Skip to main content
De Vulgari Eloquentia box art

De Vulgari Eloquentia

Game ID: GID0087882
Collection Status
Description

Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D’Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy, both written in Volgare.

The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church’s hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture?

The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant becomes a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and the Amanuensis.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–1 of 1
Video ylIkgwCX3pQ The Broken Meeple general_discussion at 19:28 sentiment: negative
video_pk 12417 · mention_pk 83983
The Broken Meeple - De Vulgari Eloquentia video thumbnail
Click to watch at 19:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Allows various paths to victory
  • Not overly long at about 2-2.5 hours
  • Contains historical references that may appeal to history enthusiasts
Cons
  • Extremely bland and uninspired theme
  • Difficult to pronounce title and remember terminology
  • Beige mechanics and aesthetic
  • No exciting emotional response from gameplay
  • Mediocre artwork
  • Misleading deluxe edition claims
  • Does not hold player's hand or provide clear objectives
  • Knowledge track offers minimal benefit after reaching acceptable level
  • Lost by tiebreaker suggests unclear victory conditions
Thematic elements
  • Collecting manuscripts and gaining power to form Italian language
  • Medieval Italian history with language formation
  • Historical simulation with Latin-based terminology
Comparison games
  • Hybris
  • Imperial Steam
Mechanics (from transcript analysis)
  • set collection — Collecting manuscript cards for victory points
  • Token Collection — Collecting tokens that convert to victory points at end of game
  • Track advancement — Multiple tracks including knowledge, merchant status, and social hierarchy
  • Track progression — Multiple tracks including knowledge, merchant status, and social hierarchy
  • worker movement — Moving pieces around map gaining access to different actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–1 of 1
View on BoardGameGeek