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Zombicide box art

Zombicide

Game ID: GID0398304
Game Info
Year
2012
Players
1-6
Age
14+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Description

Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.

Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!

Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!

This is just a great game for zombie lovers!

Integrates with:

Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue

UPC 817009014248

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 35
This page: 35
Sentiment: pos 19 · mix 3 · neu 3 · neg 2
Mentions per page
Showing 1–35 of 35
Video KmdFifaJ8F8 Analysis at 2:50 sentiment: positive
video_pk 69346 · mention_pk 165800
Zombicide video thumbnail
Click to watch at 2:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a good gateway game in the past.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hexes/Grids — Mentioned as a characteristic of the game.
  • miniatures — Mentioned as a characteristic of the game.
  • No 3D terrain — Mentioned as a characteristic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you love a hobby like I love TableTop wargaming and the Miniatures hobby then you have a tendency to think about it a lot
  • reasonable people can have differing opinions about wargaming it's just a game
  • for me 3D terrain is kind of important I think
  • tabletop wargaming is all about immersion and how things look in my mind
  • nearly no lore is actually needed for a Miniatures war game
  • the compelling lore is one of the main reasons that Warhammer games continue to do as well as they do
  • frankly it doesn't really work for smaller Indie Games
  • there should be two versions of Warhammer 40K and two versions of agis Sigmar for each game there should be a version for tournament play and then there should also be a version that's fun
  • the constant search for balance doesn't really make for a fun game rule set feeling comfortable with stable rules and enjoying themselves is what they want
  • round bases are better looking than Square bases but integrated bases those weirdly shaped bits of ground between the Mini's feet usually on some companies metal Miniatures but sometimes they're also on resin ones and even plastic as well um those are the worst
References (from this video)
No references stored for this video.
Video SXx5-h4TvEw Watch It Played Discussion
video_pk 68586 · mention_pk 164866
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6dFrTgYgkbQ Watch It Played Playthrough
video_pk 68610 · mention_pk 164890
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 6ujON3WU7C4 Watch It Played Discussion
video_pk 68657 · mention_pk 164937
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4CTUXajWlWg Watch It Played Playthrough
video_pk 68735 · mention_pk 165015
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 4XxKnspg4cg Watch It Played Playthrough
video_pk 68736 · mention_pk 165016
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video TS8q0GDN3uc Watch It Played Playthrough
video_pk 68737 · mention_pk 165017
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video k3YbhEibknM Top List at 0:48 sentiment: negative
video_pk 66684 · mention_pk 162473
Zombicide video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too many characters to control when playing solo
  • Setup and game length are a bit long for the depth
  • Gameplay is simple and straightforward, making the presentation feel overblown
  • Lacks depth for solo play
  • Strange rules in the original and Black Plague versions
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • Character control — The host found controlling multiple characters solo to be not very fun.
  • cooperative play — Described as a 'co-op experience' and better as a multiplayer game.
  • miniatures — The game is noted for having 'all the minis'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are top 100 games for the people that do not appear in my personal top 100 solos list.
  • I've only played the original Zombicide and Zombicide Black Plague. Black Plague is much better than the original and, you know, it's fun for what it is, but I didn't really enjoy it solo.
  • I saw someone online call this game a slog, and honestly, I think that's the best word for what I felt.
  • I have no question that this is a great deck-building game.
  • I had very similar issues with this one as I had with The 7th Continent.
  • I love Scythe as a multiplayer game.
  • I get a lot of flak for not putting Nemo's War on my lists.
  • I think it looks hideous. It's a bad production.
  • I would choose Ark Nova 10 out of 10 times, 100 out of 100 times.
  • Let me know if there are any games that everyone seems to love that you don't.
References (from this video)
No references stored for this video.
Video 5nHLl8YkjUc Review at 0:00 sentiment: mixed
video_pk 66531 · mention_pk 162155
Zombicide video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Streamlined compared to other Zombicides
Cons
  • Smaller in scope
Thematic elements
  • zombies
Comparison games
  • Marvel Zombicide
Mechanics (from transcript analysis)
  • Streamlined mechanics — Many elements from previous iterations have been done away with, streamlined, and simplified.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This plays like, overall, like other Zombicide games.
  • Yeah, very much like Marvel Zombicide, especially that came out before this, in which a lot of things from many of the iterations of Zombicide that have come before have been done away with, have been streamlined, have been simplified.
  • This takes a lot of those ideas and puts them into a box that is streamlined compared to other Zombicides, but also smaller in scope because this is kind of a mass market release for Zombicide, right?
  • This is from Spin Master working with CMON, but this is the sort of Spin Master part of it.
References (from this video)
No references stored for this video.
Video qGGXUkTKovY 10 Times 10 Discussion at 1:10:18 sentiment: positive
video_pk 66306 · mention_pk 161299
10 Times 10 - Zombicide video thumbnail
Click to watch at 1:10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Varied scenarios; strong cooperative play
Cons
  • Can be fiddly and lengthy to set up
Thematic elements
  • cooperative scavenging and mission-based objectives
  • Zombie apocalypse survival
  • scenario-driven campaigns
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete scenarios and survive
  • cooperative play — Players work together to complete scenarios and survive
  • miniatures and modular boards — The game uses individual miniatures and variable layouts per scenario
  • Modular board — The game uses individual miniatures and variable layouts per scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • evil adjacent it's all good
  • it's a pretty fast game
  • you step into a coal shoot now you're in the basement hope you can find a way out
  • revolving door... sometimes you own it alone sometimes your partner just stared at you
  • we played a mouse cheese cat cucumber
  • there's a lot of randomness and it's part of the fun
References (from this video)
No references stored for this video.
Video N_Zoh-ojIC0 Top List at 4:26 sentiment: positive
video_pk 65777 · mention_pk 159556
Zombicide video thumbnail
Click to watch at 4:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Demonstrated the success of crowdfunding
  • Brought in millions of dollars per iteration
Cons
  • Kickstarter has issues with failed projects and FOMO marketing
Thematic elements
  • Zombies
Comparison games
  • Scythe
  • Anachrony
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this list is about the games I played that fundamentally shifted the way I think about gaming and what board games can be about
  • The concept of having a simple core game that was modified by variable powers was pretty revolutionary at the time
  • nothing in gaming was quite like the MB game master series when it came out
  • Arkham Horror along with pandemic pushed cooperative board games to the forefront of the Hobby and there are a massive john rule than the hobby today
  • no game has done more to improve the idea of figure painting as an art form than Warhammer 40,000
  • it also got fantasy gaming at the toy stores and on mainstream TV
  • you cannot understate the influence of Magic the Gathering has had on board game paying costs to play cards tapping them keywords interactions and the countless other card mechanics
  • it was the first euro game I played and while it really didn't do it for me it introduced me to a world of games
  • very few things have shaken up the board game hobby like Kickstarter
  • XCOM was the first app driven game I played where I thought there was no possible way to replicate the experience of that game without the app
  • what makes board gaming unique is that the experiences reshaped every time it is played
  • it seemed like a watershed moment of me that we can have games that are not only fun and engaging but also thought-provoking
References (from this video)
No references stored for this video.
Video sWxo0K9FH1o Top List at 3:48 sentiment: mixed
video_pk 65751 · mention_pk 159518
Zombicide video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • One of the first big Kickstarter hits
  • Redefined Kickstarter game marketing
  • Led to many successful Kickstarter games
Cons
  • Fear of missing out (FOMO) marketing
  • Can lead to bloat and excess
  • Drives negative behavior
Thematic elements
Comparison games
  • Rising Sun
  • Blood Rage
  • Nemesis
  • Lords of Hellas
  • Kingdom Death Monster
Mechanics (from transcript analysis)
  • Kickstarter — Its significant success on Kickstarter redefined the platform's impact on game production and marketing.
  • miniatures — Marketed with a large number of miniatures.
  • Stretch goals — The use of stretch goals became a key marketing tactic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games that when I look back at the decade I think yeah these games made a real impact
  • what mage knight did was legitimized solo gaming
  • risk legacy developed a serious following so much so that the idea was in incorporated into pandemic legacy which became one of the decades defining games
  • zombicide and its commercial success on Kickstarter redefined how all games are made in marketing
  • what lords of waterdeep did was take a traditionally amira trash setting and theme and marry that up with a euro game
  • if you were to think of one game that defined 420 tens for me that would be so
  • gloom maven is a staggering success for a game of its price and box size
  • this war of mine was the moment that board-gaming really matured as an art
  • for me this is the Schindler's list at board games
  • it flipped over the traditional narrative of you are the great colonizers moving through these islands and taking stuff
  • rolling rights are one of the faster growing game genres and one were a lot of innovation is happening
  • this is the decade where they took off
References (from this video)
No references stored for this video.
Video QS2oph_kxRg Watch It Played Playthrough at 0:13 sentiment: mixed
video_pk 65470 · mention_pk 159141
Watch It Played - Zombicide video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Finding gasoline to create Molotovs
  • Discovering a chainsaw which is a powerful melee weapon
  • Gaining experience points for objectives and defeating zombies
  • Acquiring ammo and other useful items
  • Ability to trade items between survivors
  • Crowbar is a silent weapon for opening doors
Cons
  • Survivors getting killed by zombies
  • Survivors getting stuck and unable to move
  • Zombies jamming up paths after securing objectives
  • Guns jamming or sights not being set up properly
  • Runners being annoying spawns
  • Large numbers of walkers spawning
  • Needing specific weapons to open doors
  • Item discovered (canned food) might not have an immediate use
Thematic elements
  • survival against a zombie horde
  • a city
Comparison games
none
Mechanics (from transcript analysis)
  • Combat (Ranged and Melee) — Survivors can attack zombies using various weapons. Some weapons have specific effects or requirements, like rerolling ranged attacks with certain shotguns.
  • Experience points — Survivors gain experience points for achieving objectives or defeating zombies, which can lead to them entering different zones (like the yellow zone) granting additional benefits.
  • Item Combination — Players can combine items, such as gasoline and glass bottles, to create new items like Molotov cocktails.
  • Item Management — Items can be equipped in main hands or reserves, and have specific uses or abilities.
  • Line of sight — Zombies move towards areas with the most noise if they cannot see any survivors. Survivors can use cover to avoid line of sight.
  • Movement — Survivors have a free move and then two additional actions for movement or other actions. Some characters have abilities like moving through other survivors.
  • Noise tokens — Survivors inherently create noise, and actions like shooting or opening doors can add additional noise tokens to a space, influencing zombie movement.
  • objective tokens — Picking up objective tokens grants experience points to survivors.
  • Searching — Survivors can perform a search action to find items. This action can sometimes trigger events or spawns.
  • Trading — Survivors can trade items with each other.
  • Zombie Spawning — Zombies spawn in specific zones based on noise levels and the presence of survivors on tiles. Different zones can spawn different types of zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well let's yeah actually let's do a quick little recap um of where we are at uh with the game
  • Wanda very heroically came swinging through here smashed open the door unfortunately she got stuck here and and was killed by a couple of the zombies
  • Rick who had been positioned here in the center the intersection was trying to hold off the zombie horde he was having trouble with his gun it jammed a couple times his sights weren't set up properly and unfortunately uh he was he was killed
  • Are you kidding me look at this look at this could this search have happened to a better Survivor
  • So Josh remember he has an additional action
  • Opening that door is going to be silent because it's the Crowbar
  • Sewers located on a tile with at least one character will spawn a runner
  • I don't know I'm kind of looking at what you guys are suggesting for Ned I know there's certainly an incentive here to attack the zombies that are nearby but I'm worried about breaking things up and having them get separated
  • So a can of food for for Ned actually Ned's thrilled about that
  • Wow one more experience point he's into the yellow zone as well which would be actually kind of good
  • It is a chainsaw so that's that's pretty nice
  • And I really think that is um probably the ideal trade there for those guys because at least now we have a crowbar which is a silent weapon and um and he has his and he can open his canned food now as well right
  • There's two Runners I'd like to see no more Runners if at all possible that would be great um because those guys are annoying
References (from this video)
No references stored for this video.
Video c1DrPiEgS64 watch it played Rules Teach at 0:17 sentiment: positive
video_pk 65471 · mention_pk 159142
watch it played - Zombicide video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Live playthrough allows viewers to see how the game works.
  • Interactive during live play with viewer suggestions.
  • System for tracking experience points is slick.
  • Good start with removing zombies.
  • Dice rolls can be excitingly good or bad.
Cons
  • Mistakes were made during gameplay but corrected by viewers.
  • Host's upload speed might cause skipping/jumping in video.
  • Some characters start with less useful items (e.g., a pan).
  • Spawning of zombies can be challenging despite good dice rolls.
  • Some characters might get too close to being overwhelmed.
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Some characters have special abilities, such as 'slippery' allowing extra movement or a free move action.
  • Combat — Characters attack zombies using weapons like pistols and fire axes, requiring dice rolls against a target number (e.g., 4+, 5+).
  • Experience points — Characters gain experience points for killing zombies or completing objectives, which can lead to leveling up or reaching new zones.
  • Movement — Players move their characters across the board, often with directional indicators like North, South, East, West.
  • Noise tokens — Certain actions, like using an axe or opening a door, generate noise tokens that affect the game.
  • objective tokens — Collecting objective tokens is a way to progress towards winning the game.
  • Opening doors — Players can open doors, which may trigger zombie spawns. Some doors open silently (no noise token required), while others might not.
  • Searching — Characters can perform a search action in a location to find items, like a glass bottle.
  • Zombie activation — Zombies attack if possible, then move towards the closest survivors they can see or hear. New zombies spawn based on card flips.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I had an absolute blast with you guys I hope you guys enjoyed it too it seemed to go really well.
  • I want to give you a chance to find out for yourself whether or not this game would be a good fit for you your family or your gaming group.
  • you should expect some disorganization and Chaos which probably suits the theme of this game just fine.
  • maybe this Collective hive mind from watch it played will will work out.
  • So off to pretty good start we're going to get rid of these zombies that's awesome guys.
  • Doing all right with the dice rolls but the spawning of zombies not so not so great.
References (from this video)
No references stored for this video.
Video Y9SJamqY0bg watch it played Rules Clarification at 0:17 sentiment: positive
video_pk 65474 · mention_pk 159152
watch it played - Zombicide video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique character abilities allow for diverse strategies.
  • The game can be very challenging with unforgiving zombie spawns.
Cons
  • Mistakes in rule interpretation can significantly increase difficulty.
  • The manhole cover zombie spawn rule can be complex to grasp initially.
Thematic elements
  • zombies
Comparison games
none
Mechanics (from transcript analysis)
  • Character movement — The base movement rules are explained, and then the special movement abilities of Wanda (move two zones per action) and Amy (plus one free move action) are detailed.
  • Search Action — The ability to perform a search action is discussed, with Ned's character having a bonus free search action, but with the caveat of only one search per turn.
  • survivor abilities — The host details several survivor abilities including Josh's 'slippery' ability (ignoring zombies on his space for movement cost), Doug's 'matching set' (finding a second weapon when searching for one), Phil starting with a pistol, and Ned's free search action.
  • Zombie Spawning — The incorrect interpretation of a zombie card's spawn condition based on tile vs. space adjacency is detailed, leading to a more challenging game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I made a little mistake in the instructional episode.
  • It's an important one so what I'll do is I'll get you guys to the table here I'll explain the mistake show you the proper way of doing it.
  • I really really appreciate that and being so kind about it thank you.
  • I hate making mistakes like this.
  • One thing I do take seriously is trying to get the rules right.
References (from this video)
No references stored for this video.
Video 8UdKYbayh-8 watch it played Discussion at 0:43
video_pk 65422 · mention_pk 159088
watch it played - Zombicide video thumbnail
Click to watch at 0:43 · YouTube ↗
Pros
none
Cons
  • Ranged weapon targeting rule can break immersion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • ranged weapons — In the base game, if targeting a space with multiple zombies, ranged weapons automatically hit a survivor first, which can break immersion for some players. The game designers likely intended this to make ranged weapons valuable for staying out of the fray but requiring careful targeting to avoid hitting survivors, and to make melee weapons more valuable as a result.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi everyone welcome to watch it played
  • once you buy one of his games it's your game so if there's some aspect to the gameplay that you're not really enjoying and you can see a way that you would enjoy it then go for it change how you play so you can enjoy that gameplay experience
  • if you found a house rule that works for you makes the gameplay more enjoyable then then you should do it
  • if you're like me and you feel that way a little bit about house ring I know there are people like that I love expansions to games and what are expans iions except house rules that you pay for
  • us gamers are a funny lot aren't we
References (from this video)
No references stored for this video.
Video cFK2tzJMV-I Watch It Played News at 0:58 sentiment: neutral
video_pk 64987 · mention_pk 158591
Watch It Played - Zombicide video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to do some more content over there finally I have no idea how it's going to go it could be a total train wreck but we'd love to have you there to sort of help us figure it out
  • it feels like all of my time is being taken up with creating hopefully useful tutorials for you but we haven't done a gameplay for a while and this might be a way for us to fit one of those in
  • this is an area you would not normally see on the channel but I've got all my paint supplies here and I've got Miniatures that I'm assembling and cleaning up and getting ready
  • Ty congratulations you just won a brand new copy of the NECA underhive box
References (from this video)
No references stored for this video.
Video _2HT6MGJqh4 Game Night Picks - Pair Of Dice Paradise Top List at 8:30 sentiment: positive
video_pk 40785 · mention_pk 123683
Game Night Picks - Pair Of Dice Paradise - Zombicide video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong zombie-swarm flavor
  • high replayability due to expansions
Cons
  • can feel chaotic or grindy over time
  • depends on cooperative team coordination
Thematic elements
Comparison games
  • Dead of Winter
  • Zombicide Black Plague
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Number one ranked game is of course Azul.
  • Number one is Dead of Winter, a crossroads game. I get 27 points.
  • The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
  • Number one is Root.
  • Calico.
  • Thunderbirds.
References (from this video)
No references stored for this video.
Video n-iw-mx6O4c Quackalope Discussion at 5:51 sentiment: neutral
video_pk 38023 · mention_pk 114245
Quackalope - Zombicide video thumbnail
Click to watch at 5:51 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Accessible and fast to learn
  • Strong cooperative play
Cons
  • Dice luck can swing outcomes
  • Repetitive scenarios
Thematic elements
  • Cooperative survival
  • Zombie apocalypse, cooperative rescue in urban area
  • Campaign-like scenarios with episodic memory
Comparison games
  • Gloomhaven
  • Nemesis
Mechanics (from transcript analysis)
  • Cooperative tile-based exploration — Players coordinate to clear streets of zombies
  • Dice-based combat with equipment — Random outcomes via dice with loot purchases
  • Scenario-based progression — Growth of survivors across games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board games are supposed to be fun, right?
  • In cooperative games, you're playing together and you're trying to beat a game and the game sometimes has it out for you.
  • Are house rules adaptions that you make to make the game more playable, or are they a sin against God, man, and the industry as a whole?
  • To maintain the fun of the game and continue moving forward, we were just fudging some of the core mechanics.
References (from this video)
No references stored for this video.
Video JD5PHq-sYGs Meeple Mountain Analysis at 12:58 sentiment: negative
video_pk 38016 · mention_pk 114234
Meeple Mountain - Zombicide video thumbnail
Click to watch at 12:58 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • cooperative potential (if applicable)
Cons
  • hidden information and gating can degrade observation and create frustration
Thematic elements
Comparison games
  • Zombicide
Mechanics (from transcript analysis)
  • card-driven gating — progress or actions require specific cards, influencing risk and flow
  • hidden information / objectives — hidden objectives can alter scoring and player decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the ooda loop is used to uh to improve um planning war operations and so forth generally understand the decision making process
  • observe orient decide and act
  • the key design question to address the observed step as a game designer is is this how do i provide information to the player in an intuitive manner when they need it
  • minimize the steepness of my game's learning curve
  • the ooda loop is really a critical part of that
  • any move that gives me a huge benefit is also going to be risky and any move that gives me a little benefit should have little risk
  • the loop is where a lot of the fun of the game is
  • there's this ecosystem of personalities interacting with each other
References (from this video)
No references stored for this video.
Video tXO7Ho4_aNE Board Stupid Top List at 3:54 sentiment: neutral
video_pk 37821 · mention_pk 113657
Board Stupid - Zombicide video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • strong pick-up-and-play cooperative experience
  • numerous expansions and scenarios
Cons
  • can feel repetitive over long campaigns
Thematic elements
  • survival and team coordination
  • cooperative zombie apocalypse scenario
  • story-driven co-op with modular boards
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to complete objectives against the undead
  • cooperative_play — players work together to complete objectives against the undead
  • Modular board — board changes with each scenario for varied play
  • modular_board — board changes with each scenario for varied play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are not sponsored by any of the product that we going to show you we are not getting a dime from them
  • it's not a sponsored video
  • it's literally our recommendation
  • these are absolutely fantastic
  • this is life changing, it's a game changer
  • the top gift you can make to yourself
References (from this video)
No references stored for this video.
Video 8FUwMEfty6Q Meeple Mountain Interview at 1:09 sentiment: positive
video_pk 36830 · mention_pk 110601
Meeple Mountain - Zombicide video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Popular IP-based survival experience
  • Strong player interaction in team scenarios
Cons
  • Can be heavy for new players
Thematic elements
Comparison games
  • Smash Up
  • Terraforming Mars
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive zombie hordes and complete objectives.
  • cooperative play — Players work together to survive zombie hordes and complete objectives.
  • ensemble combat — Multiple character classes with unique abilities interact in a shared space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have a very round catalogue so we have something for every type of gamer
  • it's nice to be able to kind of give something to everybody in every type of gamer
  • we look far and wide between our Studios internally and then also external Studios we work with as third parties
References (from this video)
No references stored for this video.
Video R9beX75Dwsk Board Games and Coffee Top 10 List at 14:25 sentiment: positive
video_pk 36520 · mention_pk 109587
Board Games and Coffee - Zombicide video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible coop with quick rounds
  • Kickstarted a zombie-board-game trend
Cons
  • Can be chaotic for some players
  • Expansion-heavy to stay fresh
Thematic elements
  • Cooperative miniatures-based action
  • Zombie apocalypse survival
  • Horde-slaying thematic skirmish
Comparison games
  • King of Tokyo
  • The Walking Dead Board Game
Mechanics (from transcript analysis)
  • Cooperative Game — Players cooperate to survive waves of zombies
  • cooperative play — Players cooperate to survive waves of zombies
  • miniatures and modular boards — Tactical scenarios with modular setups
  • Modular board — Tactical scenarios with modular setups
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • prove me wrong no board game from the last 15 years is influential enough to have changed the hobby forever
  • staying power chess and shoots and ladders have been around for hundreds of years
  • we have a board game revolution on our hands
  • the crew is amazing because it brings trick-taking games to board game hobbyists
References (from this video)
No references stored for this video.
Video d1Kg5wCc__c BoardGameBollocks Discussion at 7:27 sentiment: positive
video_pk 13727 · mention_pk 40084
BoardGameBollocks - Zombicide video thumbnail
Click to watch at 7:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive scope and customization options
  • Highly social and chaotic fun with friends
  • A strong Halloween vibe if you lean into the undead theme
Cons
  • Can be rules-heavy and lengthy to play
  • Component and setup can be unwieldy for new players
Thematic elements
  • Cooperative zombie destruction with modular expansions
  • Zombie apocalypse with modular scenarios
  • Scenario-driven heroics and tableau of survivors
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to complete missions and survive waves of zombies.
  • cooperative tactical combat — Players work together to complete missions and survive waves of zombies.
  • Modular board — Extensive scenarios and expansions tailor the experience.
  • Modular board and expansion options — Extensive scenarios and expansions tailor the experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is absolutely fantastic
  • it's the most thematic Halloween game you can get
  • a toolkit that allows you to mold the game to you
  • it's a very slimmed down version of werewolf
  • Fury of Dracula is basically a very elaborate version of a very very old game called Scotland Yard
References (from this video)
No references stored for this video.
Video EsMicHUceBE Stonemaier Games Discussion at 16:43 sentiment: positive
video_pk 10585 · mention_pk 31182
Stonemaier Games - Zombicide video thumbnail
Click to watch at 16:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid co-op experience with scalable challenges
  • Flexible to house rules and card adjustments
Cons
none
Thematic elements
  • cooperative survival against undead
  • zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — Players cooperate to clear zombies and achieve objectives with deck-driven encounters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • remove cards that add a take that element to an otherwise not take that kind of game.
  • It is. And I use the word empowering.
  • don't be afraid to remove that card
  • pairing people up because when you think about it
  • the 3D printing community is very open and sharing
References (from this video)
No references stored for this video.
Video S0E4paTiMRA Tabletop Minions Discussion at 40:36 sentiment: positive
video_pk 9472 · mention_pk 28002
Tabletop Minions - Zombicide video thumbnail
Click to watch at 40:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-op, accessible for new players
Cons
  • buy-in can be high due to minis
Thematic elements
  • cooperative play with undead threats
  • Zombie apocalypse survival
  • light-hearted, cinematic
Comparison games
  • Gloomhaven
  • Pandemic
Mechanics (from transcript analysis)
  • cooperative play — Players work together to survive waves of zombies.
  • modular tiles — Dynamic boards with modular tiles and missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • kickstarter is a great thing for what it's meant for
  • I'm not against crowdfunding and I'm not against kickstarter I'm against big companies like hasbro and coolmini or not and stuff like that who just use it as basically a marketing thing
  • supply chain from china is just drying up right now
  • kickstarters are slow down due to shipping issues
  • there's a lot of talk about the shipping container costs and how that affects pricing
References (from this video)
No references stored for this video.
Video cFEl4eK1JY8 Tabletop Minions Discussion at 13:12 sentiment: positive
video_pk 8134 · mention_pk 23896
Tabletop Minions - Zombicide video thumbnail
Click to watch at 13:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High accessibility for new players
  • Vast assortment of expansions/add-ons
Cons
  • Can be repetitive across many scenarios
  • Some editions have balance issues across expansions
Thematic elements
  • Cooperative dungeon crawling with hordes of undead
  • Zombie apocalypse, cooperative survival
  • Accessible gateway game reference in hobby discussions
Comparison games
none
Mechanics (from transcript analysis)
  • Card-draw and loot progression — Characters gain items and abilities through card draws
  • cooperative play — Players work together to survive waves of zombies
  • Modular board / tiles — Randomized scenarios and map layouts via tiles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wish I would have bought an airbrush sooner
  • Kickstarter not all of them I've had some luck with
  • gateway game kind of like your zombicide
  • I started painting but I need to really fix the terrain issue
  • I wish I hadn't done that
References (from this video)
No references stored for this video.
Video 968-bRuiiEA The Discriminating Gamer Unboxing sentiment: positive
video_pk 6613 · mention_pk 19633
Overall sentiment (raw)
positive
Pros
  • Adds variety to gameplay
  • Easy to integrate into base game
  • Unique new miniatures
  • Increases game difficulty
Cons
  • Takes up more shelf space
  • Increases game complexity
Thematic elements
  • Survival horror
  • Zombie apocalypse
  • Miniature-based action
Comparison games
  • Zombicide Black Plague
  • Zombicide White Death
Mechanics (from transcript analysis)
  • Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
  • Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
No references stored for this video.
Video 968-bRuiiEA The Discriminating Gamer Unboxing sentiment: positive
video_pk 6613 · mention_pk 140668
Overall sentiment (raw)
positive
Pros
  • Adds variety to gameplay
  • Easy to integrate into base game
  • Unique new miniatures
  • Increases game difficulty
Cons
  • Takes up more shelf space
  • Increases game complexity
Thematic elements
  • Survival horror
  • Zombie apocalypse
  • Miniature-based action
Comparison games
  • Zombicide Black Plague
  • Zombicide White Death
Mechanics (from transcript analysis)
  • Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
  • Ladder climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
  • Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
No references stored for this video.
Video gF6OSQml1kE Adam in Wales - Board Game Design Analysis at 4:43 sentiment: positive
video_pk 6127 · mention_pk 18142
Adam in Wales - Board Game Design - Zombicide video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative experience with high replayability
  • Accessible entry point into heavier titles
  • Scales well with player count through modular scenarios
Cons
  • Depth can depend on expansions; base game may feel lightweight for some
  • Chaos can arise with many players and many zombies
Thematic elements
  • Cooperative action with zombie encounters
  • Zombie apocalypse cooperative survival
  • Scenario-based, modular storytelling
Comparison games
  • Pandemic
  • Arkham Horror: The Card Game
  • Dead of Winter
Mechanics (from transcript analysis)
  • Combat: Dice — Dice determine outcomes of zombie encounters and actions
  • Cooperative Game — Players work together to survive scenarios and complete objectives
  • cooperative play — Players work together to survive scenarios and complete objectives
  • Dice-driven combat — Dice determine outcomes of zombie encounters and actions
  • Modular board — Variable map layouts through tiles for replayability
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the brand is not the message which is being sent out it's the message which is being received
  • you can't control your brand you don't own it but you can influence it
  • a strong brand stands for something it's focused it's an experience it's something to be nurtured
  • monopoly is one of the biggest brands in the toy world and it's certainly the biggest in tabletop gaming
  • branding assets are strong and iconic that little metal dog monopoly money go to jail do not pass go
  • as a designer your personal brand matters
  • your brand is your reputation it's the way people think of you when you're not around
References (from this video)
No references stored for this video.
Video gGzWdTMCpYU 3 Minute Board Games Discussion at 16:37 sentiment: positive
video_pk 6151 · mention_pk 18235
3 Minute Board Games - Zombicide video thumbnail
Click to watch at 16:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • monochrome zombie painting for speed
  • colorful heroes for readability on the table
Cons
  • zombie hordes can blur visually if overdone
Thematic elements
Comparison games
  • Blood Rage
  • Zombicide: Black Plague
Mechanics (from transcript analysis)
  • cooperative_survival — team-based play against zombie hordes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • paint for functionality over style and paint for speed when you can
  • three minute board games does not do paid content keep us Independent by supporting us on patreon
  • I'm not an expert painter
  • the best thing is to paint the models so they look good while you're playing
References (from this video)
No references stored for this video.
Video mY3Th1L8CGU The Dice Tower Discussion at 2:51 sentiment: positive
video_pk 2521 · mention_pk 7351
The Dice Tower - Zombicide video thumbnail
Click to watch at 2:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-to-learn coop experience with repeated playability
Cons
  • Can feel repetitive over time for some players
Thematic elements
  • Teamwork, tactical decision-making in chaotic runs
  • Zombie-apocalypse survival in a cooperative board game world
  • Emergent, mission-based play
Comparison games
  • Zombicide (video game)
Mechanics (from transcript analysis)
  • cooperative play — Players work together to complete missions and survive against the zombies.
  • tile-based modular board — Board setups evolve as you add tiles and encounter scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The hobby has become all about quantity.
  • More stuff is always better.
  • Bag building is a worse version of deck building.
  • House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
  • Ties in games are fine, especially if they're rare.
  • Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
  • The great thing about board games is we can create new types of auctions that don't work in real life.
  • Phase 10 is not as bad as some people make it out to be.
  • I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
No references stored for this video.
Video YNx5h_-wupw BoardGameCo Analysis at 3:16
video_pk 2080 · mention_pk 6027
BoardGameCo - Zombicide video thumbnail
Click to watch at 3:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
  • I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
  • The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
No references stored for this video.
Video BF7wDJmbXBw Tabletop Minions Discussion at 1:46 sentiment: positive
video_pk 578 · mention_pk 1709
Tabletop Minions - Zombicide video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative play that’s accessible to newcomers
  • Widely recognized gateway into modern board gaming
Cons
  • Can be lengthy in extended plays
  • Requires many minis and setup time
Thematic elements
  • heroic survival with zombies
  • zombie apocalypse, cooperative survival
  • campaign-style, escalating difficulty
Comparison games
  • Song of Blades and Heroes
  • Blood Bowl
Mechanics (from transcript analysis)
  • Campaign progression — great potential to ramp up complexity over time
  • cooperative play — team up to survive waves of undead
  • dice-driven combat and actions — dice determine outcomes for actions and encounters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "gateway to a gateway because really in my mind Blood Bowl itself the big version is kind of a gateway game getting into miniature games in general through the lens of sports"
  • "there are bunches one of the biggest suggestions I saw straight through patreon was people saying if you can find the right gateway game"
  • "it's a gateway to a gateway"
  • "giving your children this kind of example this sort of taste of this kind of thing should help you to then gauge whether or not they want to do it again"
References (from this video)
No references stored for this video.
Video w4A9HggZoF0 Tabletop Minions Discussion at 1:26:24 sentiment: positive
video_pk 504 · mention_pk 1491
Tabletop Minions - Zombicide video thumbnail
Click to watch at 1:26:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gateway into hobby with approachable rules
  • Good social gaming experience
Cons
  • Can feel repetitive over long campaigns
Thematic elements
  • Cooperative board game with modular scenarios
  • Zombie apocalypse survival
  • Narrative-driven missions with variable player counts
Comparison games
  • Shadespire
  • Gloomhaven
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together to survive waves and complete objectives.
  • cooperative play — Players work together to survive waves and complete objectives.
  • Modular board — Boards and objectives change from game to game for variety.
  • Modular scenarios — Boards and objectives change from game to game for variety.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
  • Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
  • Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
  • Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
  • I would like to try Star Wars Legion just to get the experience and talk about it more directly.
  • 3D printing terrain is a game-changer for terrain variety and customization.
  • If you want to paint big models, spray primer can save a lot of time and give an even base.
References (from this video)
No references stored for this video.
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