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Crisis box art

Crisis

Game ID: GID0079140
Collection Status
Description

Axia — a land with a glorious past, a most uncertain present, and an even more unpredictable future. Populated by what has been described as a fervent and warm-blooded people, Axia is in crisis – economic, social, and political: the longest-running recession in its modern history, the highest inequality in years, and a political system teetering on the brink of collapse.

In more ways than one, Axia is fighting against itself. Old divisions of the past have given way to new ones, and this generation – along with the next ones – has the most to lose.

Will you, along with your fellow industrialists, do your part to help Axia? Will you sacrifice short-term gain in the present for a brighter future? Can you do that, and survive? Perhaps you can, and perhaps you can even thrive – and you will, if you see opportunity where others only see crisis!

CRISIS is a turn-based game for 1-5 players who assume the role of business leaders, trying to rebuild their businesses and create value at a particularly challenging time. By skillfully placing their managers in a position to invest in companies, trade resources, and navigate the local bureaucracy and regulations, they can thrive and prosper in a time when others might struggle and decline.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video l2pjA-tQcSM Let's Table It game_review at 0:02 sentiment: positive
video_pk 61861 · mention_pk 154501
Let's Table It - Crisis video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging and educational with accurate science
  • Tight worker placement design with meaningful decisions
  • Strong thematic integration and replayability due to end-game goals/events
Cons
  • Components can feel generic
  • Art style can be cartoony
  • Production quality is not deluxe
Thematic elements
  • Biology-based resource management and cell component assembly
  • Microscopic cell environment
  • educational, thematic, strategy-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based scoring / set collection — Acquire cell component cards to score health points and complete objectives.
  • end game bonuses — Variable end-game goals and events each round influence scoring and costs.
  • End-game goals and events — Variable end-game goals and events each round influence scoring and costs.
  • Resource management — Gather resources (RNA, proteins, lipids, carbs, ATP) to build and score cell components.
  • Strategic planning under limited spaces — Plan around limited placement spaces and evolving endgame conditions.
  • worker placement — Place flask markers on the board to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one has the mechanisms in gameplay to justify the Shelf space cytosis
  • stands out as a fantastic educational game that merges engaging gameplay with accurate science
  • the theme alone would keep cytosis on our shelves indefinitely but
  • cytosis is also a game where you really have to think and plan your strategy you
References (from this video)
No references stored for this video.
Video nrNJ0SJgLbQ Board Game Animal rules teach at 0:09 sentiment: positive
video_pk 36019 · mention_pk 151383
Board Game Animal - Crisis video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Addicting and easy to learn
  • Two-player pacing is tight and engaging
  • Clear rules with interesting meld mechanics
  • Short round length leads to quick sessions
  • Charming presentation and approachable for beginners
Cons
  • Limited to two players, reducing party-game versatility
  • Some edge-case interactions around special combos can be tricky for new players
Thematic elements
  • ladder climbing and card-driven competition
  • Two-player ladder-climbing card shedding duel
  • instructional with light, upbeat commentary
Comparison games
none
Mechanics (from transcript analysis)
  • crisp cards — Crisps are the highest-ranking cards and influence how standard and special combos can be played.
  • dealing and burn — Each deal starts with dealing 12 cards to each player, burning the top four cards from the draw pile, and flipping one card face up to begin the next plays.
  • hand management — Players maintain a hand of cards, draw new cards, and aim to empty their hand first.
  • melts (combination beat rules) — To beat a standard combo, you must play the same type and length with cards of the same or higher rank. Special combos have their own length and ranking rules.
  • round end and pass — If a player cannot or chooses not to play a valid combination, they must pass. When someone passes, all players draw a card and a new round begins.
  • round progression and scoring — A round ends when a player empties their hand, earning a point. The game continues until someone reaches three points.
  • special combinations — A special combination is a set of three or four identical cards. Special combos interact with rules differently from standard combos.
  • standard combinations — A round can start with a single card, a set of two identical cards, or a run of three or more sequential cards.
  • turn order and starting player — The starter is the hungriest; the lowest score starts subsequent deals, with ties broken by who did not start the previous deal.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • addicting and really charming card shedding game
  • simple, straightforward, yet addicting, and really charming card shedding game
  • two-player only ladder climbing card shedding game where two players are going to be racing to play all the cards in their hand first
  • the first player to three points total wins the game
  • Crisps is a simple, straightforward, yet addicting game
  • you can burn the top four cards from the draw pile and leave them face down
  • you must either play a combination or pass
  • if you pass, each player gains one new card and another round begins
References (from this video)
No references stored for this video.
Video VcKuFuKuxKM Kyoto top_10_list at 3:50 sentiment: positive
video_pk 9946 · mention_pk 29248
Kyoto - Crisis video thumbnail
Click to watch at 3:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • extremely tight at 5 players
  • creates high-pressure situations and tension
  • requires careful strategic thinking
  • opportunity cost creates interesting decisions
Cons
  • can be frustrating for some players
  • very tight worker placement can feel restrictive
  • not suitable for lighter game preferences
Thematic elements
  • economic pressure
  • panic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video UIySi3BySqU Three Minute Board Games top_10_list at 28:05 sentiment: positive
video_pk 8691 · mention_pk 25639
Three Minute Board Games - Crisis video thumbnail
Click to watch at 28:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • near future economy focus
  • brutal punishment for missteps
  • rewards forward planning
  • one of smartest worker placement games
  • has edge in presentation
  • commentary on profiteering
Cons
none
Thematic elements
  • economic recession and collapse
  • economic collapse
  • economic_thriller
Comparison games
none
Mechanics (from transcript analysis)
  • moral choice — stabilize economy or profit from collapse
  • worker placement — worker placement game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my list the video says the top 100 board games of all time but it really is just my top 100 board games of all time
  • three minute board games is an independent channel we dont take money from publishers and we do not do any form of paid content
  • Mosaic has the ambitious goal of being a civilization game that can be played in two to three hours and it very much succeeds at this goal
  • a game that does not need to be played with a traitor because the inherent selfish goals in this game created enough internal conflict
  • I love space racing games and space corp is the game that is most racy as far as space racers go
  • the term I use instead of gateway game is foundation game
  • Sentinels could easily be a forever game the kind of game you just play over and over and over and over again endlessly
  • Modern Art is a simple and brilliant and beautiful game and easily the best pure auction game Ive ever played
  • Black Orchestra models some very clever things about how conspiracy is run
  • when I asked the question hey what game should I play with my non-gamer friend who's interested in gaming but hasn't done much gaming I almost always answer Sentient Golem Edition
  • Arkham Horror is the game that really made board gaming my number one hobby
  • there are a few things more fun and rewarding in board gaming than organizing a fight in the arena
  • Twilight Struggle is one of the best head-to-head games out there
  • Santorini is the definition of an elegant design
  • Arkham Horror the card game absolutely should be for you it's a hundred percent for me and it is my number one game of 2023
References (from this video)
No references stored for this video.
Transcript Navigation
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