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Cyclades: Legendary Edition box art

Cyclades: Legendary Edition

Game ID: GID0082697
Game Info
Year
2024
Collection
Rating
Mechanic profile
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Description

In the Cyclades archipelago, off the shores of a divided Greece, players develop their cities and compete for supremacy under the watchful gaze of the gods.

In Cyclades: Legendary Edition, designers have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.

The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods, with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five, increasing the variety of actions available.

Players now use landscape tiles to assemble the modular game board during set-up, allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game, offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises.

Cyclades: Legendary Edition features three game configurations:

"Classic" mode for 3-5 players in which each player defends their own interests.
"Team" mode for 4 or 6 players in which you play in teams of two, co-operating with one another and competing against others.
An enhanced and refined two-player mode.

Description

In the Cyclades archipelago, off the shores of a divided Greece, players develop their cities and compete for supremacy under the watchful gaze of the gods.

In Cyclades: Legendary Edition, designers have reworked the Cyclades base game and its many expansions to make gameplay more dynamic and fluid.

The game features a strategic bidding system that defines the actions available to each player on their turn. You must balance your finances to optimize the various actions provided by the different gods, with each player gaining the support of only one god each turn. The game features a shorter and more dynamic bidding phase than the original Cyclades thanks to a new exponential bidding scale. Six gods are available instead of the five, increasing the variety of actions available.

Players now use landscape tiles to assemble the modular game board during set-up, allowing for ever-changing maps and game strategies. New creatures and heroes are available in the base game, offering new strategic opportunities to build metropolises and gain decisive advantages on the battlefield. Your goal is to be the first to control three metropolises.

Cyclades: Legendary Edition features three game configurations:

"Classic" mode for 3-5 players in which each player defends their own interests.
"Team" mode for 4 or 6 players in which you play in teams of two, co-operating with one another and competing against others.
An enhanced and refined two-player mode.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 8
This page: 8
Sentiment: pos 6 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–8 of 8
Video FC2dkdoggqI Allies or Enemies Review at 0:00 sentiment: mixed
video_pk 66211 · mention_pk 160968
Allies or Enemies - Cyclades: Legendary Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong blend of bidding and area control
  • Rich thematic integration with mythic elements
  • High replayability via variable map and expansions
  • Quality components and table presence
Cons
  • Income/production tracking can be confusing in dense boards
  • Some swings in creature/heroes can be jarring
  • Mini density might overwhelm new players
Thematic elements
  • bidding-driven economy and area control among city-state-like metropolises
  • Ancient Greek archipelago with mythic gods, heroes, and creatures
  • descriptive overview of how gods and powers shape the strategy
Comparison games
  • Original Cichlides
  • Chimera
Mechanics (from transcript analysis)
  • Area Control — Players compete to build and control three metropolises on a changing map.
  • Area control / Metropolises — Players compete to build and control three metropolises on a changing map.
  • Auction / Bidding — Players bid to appease gods for actions; overbidding prompts others to outbid or switch targets.
  • Building / development — Construct different buildings, harbors, temples, universities to unlock powers.
  • Combat via dice — Troop/building battles are resolved with dice, adding randomness to strength.
  • Combat: Dice — Troop/building battles are resolved with dice, adding randomness to strength.
  • economic engine — Income is earned from controlled regions and used to fund bids and development.
  • endgame trigger — Game ends when a player gains the third metropolis and gets favorite status from the gods.
  • expansion integration — Mercenaries and heroes expand the core rules; Hera adds new elements and playstyles.
  • God cycling & strategic predictability — Predictive betting and cycling of god powers add depth to bidding decisions.
  • Heroes and creatures — Unique hero powers and creature cards alter strategy; allied with metropolises under certain quests.
  • Predictive Bid — Predictive betting and cycling of god powers add depth to bidding decisions.
  • variable map — Each game features a randomly assembled map, increasing replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cichlides really is at its best at four or five players.
  • the bidding phase really is the heart of the game
  • Pandora's box that we think is well worth opening.
References (from this video)
No references stored for this video.
Video qkozlfNKGVo watch it played Rules Teach at 0:12 sentiment: positive
video_pk 66171 · mention_pk 160829
watch it played - Cyclades: Legendary Edition video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Metropolises are very powerful
  • Metropolis token provides the benefits of all four basic buildings in one token
  • God tiles share many optional actions, increasing strategic options
  • Thematic depth with mythological themes and varied gameplay systems
Cons
none
Thematic elements
  • mythology and empire-building with gods, mythological creatures, and heroes
  • blue watery sea areas and brown land areas forming islands on a segmented board
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players place control markers and fleets on islands and adjacent sea spaces, with spaces linking islands forming the game board layout.
  • Area control and placement — Players place control markers and fleets on islands and adjacent sea spaces, with spaces linking islands forming the game board layout.
  • Auction / Bidding — Players place offering pawns on god tracks, bid against each other, and pay costs (reduced by priestess cards). Apollo is unique with a space that cannot be joined by others.
  • auction and offerings — Players place offering pawns on god tracks, bid against each other, and pay costs (reduced by priestess cards). Apollo is unique with a space that cannot be joined by others.
  • card decks — Priestess and philosopher decks (and a hero deck) provide ongoing resources and actions; some cards allow meeting conditions for metropolis bonuses.
  • combat - land battles — Land battles occur when moving into a space with opposing troops/heroes; battles resolve similarly, with fortresses adding strength.
  • combat - sea battles — Sea battles occur when fleets move into a space with opposing fleets; battle strength combines fleets and ports, with dice used to resolve totals.
  • construction and buildings — Players construct temples, ports, fortress buildings, and other basic buildings; obtaining metropolis opportunities by exchanging sets of buildings.
  • creatures/heroes/troops/mercenaries — Creatures, heroes, troops, and mercenaries are deployed to spaces; maintenance costs and sacrificial powers interact with metropolis gains.
  • god tiles and optional actions — Each god tile has mandatory actions and optional actions; optional actions can be performed across tiles and provide flexible recruitment and movement options.
  • gold and prosperity tokens — Gold is earned each income phase; prosperity tokens can be placed for benefits and may increase gold generation; tokens and markers have replacement rules when depleted.
  • hero moves and heroic moves — Heroes can perform heroic moves (costing gold) that allow moving multiple allied pieces; battles can be triggered if entering a space with opponents.
  • metropolises — Gaining and placing metropolises via building exchange or other card effects; three metropolises end a cycle with a win condition.
  • phases and cycles — The game is played in cycles, each with six phases: preparation, income, offerings, maintenance, actions, and end-of-cycle resolution.
  • sacrifice for metropolis — Hero sacrificial powers (sacrifice a hero to gain a metropolis) have restrictions on timing within cycles.
  • Variable Phase Order — The game is played in cycles, each with six phases: preparation, income, offerings, maintenance, actions, and end-of-cycle resolution.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Be the first to control three metropolises at the end of a cycle, and you'll win.
  • In Cichlid's Legendary Edition, you'll be growing your army and expanding your fleets in order to claim lands and control buildings that you can turn into flourishing metropolises.
  • The game is played over a series of rounds known as cycles, and each cycle is broken into six phases.
  • Sea battles take place over a series of rounds until one of the factions in that space have been eliminated or they decide to retreat.
  • This god known as Apollo is printed on the board and is always available.
References (from this video)
No references stored for this video.
Video d_xg3--sqyA The Dice Tower Top 10 List at 6:30 sentiment: positive
video_pk 39809 · mention_pk 161542
The Dice Tower - Cyclades: Legendary Edition video thumbnail
Click to watch at 6:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • total package: minis, board, art, and rulebook
  • legendary edition includes many minis
  • strong production quality
Cons
none
Thematic elements
  • epic battle with heroes and monsters
  • mythic aquatic/adventure world with monsters
  • highly thematic, epic
Comparison games
none
Mechanics (from transcript analysis)
  • board and card integration — rich components; cards help drive narrative and fights
  • miniatures / combat — large number of miniatures; box layout; strategy through battles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just productions that made me go, 'Wow.'
  • it's not really a game as much as it is a puzzle
  • the production I think is topnotch
  • I like the production of this one
  • the cards have a gold sheen across the cards
  • it almost looks like a toy
  • the deluxe edition feels like a jewelry box
  • this is the total package
  • I think it's one of my favorite games I've ever played
References (from this video)
No references stored for this video.
Video ytoPwN6Rgjk Watch It Played Top 10 List at 10:50 sentiment: positive
video_pk 36609 · mention_pk 161478
Watch It Played - Cyclades: Legendary Edition video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dynamic bidding keeps tension high
  • more gods and expansions add depth
  • modular map adds replayability
Cons
  • rules complexity can be intimidating
Thematic elements
  • city development and godly bidding for power
  • Cichlides Archipelago on the brink of divine-backed conquest
  • tension-driven bidding and expansion
Comparison games
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • Area Control — control cities and regions to gain power.
  • Auction / Bidding — a dynamic bidding scale to decide actions and god influence.
  • bidding — a dynamic bidding scale to decide actions and god influence.
  • Modular board — reconfigurable board keeps setups feeling fresh.
  • modular map — reconfigurable board keeps setups feeling fresh.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is The Climbers.
  • This is a fast, wacky racing game for two to six competitors who draft a team of ridiculous runners, roll dice, and watch the track turn into a parade of deeply unfair superpowers.
  • Agent Avenue just got a lot more dangerous with the Division M expansion.
  • One of the great hooks of Fate of the Fellowship is its modular structure.
  • Gold Country is blazing at number one right now.
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU board stupid Top 10 List at 18:41 sentiment: positive
video_pk 34395 · mention_pk 161691
board stupid - Cyclades: Legendary Edition video thumbnail
Click to watch at 18:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • improved production vs. original
  • compact bigger-box presentation
Cons
  • rules can be dense
Thematic elements
  • bidding and dynamic action selection in a modular map
  • mythic gods and ancient powers
  • epic and strategic
Comparison games
  • Inish
Mechanics (from transcript analysis)
  • action_selection — actions rotate via rotating gods each round.
  • Auction / Bidding — players bid for actions and allocate scarce resources.
  • bidding — players bid for actions and allocate scarce resources.
  • modular_map — map assembled in varying configurations for replayability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games to maybe go and buy at UK GE.
  • We've tried to have something for everyone on this list.
  • Spend your money responsibly.
  • We love UKG. We love you guys.
  • If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
Video Ms_-g1Nl4J8 BoardGameBollocks Review at 0:00 sentiment: positive
video_pk 12298 · mention_pk 94587
BoardGameBollocks - Cyclades: Legendary Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • expanded monster and hero pools increase variety and provide more paths to victory
  • 3D buildings and metropolises greatly improve thematic immersion and board readability
  • animal-themed miniatures add character and flavor beyond generic tokens
  • diverse gods with different powers add depth and strategic variety
  • production quality and visual design are notably refined compared to retail editions
Cons
  • out-of-the-box six-player mode is not supported; requires teams of two which can hamper competitive play
  • some card effects and interactions are unclear; aFAQ or errata would help
  • printing errors in the manual (e.g., volcano adjacency) can cause confusion during play
Thematic elements
  • mythology-driven conquest and city-building
  • Ancient Greece mythic archipelago with gods, monsters, and city-building
  • mythic epic with gods granting powers and heroes driving actions
Comparison games
  • Cyclades (retail edition)
  • Cyclades (original edition)
  • other editions or variants referenced in discussion
Mechanics (from transcript analysis)
  • Area Control — combat resolves by summing the strength of units in a space and resolving with a dice element; retreats and casualties occur
  • Area control / combat — combat resolves by summing the strength of units in a space and resolving with a dice element; retreats and casualties occur
  • Auction / Bidding — players secretly bid gold to secure god powers; higher bids eject opposing users from that god's track until they bid again elsewhere
  • auction / bidding on gods — players secretly bid gold to secure god powers; higher bids eject opposing users from that god's track until they bid again elsewhere
  • building interactions — temples and other buildings modify costs and capabilities; card effects and god-specific abilities add strategic depth
  • combat resolution — land battles and sea battles are resolved via combined strength and dice; certain units like monsters or heroes modify outcomes; retreats are possible
  • Layer building — temples and other buildings modify costs and capabilities; card effects and god-specific abilities add strategic depth
  • Metropolis construction — build four buildings to form a metropolis; universities, philosophers, and other buildings drive metropolis expansion and bonuses
  • Monster management — monsters can be bought and retained via maintenance; movement of monsters between spaces is possible to influence battles
  • Movement — movement of troops and fleets; hero movement costs per space; ports/sea capabilities influence naval movement and combat
  • recruitment and sacrificial powers — recruit philosophers, heroes, and mercenaries; many entities grant sacrificial or special abilities that influence end-game conditions
  • Resource management — gold, cornucopias and other resources fund bids, builds, and unit recruitment; temple buildings can reduce costs
  • Win conditions — first to three metropolises wins; if not, the player with the most gold wins; ties broken by metropolis count then gold
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is once again our favorite game of all time
  • the ultimate version of Cyclades Legendary Edition is hands down the best reimplementation of any board game that we have ever seen
  • if you haven't played Cyclades, then this is definitely the way to go
  • out-of-the-box six players all versus all is not supported
  • the 3D buildings and metropolises elevate the theme and gameplay
References (from this video)
No references stored for this video.
Video njIB2yN6ooM Tabletop Turtle Rules Teach at 0:28 sentiment: positive
video_pk 5208 · mention_pk 15438
Tabletop Turtle - Cyclades: Legendary Edition video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong mythological theme with a flavorful god-auction mechanic
  • Multiple pathways to victory via Metropolis-building
  • Tight integration of land and sea combat with modular temples/fortresses
  • High player interaction through bidding and battles
Cons
  • Relatively steep learning curve and many moving parts
  • Setup and component handling can be lengthy for new players
Thematic elements
  • Auction-based control, territorial expansion, and divine influence to build Metropolises.
  • Mythological island archipelago in ancient Greece; gods, heroes, and mythic creatures govern the islands.
  • Tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — Players bid on the five gods to gain access to their special actions during the game.
  • Battle system (land and sea) — Units contribute strength, ports/fortresses add to strength, dice add randomness; battles resolve with losses and retreats.
  • card crafting — Priestess, Philosopher, Hero, and Creature cards provide discounts, powers, and strategic options.
  • Card-driven abilities — Priestess, Philosopher, Hero, and Creature cards provide discounts, powers, and strategic options.
  • Cycle-based endgame — The game progresses in cycles; victory is achieved by controlling three Metropolises or by most Metropolises when the cycle ends.
  • end game bonuses — The game progresses in cycles; victory is achieved by controlling three Metropolises or by most Metropolises when the cycle ends.
  • God auction/bidding — Players bid on the five gods to gain access to their special actions during the game.
  • Map tile placement and adjacency — Players place control tokens and fleets on connected land/sea tiles to expand influence.
  • Metropolis construction — Metropolises can be built in multiple ways, providing powerful, game-altering effects.
  • Resource management — Gold and Priestess cards affect costs; maintenance costs must be paid to keep units on the board.
  • Resource management and maintenance — Gold and Priestess cards affect costs; maintenance costs must be paid to keep units on the board.
  • Temple/Port/Fortress effects — Temples, ports, and fortresses modify combat costs or strength, influencing strategic choices.
  • tile placement — Players place control tokens and fleets on connected land/sea tiles to expand influence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you're here to learn cichlidy's legendary edition as quickly as possible
  • because you don't have a bunch of time to start flipping through the manual and doing basic stuff like reading
  • the goal of Cyclades is to be the first player to control three metropolises at the end of a cycle
  • let's actually start playing this game
  • you've done it you successfully learned how to play Cyclades legendary edition I hope this tutorial has been helpful in getting this great game to the table so you can play with your friends and family just a little bit faster
  • listen mortal because the this is very important you may never sacrifice a hero during the cycle in which they are recruited
References (from this video)
No references stored for this video.
Video keUMLQ3vgsM The Broken Meeple Discussion at 0:00 sentiment: neutral
video_pk 4016 · mention_pk 11722
The Broken Meeple - Cyclades: Legendary Edition video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Solid game
  • Good artwork
Cons
  • Expensive Kickstarter
  • Done with Kickstarters
Thematic elements
none
Comparison games
  • Cyclades (original)
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's only a game
  • Matt Leacock will you grow another thread of innovation in your skull and do something else
  • we're done with pandemic
  • I would rather be pessimistic and then pleasantly surprised then optimistic and then constantly disappointed
  • I could rank something like Alice's garden a 9 10 out of 10 for how perfect a game for its genre it is but that doesn't mean I want to play it game after game
  • this theme is going to speak to me heavily from a Nostalgia perspective
  • you're not as good as you used to be mate
  • this is why you've got to get your demos right
  • head cubes on tracks is that really what I'm supposed to get excited for
  • this one I think is the game that void fall should have been
References (from this video)
No references stored for this video.
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