forgot.
  • This is the first installment; the series only gets better.
References (from this video)
No references stored for this video.
Transcript Navigation
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Game Deep Dive
DISCLOSURE: This overview was compiled by MindForge's AI from 23 community video discussions. Watch the featured videos above for the full human perspective.
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