D100 Dungeon is a game in which you will steer an adventurer through underground caves and dungeons, looking for lost treasures and completing dangerous quests. With each game your adventurer will gain wealth, recognition and become stronger and increasingly skilled in their pursuits. All you will need to play D100 Dungeon, is a pencil, eraser, a few dice and your imagination.
The game uses a series of tables and harks back to a cross over of an RPG and a choose-your-own adventure book, with quests and character development. You can pick this up and play as and when you have free time.
Each quest is a trip to the dungeon, where you will have a specific goal. Whether you win or fail the quest, your character is constantly developing and looting better and better equipment and more gold. As you progress through the dungeon, you map your progress and make notes so you can easily return back to a quest you have started next time. This is an ideal lunch break, train journey, or flight filler game.
You can visit the games website here : https://www.mk-games.co.uk/d100dungeon
—description from the designer
My Solo Game Travel Adventure! #boardgame
- Fantastic game with many expansions
- World Builder expansion is highly recommended and considered essential by the host
- Offers a deep and complex dungeon crawling experience
- Rewarding character progression
- Requires significant bookkeeping, especially with the World Builder expansion
- Rules could be more concise
- Dungeon crawling
- League of Dungeon Ears
- Dungeon Universalis
- Folklore: The Affliction
Mechanics (from transcript analysis)
- Character progression — Progression is incremental and rewarding, with characters becoming noticeably more powerful through skill use and item acquisition.
- D100 rolls — The game exclusively uses D100 dice rolls.
- Lookup Tables — Extensive use of lookup tables for various aspects like armor, curses, encounters, and treasure.
- Map making game — An optional mapping game component uses cards and tiles to create a board game style dungeon crawl.
- Paper doll character sheet — Items are tracked on slots for different body parts, similar to games like Diablo.
- World Building — The 'World Builder' expansion adds hex crawl and world simulation elements with subquests and sidequests.
Video topics + discussion points
Quotes (from this video)
- So, many of us growing up played a lot of computer and video games like Bard's Tale, Wizardry, Might and Magic, and various rogue style games.
- These games are often on the slower side of things and can be a little more contemplative and relaxing as they often involve a lot of dice rolling, looking up charts, drawing, and bookkeeping.
- So, I've been wanting to do uh this video for a really long time, and it's taken a ton of time and effort to put everything together.
- I really enjoy all of the games that you see on this table, and I think they all have something to offer in this little kind of a sub niche of our tabletop gaming hobby space.
- And so, if you want something simple and something that is closed and direct, then you might want to look into uh Notequest.
- I would not play one without the other. Actually, I that's not true. I would actually play World Builder on it by itself just to create a hex world before I would play the base D100 Dungeon by itself. But my favorite way to play is to combine them together.
- So, I think more so than any other game that we're talking about today, Marching Order is all about style. It's all about the vibe.
- Dollar for dollar, bang for your buck, you cannot go wrong with Carnathus.
- If you want a game with a lot of expansions, if you want to really uh modify the game and tailor it to to become the exact kind of game that you want, then Four Against Darkness is is for you.
- And I also really enjoy the combat. I think this has the best combat out of all of the games that we are looking at today.
- A lot of this game relies on fiction, not on rules.
- It's such a fun little space to explore.
References (from this video)
- leaves the imagination to a complete crawl
- dungeon crawl
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think that is the ultimate as far as dungeon crawls are are concerned.
- The original 1995, not the trash that comes out now.
- It leaves it wide open where it's a sandbox enough.
- it is just a game that it leaves the imagination to a complete crawl.
- the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
- The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
- everything else is so far second that there's nothing that matters.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
Mechanics (from transcript analysis)
- Dice Rolling — You roll to see what happens.
Video topics + discussion points
Quotes (from this video)
- So, we have a game here called Sequoia. This is from 2022.
- It's It's fine. I'm giving it a six. Uh Beasty Bars is is is a fun style game where you're playing these different type of animals, and I think each additional expansion made it more complex and less fun.
- Trias is an old dinosaur game that originally came with cubes, and eventually they had little dinosaurs in it instead. And it's kind of grow out to different things. This is a very I have this ranked as a seven. Probably now, the next time I go through my rankings, I'll probably rank it as a six because it's fine, but it's showing its age.
- All righty, of all the games we talked about today, my favorite here is clearly David Goliath, although Hooky is a very close second.
- Either way, it's always good to talk to you all.
References (from this video)
- varied abilities
- compact and quick to play
- some cards feel underutilized
- can be luck-influenced
- Drop Halter
Mechanics (from transcript analysis)
- Card Play — cards have varied abilities; players use them to influence play and scoring
- Hand Management — optimal use of limited cards to maximize score
- Multi-Use Cards — cards have varied abilities; players use them to influence play and scoring
Video topics + discussion points
Quotes (from this video)
- this is so good this might be one of the best oink games there is
- this is one of the best oink games there is and it's just silly fun
- it's a one-handed dexterity game
- this is a review copy
- it's not a stayer for us
- subscribe to the channel
References (from this video)
- accessible and tactile with rewarding dice mitigation
- engaging solo or small-group play
- randomness can affect consistency
- some players may prefer heavier crunch mechanics
- Aeon's End
- Descent
Mechanics (from transcript analysis)
- deck-building dungeon crawl — Build a deck from a pool of cards to navigate a dungeon, fight encounters, and acquire upgrades.
- Dice mitigation — Mechanisms to influence dice outcomes, increasing reliability of actions and outcomes.
Video topics + discussion points
Quotes (from this video)
- Ultimate Railroads because I'm trash at that game and I deserve uh, to learn and try to get a little better.
- this beator right here is my favorite thing of all time.
- This might be like a top 10 game for me. I love word games, spell games, and this is Slay Fire, but with words.
- really enjoyed it. All the dice mitigation and stuff.
- Let’s play Root.
References (from this video)
- low component count and portable setup
- emphasizes imagination and storytelling
- supports a solo play experience
- limited physical components may reduce tactile engagement
- unknown designer/publisher visibility could affect discoverability
- dungeoneering; imaginative story through a pencil-and-paper workflow
- fantasy dungeon exploration; single-player adventure inspired by classic RPGs
- choose-your-own-adventure style progression with personal story development
Mechanics (from transcript analysis)
- dice resolution — utilizes 2d6 for action outcomes
- Paper-and-Pencil — uses minimal physical components (pencil, paper, basic rulebook)
- pencil-and-paper setup — uses minimal physical components (pencil, paper, basic rulebook)
- Solo Play — designed for a single player to run an adventure
Video topics + discussion points
Quotes (from this video)
- board games are a lot like bees are they
- we're rooting for this month at number 10 is d100 dungeon
- it's a market game where you produce goods the fields customers helpers and shops are represented by cards
- it's also a centuries-long blood sucking house gang
- oh it's like the DMV it's like being at the DMV
- I love this market game
- this is the next upcoming title from elf greek games merchants of the dark road
References (from this video)
- familiar framework for solo GMing; rich prompts for scenes
- can feel dense or ‘old-school’ to new players
- adventure, treasure-hunting, exploration
- fantasy dungeon exploration with retro, old-school feel
- procedural, table-driven encounters
- Ultraviolet Grasslands
Mechanics (from transcript analysis)
- random tables — procedural dungeon generation and encounter construction
Video topics + discussion points
Quotes (from this video)
- it's really a setting but it also has a rule set
- Stats are not story and numbers are not narrative
- Everything is playing every interaction you have with an RPG rule as a soloist is part of your solo gameplay
- the courage to kind of leave characters or leave a scene and just do something else
- Not forgetting the G in RPG—the game part of it
- the book is way more than a transcript of videos
- play is an essential part of human life