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CUBE Creatures box art

CUBE Creatures

Game Info
Year
2025
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

The Fast, Fun, Collectible Battle Card Game Your Kids Will Love!

Ages 6+ (fun for all)
5 minutes to learn (hours of fun)
15 minutes to play
1v1 head-to-head play
Easy travel single deck

Unleash wild power cards. Outmaneuver with strong defenders. Change your fate with a single roll.

Swap battlefields. Destroy or resurrect creatures. Dodge attacks with a lucky roll or double your damage with a perfect one. Outwit your opponent by switching defenders, sneaking past their guard, or powering up with magic at just the right moment. Every move can turn the tide!

—description from the publisher

Description

The Fast, Fun, Collectible Battle Card Game Your Kids Will Love!

Ages 6+ (fun for all)
5 minutes to learn (hours of fun)
15 minutes to play
1v1 head-to-head play
Easy travel single deck

Unleash wild power cards. Outmaneuver with strong defenders. Change your fate with a single roll.

Swap battlefields. Destroy or resurrect creatures. Dodge attacks with a lucky roll or double your damage with a perfect one. Outwit your opponent by switching defenders, sneaking past their guard, or powering up with magic at just the right moment. Every move can turn the tide!

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video _nGo4U4ogvQ Nights Around a Table Discussion at 140:18:48 sentiment: positive
video_pk 89404 · mention_pk 282450
Nights Around a Table - CUBE Creatures video thumbnail
Click to watch at 140:18:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Received a copy and an expansion
  • Thematically aligned with the speaker's preferences ('schlock or pulp').
Cons
  • Publisher was more focused on their other game, 'Parks'.
Thematic elements
  • Ghoulish deduction and bluffing
Comparison games
  • Parks
Mechanics (from transcript analysis)
  • bluffing — Described as a 'game of bluffing'.
  • Deduction — Described as a 'game of deduction'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome everybody. welcome to all six of you good to see you
  • omelet is going to be moderating for us for this very special this very special stream
  • i don't know so if i missed something please let me know and chat if people subscribe or if things happen i'm not going to get notified
  • we have the very best people
  • i don't wanna miss any of these i don't wanna miss any and you might see my jammies don't don't be shocked don't be shocked to learn that i don't wear pants on stream or uh practically ever in my entire life
References (from this video)
No references stored for this video.
Video Di_wTktUl1M Let's Table It Review at 0:15 sentiment: positive
video_pk 84941 · mention_pk 291946
Let's Table It - CUBE Creatures video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play, making it accessible for families.
  • Bright, appealing art that resonates with kids and adults alike.
  • Card variety each session leads to replayability and different strategic choices.
  • Clear rules and compact setup fit well for short family game sessions.
Cons
  • Dice-driven randomness can occasionally stall an attack (rolling an X).
  • Two-player only design limits player count flexibility for larger groups.
Thematic elements
  • Creature combat and tactical positioning with light deck-building elements aimed at families and children.
  • Two-player fantasy arena where cube-based creatures battle through a structured battlefield with three placement slots and a defender slot; players leverage creature types, powers, and a limited deck to outlast the opponent.
Comparison games
none
Mechanics (from transcript analysis)
  • attack resolution with dice — Attacking uses a die; outcomes include miss (X), double attack (2x), or minus two (-2) modifiers, affecting damage dealt.
  • Combat: Damage Based — Damage reduces a creature’s HP; when HP reaches zero, the creature is destroyed and moved to the victory pile.
  • Combat: Dice — Attacking uses a die; outcomes include miss (X), double attack (2x), or minus two (-2) modifiers, affecting damage dealt.
  • Creature placement and defender slot — Players place up to three creatures on slots, with one defender slot that must be attacked unless a card effect says otherwise.
  • Deck-draw and hand management — Each turn begins with drawing one card; players manage a hand and must have at least one creature in play, otherwise they draw until they do.
  • Hidden Victory Points — First to accumulate five cards in the victory pile wins; defeating a pair adds both creatures to the victor's pile.
  • HP tracking and destruction — Damage reduces a creature’s HP; when HP reaches zero, the creature is destroyed and moved to the victory pile.
  • Power, magic, and reaction cards — Power cards provide single-use or targeted effects; magic cards attach to matching-type creatures; reaction cards can be played during the opponent’s turn to block or alter actions.
  • Rotating and adapting defenses — Players can move and rotate creatures between slots, and can choose which creature attacks, including using the defender in some situations.
  • Token Pairing — Creatures have types; same-type pairing in a slot increases combined HP and attack. Cube-type creatures can pair with any type.
  • Types and pairing — Creatures have types; same-type pairing in a slot increases combined HP and attack. Cube-type creatures can pair with any type.
  • Victory conditions and scoring — First to accumulate five cards in the victory pile wins; defeating a pair adds both creatures to the victor's pile.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "It's a trading card game that was designed by a family for families with simple rules and quick games."
  • "The game is a quick back-to-back game of attacking each other and using special powers and some strategy to better defend your creatures while also packing the most punch when attacking the other player."
  • "not too complex and the kids have enjoyed what the game offers."
  • "If you want a quick, not too complex, trading card game to play with your kids with some surprisingly amazing art"
  • "I can't wait to see what else comes out with the art"
  • "it's easy to learn and to play"
  • "different cards might come out each time you play"
  • "we have definitely enjoyed this game"
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–2 of 2