Game Info
Year
2025
Players
1-6
Age
14+
Playtime
60 min
Complexity
2.4/5
Collection
Your Tier
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Mechanic profile
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Description
A cooperative Zombicide game where uninfected DC superheroes fight zombie heroes and undead hordes.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 0 ·
mix 0 ·
neu 1 ·
neg 0
Showing 1–2 of 2
Video zCmzwjsKAS8
Board Game Critique Top List at 3:08 sentiment: neutral
video_pk 81218 · mention_pk 200518
Click to watch at 3:08 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
- Uses the Zombicide system with DC characters.
- Meaningful continuity with established superhero mode framework.
- Gotham City Outbreak uses standees for hordes, but heroes are miniatures.
- CMON box supports up to six players.
Cons
- Comprehensive critical coverage has been thin.
- Gotham City Outbreak has different components and player count.
Thematic elements
- Superheroes vs. zombies
- DC Comics universe with anti-life virus
Comparison games
- Marvel Zombies
- Spin Master Gotham City Outbreak
Mechanics (from transcript analysis)
- Superhero characters — Features DC characters like Batman, Superman, and Wonder Woman.
- Zombie plague stand-in — The anti-life virus serves as the zombie plague stand-in.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Worst to best, no filler, and we're calling it on each one.
- Every other game we're going to talk about today executes that skeleton better.
- Completeness is not the same as excellence, especially when the underlying framework has been surpassed in every meaningful category since.
- This is where the fantasy line really proved itself because instead of just re-skinning Black Plague, the design team took the system and made it harder.
- The most mechanically streamlined Zombicide base game in the franchise's history and that streamlining cuts in multiple directions at once.
- This is also the most difficult Zombicide game in the franchise. Brutal in every sense of the word.
- The definitive modern Zombicide experience.
- A dynamic power escalation arc and the feedback loop between growing stronger and becoming a bigger target captures the tone of the source material more precisely than anything season 1 through 3 ever achieved.
- Black Plague is where the Zombicide formula reached its fullest expression for the widest range of players.
- Creates a layer of priority management that was completely absent from every original era Zombicide game.
- If you're new to Zombicide and you only buy one box ever, this is the one.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw
The Dice Tower Analysis at 48:17
video_pk 80681 · mention_pk 197262
Click to watch at 48:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
- DC Comics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- If we transform what's happening into a Q&A, maybe we this would be be what's happening.
- Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
- I'll never understand it.
- I understand it. I'm just kidding.
- Please don't don't explain it to me.
- Looks toxic.
- Some of the stuff they put out definitely looks like nuclear runoff.
- Okay, everybody. What's going on?
- I hope you're having a fantastic Monday so far, folks.
- Good morning, good afternoon to some of you.
- I guess some of you are in places where it is already afternoon.
- What is that about?
- Question colon and then something that will help me spot your questions.
- I'm also going to make this a little bit bigger here so I can see.
- Volume is okay. You guys can see me
- The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
- I can't review a prototype. So, no, I don't have the time.
- It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
- I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
- Donkey juice. You can really make a meal out of those two words. That's a big part of it.
- It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2