D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book, with quests and character development. You can pick this up and play as and when you have free time.
Each quest is a trip to the dungeon, where you will have a specific goal. Whether you win or fail the quest, your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon, you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break, train journey, or flight filler game.
You can visit the games website here : https://www.mk-games.co.uk/d100dungeon
—description from the designer
My Solo Game Travel Adventure! #boardgame
- accessible and tactile with rewarding dice mitigation
- engaging solo or small-group play
- randomness can affect consistency
- some players may prefer heavier crunch mechanics
- Aeon's End
- Descent
Mechanics (from transcript analysis)
- deck-building dungeon crawl — Build a deck from a pool of cards to navigate a dungeon, fight encounters, and acquire upgrades.
- Dice mitigation — Mechanisms to influence dice outcomes, increasing reliability of actions and outcomes.
Video topics + discussion points
Quotes (from this video)
- Ultimate Railroads because I'm trash at that game and I deserve uh, to learn and try to get a little better.
- this beator right here is my favorite thing of all time.
- This might be like a top 10 game for me. I love word games, spell games, and this is Slay Fire, but with words.
- really enjoyed it. All the dice mitigation and stuff.
- Let’s play Root.
References (from this video)
- familiar framework for solo GMing; rich prompts for scenes
- can feel dense or ‘old-school’ to new players
- adventure, treasure-hunting, exploration
- fantasy dungeon exploration with retro, old-school feel
- procedural, table-driven encounters
- Ultraviolet Grasslands
Mechanics (from transcript analysis)
- random tables — procedural dungeon generation and encounter construction
Video topics + discussion points
Quotes (from this video)
- it's really a setting but it also has a rule set
- Stats are not story and numbers are not narrative
- Everything is playing every interaction you have with an RPG rule as a soloist is part of your solo gameplay
- the courage to kind of leave characters or leave a scene and just do something else
- Not forgetting the G in RPG—the game part of it
- the book is way more than a transcript of videos
- play is an essential part of human life