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Cyclades box art

Cyclades

Game ID: GID0082687
Game Info
Year
2009
Players
2-5
Age
13+
Playtime
90 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn.

Ares allows the movement of player armies and the building of Fortresses.
Poseidon allows players to move their navies and build Ports.
Zeus allows his followers to hire priests and build temples.
Athena provides her worshipers with philosophers and universities.
Apollo increases the income of his worshipers.

Description

In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades.

Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn.

Ares allows the movement of player armies and the building of Fortresses.
Poseidon allows players to move their navies and build Ports.
Zeus allows his followers to hire priests and build temples.
Athena provides her worshipers with philosophers and universities.
Apollo increases the income of his worshipers.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 0 · neu 0 · neg 2
Mentions per page
Showing 1–12 of 12
Video cAixrNkM4NA Review at 0:10 sentiment: positive
video_pk 67108 · mention_pk 163086
Cyclades video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting end game victory condition.
  • Battles can take place on the map, which makes for an exciting game overall.
Cons
none
Thematic elements
  • Great cities growing and struggling against one another to establish their supremacy under the gaze of the gods.
  • The Cyclades archipelago off the coast of a not yet unified Greece.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to establish supremacy and control territories on the map, with battles taking place.
  • Auction — Players make a bid and an offering to the gods through an auction mechanism. Higher bids can remove other players from a god tile.
  • Resource management — Players gather revenue in gold coins throughout the game.
  • set collection — Players need four philosophers to build a metropolis, and all four buildings (port, fortress, temple, university) are needed for a metropolis.
  • Victory condition — The game has an interesting end game victory condition where players win if they build and own two metropolises, with no victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cyclades is a game that has an interesting end game victory condition, and there are no victory points here.
  • Battles can also take place on the map, which makes for an exciting game overall.
References (from this video)
No references stored for this video.
Video 0CxB5KtgDhA Top List at 8:06 sentiment: positive
video_pk 66476 · mention_pk 161996
Cyclades video thumbnail
Click to watch at 8:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most interactive economic systems.
  • Every auction is both a purchase and a disruption.
  • No traditional action selection, all actions are purchased via auction.
  • Gold management is existential.
  • Mythological creatures add asymmetric power.
Cons
  • A player who runs out of gold is locked out from influencing the board for that round.
Thematic elements
  • Greek city-states competing to build metropolises
  • Ancient Greece
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Everything done, moving armies, building ships, summoning creatures, must be purchased through the divine favor auction.
  • Area Control — Players compete to build structures and gain control of territories.
  • Auction — Players bid gold to claim deity powers each round. Bidding is open, and overbidding or passing has consequences. Overbid players must move their offering marker to a different unbid god.
  • Resource management — Players manage gold, which is crucial for taking actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Auctions strip all that away.
  • Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • That is what makes the category so compelling. The social mechanism is what is driving it, not the rules themselves.
  • The tension between winning and wanting to lose for compensation, sits in every placement decision.
  • It is a brain-burner in the best sense.
  • Auctions strip all that away. Every single bid is a statement, a bluff, a calculation, sometimes a flat-out provocation.
  • The social mechanism is what is driving it, not the rules themselves.
  • Auction programming, one of the most original action selection systems in recent design.
  • It is a brain-burner in the best sense. Highly interactive, tactically rich, and constantly surprising.
  • The auction isn't a scene, it is the stage on which an entire century-spanning narrative plays out.
  • No auction game produces richer emergent stories across a full game arc.
References (from this video)
No references stored for this video.
Video QxNz2ttP_U8 Rolls in the Family Top List at 42:49 sentiment: negative
video_pk 63750 · mention_pk 157261
Rolls in the Family - Cyclades video thumbnail
Click to watch at 42:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like building a Lego set and I'm and then watch your brother come in and just smash it.
  • watch as your pieces get just like pinned down
  • you're surrounded by the queen bee
  • it's a tug-of-war
  • the bluffing style of games
References (from this video)
No references stored for this video.
Video Y6hXC7YmKS8 Actualol Discussion at 4:16 sentiment: positive
video_pk 60285 · mention_pk 152703
Actualol - Cyclades video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unusual combination of euro and auction
Cons
  • similar to other games (comparable)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — area control with bidding/auction elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's your game night, so you get to decide.
  • Storing your games vertically isn't perfect.
  • If your shelves are overflowing, why not play a game that doesn't take up any space because it's Hearthstone.
  • This is your game night.
References (from this video)
No references stored for this video.
Video vqVopDUaDVI The Cardboard Herald Interview at 33:50 sentiment: positive
video_pk 12488 · mention_pk 36420
The Cardboard Herald - Cyclades video thumbnail
Click to watch at 33:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic integration with Greek mythos
  • Engaging player interaction and conflict
Cons
  • Complex rules can be daunting for new players
Thematic elements
  • divine influence and naval/land conquest
  • Ancient Greece/Cyclades mythological milieu
  • mythic with godly intervention
Comparison games
  • Shadows Over Camelot
  • Five Tribes
Mechanics (from transcript analysis)
  • Area Control — Compete for island control and resources
  • area control / fleet/colony expansion — Compete for island control and resources
  • Auction / Bidding — Players bid to activate gods or actions and influence outcomes
  • Auction/bidding with coins — Players bid to activate gods or actions and influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • gaming is social relations
  • solo variants are house rules
  • my games are my games
  • it's not a competition with myself
  • i'm designing the games i want to play myself
References (from this video)
No references stored for this video.
Video S-oEoLZMKGE The Cardboard Herald Top List at 28:49 sentiment: positive
video_pk 11588 · mention_pk 34056
The Cardboard Herald - Cyclades video thumbnail
Click to watch at 28:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative auction mechanic that reshapes how you win areas
  • enjoyable mix of negotiation and control
Cons
  • auction could feel opaque to new players
  • balance between factions can be uneven
Thematic elements
  • auction-based control with island conquest
  • ancient Aegean archipelago overlapped with mythic powers
  • mythic, negotiation-driven
Comparison games
  • Ethnos
  • Inish
Mechanics (from transcript analysis)
  • Area Control — control of regions yields points and affects gameplay flow
  • area control with dynamic islands — control of regions yields points and affects gameplay flow
  • Auction / Bidding — players bid for control of regions and capabilities
  • auction/bidding — players bid for control of regions and capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Diplomacy by email explicitly by email
  • i don't want to sit at a table with you and play that game
  • it's such a minimalistic game where the players themselves drive all of the fun and interaction of the game
  • it's the first time in a game where i felt incentivized for certain strategies to die
  • a box of cardboard chits that does everything that i want a game that is full of Twilight Imperium-esque plastic armies marching across the board
  • there's room for betrayals, there's room for deal making
  • the apex of like pure dudes on a map area control games
  • my blood rage to me is where area control was starting to get played with
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 6:20 sentiment: negative
video_pk 10636 · mention_pk 31358
Adam in Wales - Board Game Design - Cyclades video thumbnail
Click to watch at 6:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Didn't enjoy it
  • Played with good group but still didn't work
Thematic elements
  • Mythological conflict
  • Ancient Greece
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Euro-hybrid gameplay — Combination of euro and conflict mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video EIh3kL_dYIA BoardGameBollocks Top List at 11:58 sentiment: positive
video_pk 7780 · mention_pk 22960
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 11:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mythic theme and auction-driven tension
  • Deep strategic choices with modular play
  • Beautiful, thematic presentation
Cons
  • Combat can feel swingy
  • Steep learning curve for new players
Thematic elements
  • Gods auction/bidding drives empire expansion and city-building
  • Ancient Greece on a stylized board featuring gods and city-building elements
  • mythic-epic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Control tiles on the map to build metropolises and gain power.
  • area control / city-building — Control tiles on the map to build metropolises and gain power.
  • Auction / Bidding — Players bid resources to gain the favors of Greek gods to unlock actions.
  • auction/bidding for gods — Players bid resources to gain the favors of Greek gods to unlock actions.
  • combat resolution via dice — Dice-based combat that supports tactical combat decisions.
  • Combat: Dice — Dice-based combat that supports tactical combat decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the Minis for the first edition of this game were really really terrible they were absolute dog
  • we just put up with the ship Miniatures and we just good afternoon our own ball sack
  • this for us is the best solo game ever created in major night
  • Mage Knight never ever gets old there's always something new to discover in this game
  • it's number four on this list
  • it's the greatest party game ever made hands down
  • the theme dead on and the action selection mechanism
  • the possibilities are literally endless in Pitch car
  • you could teleport directly into someone's backyard give them a good old spanking
References (from this video)
No references stored for this video.
Video xkZrEfrFTa8 BoardGameBollocks Top List at 13:03 sentiment: positive
video_pk 6202 · mention_pk 117687
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme and expansive content ( Titans/Hades/The Monuments )
  • Legendarily thematic with strong expansions
Cons
  • Complex for new players; can slow down at scale
Thematic elements
  • Mythology-inspired economic strategy with heavy bidding
Comparison games
none
Mechanics (from transcript analysis)
  • area control/engine building — Build monuments and recruit mythic elements to progress.
  • bidding for gods — Auction-like bidding to gain gods that grant capabilities.
  • engine building — Build monuments and recruit mythic elements to progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Twilight Imperium Fourth Edition is an absolute Masterpiece
  • Vindication offers some shocking replayability value
  • Memoir 44 is probably my favorite war game of all time
  • Station 4 is probably the greatest achievement in board game design in the last 10 years
  • Monikers is absolutely hilarious
  • The cycles edition is about to drop in January
References (from this video)
No references stored for this video.
Video sEmzNSQVaTI BoardGameBollocks Top List at 18:05 sentiment: positive
video_pk 2010 · mention_pk 5721
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 18:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich theme with a robust auction mechanic
  • Strong strategic depth without heavy combat focus
  • Works well with expansions like Titans and Hades
Cons
  • Player interaction can hinge on timely bidding and careful observation of opponents
Thematic elements
  • Auction-driven empire-building under the gaze of Olympian gods
  • Ancient Greece with mythological influences
  • Mythology-forward, with godly bidding and epic decisions
Comparison games
  • Titans expansion
  • Hades expansion
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid for the favors of gods to gain military and economic benefits.
  • Auction / bidding for gods — Players bid for the favors of gods to gain military and economic benefits.
  • Card-driven actions — Athena, Poseidon, Zeus, and other gods influence bids and actions.
  • City/metropolis control — Control two metropolises through building and strategic placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is an absolutely astonishing achievement the bloku designers came up with the idea himself
  • it's replaced crocodile for us
  • you really should get hold of this one
  • the greatest real-time game ever made and made even better by the new iteration
  • Seven Wonders is one of the greatest board games card games ever made
  • Obsession is without doubt one of the finest board games that we've played for a very, very long time
  • Cyclades is the complete package
References (from this video)
No references stored for this video.
Video ia8MdfY2c9w Board Game Replay Playthrough at 0:13 sentiment: positive
video_pk 1523 · mention_pk 123832
Board Game Replay - Cyclades video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep strategic interaction between bidding, gods, and map control
  • works well with five players
  • variety from creature deck and god abilities
  • dynamic endgame with metropolis mechanics
  • expansion potential (e.g., Hades) adds modular depth
Cons
  • bidding can be punishing; swings are common
  • luck from draws and dice can influence outcomes
  • edge cases around ties can be slow or ambiguous
  • rule complexity may be daunting for newcomers
Thematic elements
  • mythology-driven civilization expansion via gods and mythic creatures
  • Ancient Greece before unification; city-states vie for power
  • mythic/epic, with gods granting powers and creatures altering the flow of play
Comparison games
  • Infiltration
Mechanics (from transcript analysis)
  • Area Control — Control of buildings and islands to accumulate influence and work toward metropolises.
  • Auction / Bidding — Players bid gold to gain the favor of gods that grant actions next round and affect turn order.
  • auction/bidding — Players bid gold to gain the favor of gods that grant actions next round and affect turn order.
  • combat with dice — Combat is resolved by dice rolls combined with troop counts.
  • Combat: Dice — Combat is resolved by dice rolls combined with troop counts.
  • creature deck and special abilities — Deck of mythological creatures with random abilities that can alter strategies.
  • income — Gold income is earned from prosperity markers and controlled spaces.
  • income/prosperity markers — Gold income is earned from prosperity markers and controlled spaces.
  • metropolis formation — Collect one of each building type; four builds form a metropolis and two metropolises win.
  • movement and bridges — Troops move with god powers and can be routed across bridges to threaten spaces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two metropolises to win
  • it's best played with five players
  • the expansion Hades would be great to try
  • we both won
  • this is an area control/ civilization building game
References (from this video)
No references stored for this video.
Video Tzbh-pGi_iY BoardGameBollocks Analysis at 0:00 sentiment: positive
video_pk 879 · mention_pk 2513
BoardGameBollocks - Cyclades video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong Greek myth theme with deities and monsters
  • Tense, well-integrated auction mechanic
  • Smooth core rules that scale with expansions
  • Expansions (Monuments, Titans, Hades) add depth without breaking core feel
  • Clear path to victory via Metropolis with multiple routes
Cons
  • Combat system feels dated and somewhat random
  • Expansions can make the game unwieldy and harder to teach/new players
  • Full expansion load-in can overwhelm players and slow play
  • Turn-order and monster timing can cause missed opportunities for desired monsters
Thematic elements
  • Greek myth and mythological creatures; bidding for favors of gods to gain military and economic power
  • Ancient Greece, Cyclades archipelago
  • Mythic, mythological clash with gods and monsters
Comparison games
  • Rising Sun
  • Cry Havoc
  • Kemet
Mechanics (from transcript analysis)
  • Area Control — Players build structures and move armies/fleets to exert influence and push toward Metropolis.
  • Auction / Bidding — Players bid resources to gain access to deities that provide powers and abilities.
  • Combat resolution with dice — Troops/fleets clash and are resolved via dice, adding randomness to battles.
  • Combat: Dice — Troops/fleets clash and are resolved via dice, adding randomness to battles.
  • Monsters / one-shot abilities — Mythic cards or monsters can be purchased and stay in play for rounds, providing powerful effects.
  • set collection — Philosophers and other tokens are collected to enable Metropolis and build capabilities.
  • set collection / resource management — Philosophers and other tokens are collected to enable Metropolis and build capabilities.
  • Unique player powers — Choosing a god (Ares, Zeus, Poseidon, Athena, etc.) alters costs and available options.
  • Variable player powers via deities — Choosing a god (Ares, Zeus, Poseidon, Athena, etc.) alters costs and available options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the auction system is absolutely stellar
  • Bruno Cathala's genius
  • this is one of the greatest games ever made
  • the simplicity and its smoothness
  • it's still being supported
  • if you like auctions and area control, Cyclades is fantastic
References (from this video)
No references stored for this video.
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