Every day, dozens of birds have a stop on the fences of our countryside. When it is time to leave, all these birds mix together, unable to organize themselves into flocks to fly home. Help them find their way back to their nest.
Players begin each new round of CuBirds with eight bird cards in hand. Some birds also sit on four distinct fences on the table. On your turn, you lay a series of identical birds from your hand on one fence's extremity. These birds instantly gather with any identical bird already present on this fence, making all birds placed in-between them fly into your hand. With enough identical birds in your hand, you can perform a flock, allowing you to add some of these birds in your scoring area.
Your ultimate goal is to be the first player to gather in your scoring area either seven different species, or two species with at least three identical birds in each. Each bird comes with one small and one big flock scores, so you may want to wait to reach a big flock to add more birds at once to your scoring area. Beware, though, as the round ends as soon as a player empties their hand, forcing all players to discard their current hands and plans!
- Simple and fun
- Fast-paced
- Difficult to win
- Can be frustrating when opponent finishes quickly
- Birds
Mechanics (from transcript analysis)
- card management — You start with some cards of different birds.
- Set Collection — You collect birds to make a flock and get points.
- Take That — Opponent can force you to give up cards.
Video topics + discussion points
Quotes (from this video)
- it is a very cute game it is flamecraft
- my number 44 is wild duel
- it's got that really unique auction bidding mechanic
- number 43 is taco cat go cheese pizza and if you cannot remember all that you cannot win this game cuz you have to remember that
- I really like this game but I can only ever play it solo because Judy won't play it with me
- my 42 I always have hard time to remember the name is cartographers Heroes
- the theme is so like and I think this is why I love it it's very like 1950s sci-fi
- my number 41 is a stefen Feld game
- it feels like a stanfeld game very beige
- it's just it's not my favorite Stephen Feld game as you're going to find out later but it is in my it's number 41
References (from this video)
- Has been reprinted and is now available.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these will become vintage and you'll probably find that they'll sell really well on the local Board Game Geek Market
- the future sounds horrible I'm going to buy every single board game now it's never leaving my collection
- the one of the biggest mistakes I made when I first entered this hobby was buying a board game before actually trying the game out
- the past 3 days reading the rule book and then um working it out with my partner
- one thing I strongly recommend is having a super strict budget
- I think the website has improved dramatically is actually really visually well laid out now
- you know what you don't need the expansions
- I like to describe myself as a little bit of a sponge
- Board Game Geek is a treasure Trove of resources
- I wish I'd known is when to buy game at the right time
- Yokohama was the game that kind of did this for me
- I didn't realize how powerful was uh when someone simply just said the line that game was excellent or that game was not what I expected
- I know if I go to the board game store just browsing the board game store is going to persuade me to leave with at least one or two games
- it's almost innate uh so if you've got uh some stories or experiences to share about the power of suggestion and persuasion please let me know in the comment section below
- I think I probably wouldn't change anything at all just because um I guess it makes me who I am today
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a tradition and Jeff from borging Geek puts these on and he's fantastic
- The Vibes were just good it was it was a good time
- we were on the same wavelength
References (from this video)
- Love that it's family-friendly.
- Super cool concept.
- Engaging puzzles.
- birds
- Touring Machine
- Sudoku
Mechanics (from transcript analysis)
- Logic puzzle — Players solve puzzles based on given constraints to arrange elements correctly.
- Set Collection — Implied by the need to collect specific birds or arrange them in certain orders based on rules.
Video topics + discussion points
Quotes (from this video)
- It's a game about collecting games, which sounds like it's going to be right up your alley. It's basically a game about setting up your shelf.
- It is I think my favorite of the Imperium games that I have played so far.
- This is a game where you are working together trying to land a plane.
- It's really tense.
References (from this video)
- adorable art with distinctive bird shapes
- compact and quick filler feel
- high-tactile, puzzle-y decision-making
- the push-your-luck element can feel swingy
- depends on player interaction for dynamic tension
- set collection and push-your-luck
- a table full of bird tiles with decorative art featuring cuban birds
- puzzle-y, card-driven discard-and-dlyrow mechanic
Mechanics (from transcript analysis)
- card-hand management — hand of eight cards; careful sequencing to enable the right pickups
- push-your-luck — end of a round you cash in a flock of birds; risk of over-extending a row
- Set Collection — collect rows of birds by matching types across four rows in the middle
Video topics + discussion points
Quotes (from this video)
- the art is stunning it's got just a beautiful cover on the front
- adorable art this game is called Q Birds
- this might be the best game that I played this year
- the way all of the stuff bounces around is incredibly satisfying on a tactical and strategic level
- it's a lightweight set collection hand management style game
- this is easily the best of this trilogy
- Spring Meadow does it really well
- Underwater Cities might be the best game that I played this year
- Winner's Circle is still really good
References (from this video)
- Represents a bold, centric design pivot toward leader-led conflict
- Expands Pendragon’s design language into a new historical window
- Potentially accessible core mechanics with depth via leadership choices
- Uncertain publish pathway and prototype extent at the time of discussion
- Risk of heavy rule-structure given its ambitious scope
- arena politics, leadership, and the Celtic world’s parallels in a Hellenistic context
- Ancient Greece to the Hellenistic period, arena-centered and classical warfare themes
- thematic, leader-driven conflict with a focus on ancient power dynamics
- Twilight Struggle
- Falling Sky
Mechanics (from transcript analysis)
- factional and diplomatic interplay — A setting that emphasizes alliances, rivalries, and personal schemes among leaders and their circles.
- historical-context adaptation — An ambitious attempt to translate a complex ancient political landscape into a structured game system.
- leader-centric groundwork — A design rooted in a leader-centered core, where governance and decision-making flow through influential figures.
Video topics + discussion points
Quotes (from this video)
- there is no hidden information whatsoever in the game
- this is the main engine of the game that was really fun I think it's very appropriate to the period because it was so personal in terms of power and networks
- it's naked personal ambition these guys are all huge talented big personalities
References (from this video)
- Underrated filler game with tight decisions
- Can become single-minded as you pursue birds
- Chasing birds and scoring patterns
- Bird-themed set collection
- Light and whimsical
Mechanics (from transcript analysis)
- Hand Management — carefully choose what to play to avoid helping opponents
- Set Collection — build sets of birds by playing cards to score
Video topics + discussion points
Quotes (from this video)
- mandala still utterly fantastic
- one of the best two player games i've made
- it's so so good and repeated plays are not changing that at all
- my god is this game fantastic even better than i remembered it
- it's got that real novelty factor and that physicality to a party game that does make people remember it
- the scoring does feel a bit too tight
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i really love to death
- i've discovered bga for myself which is pretty cool
References (from this video)
- solid card game with good interaction
- fast, smooth play with multiple routes to win
- strong competition in the genre can push it out of table time
- not as universally appealing as top-tier card games
- pattern building and set collection
- bird-themed card game
- dynamic, interactive, fast-paced
Mechanics (from transcript analysis)
- card play all of a kind — when you play a bird type, you must play all cards of that type in hand
- market interaction — actions by you create opportunities and pressures for opponents
- Set Collection — collect different bird types to form winning sets
Video topics + discussion points
Quotes (from this video)
- this is very much a back and forth take that style of game as you are infecting each other with these different viruses and diseases
- it's a random take that fest
- this game goes on way longer than the box says
- this is quite a cool quirky little game at least in terms of the visual appeal
- the economic part of this game is very tight
- it's really solid and a lot of fun
References (from this video)
- simple to learn and scales well 2-4 players
- layered decision space and interaction for a short game
- chaotic at times
- requires attention to what opponents hold
- bird cards and market dynamics
- Bird market with set collection
- market-driven, strategic placement
- Jaipur
Mechanics (from transcript analysis)
- card drafting and market manipulation — take cards from a market and manage dupes
- scoring via sets — points come from completing bird combinations
- Set Collection — collect bird cards to form sets
Video topics + discussion points
Quotes (from this video)
- this is an absolute masterpiece this game is
- this is like the best game ever made
- it's a real cool idea a really cool concept
- when you get the right cards together, it can be fantastic
- the more you play it the better it becomes
References (from this video)
- adorable art; cube-like bird display is charming
- solid two-to-five player comfort; great with groups
- not as deep as heavier card games
- some may wish for more thematic depth
- avian diversity and display management
- Birds; set-collection in a display of bird cards
- light, approachable card-game whimsy
Mechanics (from transcript analysis)
- Display-driven pickup — Move cards into your hand from a display to build your flock.
- Set Collection — Collect a flock of birds by meeting display requirements.
- Two-way selection — Choose birds to maximize future scoring while denying opponents.
Video topics + discussion points
Quotes (from this video)
- we are embarking on our top 50 journey
- the games for the most part are going to be shipped directly from the publishers
- we have excluded games that we've only played one time
- crossovers obviously because we share a collection a lot
- please keep in mind we are not here to sway you one way or the other but we do have to disclose
References (from this video)
- Unique drafting flow and bird theme
- Quick play and flow between hands
- Busy with options and cards; could crowd players' decisions
- bird collecting and racing
- bird-themed hand-management drafting
- quick, light
Mechanics (from transcript analysis)
- bird card drafting — drafting bird cards and replacing by trapping them
- Card Drafting — drafting bird cards and replacing by trapping them
- Compound Scoring — competing scoring objectives
- set collection and scoring conditions — competing scoring objectives
Video topics + discussion points
Quotes (from this video)
- the production and the visual aesthetic of the game was absolutely stunning
- the decisions were relatively uninteresting and pretty obvious once you've groked the game
- one and done style game so once you've done one of the missions you've experienced it can't go play it again
- it's a gorgeous looking game
- the money in this game, particularly in the first half was extremely tight
- this game's out there that I enjoy more that are faster they're a bit more succinct