"We lost our way and sailed into a nightmare. All our cargo was thrown overboard, and now we must save that precious cargo — as well as our captain! — and escape from the raging gigantic octopus from the deep."
In Crash Octopus, players race to collect cargo that's floating in the ocean, while surrounded by a horrifically giant octopus. The first player who collects all five types of cargo on their ship wins.
The game is played by using the table as the landscape, with a string perimeter around the playing area. To set up, place the octopus head at the center of the playing area, surrounded by the tentacles spread out at an equal distance, then the player ships and anchors outside of the tentacles near the perimeter. Finally, you drop all the cargo onto the playing area by bouncing it off the octopus' head.
On a turn, a player uses their flag to either navigate — by flicking the anchor next to their ship, then moving their ship to touch the anchor — or flick cargo. Cargo comes in five types — goblet, chest, gem, gold, and captain (yes, really!) — and you can flick any type of cargo that's not on your ship toward your ship. The only exception is that you can't flick the single cargo item closest to your ship. If the flicked cargo misses your ship, your turn ends; if it hits your ship, you load that cargo, then advance the cargo tracker, which is a string of beads on the perimeter.
If you advance a black bead on the cargo tracker, the octopus attacks! Each player takes a turn dropping a die and bouncing it off the octopus' head, possibly moving the head or a tentacle to get in the way of others picking up cargo and possibly knocking cargo off a ship. What a setback!
- fun, silly theme
- easy to teach
- availability and language variants may vary
- dexterity-flicking with an octopus centerpiece
- ocean/underwater theme
- silly/familial
Mechanics (from transcript analysis)
- area_control — targets score points via interaction with ships
- Flicking — flick dice to impact a central octopus and knock over ships
Video topics + discussion points
Quotes (from this video)
- Dexterity games it's a sport-like element, there's almost a sport aspect to a dexterity game.
- we love to hate games, we love to hate.
- Strike is a ton of fun and is accessible for a big group.
- it's not only like rewarding when you're actually able to make some really awesome throws but it's not like really complicated.
- there's social contract at the table of like we're around a table and it's okay to be a troll and to like cut people out of deals but there's that level you can take it.
- this is the best real time game that I have in my collection.
References (from this video)
- Ridiculous look and potential for chaotic fun
- Fast, party-oriented play that can generate laughs
- Not yet played by narrator, so initial impressions are speculative
- dexterity chaos with nautical/oceanic flair
Mechanics (from transcript analysis)
- dexterity-based placement — Players drop or flick pieces onto a central octopus target to score points.
- flick/throw mechanic — Uses a flag dowel to flick pieces toward ships, introducing a skill-based element.
Video topics + discussion points
Quotes (from this video)
- it's a very volatile month for the collection
- i don't mind doing it it's fine just going all the way through
- it's a lot of work and i haven't done most of those yet but it's packed
- this video is easily winning which did not surprise me at all
- i love mechanics in games
- i figured other people might want to know that that existed
- thanks for watching