Control your network of spies, gather intel, and break codes in Covert, a game of tactical dice placement, set collection, and timing set in Cold War Europe. Players race to complete high risk Missions by deploying their agents and acquiring the necessary equipment, all while keeping an eye on the needs of future missions and the advances of rival agencies.
Each round, players roll their hand of dice and in turn allocate them to different actions, like moving their Agents, acquiring Agency Cards, completing and acquiring new Missions, and more. Dice are placed on action circles that require players to place their dice numerically adjacent to dice that have already been placed, allowing for rival agencies to thwart their plans — but a good Agent always has a backup plan, and there are ways around everything that stands in your way.
Covert combines simple concepts with a depth of play that allows players the freedom to combine special abilities and card combos to complete their Missions and overcome obstacles. Utilize your assets. Make your move. Don't let anyone stand in your way.
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Quotes (from this video)
- it's the meanest game in my top 10, no question
- there's just always something exciting to do on your turn
- it's an absolute hit
- it's the best social deduction experience I've ever had
- the shortest playing time
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- the bones of the game are so simple
- I love bag Builders
- the tracks are so continuously rewarding
- you can see so much of kind of the DNA of Clank
- it's so satisfying to slide those workers into that Mech
- this feels like a Dungeon Crawler but with Euro systems
- I love horror movies
References (from this video)
- Rich thematic scope and large component count
- Ideal for players who enjoy density of options and sandbox-like play
- Bloated with too many buildings and options
- Lack of scarcity reduces tension and pacing, hindering competitiveness online
- Long setup and heavy information load can slow play
- Array
- Medieval fantasy farming with dwarves
- Analytical
- Agricola
Mechanics (from transcript analysis)
- Drafting / Open Market Choice — Players can draft or select from a large pool of buildings; scarcity is diminished by ubiquitous availability
- Resource management — Manage a wide array of resources and building options to optimize farming
- worker placement — Players place workers to collect resources and perform actions
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Quotes (from this video)
- Agricola the predecessor to caverna had always been heralded as the tighter yet more punishing game
- there's 48 different options to buy at the beginning
- you start the game and you have 48 different options to buy
- you always have perfect information on everyone's board and resources
- there's so much in the town that there's something for everyone
- ten minutes setting up
- a very bloated game
- enjoyable crew project
References (from this video)
- rich, crunchy medium-to-heavy Euro with a lot of depth
- strong thematic flavor for dwarves and caverns
- can be heavy and complex for casual players
- dwarven homesteading and exploration
- Dwarven cavern-dweller farming and cavern development
- thematic, sandbox
- Agricola
- Le Havre
Mechanics (from transcript analysis)
- building/cavern expansion — construct structures and cavernous rooms to increase capabilities
- Resource management — gather and manage food, ore, wood, and other resources to build and expand
- worker placement — players allocate dwarves to perform actions and develop their caverns
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Quotes (from this video)
- I even saw wingspan there translated in Japanese which I really really wanted with all the expansions that was freaking awesome to see
- I managed to find Scout in multiple places
- I would definitely have to pick one game from that day and Le Havre would have been it if that managed to fit in my luggage
- Scythe oh my God in a Japanese how it just looks so cinematic for some reason
- the brand new Agric 15 Edition… there were so many updated titles
References (from this video)
- rich, crunchy overlay of strategies
- strong solo play and expansion options
- heavy weight and setup can be lengthy
- resource management, farming, and cave development
- fantasy farming in caverns
- strategic, sandbox-y
- Agricola
Mechanics (from transcript analysis)
- tile placement — expand farm and cave with various rooms and chambers
- worker placement — place dwarves to gather resources and build a cavern
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Quotes (from this video)
- Chakra is wonderful
- I absolutely love it and I'm so freaking happy I didn't get rid of it
- Dutch Blitz is the best time
- Rove is absolutely amazing
- Witchcraft is a fantastic card based game
- Azul I am so excited to talk about my number 72
- Role Player is wonderful wonderful game
References (from this video)
- chess-like strategic depth with accessible core loop
- strong thematic through-line with dwarven caverns
- high replayability via many strategies and layouts
- heavy to teach and play for newcomers
- can be long in extended sessions
- mining, cave-dwelling, and agricultural livelihood
- dwarven caverns, cave farming, and subterranean expansion
- sandbox-driven with explicit long-term tableau building
- Fields of ARL
- A Feast for Odin
- Ora et Labora
Mechanics (from transcript analysis)
- Polyomino — arrange cave rooms and furniture to optimize space and income
- polyomino placement — arrange cave rooms and furniture to optimize space and income
- worker placement — place dwarves on action spaces to mine, build, and farm
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Quotes (from this video)
- the feeding mechanism exemplified and represented this thought that his games are easy to learn and hard to master basically
- thematic integration is Peak when it comes to U Rosenberg games
- the arc of gameplay is very unique to me and the reasons that I think about this include say Agricola
- the chess-like nature of his games particularly with games such as caverna fields of ARL
- cozy theme such as farming and still and have a session where you come out of it either winning or losing
References (from this video)
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- I'm Alex Radcliff from Board Gameco. I hope you enjoyed this video.
- I logged 1374 games last year.
- I want to end 2026 by getting backlog down to at least 100 red or fewer.
- I dropped 40 lbs this year instead of the 10 I was aiming for.
- There were 738 videos added to the channel in 2025.
References (from this video)
- One of the host's favorite cooperative party games
- Fits well into casual game nights
- Less known; not as mainstream as Codename family
- Seasonal/collection-based cooperative play
- Cooperative party game
- Light, social, pick-up-and-play
- Cross Clues
- The Pictures
- Codenames
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to achieve common goals, typically under time pressure or with shared objectives
- cooperative play — Players work together to achieve common goals, typically under time pressure or with shared objectives
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Quotes (from this video)
- I think Codename's is a different game to different groups of people in an interesting way.
- Codenames is a flexible game that meets the group where they're at.
- There are few games that are as sort of flexible as Codename's.
- I wanted a way to hang out with my friends that wasn't just standing around in a bar—that activity plus social interaction—Codename's did that really well.
- If you want an actual challenge then go try Codename's Duet.
- There are plenty I like—the two-player Variant is significantly harder; I lose more than I win.
- I prefer regular Codename's; I played The Pictures afterwards, but Codename's remains the game I love the most.
- Cross Clues is cooperative; it isn't the same as Codename's, but it captures that discussion and debate dynamic.
References (from this video)
- laugh-inducing, accessible to many
- strong group dynamic and commentary
- not very deep
- depends on group chemistry
- humor and cooperative puzzle
- party word-guessing
- light, party-game vibe
- Just One
Mechanics (from transcript analysis)
- word association — Two words clues must be connected to form a clue for teammates.
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Quotes (from this video)
- Splendor is a really accessible game to learn.
- Clover hits the balance of humor and puzzle while also being cooperative.
- Cartographers covers more situations than almost any other game I've talked about.
References (from this video)
- Strong collaborative feel without heavy competition
- Flexible player counts
- Cap at six players can limit very large groups
- Some groups may struggle with collaboration at scale
- Collaborative clue-building
- Cooperative word-linking on Clover leaves
- Group-focused with light competitive undertones
- Dixit
- Dixit Universe
Mechanics (from transcript analysis)
- Clue linking on dual-word leaves — Players give clues to link two words on each Clover leaf.
- Spark/score mechanic — Points awarded for sparking with others; dark leaves reduce scoring.
Video topics + discussion points
Quotes (from this video)
- Party games are one of the biggest, most important parts of a versatile collection.
- Telestrations has created some of the funniest moments you can have at a table.
References (from this video)
- highly social and funny
- great party game with friends/family
- requires a talkative group
- some players may struggle with clues
- Word linking and clue-giving
- Word association party game
- Humorous, social deduction-lite
Mechanics (from transcript analysis)
- social deduction — group discussions to reveal intended clues
- social_deduction — group discussions to reveal intended clues
- word_association — players create connections between words to clue others
Video topics + discussion points
Quotes (from this video)
- Wingspan got I got four plays of wingspan in this last year and now that thinking back on it I did have a couple that I introduced it to earlier in the year
- I played 49 games of Uno 49 sessions
References (from this video)
- spy intrigue
- Cold War Europe (London focus)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I’m really excited to check this one out
- the Networks ... my most anticipated game
- box art ... London's Southbank
- the artwork is just phenomenal
- how the theme is brought to life through mechanics
References (from this video)
- empowerment through choice and exploration
- fantasy dwarven cave-life
- sandbox with heavy systems
Mechanics (from transcript analysis)
- worker placement — manage dwarves, caverns, and resources to build a thriving cave system
Video topics + discussion points
Quotes (from this video)
- I've been jack and I'll see you next year
- this is one of the best looking games in the biz
- thank you so much for supporting the cardboard Herald