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Cyclades box art

Cyclades

Game ID: GID0082687
Game Info
Year
2009
Players
2-5
Age
13+
Playtime
90 min
Collection
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Mechanic profile
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Description

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn.

Ares allows the movement of player armies and the building of Fortresses.
Poseidon allows players to move their navies and build Ports.
Zeus allows his followers to hire priests and build temples.
Athena provides her worshipers with philosophers and universities.
Apollo increases the income of his worshipers.

Description

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn.

Ares allows the movement of player armies and the building of Fortresses.
Poseidon allows players to move their navies and build Ports.
Zeus allows his followers to hire priests and build temples.
Athena provides her worshipers with philosophers and universities.
Apollo increases the income of his worshipers.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 18 · mix 2 · neu 0 · neg 2
Mentions per page
Showing 1–28 of 28
Video ypluhiMPepc Watch It Played Discussion at 9:12 sentiment: positive
video_pk 92460 · mention_pk 248466
Watch It Played - Cyclades video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • creature cards allow use of miniatures in Kemet
  • exciting for its crossover potential with Kemet
Cons
  • hard to find in stock
Thematic elements
Comparison games
  • Kemet
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I believe the spin fort landed on me, so I will go first.
  • We don't have a house rule, but because we're not savages, we basically play like that.
  • A piece of me dies when I roll a success and then have to roll to a miss.
  • My favorite Christmas movie, um, Die Hard. No, probably not Die Hard, although I do like Die Hard. Uh, something more traditional. Christmas Carol, um, with Alistair Sim.
  • To decide who goes first, we fight to the death. For cocked dice, we fight to the death. To decide which color, we fight to the death.
  • First player, I always add a single six-sided dice to every game uh six-sided die, I believe, is the correct way of saying that to every game that doesn't have a a die component.
  • Put all the different colors in your hands and let one of them drop. That's the start player. I actually think this is a great idea.
  • Everyone holds their breath. Last one to pass out is the first player. Michael, you are a terrible, terrible person. That's why I love you.
  • Twilight Imperium is the game I would most like for Christmas.
  • We often try to pick colored pieces based on the color shirt that the person is wearing. That's clever, simple. I like that one.
  • I actually love the weird ways to pick first player that comes in many games today. A lot of them are really funny and thematic.
  • The first player to ask how we decide who goes first goes first.
  • The number one pick was green, then blue, then red, yellow, black, then white, orange, and in last place was purple.
  • The general consensus from people is when you have a cocked die, reroll it, which I was very pleased to see.
  • The number one most soughtafter game, there's actually a three-way tie for Robinson Cruso, Eldrich Horror, and Takonokco.
  • This proved harder to open than I planned and so I just cut ahead so you wouldn't have to watch me embarrassingly struggle to open it.
  • What a different clever idea. We see crossovers in comic books. Why don't we see it in games more often?
  • I've enjoyed it a lot. I feel like I've walked away out of most of these episodes with a with a broadened mind about things.
  • I tend to let other people pick first because it's more important to them and then pick the brightest color, the loudest color because then it's easy for me to uh quickly glance at the board and see what's going on with my pieces.
  • What I really want is them to reprint El Grande.
  • This is a topic I'm very passionate about.
  • Whenever we break out a new game and Matt's explaining the directions, um, whenever Matt's explaining the directions, I always make him focus on what the first player determination is because I think it is so much fun.
  • But I think our personal favorite is probably Whis and it's just longest beard goes first which is just awesome cuz I never seem to get first player on that one.
References (from this video)
No references stored for this video.
Video UKJhAmJKVWg Watch It Played Unboxing at 2:01
video_pk 92273 · mention_pk 247860
Watch It Played - Cyclades video thumbnail
Click to watch at 2:01 · YouTube ↗
Pros
  • Creatures are painted vibrantly.
Cons
none
Thematic elements
Comparison games
  • Kemet
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Love love love the job you did on these Miniatures they're going to look great in my cemet set
  • You play the game and and the rules of the game change as you play cuz the cards you play actually change the end goal conditions
  • Keep calm and roll the dice
  • Autobot again roll out
References (from this video)
No references stored for this video.
Video -MA_0d-Qlh8 Watch It Played Discussion at 3:23
video_pk 91741 · mention_pk 246254
Watch It Played - Cyclades video thumbnail
Click to watch at 3:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Kemet
Mechanics (from transcript analysis)
  • ruin tokens — two ruined tokens that will be placed on two different islands of the board and then when a player takes control of one of those islands they'll draw a monument that can be built as normal but only by them which will indicate by placing the matching token on top of that monument then once it's been built it must be placed on the island where the matching token was set
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everyone welcome to watch it played my name is Rodney Smith and in this video we're gonna take a look at some more promos from the BoardGameGeek store
  • you're supporting BoardGameGeek you're supporting us here it's a win-win and you get cool promos so it's really a it's it's a win win win
  • well this is a nifty penguin so there's not really an explanation required who wouldn't want a penguin
  • no one actually knows how to pronounce that game name
  • and I'm realizing now anyone who enjoys the way I say card in my videos probably quite enjoyed that explanation
  • but unfortunately the promo box is empty
References (from this video)
No references stored for this video.
Video xeCOsdh-YLs Getting Games Discussion at 13:00 sentiment: positive
video_pk 90625 · mention_pk 242326
Getting Games - Cyclades video thumbnail
Click to watch at 13:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy too many games all at once unless you love that part of it
  • there's no such thing as hearing about a video too soon
  • i plan out as far ahead as i can realistically
  • i adore lost runes of arnac
  • anno 1800 legacy thanks for putting that idea into my head
  • on mars is right there at the top
References (from this video)
No references stored for this video.
Video CEj1FeXGYDg Watch It Played Board Game News Roundup at 3:28
video_pk 89280 · mention_pk 236898
Watch It Played - Cyclades video thumbnail
Click to watch at 3:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • auction / set collection with dice in combat
  • Greek myth world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • first published around a thousand years ago in 1981 axis and allies depicts World War II at a grand scale full Global level up to five players can play on two different teams
  • the Cheshire Cat when you drink the Hatter's Mercurial tea
  • multi-stage campaigns varying from short three-stage tours all the way up to 21 stage grand Tours
References (from this video)
No references stored for this video.
Video g4Z8_llfBII The Cardboard Herald Discussion at 51:27
video_pk 86428 · mention_pk 223494
The Cardboard Herald - Cyclades video thumbnail
Click to watch at 51:27 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame components — An optional component upgrade changed the miniatures into wooden meeples, which the speaker later regretted purchasing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good components can't save a bad game though a mediocre or good game is almost always improved by having better components
  • The BGG solo Community... they will solo anything you could give them a hamburger and they're like we made a solo game out of it
  • I think that components go a long way in you know elevating the experience the the cute novelty
  • I think that if someone's like I don't care at all about the theme or the components then they're they're to a degree lying because if that were the case you'd just be playing spreadsheets
  • The most intimate thing to me certainly is starts with the visuals
  • Every production of castles of burgundy has felt like it has been made a worse game because of the components
  • I think that it's definitely a theme that I haven't seen really mentioned other than briefly in board games where it's like just a thing that kind of happens to you during a civilization game
References (from this video)
No references stored for this video.
Video CTe0QDWvhlc Zilla Blitz Other at 22:52 sentiment: positive
video_pk 85640 · mention_pk 219999
Zilla Blitz - Cyclades video thumbnail
Click to watch at 22:52 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Strategy card-driven
  • Friendly price point
  • Newcomer to the wargaming family
Cons
none
Thematic elements
  • Religious wars between Christians and Muslims
  • Holy Lands
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Depicting religious wars to control the Holy Lands.
  • Card Driven — Utilizes action cards for gameplay (24 Christian action cards, Muslim action cards).
  • Point to Point Movement — Features a point-to-point map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's checking off a lot of boxes for me and that it's solitire, individual man, campaign, strong narrative elements, events.
  • I love to see new games, new companies popping up and see newcomers into the field. It only helps us have more creativity, more innovation, and more people pushing the edge of the design envelope.
  • This is a new and interesting direction for them.
  • This is a lot of fun. I think it's going to spin great narratives.
  • My understanding of World War I combat of course listening to him went up through the roof.
  • And this game focuses on the reconnaissance at Verdon as the part of the combat.
  • Warfare traditionally was a situation especially as you go farther back in time where you didn't have anywhere close to full information and getting that information and what you did with that information and analyzing that information and making decisions on incomplete information was such a huge part of warfare that really hasn't been captured in a lot of our modern wargaming experience.
References (from this video)
No references stored for this video.
Video nUMITRi9Yuk Rolling Dice & Taking Names Discussion at 508:50:40 sentiment: mixed
video_pk 85620 · mention_pk 219920
Rolling Dice & Taking Names - Cyclades video thumbnail
Click to watch at 508:50:40 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Brilliant bidding and auction mechanic.
  • Looks great on the table.
  • Has a classic feel that is worth experiencing.
Cons
  • The 'dudes on a map' area control is generic and plain vanilla.
  • Can drag due to being a free-for-all, leading to kingmaking.
  • Turtling can happen, leading to a sour taste.
Thematic elements
  • Area control on a map
Comparison games
  • Clash of Cultures
  • Starcraft
  • Forbidden Stars
Mechanics (from transcript analysis)
  • action selection — Players can only perform certain actions each turn, making action selection crucial.
  • Area Control — A classic area control game with 'dudes on a map'.
  • bidding/auction — A unique bidding mechanic at the beginning of each round determines the actions players can take.
  • Hero Collection — Players can purchase heroes that provide ongoing abilities or can be turned in for resources.
  • Metropolis Building — Players aim to build three metropolises to win the game.
  • Monster Cards — Monsters can be bought to cause havoc or provide special actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 350 episodes. That's pretty wild.
  • We don't exactly teach them that well, but sure.
  • It's not. It's not.
  • Board gaming is a side gig of our gig which is providing whatever we provide here.
  • This is an extremely classic area controlled dudes on a map style game
  • This was a hit for me, too. I'm so glad we played it.
  • It's funny that you say that cuz I was thinking about that day whenever the lights go out where does the episode go?
  • It's awesome, dude. The cards are awesome. The artwork is great.
  • You've got your Force abilities, you've got your unique characters.
  • It's really about how you build your deck and your strategy going into the game.
References (from this video)
No references stored for this video.
Video 6SqaewO8kvM Grant Lyon Expansion Roundup at 22:13
video_pk 81517 · mention_pk 202854
Grant Lyon - Cyclades video thumbnail
Click to watch at 22:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh no, where'd mine go? I can't remember.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:50:30
video_pk 81273 · mention_pk 200920
Neon Gorilla - Cyclades video thumbnail
Click to watch at 1:50:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Tag Team
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video XXiMOpQvy8s The Dice Tower Top List at 43:52 sentiment: positive
video_pk 81006 · mention_pk 199037
The Dice Tower - Cyclades video thumbnail
Click to watch at 43:52 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Cool system with deity auctions
  • Good combat and multiple paths to victory
  • Feels modern and well-designed
  • Mythology is deeply integrated
Cons
none
Thematic elements
  • Favor of deities, controlling metropolis, mythological creatures
  • Ancient Greek mythology
  • Auction and area control driven by divine favor
Comparison games
  • Cyclades: Titans
Mechanics (from transcript analysis)
  • Area Control — Players aim to control three different metropolis.
  • Auction — Players bid for the favor of gods.
  • Variable player powers — Implied through the favor of different deities and mythological creatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is heavy metal as a board game.
  • Almost no space of the board is more than two steps away from another space. So pressure is always on.
  • push your luck worker placement in a co-op game. Bizarre, but it works really well.
  • I think the mythological part is much stronger.
  • a really solid auction game. One of the best auction games there is.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 91:58:56 sentiment: positive
video_pk 80556 · mention_pk 196373
All You Can Board - Cyclades video thumbnail
Click to watch at 91:58:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Features a strategic bidding and auction system.
  • Designed by Bruno Cathala, whose games are liked.
  • Comes up often in conversations and has a new version available.
Cons
none
Thematic elements
Comparison games
  • Inish
  • KT
  • Tikal
  • Mexico
  • Java (Kusco)
Mechanics (from transcript analysis)
  • Auction — Features a bidding and auction system that is considered strategic.
  • bidding — Features a bidding and auction system that is considered strategic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video CRHtdL61Y_A UndeadVikingVideos Discussion at 245:46:32 sentiment: positive
video_pk 80184 · mention_pk 194724
UndeadVikingVideos - Cyclades video thumbnail
Click to watch at 245:46:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a 'top 10 game for all time' by the reviewer.
  • The Legendary Edition is described as 'top-notch' and 'truly worth it'.
  • It is 'different enough' and 'good enough' in the trick-taking genre.
Cons
  • The game can end suddenly when a player reaches the target score.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — Players gain hearts as their view count.
  • Trick-Taking — Described as a trick-taking game that is 'different enough' and 'good enough'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have tons of like RPG books that I'm like, why did I buy this?
  • we end up in situations where there's diamonds in the rough.
  • I found the complete book of necromancers. I forgot that I ever owned that.
  • if you try to auction that now, um, you can get a few hundred for it, which is ridiculous.
  • I'm actually excited to have like Aldi on cuz I want to talk cuz he's one of those guys that, you know, obviously he runs conventions.
References (from this video)
No references stored for this video.
Video zDPKlYwnA20 The Dice Tower Top List at 9:33 sentiment: positive
video_pk 80011 · mention_pk 193940
The Dice Tower - Cyclades video thumbnail
Click to watch at 9:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels like the leader
  • Gets everybody to work together
  • Enjoys the way the deck makes the leader feeling come across
  • Cool leader
  • Consistent damage
Cons
none
Thematic elements
  • Leading the X-Men
Comparison games
none
Mechanics (from transcript analysis)
  • Deckbuilding Flexibility — Can include X-Men allies from other aspects in his deck.
  • First Turn Advantage — The 'Field Commander' ability allows the player to take the first turn of the round.
  • Targeted Enemy Attachments — Attaches cards to enemies that provide benefits while attached, like making them weaker or directing attacks.
  • Upgrade Synergy — Optic Blast attacks enemies with upgrades attached.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a game I very much adore.
  • It's my top 10 characters I enjoy playing. I feel good while I'm playing them. It has nothing to do with how powerful they are, how weak they are.
  • They feel good to me. They feel like they're characters in many ways, the the the the comic characters they're attempting to represent.
  • It feels broken a little bit.
  • This is my top 10 heroes in Marvel Champions.
  • It is just These are characters I very much enjoy bringing to the table, shuffling up and playing. They feel good to me.
  • I love the idea of progression in Marvel Champions. That That feeling of your character getting better and better at whatever it is that they do.
  • Ironheart, my number two, literally does this by upgrading her card, the card that represents you in the game, by taking her card here from version one of the Ironheart suit to version two, to eventually version three, which is tremendously overpowered basically.
  • You're you're racing the villain to see who can outpace the other.
  • The characters that play risky tend not to be my favorites. The characters that really tow the line where you're living dangerously for lack of a better term.
  • My number one is the character that I guess the exception that proves the rule, let's call it, and it is also happens to be one of my favorite, thematically one of my favorite characters in the game, and that is Wolverine.
  • Wolverine has an ability here where at the beginning of your round you get to heal two damage, which is tremendous, but the reason for that is because you're going to be taking a whole bunch of damage with your claws.
  • this whole paying for cards things, that's for the birds. I'm going to live dangerously by spending my life total to be able to drop this card that costs four for free, and I still have all my cards left.
  • It's insane, it feels tremendous.
  • My favorite character in the game. That is Logan i.e. Wolverine.
References (from this video)
No references stored for this video.
Video 6H7XDikQsmM Analysis at 1:07 sentiment: mixed
video_pk 79267 · mention_pk 192626
Cyclades video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Popular party game
  • Can be played with two teams of two or more people
Cons
  • Couples have an unfair advantage.
  • Shy people dislike the pressure and performance aspect.
  • Can be frustrating if obscure names are included.
  • Requires two bowls, lined paper, and multiple pens.
Thematic elements
  • Mimicking celebrities, books, TV shows, and movies without speaking.
Comparison games
none
Mechanics (from transcript analysis)
  • Miming — Players must act out the written items without speaking.
  • round-based play — The game is played in rounds with varying rules on verbal communication.
  • Team-based guessing — Two teams compete to guess mimed words or phrases.
  • Word writing — Players write names of people, books, TV shows, and movies on strips of paper.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • don't buy this game
  • this is consistently the most fun I've ever had with a party game
  • this is my favorite party game of all time and I'm telling you I've never laughed harder than when I've played monikers with my friends
References (from this video)
No references stored for this video.
Video cAixrNkM4NA Review at 0:10 sentiment: positive
video_pk 67108 · mention_pk 163086
Cyclades video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting end game victory condition.
  • Battles can take place on the map, which makes for an exciting game overall.
Cons
none
Thematic elements
  • Great cities growing and struggling against one another to establish their supremacy under the gaze of the gods.
  • The Cyclades archipelago off the coast of a not yet unified Greece.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to establish supremacy and control territories on the map, with battles taking place.
  • Auction — Players make a bid and an offering to the gods through an auction mechanism. Higher bids can remove other players from a god tile.
  • Resource Management — Players gather revenue in gold coins throughout the game.
  • Set Collection — Players need four philosophers to build a metropolis, and all four buildings (port, fortress, temple, university) are needed for a metropolis.
  • Victory condition — The game has an interesting end game victory condition where players win if they build and own two metropolises, with no victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cyclades is a game that has an interesting end game victory condition, and there are no victory points here.
  • Battles can also take place on the map, which makes for an exciting game overall.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 8:06 sentiment: positive
video_pk 66476 · mention_pk 161996
Cyclades video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most interactive economic systems.
  • Every auction is both a purchase and a disruption.
  • No traditional action selection, all actions are purchased via auction.
  • Gold management is existential.
  • Mythological creatures add asymmetric power.
Cons
  • A player who runs out of gold is locked out from influencing the board for that round.
Thematic elements
  • Greek city-states competing to build metropolises
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Everything done, moving armies, building ships, summoning creatures, must be purchased through the divine favor auction.
  • Area Control — Players compete to build structures and gain control of territories.
  • Auction — Players bid gold to claim deity powers each round. Bidding is open, and overbidding or passing has consequences. Overbid players must move their offering marker to a different unbid god.
  • Resource Management — Players manage gold, which is crucial for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video QxNz2ttP_U8 Rolls in the Family Top List at 42:49 sentiment: negative
video_pk 63750 · mention_pk 157261
Rolls in the Family - Cyclades video thumbnail
Click to watch at 42:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like building a Lego set and I'm and then watch your brother come in and just smash it.
  • watch as your pieces get just like pinned down
  • you're surrounded by the queen bee
  • it's a tug-of-war
  • the bluffing style of games
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 4:16 sentiment: positive
video_pk 60285 · mention_pk 152703
Actualol - Cyclades video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unusual combination of euro and auction
Cons
  • similar to other games (comparable)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control with bidding/auction elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video bDS4cLRkkJM Board Stupid Discussion at 11:54 sentiment: positive
video_pk 35391 · mention_pk 229265
Board Stupid - Cyclades video thumbnail
Click to watch at 11:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fresh take on a classic design with integrated expansions
  • modularity yields replay variety
  • good two-player and team play scenarios
Cons
  • heavier and longer than casual Euros
  • potential confusion with multiple modules
Thematic elements
  • race to metropolises with gods
  • mythic/ancient city-building and control
  • director's cut edition with integrated expansions
Comparison games
none
Mechanics (from transcript analysis)
  • area control and bidding — Gain favor from gods to gain actions and advance toward metropolises.
  • Modular Board — Board can be configured differently; expansions folded in for varied play.
  • Modular board / variable setup — Board can be configured differently; expansions folded in for varied play.
  • two-faction/2v2 play options — Team play at higher player counts; race-to-metropolis win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a murder mystery kind of uh... set in Paris in the 1920s
  • the arc at the end goes bam
  • it's a tug of war game because you have two boards going on
  • this is the Dark Horse of the show
  • Pac-Man edition of corridor doesn't come in this size regularly
  • it's a pushy luck dexterity game
  • the whole concept of hate drafting I know that very well
References (from this video)
No references stored for this video.
Video vqVopDUaDVI The Cardboard Herald Interview at 33:50 sentiment: positive
video_pk 12488 · mention_pk 36420
The Cardboard Herald - Cyclades video thumbnail
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Greek mythos
  • Engaging player interaction and conflict
Cons
  • Complex rules can be daunting for new players
Thematic elements
  • divine influence and naval/land conquest
  • Ancient Greece/Cyclades mythological milieu
  • mythic with godly intervention
Comparison games
  • Shadows Over Camelot
  • Five Tribes
Mechanics (from transcript analysis)
  • Area Control — Compete for island control and resources
  • area control / fleet/colony expansion — Compete for island control and resources
  • Auction / Bidding — Players bid to activate gods or actions and influence outcomes
  • Auction/bidding with coins — Players bid to activate gods or actions and influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gaming is social relations
  • solo variants are house rules
  • my games are my games
  • it's not a competition with myself
  • i'm designing the games i want to play myself
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 28:49 sentiment: positive
video_pk 11588 · mention_pk 34056
The Cardboard Herald - Cyclades video thumbnail
Click to watch at 28:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative auction mechanic that reshapes how you win areas
  • enjoyable mix of negotiation and control
Cons
  • auction could feel opaque to new players
  • balance between factions can be uneven
Thematic elements
  • auction-based control with island conquest
  • ancient Aegean archipelago overlapped with mythic powers
  • mythic, negotiation-driven
Comparison games
  • Ethnos
  • Inish
Mechanics (from transcript analysis)
  • Area Control — control of regions yields points and affects gameplay flow
  • area control with dynamic islands — control of regions yields points and affects gameplay flow
  • Auction / Bidding — players bid for control of regions and capabilities
  • auction/bidding — players bid for control of regions and capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 6:20 sentiment: negative
video_pk 10636 · mention_pk 31358
Adam in Wales - Board Game Design - Cyclades video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Didn't enjoy it
  • Played with good group but still didn't work
Thematic elements
  • Mythological conflict
  • Ancient Greece
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Euro-hybrid gameplay — Combination of euro and conflict mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA BoardGameBollocks Top List at 11:58 sentiment: positive
video_pk 7780 · mention_pk 22960
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mythic theme and auction-driven tension
  • Deep strategic choices with modular play
  • Beautiful, thematic presentation
Cons
  • Combat can feel swingy
  • Steep learning curve for new players
Thematic elements
  • Gods auction/bidding drives empire expansion and city-building
  • Ancient Greece on a stylized board featuring gods and city-building elements
  • mythic-epic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control tiles on the map to build metropolises and gain power.
  • area control / city-building — Control tiles on the map to build metropolises and gain power.
  • Auction / Bidding — Players bid resources to gain the favors of Greek gods to unlock actions.
  • auction/bidding for gods — Players bid resources to gain the favors of Greek gods to unlock actions.
  • combat resolution via dice — Dice-based combat that supports tactical combat decisions.
  • Combat: Dice — Dice-based combat that supports tactical combat decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video xkZrEfrFTa8 BoardGameBollocks Top List at 13:03 sentiment: positive
video_pk 6202 · mention_pk 117687
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme and expansive content ( Titans/Hades/The Monuments )
  • Legendarily thematic with strong expansions
Cons
  • Complex for new players; can slow down at scale
Thematic elements
  • Mythology-inspired economic strategy with heavy bidding
Comparison games
none
Mechanics (from transcript analysis)
  • area control/engine building — Build monuments and recruit mythic elements to progress.
  • bidding for gods — Auction-like bidding to gain gods that grant capabilities.
  • Engine Building — Build monuments and recruit mythic elements to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium Fourth Edition is an absolute Masterpiece
  • Vindication offers some shocking replayability value
  • Memoir 44 is probably my favorite war game of all time
  • Station 4 is probably the greatest achievement in board game design in the last 10 years
  • Monikers is absolutely hilarious
  • The cycles edition is about to drop in January
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI BoardGameBollocks Top List at 18:05 sentiment: positive
video_pk 2010 · mention_pk 5721
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with a robust auction mechanic
  • Strong strategic depth without heavy combat focus
  • Works well with expansions like Titans and Hades
Cons
  • Player interaction can hinge on timely bidding and careful observation of opponents
Thematic elements
  • Auction-driven empire-building under the gaze of Olympian gods
  • Ancient Greece with mythological influences
  • Mythology-forward, with godly bidding and epic decisions
Comparison games
  • Titans expansion
  • Hades expansion
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for the favors of gods to gain military and economic benefits.
  • Auction / bidding for gods — Players bid for the favors of gods to gain military and economic benefits.
  • Card-driven actions — Athena, Poseidon, Zeus, and other gods influence bids and actions.
  • City/metropolis control — Control two metropolises through building and strategic placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
Video ia8MdfY2c9w Board Game Replay Playthrough at 0:13 sentiment: positive
video_pk 1523 · mention_pk 123832
Board Game Replay - Cyclades video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic interaction between bidding, gods, and map control
  • works well with five players
  • variety from creature deck and god abilities
  • dynamic endgame with metropolis mechanics
  • expansion potential (e.g., Hades) adds modular depth
Cons
  • bidding can be punishing; swings are common
  • luck from draws and dice can influence outcomes
  • edge cases around ties can be slow or ambiguous
  • rule complexity may be daunting for newcomers
Thematic elements
  • mythology-driven civilization expansion via gods and mythic creatures
  • Ancient Greece before unification; city-states vie for power
  • mythic/epic, with gods granting powers and creatures altering the flow of play
Comparison games
  • Infiltration
Mechanics (from transcript analysis)
  • Area Control — Control of buildings and islands to accumulate influence and work toward metropolises.
  • Auction / Bidding — Players bid gold to gain the favor of gods that grant actions next round and affect turn order.
  • auction/bidding — Players bid gold to gain the favor of gods that grant actions next round and affect turn order.
  • combat with dice — Combat is resolved by dice rolls combined with troop counts.
  • Combat: Dice — Combat is resolved by dice rolls combined with troop counts.
  • creature deck and special abilities — Deck of mythological creatures with random abilities that can alter strategies.
  • Income — Gold income is earned from prosperity markers and controlled spaces.
  • income/prosperity markers — Gold income is earned from prosperity markers and controlled spaces.
  • metropolis formation — Collect one of each building type; four builds form a metropolis and two metropolises win.
  • movement and bridges — Troops move with god powers and can be routed across bridges to threaten spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two metropolises to win
  • it's best played with five players
  • the expansion Hades would be great to try
  • we both won
  • this is an area control/ civilization building game
References (from this video)
No references stored for this video.
Video Tzbh-pGi_iY BoardGameBollocks Analysis at 0:00 sentiment: positive
video_pk 879 · mention_pk 2513
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Greek myth theme with deities and monsters
  • Tense, well-integrated auction mechanic
  • Smooth core rules that scale with expansions
  • Expansions (Monuments, Titans, Hades) add depth without breaking core feel
  • Clear path to victory via Metropolis with multiple routes
Cons
  • Combat system feels dated and somewhat random
  • Expansions can make the game unwieldy and harder to teach/new players
  • Full expansion load-in can overwhelm players and slow play
  • Turn-order and monster timing can cause missed opportunities for desired monsters
Thematic elements
  • Greek myth and mythological creatures; bidding for favors of gods to gain military and economic power
  • Ancient Greece, Cyclades archipelago
  • Mythic, mythological clash with gods and monsters
Comparison games
  • Rising Sun
  • Cry Havoc
  • Kemet
Mechanics (from transcript analysis)
  • Area Control — Players build structures and move armies/fleets to exert influence and push toward Metropolis.
  • Auction / Bidding — Players bid resources to gain access to deities that provide powers and abilities.
  • Combat resolution with dice — Troops/fleets clash and are resolved via dice, adding randomness to battles.
  • Combat: Dice — Troops/fleets clash and are resolved via dice, adding randomness to battles.
  • Monsters / one-shot abilities — Mythic cards or monsters can be purchased and stay in play for rounds, providing powerful effects.
  • Set Collection — Philosophers and other tokens are collected to enable Metropolis and build capabilities.
  • set collection / resource management — Philosophers and other tokens are collected to enable Metropolis and build capabilities.
  • Unique Player Powers — Choosing a god (Ares, Zeus, Poseidon, Athena, etc.) alters costs and available options.
  • Variable player powers via deities — Choosing a god (Ares, Zeus, Poseidon, Athena, etc.) alters costs and available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the auction system is absolutely stellar
  • Bruno Cathala's genius
  • this is one of the greatest games ever made
  • the simplicity and its smoothness
  • it's still being supported
  • if you like auctions and area control, Cyclades is fantastic
References (from this video)
No references stored for this video.
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