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Dawn of Ulos box art

Dawn of Ulos

Game ID: GID0087166
Game Info
Year
2023
Players
1-5
Age
14+
Playtime
90 min
Collection
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

For untold eons, the mortal races lived in separate planes, unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…

Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.

Control the fate of Ulos! Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall, will you earn the most favor with the world creator?

—description from the publisher

Description

For untold eons, the mortal races lived in separate planes, unaware of other worlds beyond their own. But now the dragon god Azema forges a new world by opening rifts to other planes…

Dawn of Ulos is an economic tile-laying game for 1-5 players set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals.

Control the fate of Ulos! Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence. As factions rise and fall, will you earn the most favor with the world creator?

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 12 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–16 of 16
Video kMCW6E8tDAI Rolling Dice & Taking Names Discussion at 70:44:52 sentiment: positive
video_pk 93453 · mention_pk 252849
Rolling Dice & Taking Names - Dawn of Ulos video thumbnail
Click to watch at 70:44:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent economic game with misleading presentation.
  • High production quality with gorgeous miniatures and components.
  • Clever mechanics involving stock market and area control.
  • Offers strategic depth and engaging player interaction through conflict and bluffing.
  • Unique gameplay experience that is not what it initially appears to be.
Cons
  • Can be intimidating due to its appearance, potentially leading players to misjudge its true nature.
  • The need for players to paint miniatures to easily distinguish terrains.
Thematic elements
  • Players control gods forming the land for adventurers to battle.
Comparison games
  • Role Player
Mechanics (from transcript analysis)
  • Area Control — Players expand their territory by placing tiles, and controlling areas makes associated faction cards more powerful and expensive.
  • bluffing — Players can bluff during combat by playing cards to mislead opponents about their true intentions or faction support.
  • Card Drafting — Players can buy faction cards that represent factions on the board, with prices varying based on the faction's territory size.
  • Combat — When factions connect, a conflict ensues where players contribute cards to increase strength, leading to one faction taking over the land and the other's stock value dropping.
  • End game trigger — The game ends when the draw pile of tiles is depleted or if two factions reach the end of their strength track, triggering an end-game scoring.
  • Stock Holding — Players invest in and trade 'stocks' of factions, with their value changing based on game events and expansion.
  • Tile Placement — Players place two-hex tiles that must cover matching terrain to expand the board and faction territories.
  • Variable player powers — Each faction has unique cards and associated abilities, influencing gameplay and strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all it's time for Rolling Dice and taking names.
  • The community is going to be friendly I don't think our community was any more friendly than the fighting game Community I mean everybody was super nice there and very polite.
  • If you like economic games this is an excellent economic game and that's what's so misleading about you look at it and it's like how is this an economic game and it strictly is.
  • So straightforward easy fast playing little war game very strategic is it something new something different not really but it is quick it's easy to play and I think the asymmetry of the two sides is what really makes this a good game.
  • If the whole thing about ethnos was the shifting of the area control or area majority and being able to battle for that is what made that game for you then this is not going to be archus society is not going to be a game for you.
References (from this video)
No references stored for this video.
Video EKT6Zkdpvp8 3 Minute Board Games Other at 38:46 sentiment: mixed
video_pk 90494 · mention_pk 241842
3 Minute Board Games - Dawn of Ulos video thumbnail
Click to watch at 38:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • five difficulty levels ranging from reasonably hard to massively hard
  • huge variety of heroes and heroic civilians to choose from
  • lot of event and fake cards meaning variety in play
  • best thing about the game is the narrative it creates
Cons
  • setup takes a while especially sorting out all the tokens
  • some tokens have very very specific uses
  • game is just flat out merciless
  • it's hard to describe how quickly things can go from being manageable to utter chaos
  • five freaking rule books
Thematic elements
  • Defending a town from zombie hordes
  • Farmingdale, a town overrun by zombies
  • players rally the town's defenses to survive
Comparison games
  • Dead of Winter
  • Castle Panic
Mechanics (from transcript analysis)
  • Area Control — certain areas become zed controlled
  • building — spending supplies to build barricades
  • Combat — compare combat strengths using this table
  • Dice Rolling — dice dice play a huge part in this game
  • Event deck — the core of the game is turning over an event card
  • Research — researching by spending supplies and rolling dice hoping to eventually develop a cure or a super weapon
  • Resource Management — check to see if supplies are consumed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video QI5ZMAtW5ZY Getting Games Top 33 List at 15:52 sentiment: positive
video_pk 89514 · mention_pk 237920
Getting Games - Dawn of Ulos video thumbnail
Click to watch at 15:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 5Ko4oY5J9EA Gaming with Edo & Jessica Analysis at 1:56 sentiment: positive
video_pk 89413 · mention_pk 237389
Gaming with Edo & Jessica - Dawn of Ulos video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantasy economic game with engaging faction manipulation and conflict.
  • The Kickstarter page presentation is significantly improved with integrated headers and a more cohesive flow.
  • The pre-campaign marketing strategy with a dedicated landing page and email collection is a new and potentially effective approach.
  • The use of a marketing agency for ad management allows internal staff to focus on content creation.
  • Stretch goals are included and appear to be genuine additions rather than just filler.
  • Designer diaries planned for updates offer insight into game design.
Cons
  • The text in the image-based presentation on the Kickstarter page is not searchable.
  • The effectiveness of the extensive pre-campaign marketing spend is uncertain.
  • Some stretch goals might not be strictly necessary for the game's core functionality.
Thematic elements
  • Fantasy economic game
Comparison games
  • Bullfrogs
  • Role Player
  • Lockup
  • Cartographers
  • Scythe
Mechanics (from transcript analysis)
  • Area Majority — When factions connect on the board, they conflict, and players play cards to help factions they are interested in winning.
  • Card Drafting — Players buy cards for each faction, similar to investing in stocks.
  • Stock market — Investing in factions (buying cards) makes them more valuable over time, similar to a volatile stock market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The world continues to change the environment at Kickstarter what backers are doing or changing so it's like important to keep an eye on that and kind of adjust like with any kind of marketing like you know what work today isn't necessarily going to work tomorrow.
  • Me Keith reacts to shock with like aggression and surprise and like a sense of like the first reaction is like what what are you doing and then it calms down right.
  • You get kind of stuck in the way that you do certain things so it actually became really exciting for me like you know it was like a surprise every time I check out the kickstarter and we'd go through and I'd give him feedback along the way but definitely I let him and he worked directly with uh Stephen Kerr graphic designer who works both for pencil first games and for Thunder Works who's also a close personal friend of mine but they work together and we're just kind of jamming on it and I would check it out every once in a while and give them feedback but at the end of the day I kind of would default to whatever those guys thought was best right.
  • I think for better or worse you end up you get into a habit and it's part of like a matter of efficiency but for example with pencil first games if you look at our last you know five six campaigns see there's differences nuances but there's like a A vibe to a pencil first games Kickstarter page and it's it's really because they get blocked out the same way they've they've been blocked out with the little Plus or plus one minus one changes right like we haven't done any major major iterate iteration that I haven't described and like it's sort of like a pencil first games rule book where you're like oh these are sort of laid out the same way it's like because that's how it lays out a rule book and he starts the last one and he lays it out on top of it.
  • In the past there was much more like here's a fancy banner and then here's some text that's in the kickstarter page which um as I assume people know that at this point that the tools that's Kickstarter gives us to make Kickstarter pages are are the pretty much the worst possible thing you can imagine but like in the past it was just like Banner throw some text in Banner throw them some text in and like this time around those guys are like integrating the headers into the graphic making things flow much nicer.
  • I think one of the advantages here that I've seen is you being able to be like I'm gonna pass this off to somebody that isn't going to be interrupted or who can start it earlier devote more time and more consistent time is not as an owner you're like absolutely interrupt driven right like you're like oh I have to take care of this I have to take care of oh there's this other thing on this other project and so getting somebody who can just focus on it I think um it also so like allows it to bake more and cook more because I mean Thunder Works games under your direction has made some really fantastic gorgeous products so it's really giving the time to to have that translate to the kickstarter page.
  • My personal Love is in the product like the as much as I understand the marketing and sales and all the stuff is super important my love is for the game so that's always my number one Focus but then when it comes to you know getting the page together or whatever it's you know it's it's not as high a priority and um It suffers as a result I mean in terms of things coming together late I mean like the role player Adventures Kickstarter page like I I literally and I hadn't done this in concerts college but like pulled an all-nighter like getting it ready to go you know I think I took like a 30 minute nap like before I woke back up and press the launch button it was like insane and like there was like I'm saying to myself I never want to do this ever again like there's I've got to get better better at kind of getting the page and to that high level of quality sooner.
  • Stretch goals is always a hot topic for Kickstarter you know some people love them some people hate them I think in general the community has kind of seized through the kind of the fakeness of them in a lot of ways.
  • I always want to try to find if people are trying to become becoming part of the community around Thunder works I want to provide value you know I want to figure out like what can I give these people like that that other people don't get what are what can uh you know I want I don't want them to feel like I'm just on another mailing list it's like oh the Thunderbirds guys they they send us like freebie stuff or they give us information that other people don't have ahead of time like you know just to encourage people to to continue to want to be on the list and feel like we we appreciate them you know.
  • You know so so you Sensei so and this is where I'm not I'm not having my dedicated one dollar pledge from Thunder Works no dedicated one dollar pledge here folks.
  • I use a pledge manager called jet backer which you've used before which is also which is Kirk's right he's this is his him and his brother built it yeah.
  • I've kind of moved to this model where like the kind of dealing with these International the non-english language versions kind of can gum up the works in terms of getting the English one done which can potentially delay backers from getting their paint so I've kind of moved to this model where that I'm not I'm not really going to start talking to my International partners and signing these games until the English version is done we've got the finals files we know what the specs are so that they can get their their quotes accurate and there isn't as much kind of back and forth yeah there's been a decent split some folks still try to do all that up front um there's definitely a lot of folks have moved to the like let's get English and then you know you know other others later and also you know how you handling a bunch of you know people who go so aggressive as to like actually list and and and capture those International copies within the kickstarters like even more complicated.
References (from this video)
No references stored for this video.
Video 4p196f2eqM4 Getting Games Discussion at 18:38 sentiment: positive
video_pk 88606 · mention_pk 233998
Getting Games - Dawn of Ulos video thumbnail
Click to watch at 18:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is easily my game of the month and right now it's one of the best games I've played in the last year to uh maybe a couple of years
  • Randomness uh chaos nightmare essentially
  • it's a historical simulation
  • the tiebreaker is the number of Windows you have in your Mansions
  • the rulebook literally says get comfy you know Brew yourself a cup of coffee it's going to take you a little while to read through this rulebook
  • I was not expecting to like this game so much in general
References (from this video)
No references stored for this video.
Video 4E3UfrzH0wo Watch It Played Top 10 List at 4:59 sentiment: positive
video_pk 88534 · mention_pk 233571
Watch It Played - Dawn of Ulos video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the package
  • Reminds of a cross between territory building, political string pulling, and stock market investing
Cons
none
Thematic elements
  • Manipulating factions as they build a new world, treating factions like investments.
  • Building a new world
Comparison games
  • Aquiring
  • War of Whispers
  • Speculation
Mechanics (from transcript analysis)
  • Economy management — Requires managing an economy.
  • Hand Management — Features hand management as part of the gameplay.
  • Influence pooling — Players build their own pool of influence to win.
  • territory building — Includes territory building as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
  • Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
  • Everything ever is the party game that you've already been preparing for your entire life
  • bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
  • I just recently tried this game for the first time on board game arena and I think I love it
  • dog's fine rule the skies in 20 minutes
  • what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
No references stored for this video.
Video XXwm70-mmpc Gaming with Edo & Jessica Review at 0:04 sentiment: positive
video_pk 88067 · mention_pk 231121
Gaming with Edo & Jessica - Dawn of Ulos video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels different and interesting
  • Creates a nice separation of manipulation and board actions
  • Interesting dynamics between players and faction abilities
  • Plays quickly
  • Cool art
Cons
  • The reviewer bounced off it initially
  • The economic/stock market vibe didn't resonate with the reviewer
Thematic elements
  • Playing as gods overlooking a world being created, manipulating factions and gaining power.
Comparison games
  • Populous
  • Black and White
Mechanics (from transcript analysis)
  • Area influence/control — Factions gain strength and territory based on connected terrain affinities, and their strength is tracked on a board.
  • card drafting/playing — Players can buy cards from factions in play or use cards from their hand for their abilities or to gain spoils.
  • Combat/Conflict Resolution — When factions meet, a fight is triggered where players can play cards to influence the outcome, leading to one faction being removed from the board.
  • Set Collection — Players can collect cards from factions, and certain actions involve giving up cards for money or abilities.
  • Tile Placement — Players place tiles onto the board, matching terrain as they expand the land.
  • Variable player powers — While the God cards have no player powers, the different factions have unique abilities that create varied dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dawn of Ulos by Thunderworks Games
  • I am a huge fan of Thunderworks games
  • this just to me felt like populous or black and white those are video games but the sort of like you're playing as one of a number of gods and you're overlooking the world as it's being created
  • there are factions that are coming into the plans into the the the world and you're sort of manipulating the world and getting them to fight and creating interactions and in that way gaining power and favor and uh I dig it it's super cool
  • this is effectively their territory relates to their strength and how much they're effectively worth in in spoils
  • when you do that this triggers you know a fight
  • it gets really interesting that the tension on like how many cards are in hand versus or how many cards have been played to the table
  • it's weird it it feels different and in a way it creates this nice separation of manipulation and the things that are going on the board
  • the sness and the Dynamics between the players really stand out to me and preparing and working around those fight moments is what's really interesting
  • it just felt different and neat and and interesting it plays pretty quick
  • for me this whole thing like people are like is it is it it's definitely not area control like you see the hex's but it I didn't the that economic vibe to me didn't throw me off
  • the art and everything wases also super cool
References (from this video)
No references stored for this video.
Video PHjrPsDmwbE Quackalope Discussion at 0:10
video_pk 87995 · mention_pk 230805
Quackalope - Dawn of Ulos video thumbnail
Click to watch at 0:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this being a Euro game the theme is a little bit of a overlay or a skin on top
  • at the end of the day this this is a euro game first and foremost which means the mechanics are where the game shines
  • the special puzzle in the middle of the board and the amount of player interaction that it generates is a large component of the game and it can sway you in either direction if you enjoy that type of puzzle or if you don't enjoy that type of puzzle
  • nowhere throughout this game do I feel like I'm racing along the Metro lines popping into little you know uh hacking portals or or District computer hubs and stealing things from the town in the civilization and giving them back to the poor like there's not much Robin Hood here there's just uh a good satisfying board game
  • this is a publisher that has said at least on this campaign we upgraded the game already we made the game as nice as we thought it could be already
References (from this video)
No references stored for this video.
Video 878GIJt8XpM Getting Games Discussion at 11:03
video_pk 87348 · mention_pk 228083
Getting Games - Dawn of Ulos video thumbnail
Click to watch at 11:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 7DlSayvoJfU Meeple University Playthrough
video_pk 69996 · mention_pk 166892
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an economic game
  • spoils are like money and they're also victory points
  • the game is predominantly a tile laying game
  • the richest the richest player will win this game at the end after all
  • the bot cheats a bit
  • it's pretty quick each turns you know it's pretty good
References (from this video)
No references stored for this video.
Video VM7fxiLsV1c Meeple University Review at 0:05 sentiment: positive
video_pk 64821 · mention_pk 158354
Meeple University - Dawn of Ulos video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique economic/stock manipulation system.
  • Engaging battle system with player negotiation and potential backstabbing.
  • Strategic depth with various factions and mix-and-match capabilities.
  • Thematic integration of stock market concepts like 'up and dead' and company takeover.
Cons
none
Thematic elements
  • Living, expanding territories, and manipulating factions through a rift.
  • The world of Ulos
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling areas on the map is a core mechanic.
  • Card Drafting — Players can buy faction cards and play or discard them for abilities and currency.
  • Combat — When areas of at least two factions are linked, a battle occurs where all players can influence the outcome by playing faction cards.
  • Stock Holding — Manipulating the strength and value of factions, akin to stock market fluctuations.
  • territory building — Expanding faction territories on the map by placing tiles.
  • Tile Placement — Players place development tiles matching patterns to expand faction territories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's almost like company take over
  • just like the stock market
  • but there is no binding agreement in the world of ulos every guards for themselves
References (from this video)
No references stored for this video.
Video A08QDWIQCTM watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64811 · mention_pk 158332
watch it played - Dawn of Ulos video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Variable map layouts due to random tile arrangement.
  • Unique faction abilities offer different gameplay experiences.
  • Thematic integration of gods influencing mortal battles.
  • Mechanics encourage shifting player allegiances.
Cons
  • Some rules, like conflicts, are explained later to ensure better understanding.
  • Certain factions (elves, flares, ogres) have restrictions on how many can be in a game.
Thematic elements
  • Overseeing gods placing wagers on who will win battles and potentially influencing the outcome.
  • In the world of Ulos, goblins, elves, frogkin, and a host of other mortals do battle as one of the overseeing gods.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Factions establish camps on territories, and their strength is determined by the number of matching foundation terrain types within their occupied territory.
  • Hand Management — Players manage a hand of development tiles and faction cards, keeping them secret from opponents.
  • Player Combat — Conflicts occur when territories connect, involving players committing cards, playing conflict abilities, and determining a winner based on combined strength.
  • Resource Management — Favor is used to buy cards, and players gain favor throughout the game from various actions and abilities.
  • Set Collection — Players collect cards from various factions and gain favor based on the strength of faction cards in hand during final scoring.
  • Tile Placement — Players place development tiles onto the map, matching terrain types underneath. Tiles can be placed anywhere as long as terrain matches and they don't overlap or hang off the map.
  • Variable player powers — Each faction has unique abilities explained on their cards, affecting gameplay differently.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you may be a God but you're a Fickle one.
  • Once you've resolved the ability on a card you've played you return it back to the supply if an ability triggers one or more events to occur they're resolved in the same way we saw during step one of a turn but you wait until the card ability is complete and return to the supply and then you resolve those events.
  • you can't just discard extra cards from your hand so perhaps I'll choose to return all three of the Goblins I had committed and we'll see why it might be a good idea to choose to get rid of more cards in a moment.
  • you earn their strength as favor not their spoils as we often did before.
References (from this video)
No references stored for this video.
Video skPSRL8LUT0 3 Minute Board Games Review at 0:16 sentiment: positive
video_pk 13117 · mention_pk 38343
3 Minute Board Games - Dawn of Ulos video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting blend of Euro-style tile placement with a grim, cut-throat currency/stock market motif
  • Dynamic reversals and big shifts in fortune create dramatic gameplay moments
  • The thematic presentation is strong and visually appealing; camps look cool, especially when painted
  • Great for groups that enjoy high-tension interactions and a non-collaborative atmosphere
  • The stock-market metaphor is executed in an approachable way that rewards timing and risk assessment
Cons
  • Rule complexity can be non-intuitive at first glance; the reviewer notes initial confusion after reading the rules
  • Emotional attachment to a faction is discouraged because fortunes swing unpredictably, which can be frustrating for some players
  • The game’s length and potential for dramatic reversals may not suit players seeking a light, breezy experience
Thematic elements
  • divine intrigue, risk, and fortune contested through faith, territory, and spectacle
  • A mythic, contested pantheon era where gods vie for favor over mortals across a developing world
  • mythic parlor-game meets light economic sim; dynamic shifts driven by player bets and combat outcomes
Comparison games
  • Small World
  • Tigris and Euphrates
Mechanics (from transcript analysis)
  • bluff mechanics — Cards not involved in the active battle function as bluffs, returned to players, while real combat cards contribute to strength
  • camp placement and faction tracks — Each faction has a camp model and a track; advancing on the track is triggered by matching terrain, and a camp presence changes the faction’s position and territory influence
  • card management — Each faction card has three uses: playing a turn, using it for a special action, or holding it for later; some options affect combat and territory in nuanced ways
  • combat resolution — If two groups are linked by tiles, combat is resolved by players submitting combat cards secretly; strengths are revealed to determine the winner
  • Multi-Use Cards — Each faction card has three uses: playing a turn, using it for a special action, or holding it for later; some options affect combat and territory in nuanced ways
  • Player Elimination — Eliminated factions are sent to a 'Lost' bin; a Rift token is awarded to the winner of battles and influences future territory dynamics
  • replacement draw — After tile placement and any card actions, players draw a replacement terrain tile from a shuffled pool to refresh options
  • rift tokens and Lost track — Eliminated factions are sent to a 'Lost' bin; a Rift token is awarded to the winner of battles and influences future territory dynamics
  • stocks/fortune mechanic — Players invest in factions as if they are stocks, using favor as currency to influence future outcomes and gain power/value from the factions
  • terrain preferences and favorite terrains — Factions have favored terrains; placing matching terrain tiles increases their position on the track for each match
  • Tile Placement — On each turn a player places a terrain tile to extend their control and potentially bring a camp into play; placement also interacts with terrain preferences and faction tracks
  • Track Advancement — Each faction has a camp model and a track; advancing on the track is triggered by matching terrain, and a camp presence changes the faction’s position and territory influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dawn of Ulos, its small world meets 18xx, gold medal game
  • the grimiest, most Savage game I've played in a long time and that's what makes it wonderful
  • a fascinating game where you play a Disconnected God wagering on the outcomes of massive Wars
  • The best thing about this game is watching stock market tropes play out, invest in goblins now!
  • however, you cannot get emotionally attached to any faction in this game because what goes up does go down
References (from this video)
No references stored for this video.
Video oj-IJycctTg 3 Minute Board Games Discussion at 1:45 sentiment: positive
video_pk 6505 · mention_pk 19257
3 Minute Board Games - Dawn of Ulos video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by the 3minut board game patrons. Keep us independent by supporting us on Patreon.
  • It's to talk these games out of my collection to say goodbye to them.
  • The bigger the game boxes are, the easier they are to get rid of.
  • The purpose of these videos is really catharsis for me.
  • Two copies of Pandemic Legacy sheltered away.
  • I have to thank my patrons and everyone who watches these videos for giving me this opportunity as well.
References (from this video)
No references stored for this video.
Video _f6CRguEx5Y Rolling Dice & Taking Names Discussion at 5:44 sentiment: positive
video_pk 2329 · mention_pk 93434
Rolling Dice & Taking Names - Dawn of Ulos video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever economic engine with evolving card value
  • Factions on board create dynamic interplay
  • Good production/art generally appreciated
Cons
  • No traditional map can feel abstract
  • Setup requires punching/minis; painting appreciated
Thematic elements
  • Factions and territory influence via cards
  • Economic power struggle with faction presence on a board
  • Engine-building/economy-focused
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Area influence with factions — Factions vie for space; larger spaces yield more points.
  • Card-driven actions — Play cards to influence board space and scoring.
  • Card-value growth with expansion — Playing cards in larger areas increases their value.
  • Conflict tokens — Place tokens to expand territory and conflict with opponents.
  • Economic engine using VP as currency — Spend points to buy cards and increase their value.
  • Multi-Use Cards — Play cards to influence board space and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not like when event cards force me to have no options
  • this is not Ethnos
  • it's a completely different scaled down game set collection
  • Ethnos to me was an intense area control game
  • this is literally just set collection and managing boards
  • it's a clever economic game because you've got factions coming out on the board
References (from this video)
No references stored for this video.
Video TVxbYdEjqG0 Foster the Meeple Discussion at 15:33 sentiment: positive
video_pk 660 · mention_pk 1915
Foster the Meeple - Dawn of Ulos video thumbnail
Click to watch at 15:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love it
  • we are not gonna spend time explaining all of the games
  • this is also includes games from before Gen Con and we cannot be held accountable for our actions
  • we will let you know if we forget to say it will be on the screen every time
  • it's for one or two players I kinda want to bring this to Disney
References (from this video)
No references stored for this video.
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