In Cubist, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or "installations". Aptly enough, your building materials are cubes, or more precisely, dice!
On each turn, you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there, you position these dice to complete commissioned installations for the museum. Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. You can press your luck by committing to a certain risky commission — hoping that no one else will complete it first — or play it safe by locking up your dice for later use.
You can also use your dice to enlist the aid of masters of modern art like Juan Gris, Franz Marc, and Olga Rozanova. Each installation you complete allows you to contribute dice to the building of the Museum itself. You will have to sculpt cleverly but quickly to get the new Museum named after you!
- Gorgeous, art-driven production
- Unique paint-tag art style that reinforces theme
- Strong thematic presentation and multi-language components with good player aids
- Rulebook and English wording can be hard to parse; translation issues noted
- Resource management is unintuitive and can stall play
- Turns can feel wasted or constrained by center market/resource alignment
- Training and trading mechanics are slow and seem to overcomplicate simple actions
- Conservation and animal care
- Conservation zones where players manage animals to save them
- Theme-driven, art-forward presentation
Mechanics (from transcript analysis)
- actions on three boards — Three action areas (mission board, personal conservation board, and trainer/resource management) can be used in any order, each turn.
- Compound Scoring — Scoring comes from completed animals, remaining board resources, and ongoing/instant abilities gained when animals are fulfilled.
- discard and resource reset — Discarding an animal resets certain white resources and can influence endgame timing and available actions.
- endgame trigger — The game ends when a player places their fifth animal in reserve, at which point turns are reset and scoring occurs.
- fulfillment — Assign resources to animals to meet their needs; fulfilling an animal moves it to your tableau and may grant abilities.
- recruitment — On each turn, players recruit animals from a shared board into their personal conservation tableau, within limits.
- Resource management — Players collect and manage resource cards, then upgrade tokens and trade resources to fulfill animal needs.
- scoring and ongoing abilities — Scoring comes from completed animals, remaining board resources, and ongoing/instant abilities gained when animals are fulfilled.
- training — Resources can be traded and tokens upgraded through training workers, representing resource management and specialization.
Video topics + discussion points
Quotes (from this video)
- I love the production of this. I think it is a really cool idea.
- Paint-tags... He calls it paint tags. You see it throughout where, you know, up close the images don't really look like anything, but as you pan out, it kind of comes together.
- It's that light. There's really just three things you can do on your turn.
- There are a lot of wasted turns and frustrating moments.
- Not a hit for me.
References (from this video)
- Rubik's cube-inspired puzzle provides tactile, brain-teasing engagement.
- Clever integration of a physical-ish color-matching puzzle with a decoder code mechanic.
- Encourages active spatial visualization and step-by-step deduction.
- Relies heavily on 3D spatial reasoning, which can be challenging for some players.
- Requires keeping track of cube orientation and color positions across multiple faces, which may be mentally taxing.
- Color matching, spatial manipulation, and puzzle decoding to unlock a code for escape.
- A cube-shaped planet Cubis in orbit around a spacefaring civilization; the player is trapped inside a cube and must escape by solving a color-based puzzle.
- Narrative-driven puzzle narrative delivered by the host as an immersive puzzle diary within an advent calendar format.
Mechanics (from transcript analysis)
- 3D spatial reasoning — The player must mentally model and rotate a cube in 3D space to determine the correct rotations that group colors together.
- Color matching / pattern alignment — The goal is to align colors so that a particular face (e.g., all yellows) lines up and reveals a required combination.
- Cube rotations (limited 90-degree turns) — Only two rotations of 90 degrees are allowed per move, requiring careful spatial reasoning to align colors across faces.
- Decoder code extraction — Once the color alignment puzzle is solved, numbers from above/below/behind are used to derive a three-number code for a decoder.
Video topics + discussion points
Quotes (from this video)
- The only way to leave this planet is to solve the cube by color.
- It is a Rubik's cube.
- You are only allowed to make two rotations of 90° each.
- I'm going to use the clues here to help visualize how we need to rotate this cube to get the colors to all line up so that we can then use that to figure out our code.
- See you tomorrow.
References (from this video)
- Super simple gameplay
- Perfect mix between Boggle and crossword puzzles
- Compact size - fits in a tin and pocket
- Addictive and engaging
- Keeps mind sharp
- Great time filler for waiting or boring moments
- Sharpens language and lateral thinking skills
- Excellent for word lovers
- Supports small creators
- Endless puzzle variety
- No Board Game Geek listing yet
- Obscure game with limited distribution
- Possible to have impossible rounds (rare)
- Word puzzle and crossword creation
- Abstract puzzle game
- Solitaire challenge-based
- Boggle
- Crossword puzzles
Mechanics (from transcript analysis)
- Dice rolling — Players roll 12 letter dice to determine available letters
- Solitaire — Single-player game with individual puzzle solving
- Word puzzle — Create crossword puzzles using rolled letters
Video topics + discussion points
Quotes (from this video)
- so the other day i was mindlessly browsing tik-tok as one does
- ever since cules arrived on my doorstep i haven't been able to stop playing it
- after a little thought i see a word that can use three of those tricky letters right off the bat
- because there's only a few vowels in the game you really have to be smart about how you use them
- it's simple it's fun and it's really addicting
- the gameplay of cueless is super simple it's a perfect mix between boggle and a crossword
- i love the passion behind cueless and i think it's a great game but it's also a great tool to sharpen your language and lateral thinking skills
- needless to say i think this is a game that everyone should know about