Skip to main content
Cosmic Encounter box art

Cosmic Encounter

Game ID: GID0076510
Game Info
Year
2008
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Build a galactic empire...

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more!

In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor.

The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

Description

Build a galactic empire...

In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.

This classic game of alien politics returns from the warp once more!

In Cosmic Encounter, each player becomes the leader of one of dozens of alien races, each with its own unique power. On a player's turn, he or she becomes the offense. The offense encounters another player on a planet by moving a group of his or her ships through the hyperspace gate to that planet. Both sides can invite allies and play cards to try and tip the encounter in their favor.

The object of the game is for players to establish colonies in other players' planetary systems by landing their ships on the other players' planets. The winner(s) are the first player(s) to have five colonies on planets outside his or her home system. The players must use force, cunning, and diplomacy to ensure their victory. And, because alliances are a key part of the game, multiple players can win together!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 73
This page: 50
Sentiment: pos 30 · mix 5 · neu 5 · neg 1
Mentions per page
Showing 1–50 of 73
Video 60uinufFAKI Rolling Dice & Taking Names Event Coverage at 18:26 sentiment: positive
video_pk 93579 · mention_pk 254076
Rolling Dice & Taking Names - Cosmic Encounter video thumbnail
Click to watch at 18:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Promotes interaction with other players.
  • Great game to get to know people.
  • Ended in a warm fuzzy group hug.
Cons
  • Some people didn't like the way the game ended.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • player interaction — Promotes interaction, getting to know people, and talking with people.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just one of those unique things you need to try
  • it's a fun little bidding game it is a very fun game and it was great for us because it was a filler when you're waiting a few minutes for someone else and it worked perfect for that but I think it'll be great for us to use at the house with our family members I think that'll be a good game for people we're trying to introduce into gaming
  • my unofficial title is khan pimp
  • best swag bag of any con i've ever found
  • we are very humbled with the amount of growth that we've had
  • if you come here and say there's nothing to do there's lots of stuff to do here
  • we're going to be running a couple different charity events coming up here so keep an eye on that where we're going to be taking over certain areas of the community and running a three day gaming where it's 24 hour gaming
  • we also have a facebook page with the same name of the geek forge where we put up pictures of our progress photos as we're putting costumes together
  • take your family to a convention do some gaming you might pick up a new craft and you might even start a business
  • it's a lot different going to a small convention than a large convention it's just uh there's a lot of benefits to a small convention
  • it really is family oriented
  • cosmic encounters i really liked it and it was it was my second time playing after the first time i didn't like it i was like i don't like it we had so much fun today and i want to say that's a game that really promotes interaction with the other players that's a great game to get to know people and interact with people and talk with people rather than just taking turns
References (from this video)
No references stored for this video.
Video 2UwrlvcHT3E Watch It Played Discussion at 1:10:20 sentiment: neutral
video_pk 92401 · mention_pk 248313
Watch It Played - Cosmic Encounter video thumbnail
Click to watch at 1:10:20 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love letter she loves love letter
  • The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
  • I think the most complex game I've ever played is Empires and Arms
  • but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
  • I think the most played app would be suer Wars I've played like over 300 games of that
  • cheaters or jerks that's what we always say
  • I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
  • I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
No references stored for this video.
Video sJiCtKdsLEg Rum & Board Playthrough at 0:01 sentiment: positive
video_pk 92197 · mention_pk 247657
Rum & Board - Cosmic Encounter video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging negotiation and deal-making
  • Unpredictable outcomes
  • High player interaction
  • Fun and dynamic gameplay
Cons
  • Some player powers are significantly stronger than others
Thematic elements
  • space exploration and alien encounters
  • the cosmos
Comparison games
none
Mechanics (from transcript analysis)
  • alliances — Players can form alliances to help each other in attacks or defenses.
  • Card Play — Players use various cards to influence attacks, defenses, and negotiations.
  • Combat/encounters — The game features direct conflict through ship battles and encounters.
  • Negotiation — Players frequently engage in negotiations to form alliances, trade resources, or resolve conflicts.
  • Variable player powers — Each player has unique alien powers that significantly impact gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you don't know how to play Cosmic Encounter what's wrong with you
  • I think in this game like one of the interesting things is not all the powers are created equal
  • this is the best fun game
  • you don't know what's gonna happen people are busting on all their best cards trying to stop you from winning
References (from this video)
No references stored for this video.
Video hIwsQ774Yi8 Rum & Board Rules Teach at 2:29 sentiment: positive
video_pk 92199 · mention_pk 247658
Rum & Board - Cosmic Encounter video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique alien powers lead to game-breaking abilities.
  • Encounters involve high stakes and tension.
  • Negotiation and alliance systems add strategic depth.
  • Randomness from the destiny deck adds unpredictability.
Cons
  • Some alien powers are illegal cool.
  • Negotiation can fail spectacularly.
Thematic elements
  • Alien species discovering warp gates and encountering other alien species
  • the cosmos
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players win by settling five foreign colonies on other people's planets.
  • Card Drafting — Players secretly choose one of two alien sheets.
  • diplomacy — Players can ask other players for assistance and negotiate deals.
  • Hand Management — Players have a starting hand of eight cards and can draw more through various game effects.
  • Player Elimination — Ships can be destroyed and sent to the warp.
  • Set Collection — Players collect alien sheets corresponding to flare cards.
  • Take That — Players can encounter each other, potentially leading to ship destruction or negotiation failures.
  • Variable player powers — Each player chooses an alien species with unique powers that can be game-breaking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win Cosmic Encounter if you're the first to settle five foreign colonies on other people's planets
  • This game is all about encounters
  • The stakes are high and the tensions are higher
  • Some of the aliens are illegal illegally cool
  • The power takes precedence every time
References (from this video)
No references stored for this video.
Video nZmqjmNQJdY Watch It Played Discussion at 3:18
video_pk 92213 · mention_pk 247705
Watch It Played - Cosmic Encounter video thumbnail
Click to watch at 3:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
  • I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
  • I love small Skirmish style games so
  • I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
  • I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
  • superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 36:23 sentiment: positive
video_pk 91734 · mention_pk 246218
3 Minute Board Games - Cosmic Encounter video thumbnail
Click to watch at 36:23 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • 42 years later Cosmic Encounter is still going strong and that is an achievement and a half
  • its core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming
  • unlike a lot of designs from this period it still holds up pretty well today
  • I still think this is a solid enough game that it'll be played for another 20 30 40 years
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Variable player powers — its core idea of a simple gameplay element Modified by a whole bunch of variable Powers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video 6w6RWiUBwqo Drive Thru Games Analysis at 1:53 sentiment: positive
video_pk 89483 · mention_pk 237667
Drive Thru Games - Cosmic Encounter video thumbnail
Click to watch at 1:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like a deck builder but also like a race for the galaxy
  • you have the deck building but then you also have like the the the lead and follow things so like in glory to rome or race to the galaxy you have that sort of concept but also married with the deck building
  • the first probably two expansions are good the ones the last couple of it's just like too much similar to the race for galaxy first couple expansions great and the last two it's like uh there's all this other stuff going on now
  • as a whole the sum of those parts it there's nothing else really that feels like this game
  • the original one really fell on its face
  • there was a lot of problems with it
  • it didn't really do well out of the gate
  • the rules would just end up being too clunky and stuff like that
  • that first edition really kind of stumbled out of the gate
References (from this video)
No references stored for this video.
Video znnSEHE5ubM Drive Thru Games Analysis at 15:07 sentiment: mixed
video_pk 89500 · mention_pk 237762
Drive Thru Games - Cosmic Encounter video thumbnail
Click to watch at 15:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Maintained and grown its popularity over the years.
  • Interesting dynamic with multiple winners possible.
Cons
  • Game quality heavily depends on player mix and alien powers.
  • Can have 'sucky' games.
Thematic elements
  • Alien powers and galactic conflict
Comparison games
  • Cosmic Counter Duel
  • Dune
Mechanics (from transcript analysis)
  • Negotiation — Players negotiate and interact based on their alien powers.
  • Variable player powers — Each player controls a unique alien power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played a lot with this expansion for dominion I think this was probably the third expansion for dominion
  • Ascension was kind of my jam I actually played Ascension right around the same time as dominion because Ascension really what kind of brought me back into the hobby like full full steam ahead
  • Rune Wars this is a game I played once and I really liked it and we played it four player and one of my friends absolutely hated it
  • This big bulky fantasy flight game which they just don't really make anymore at all these days
  • I will say for me Race for the Galaxy I like it with the first two expansions probably once you add in some of this other stuff like scoring prestige and stuff it's cool but I just haven't played it enough with that extra stuff and there's already a lot going on
  • there's something about cards I think that are really kind of interesting thing that was very present in this time period
  • so this is what people are excited about so I'm just gonna kind of extrapolate my theory onto that
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 2:42 sentiment: negative
video_pk 88987 · mention_pk 235675
Nights Around a Table - Cosmic Encounter video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • should be avoided
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video xJWmuNz7giw UndeadVikingVideos Discussion at 2:40:01
video_pk 88502 · mention_pk 233351
UndeadVikingVideos - Cosmic Encounter video thumbnail
Click to watch at 2:40:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
No references stored for this video.
Video wSewWxaPsOk Shelfside Travelogue And Venue Review at 6:49 sentiment: positive
video_pk 88448 · mention_pk 233159
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative diplomacy dynamics
  • high replayability due to varied powers
Cons
  • Can be complex for first-time players
  • prolonged negotiation can slow play
Thematic elements
  • diplomacy, negotiation, and alliance-building
  • Spacefaring civilizations with alien powers
  • highly variable and party-like due to asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each player has a unique ability influencing strategy
  • Asymmetric powers — Each player has a unique ability influencing strategy
  • Negotiation — Players form and break alliances to achieve victory conditions
  • Negotiation and alliances — Players form and break alliances to achieve victory conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hero Quest is the greatest game of all time
  • this place is a definitive board game hub
  • I love Uncommons... there's so many memories made
References (from this video)
No references stored for this video.
Video O4gMWrgab40 UndeadVikingVideos Discussion at 7:42:31 sentiment: positive
video_pk 88416 · mention_pk 232982
UndeadVikingVideos - Cosmic Encounter video thumbnail
Click to watch at 7:42:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great game
  • One of my top three favorite games
  • Loved that game
  • Great game
Cons
  • Original rulebook is better
  • Extra elements were taken out of the redone version
Thematic elements
  • Space exploration and alien interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Variable player powers — Each player controls an alien with unique powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a really solid deck builder.
  • It's one of those games that if you're going to bring something to a table that's got a lot of new players, I think it's a fantastic choice.
  • It's probably going to take you about 15 minutes to set up.
  • But it's a game that feels substantial and it feels like you've accomplished something.
References (from this video)
No references stored for this video.
Video eFlGRRwHKNE Shelfside Top 10 List at 5:37 sentiment: positive
video_pk 87552 · mention_pk 229005
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 5:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high replayability due to asymmetry
  • strong social interaction
Cons
  • can feel chaotic or unforgiving
  • balance influenced by player diplomacy
Thematic elements
  • alien diplomacy and interaction
  • space with alien species
  • asymmetric power interactions
Comparison games
  • Munchkin
  • Illuminati
  • Cuba Libre
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — each alien race has unique abilities influencing play
  • Asymmetric powers — each alien race has unique abilities influencing play
  • Combat: Damage Based — conflicts arise from interactions between different aliens
  • interaction-rich combat — conflicts arise from interactions between different aliens
  • Negotiation — players negotiate and form alliances/agreements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge invented in the 16th century
  • Dominion holy cow was this the game that made deck building the meat of your game as opposed to deck building being preparation for your game like a TCG
  • Chess was definitely People's First access to 1 V1 wargaming
  • Monopoly was many people's first exposure to multiplayer board gaming and seeing how those Dynamics were like you could also play with all sorts of people as opposed to risk which is more of a conflict heavy crowd
  • the original Pandemic this is the one that propelled Co-op board gaming into the scene where it's Cooperative with a board
  • four to five plus people with hidden roles a minority of them are bad then their goal is to kill off the good people during the night phase
References (from this video)
No references stored for this video.
Video a79RQkYlGqg Quackalope Discussion at 29:08 sentiment: mixed
video_pk 87466 · mention_pk 228625
Quackalope - Cosmic Encounter video thumbnail
Click to watch at 29:08 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Acknowledges the appeal and premise.
Cons
  • The host historically has not enjoyed it despite owning all expansions.
  • It was a game the host regrets purchasing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that if your relationships are crumbling I think that if your finances are in a bad position I think that if you're uh ugly without makeup your health is terrible whatever it is I think that should have an impact on you
  • I'm not an actor I'm not and I've never been pretending to be anything other than exactly who I am a guy with a fancy camera that likes board games and tried and is trying his very best to make a good reasonable sustainable business out of making high quality content that I would want to watch
  • I don't think it's a matter of discrediting their opinions or or not thinking the content they put out is fantastic it's just a matter of my taste still a line
  • I also think because people have that idea of me and they have that label just going to be kind of how people view view things from this point on
  • The board game content creator space overall has never been a very collaborative helping space
  • I don't know how to distance real life from the camera and in many ways I have no desire to distance real life from the camera
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:38:33 sentiment: positive
video_pk 86395 · mention_pk 223313
UndeadVikingVideos - Cosmic Encounter video thumbnail
Click to watch at 2:38:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • So ahead of its time for 1977
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 4:39 sentiment: neutral
video_pk 85054 · mention_pk 217233
Our Family Plays Games - Cosmic Encounter video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video DfJgNDSNuEk Rahdo Runs Through Top List at 8:51:36 sentiment: positive
video_pk 84835 · mention_pk 216246
Rahdo Runs Through - Cosmic Encounter video thumbnail
Click to watch at 8:51:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Learning about different planets and technologies.
Cons
none
Thematic elements
  • Exploring planets and technology
  • Space
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It make me to have a lot of fun because when I'm playing the board game, I always laugh.
  • I'm learning something because when we are playing board game, we used to speak in English.
  • whenever I learn a board game and not only learning some other times I get time to teach the board games to other people. I feel that I achieve a lot in my life.
References (from this video)
No references stored for this video.
Video cDnqJjmTkN4 Shelfside Discussion at 5:36 sentiment: neutral
video_pk 84125 · mention_pk 213417
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 5:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Strong social interaction and negotiation
Cons
  • Tiered luck and conflict can be unpredictable
Thematic elements
  • Array
  • Science Fiction
  • Alien factions negotiating alliances
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — Players form and break alliances through negotiation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by Conquest for the Capital.
  • Have you ever wanted to jump into a fantasy area control with simultaneous movement?
  • Chaotic Good is a place tucked into Upper Westside in Manhattan. They're not really selling that many board games. Rather, they're pushing more of the coffee and third place idea.
  • I'm going to pick a favorite between those two, but those are the two that stuck out.
  • Game Story as my number one.
References (from this video)
No references stored for this video.
Video 2ng5GBgyj5w Board Games UnLocked Top List at 86:34:24 sentiment: positive
video_pk 83133 · mention_pk 208999
Board Games UnLocked - Cosmic Encounter video thumbnail
Click to watch at 86:34:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Every game is different.
  • Unique powers make play unpredictable and challenging.
  • Engaging player interaction through negotiation and alliances.
Cons
  • Can be difficult to keep track of all the rules and powers.
  • The length of the game can be an issue.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • alliances — The game involves players forming and breaking alliances.
  • Area Control — The objective is to 'control the universe'.
  • Negotiation — Players need to engage in 'negotiating, allying, backstabbing'.
  • Variable player powers — Each player has a 'unique power' that makes them 'impossible to play against'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like you look at it and you're like, I remember this being really good, but man, do I not want to relearn.
  • It's been one of those things I just haven't gotten to the table much.
  • So, there's 30. Okay. So, 30. There's 30 total factions.
  • It's a crunchier game for a card game.
  • It's almost a four for a deck building game. I mean, that's pretty stout.
  • It's got this sense of discovery, you know, you're moving to different spots on the board, uncovering new things, finding artifacts.
  • The artwork is just gorgeous, and the components feel really good.
  • It's a game that really pulls you in with its theme.
  • You're building up your deck, but you're also exploring and managing resources.
  • It's just such a satisfying engine builder.
  • Every game feels different because of the cards you draw.
  • Watching the planet change is really cool.
  • The amount of strategic depth is just immense.
References (from this video)
No references stored for this video.
Video Fxanaz6YfJM Board Game Critique Top 10 List at 17:54 sentiment: positive
video_pk 82369 · mention_pk 206962
Board Game Critique - Cosmic Encounter video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pioneered asymmetric design in board games
  • Influenced many later titles and design philosophies
Cons
  • Can become chaotic or feel random at times
Thematic elements
  • Asymmetric powers breaking core rules
  • Interstellar empire with alien powers
  • Chaotic yet purposeful due to alien races
Comparison games
  • Root
  • Twilight Imperium
Mechanics (from transcript analysis)
  • Asymmetric abilities per alien race — Each player has a unique power that changes how the game plays
  • Asymmetric Player Powers — Each player has a unique power that changes how the game plays
  • Golden rule: power overrides rules — Powers trump standard interactions when they contradict rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The golden rule. When power contradicts the rules, the power wins."
  • "You're not just playing a game. You're exploring a multiverse where normal rules are optional guidelines."
  • "What if deck construction was the core gameplay loop instead of pregame preparation?"
  • "All players work together against a game system instead of against each other."
  • "What if board games could change permanently?"
References (from this video)
No references stored for this video.
Video bk5hYfcrR_w The Dice Tower Top List at 1:07:30 sentiment: positive
video_pk 81932 · mention_pk 205044
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 1:07:30 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • groundbreaking asymmetric design
  • inspired countless other games
  • high replayability due to unique powers
Cons
  • can feel similar to Dune
Thematic elements
  • interstellar conflict and negotiation
  • space
  • asymmetric
Comparison games
  • Magic: The Gathering
  • Dune
  • Ogre
Mechanics (from transcript analysis)
  • Area Control — dudes on a map
  • Asymmetric Player Powers — you have a unique power for the game
  • Negotiation — negotiation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
No references stored for this video.
Video WOx8ta0AjMM Board Game Critique Analysis at 0:28 sentiment: positive
video_pk 81586 · mention_pk 203348
Board Game Critique - Cosmic Encounter video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging social conflict and meaningful decisions at the table
Cons
none
Thematic elements
  • conflict, negotiation, betrayal
  • space-themed conflict
Comparison games
  • Twilight Imperium
  • Root
Mechanics (from transcript analysis)
  • alliances and betrayal — Players form and break alliances; traitor-like dynamics drive negotiation and shifting power
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Casual gamers aren't malicious. They aren't sitting in rooms plotting to water down the hobby.
  • The confrontation is not the problem. It was always the point.
  • The hobby is not ruined, but it is under genuine pressure from a commercial logic that treats mechanical depth as an obstacle and player conflict as a liability.
  • The table erupted for 20 minutes of post-game analysis.
  • Deals can be made, broken, and punished.
  • The drama was the point.
References (from this video)
No references stored for this video.
Video vgvcbIWzUPk Shelfside Analysis at 24:10
video_pk 81589 · mention_pk 203367
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 24:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They're all about honor before anything else.
  • easy to learn, hard to master.
  • the ends justify the means no matter what.
  • this is space opera.
  • I'm happy to be tricked.
  • Crane games are very satisfying to play.
References (from this video)
No references stored for this video.
Video J_fUN1hALw0 The Dice Tower Discussion at 25:14
video_pk 81521 · mention_pk 202894
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 25:14 · YouTube ↗
Pros
none
Cons
  • Usually I play it once.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, the highest ranked game I haven't played is Eclipse: Second Dawn.
  • Each year I play more more games and each year I have played fewer of the top 100. BGG's top 100 is turning into heavy game central, for sure.
  • Daydream is a cozy roll and write.
  • Stop telling me your games are cozy.
  • Terraria on the box says 45 minutes per player. I don't even know what what was going on there because someone was like, you lots of publishers lie about time. No one lies that that egregiously. It is not even remotely 45 minutes a player.
  • I don't like Imperial at all. There's my review of
  • Wise Wizards definitely said they're kind of on the uh that they're that they're struggling with a lot of stuff. So, I hope it works out pretty well.
  • That was Zen Camilla, and they said it was really really hard, which made me not really particularly want to play it that strongly. I like to play games that are easier, not as difficult.
  • Um, there's there's always things we're working on. Uh there's something small bag that we're working on. I can't really talk about that. Um, yet, but you'll know about that in a few weeks.
References (from this video)
No references stored for this video.
Video iDobpksPRmQ The Cardboard Herald Interview at 6:31
video_pk 81502 · mention_pk 202779
The Cardboard Herald - Cosmic Encounter video thumbnail
Click to watch at 6:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're a little bit like a Swiss Army knife in in many ways.
  • Juno is very much like a support the arts town and a support the local business town.
  • Spirit Island Greater Than Games folded.
  • Spirit Island is one of the most beloved games of all time.
  • If you want this thing to exist in your community you have to support it.
  • The clapper.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 7:41
video_pk 81355 · mention_pk 201520
Neon Gorilla - Cosmic Encounter video thumbnail
Click to watch at 7:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Variable player powers — Mentioned as having "all 800,000 alien races," implying a wide variety of unique player abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video c0UZHFSz4WE Board Gaming Ramblings Top List at 5:00 sentiment: positive
video_pk 80878 · mention_pk 198555
Board Gaming Ramblings - Cosmic Encounter video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Game-breaking powers make the game fun.
  • Five is a great sweet spot for the game.
Cons
  • High possibility that the game will be over before it's your turn at higher player counts.
  • Negotiation is generally not preferred by the reviewers.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — You play these like cards to get things to favor your outcome, basically.
  • Majority Control — It has like kind of war where you want to have like the majority. It's basically majority, but you you have these when you're the lead player and this goes around from round to round, you are like challenging for to take over a planet, basically.
  • Negotiation — This has negotiation.
  • Variable player powers — You get different different experience based on what kind of alien you are. So, there's a bunch of bunch of bunch of like special powers you can play with and stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And you are watching Board Gaming Rambling.
  • So today, we are taking a look at 10 games that are great with five players.
  • The reason is because we wanted to. Yeah, just because it we did it was fun this time to do it.
  • And this is a bit unusual because usually when we make top 10 list, we make each list we make that's not a sentence. We make our own list. And this time somebody else made a list. It's someone It's Bob. Bob made a list. No, we have a joint top 10 this time.
  • I feel like the pool of games I would put into this list is way smaller than for example if we did top 10 heavy games or top 10 worker placement games.
  • Because if we play three players, I don't care if it's a multiplayer solitaire game. But if you're five people, I need to be also more engaged in when the other players have their turn, which then interaction is a big part of that.
  • And there is like a tendency from newer Eurogames to have less interaction than older Eurogames. That that be a topic that would be interesting to talk about in the future.
References (from this video)
No references stored for this video.
Video nug0PscYL9Y The Dice Tower Discussion at 35:29 sentiment: positive
video_pk 80870 · mention_pk 198475
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 35:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed it.
  • Glad I can say I played it.
Cons
  • Not really my type of game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so you're thinking about what innovations have happened.
  • It's been my pleasure as always to say hello, answer a few questions from all of you lovely people in the chat.
  • Board game rule books need to get better. Period.
  • Not every game needs a solo mode. Period.
  • It's probably more card games or close to more card games and board games.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 55:47:12 sentiment: positive
video_pk 80556 · mention_pk 196362
All You Can Board - Cosmic Encounter video thumbnail
Click to watch at 55:47:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the oldest and most well-regarded negotiation games.
Cons
none
Thematic elements
  • Negotiation
Comparison games
  • Zuvatis
  • Lords of Vegas
  • Bonanza
Mechanics (from transcript analysis)
  • Asymmetric powers — Players have unique and powerful alien abilities.
  • Negotiation — Discussed as a primary mechanic and a genre the reviewer wants to explore more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video H7xfM7deFSo The Dice Tower Discussion at 12:04
video_pk 80300 · mention_pk 195197
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 12:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • house rules — A discussion about a specific house rule used in a game of Cosmic Encounter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I was like, okay, Thunder Road is like full. That was easy. I guess I didn't need voting for that one.
  • To me, it's more it's much more important if I feel like I played well.
  • Diva wide receiver or DWR for short is a player that literally refuses to cooperate in any way and has to be the center of attention regardless of it if what they're doing is in best interest of the team.
  • It's impossible to game design around this issue where the quarterback issue has many games of built-in mechanisms to address it.
  • The munchkin. This is almost the munchkin.
  • People need to chill out about the number of nature themed games being released
  • I will say I'm getting tired of there's two parts of nature games I'm tired of. One is the obvious I'm trying to be Wingspan. I really dislike that.
  • This is cyclical and I think that right now nature themed games are very hot.
  • That was the people need to stop making dual layer boards. Got 50 hard disagrees.
  • Hexes are good sci-fi and only belong in science fiction.
References (from this video)
No references stored for this video.
Video W7PzdGBpgQw Rules Teach at 0:10 sentiment: positive
video_pk 79819 · mention_pk 193378
Cosmic Encounter video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Negotiation and take that gameplay
Cons
none
Thematic elements
  • Aliens fighting for supremacy
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The goal of the game is to be the first player to colonize five planets outside of your own home system.
  • Deck Building — Destiny cards and Cosmic cards are drawn and played.
  • Negotiation — Players can negotiate during the Planning phase to make a deal.
  • Set Collection — Players aim to colonize five planets.
  • Take That — The game is described as a take that game, and players attack each other.
  • Variable player powers — Each player takes the role of leader of their own alien race, with alien sheets detailing their race.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal of the game is to be the first player to colonize five planets outside of your own home system
References (from this video)
No references stored for this video.
Video VAGdKMMnk-U Review at 0:12 sentiment: positive
video_pk 79824 · mention_pk 193383
Cosmic Encounter video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Definitive reprinting
  • 50 aliens with unique powers
  • Fluid and unpredictable gameplay
  • Lots of negotiation and player interaction
  • Good components
Cons
  • Not for players who don't like negotiation or abstract strategy
  • Some players may not have fun if they are looking for something concrete
Thematic elements
  • Negotiation and special powers
Comparison games
none
Mechanics (from transcript analysis)
  • attack — Players attack other players' planets to establish colonies.
  • Card Play — Players play number cards or special cards like Negotiate or Reinforcement.
  • Colony building — The goal is to establish colonies on five different planets.
  • Hand Management — Players manage a hand of eight cards with different values and effects.
  • Negotiation — Players can negotiate with each other to join battles or make deals.
  • Special Powers — Aliens grant players special powers that affect gameplay.
  • Take That — Some cards and powers can directly hinder opponents.
  • Variable player powers — 50 different aliens provide unique powers for each player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cosmic Encounter is one of the greatest games ever designed 30 years ago and it's a fantastic game
  • Fantasy Flight has reprinted Cosmic Encounter in my opinion the definitive reprinting of this game so far
  • The game is best as a negotiation game the game is best is a bit of a chaotic
  • Cosmic Encounter is not concrete it's a very fluid game you'll never play the same game twice
  • it's just a ton of fun in a box this game has not been around for 30 years for nothing you owe it to yourself to try it out it will be an unforgettable experience
References (from this video)
No references stored for this video.
Video Vu5irY3mLtQ Review at 0:00 sentiment: mixed
video_pk 79648 · mention_pk 193181
Cosmic Encounter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • genius of the game in some ways
  • love all those themes in a bigger space game
Cons
  • in a smaller space game, it feels like all they did was shrink everything
  • yet feels incredibly abstract
Thematic elements
  • discovering planets
  • space
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — You're drafting these cards and passing them around.
  • Set Collection/Majority Scoring — We're comparing majorities and getting points from here and there.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can see the genius of the game in some ways, right?
  • I love all those themes in a bigger space game.
  • In a smaller space game, it feels like all they did was shrink everything, but it still has all these complex things and yet feels incredibly abstract.
References (from this video)
No references stored for this video.
Video 9UaMrh3nEvo Top List at 0:50 sentiment: positive
video_pk 69714 · mention_pk 166360
Cosmic Encounter video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One-of-a-kind game
  • Still in print
Cons
  • Wildly unbalanced
  • Can end up rally screwed if you get a bad alien
Thematic elements
  • Vying for control of the Galaxy by getting ships onto opponent's colonies.
  • Galaxy
Comparison games
none
Mechanics (from transcript analysis)
  • Alien special abilities — Alien special abilities deliberately try and break the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your super duper favorite board game isn't on this list then that's because a we ain't played it or B we think it's complete and out of [__]
  • the fact that it's so chaotic and so unpredictable it's wildly unbalanced
  • it's one of the most lavishly produced games ever made made
  • it's just an enjoyable Euro style romp in the Uwe Rosenberg fashion
  • it's a stripped back auction game that is immensely fun
  • the thing injects a novel twist into the genre
  • ethnos is a fast paced set collection area control game that whilst it looks like a dog [__] it plays really well
  • it sort of straddles the void between classic sterilized Euro and a sort of thematic experience
  • roll and move shouldn't really work for some reason formula D manages to pull it off
  • it's got a host of different personal cards or event cards that you can use billions of them
  • each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability
  • we still love playing the Voyages of Marco Polo cuz it's [__] awesome
References (from this video)
No references stored for this video.
Video hHLb7E-e8JA Watch It Played Playthrough at 0:11 sentiment: positive
video_pk 68668 · mention_pk 247991
Watch It Played - Cosmic Encounter video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging player interaction with mechanics like tractor beams and repulsors.
  • The game offers a lot of ups and downs and back and forth movement.
  • Viewer suggestions were helpful in guiding gameplay decisions.
  • Ended up in a better position than started, despite early setbacks.
Cons
  • Players can get stuck between ships or unexpectedly moved.
  • One turn resulted in all players ending up further back than they started.
  • The board can get sucked into another dimension (humorously stated).
Thematic elements
  • space exploration and interaction
  • flying through space and interdimensional time
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select cards from a pool to use in the game.
  • emergency stop — A mechanic used to stop movement, possibly to avoid negative effects.
  • Repulsor — A mechanic that pushes players away.
  • tractor beam — A mechanic that pulls other players towards the user.
  • Variable player powers — Implied by different player outcomes and strategic choices (e.g., 'Mr Jodium', 'cutie').
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome back to watch it played
  • you're all still miles ahead of me
  • finally I'm back in this game a commanding second place yes
  • well this is terrible my radium is going to move me nine spaces backwards because there's more ships back here
  • this is a wacky edition we're in right here
  • holy oh dear
  • Oh no they're all getting stuck
  • I wish we had like a flushing sound into the cosmic toilet
References (from this video)
No references stored for this video.
Video WafjMS6TaTM Top List at 14:25 sentiment: positive
video_pk 67948 · mention_pk 164249
Cosmic Encounter video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unmatched variety in alien species and abilities
  • Delivers more than other games on the list
  • Highly popular
Cons
  • Some alien abilities can be confusing and difficult to understand during play.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Implied through the concept of 'encounters'.
  • Negotiation — Implied through the interaction of alien abilities.
  • Variable player powers — Features 238 alien species, each with unique sentient abilities that are hidden until revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But today, we're going to be talking about another top 10 list.
  • So, what do we mean by variable player powers? Well, I'll tell you what we mean by variable player powers. It means that each player is going to have a different ability, right?
  • It's a tragedy that Forbidden Stars is out of print and it looks like it's never going to be making a comeback in its current form.
  • Rising Sun is one of the best produced games we have ever played yet.
  • This is a hidden traitor game.
  • Blood on the Clocktower presents itself as something a little bit different to the norm, even though it isn't.
  • The fact is, there's so many of these people that once again, it provides you with infinite replayability.
  • And it's just wonderful playing this game for like 8 to 12 hours waiting for the variations in races to do their thing and make a compelling story for you to tell for years to come.
  • Station 4 is a masterpiece of design.
  • The fact that you can use other people's characters and in effect they use other people's special abilities means that this turns the variable player powers mechanism on its head and kind of pisses in its own mouth.
  • All of the player abilities are absolutely [ __ ] awesome.
  • There are an astonishing 238 alien. Sorry, sorry, sorry people. Sorry to offend anyone. Sentient abilities available for this game.
  • Cosmic Encounter, probably one of the most popular games ever made.
  • In terms of everything we've spoken about in the games we just listed, Cosmic Encounter delivers everything that they've got, but bucket loads more.
References (from this video)
No references stored for this video.
Video j4EXjDSJqRo Analysis at 2:37 sentiment: positive
video_pk 67337 · mention_pk 163357
Cosmic Encounter video thumbnail
Click to watch at 2:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can see it in the Hall of Fame.
  • Has been around for a long time.
  • Should be there.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • put if you're going to put terraforming Mars, why don't you put Everddale, okay?
  • Or Wingspan, okay? Uh why not Wingspan? Why not Wingspan more than terraforming Mars?
  • for sale. I mean, really.
  • Acquire makes sense.
  • you know I'll even you know Magic makes sense.
  • if if you're talking about Grail Games, you have to talk all Arkham Horror.
  • the third edition really wasn't, you know, I mean, maybe that hurts.
  • all these other games that were spawned out of this universe was was was because of Arkham Horror and the popularity of it.
  • I hate taking it out of the box because I think it's such a classic.
  • Maybe, you know, it just it bewilders me.
  • This is just my opinion. and I would love to hear your opinion as well.
References (from this video)
No references stored for this video.
Video MHUqw9jHk24 Unknown Channel Analysis at 9:13 sentiment: positive
video_pk 65869 · mention_pk 159952
Unknown Channel - Cosmic Encounter video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Structured chaos that rewards adaptation
  • Varied table results due to alien abilities and negotiation
  • Engaging social dynamics and meaningful decisions
Cons
  • Can be chaotic and unpredictable in a way some players dislike
  • Potentially long and swings can be uneven
Thematic elements
  • Chaotic but strategic chaos with asymmetric abilities
  • Interstellar diplomacy and alien powers clashing in a galaxies-scale sandbox
  • Social, negotiation-driven, variable-science-fiction theme
Comparison games
  • Munchkin
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each alien gives a unique special ability that twists fights and alliances
  • asymmetric_powers — Each alien gives a unique special ability that twists fights and alliances
  • Negotiation — Players negotiate, form alliances, and strategically betray others
  • negotiation_and_alliances — Players negotiate, form alliances, and strategically betray others
  • repeated_conflict_and_reaction — Powers interact with shifting table dynamics and random events
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan just can't compete mechanically once you've played Race for the Galaxy.
  • Does this help me vomit out more eggs? No? Then it's probably wrong.
  • The table wakes up when you switch to a better game.
  • Race is tighter, faster, has more interaction, and actually lets your engine do something.
  • Concordia felt like the polished version of that idea that respects your time and your decisions.
  • Catan becomes the one you leave on the store shelf.
  • Cosmic Encounter just obliterates Munchkin.
  • Mansions gives you atmosphere, clarity, and real tension.
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 0:56 sentiment: positive
video_pk 65777 · mention_pk 159549
Cosmic Encounter video thumbnail
Click to watch at 0:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Concept of variable powers was revolutionary
  • Has stayed relevant and playable for nearly 40 years
Cons
none
Thematic elements
Comparison games
  • Twilight Imperium
  • Small World
Mechanics (from transcript analysis)
  • Variable player powers — The core game is modified by variable powers, where each faction changes the rules for the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video fAmnZB7L5K4 Rolls in the Family Review at 0:23 sentiment: other
video_pk 65486 · mention_pk 159168
Rolls in the Family - Cosmic Encounter video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
null
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's kind of like Cosmic Encounter, the trick-taking game.
References (from this video)
No references stored for this video.
Video Go_ZzkYnTt8 watch it played Discussion at 3:58
video_pk 65070 · mention_pk 158675
watch it played - Cosmic Encounter video thumbnail
Click to watch at 3:58 · YouTube ↗
Pros
  • Allows for and even encourages players to consider working together towards a shared victory or a tie.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — Allows for and encourages players to work towards a shared victory or tie.
  • Shared Victory — Players can work together towards this outcome.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so I was delighted at at the end of the game we added up the points and it turns out I had tied for the victory with Rich so of course we went into the rule book to find out who is the true winner by discovering the tiebreaker rules but there weren't any
  • I would normally say that I prefer when there is some kind of tiebreaker in the rules in fact when I don't see them I sometimes wonder did the designer just forget did the publisher make a mistake in the rulebook and they just didn't add
  • I've seen some games where there's like four or five levels deep of tie Breakers so it's like you know if you tie for the most victory points the player with the most money wins if you're still tied the tied player with the most cattle wins if you're still tied the tide player with the most sheep wins if you're still tied the tide player with the longest hair wins if you're still tied the tide player willing to cut off their finger wins you know it's just it's too much at that point I think you've gone too far
  • a tie is kind of an it can be an unfulfilled outcome particularly for people who are programmed to see games is either having a winner or a loser so a high is kind of this fuzzy maybe unsatisfying area
  • isn't it better that they get to go away with the feeling of hey we both won this thing that was a a really good satisfying struggle and we were both equal to the task isn't that perhaps better than trying to dig down to some obscure tiebreaking thing that then says well you want just this little bit more
References (from this video)
No references stored for this video.
Video f-aH0vpaoyo The Dungeon Dive Top List at 15:11 sentiment: positive
video_pk 61224 · mention_pk 153914
The Dungeon Dive - Cosmic Encounter video thumbnail
Click to watch at 15:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep social interaction
  • lots of replayability with aliens
Cons
none
Thematic elements
  • diplomacy, negotiation, and asymmetric powers
  • spacefaring civilization conflicts in a storied sci-fi setting
  • highly social and interaction-driven
Comparison games
  • Arkham Horror
  • Pandemic
Mechanics (from transcript analysis)
  • Asymmetric abilities — each alien race has a unique ability that heavily influences play.
  • Asymmetric Player Powers — each alien race has a unique ability that heavily influences play.
  • negotiation / alliances — players negotiate deals and form temporary alliances with asymmetric powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They are what I would call omniamers.
  • El Grande seems to be the forgotten game because to me that is still the most perfect board game ever made.
  • I absolutely love all of the work that Tom does.
  • Cosmic Encounter is just so so much fun.
  • The complete lack of El Grande.
  • The minis are way too big. Just ridiculous.
References (from this video)
No references stored for this video.
Video OBJAdZgHU-c Shelfside Top List at 0:02 sentiment: mixed
video_pk 60704 · mention_pk 153126
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High player interaction and conflict
  • Strategic negotiation and alliance dynamics add depth
Cons
  • Described as not that fun by the speaker
  • Complexity and learning curve may hinder accessibility
Thematic elements
  • Array
  • Space
  • Competitive interaction with alien species and negotiation
Comparison games
  • Twilight Imperium
  • Coup
  • Gloomhaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • now this is youtubing i just uh really like to have games with high conflict and a lot of interaction for players
  • this game was not that fun but everyone seems to like it
  • hello everybody welcome to my board game unboxing channel
  • coo a bluffing game set in a dystopian universe
  • what if we uh we filmed ourselves playing groomhaven for uh for content
  • ti4 as a backdrop
References (from this video)
No references stored for this video.
Video HnEQW5T3aBE Shelfside Discussion at 1:20 sentiment: neutral
video_pk 60587 · mention_pk 152975
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Negotiation, alliances, and alien powers
  • Galaxy-spanning diplomacy and space exploration
  • Open-ended, player-driven diplomacy
Comparison games
none
Mechanics (from transcript analysis)
  • Alien power cards — Each player has a unique ability that modifies interactions and outcomes.
  • Conflicts and colony establishment — Players attempt to establish colonies on others' planets, often via negotiation and power cards.
  • Negotiation — Players form temporary alliances and negotiate terms to establish colonies.
  • negotiation and alliance-building — Players form temporary alliances and negotiate terms to establish colonies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Bassel. Many economic and I like that. Also has great graphic design. Looks good. Pretty fast game.
  • Cool theme.
  • That's it. That's what Tom wanted me to say.
  • Take it away, guys.
References (from this video)
No references stored for this video.
Video HOZQIMPwXwI Shelfside Review at 1:25 sentiment: mixed
video_pk 60573 · mention_pk 152963
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 1:25 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Distinct sci-fi flavor with a memorable centerpiece like the hyperspace gate that makes the game visually and tactilely engaging.
  • High replayability due to a large roster of aliens and a wide variety of flares and artifacts that alter interactions each game.
  • Rich social dimension: politics, alliances, deception, and negotiation create dynamic group interactions.
  • Clear, if colorful, visual cues for phases and turns; aliens display the phase triggers, which helps new players grasp the flow.
  • Hand management provides meaningful decisions and bluffing opportunities; players can bluff to manipulate opponents' perceptions.
  • Endgame variability and multiple potential paths to victory prevent monotony across games.
Cons
  • Rulebook text is dense and ambiguous; a lack of diagrams and limited indexing can hinder quick reference and edge-case rulings.
  • No dedicated player aids; players must reference card text and rulings repeatedly, which slows play and raises friction.
  • Alien powers can be overpowered or unbalanced, creating potential imbalance and chaos that may tire some players.
  • The complexity and wordiness of card text makes learning and teaching the game arduous, especially for new groups.
  • Component labeling inconsistencies (e.g., flares not always labeled clearly) can cause memory lapses mid-game.
  • Weird edge-case interactions and the possibility of very long durations with certain group dynamics can be a pacing issue.
  • Not ideal at very low player counts (3 players) and the base game scales differently than expansions intended; time may stall.
  • Some players may view the game as 'the game plays itself' in certain group dynamics, which can be off-putting for Euro-first players.
Thematic elements
  • Array
  • Space
  • Expository analysis with examples
Comparison games
  • Rising Sun
  • Game of Thrones Second Edition
  • Twilight Imperium Fourth Edition
  • Eclipse Second Edition
  • Secret German
  • Coup
Mechanics (from transcript analysis)
  • Alien powers (asymmetry) — Fifty different alien powers introduce asymmetry and unique triggers that can alter the flow of encounters, diplomacy, or scoring.
  • Alliance invites and turn order — Invitations to ally are resolved in clockwise order, influencing who can join which attack or defense as the table dynamics unfold.
  • alliances — Attacker and defender can invite other players to join their side as allies, contributing ships and affecting combat outcomes.
  • Asymmetric Player Powers — Fifty different alien powers introduce asymmetry and unique triggers that can alter the flow of encounters, diplomacy, or scoring.
  • Destiny and graveyard system (warp) — Destiny cards determine attack targets and the warp acts as a graveyard where ships are revived or moved before battles.
  • Encounters (combat resolution) — Encounters are the core combat mechanism where attacker and defender each commit ships and play encounter cards to resolve a fight.
  • Endgame scoring and multi-winner dynamics — Victory can be achieved by players via multiple simultaneous paths (multiple players can reach 5 VP or meet other house rules), emphasizing group dynamics and political maneuvering.
  • Faction/reaction variety (flares and artifacts) — Flares and artifacts provide flexible, reusable tools that can shift control of a battle or defensive outcomes and encourage resource management decisions.
  • Hand Management — Players manage a hand of encounter cards, flares, artifacts, and reinforcements; drawing up to eight when possible and discarding when hand is zero;
  • Negotiation — Players use negotiation as a core mechanic to trade planets or cards and to form or break alliances during encounters.
  • Take That — A variety of cards and alien powers can modify outcomes or negate other players' actions, creating swings and counter-swings.
  • Take-that / power negation — A variety of cards and alien powers can modify outcomes or negate other players' actions, creating swings and counter-swings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 50 included aliens. 50 aliens. Like, this is insane.
  • No two games are the same, but that could also mean that you have an awesome game with it that you may struggle to recreate in your next match.
  • Cosmic Encounter is a high conflict party game for really four to five players. It can take up to two plus hours or it could be done in 30 minutes and someone is probably going to get backstabbed.
  • Unpredictability is good, but maybe this sounds like too much, but actually when you take a closer look at the numbers inside the deck, the outcomes are actually mathable.
  • This hyperspace gate is memorable and visually dominates the table; it helps convey where the action is happening.
  • There are many prisoner’s dilemmas every turn as you add up and alliances shift around the table.
  • No two games are the same, but that could also mean you have an awesome game with it that you may struggle to recreate in your next match.
References (from this video)
No references stored for this video.
Video WKyC32iFuPc Shelfside Discussion at 15:44 sentiment: positive
video_pk 60564 · mention_pk 152950
Shelfside - Cosmic Encounter video thumbnail
Click to watch at 15:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong multi-psychographic appeal through negotiation and asymmetry
  • Fits well with TI4-style diplomatic play and long-term strategy
Cons
  • Complex to teach due to asymmetric powers
  • Potentially chaotic due to player-driven negotiations
Thematic elements
  • Array
  • Space diplomacy and alien species confrontation
  • Social negotiation-driven with asymmetric powers
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Each alien species has unique abilities that influence strategic choices.
  • Asymmetric powers — Each alien species has unique abilities that influence strategic choices.
  • Negotiation — Players negotiate alliances and use special abilities of different alien species to influence outcomes.
  • Negotiation / alliance formation — Players negotiate alliances and use special abilities of different alien species to influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Patchwork, right? Very popular two-player game."
  • "This game is actually a very spike game."
  • "The Timmy is really into it because oh, the concept is oh we get to have a bunch of birds and they all have abilities and they have like Latin text on them."
  • "There are a lot of ways you can pilot your faction"
  • "negotiation is a big appeal for all three archetypes"
  • "What better game to talk about negotiation than Twilight Imperium?"
  • "Pandemic Legacy is the quintessential Johnny game"
  • "The Crew cooperative trick taking game"
  • "one straight line. There's one optimal way to solve it"
References (from this video)
No references stored for this video.
Video mMuEow7oGj4 The Dice Tower Playthrough at 0:00 sentiment: positive
video_pk 60269 · mention_pk 152685
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The asymmetric powers create rich, replayable permutations for every session, especially when multiple players bring different alien abilities to the table.
  • Social dynamics and negotiations are central to the experience, offering deep, memorable moments that linger long after the game ends.
  • Cosmic Encounter scales surprisingly well to seven players, amplifying storytelling, alliance formation, and dramatic swings in fortune.
  • The thematic flavor and the idea of rival cosmic civilizations deliver a strong sense of wonder and stakes that encourages bold moves and creative diplomacy.
  • The game rewards strategic risk-taking and clever timing; small missteps in negotiation can shift momentum in dramatic ways, making each game feel unique.
Cons
  • With a large group, the amount of talking and negotiation can produce downtime and slower pacing between turns.
  • New players may feel overwhelmed by the sheer number of powers and potential interactions, requiring a gentler onboarding and quick-reference guidance.
  • The chaotic potential of multiple alliances and betrayals can lead to moments that some players perceive as unfair or unpredictable, depending on group culture.
Thematic elements
  • Diplomacy, betrayal, alliance-building, and high-stakes negotiation, driven by asymmetric powers that tilt the balance of power in unpredictable ways.
  • Interstellar diplomacy and conflict across a vast cosmos inhabited by diverse alien civilizations, each with its own agenda and unique capabilities.
  • Emergent and player-driven narratives shaped by alliances, power plays, and the evolving treaties that players negotiate during the game.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric alien powers — Each player adopts a unique alien power that can dramatically alter standard rules, creating distinctive playstyles and unexpected synergies or counterplays. Powers incentivize creative problem solving and imaginative tactics.
  • Asymmetric Player Powers — Each player adopts a unique alien power that can dramatically alter standard rules, creating distinctive playstyles and unexpected synergies or counterplays. Powers incentivize creative problem solving and imaginative tactics.
  • Council/vote-based resolution — Conflict outcomes are determined by votes and influence, requiring players to assess loyalties, power balances, and the strategic value of supporting or opposing different factions.
  • Dynamic board state and draw-ins — The game state is shaped by simultaneous player actions and the unpredictable interactions of alien abilities, leading to a constantly evolving political landscape with multiple paths to victory.
  • Negotiation — Players continuously negotiate deals, forge temporary alliances, and maneuver opponents through verbal persuasion, promises, and strategic timing. The social layer often eclipses raw randomness as the primary driver of outcomes.
  • Negotiation and diplomacy — Players continuously negotiate deals, forge temporary alliances, and maneuver opponents through verbal persuasion, promises, and strategic timing. The social layer often eclipses raw randomness as the primary driver of outcomes.
  • Player Board | Main Board — The game state is shaped by simultaneous player actions and the unpredictable interactions of alien abilities, leading to a constantly evolving political landscape with multiple paths to victory.
  • Temporary alliances with shifting loyalties — Alliances are fluid and can be broken or reformed as the game state evolves, producing tense moments where trust is tested and strategic commitments are renegotiated on the fly.
  • Voting — Conflict outcomes are determined by votes and influence, requiring players to assess loyalties, power balances, and the strategic value of supporting or opposing different factions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Cosmic Encounter today.
  • Cosmic Encounter, my favorite game.
  • sevenplayer game of it that I ran and taught and it was just a fantastic game
  • it's hard to get upset when you get Cosmic Encounter in a seven-player game, because the chaos and diplomacy are part of the charm
  • the power of negotiation in this game is what makes it memorable, not just the factions on the board
  • emergent stories emerge from conversations and deals as much as from the table dynamics
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 8:58 sentiment: neutral
video_pk 42959 · mention_pk 151536
BoardGameBollocks - Cosmic Encounter video thumbnail
Click to watch at 8:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video xIqTyhFB_lw Board Gaming Ramblings Playthrough at 18:58 sentiment: positive
video_pk 41133 · mention_pk 228795
Board Gaming Ramblings - Cosmic Encounter video thumbnail
Click to watch at 18:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic mechanic that shines in playgroups
  • high replayability via diplomacy
Cons
  • May require player buy-in to social negotiation
Thematic elements
  • negotiation, diplomacy, and alliances
  • spacefaring civilizations
  • sci-fi diplomacy
Comparison games
  • Diplomacy
  • Twilight Imperium
Mechanics (from transcript analysis)
  • negotiation / alliance drafting — Players negotiate and form temporary alliances to achieve goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the back of the Box challenge
  • Aquatica that is correct
  • Crystal Palace that is correct
  • City on the big shoulders
  • beep energy capacitors strange crystallin material
References (from this video)
No references stored for this video.
Video 4btFab6O1rk The Dice Tower Top List at 40:32 sentiment: positive
video_pk 40674 · mention_pk 151814
The Dice Tower - Cosmic Encounter video thumbnail
Click to watch at 40:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immense variability and interaction
  • great for five with lots of deals
Cons
  • balance can feel uneven with power combos
  • takes time to settle into strategy
Thematic elements
  • negotiate, form temporary alliances, and outwit opponents
  • galactic civilizations with alien powers
  • highly variable social gameplay per game
Comparison games
  • Diplomacy
  • Blood Rage
Mechanics (from transcript analysis)
  • alien powers / player powers — each player has a unique ability that shapes interactions
  • Negotiation — alliances shift as objectives change
  • negotiation / alliance-building — alliances shift as objectives change
  • Unique Player Powers — each player has a unique ability that shapes interactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five is perfect because you've got that bluffing negotiation.
  • This is a sandbox game. One of my favorite games.
  • The clacking of dice on the table. It's pretty neat.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 73
Game Deep Dive
DISCLOSURE: This overview was compiled by MindForge's AI from 23 community video discussions. Watch the featured videos above for the full human perspective.
View on BoardGameGeek