Zombicide is a collaborative game in which players take the role of a survivor – each with unique abilities – and harness both their skills and the power of teamwork against the hordes of unthinking undead! Zombies are predictable, stupid but deadly, controlled by simple rules and a deck of cards. Unfortunately for you, there are a LOT more zombies than you have bullets.
Find weapons, kill zombies. The more zombies you kill, the more skilled you get; the more skilled you get, the more zombies appear. The only way out is zombicide!
Play ten scenarios on different maps made from the included modular map tiles, download new scenarios from the designer's website, or create your own!
This is just a great game for zombie lovers!
Integrates with:
Zombicide Season 2: Prison Outbreak
Zombicide Season 3: Rue Morgue
UPC 817009014248
- strong zombie-swarm flavor
- high replayability due to expansions
- can feel chaotic or grindy over time
- depends on cooperative team coordination
- Dead of Winter
- Zombicide Black Plague
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Number one ranked game is of course Azul.
- Number one is Dead of Winter, a crossroads game. I get 27 points.
- The Crew Mission Deep Sea is the number one trick taking game on board gamegeek.
- Number one is Root.
- Calico.
- Thunderbirds.
References (from this video)
- Accessible and fast to learn
- Strong cooperative play
- Dice luck can swing outcomes
- Repetitive scenarios
- Cooperative survival
- Zombie apocalypse, cooperative rescue in urban area
- Campaign-like scenarios with episodic memory
- Gloomhaven
- Nemesis
Mechanics (from transcript analysis)
- Cooperative tile-based exploration — Players coordinate to clear streets of zombies
- Dice-based combat with equipment — Random outcomes via dice with loot purchases
- Scenario-based progression — Growth of survivors across games
Video topics + discussion points
Quotes (from this video)
- Board games are supposed to be fun, right?
- In cooperative games, you're playing together and you're trying to beat a game and the game sometimes has it out for you.
- Are house rules adaptions that you make to make the game more playable, or are they a sin against God, man, and the industry as a whole?
- To maintain the fun of the game and continue moving forward, we were just fudging some of the core mechanics.
References (from this video)
- cooperative potential (if applicable)
- hidden information and gating can degrade observation and create frustration
- Zombicide
Mechanics (from transcript analysis)
- card-driven gating — progress or actions require specific cards, influencing risk and flow
- hidden information / objectives — hidden objectives can alter scoring and player decisions
Video topics + discussion points
Quotes (from this video)
- the ooda loop is used to uh to improve um planning war operations and so forth generally understand the decision making process
- observe orient decide and act
- the key design question to address the observed step as a game designer is is this how do i provide information to the player in an intuitive manner when they need it
- minimize the steepness of my game's learning curve
- the ooda loop is really a critical part of that
- any move that gives me a huge benefit is also going to be risky and any move that gives me a little benefit should have little risk
- the loop is where a lot of the fun of the game is
- there's this ecosystem of personalities interacting with each other
References (from this video)
- strong pick-up-and-play cooperative experience
- numerous expansions and scenarios
- can feel repetitive over long campaigns
- survival and team coordination
- cooperative zombie apocalypse scenario
- story-driven co-op with modular boards
Mechanics (from transcript analysis)
- Cooperative Game — players work together to complete objectives against the undead
- cooperative_play — players work together to complete objectives against the undead
- Modular board — board changes with each scenario for varied play
- modular_board — board changes with each scenario for varied play
Video topics + discussion points
Quotes (from this video)
- we are not sponsored by any of the product that we going to show you we are not getting a dime from them
- it's not a sponsored video
- it's literally our recommendation
- these are absolutely fantastic
- this is life changing, it's a game changer
- the top gift you can make to yourself
References (from this video)
- Popular IP-based survival experience
- Strong player interaction in team scenarios
- Can be heavy for new players
- Smash Up
- Terraforming Mars
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to survive zombie hordes and complete objectives.
- cooperative play — Players work together to survive zombie hordes and complete objectives.
- ensemble combat — Multiple character classes with unique abilities interact in a shared space.
Video topics + discussion points
Quotes (from this video)
- we have a very round catalogue so we have something for every type of gamer
- it's nice to be able to kind of give something to everybody in every type of gamer
- we look far and wide between our Studios internally and then also external Studios we work with as third parties
References (from this video)
- Massive scope and customization options
- Highly social and chaotic fun with friends
- A strong Halloween vibe if you lean into the undead theme
- Can be rules-heavy and lengthy to play
- Component and setup can be unwieldy for new players
- Cooperative zombie destruction with modular expansions
- Zombie apocalypse with modular scenarios
- Scenario-driven heroics and tableau of survivors
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to complete missions and survive waves of zombies.
- cooperative tactical combat — Players work together to complete missions and survive waves of zombies.
- Modular board — Extensive scenarios and expansions tailor the experience.
- Modular board and expansion options — Extensive scenarios and expansions tailor the experience.
Video topics + discussion points
Quotes (from this video)
- this game is absolutely fantastic
- it's the most thematic Halloween game you can get
- a toolkit that allows you to mold the game to you
- it's a very slimmed down version of werewolf
- Fury of Dracula is basically a very elaborate version of a very very old game called Scotland Yard
References (from this video)
- Solid co-op experience with scalable challenges
- Flexible to house rules and card adjustments
- cooperative survival against undead
- zombie apocalypse
Mechanics (from transcript analysis)
- cooperative dungeon crawl — Players cooperate to clear zombies and achieve objectives with deck-driven encounters.
Video topics + discussion points
Quotes (from this video)
- remove cards that add a take that element to an otherwise not take that kind of game.
- It is. And I use the word empowering.
- don't be afraid to remove that card
- pairing people up because when you think about it
- the 3D printing community is very open and sharing
References (from this video)
- co-op, accessible for new players
- buy-in can be high due to minis
- cooperative play with undead threats
- Zombie apocalypse survival
- light-hearted, cinematic
- Gloomhaven
- Pandemic
Mechanics (from transcript analysis)
- cooperative play — Players work together to survive waves of zombies.
- modular tiles — Dynamic boards with modular tiles and missions.
Video topics + discussion points
Quotes (from this video)
- kickstarter is a great thing for what it's meant for
- I'm not against crowdfunding and I'm not against kickstarter I'm against big companies like hasbro and coolmini or not and stuff like that who just use it as basically a marketing thing
- supply chain from china is just drying up right now
- kickstarters are slow down due to shipping issues
- there's a lot of talk about the shipping container costs and how that affects pricing
References (from this video)
- High accessibility for new players
- Vast assortment of expansions/add-ons
- Can be repetitive across many scenarios
- Some editions have balance issues across expansions
- Cooperative dungeon crawling with hordes of undead
- Zombie apocalypse, cooperative survival
- Accessible gateway game reference in hobby discussions
Mechanics (from transcript analysis)
- Card-draw and loot progression — Characters gain items and abilities through card draws
- cooperative play — Players work together to survive waves of zombies
- Modular board / tiles — Randomized scenarios and map layouts via tiles
Video topics + discussion points
Quotes (from this video)
- I wish I would have bought an airbrush sooner
- Kickstarter not all of them I've had some luck with
- gateway game kind of like your zombicide
- I started painting but I need to really fix the terrain issue
- I wish I hadn't done that
References (from this video)
- Adds variety to gameplay
- Easy to integrate into base game
- Unique new miniatures
- Increases game difficulty
- Takes up more shelf space
- Increases game complexity
- Survival horror
- Zombie apocalypse
- Miniature-based action
- Zombicide Black Plague
- Zombicide White Death
Mechanics (from transcript analysis)
- Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
- Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
Quotes (from this video)
- Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
- Adds variety to gameplay
- Easy to integrate into base game
- Unique new miniatures
- Increases game difficulty
- Takes up more shelf space
- Increases game complexity
- Survival horror
- Zombie apocalypse
- Miniature-based action
- Zombicide Black Plague
- Zombicide White Death
Mechanics (from transcript analysis)
- Climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
- Ladder climbing — Climbers can cross ramps, parts, barriers, and ledges without stairs
- Walker movement — Terracotta Walkers have unique movement capabilities
Video topics + discussion points
Quotes (from this video)
- Is there too many [expansions]? Is there not enough? Well, you know what can you really truly have enough zombies?
References (from this video)
- Strong cooperative experience with high replayability
- Accessible entry point into heavier titles
- Scales well with player count through modular scenarios
- Depth can depend on expansions; base game may feel lightweight for some
- Chaos can arise with many players and many zombies
- Cooperative action with zombie encounters
- Zombie apocalypse cooperative survival
- Scenario-based, modular storytelling
- Pandemic
- Arkham Horror: The Card Game
- Dead of Winter
Mechanics (from transcript analysis)
- Combat: Dice — Dice determine outcomes of zombie encounters and actions
- Cooperative Game — Players work together to survive scenarios and complete objectives
- cooperative play — Players work together to survive scenarios and complete objectives
- Dice-driven combat — Dice determine outcomes of zombie encounters and actions
- Modular board — Variable map layouts through tiles for replayability
Video topics + discussion points
Quotes (from this video)
- the brand is not the message which is being sent out it's the message which is being received
- you can't control your brand you don't own it but you can influence it
- a strong brand stands for something it's focused it's an experience it's something to be nurtured
- monopoly is one of the biggest brands in the toy world and it's certainly the biggest in tabletop gaming
- branding assets are strong and iconic that little metal dog monopoly money go to jail do not pass go
- as a designer your personal brand matters
- your brand is your reputation it's the way people think of you when you're not around
References (from this video)
- monochrome zombie painting for speed
- colorful heroes for readability on the table
- zombie hordes can blur visually if overdone
- Blood Rage
- Zombicide: Black Plague
Mechanics (from transcript analysis)
- cooperative_survival — team-based play against zombie hordes
Video topics + discussion points
Quotes (from this video)
- paint for functionality over style and paint for speed when you can
- three minute board games does not do paid content keep us Independent by supporting us on patreon
- I'm not an expert painter
- the best thing is to paint the models so they look good while you're playing
References (from this video)
- Fast-to-learn coop experience with repeated playability
- Can feel repetitive over time for some players
- Teamwork, tactical decision-making in chaotic runs
- Zombie-apocalypse survival in a cooperative board game world
- Emergent, mission-based play
- Zombicide (video game)
Mechanics (from transcript analysis)
- cooperative play — Players work together to complete missions and survive against the zombies.
- tile-based modular board — Board setups evolve as you add tiles and encounter scenarios.
Video topics + discussion points
Quotes (from this video)
- The hobby has become all about quantity.
- More stuff is always better.
- Bag building is a worse version of deck building.
- House ruling should only happen if a question scenario is not addressed in the rule book or BoardGameGeek.
- Ties in games are fine, especially if they're rare.
- Kickstarter exclusives will kill a game in the long term more than it helps the game in the short term.
- The great thing about board games is we can create new types of auctions that don't work in real life.
- Phase 10 is not as bad as some people make it out to be.
- I would rather air on the side of smaller boxes than bigger ones.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The two by the way was Kingdoms for Lauren which is actually I think liked by others but I felt that you had to break your teeth on the rules to get to a game that was a whole lot of messiness.
- I really did not love Kingdoms for Lauren but I respect that it's a game that will work for others.
- The highest the highest individual score given out in 2022. So that's the 3.5 is the most common rating given.
References (from this video)
- Cooperative play that’s accessible to newcomers
- Widely recognized gateway into modern board gaming
- Can be lengthy in extended plays
- Requires many minis and setup time
- heroic survival with zombies
- zombie apocalypse, cooperative survival
- campaign-style, escalating difficulty
- Song of Blades and Heroes
- Blood Bowl
Mechanics (from transcript analysis)
- Campaign progression — great potential to ramp up complexity over time
- cooperative play — team up to survive waves of undead
- dice-driven combat and actions — dice determine outcomes for actions and encounters
Video topics + discussion points
Quotes (from this video)
- "gateway to a gateway because really in my mind Blood Bowl itself the big version is kind of a gateway game getting into miniature games in general through the lens of sports"
- "there are bunches one of the biggest suggestions I saw straight through patreon was people saying if you can find the right gateway game"
- "it's a gateway to a gateway"
- "giving your children this kind of example this sort of taste of this kind of thing should help you to then gauge whether or not they want to do it again"
References (from this video)
- Gateway into hobby with approachable rules
- Good social gaming experience
- Can feel repetitive over long campaigns
- Cooperative board game with modular scenarios
- Zombie apocalypse survival
- Narrative-driven missions with variable player counts
- Shadespire
- Gloomhaven
Mechanics (from transcript analysis)
- Cooperative Game — Players work together to survive waves and complete objectives.
- cooperative play — Players work together to survive waves and complete objectives.
- Modular board — Boards and objectives change from game to game for variety.
- Modular scenarios — Boards and objectives change from game to game for variety.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is a time for people to get together and play games; it’s basically a big promotional thing.
- Consistency is key if you're starting a YouTube channel—post on a schedule and keep it up.
- Gloomhaven has put my 40k on the back burner, but it’s because it’s that good a game.
- Start collecting boxes are great values for starting a new army; you get a lot of model for a fair price.
- I would like to try Star Wars Legion just to get the experience and talk about it more directly.
- 3D printing terrain is a game-changer for terrain variety and customization.
- If you want to paint big models, spray primer can save a lot of time and give an even base.