Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse.
In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose.
Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis!
CRISIS is a turn-based game for 1-5 players who assume the role of business leaders, trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies, trade resources, and navigate the local bureaucracy and regulations, they can thrive and prosper in a time when others might struggle and decline.
Crisis in about 3 minutes
Crisis - How To Play
- Combines worker placement with economic simulation
- Interesting blend of cooperative and competitive elements
- Better than Ponzi Scheme
- Economic cooperation and competition
- Ponzi Scheme
Mechanics (from transcript analysis)
- Cooperative/Competitive hybrid — Requires cooperation to prevent market collapse but ultimately aims for individual victory.
- economic engine building — Players build and manage an economy.
- Worker Placement — A core mechanic used in the game.
Video topics + discussion points
Quotes (from this video)
- This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
- I have a lot of hype for Detective: City of Angels.
References (from this video)
- Interesting mechanic where the economy can tank and end the game.
- Worker placement where actions are resolved after all workers are placed.
- Need to work together to keep the economy stable.
- Multiple difficulty levels available.
- The pressure of keeping the economy growing can be stressful.
- If the economy tanks, the player who is leading on the victory point track wins, which can feel unfair if players didn't cooperate.
- Growing the economy
- Axia
- Champions of Midgard
Mechanics (from transcript analysis)
- Cooperative Goal — Players must collectively meet economic goals to prevent the game from ending prematurely.
- Engine Building — Players build up their economic engine through factories and resources.
- Simultaneous resolution — All placed workers are resolved in a specific order at the end of the placement phase.
- Worker Placement — Players place workers on the board to take actions.
Video topics + discussion points
Quotes (from this video)
- If you do not have asynchronous play you're dead to me
- The card art in this is absolutely stunning
- It was a cute fast filler game I enjoy playing that
- The game just immediately stops so you might not even totally finish the game
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's amazing that people are bringing their wargaming things and then put in a table and have them on this place that's they called yeah lots of lots of terrains all set up across the weekend across probably of the the three big warehouse rooms I think half of each of them have
- the crisis here there was like this a couple of weeks ago and I understand it's quite difficult to come across this yes yeah I don't think this is in print we can't buy in shops in Australia anymore
- I can't believe what Taryn actually got this and then showed me Finn in Texas oh my god for $30 Australian dollars of course
- we ran into Martin Wallace in the games library section yeah played a couple of prototypes of his prototype nap for wildlands which i think is that is commercially released you know isn't that same had a couple of prototype maps of that too to expand into so tried that out
- I really like that that game and the roses are beautiful the artworks great
- that's a sort of freeform racing game unlike any I've seen before it uses rather than having spaces on the tract it's just got a blank track and you use little tiles sort of war game style but you've got to do it quite quickly
- it's really cool I have not seen anything quite like that before so they'll be really good one to to keep our eyes on
- it's a little card sequence generating game you've got a few ways of you know take that to your other players so that that plays really nicely and really quickly
- it's not completely solitaire but not so much that you've got to try to strategize while watching what else is going on
- The 2019 cruise runs from the 9th to the 18th of September
- if you're not under the group code we won't get the forty people
- you know 40 people is the golden number to allow us to get a dedicated conference room for the duration of the cruise which gives us a little bit more freedom
- so we have a really small apartment um actually came today and it came with another package twelves able to hide it somewhere else and I have it on top of the cupboards I was worried when Tarrant went to the kitchen I said no no no don't go to the kitchen just like outside relax like like I'll make lunch
- we have now hit 1000 subscribers serve more than 1000 sexually by the time this video is published and we thank you so much for your support watching a subscribe to us wouldn't happen without your support
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- my friends over at the secr cabal gaming podcast are having their annual fundraiser right now
- they're one of my favorite tabletop gaming podcasts
- I admire hard work I don't care so much when content creators take themselves too seriously but when they take their work seriously that matters to me
- Kenth you're the winner of Crisis
- the codeword is the first name of one of the hosts in the ca ball game podcast who's trying to go full-time if they get the support of your donations
References (from this video)
- Tightly designed with significant consequences for errors
- Interesting semi-cooperative element that creates tension
- Difficult decisions about pushing the economy for profit
- Good for players who enjoy heavy worker placement games
- Mean and nasty, not for everyone
- Errors and selfish actions from others can derail plans
- Entrepreneurship during economic turmoil
- Modern Financial Crisis
Mechanics (from transcript analysis)
- economic simulation — Weaken the country's economy, strengthen the economy, sell on the black market.
- semi-cooperative play — It also has this semi cooperative element built into it.
- Worker Placement — A worker placement game about being an entrepreneur trying to run a business during a massive financial crisis.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- My most recent review
- Keeping that one
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Anacrony is a cooperative game for one to four players. So it's a cooperative game where you're working together to stop that end game timer.
- You're constantly making choices about how you're gonna spend your next X turns, and you've got to have enough resources.
- You've got to plan for months ahead. You've got to plan how you're gonna spend your next X turns.
- This is a really good cooperative game. I've played it a couple of times.
- It's a very thinky game. So you've got all these different tracks and your different workers and your different ways to score points.
References (from this video)
- Actually a blast
- Fun at two and three players
- Can become fun with four players once players know the game
- Flew under the radar
- Got some bad press when it came out
- Four-player games can be a stretch initially
- Knights of the Round Table
Mechanics (from transcript analysis)
- area influence — Players play cards to configure a table and score based on the arrangement of knights.
- Card Drafting — Players draft cards from different decks, including scoring cards and action cards.
- Hand Management — Players manage their hands of cards to play at opportune times.
- Simultaneous action selection — The game involves a back-and-forth where players manipulate the table configuration before scoring.
Video topics + discussion points
Quotes (from this video)
- hey everybody welcome to another top 10 list today as you can tell from the title we are covering the top 10 misfit games
- jamie from the secret cabal he's a friend of mine and he's struggling right now he's recovering from esophageal cancer he's on the mend
- these are games that for whatever reason kind of just flew under the radar didn't really make a splash there's something kind of weird about them but games that i really would enjoy and recommend
- the order is actually i'm going to go from oldest to newest so we're going to go way back way back when
- this is the one game on the list i do not think you will be able to find if you can find it good luck to you
- it's hard to explain in short summary
- i think the best resident evil style board game that i've played
- i loved it and had a blast with it so there you go
- i think all these you can get on the cheap
- it's going to take a couple of plays but the rest of these it was like huh this game's kind of weird let's play this again this is weird and then we'd play it a couple times and then then actually this is actually really neat game really different and kind of a unique experience
References (from this video)
- makes terraforming Mars cooperative
- players work together to keep Mars habitable
- introduces crisis cards requiring goal achievement
- terraforming, survival
- Mars
- cooperative crisis management
- Terraforming Mars Ares Expedition
Mechanics (from transcript analysis)
- cooperative play — players are working together to keep Mars habitable
- Crisis cards — every round a new new crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play
Video topics + discussion points
Quotes (from this video)
- how many times can we say the word expansion expansion
- this adds Elsa Scar and Buzz Lightyear to the game
- The False Baron set adds six additional luminary options for ilat which brings new strategies and surprises to your experience
- I've met people that have ilac tattoos that's how much they like the game
- it's a semi-cooperative game where you are trying to work together and get off an island you are trying to build a raft and get off the island but you got to be able to feed everybody and if you can't you can vote to kill somebody
- you're doing it with dice and I love push your luck stuff
- these are escape room type of games
- you will be destroying components folding things ripping things stuff like that so it is essentially a one-time use only game
- this is the culmination of a trilogy of cantaloop books games book one two and three
- I don't think you should be jumping into this one if you haven't played the other ones because there is a story line that um you know brings them all together
- scotland yard the sherlock holmes edition and this essentially serves as the 40th anniversary edition of scotland yard
- one of the most well-known games with hidden movement in it it's sort of popularized the sub genre of hidden movement
References (from this video)
- great game
- fun to play again
- lighter than I remembered
- medium game
- survived medium difficulty with new players
- great game
- Balancing individual points with the city's overall goal
- A city in crisis
Mechanics (from transcript analysis)
- Resource Management — Balancing resource needs for future rounds, potentially selling to the black market at a point cost.
- Worker Placement — Using workers in different factories to create synergies for future rounds, avoiding costly purchases.
Video topics + discussion points
Quotes (from this video)
- spoiler alert is the worst Legacy game I've ever played
- it's a fun trick taking game I'm looking forward to play like all the chapters
- it was a complete bust for me at least
- it just fell flat
- it wasn't exciting at all
- it's lighter than I remembered
- it's a medium game
- it's like you are there's a city and it's in a crisis and there's like Point SCS basically
- it's like a semic coop thing because everyone can end up losing but it's a very fun game
- it is a a great game I really really like it I was very happy to be able to play it again
- it's such an amazing game
- I just love age of innovation
- it's my number one as well it's a fantastic game for all the reasons you said
- playing heyo because it's really fun
- everybody's just like vibing
- it's it's just like silly fun
References (from this video)
- Ladder climbing genre not preferred
- Nothing special
Mechanics (from transcript analysis)
- Card Drafting — Players 'will get cards also into your hand as you go.'
- Ladder Climbing — Described as a 'ladder climbing shedding game'.
Video topics + discussion points
Quotes (from this video)
- Are you ready? One, two, three. Boom.
- It's a double curl.
- It's a double kill.
- It's a keep from me.
- It's a curl from you.
- Yeah, it was.
- So, what was your favorite and least favorite of this?
- My favorite I think I I really enjoyed playing Unmatched again, but I had really fun with Ice and Id dolls.
- My least favorite I think Oh, I Yes, Blue. I didn't care that much for
- And that is half of the games that we played in the marathon.
References (from this video)
- Really enjoy it.
- Staying afloat
Mechanics (from transcript analysis)
- Cooperative Element — If one player doesn't meet criteria, the game ends for everyone.
- Resource conversion — Factories convert resources into other resources.
- Worker Placement — Workers are sent to factories to convert resources.
Video topics + discussion points
Quotes (from this video)
- This is not science. This is a snapshot of feelings.
- It's tight but it's tight in a nice way.
- it's an exploration game you will be exploring.
- It's wonderfully thematically. It's funny.
- Role Player Adventures, it was a great storydriven game.
- it's fun and fast and simple and easy to teach and uh it's just like a lot of laughs.
- Hard to get is like um mix between similar and code names I usually say.
- Prince of Florence is a great classic uh game that I will always enjoy.
- And this also is one that I really appreciate because it's so easy to get it played.
- It's one of the best games I've played.
- We still have the original and I don't think we're going to let it go.
References (from this video)
- Compact two-player shedding ladder
- Niche appeal, availability may vary
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is a game about acquiring mergers and things that happen as you're physically placing out these pieces onto the board and starting hotels and then you can spend money to buy stock.
- It's so good.
- It's a two-player game, so it's perfect for two players.
- Brass Pittsburgh does cool stuff. If you like brass, I think you're going to like Brass Pittsburgh. If you're not a fan of brass, it didn't change a dang thing.
- The wake and loadup stuff, there's this kind of thing with like fuel range where you can really only be in the air so long.
- This is Baby's first dog fight.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- went over to play Shug, which oh my god, I will back that straight away when I get home. Um, because that was amazing.
- it's so whimsical and unique.
- You're like exploring trying to find this mythical creature called Shug and you need to bring him back to the pub because there's this like prophecy or like legend that when you bring Shug back to the pub, the king will be defeated.
- all these like whimsical, nonsensical things. It was just very, very fun.
- I played Stack. Oh my god, that was great as well.
- Oh my god, that was crazy madness.
- It was so funny, so difficult, and just hilarious cuz you're like so uncomfortable sitting with all the sticks on your fingers and crazy.
- We played Mariners. I was very very excited to play this because just look at this artwork. Incredible.
- And the gameplay is so fun. I can't wait for this to get uh the Kickstarter release. I'm backing it straight away.
References (from this video)
- Rewards players who can push resources to the limit.
- Fascinating friction with other players and their impact on the economy.
- Tension from the game potentially ending at any time.
- High quality resource tokens and oversize cards.
- Excellent decision space requiring optimization and planning.
- Tight gameplay that always feels challenging.
- Punishes mistakes severely with negative points.
- First few games can be very rough for some people due to complexity and punishment.
- Building ideas in the mini expansion are preferred over base game for leaning into the theme more.
- Building a financial empire to lift a country out of recession, or crashing the system.
- Axia, a country in recession due to poor government decisions and overseas problems.
- Oaxaca
- New Angeles
Mechanics (from transcript analysis)
- Engine Building — You want to build industries and hire workers that work well together.
- Worker Placement — You place your managers in different areas on the board and gain the associated benefits.
Video topics + discussion points
Quotes (from this video)
- Crisis is a brutal game that rewards players who can push their resources to the absolute limit.
- The friction with other players and the damage they can do to the economy is fascinating.
- Knowing that the game could end anytime also adds to the tension.
- However, this game punishes mistakes like few others.
- Crisis - Austerity economics, but fun
References (from this video)
- Players may have to work together to ensure the economy doesn't collapse.
- Players can gain additional managers by purchasing companies with specific symbol totals.
- Company production can be done simultaneously once players are familiar with the process.
- If you have zero credits when needing to pay a loan, you take a minus one victory point token for each credit you couldn't pay.
- If you cannot or choose not to buy a company, you must take penalty tiles equal to its victory point value.
- If you cannot or choose not to hire a foreign employee, you must take a minus one victory point token.
- If you cannot or choose not to buy any resources at the domestic industry location, you take a minus one penalty token.
- If you cannot or choose not to make an exchange at the energy exchange, you take a minus one penalty token.
- Unpaid loans are worth minus two victory points each at the end of the game.
- Penalty tokens subtract from your final score.
- If the economy crashes and players have not met the goals of that round, they immediately lose.
- Remaining credits are worthless if the country goes bankrupt.
- Investing in companies during a period of social, economic, and political collapse, while balancing personal ambition with the country's needs.
- The country of Axia
Mechanics (from transcript analysis)
- action selection — Players choose actions from available spaces, with order of resolution being important.
- cooperative play — Players must sometimes collaborate to prevent the country from collapsing, as all players can lose.
- economic engine building — Players activate companies using employees to produce resources and gain victory points, potentially leading to more managers.
- Hand Management — Players draw and play influence cards which can be beneficial or detrimental to opponents.
- Resource Management — Players manage various resources like energy, food, mineral, chemical, industrial, and machine.
- Set Collection — Players collect company cards and employee types.
- Variable player powers — Players choose a color and collect a set of matching components, with some managers set aside for later use.
- Worker Placement — Players assign managers to action spaces on the board to perform actions.
Video topics + discussion points
Quotes (from this video)
- The country of Axia is on the brink of social economic and political collapse but in crisis there is opportunity you and a handful of plucky entrepreneurs are looking to invest in cheap companies and turn them into prosperous ventures but you'll have to balance your needs against those of the country because if you're not careful your ambitions will lead to the downfall of everyone.
- Players will often be working together to try to ensure that the economy of the country around them doesn't collapse or they could all lose so sometimes you will have to collaborate with the other players however only the player with the most victory points has a chance of winning.
- Players may need to work together sometimes to collectively improve the economy at the cost of personal gains to ensure Axia doesn't collapse it can't be the best entrepreneur of Axia if there's no Axia left.
- It can't be the best entrepreneur of Axia if there's no Axia left.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you know sometimes when I'm recording in front of these shelves and I noticed that there's no there's gaps right in some of the shelves where games could go but there aren't games there yet I wonder if it looks kind of weird you know that they're not packed to the brim
- it's a continuity error yes as they say
- I don't let's call it a policy I guess where I don't answer that question ever
- one of you is gonna win this game Crisis
- the codewill be the last name of one of the designers here so the two different designers will say the last name of Pantelis there's Penta less and so Duras pandalus --is last name will be the code word to enter into this contest
References (from this video)
- game designer promos
- when used, these two employees can fulfill any required rule needed by a company
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- hey everyone welcome to watch it plays
- you can see it here on screen again it's awesome in the description when you use this it doesn't talk to you anything more but portion of the proceeds come back to support watch it played and we really appreciate that so thank you and thank you BoardGameGeek
- if you've played terraformers with them and then you try playing it without them you will miss it
- just remember this is a promo set for forum Trajanum, or true janam however you say it doesn't matter it is not promos for this game Trajan by the same designer similar name but different not confusing at all
- I haven't played this one but I have heard good things
- that is pretty fantastic
- it seems that what this promo is saying is that if you're a game designer you have the skills necessary to perform any job sounds about right
- not only are you supporting the great website BoardGameGeek but also you're helping support watch it played which we really appreciate
References (from this video)
- strong engine-building with thematic integration
- semi-cooperative feel as players balance national health and personal gains
- can end abruptly if the country goes bankrupt
- complex and heavy for new players
- work replacement engine-building with country health meter
- economic crisis simulation
Mechanics (from transcript analysis)
- end-round milestone and end-game scoring — players have a target milestone; failing to reach it reduces points for the country and speeds end-game
- work replacement with engine-building — you manage companies, resources, and workers to propagate victory points while health of the country declines
Video topics + discussion points
Quotes (from this video)
- I'm excited to try playing those Patchwork style gameplay mechanics in a larger Euro experience
- the most asymmetric game I've ever played
- it's not a crazy frantic game; it's methodical
- I spent a humongous amount of money on it but I have no regrets about having this game
References (from this video)
- climbing shedding
- two-player
- instructional
Mechanics (from transcript analysis)
- Card ranking — Cards are ranks 1–9 plus four crisp cards; C's are the strongest and are not counted in runs above nine.
- crisp cards — Crisp (crisp) cards are the strongest cards in the game.
- deal and draw — At the start of each deal, shuffle the 40-card deck, deal 12 cards to each player, set aside the top four cards unseen, then reveal the top card face up.
- end of a round — If a player cannot or chooses not to continue, they pass; the round ends, and the other player may take the face-up or face-down drawn card.
- endgame condition — If a player reaches three reward points, they win immediately.
- hand rearrangement — Players may rearrange their hand after cards are dealt.
- responding to a played combination — On a turn, players must play a standard combination equal to or stronger than the previous one if possible; responses must match in length and type.
- reward cards — When a player finishes all their cards, they gain a reward card; reward cards can be flipped to reveal points.
- round progression — At the end of a round both players draw one card; the overall deal ends when a player has no cards left.
- special combinations — A special combination is either three identical cards or four identical cards.
- standard combinations — A standard combination is a single card, or two cards of the same value, or a run of three or more consecutive cards (excluding crisps). A run of two or more sequential pairs is also a standard combination.
- starting next deal — The next deal reshuffles all cards (including those set aside), deals 12 to each, removes four, and reveals a face-up card; the leader is the player with the fewest reward points.
- Turn Order — The 'hungrier' player goes first in a deal.
Video topics + discussion points
Quotes (from this video)
- This is a two-player only climbing shedding game
- The game takes place over multiple deals, and we keep playing until any one player has three reward points
- The goal of this game is to play all of your cards.
- C's are the strongest card in the game
- No players will gain extra cards and then the player who has no cards in their hand will gain a reward card.
- I hope you enjoyed learning how to play crisps.
References (from this video)
- Engaging and educational with accurate science
- Tight worker placement design with meaningful decisions
- Strong thematic integration and replayability due to end-game goals/events
- Components can feel generic
- Art style can be cartoony
- Production quality is not deluxe
- Biology-based resource management and cell component assembly
- Microscopic cell environment
- educational, thematic, strategy-focused
Mechanics (from transcript analysis)
- Card-based scoring / set collection — Acquire cell component cards to score health points and complete objectives.
- End Game Bonuses — Variable end-game goals and events each round influence scoring and costs.
- End-game goals and events — Variable end-game goals and events each round influence scoring and costs.
- Resource Management — Gather resources (RNA, proteins, lipids, carbs, ATP) to build and score cell components.
- Strategic planning under limited spaces — Plan around limited placement spaces and evolving endgame conditions.
- Worker Placement — Place flask markers on the board to gain resources and take actions.
Video topics + discussion points
Quotes (from this video)
- this one has the mechanisms in gameplay to justify the Shelf space cytosis
- stands out as a fantastic educational game that merges engaging gameplay with accurate science
- the theme alone would keep cytosis on our shelves indefinitely but
- cytosis is also a game where you really have to think and plan your strategy you
References (from this video)
- incredibly charming
- sleeper potential for 2025
- high replayability
- availability dependent on physical copy release
- snack-food inspired, playful
- eat-a-chip themed ladder-climbing game
- delightfully charming
- Dickory
- Greasy Spoon
Mechanics (from transcript analysis)
- card melds — distinct melds add depth to ladder climbing
- Hand Management — players continually draw and play to advance
- Ladder Climbing — distinct melds add depth to ladder climbing
- repeatable plays — high replayability once a copy exists
Video topics + discussion points
Quotes (from this video)
- It's a crime that they're not recognized more.
- these are little gems that are better card games than most people will ever play.
- The six of eight by Carol Lacro was one of my favorite games of 2024, period, and continues to grow for me as also one of my favorite tricktakers, period.
- Crisps... is like eating a crisp or a chip. It's n impossible to just stop at one.
References (from this video)
- two-player friendly
- speedy and tense
- brevity may frustrate some players
- compact, high-velocity play
- tiny two-player card shedding
- quick, bite-sized rounds
Mechanics (from transcript analysis)
- card shedding — Fast, compact rounds with efficient discard decisions
Video topics + discussion points
Quotes (from this video)
- Uno is the McDonald's of games.
- There are 101 games that are better than Uno.
- In the description, I've grouped all of these games by publisher so you can easily find them and check them out.
- play board games like an animal.
References (from this video)
- Addicting and easy to learn
- Two-player pacing is tight and engaging
- Clear rules with interesting meld mechanics
- Short round length leads to quick sessions
- Charming presentation and approachable for beginners
- Limited to two players, reducing party-game versatility
- Some edge-case interactions around special combos can be tricky for new players
- ladder climbing and card-driven competition
- Two-player ladder-climbing card shedding duel
- instructional with light, upbeat commentary
Mechanics (from transcript analysis)
- crisp cards — Crisps are the highest-ranking cards and influence how standard and special combos can be played.
- dealing and burn — Each deal starts with dealing 12 cards to each player, burning the top four cards from the draw pile, and flipping one card face up to begin the next plays.
- Hand Management — Players maintain a hand of cards, draw new cards, and aim to empty their hand first.
- melts (combination beat rules) — To beat a standard combo, you must play the same type and length with cards of the same or higher rank. Special combos have their own length and ranking rules.
- round end and pass — If a player cannot or chooses not to play a valid combination, they must pass. When someone passes, all players draw a card and a new round begins.
- round progression and scoring — A round ends when a player empties their hand, earning a point. The game continues until someone reaches three points.
- special combinations — A special combination is a set of three or four identical cards. Special combos interact with rules differently from standard combos.
- standard combinations — A round can start with a single card, a set of two identical cards, or a run of three or more sequential cards.
- turn order and starting player — The starter is the hungriest; the lowest score starts subsequent deals, with ties broken by who did not start the previous deal.
Video topics + discussion points
Quotes (from this video)
- addicting and really charming card shedding game
- simple, straightforward, yet addicting, and really charming card shedding game
- two-player only ladder climbing card shedding game where two players are going to be racing to play all the cards in their hand first
- the first player to three points total wins the game
- Crisps is a simple, straightforward, yet addicting game
- you can burn the top four cards from the draw pile and leave them face down
- you must either play a combination or pass
- if you pass, each player gains one new card and another round begins
References (from this video)
- addictive and satisfying; highly replayable
- nostalgic yet fresh in its simple idea
- adorable packaging and production
- very lightweight; may not appeal to serious euro gamers
- nostalgic card shedding with satisfying loop
- card shedding game with chips/crisps theme
- cheerful, nostalgic, casual
- Arcs
- Rebel Princess
Mechanics (from transcript analysis)
- card shedding — players shed cards in a clever, satisfying loop; simple yet clever.
- Climbing Shedding — players shed cards in a clever, satisfying loop; simple yet clever.
- tempo/flow control — players decide when to shed, building a rhythm akin to snack-time.
Video topics + discussion points
Quotes (from this video)
- "Absolutely phenomenal"
- "I will always play the ladder, keeping a nice game with a lot of variables super fresh each round."
- "Tzuma Trick is absolutely sublime."
- "Worst in Show is a really interesting trick-T game that is far, far from the worst."
- "This one for me again really felt like some clever brainmelty stuff that fans of tricktaking would like."
- "Big Wave over here."
- "Big Wave is getting an 8.5 for me."
- "Crisps is vying for my all-time favorite. Yes, it is simple, but it's clever and it feels nostalgic... addictive and you will want to play it again and again and again."
- "I'm giving crisps a 10."
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Everything here is a review copy because they're not out yet
- This is a very unique game
- If you like drafting games stuff like that you might want to check it out
- We are going to be at SMV… Friday from 2 to 6
- We’re going to try to get through as many as possible to talk about them before Spiel
References (from this video)
- extremely tight at 5 players
- creates high-pressure situations and tension
- requires careful strategic thinking
- opportunity cost creates interesting decisions
- can be frustrating for some players
- very tight worker placement can feel restrictive
- not suitable for lighter game preferences
- economic pressure
- panic
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- near future economy focus
- brutal punishment for missteps
- rewards forward planning
- one of smartest worker placement games
- has edge in presentation
- commentary on profiteering
- economic recession and collapse
- economic collapse
- economic_thriller
Mechanics (from transcript analysis)
- moral choice — stabilize economy or profit from collapse
- Worker Placement — worker placement game
Video topics + discussion points
Quotes (from this video)
- this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
- three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
- Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
- a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
- I love space racing games and space corp is the game that is most racy as far as space racers go
- the term I use instead of gateway game is foundation game
- Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
- Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
- Black Orchestra models some very clever things about how conspiracy is run
- when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
- Arkham Horror is the game that really made board gaming my number one hobby
- there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
- Twilight Struggle is one of the best head-to-head games out there
- Santorini is the definition of an elegant design
- Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023