Skip to main content
Cube Quest box art

Cube Quest

Game ID: GID0081178
Game Info
Year
2013
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.

The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.

The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!

Description

Cube Quest is a dexterity game in which lightweight hollow cubic dice are flicked across custom rubber mats. Cubes that leave the mats are defeated. Play alternates until someone wins by defeating the enemy king. Cubes also risk defeat in enemy territory; if they land "shadow" side up, they have been captured and must be rolled, like dice, to determine whether they escape.

The cubes have different strengths and special abilities, such as taking extra flicks, immobilizing enemy cubes, reviving lost cubes, and hiding before strategic re-positioning.

The game allows for custom army building using a simple point system. Pre-battle setup involves a tactical selection of cubes worth a total of 40 points maximum to fight alongside their king. Each player also chooses how to position their cubes, creating individual attack and defense formations and structures!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 15
This page: 15
Sentiment: pos 13 · mix 2 · neu 0 · neg 0
Mentions per page
Showing 1–15 of 15
Video eM2S4pWeczs The Dungeon Dive Analysis at 14:20 sentiment: positive
video_pk 87540 · mention_pk 228984
The Dungeon Dive - Cube Quest video thumbnail
Click to watch at 14:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very easy to learn and play
  • Inexpensive
  • Offers a rogue-lite experience
  • Easy to get lost in the world due to lack of complex rules
Cons
  • May be too basic for traditional RPG players
  • Basic game is limited; expanded version recommended
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character creation — Character creation involves combining a race, class, and spells. The expanded version adds more experimental races and advanced classes.
  • Combat — Combat is abstracted with players dealing damage and hoping to survive.
  • Dungeon crawling — Players move through various themed dungeons like palaces, crypts, and tombs.
  • Hex Exploration — The expanded world version adds a hexploring segment where players travel through different terrains.
  • Loot and Gear — Players can find rewards, treasures, wonders, armor, and weapons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, many of us growing up played a lot of computer and video games like Bard's Tale, Wizardry, Might and Magic, and various rogue style games.
  • These games are often on the slower side of things and can be a little more contemplative and relaxing as they often involve a lot of dice rolling, looking up charts, drawing, and bookkeeping.
  • So, I've been wanting to do uh this video for a really long time, and it's taken a ton of time and effort to put everything together.
  • I really enjoy all of the games that you see on this table, and I think they all have something to offer in this little kind of a sub niche of our tabletop gaming hobby space.
  • And so, if you want something simple and something that is closed and direct, then you might want to look into uh Notequest.
  • I would not play one without the other. Actually, I that's not true. I would actually play World Builder on it by itself just to create a hex world before I would play the base D100 Dungeon by itself. But my favorite way to play is to combine them together.
  • So, I think more so than any other game that we're talking about today, Marching Order is all about style. It's all about the vibe.
  • Dollar for dollar, bang for your buck, you cannot go wrong with Carnathus.
  • If you want a game with a lot of expansions, if you want to really uh modify the game and tailor it to to become the exact kind of game that you want, then Four Against Darkness is is for you.
  • And I also really enjoy the combat. I think this has the best combat out of all of the games that we are looking at today.
  • A lot of this game relies on fiction, not on rules.
  • It's such a fun little space to explore.
References (from this video)
No references stored for this video.
Video A0BLpFXHz0Q Brains On Games Review at 0:28 sentiment: mixed
video_pk 86043 · mention_pk 221813
Brains On Games - Cube Quest video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • uniquely blends miniature posing with card-driven dueling
  • extremely strong table presence due to large magnetic miniatures
  • thematic fencing experience with parries, blocks, and thrusts
  • high replay potential via configurable victory conditions and combat modifiers
  • edge tokens add meaningful dice modification and strategic options
Cons
  • two-player only play surface limits broader social play
  • card alignment and sequencing can be tricky, requiring careful planning
  • production risks typical of Kickstarter campaigns (component variability)
  • one reported instance of a magnet detaching during a session
Thematic elements
  • fencing duel
  • A dueling arena where two fighters use magnetic, posable miniatures and a modular board to duel with measured movements and variable victory conditions.
  • tactical, card-driven dueling with dynamic posing of figures
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven actions — Attacks, defenses, and special maneuvers are chosen from a hand of cards and resolved through action sequencing.
  • deck hand management — Players start with a 10-card hand and can discard/draw to manage options each turn.
  • edge tokens and rerolls — Edge tokens enable rerolls and influence turn order; tokens are spent to modify outcomes.
  • Matching — To play cards in sequence, players must match shapes on card edges when placed next to each other.
  • positional/pose-based play — Magnetic feet allow varied poses; positioning dictates available actions and range.
  • range measurement with ruler — Range and reach are checked with a ruler to determine card validity and outcomes.
  • shape-matching card adjacency — To play cards in sequence, players must match shapes on card edges when placed next to each other.
  • two-action per turn card resolution — Most cards offer two actions; players resolve one and may slide the card to a different side for further actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a fencing or dueling game
  • the table presence is incredible
  • it's completely unique
  • the magnetic feet are incredible
  • you've got 10 cards in your hand at the beginning of your turn
  • you can move anywhere on this board
References (from this video)
No references stored for this video.
Video RdnddhAGxJ8 Board Gaymes James Top 10 List at 2:03 sentiment: positive
video_pk 84670 · mention_pk 215350
Board Gaymes James - Cube Quest video thumbnail
Click to watch at 2:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New project from a known designer
Cons
none
Thematic elements
  • Whimsical/fantasy
  • Adventure-themed quest involving satchels
  • story-driven
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not specified in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diversity in gaming at Spiel.
  • Unfortunately, there is not a lot of queer representation here this year.
  • I'm very excited for Fossilium.
  • I'm so excited for this because this is a nice, big, heavy Euro designed by Stefania Niccolini
  • Cascadia Alpine Lakes is a new standalone Cascadia game designed by Randy Flynn, but still with amazing artwork by Beth Sobel.
  • The pattern work that she did in this game is so beautiful.
  • It is a brand new standalone game. It is not like a duel version of White Castle. It's just set in the same universe.
  • Alice, de l'autre côté du miroir.
References (from this video)
No references stored for this video.
Video LxcWj-nRN5U Sir Thecos Discussion at 230:25:20 sentiment: positive
video_pk 81113 · mention_pk 199819
Sir Thecos - Cube Quest video thumbnail
Click to watch at 230:25:20 · YouTube ↗
Overall sentiment (raw)
Positive, but needs more plays.
Pros
  • Fun
  • Pretty funny
  • Very fun
  • Very silly
  • Likes it more than two other unnamed games.
  • Given a B for now.
Cons
  • Haven't really played it a whole lot yet.
  • Unsure if it's a B or C.
Thematic elements
  • Flicking dice across a mat to flick off the king of the other kingdom.
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity Game — A fun a pretty funny um dexterity game where you flick dice across a neoprene mat.
  • Dice flicking — Flick dice across a neoprene mat and trying to flick off the king of the other kingdom.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As soon as I finish playing Ark Nova, I'm thinking about Ark Nova again.
  • This is the game that made me want to try and figure out how to play card drafting games, how to play action selection games.
  • It's a classic engine builder, and it still holds up today.
  • The scale of the game is huge and it feels like you're really accomplishing something.
  • Each faction plays completely differently, offering huge replayability.
  • It's a challenging game with a lot of moving parts.
References (from this video)
No references stored for this video.
Video Bqo4skyc_8A Review at 0:12 sentiment: positive
video_pk 67059 · mention_pk 163052
Cube Quest video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great production for a prototype.
  • Fast game, playable in 20-35 minutes.
  • Interesting choices to be made, especially regarding hero risk.
  • Satisfying party building and chasing objectives.
  • Enough interaction for a multiplayer solitary game.
  • Clever little game.
Cons
  • Solo/co-op mode is still in flux and needs more development.
  • Can feel unsatisfying to just lose.
  • Very swingy dice rolls with not a ton of mitigation.
  • If you don't like chance and risk without mitigation, this game isn't for you.
Thematic elements
  • building up troops
Comparison games
none
Mechanics (from transcript analysis)
  • boss fights — And then eventually you'll get to the final fight.
  • Dice mitigation — you do have a re-roll token which you have right here on my board and I can flip that over and re-roll the dice.
  • Dice Rolling — And then you will be chucking dice and well, that's pretty much what you're going to be doing.
  • Hero retirement — The next thing you're able to do is you can retire a hero which means you're going to take it and just kind of put it over here and that means the hero is done.
  • item equipping — at any time on your turn you can equip items to different heroes and you do start the game with some items.
  • Leveling up characters — if I've leveled him up he's worth points. ... you get to level up one of my characters and I get a basic item.
  • Recruiting Heroes — you'll be recruiting new heroes to fight for you
  • Set Collection — when you are playing co-op you have a threshold of points that you are trying to reach and if everyone's able to reach those point values and everyone doesn't ever lose to any of the three bosses then you will win.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a dice-chucking good time.
  • It's a lightning fast game.
  • It's a clever little game.
  • If you are not into that chance and that risk without mitigation, you're not going to find it here.
References (from this video)
No references stored for this video.
Video L6MlRlMCH-U BoardGameCo Review at 0:00 sentiment: mixed
video_pk 39615 · mention_pk 151068
BoardGameCo - Cube Quest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging dice-building mechanic with meaningful escalation as you progress
  • Strong hero/equipment synergy and clear progression from recruitment to leveling
  • Fast play time (roughly 30–45 minutes) with a satisfying arc across nine rounds
  • Accessible core loop: recruit, equip, quest, and advance through upgrades
  • Clear guidance on not getting emotionally attached to heroes, which helps manage risk
  • Solid recommendations for similar games (Quacks of Kredinberg, Dice Forge)
Cons
  • Luck-dominated dice outcomes can undercut strategy, especially in a shorter game window
  • Nine-round limit amplifies the impact of failures (two failed quests can swing the game)
  • Limited hero slots (three) and equipment management can constrain long-term strategic depth
  • Occasional misalignment of quest pool with available heroes can stall options
  • Overall lightness may feel repetitive after a few plays, with less meaningful variance between sessions
Thematic elements
  • hero collection, leveling, equipment enrichment, and dungeon-style trials
  • fantasy dungeon-crawl milieu where heroes explore, gain power, and tackle quests across nine rounds
  • procedural play with escalating quest challenges and procedural hero progression
Comparison games
  • Quacks of Kredinberg
  • Dice Forge
  • Resist
Mechanics (from transcript analysis)
  • Character progression — recruit, graduate (retire) heroes to gain points and unlock more powerful options.
  • dice-building / dice manipulation — build and optimize a dice pool, reroll and convert runes, and use equipment to alter outcomes.
  • pool management — maintain a growing pool of heroes and corresponding equipment to handle increasingly difficult quests.
  • quest resolution — select quests, assign heroes, roll dice to meet symbol requirements, and mitigate wounds with shields.
  • Resource Management — manage gold, treasure, and equipment cards to improve hero capabilities.
  • Track Advancement — recruit, graduate (retire) heroes to gain points and unlock more powerful options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice Quest is a one to four player bag building game in which players... it's not really bag building. It's dice building.
  • You're building up your hero pools, collecting equipment, and taking down a variety of challenges across nine rounds.
  • This is a good starting first quest.
  • I really like this deadly dummy as a good starting first quest.
  • It really does have a nice degree of escalation in a game that's fairly short.
  • The main holdback for the game is it is very much a lighter beer and pretzels kind of game.
  • If you lose a hero, you lose their equipment.
  • You could take risks and go on all the crazy quests and see how that plays out.
References (from this video)
No references stored for this video.
Video wAXnBBs1TaY BoardGameGeek Discussion at 9:13 sentiment: positive
video_pk 34314 · mention_pk 102194
BoardGameGeek - Cube Quest video thumbnail
Click to watch at 9:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing art that draws players in
  • Clear progression with a steady ramp in difficulty
  • Accessible for families and hobbyists alike
Cons
  • Art style may not appeal to all players
  • Balance nuances across eras may require careful playtesting
Thematic elements
  • Heroic progression through dice-based adventures.
  • Fantasy realm with three eras of challenges and four heroes.
  • Light-hearted, accessible fantasy engine-building.
Comparison games
  • Teotihuacan
Mechanics (from transcript analysis)
  • Dice Drafting — Build a pool of dice to power actions and abilities across eras.
  • dice_pool_builder — Build a pool of dice to power actions and abilities across eras.
  • era_progression — Three eras progressively increase difficulty and reward escalation.
  • hero_progression — Upgrade or empower up to three heroes to tackle tougher challenges.
  • visual_style_and_art — Cartoony yet appealing visuals contribute to accessibility and charm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very cool to have kind of a BG Hall of Fame.
  • The cover is striking. It's very beautiful.
  • This is going to be one of those classic Euro games by Uwe and their DNA is there.
  • Man, I love the cover of Thessaloniki.
  • Dewan looks real pretty.
  • What the heck is in this box? What the heck this game is?
References (from this video)
No references stored for this video.
Video kuMIvd6EvX4 One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 33112 · mention_pk 151040
One Stop Co-op Shop - Cube Quest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mix of luck and strategy
  • Deep item/hero interaction and upgrade paths
  • Strong table talk and cooperative vibe
  • Flexible player counts and modes
Cons
  • Heavy reliance on dice luck; swingy outcomes
  • Rule changes during development may affect final rules
  • Some UI/rule clarifications needed (advanced side on heroes)
Thematic elements
  • team-building, dungeon delving, boss battles
  • fantasy dungeon-crawl with heroes recruited between rounds
  • episodic quests that upgrade heroes and culminate in a final boss
Comparison games
  • Sky Terror Horde
  • Sky Terror
  • Onward
Mechanics (from transcript analysis)
  • Boss Battler — two rounds before act three boss fight; final boss with multiple tokens
  • boss fights and act structure — two rounds before act three boss fight; final boss with multiple tokens
  • Cooperative Game — co-op shares a win condition; competitive races to VP
  • cooperative vs competitive modes — co-op shares a win condition; competitive races to VP
  • Dice Rolling — colored dice with attack/defense mechanics to resolve actions
  • Equipment and inventory — items can be equipped; backpack holds items; equipment is consumable or unlocks effects
  • hero recruitment and leveling up — buy/graduate heroes to gain powers and VP
  • quest cards and skulls/damages — quests require dice results to complete; skulls damage heroes
  • rerolls and reroll tokens — reroll dice using runes and roll tokens to improve outcomes
  • tavern phase and money system — spend money to recruit or graduate; money influences VP and final score
  • threat cards and boss boosts — threats attached to quests boost boss abilities if not completed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game of luck.
  • This is a ton of fun.
  • The combination of items is really cool.
  • In competitive, it's a race to victory points.
  • It's a dice game that is pretty random, but it does not mean there isn't meat on the bone.
References (from this video)
No references stored for this video.
Video 0w3O14shVmk BoardGameCo Discussion at 19:23 sentiment: positive
video_pk 32151 · mention_pk 94916
BoardGameCo - Cube Quest video thumbnail
Click to watch at 19:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have no plans of making board games at this time.
  • Just treat treat people kindly.
  • Print Print and Play Arcade is closing its web store on January 29th.
  • the more the more the smaller you are and the more likely a boycott or noise can affect change
  • I love what I do.
  • Dominion holds up.
References (from this video)
No references stored for this video.
Video faWvJxLiYPU The Dice Tower Discussion at 4:58 sentiment: positive
video_pk 31388 · mention_pk 92448
The Dice Tower - Cube Quest video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • neat concept of a dice pool builder
  • four different playable forms offering variety
  • appealing visual design on dice and components
Cons
  • some confusion around variations and setup
  • solo/co-op balance may vary between modes
Thematic elements
  • dice-driven party action and tactics
  • fantasy dungeon-adventure framing
  • dice-pool builder with modular variations
Comparison games
  • Sky Tar
Mechanics (from transcript analysis)
  • Cooperative Game — three variations of gameplay modes in one package
  • dice pool building — players assemble and use dice pools to resolve actions
  • multi-variation content — different play modes increase replayability
  • solo/duel/competitive/cooperative variants — three variations of gameplay modes in one package
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like sand falling through your fingers.
  • Semi cozy.
  • The buttercream gang.
  • That's not bad.
  • I like the look.
  • Bounce ski ball.
References (from this video)
No references stored for this video.
Video Z1xt0-b8Fh8 Bower's Game Corner Analysis at 0:00 sentiment: positive
video_pk 29478 · mention_pk 151032
Bower's Game Corner - Cube Quest video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reasonably priced with a transparent three-payment option
  • Deluxe add-ons presented clearly with perceived value and no-retail stance
  • High-quality components (neoprene playmat, custom dice, Meeples, foil cards, tokens)
  • Accessible to both gamers and younger audiences while remaining strategy-forward
  • Short playtimes (roughly 15–45+ minutes) and quick setup facilitate social play
  • Strong track record and vendor relationships noted by the reviewer, boosting confidence
  • Explicit delivery timeline promises six-month production and delivery targets
  • Clear rule booklet and downloadable rule resources improve teachability
  • Video content and previews exist to support understanding, with room for improvement
Cons
  • Shipping from Europe introduces currency conversion quirks and perceived costs
  • The on-page marketing video was absent or perceived as lazy, which hurts initial impact
  • Some confusion around the external author vs Sky Tier Games team structure and publishing model
  • BGG page history and inconsistent company lineage created initial confusion about trust and pedigree
  • Possible added cost for deluxe add-ons despite the base price being affordable
  • Limited publicly visible ratings (e.g., low initial counts) may raise questions about early reception
Thematic elements
  • Dice-driven power-building, hero progression
  • Fantasy quest world where players recruit heroes and undertake quests.
  • Procedural, quest-based progression with strategic card and dice interactions.
Comparison games
  • Super Fantasy Brawl
Mechanics (from transcript analysis)
  • Component-driven immersion — Premium components (neoprene playmat, custom dice, meeples, tokens) enhance tactile gameplay and perceived value.
  • Cooperative Game — Game supports both solo/coop play and competitive play across 1-4 players.
  • Cooperative or competitive play — Game supports both solo/coop play and competitive play across 1-4 players.
  • dice pool building — Players roll a pool of dice to activate abilities and trigger combos, with outcomes shaped by rolls and rerolls.
  • Hero progression / leveling — Heroes level up and gain new powers, enabling stronger actions and longer-term strategy.
  • Narrative Choice — Players select paths within quests to influence routes, objectives, and risk-reward decisions.
  • Path and choice — Players select paths within quests to influence routes, objectives, and risk-reward decisions.
  • Quest deck / card-driven objectives — A deck of quest cards drives events, encounters, and scoring opportunities.
  • Resource and timing management — Players manage dice resources, timers, and potentially tokens to optimize action economy.
  • Resource Management — Players manage dice resources, timers, and potentially tokens to optimize action economy.
  • Solo mode support — Rules and optional expansion content enable solo play, broadening accessibility.
  • Tournament-style play / scoring symmetry — Clear scoring paths and endgame conditions encourage competitive balance and replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final grade is a positive one.
  • This is fantastic.
  • The price is right.
  • Three payments of $12. I love that.
  • Deluxe add-ons no retail just 19 bucks.
  • Deliver a top quality game in just about six months.
References (from this video)
No references stored for this video.
Video tYd_4PI4hhk Adam in Wales - Board Game Design Analysis at 5:22 sentiment: positive
video_pk 10961 · mention_pk 32274
Adam in Wales - Board Game Design - Cube Quest video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dice provide multiple surfaces for design
  • Multi-level strategies with stacking
  • Team selection adds variety
  • Capture mechanics add depth
Cons
  • Dice are harder to control than discs
Thematic elements
  • Castle defense
  • King elimination
Comparison games
none
Mechanics (from transcript analysis)
  • Elimination target (king piece)
  • Flicking
  • flicking dice
  • Player Elimination
  • Reversible pieces
  • Special Powers
  • Stacking pieces
  • Unique Player Powers
  • variable setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yim5LbD2E6g Actualol Review at 14:24 sentiment: positive
video_pk 10081 · mention_pk 29664
Actualol - Cube Quest video thumbnail
Click to watch at 14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting decisions and tactical depth
  • distinct cube-based characters with unique abilities
Cons
  • can be fiddly and requires careful setup
Thematic elements
  • strategy and tactical micro-management
  • castle defense with cube-based troops
  • fun, brainy with bluff and planning
Comparison games
  • Target
  • Bandu
Mechanics (from transcript analysis)
  • deck / resource management with dice-like cubes — allocate points to buy troops; flick cubes; manage attrition and combat outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is stupid. It ain't falling over once.
  • Growing up can't be that bad if I get to be like you.
  • Timmy, you can come out now. It's like scalletwick.
  • There's nothing super about being crushed by 10 tons of brick and mortar.
  • Are you okay? Did you eat mommy's mango body butter as well?
References (from this video)
No references stored for this video.
Video zfOpE72tfSI Adam in Wales - Board Game Design Top List at 13:45 sentiment: positive
video_pk 6898 · mention_pk 20437
Adam in Wales - Board Game Design - Cube Quest video thumbnail
Click to watch at 13:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun, chaotic, group-friendly
  • strong production values
Cons
  • rules can be dense for newcomers
Thematic elements
  • fantasy battle with variable cube powers
  • flicking dice-based miniature army skirmish
  • silly, chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • flicking / dice-based combat — dice cubes with different abilities are flicked and manipulated
  • hidden army / deck-building feel — build and surprise opponent with a secret set of units
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is top 100 games for adam in wales
  • it's entirely subjective right
  • there are going to be some games on this list that are objectively poor games but i've had a fantastic time with them in the past
  • the emotional connection is what drives the list
  • happy salmon was a huge hit
  • it's chaotic but it's really really fun
  • I was hooked because I loved ice games
  • this is a roll and write game
  • it's a memory element
  • it's the only collectible card game that i've ever played
  • the sheriff's badge
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 29:52 sentiment: positive
video_pk 4927 · mention_pk 14657
Adam in Wales - Board Game Design - Cube Quest video thumbnail
Click to watch at 29:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light plastic dice
  • simple rules
  • funny
  • quick
  • silly
  • hilarious fun
Cons
none
Thematic elements
  • flicking
  • dexterity
Comparison games
  • Catacombs
  • Crokinole
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–15 of 15
Game Deep Dive
View on BoardGameGeek