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Zombicide: Gear Up box art

Zombicide: Gear Up

Game ID: GID0398491
Game Info
Year
2022
Collection
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Expansions & Family
Zombicide Zombicide: 2nd Edition Zombicide Season 2: Prison Outbreak
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Description

Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide.

To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tracks. Determine the level of play (easy to nightmare), then give each player the appropriate number of random regular and special zombie cards to place next to the "third street level" of their card. Shuffle the ten turn cards, then lay out nine in a row, placing seven spawn cards by the last seven of these cards.

On a turn, reveal the next turn card, which shows which color weapon each player activates. Each weapon has a "hit shape" (typically a polyomino), and you must fit the hit shape into the outline of a zombie to use it, with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players, moving from their third street to their second one. If a zombie is on your "first street" and would advance, you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie, you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space, and you can spend armor instead of taking damage.

After the third turn, you reveal the first spawn card, which will put more zombies in play, with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card, remove it from play, then upgrade one of your weapons, perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns, reshuffle the ten turn cards, then lay out nine of them, along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn, if the boss is in front of you or if you have an activated long-range weapon, you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round, you win; if not — or if any player is killed by damage — then you lose the game.

For the solitaire mode of Zombicide: Gear Up, take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it, you can activate the power of one of your companions, in addition to your own weapon. Each companion can be used only once in a round.

Description

Zombicide: Gear Up is a co-operative flip-and-write game set in the world of Zombicide.

To set up, each player takes a survivor card, which shows four weapons, along with damage, armor, and ammo tracks. Determine the level of play (easy to nightmare), then give each player the appropriate number of random regular and special zombie cards to place next to the "third street level" of their card. Shuffle the ten turn cards, then lay out nine in a row, placing seven spawn cards by the last seven of these cards.

On a turn, reveal the next turn card, which shows which color weapon each player activates. Each weapon has a "hit shape" (typically a polyomino), and you must fit the hit shape into the outline of a zombie to use it, with no overlaps to any damage you've dealt previously. Some zombies might then advance toward players, moving from their third street to their second one. If a zombie is on your "first street" and would advance, you take damage equal to the unmarked red stars on that card. If you mark off ammo or armor on a zombie, you circle those symbols on your survivor card; you can spend one ammo to mark off a single zombie space, and you can spend armor instead of taking damage.

After the third turn, you reveal the first spawn card, which will put more zombies in play, with players collectively deciding how to add those cards to their third streets. Whenever you mark off the final space on a zombie card, remove it from play, then upgrade one of your weapons, perhaps gaining the ability to use it multiple times or gain armor when you cover red stars. After nine turns, reshuffle the ten turn cards, then lay out nine of them, along with the level 1 and 2 boss cards under the final seven turn cards. Place the boss in front of one player. During a turn, if the boss is in front of you or if you have an activated long-range weapon, you can attack the boss instead of zombies close to you. If you defeat the boss before the ninth turn ends in the second round, you win; if not — or if any player is killed by damage — then you lose the game.

For the solitaire mode of Zombicide: Gear Up, take companion cards for three survivors not in play and place them next to your survivor card. When a turn card has a smiley face on it, you can activate the power of one of your companions, in addition to your own weapon. Each companion can be used only once in a round.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–2 of 2
Video GhC5WWo-eqQ Watch It Played Discussion at 6:44 sentiment: positive
video_pk 89393 · mention_pk 237329
Watch It Played - Zombicide: Gear Up video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing zombie-survival theme with gear progression
  • Cooperative play emphasis
Cons
none
Thematic elements
  • cooperative zombie survival with survivors and gear
  • world of Zombicide
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players cooperate against waves of zombies
  • cooperative play — players cooperate against waves of zombies
  • equipment tracking — survivor gear (weapons, armor, ammo) tracked in game
  • flip cars / dry-erase elements — described with flipping of cars and use of a dry erase board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's more of a shelf really
  • I can't wait to give it a go even if a lumineer makes me think I'm playing specifically as a Candlestick
  • snake bite is the name of a drink
References (from this video)
No references stored for this video.
Video oWito9I5f_Y The Broken Meeple Discussion at 12:36 sentiment: negative
video_pk 42885 · mention_pk 130346
The Broken Meeple - Zombicide: Gear Up video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Familiar flip-right mechanic for fans of the line
  • Cooperative/co-op potential
Cons
  • Overexposed genre; limited novelty
  • Interaction is relatively light
Thematic elements
  • Zombies and chaos
  • Zombie survival with right/left mechanics
  • Cooperative, light to moderate thematic engagement
Comparison games
  • Next London
  • Harvest Dice
Mechanics (from transcript analysis)
  • Flip-and-construct eliminations — You assign weapons to zombie cards and cover spaces to defeat them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can't rely on one channel to influence you to buy a game.
  • Modern games lack personality compared to classics.
  • Conventions are expensive; the benefit is small.
References (from this video)
No references stored for this video.
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