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Zombicide: Green Horde box art

Zombicide: Green Horde

Game ID: GID0398496
Game Info
Year
2018
Collection
Ratings
Creator Score
Expansions & Family
Zombicide Zombicide: 2nd Edition Zombicide Season 2: Prison Outbreak
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Description

This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it.

Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible.

In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.

A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.

With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?).

Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

Description

This sequel to the Zombicide: Black Plague will bring players back into a world of deadly medieval fantasy, this time filled with infected orcs and goblins who will put survivors to the ultimate test. This green menace is not only stronger than their human counterparts, but they also tend to gather into massive hordes that ambush the survivors when they least expect it.

Set in the same medieval era as Black Plague, players will take on the role of Survivors looking to defeat the shuffling, undead menace by any means possible.

In Green Horde, up to six players can join the battle for survival. They’ll combine forces and work cooperatively to accomplish their goals, and against all odds, stay alive. Fans of the Zombicide series have become familiar with the Walkers, Runners, Fatties, and Abominations that shuffle around, looking for victims. But the creatures they will face are not just zombie humans, they’re zombie orcs! The Survivors will have to gear up with a wide variety of medieval equipment if they hope to outlast these fearsome foes. Zombie Orcs are stronger than the classic zombie and represent a stiffer challenge to even seasoned undead-hunting veterans.

A new challenge for the Survivors is the Horde. It represents a growing group of Orc zombies that are ready to enter the board in an unexpected location and ambush the Survivors. As zombie cards with the Horde symbol are drawn, one extra zombie miniature of the same type is set aside, collectively forming the Horde. They will be locked into place until an “Enter the Horde!” card is drawn, spawning the Horde on the board. Any Survivor caught on their own near this roving menace would best beat a hasty retreat.

With such menacing new foes, the Survivors are going to have their hands full dealing with the Green Horde. Luckily, they’ll have some new weapons and spells on their side to help combat the rotting masses. Things like the Lava Burst, the Norse Sword, and the Bone Kukri will all be helpful when hacking through a pack of the undead. Oh, and if they should gather together too tightly, the Survivors can always hit them with the catapult...(did we not mention the catapult?).

Zombicide: Green Horde includes ten new challenging quests, featuring some of the toughest scenarios a Survivor has ever had to face. With new terrain, like ledges and water holes, and the ever-present threat of the Green Horde making an appearance, the team will have to plan their routes carefully. Sometimes avoiding trouble is better than facing it head on! Zombicide: Green Horde is the next chapter in the ever-evolving world of Zombicide. There’s no rest for the Survivors if they hope to battle their way to a new hope and a new beginning.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 5 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–6 of 6
Video QGS47wg9Gsg BoardGameGeek Playthrough at 16:59 sentiment: positive
video_pk 80430 · mention_pk 195768
BoardGameGeek - Zombicide: Green Horde video thumbnail
Click to watch at 16:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the horde mechanic
  • Amazing
Cons
  • The horde gets hard.
  • Abomination can kill most heroes with a single hit.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Horde — The horde mechanic stops the spawning phase once the horde appears, but presents a large number of zombies.
  • tower defense — Players manning trebuchets were challenged, while the horde built up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The smoldiest smoldering ever.
  • Well, I'm a little jealous. I would like to be in winter.
  • It's bad if you do and it's bad if you don't. So, which one do you want to choose?
  • I mean, you need to do it, but we've been super busy.
  • My mom was telling us how terrible Toronto was, right? The other day
  • It's not a problem with Toronto. It's just mom, you know.
  • The crowdfunding stork visited my house the other day.
  • The princes are zombies. And it shows a picture of the princess shambling towards you, and it says, uh, we love you for your brains.
  • It's basically kind of like 40k kind of characters except we had an interesting thing there where you have a regular person that's not military that's got three vic hit points and then you got a military person that's got six hit points and they have to like be together. It's kind of a neat dynamic.
  • I think that's just our brains making up a rule. Sure. you know that doesn't exist.
  • We screw it up.
  • My concerns about madness are justified.
  • We need more crazy though. Like my concerns about madness are justified.
  • The harder one. I mean, the ones I think are hard that we've done every time.
  • We need more madness though. Like my concerns about madness are justified.
References (from this video)
No references stored for this video.
Video 6dFrTgYgkbQ Watch It Played Rules Teach at 0:25 sentiment: positive
video_pk 68610 · mention_pk 310088
Watch It Played - Zombicide: Green Horde video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New zombie types like orc walkers, fatties, and runners add variety.
  • The horde mechanic introduces a significant escalating threat.
  • The Necromancer is a unique enemy that creates a special challenge.
  • Heroes gain experience and unlock new abilities, providing progression.
  • The catapult offers a powerful ranged attack option.
  • The game is compatible with and stands alone from Black Plague.
  • Thematically distinct setting with orc zombies.
Cons
  • Prototype copy used, so final art/production may differ.
  • Fatty zombies can kill a hero in one hit.
  • Abominations require specific damage to defeat.
  • Risk of a loss condition if six spawn tokens are on the map (due to Necromancer).
Thematic elements
  • Orc zombies have become stronger and hungrier, craving human flesh, and players must defend the lands.
  • western borders where the Zombie Plague affected not only humans but also the orc hordes
Comparison games
  • Zombie Side Black Plague
Mechanics (from transcript analysis)
  • Action Point Allowance — Each hero gets a set number of actions per turn to perform various tasks like moving, attacking, or interacting with the environment.
  • Catapult — A special item that can be used to attack from a distance with different ammunition types.
  • cooperative play — Players work together to achieve common goals.
  • Dice Rolling — Dice are used for combat resolution, bashing doors, and other skill checks, with specific target numbers determining success.
  • equipment and items — Heroes can find and use various weapons and equipment, some requiring specific experience levels to wield.
  • experience and leveling — Heroes gain experience points from defeating zombies and performing actions, unlocking new abilities and increasing their effectiveness.
  • Horde mechanic — A separate area collects specific types of zombies, which can be unleashed onto the board at certain times, representing a growing threat.
  • Line of Sight — Affects ranged attacks and zombie movement, with elements like hedges blocking sight.
  • Necromancer — A special enemy type that summons more zombies and tries to escape, potentially leading to a loss condition if too many spawn tokens are on the map.
  • noise mechanic — Certain actions generate noise tokens, which attract zombies and influence their movement and targeting.
  • special abilities — Heroes have unique skills, and new ones are unlocked as they level up.
  • Zombie Spawn System — New zombies appear on the board based on drawn cards and spawn tokens, influenced by player actions and game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • this game is on Kickstarter at the time of this recording
  • zombiie side black plague was previously released which brought their core zombie side experience to a fantasy era
  • black plague and green horde are set in the same universe and timeline and are fully compatible as well as being entirely stand alone
  • every door is locked in the zombicide universe right there's no keys there's no handles you just have to bash every single door in
  • this game we have to be conscious of a lot of the actions you perform can create noise
  • zombie Side Green horde introduces the concept of a horde
  • hitting harder this time dealing three damage so that means in one hit it could kill a hero
  • these Hedges are a new characteristic found on many of the tiles in Zombie Side Green horde
  • The Catapult doesn't make noise
  • what happens when I get further than that I'm glad you asked pep because in this version of the game there's now an ultra red mode
  • this is unbelievable The Necromancer has truly summoned an army for us to deal with
  • if there's ever six spawn tokens on the map you automatically lose
  • hopefully that gives you a pretty good overview not just of how zombie side works but specifically zombie Side Green horde
References (from this video)
No references stored for this video.
Video PiZDnuuV2X4 ON TABLE Board Games Top 15 List at 10:13 sentiment: positive
video_pk 39726 · mention_pk 119909
ON TABLE Board Games - Zombicide: Green Horde video thumbnail
Click to watch at 10:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for families and casual players
  • scene variety with multiple enemy types
Cons
  • repetitive monster waves for longer campaigns
Thematic elements
  • survival and zombie-like hordes
  • fantasy/civilized greenskins and woodland combat
  • cooperative missions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players cooperate to survive waves of undead.
  • cooperative play — players cooperate to survive waves of undead.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • tiny epic dungeons
  • every time when i reach another envelope and i open it to see what new scenario what new adventure awaited me
  • the app adds even more to the atmosphere
  • the entire zombie side series for being a dungeon crawler that i can easily play even with completely casual players
  • compression of the big version of gloomhaven
References (from this video)
No references stored for this video.
Video jSnP3H_-PMw Drive Thru Games Top List at 35:16
video_pk 27724 · mention_pk 80964
Drive Thru Games - Zombicide: Green Horde video thumbnail
Click to watch at 35:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • fantasy zombie apocalypse
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play with modular zones and zombie spawns — scenarios using cooperative team play and zombie hordes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm really into this now yeah so it's Catan but you know I had my top 50 games of all time list a long time ago a few months ago and I always kind of forget about cities and nights because I really loved that game.
  • Catan star farers now this is the sort of a remake of star fares of Catan which is basically to be glib about at Catan in space but this carries with it a lot of the mechanics…
  • it's basically that sort of more complex longer winded Catan that I really like but in space and I'm like super all into this now yeah so it's Catan but you know
  • Combat Arena... it's set in the 40k universe and it's gonna deal a little bit more with the range combat
  • Return to Dark Tower... I remember sitting in it and you know hitting the buttons and the stuff would talk and he'd move around the right moves
  • Zombicide Green Horde I really enjoyed it I think it's a really good co-op idea
References (from this video)
No references stored for this video.
Video hkIZgWW1mbE Going Analog Interview at 6:45 sentiment: positive
video_pk 5649 · mention_pk 16799
Going Analog - Zombicide: Green Horde video thumbnail
Click to watch at 6:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid co-op feel with varied missions
  • accessible entry within Zombicide line
Cons
  • learning curve and rule depth
  • can be bulky and heavy
Thematic elements
  • cooperative survival with tactical combat
  • medieval fantasy survivors against zombie orcs
  • scenario-driven, emergent
Comparison games
  • Kingdom Death Monster
  • Gloomhaven
Mechanics (from transcript analysis)
  • cooperative play — players work together to survive scenarios and complete objectives.
  • Dice-based combat — combat outcomes driven by dice rolls and modifiers.
  • Scenario-based progression — each game presents a mission with unique challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are not about having fun they're about getting it right
  • cooperative game of adventure exploration and survival for up to 4 players
  • one to five player semi-cooperative sci-fi horror where you and your friends try to survive while attempting to fulfill your secret objectives
  • panel cards... we can't even show them on Kickstarter without censoring them
  • it's actually a green screen yeah it's always the one i almost choose instead
  • exploding kittens it was nice the beginning of a potentially beautiful friendship
References (from this video)
No references stored for this video.
Video KfQA5Y1zhBc cardboardrhino Top List at 8:54 sentiment: positive
video_pk 2868 · mention_pk 8390
cardboardrhino - Zombicide: Green Horde video thumbnail
Click to watch at 8:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Standalone or fully compatible with other Zombicide lines
  • New survivors and variants; expanded environments
  • Strong cooperative experience with clear goals
Cons
  • Can be lengthy and component-heavy
  • Campaign mode can feel repetitive for some players
Thematic elements
  • Cooperative zombie survival
  • Medieval fantasy survivors vs. zombies; green horde variant
  • Campaign-like progression with escalating threats
Comparison games
  • Zombicide (series)
Mechanics (from transcript analysis)
  • cooperative play — Survivors work together to survive waves of undead and complete objectives.
  • Environment and escalation — New environments and threats evolve as the survivors progress.
  • Experience progression — Survivors gain experience and unlock new abilities as they fight more zombies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's a two-player game but you can also play solo and it's rather quick"
  • "not collectible; it recreates the Battle of Hastings and all the events of 1066"
  • "it's a beautiful and strategic Carcassonne style game for two to four players"
  • "Minerva is a unique tiling resource management strategy game that relies on cunning spatial strategy and intense competition for timing of actions"
  • "the main system is formed by a sandbox of Fighters bosses rivals allies and stages for the players to mix and match"
  • "arcade mode for a quick game with a lot of variety and story mode which links your games together"
  • "art is beautiful especially the different tribes each tribe is unique"
  • "unique dice pushing mechanic which activates two actions per turn"
  • "you could say maybe it's like a very very light Dominant Species"
  • "it's an atmospheric adventure and it's inspired by 80s fantasy nostalgia"
  • "it is a cooperative board game for 1 to 6 players where players control a party of medieval fantasy survivors"
References (from this video)
No references stored for this video.
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