Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies.
Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way.
Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.
I want it ALL
Let's Fry Some Dice! - Gaming Mini-Vlog
- very fun game
- very different from anything else that I have played
- truly enjoy it
- great time
- Ravens, crows, and other types of birds
Mechanics (from transcript analysis)
- card flipping — use tweezers like a bird beak to flip over cards to try and collect different pieces of what these birds consider to be treasure
- Hidden role — trying to keep your bird type a secret.
- Set Collection — collect different pieces of what these birds consider to be treasure
Video topics + discussion points
Quotes (from this video)
- Love them or hate them, there are a lot of bird themed games out there.
- I know a lot of people have a big fear of birds, but I think birds are fascinating.
- this is just such a fun game with so much going on and the variable setup really lends itself to a ton of replay-ability.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I just missed having the option to play War of the Rings, even if I would only get the chance very seldom.
- It's hard to get rid of them, but harder still to find storage space for all of them.
- I'll tell myself, hey, maybe one of my friends would enjoy this or one of the friends I have yet to make in the future would enjoy this.
- My games often find themselves becoming gifts.
- There are games I would never part with. Even if I rarely play them, they just mean too much to me sentimentally.
- There's just something locked away in here that I enjoy reminiscing about and it creates a value or feeling I have towards the game that I don't want to get rid of it.
- I get attached to the games I purchase as well. I don't want my shelving to look bare.
- The funny thing is though, isn't it about parenting? You try to do something like that to instill a good idea and then you can create this nervousness, this anxiety in your kid because now they're worried about losing something.
- If I ever have to sell a game, I would rather give it to someone with the interest of starting that person in the wonderful world of board gaming.
- My solution is research. a lot of research before purchasing a game. Therefore, I have no games that I want to get rid of.
- Dungeon craws are my thing. They each do something different and I'm not going to throw any of them away. They are my heart.
References (from this video)
- rich resource management and spatial planning
- multiple strategies (housing, workers, exploration)
- dwarves, cave dwelling, pastoral/settlement building
- dwarves raising a family in a cave environment
- analytical, first-impression
Mechanics (from transcript analysis)
- resource_conversion_and_cave_buildout — managing animals, food, grain, vegetables; building fences and furnishing cave rooms; expanding family and abilities
- worker_placement — rounds open up new worker placement spots; players place dwarves to gather resources and perform actions
Video topics + discussion points
Quotes (from this video)
- it's really great to see that we've made it to 10 episodes
- this is going to be the meat of the variety vlog
- I would love opinions on all of these various things
- it's a fun little podcast where we talk about board games
- the dragon is catching people and doing damage to them
- I think this might actually be a bit of a mey game experience for them
References (from this video)
- Agricola
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it was me Matt Marty and I forget the other gentleman's name it's bugging me that I'm forgetting his name he was fantastic he he was uh he worked with FFG and we played learned and played Great Western tra together Marty knew how to play and he taught us he did a fantastic job teaching the game
- so yeah so that that was another game I was really glad to have gotten a plan of anything else you want to mention before we move on from BG
- I love Jenga so of course I'm going to love what is wony what okay so it's uh it's just the these squares those little medium big squares but they're not quite squares the cubes are a little bit wonky you could say cuz they're like shaved on edges and so you can't really stack them properly you have to angle them
- that reminds me cuz the game came up uh Tada someone some asked about games that make make you laugh sure recently especially uh tadada and hex casters were great for making people laugh like the whole yes you know when you have to roll dice with your elbows on the table especially when someone had already played something on you and you have to have your elbows on your table and while you're doing something else yeah well you have the head on your table too and it's just impossible yeah that game's about being ridiculous super ridiculous yeah
- it's basically just looking around and seeing if there's vacant looks on everyone's faces like they don't understand what's going on especially if while I'm reading at the same time I'm not fully understanding the rules like if it's my first time reading through the rules trying to teach the game and I'm not quite fully understanding it so there's Factor number one if you as the teacher are like I'm not getting this working that's a great reason to box it up
- I actually enjoy these live shows a lot more than than doing the table talks enjoy them more you know what I mean they're a different kind of work like this we sit down I prepare stuff in advance takes time to set up but then when it's done it's done with table talk it's like we shot it for a couple of hours now we need to go edit that then we I likeed having the viewers be a part of it so then getting in their stuff and editing their content and it all is kind of time consuming not in a bad way but it's like you have to create time for that though if you're going to do it
- yes my hope is that we'll be able to have those uh available in the future as well
- I just played with Luke overcooked it's a couch only Co-op game and boy did we have a lot of fun our first play of it we were just cackling while playing that game
References (from this video)
- fairy pool, wishing well, and hot springs provide new bonuses and scoring opportunities
- gold stream and harvest spirit shrine provide new bonuses and scoring opportunities
- mushroom grotto provides new bonuses and scoring opportunities
- fairy pool, wishing well, and hot springs can only be played on an underground lake
- gold stream and harvest spirit shrine can only be played on an outside river
- mushroom grotto can only be built next to an underground lake
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- BoardGameGeek is the world's largest website dedicated to supporting our hobby
- they'll send you a second for free so you can mix and match for the best ones
- these are going to make the board state much easier to read at a glance
- if you enjoy the frenzied frenetic pace of fuse then you might want to pick up this fuse wild die
- if you'd like some more plastic upgrade goodness
- this includes a bakery a goldsmith and a layer that you can just mix right into the game adding more variety to your sessions each time you play
References (from this video)
- Deep, sandbox-style engine-building
- Array
- Fantasy farming and cave dwelling
- anecdotal
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I started with the game of life
- we played Stratego with a family friend
- I started playing a lot of Dominion
- we branched into very very a very different game Eclipse
- over a hundred games of our good old faithful resistance
- Battlestar Galactica in Eclipse
- Catan is an eclipse not for me
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
- you know what i i have to say i think the mountie from dead of winter is my favorite promo
- i don't want to say no very very well could be
- if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
- I always say that and then I don't actually keep to it.
- You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
- I won't belabor the story here because you should buy this book.
- I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
- I really felt like the fifth edition is really quite quite cool.
- I like what they've done with it so anyway.
- I would love a a game based on the television show the prisoner
- I highly recommend it to you go out and watch that that show it's so so good
- I would love to do a rules tutorial for twilight struggle
- it's it's a fantastic game it really is
- I am not a number that is right that is a quote from the prisoner
- I hope you stay safe wash your hands be careful keep distance from everyone
- Let's just stay safe I just want all of you to stay safe
- Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Downforce is now available to play as a beta
- I almost had it... but it just couldn't quite make it happen
- Fair Dinkum time
- test test test test everything
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- no downtime; everyone works on clues in parallel
- highly replayable with different audiences
- cooperative puzzle solving
- party style word game
- Concept
Mechanics (from transcript analysis)
- audience reception / audience guessing — after clues are written, others guess how clues pair words
- cooperative clue pairing — each round, players write clues to pair four words on a 2x2 board
Video topics + discussion points
Quotes (from this video)
- Scout was my number one game of 2021
- i think this is my favorite game
- it's a two player only game
- every game plays differently
References (from this video)
- surprised by how much the author enjoyed it
- word-based party game
- Codenames
Mechanics (from transcript analysis)
- word-based clueing with blocks — team members guess words using wooden blocks; opponents select the blocks
Video topics + discussion points
Quotes (from this video)
- I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
- I wrote the rulebooks for all these four games
- distilled two-hour 18nxx experience
- I judge games by their cover; Katamino Tower looks cool
- Clover really surprised me with how much I've enjoyed it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm spoiled for Choice over here
- Trans-Siberian railroad is indeed excellent
- it was a joy to have the game go so sideways like everybody was just laughing like crazy
- I thought it looked super cool
- I'm actively excited I'm looking forward to playing that one
- there's a mountain of prototypes off camera
- Darwin's Journey was the first rule book I ever wrote from scratch
References (from this video)
- art direction and atmosphere
- potential for strong production values
- print-and-play may not do it justice aesthetically
- uncertainty about actual production quality
- fantasy dungeon exploration
- Dungeon Crawl themed exploration
Mechanics (from transcript analysis)
- Flip/Roll and Write — roll-and-write style mechanics
- Print and play — print-and-play format
- Roll and Write — roll-and-write style mechanics
Video topics + discussion points
Quotes (from this video)
- it's a maybe
- print and plays are always problematic
- the great thing about the deluxe is it has the custom game trays and stuff like that
- we might backing this week
- it's not the cheapest but it could be a lot worse
- the art is really gorgeous on this
References (from this video)
- Fun game
- First time playing that
- That was fun
- Good laugh
- Lance would hate it
Mechanics (from transcript analysis)
- Party Game — It's a party game.
Video topics + discussion points
Quotes (from this video)
- it was a little too long 12 hands was too many I would have preferred playing the 500 instead of a thousand
- this system was had its cool things it had some cool things but it also had just some garbage ideas
- it's just like who came about these rules it's just like these aren't streamlined these are garbage they are horrible
- the Marvel superheroes game was like the Marvel Universe
- spacehulk spacehulk spacehulk space Hulk I knew it was Warhammer I just didn't know
- it's the one where you uh you're playing as a disease trying to kill everybody take over the world it's like an AA control game
- I think it's in my top 25 or 50 games of all time
- the game just chef's kiss
- Shadows of Brimstone game and it's just like yeah doing nothing
- Brimstone is our money maker they they'll milk the dead
- it's sort of a Rog likee and I think it doesn't get enough credit
- like you're doing the same thing just longer and more tedious and more like that's that's bad
- the deluxe version of it um had a basically kind of a foil cover like as the person's casting a spell and so there's this kind of rainbow effect foil cover of like the magic that's coming up
- it was it was insane yes crazy what people go foil covers bring to the end
- the Cliffhanger game with a more compact box size streamline rule book and over a decade's worth of Polish and AATA worked in this is the ultimate edition of the classic Cliffhanger Adventure game
- the cards were tiny
- Shadows of Brimstone game and it's just like
- we couldn't get any traction we couldn't get anybody to notice the game even existed anywhere
- it was like it sold it we sold out day and a half just because it had a foil had a foil rainbow cover
- I hate those things yeah I pick every box sleeve off of every game I've ever got
- we would rather be cheated out of money than refuse a customer service request from somebody who honestly needed it
- the owner said why isn't that guy allowed in the store and they told him why and he's like it's a free country he can say whatever he wants
- I was like Rich if like quite literally Rich you should just tell people that I will be there and that will get more people to come in and and sell stuff and I and give me the table for free
- I don't make anything so what's the point of
- I don't have to pay $5 just so sit at a [ __ ] table now
- we're not coming here anymore you come to my house for board game night that's it
- well how about you buy it and when you're done with it bring it back to me and I'll give you the money back minus five bucks
References (from this video)
- Great word association game
- Feels low stakes but requires creativity
- Good as party games get
- Good as cooperative games get
- Just One
Mechanics (from transcript analysis)
- Set Collection — After you've written your clues down, you're going to remove those cars, shuffle them up, add another one and it's up for your teammates to try and put them back in the right order.
- word association — You have these predetermined words on these cards and you're placing them in this kind of plastic clover board and where these words meet each other you're going to write a particular clue linking them together.
Video topics + discussion points
Quotes (from this video)
- Cooperative games are actually not my forte I don't play too many of them and when I do play them and the ones I enjoy tend to be on the lighter end of the spectrum
- if you're looking for the highly and heavily involved complex Cooperative games then you're probably not going to find many of those kind of games on this list these are a lot breezier because that's what I tend to enjoy when working with others
- I didn't realize how much I enjoyed Real Time games until kind of going back through this uh list
- Sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Such a cool concept it works beautifully and I can't create ize the game at all I think it is that much fun and a true game that anybody can play drop in and out of it's just a blast
- And yeah there is good as party games get and as good as coopertive games get in my opinion
- Now I understand they're not heavy complex involved games with lots of strategy but sometimes that is not always necessary and for me these are two perfect examples of that where game play Just trumps everything
- Spirit Island a fantastic heavy Euro game that didn't quite work for me in terms of being a bit overwhelming and I was so bad at it but gameplay wise it is um pretty magnificent
References (from this video)
- Can be a chill game, suitable for when mental health is 'shredded'.
- Farming/building
Mechanics (from transcript analysis)
- Engine Building — Players build up their capabilities over the game.
- Worker Placement — Players place workers to take actions.
Video topics + discussion points
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
References (from this video)
- Fun
- Offers flexibility in feeding family
- Lacks the tension of Agricola
- Agricola
Mechanics (from transcript analysis)
- Resource Management — Feeding the family with various items, including 'rubies,' suggests diverse resource management.
- Worker Placement — Implied as a worker placement game, similar to Agricola.
Video topics + discussion points
Quotes (from this video)
- I love sci-fi. That is that is a good theme for me.
- it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
- I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
- and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
- it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
- there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
- Agricola has so much tension.
- Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
- if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
- treat it as an experience and not a game kind of situation.
- what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
- board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
- Gone over quite well
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The art is beautiful and makes you want to just keep playing to see more.
- It feels epic, like you're part of a grand unfolding story.
- It's a challenging game that requires a lot of deduction and thinking.
References (from this video)
- More interesting than Catalyst of Change
- Great appreciation for Converge
- Was a blast each time
- Very tense
- Very engaging
- Catalyst of Change is one of the least interesting of all the sets.
Mechanics (from transcript analysis)
- solo mode — New solo mode works with all three of the new sets.
Video topics + discussion points
Quotes (from this video)
- Hey everybody, this is Mike and I just got back from PAX Unplugged today.
- And what I'm going to do in this video is talk about my 10 favorites.
- So, these are not like complete reviews or finished thoughts. Uh, just a partial feeling for the game so far.
- Honestly, these three might top the list, but I've covered them on the channel in
- Alpha Team Mechanized Battle Force Go.
- It's like a very light quick uh family weight to dungeon crawler experience.
- This is one of the most beautiful basically looks like it's a finished game prototypes I've ever seen.
- So like the characters are very diverse and they each have a fully unique set of equipment and special abilities as you level up.
- it was a blast, both three and five player, which is pretty dang impressive for a quick dungeon crawler experience.
References (from this video)
- Huge expansion with lots of new content
- Shiny holo foils are appealing
- Seems dense; may overwhelm new players
- Array
- Enduras jungles, post-apocalyptic vibe
- expansion description
Mechanics (from transcript analysis)
- Expansion with packs and holo foils — Adds 56 cards and holo foils; 170+ traits across packs.
Video topics + discussion points
Quotes (from this video)
- Doomlings overall. It is a um a multiplayer card game.
- I played it one time um and really enjoyed it.
- I consider this somewhat of a party game.
- This is a game for two to six players, ages 10 and up.
- Dino lings. Looks like there is a tab somewhere. So I'm guessing the theme here will be dinos or dinosaurs.
- Overlush collection contains 170 plus traits in ages to discover. Survive the jungles of Enduras with all new traits like nectar, ravenous, mimicry, metamorphosis, and the probably useful ear flaps.
- This is the Overlush. Uh it comes with four mystery packs, 56 cards, and four holo foils, holo foils.
- Doom's gold packs, seven mystery holo foil um cards.
References (from this video)
- Building a cave and fields
Mechanics (from transcript analysis)
- Area Building — Players build inside their cave and outside in the fields.
- Worker Placement — Dwarves are placed into action spaces which are revealed and improve as the game progresses.
Video topics + discussion points
Quotes (from this video)
- This is not science. This is a snapshot of feelings.
- It's tight but it's tight in a nice way.
- it's an exploration game you will be exploring.
- It's wonderfully thematically. It's funny.
- Role Player Adventures, it was a great storydriven game.
- it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
- Hard to get is like um mix between similar and code names I usually say.
- Prince of Florence is a great classic uh game that I will always enjoy.
- And this also is one that I really appreciate because it's so easy to get it played.
- It's one of the best games I've played.
- We still have the original and I don't think we're going to let it go.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm going to go a little quicker through this because I am going to do all of round two now.
- Please like, comment, and subscribe.
References (from this video)
- classic Rosenberg design
- nostalgic appeal
- resource management
- dwarves mining and farming
- Black Forest
- Glass Road
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There are too many great games and not enough time to play them all.
- Canvas is a great game, pick it up.
- Revive is phenomenal.
- Puerto Rico is a solid four to five.
References (from this video)
- adventure system is fun and adds resources
- lots of buildings and production options
- rubies are versatile and interesting resource
- combo building and internal economy focus
- big box with seven-player components
- not recommended at six or seven players
- potential complexity for new players
- powering up a super cave economy
- underground cave
- adventure/economic engine
- Gricula
Mechanics (from transcript analysis)
- adventure/shield actions — adventure rewards based on shield number and dwarf level
- consumables/resources — rubies act as wildcard/resource for many actions
- economy optimization — combination of buildings and actions to maximize internal economy
- production/harvest cycle — harvests to collect food and feed people; expansion of animal pens
- resource/mine building — construct rooms, tunnels, ore mines, ruby mines; upgrade dwarves; build animal pens; etc.
- Tile Placement — cave tiles upgrade the cave
- Worker Placement — place a worker on a location to take its benefits
Video topics + discussion points
Quotes (from this video)
- Converter is really a game about powering up a super cave economy and maximizing your profits.
- The best thing about this game are the rubies. I love wild card resources in games.
- I absolutely would not recommend this game at six or seven players.
- There are tons and tons of buildings, but they fit a few major functions.
- The adventure system is fun and brings a ton of additional resources into your cave.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The first time in the earliest that it dawned on me that I could do something strategic in a board game.
- I enjoyed the simplistic roll and move mechanism.
- This was my first cooperative experience in board gaming, I think, and in fact was one of the first games I purchased for our own collection.
- Ark Nova was the next game that really stood out to me ... everything made total sense of how to play this game just from watching that video.
- I discovered Wingspan as well, which felt very similar with like the card play, the theme of it as well is just really nice.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- "Today is not an announcement day."
- "I always learn a lot from playing with different people and it's nice to play sometimes with other designers because they offer a different perspective than um than than non-designers as well."
- "I think there are certain mechanisms that struggle to work at higher player counts, but they work at lower player counts."
- "I think that back and forth play uh and your ability to plan ahead and base your decision off of what the opponent is doing and hope for some them to do something or not to do something because you want to do something in response."
- "I think that maybe is a little bit of a sign that you might try to test it a little bit with some distance between you as the designer and the game."
- "I think that's one thing that online play testing can do a little bit where it adds that separation between you and the game because you got to keep in mind that if you want your game if you want thousands of people to play your game, you are not going to be there for every session."
- "I really really enjoyed that and thanks to my co-worker Susanna for teaching that one."
- "It really encapsulates how introversion feels in game form and gaming is one of my favorite outlets for me as an introvert."
- "I I don't necessarily think it needs the Awakened Realms treat treatment to make it cost three times as much and look beautiful but be significantly more expensive."
- "I love that idea. Um, so I I guess maybe I'll turn that answer around to you, Gary. Are there some games that you think are uh that are wonderful games that were held back by something that a publisher could revisit?"
- "I think the art for Libertalia is is great. And pretty crucially, I think it's important that the characters in Libertalia don't look like real people."
- "No, control there isn't an issue. Um, the only hesitancy is consideration for my co-workers time."
- "I think my take in general is for for for people who love to sleeve cards is we are always happy. We always welcome you to do that, but it isn't always necessarily our responsibility to make a box big enough to to fit sleeve cards."
- "It is heavier than the games that we publish."
- "I would probably go on a show where I don't have to lie to people and where people don't have to lie to each other."
- "Vidiculture released in 2013. 13 years ago is when Vidiculture originally released."
References (from this video)
- Black Angel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- DMExplains, AKA Dr Ben McPheron, who is an electrical engineering prof down in Americaland...
- i have a doctor-it... like, a d-o-c-t-o-r-dash-i-t, which is like the same... it's just SPELLED differently, but it's it's basically the same thing!
- Uh... so there are a bunch of these square tiles all around the borders of... of these, and the square tiles do things on the player boards.
- i ass-u-may. It's stuck! Player board. Player board! Yes.
- i'm so swayed by shiny objects. It doesn't take much to impress or entertain me.
- Nyeah, so you got a... a 1 and a 3 and a 1 and a 3 and a 3 and a star and a... i don't even know what that is! A 2 with a blob behind it.
- Did you ever once in your life call the game "TROY-ez? Be honest. You can... you can confess your pronunciation sins to me.
References (from this video)
- Beautiful worker placement tiles and zones
- Develops and upgrades as the game goes on
- Variable different pathways to victory
- Sweet perfect balanced game system
- No two games felt the same
- Love the aesthetic
- Love the thematic overtones
- Love the variable worker placement
- Love the variable pathways towards victory
- Developing and upgrading worker placement zones
- Agricola
Mechanics (from transcript analysis)
- Tile Placement — Utilizes tiles in its worker placement system.
- Worker Placement — Features beautiful worker placement tiles and zones that develop and upgrade as the game progresses.
Video topics + discussion points
Quotes (from this video)
- over this last month I've actually taken on two and kind of three brand new jobs to prepare for the future to pay off debt and to allow us to continue making content here
- I figured I'd have to continue making content one way or another and this is that way right
- board games are our game groups and our local board game store where we fell in love with a hobby board games are the things that we wish we could do with friends and family or on our own not because the games themselves are so magical but instead because the act of hanging out and playing is the thing that makes it all worthwhile
- the five games five games that I'm daydreaming about playing while I'm here working while I'm painting while I'm uh dealing with uh massive cracks that I didn't anticipate
- no game felt the same while the mechanics of every game were the same
- every game every scenario feels like you're in that crunch
- the games that we love aren't the games that we play one time they're the games that you think about constantly unyieldingly the games that you wish you could get to the table when everything else in life is saying that you need to take a little bit of time
- remember to do the important thing get out and play some games
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- hi everyone welcome back to watch it played my name is Rodney Smith
- this is going to be a very quick episode I want to announce a contest that you can enter to win a game and I want to draw and announce the winners of three pass contests for some go7 gaming products
- I'm so excited I am going out of my mind waiting for it
- she contacted Jamie from the secret cabal game podcast and said listen Rodney would love to go to Origins it's not technically in in the budget for work um but I want to buy him a ticket to go and uh and that's what she did
- if you aren't already listening to the secret cabal gaming podcast they're my favorite podcast why aren't you listening to them it it's an insult to me that you aren't listening
- this is my gift to you if you haven't already started listening to this podcast I'm going to put a link in the description of this video free to subscribe and check them out they're fantastic all kinds of great gaming goodness of all varieties and just super guys
- if you'd like to follow uh my Adventures on my first trip to Origins uh I'll be posting pictures I'm sure and putting those up on Twitter if you'd like to follow at watchitplayed
- the publisher very kindly offered to give us an additional copy along with a playmat that we could give out in a contest to one of our viewers and it could be you
- the code word is the Twitter account for Robert Burke games just leave off the at symbol don't include that as part of the code word
- go7 gaming as a quick reminder does these custom inserts to replace the generally junky ones that come with your games
- congratulations Mike you just won an agricul insert from go7 gaming
- congratulations you won
- congratulations if you're a winner expect an email from me and I'll try to get these shipped out as soon as possible
- listen that's everything I need to go somewhere and not think about Origins so until the next episode thanks for watching
References (from this video)
- Accessible word game for casual players
- Appealing and fast-paced for social play
- Word games may not appeal to everyone
- Wordplay and language
- Casual, social word game setting.
- abstract
Mechanics (from transcript analysis)
- tile drafting — Players draft letter tiles to build words.
- Word Building — Players form words from letter tiles to score points.
- Word formation — Players form words from letter tiles to score points.
Video topics + discussion points
Quotes (from this video)
- I lowkey kind of fell in love with this game.
- I love rolling right games just in general.
- This is a roll and write game that has a real time element to it that I've never played a roll and write game that does that.
- Clover, I've been meaning to pick up this game for ages and it was a great price. It was $16 and so I just I had to.
- I typically don't like word games but I I love So Clover.
- I was really impressed with it. I really like I I want to sit and play it again.
- Actually, I would love to sit and play.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I always like that. It definitely has a I want everything aspect.
- I love the rule that if you don't win, your stuff stays there for a future round. That's fantastic. I think if that rule wasn't there, the game would be not good. No. Literally, it would be not good.
- And spoiler alert, the game is good.
References (from this video)
- Expansion significantly changes the game feel
- Adds a new 'side quest' of fending off orcs
- Introduces new buildings for variability
- Reviewer liked the differentiation the expansion provided
- Expansion was not well-received by gamers
- Adds complexity some feel is unnecessary
- Not compatible with the first expansion ('Fantastic Folks')
- Base game felt derivative of Agricola at the time
- Fending off orcs while developing a farm and cave
- Farmland/Cave
- Agricola
Mechanics (from transcript analysis)
- Building Construction — Adds new buildings with the expansion, offering variability.
- Combat/Defense (Expansion) — The 'Frantic Fiends' expansion adds fending off orcs through befriending, traps, or attacking.
- Farm/Cave Development — Players build out their farm and cave.
- Worker Placement — Core mechanic of Caverna.
Video topics + discussion points
Quotes (from this video)
- So, most of if not all of these games can only be played in person that I will mention in this list.
- So, this is a very heavy game about running a hospital.
- It's like a hospital administration simulator rather than like a game similar to Dice Hospital where it's more focused on physicians treating patients.
- But it it was quite a heavy game, you know, especially considering some of the other heavy games that I've talked about it definitely was over my head
- This is probably at the top of just games on this list that I really want to play again.
- It's a Martin Wallace design of a board game adaptation of a video game, the video game Anno 1800 where you are building up industries in the 1800s acquiring resources and then often trading them with other players in this game to fulfill contracts in hand.
- make games that sound pretty simple when you explain them, but have a lot of strategic depth.
- I really liked how approachable this game was even without having played the video game.
- And uh you know, since then the game has kind of been out of print.
References (from this video)
- the contest made the host feel like part of a larger community of fellow gamers who were equally proud of their part in the hobby and the games that they enjoyed.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I absolutely adore this contest
- it just it really did make me feel like I was part of a much larger community of fellow Gamers who were equally proud of their part in this Hobby and the games that they enjoyed that was just it was really cool
- I didn't ask them to give us another copy to give away to somebody they just offered that up and I I really appreciate that they're good people
- you'll be able to try to figure out who the dirty spies are
References (from this video)
- Great job organizing everything with two levels of trays.
- Separate trays for animals and resources can be used at the table.
- Makes putting the game away simple.
- Looking at all the unpunched tokens and bits required setting aside time to organize.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hi everyone welcome to watch it played
- the utterly useless insert
- it becomes a glorious mess
- I've resigned myself in most cases to just opening it up chucking that insert and then bagging everything up into Bunches of little baggies
- it's it's a nuisance
- I'm a gamer I want to get the game out and on the table and be playing it as soon as possible
- I'm always on the lookout for a better alternative
- I did want to share them with you
- so I thought this elder tour insert was excellent
- not anymore look at these trays
- so everything can be sorted and organized neatly
- and then this insert arrived
- he's done a great job once again of organizing everything
- so you can keep them like that at the table if you want I imagine that's exactly what I'm going to do
- and then when I'm ready to put it all way how simple is that going to be
- if you don't have the time or the interest to put into something like this but you have a game in your collection that you'd like to upgrade with these great great inserts then I'd suggest you check out his website
References (from this video)
- components separated into their own sections
- entire tray can be pulled out for the gaming table
- sections for storing different tiles
- removable sections for holding tokens
- sections for player pieces
- dividers can be placed to customize storage
- sections for many and varied components
- saves time opening baggies before starting game
- big box packed full of stuff
- Agricola
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it played
- go7 gaming provided me with a ton of inserts and I want to share all them with you
- hopefully from watching this video you can see why I would say that go7 gaming provides premium custom insert solutions for your favorite games
- until then I'd like to tell you about a contest that we're offering so you can win the Agricola insert
References (from this video)
- word deduction, fully cooperative puzzle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- priority number one is to have fun
- priority number two is to make sure everyone else is having fun
- priority number three is to try to win
- board games are human compiled
- the rule book is code the human brain is the compiler
- there's no scriptwriting that happens over here
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's the meanest game in my top 10, no question
- there's just always something exciting to do on your turn
- it's an absolute hit
- it's the best social deduction experience I've ever had
- the shortest playing time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the bones of the game are so simple
- I love bag Builders
- the tracks are so continuously rewarding
- you can see so much of kind of the DNA of Clank
- it's so satisfying to slide those workers into that Mech
- this feels like a Dungeon Crawler but with Euro systems
- I love horror movies
References (from this video)
- Rich thematic scope and large component count
- Ideal for players who enjoy density of options and sandbox-like play
- Bloated with too many buildings and options
- Lack of scarcity reduces tension and pacing, hindering competitiveness online
- Long setup and heavy information load can slow play
- Array
- Medieval fantasy farming with dwarves
- Analytical
- Agricola
Mechanics (from transcript analysis)
- Drafting / Open Market Choice — Players can draft or select from a large pool of buildings; scarcity is diminished by ubiquitous availability
- Resource Management — Manage a wide array of resources and building options to optimize farming
- Worker Placement — Players place workers to collect resources and perform actions
Video topics + discussion points
Quotes (from this video)
- Agricola the predecessor to caverna had always been heralded as the tighter yet more punishing game
- there's 48 different options to buy at the beginning
- you start the game and you have 48 different options to buy
- you always have perfect information on everyone's board and resources
- there's so much in the town that there's something for everyone
- ten minutes setting up
- a very bloated game
- enjoyable crew project
References (from this video)
- rich, crunchy medium-to-heavy Euro with a lot of depth
- strong thematic flavor for dwarves and caverns
- can be heavy and complex for casual players
- dwarven homesteading and exploration
- Dwarven cavern-dweller farming and cavern development
- thematic, sandbox
- Agricola
- Le Havre
Mechanics (from transcript analysis)
- building/cavern expansion — construct structures and cavernous rooms to increase capabilities
- Resource Management — gather and manage food, ore, wood, and other resources to build and expand
- Worker Placement — players allocate dwarves to perform actions and develop their caverns
Video topics + discussion points
Quotes (from this video)
- I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
- I managed to find Scout in multiple places
- I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
- Scythe oh my God in a Japanese how it just looks so cinematic for some reason
- the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
- exceptional tension from spy theme and blocking
- tight integration of route building with dice and puzzle solving
- complex rules for a party-ish game
- can be unforgiving to new players
- Covert operations and coded puzzles
- Spy-themed route-building with deduction
- Tense, map-based planning with hidden agents
Mechanics (from transcript analysis)
- dice-driven worker placement — Place a die, blocks others based on die value
- Network/Route Building — Plot paths across a map to reach spy objectives
- Puzzle solving — Unlock codes and hidden information to advance
- Route Building — Plot paths across a map to reach spy objectives
Video topics + discussion points
Quotes (from this video)
- It's the go-to push your luck game.
- This is a brain burner.
- Mechs versus Minions delivered an immersive campaign experience.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- One of my favorite games.
- I think it's improved. So, I think it's an S.
- We are 97 games. Only three left.
- I'm Johannes. I'm Cinema. And you've been watching Board Gaming Ramblings.
- This is the second part and you can still subscribe.
- That is the end. Thank you so much for watching.
References (from this video)
- Accessible and social
- Encourages creative thinking
- Depends on players' clue quality
- May lead to confusion with misaligned clues
- Quirky word clustering
- Word association in a Clover board
- Light, player-driven interpretation
- Dixit
- Codenames
Mechanics (from transcript analysis)
- Clue word placement — Players place word clues to connect shared words on a Clover board.
Video topics + discussion points
Quotes (from this video)
- "an excellent party game because it's just basically trivia"
- "Rabble adds a little twist of some physical challenges sometimes into the mix"
- "Jinxo shares some genetic material with the likes of code names and herd mentality"
- "You need to come up with the same word"
References (from this video)
- family-friendly
- great for gatherings
- not ideal for all player types
- may be outshined by heavier titles
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's underrated
- it's absolutely brilliant
- it's a crowd pleaser
- print-and-play roll and write game
- shipping off mechanism and making sure you've done certain things by certain times
References (from this video)
- rich, crunchy overlay of strategies
- strong solo play and expansion options
- heavy weight and setup can be lengthy
- resource management, farming, and cave development
- fantasy farming in caverns
- strategic, sandbox-y
- Agricola
Mechanics (from transcript analysis)
- Tile Placement — expand farm and cave with various rooms and chambers
- Worker Placement — place dwarves to gather resources and build a cavern
Video topics + discussion points
Quotes (from this video)
- Chakra is wonderful
- I absolutely love it and I'm so freaking happy I didn't get rid of it
- Dutch Blitz is the best time
- Rove is absolutely amazing
- Witchcraft is a fantastic card based game
- Azul I am so excited to talk about my number 72
- Role Player is wonderful wonderful game
References (from this video)
- chess-like strategic depth with accessible core loop
- strong thematic through-line with dwarven caverns
- high replayability via many strategies and layouts
- heavy to teach and play for newcomers
- can be long in extended sessions
- mining, cave-dwelling, and agricultural livelihood
- dwarven caverns, cave farming, and subterranean expansion
- sandbox-driven with explicit long-term tableau building
- Fields of ARL
- A Feast for Odin
- Ora et Labora
Mechanics (from transcript analysis)
- Polyomino — arrange cave rooms and furniture to optimize space and income
- polyomino placement — arrange cave rooms and furniture to optimize space and income
- Worker Placement — place dwarves on action spaces to mine, build, and farm
Video topics + discussion points
Quotes (from this video)
- the feeding mechanism exemplified and represented this thought that his games are easy to learn and hard to master basically
- thematic integration is Peak when it comes to U Rosenberg games
- the arc of gameplay is very unique to me and the reasons that I think about this include say Agricola
- the chess-like nature of his games particularly with games such as caverna fields of ARL
- cozy theme such as farming and still and have a session where you come out of it either winning or losing
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm Alex Radcliff from Board Gameco. I hope you enjoyed this video.
- I logged 1374 games last year.
- I want to end 2026 by getting backlog down to at least 100 red or fewer.
- I dropped 40 lbs this year instead of the 10 I was aiming for.
- There were 738 videos added to the channel in 2025.
References (from this video)
- One of the host's favorite cooperative party games
- Fits well into casual game nights
- Less known; not as mainstream as Codename family
- Seasonal/collection-based cooperative play
- Cooperative party game
- Light, social, pick-up-and-play
- Cross Clues
- The Pictures
- Codenames
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to achieve common goals, typically under time pressure or with shared objectives
- cooperative play — Players work together to achieve common goals, typically under time pressure or with shared objectives
Video topics + discussion points
Quotes (from this video)
- I think Codename's is a different game to different groups of people in an interesting way.
- Codenames is a flexible game that meets the group where they're at.
- There are few games that are as sort of flexible as Codename's.
- I wanted a way to hang out with my friends that wasn't just standing around in a bar—that activity plus social interaction—Codename's did that really well.
- If you want an actual challenge then go try Codename's Duet.
- There are plenty I like—the two-player Variant is significantly harder; I lose more than I win.
- I prefer regular Codename's; I played The Pictures afterwards, but Codename's remains the game I love the most.
- Cross Clues is cooperative; it isn't the same as Codename's, but it captures that discussion and debate dynamic.
References (from this video)
- caverna-dwarf farm/settlement building
- Viticulture
- Near and Far
Mechanics (from transcript analysis)
- Worker placement / engine building — develop a dwarven homestead through resource management and cave exploration.
Video topics + discussion points
Quotes (from this video)
- probably the number one game that i want to try right now is probably dwellings of eldervale
- it's about layering tiles and growing flowers from seeds to full flowers and it looks absolutely beautiful
- Flamecraft looks amazing it looks adorable
- you are somebody's reason to smile