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Dawn of Ulos box art

Dawn of Ulos

Game ID: GID0087166
Collection Status
Description

For untold eons, the mortal races lived in separate planes, unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…

Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.

Control the fate of Ulos! Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall, will you earn the most favor with the world creator?

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–4 of 4
Video skPSRL8LUT0 Three Minute Board Games game_review at 0:16 sentiment: positive
video_pk 13117 · mention_pk 38343
Three Minute Board Games - Dawn of Ulos video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting blend of Euro-style tile placement with a grim, cut-throat currency/stock market motif
  • Dynamic reversals and big shifts in fortune create dramatic gameplay moments
  • The thematic presentation is strong and visually appealing; camps look cool, especially when painted
  • Great for groups that enjoy high-tension interactions and a non-collaborative atmosphere
  • The stock-market metaphor is executed in an approachable way that rewards timing and risk assessment
Cons
  • Rule complexity can be non-intuitive at first glance; the reviewer notes initial confusion after reading the rules
  • Emotional attachment to a faction is discouraged because fortunes swing unpredictably, which can be frustrating for some players
  • The game’s length and potential for dramatic reversals may not suit players seeking a light, breezy experience
Thematic elements
  • divine intrigue, risk, and fortune contested through faith, territory, and spectacle
  • A mythic, contested pantheon era where gods vie for favor over mortals across a developing world
  • mythic parlor-game meets light economic sim; dynamic shifts driven by player bets and combat outcomes
Comparison games
  • Small World
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • bluff mechanics — Cards not involved in the active battle function as bluffs, returned to players, while real combat cards contribute to strength
  • camp placement and faction tracks — Each faction has a camp model and a track; advancing on the track is triggered by matching terrain, and a camp presence changes the faction’s position and territory influence
  • card management — Each faction card has three uses: playing a turn, using it for a special action, or holding it for later; some options affect combat and territory in nuanced ways
  • combat resolution — If two groups are linked by tiles, combat is resolved by players submitting combat cards secretly; strengths are revealed to determine the winner
  • Multi-use cards — Each faction card has three uses: playing a turn, using it for a special action, or holding it for later; some options affect combat and territory in nuanced ways
  • player elimination — Eliminated factions are sent to a 'Lost' bin; a Rift token is awarded to the winner of battles and influences future territory dynamics
  • replacement draw — After tile placement and any card actions, players draw a replacement terrain tile from a shuffled pool to refresh options
  • rift tokens and Lost track — Eliminated factions are sent to a 'Lost' bin; a Rift token is awarded to the winner of battles and influences future territory dynamics
  • stocks/fortune mechanic — Players invest in factions as if they are stocks, using favor as currency to influence future outcomes and gain power/value from the factions
  • terrain preferences and favorite terrains — Factions have favored terrains; placing matching terrain tiles increases their position on the track for each match
  • tile placement — On each turn a player places a terrain tile to extend their control and potentially bring a camp into play; placement also interacts with terrain preferences and faction tracks
  • Track advancement — Each faction has a camp model and a track; advancing on the track is triggered by matching terrain, and a camp presence changes the faction’s position and territory influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dawn of Ulos, its small world meets 18xx, gold medal game
  • the grimiest, most Savage game I've played in a long time and that's what makes it wonderful
  • a fascinating game where you play a Disconnected God wagering on the outcomes of massive Wars
  • The best thing about this game is watching stock market tropes play out, invest in goblins now!
  • however, you cannot get emotionally attached to any faction in this game because what goes up does go down
References (from this video)
No references stored for this video.
Video oj-IJycctTg 3minut board games general_discussion at 1:45 sentiment: positive
video_pk 6505 · mention_pk 19257
3minut board games - Dawn of Ulos video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the 3minut board game patrons. Keep us independent by supporting us on Patreon.
  • It's to talk these games out of my collection to say goodbye to them.
  • The bigger the game boxes are, the easier they are to get rid of.
  • The purpose of these videos is really catharsis for me.
  • Two copies of Pandemic Legacy sheltered away.
  • I have to thank my patrons and everyone who watches these videos for giving me this opportunity as well.
References (from this video)
No references stored for this video.
Video _f6CRguEx5Y Game Night Channel general_discussion at 5:44 sentiment: positive
video_pk 2329 · mention_pk 93434
Game Night Channel - Dawn of Ulos video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever economic engine with evolving card value
  • Factions on board create dynamic interplay
  • Good production/art generally appreciated
Cons
  • No traditional map can feel abstract
  • Setup requires punching/minis; painting appreciated
Thematic elements
  • Factions and territory influence via cards
  • Economic power struggle with faction presence on a board
  • Engine-building/economy-focused
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Area influence with factions — Factions vie for space; larger spaces yield more points.
  • Card-driven actions — Play cards to influence board space and scoring.
  • Card-value growth with expansion — Playing cards in larger areas increases their value.
  • Conflict tokens — Place tokens to expand territory and conflict with opponents.
  • Economic engine using VP as currency — Spend points to buy cards and increase their value.
  • Multi-use cards — Play cards to influence board space and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not like when event cards force me to have no options
  • this is not Ethnos
  • it's a completely different scaled down game set collection
  • Ethnos to me was an intense area control game
  • this is literally just set collection and managing boards
  • it's a clever economic game because you've got factions coming out on the board
References (from this video)
No references stored for this video.
Video TVxbYdEjqG0 Foster the Meeple general_discussion at 15:33 sentiment: positive
video_pk 660 · mention_pk 1915
Foster the Meeple - Dawn of Ulos video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love it
  • we are not gonna spend time explaining all of the games
  • this is also includes games from before Gen Con and we cannot be held accountable for our actions
  • we will let you know if we forget to say it will be on the screen every time
  • it's for one or two players I kinda want to bring this to Disney
References (from this video)
No references stored for this video.
Transcript Navigation
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