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Deckers

Game ID: GID0089721
Game Info
Year
2025
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Description

As Deckers, you will hack into a network of five servers, either solo or cooperatively as a team of up to four, winning or losing together.

The network is operated by one of the available Super-Massive Computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome.

Once jacked into the servers, you will assume Decker profiles, each with a special ability, moving across the server's spaces and uploading Decker pieces onto the network to expand your control while removing as many of the SMC's pieces as possible. Each round you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.

Description

As Deckers, you will hack into a network of five servers, either solo or cooperatively as a team of up to four, winning or losing together.

The network is operated by one of the available Super-Massive Computers (SMCs), each with a different level of complexity and its own unique style of defenses that you will need to overcome.

Once jacked into the servers, you will assume Decker profiles, each with a special ability, moving across the server's spaces and uploading Decker pieces onto the network to expand your control while removing as many of the SMC's pieces as possible. Each round you get a new objective you try to fulfill to gain the upper hand. If you manage to complete the final objective, you ultimately claim victory.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 48
This page: 48
Sentiment: pos 36 · mix 5 · neu 3 · neg 0
Mentions per page
Showing 1–48 of 48
Video YPslOLOCZ-0 Game Night Picks - Pair Of Dice Paradise Discussion at 0:03
video_pk 91665 · mention_pk 246010
Game Night Picks - Pair Of Dice Paradise - Deckers video thumbnail
Click to watch at 0:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mine's pretty straightforward okay I want to sit down with Professor X and play the mind so I can finally win that game
  • Playing a social deduction game with a trickster would be hilarious
  • Jenga with the Hulk would be funny
  • Groot would be fantastic to play that with
References (from this video)
No references stored for this video.
Video 3pBwNwgyNTg Brains On Games Review at 0:25 sentiment: positive
video_pk 90445 · mention_pk 241727
Brains On Games - Deckers video thumbnail
Click to watch at 0:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging golf theme tied to deck-building mechanics
  • Caddy space mechanic allows strategic saving of putters
  • Clear progression from starting deck to finished holes
  • Educational value: exercises mental math and executive functioning skills
Cons
  • Perceived complexity for new players; two marketplaces and special rules can be daunting at first
  • Reliance on probability and card draws can introduce luck factor
Thematic elements
  • Golf scoring, yardage management, and deck-building strategy
  • Golf course with multiple holes and par values
  • Educational/analytical review with demonstrations
Comparison games
none
Mechanics (from transcript analysis)
  • card_marketplace — Two marketplaces exist: a stable stacks market and a randomized pro shop with better cards.
  • Card/Chit Market — Two marketplaces exist: a stable stacks market and a randomized pro shop with better cards.
  • deck_building — Players start with weak cards and acquire stronger ones to hit hole yardage and reduce strokes.
  • Hand Management — Players manage a hand to accumulate yardage and putts while managing their deck's strength.
  • hand_management — Players manage a hand to accumulate yardage and putts while managing their deck's strength.
  • Resource Management — Credits (20 per chip shot) are spent to buy cards; yardage and putts are used to complete holes.
  • resource_management — Credits (20 per chip shot) are spent to buy cards; yardage and putts are used to complete holes.
  • special_abilities — Letters A, B, C activated after certain milestones granting special effects; caddy space to save cards.
  • trash_and_cycle — Ability to trash weak cards when you reach specific thresholds to improve deck quality.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really appreciated this game we had some fun playing it
  • it sounds way more complicated than it is once you've played it
  • a game called duffers
  • you can spend them as 20 credits for the chip shot cards
  • you can use them to move your ball 30 yards closer to the hole adding one stroke
  • it's a great place where you can save those cards
  • the caddy space to save cards until you've got enough yardage
  • when you've completed three holes you're going to reveal the letter b
  • when you've done six holes you reveal the letter c
  • you can trash a card from your deck and it's trashed out of the game
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:39:46
video_pk 86395 · mention_pk 223327
UndeadVikingVideos - Deckers video thumbnail
Click to watch at 2:39:46 · YouTube ↗
Pros
  • interesting game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video Rye2x_VxG58 Hungry Gamer Top List at 1:54 sentiment: positive
video_pk 85722 · mention_pk 220340
Hungry Gamer - Deckers video thumbnail
Click to watch at 1:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Everybody is involved every single turn.
  • Really good game.
Cons
  • Not at its best at five players; best at three or four.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — The game can be played with up to five players, though the host suggests it's best at three or four.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome folks to the Hungry Gamers back with another episode of the monthly menu.
  • And today we're talking about the top five games of March 2025.
  • And apologies for this being about a week late.
  • As I mentioned in the last monthly menu, I've been working on a play. Canadian Kev was actually down here directing the play and that has now just opened.
  • And of course I promptly got sick and I'm still recovering from that.
  • So everything's been a little bit behind, a little bit slow, but here we are. Monthly menu.
  • And before I go any further, a quick call out to Fight in a Box Games, who have the greatest t-shirts in the world, and I bought one right here. You can see little dumpster fire t-shirt. I highly recommend getting one. I love them. They're great and very much illustrative of the state of the world in my opinion.
  • Anyhow, as a reminder, what this is is this is the games that hit my table the most in the month of March.
  • And as always, digital plays, if they're done in real time, count. I count them as less than a real time meat space play and so on.
  • But jumping right in to last month's picks, we started out with the list. didn't happen.
  • Next, we had STI. Again, I was being hopeful that I would get that to the table, but it was going to have to happen before Canadian Kev got down here. He's not a huge Eurogame lover.
  • And so again, another month, second month in a row, it remains on the unplayed list.
  • Next, we had Reckeners. That was one that I said I was confident was going to get played the night that I recorded the monthly menu.
  • And yes, it did. We played against one of the expansion bosses, Regalia, and we did a whole five player game and had a good time.
  • I learned that I don't think Reckeners is at its best at five. I think it's at its best at three or four.
  • But again, still a really good game because everybody is involved every single turn. that works really, really well with a large player count.
  • Love Reckoners. Really happy to keep on playing it.
  • Next on the list is Aridia and yes, absolutely played it. We played two or three different games.
  • Canadian Kev, myself, Mrs. Hungry Gamer. I don't know that Mrs. Hungry Gamer is going to keep playing just with our time, but she might.
  • Canadian Kev, he's obviously has left to come back to Canada, so I'll be taking over his character.
  • Suspicions this is going to wind up on a most played of the month several times throughout the year. really enjoying it.
  • And then the last one was Moon Rollers from IV Games and I just didn't get to it and just one of those that with rehearsals just did not have the time.
  • So, moving into the top five games of the month and as you can imagine, it is a little bit of a lighter playlist than I normally have because I was rehearsing this play in the evenings and so on.
  • But coming at number five, that is Zombicide White Death, the retail edition.
  • And I enjoy Zombide. I have a video out about it.
  • I think it is. Well, it is Zombicide. Nothing new there. Everything the same.
  • Really good minis, quick, easy combat.
  • But this one adds this really interesting bit of strategy with the way the walls work in Zombicide.
  • Fast setup, easy to play.
  • Probably want to chase down like one kind of monster expansion or something if if they have those.
  • I can't remember if Zombicide has those that or if that's just Massive Darkness.
  • But good, solid, quick, easy to get to the table, fast to play. Every game is new. Can't really complain about it. Had a had a very good time with it. Enjoyed it.
  • Number four on the list is Wandering Galaxy.
  • Now, this is a neat one to me because I got to play this several times during the month with Jerry Hawthorne, the designer, who has become a buddy of mine over past few years.
  • and he zoomed in to our sessions cuz he obviously has his own sessions, his own cards.
  • and he ran one of the different stations that was a little bit easier to kind of just give off to somebody on his own.
  • And so we actually got to play through and I got to play several sessions with Jerry.
  • We finished an entire campaign. We just finished it uh yesterday and it's just great. It's just so very good.
  • I loved loved love playing this game. I'm absolutely going I'm absolutely going to try solo campaign.
  • Really really really enjoyed it.
  • In my opinion, it took all the issues I had with both of the other games and it's wiped them away and it's just so so much fun.
  • I'm actually really looking to trying this one solo whereas the others I really wasn't interested in playing solo as much as I liked the games.
  • Moving into number three, that is Elder Scrolls: Betrayal: The Second Era.
  • And this is one that only got a few sessions played, but these are long games.
  • and Canadian Kev is a huge fan.
  • And so he came down, I we put it out, I made a really dumb character using the expansion material that I didn't really know if it was a good idea to pick these abilities right out of the gate and the answer is no, it wasn't, but man, we made a good show of it for a little bit and then we just got waxed.
  • It's a very good game. Really, really good.
  • I don't know anything about the Elder Scrolls universe, so I probably care less than many other people do.
  • It's not knocking too many bones off the list for me right now, but it is very good. It is very fun, really enjoyable, great character creation, just all around a very, very good game.
  • Coming at number two is one that I have to say thank you to Aldi from Board GameGeeek who told me to check this thing out cuz it was a lovely surprise to him, and that is a game called Fate: Defenders of Grimheim.
  • And this is a tower defense game where you're sending your Vikings out all around the board to beat back the hordes trying to destroy Grimheim.
  • And as you're doing that, you'll be leveling up by defeating monsters. Then you get new abilities or you can advance abilities.
  • But you also have gear that you can go collect if you go do a thing. It might be as simple as go spend an attack action in the bandit camp somewhere on the board. Get a new gear.
  • And as you're going through, you're just increasing all these things that you can do. So turns get more and more powerful as it gets more and more desperate.
  • Very, very easy to play, but very, very fun and has this wonderful art and wonderful sense of humor to it.
  • Just I adore it. So good.
  • That brings us to number one on the list, and that is Aridia.
  • I've talked about this a lot. I waited years for this game, and it takes a little bit to get into it.
  • You got to kind of learn what's going on and I need to get it back to the table before I lose it.
  • But a really good start to this campaign for me. I've already played four games. I'm still calling it a start. I'm digging in.
  • It looks beautiful. It's huge. I mean, it's right it's right it's right here. You can't quite see it, but it's this massive box. It's got so much in it, but it's just a beautiful game. Great components.
  • Interesting things going on. My only thing so far is I had a little bit of a hard time figuring out kind of where some of the cards are supposed to go, but now that I've get that figured out, it's really moving and really cooking.
  • So, really pleased with Aridia so far. Looking forward to playing more of it.
  • So, moving into my picks for the month. Third month in a row is going to be on here. I'm hoping I can get original Dawn to play this with me sometime soon. Just I like it. I just need to play it.
  • Next is the list. I am not confident the list is going to happen because Mrs. Hungry Gamer, now that I am not super busy, she is super busy. So, I don't think it's going to happen.
  • We have like four games left on the list to play and we just keep not getting to them. But maybe hopefully, I don't know.
  • Next on the list is Red Dragon in. Just regular old Red Dragon in. It's one of my favorite games that I shouldn't like.
  • And I say that because it's just mean pure. Take that. But I love the art. I love the characters. They even have the characters feel very different even though at their core they are the same.
  • I got tons of characters and I always have a great time. It's just such a wonderful way to kind of end a game night. So want to get that played. Love it always.
  • Next is one that I just got for review and that is Azul Duel.
  • And I've always been more of a cigarada than a Zulu fan. And I put them together cuz it kind of came out roughly the same time. They're both very pretty.
  • But I've played a fair amount of Azul and I've heard great things about Azul Duel and there had an opportunity to review it. So I got it. It's here and looking forward to that.
  • And the last one is right here. This is from 21st Century Games and that is Run Run Run.
  • And this is a co-op game where you are a cat trying to get away from like dog mummy things going through a dungeon.
  • And Beatatric, the board game dog, clearly doesn't approve of it, but she also understands like cats are the worst. Chase them out of here.
  • In fact, she has one cat that likes to taunt her in the backyard. It's always drama early in the morning. I have to wake up for it.
  • But I had to have it. And 21st Century Games was nice enough to send it to me. I'm really looking forward to trying this one.
  • So, those are my picks for April. I am not confident I'm going get all of them. I'm hoping to get maybe three of them. That's my hope.
  • So, next thing, as always, I have to say thank you to Noble Knight Games for being my sponsor.
  • What that means is they give me some store credit every month.
  • And if you buy games from their store, which I do recommend because you can find a whole bunch of used games there and new games, prices will vary depending on how rare it is that you're looking for.
  • But it's a place that I've been using since the very beginning of my gaming adventure before I even had a channel.
  • So, I've always been a fan of them.
  • But if you make a purchase using my link down in the description, I will get a small percentage as store credit.
  • and that does come back around and turn into stuff that gets covered on the channel.
  • And then more importantly, sorry, Noble Knight, are my channel members as always. You can see their names scrolling across the bottom. Thank you very much to all of you for supporting the channel.
  • As I always say, every single month I do this. This is what allows me to continue to slowly improve things.
  • It got us the Beatric Cam. It got us better audio for when I'm recording, you know, the top down view. allows me to do better recording of multiple people if I'm playing two-player playthroughs and things like that and better lights and so on and so on.
  • So, thank you to everybody who is a channel member. It really is so very helpful.
  • You can come in at 99 cents all the way up to like 10 bucks a month up to you. Different things you get at every level.
  • At the very least, at the 99 cent level, you're going to get advanced viewing of stuff and extra opportunities to win giveaways and those kinds of things.
  • I am not going to be so tacky as to say I could not do this without you because I did do this without you and I would continue to do this without you.
  • But it does allow me to do more and get better stuff and occasionally cover things that you specifically ask me to cover.
  • So, thank you very very much. Please consider becoming a channel member if you'd like.
  • That is the monthly menu for March 2025.
  • As always, if you found this video useful, please like, subscribe, share, maybe become a channel member.
  • Thank you so much for watching. Have a wonderful, wonderful day.
References (from this video)
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Video ktv9DcnXJgM Gaming Rules! Interview at 1:32:39 sentiment: positive
video_pk 84719 · mention_pk 215692
Gaming Rules! - Deckers video thumbnail
Click to watch at 1:32:39 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • The host is very excited about it.
  • Will be covered on the channel.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think Project L should have the video theme category applied to it. I don't think so.
  • my solo cadet mode for captain's chair is the best video to watch to learn how to play the game.
  • you only score points for your tracks if you have completed at least one of your missions.
  • Many of you, especially Mage Knight fans, will know Ricky because he did the solo playthroughs of Mage Knight, which helped make Mage Knight what it is today.
  • I have news. I am not allowed to share that news. I am under um effectively an NDA.
  • Marvel Champions is a fantastic, fantastic game.
  • The stream was crashing and literally every 30 minutes the stream would crash and my software would crash and people would be in the chat saying the stream's gone down.
  • Too Many Bones is a good game, but me being so far out of my comfort zone that I literally cannot understand how to play the characters that I'm playing whilst hosting a live stream. Yeah, I don't want to do that again. That was uh that was horrible.
  • Monopoly is in that situation where it's popular because it's popular.
  • It's still a terrible game. It is. It is a terrible, terrible, terrible game.
  • The Lord of the Rings: Fate of the Fellowship, the new pandemic style game from Matt Leo. I'm going to pick that one. But caveat, I've only played it once and I haven't actually played that many games that technically have come out from 2025.
  • You can't. There's too many games coming out every week.
  • If you are not a Patreon supporter and you want to support me directly, you can for as little as $1 a month or $3 a month if you want access to the Slack channel, patreon.com/gamingrules.
  • The secret word for this month is the game that arrived this afternoon that none of my patron supporters were able to guess.
References (from this video)
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Video xYcKA9NcANI Gaming Rules! Analysis at 8:47 sentiment: positive
video_pk 84169 · mention_pk 213616
Gaming Rules! - Deckers video thumbnail
Click to watch at 8:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's top five games of the year.
  • The host was 'blown away' by it.
  • Artwork and components are 'right up my street'.
  • It's a great solo experience.
  • The game has a high puzzle element.
  • The theme is appealing.
  • The box is 'teeny' and a 'nice teeny box'.
Cons
  • The first play was described as 'did my head in' due to the complexity of actions.
  • The box is small.
Thematic elements
  • Hackers trying to break into a supercomputer
  • Cyberpunk
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Deckers is a one-to-four player cooperative game.
  • Hand Management — You have hand of cards and you have special powers.
  • Modular Board — Every game is different because of the layout of the board and you have various objectives that you need to try and accomplish during the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did not enjoy my first play of Echoes of Time.
  • this is a light tableau building card game.
  • Flow... it looks gorgeous.
  • Covenant. Number two on my most anticipated list.
  • Vlaada Chvátil. Do you know what the last game that Vlaada designed was? ... He's not actually designed a new game and had a new game published for almost 10 years.
  • It's called Severton.
  • I have spent the last 15 years of my life telling everybody that Talisman is such a bad game... And with the fifth edition, I've had to sort of eat my words on that.
  • There just isn't enough time to play all of the games.
  • IR from Osprey Games. Children of the Sun. Yeah. It is really good.
  • Druids of Adora, new Stefan Feld game from Alea
  • There may be some Essen live streams while we're there.
  • I have written to the publisher to ask for a potential review copy, yeah, but to be fair, I only emailed them yesterday.
  • Covenant. I completely forgot that was a thing. Started looking at the pictures and and thinking, yeah, I'm down for that.
  • The The Void Voynich Puzzle. Voynich Yeah. Don't forget go to bed reading the Wikipedia articles about the Voynich manuscript.
  • Saboteur is the other one which I did know. I saw it on your shelf uh today earlier, but I didn't know much about it. But now you've explained what it is, I'm kind of getting that um like Enid Blyton vibe from it. Yeah. what was it called? The Famous Five. Famous Five. Famous Five. Of that kind of stuff. Yeah. And weirdly, I'm interested. All right. And I've looked at the pictures of that, so yeah. Yeah. Yeah, Saboteur is good.
  • I'll be demoing, but I'm demoing um uh Revenant um I think twice on the Saturday from 12:00 till 4:00.
  • Trickerion with the Arcane Arts expansion. I think that's my schedule.
  • Now, the one game that I am going to be looking at is there's a new game that Mighty Boards have just announced recently called Gods. All right. Which is designed by David Thompson, Trevor Benjamin, and is right up my alley.
  • And they said, "Well, at least come round and have a look at it." And I'm like, "Yeah, I'll come round and have a look at it." But I've already agreed that I'm going to be doing content on that.
  • I find it really weird and unusual that and and everybody else does this. I'm the odd one, but all of all of these content creators go to Essen, they go to Gen Con, and they have meetings with publishers where they sit down and they make deals about payment and what videos they're going to Right. That's the worst place to have a meeting.
References (from this video)
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Video IaBMVA2W7Rc Gaming Rules! Discussion at 1:25:36 sentiment: positive
video_pk 84207 · mention_pk 213834
Gaming Rules! - Deckers video thumbnail
Click to watch at 1:25:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Really good rule book.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rule books for those games which were co-written by Vlarger and Jason. Uh those are really really good rule books. very very well written, absolutely perfect in terms of teaching you the game. Zero questions afterwards.
  • Well, Mage Knight, but only just Mage Knight is my number one favorite game of all time.
  • Elder Scrolls is very likely in my top 10 or top 20, but yeah. Um, it depends how much time I've got. If I had 12, 14 hours free, I'd play Elder Scrolls. If I had four or five hours free, I'd play Mage Knight.
  • Okay. Well, let's say Voidfall because the last two times that I've played Voidfall, I have specifically said I don't want to play this with people who haven't played before.
  • It's a great game. It's from QuinnD Games. They always do really good games and I'm doing a giveaway and it's not had many entries.
References (from this video)
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Video ceUc7CPu4rc Sir Thecos Unboxing at 4:18:14 sentiment: positive
video_pk 84077 · mention_pk 213079
Sir Thecos - Deckers video thumbnail
Click to watch at 4:18:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool artwork
  • Unique futuristic design
  • Clever component storage
  • Impressive production quality
Cons
  • Some components are empty boxes
Thematic elements
  • Cyberpunk
Comparison games
  • Renegade
Mechanics (from transcript analysis)
  • Area Control — The host speculates "Seems like an area control" but notes it's cooperative.
  • cooperative play — The host mentions it's cooperative and potentially plays with "different characters" with "different abilities".
  • Deck Building — The host identifies it as "a deck building game" and a "re-implementation" of Renegade.
  • Tile Placement — The host initially thought it was a tile placement game, seeing "large tiles" and "different persons on it".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is absolutely bonkers. I love it.
  • This is the best worst game I've ever played.
  • It's so chaotic and I love it.
  • This game really captures the vibe of metalheads.
  • It's got a really cool gothic vibe to it.
  • This map adds a lot of interesting strategic challenges.
  • You really have to think about your moves.
References (from this video)
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Video JS-4Ijo5mww Gaming Rules! Other at 6:42 sentiment: positive
video_pk 84047 · mention_pk 212960
Gaming Rules! - Deckers video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of his favorite games of the year
  • Fantastic solo
  • Fantastic at two players
  • People were loving this game
Cons
none
Thematic elements
  • Installing programs
Comparison games
none
Mechanics (from transcript analysis)
  • Dealing with enemies — Two ways to deal with enemies: using infection programs or modify programs to change sparks into player's own programs.
  • Program installation — The yellow version focuses on installing yellow programs that modify sparks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So yes, if you think my voice is a little bit deeper and a little bit croakier than normal, that's because of it.
  • So, please don't think that my channel is now 100% sponsored playthroughs. It's not.
  • I wanted to support the game because it was really good game and I didn't want people to have uh to, you know, to get caught out uh in the same position as I was in.
  • Yep, that's right. For the second year running, I didn't play a single game at Essen Spiel.
  • So, yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
  • Um, so yes, that's just what I wanted to say quickly before we move on to the next game I want to talk about, which is Severton, which is a sponsored playthrough video.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 41:17 sentiment: positive
video_pk 83328 · mention_pk 209644
Hungry Gamer - Deckers video thumbnail
Click to watch at 41:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible rulebook
  • Engaging gameplay similar to Mage Knight
  • Affordable price point
  • Good for solo and cooperative play
  • Well-regarded reimplementation
Cons
  • Is a reimplementation/rehash of Renegade
  • Accusations of publisher 'stealing' the game
  • Some find it hypocritical compared to criticism of Fate of the Fellowship
Thematic elements
  • Network, digital world
  • Hand management, deck cycling
Comparison games
  • Renegade
  • Mage Knight
Mechanics (from transcript analysis)
  • Deck Building — A core mechanic involving building and cycling through a deck of cards.
  • Hand Management — Players manage their hand of cards to play optimally.
  • Network — Gameplay involves moving through a network.
  • Solo/Co-op — Plays well solo and cooperatively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video VckC7xz_T20 Hungry Gamer Other at 1:10:12 sentiment: positive
video_pk 83328 · mention_pk 209650
Hungry Gamer - Deckers video thumbnail
Click to watch at 1:10:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Good fun
  • Fantastic game
  • Works well in co-op mode
Cons
  • May not be as widely recognized or discussed as other games in the genre
Thematic elements
Comparison games
  • Unstoppable
Mechanics (from transcript analysis)
  • cooperative play — I like Deckers more co-op.
  • Deck Building — It's a deck builder.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are buttth hurt because you felt you were wronged previously, that is fair game.
  • My my pitch is the joy of Mind Sweeper.
  • It is a massively underrated game does have its issues.
  • It's a modern masterpiece.
  • It's it's it's an unsung hero.
  • Ricky Royal has put you out of the competition.
  • The name of the game is Unstoppable.
  • So, do you want to have a game that can't be stopped or do you want to have an uprising?
  • And an uprising back.
  • Okay, so let's talk about pain points here.
  • There's a gnarling process that happens.
  • The winner is from a bunch of Europeans.
  • It is a chunky thing. It is a lot of money, but no, it is fantastic.
References (from this video)
No references stored for this video.
Video 5u3NWqq11Vo Board Gaming Ramblings Other at 1:05 sentiment: mixed
video_pk 82624 · mention_pk 207597
Board Gaming Ramblings - Deckers video thumbnail
Click to watch at 1:05 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It was fun.
  • A cool neat twist where the highest value in the deck changes.
Cons
  • Don't need to play it again.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Shedding game — A shedding game where the highest value card in the deck changes, and if you can't play with the current rule, you take away a card which changes the values of the cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The most fun I think was when you trade with another player and then you forgot that you just traded with that player and you get the same cards back.
  • It felt like a boring tug of war kind of mechanism.
  • This is mind sweeper the board game.
  • The cake is a lie.
References (from this video)
No references stored for this video.
Video pJHlYlp6jlY Stonemaier Games Top 10 List at 22:46
video_pk 81541 · mention_pk 203133
Stonemaier Games - Deckers video thumbnail
Click to watch at 22:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's a ton of interaction in the trading phases of this game that are completely simultaneous
  • you must trade with other players to have a successful strategy or even to have fun
  • Planet Unknown uses a rondelle to let players select tiles and there are shared goals and a race to get technology cards
References (from this video)
No references stored for this video.
Video 6CaXVxy_QBc Meet Me At The Table Top 20 List at 16:53 sentiment: positive
video_pk 81436 · mention_pk 202209
Meet Me At The Table - Deckers video thumbnail
Click to watch at 16:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not in the mood to lose, don't even try and pick this one up.
  • This is a no-brainer for any solo player looking for a deduction style game or logic style game.
  • The core system of the game remains the same but the variety of different decks you can buy for the game is what makes this game tick.
References (from this video)
No references stored for this video.
Video ByGBv7zhjfk Board Games UnLocked Top List at 1:27:09 sentiment: positive
video_pk 80952 · mention_pk 198813
Board Games UnLocked - Deckers video thumbnail
Click to watch at 1:27:09 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Interesting cyberpunk theme
  • Cool card art
  • Good replayability
  • High quality components from the publisher
Cons
  • Board art looks basic, like a print-and-play.
Thematic elements
  • Hacking into computer systems
  • Cyberpunk / Digital Networks
  • Objective-based scenarios
Comparison games
  • Unstoppable
  • Dungeon Crawler Carl
Mechanics (from transcript analysis)
  • Deck Building — Building and using a deck of cards.
  • Modular Board — The board is set up differently depending on the SMC.
  • Objective Fulfillment — Completing different objectives each round.
  • Solo Play Focus — Best played solo with a focus on hacking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're just redoing this because 5 years is when we did this last time and after looking at my list then and look at my list now, there was been a metric ton of changes.
  • Um so that changes a lot of it. Plus, companies are almost bullied into having a solo mode.
  • So, these are going to be like games I play by myself, whether it's, you know, two-handed or or strictly solo games.
  • It's a narrative game. Uh and uh you are running through you're like these these uh it's there's a lot of espionage like you're a spy.
  • The app doesn't like take away from the game. It's not an app game where you also have cards. It's Yeah, it's a it's a perfect blend with that app driven.
  • This has that Marvel Champions feel where you have your alter ego side.
  • This one is just a really good uh 40k um
  • Man, we we don't know how good we had it back then
References (from this video)
No references stored for this video.
Video XvoDXAmneAQ One Stop Co-op Shop Discussion at 7:19 sentiment: positive
video_pk 80840 · mention_pk 198250
One Stop Co-op Shop - Deckers video thumbnail
Click to watch at 7:19 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Awesome design by Ricky Royal
  • Exciting puzzly board movement
  • Favorite type of deck building with upgrades
  • Wish I had kept it
Cons
  • Called it and got rid of it, regretting it
Thematic elements
  • Crisis Management
Comparison games
  • Renegade
Mechanics (from transcript analysis)
  • board movement — Puzzly board movement for navigating and dealing with threats.
  • crisis management — A solo co-op crisis management game where you're running around and you're also deck building and upgrading your cards.
  • Deck Building — Deck building and upgrading your cards, specifically the type where you upgrade your deck and get rid of one card as you add another.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm kind of off of the Chronicles of Crime series in general.
  • I think it really uh brings Battlecrest to life.
  • I had a blast with this one, and I think it makes Uprising even easier to get to the table, which is a good thing cuz there's a great game design.
  • This is also the one of the last videos where I was like hand-holding things and showing them and giving people like vertigo as I moved.
  • The puzzly board movement of trying to get around and deal with all these threats is really exciting.
  • And as I mentioned in my review, the deck building is my favorite kind where you're upgrading your deck and you're getting rid of one card as you add another one in, so you just purely get cooler and cooler.
  • But this is one I called not for any good reason and actually Peter was asking me the other day if I still had it and he wanted to play it and I kind of regretted that I didn't have it.
  • This is probably the lowest of the four games I covered release games this month because it didn't feel like a racing game.
  • So yeah, this one just was pretty much a flop for me and all my groups that I tried it with.
  • And by all four I mean keeping none of them.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 27:03 sentiment: positive
video_pk 80027 · mention_pk 194030
The Dice Tower - Deckers video thumbnail
Click to watch at 27:03 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Brought more joy than almost any other legacy game
  • Favorite children's or family weight cooperative game
  • The basic game is fun
  • Legacy elements are incredible
  • Creates a slightly more complicated and fun card game
  • Satisfying to decorate cards
  • Best family legacy game
Cons
  • Lack of North American release is a bummer
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Booster packs — Opening a booster pack every game adds small stat increases and decorative elements.
  • Card decoration — Players put stickers on cards to decorate them, some of which have mechanical purpose, others don't.
  • Card game — The basic game is described as a fun Rhineia-like card game with good scoring and gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video -1jBLEcfuDo The Dice Tower Discussion at 16:55:44 sentiment: mixed
video_pk 80017 · mention_pk 193967
The Dice Tower - Deckers video thumbnail
Click to watch at 16:55:44 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Looks like it's designed by Jay Cormier and Senlim
  • Cool logo
Cons
  • Not as thrilled about this one
  • It just means there's no gimmick anymore
Thematic elements
  • Hidden movement
Comparison games
  • Stronghold Games
  • Restoration Games
Mechanics (from transcript analysis)
  • Hidden Movement — Described as a 'family style hidden movement game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You can feel good you're a board gamer because if you buy a physical board game, no one can ever come and take that from you.
  • It's like a long-term rental. As soon as these companies decide, h we're
  • If you were at East, you didn't miss anything.
  • Happy birthday, mama.
  • It's always been an engine builder and it's always been a relaxing kind of game.
  • My wife can now fall asleep to it, which is a new thing, which is great, which is fantastic. Which is good. Uh, it's just it's just more accessible and less of a puzzle than it used to be.
  • Judge Vance, who many of you might not know, but if you watch Dice House for a long time, back in the day, the Chief, Bart, the Chief, who used to be a board game breakfast contributor, he started a show called Ham Tag, which was a riff on our top 10, half as many, twice as good.
References (from this video)
No references stored for this video.
Video cIc_b2lALUg Preview at 0:05 sentiment: positive
video_pk 68985 · mention_pk 165283
Deckers video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lots of asymmetry in abilities and decks.
  • Programs can be flipped to change their abilities.
  • Programs can be upgraded to installations with upgraded effects.
  • Objectives scale in difficulty from copper to gold.
  • SMCs act as bosses with multiple versions to increase difficulty.
  • End game bosses act like end-level bosses in video games.
  • Deck building allows for a stronger deck and presence on the network as the game progresses.
  • Card market acts as an extension of the hand.
  • Each player has a slightly different starting deck favoring their color.
  • Different colored cards have distinct functions.
  • Purple cards act as wild cards.
  • Variants like fragmented servers and packet tokens add replayability.
  • Each decker has its own special ability.
Cons
none
Thematic elements
  • hacking
  • a network of servers
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives and defeat the final boss, with play for one to four players.
  • Deck Building — Players start with a basic deck of 15 cards and upgrade it by acquiring new cards from a market, replacing them one-for-one. The deck remains 15 cards throughout the game.
  • Modular Board — The game board, representing the network, is made up of modular server tiles.
  • Objective Completion — Players must complete a series of objectives (copper, silver, gold) to progress and eventually win the game.
  • Set Collection — Three of a kind of one program type can be used to upgrade it into an installation with upgraded effects.
  • variable difficulty — SMCs (bosses) have different versions (2.0, 2.1) and star ratings, and end-game bosses can be added to increase difficulty.
  • Variable player powers — Each player character has a unique ability and a starting deck that favors certain card colors, leading to asymmetry.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So there's a lot of asymmetry in this game, not just in their ability, but also in their decks.
  • So, your deck is starts at 15 cards and you're going to end the game with a deck of 15 cards.
  • So, the network's made of five servers, this big tile. There's a green tile. This is a modular board. Green, red, purple, yellow, blue. Each one of these is a is a server and they make up the whole network.
  • So, blue helps you move your avatar around. Red helps you infect and fight these counter measures. Yellow helps you. It's kind of a a a trickery um suit.
  • Purple is like a wild card and can act as any color, yellow, red, green, or blue.
References (from this video)
No references stored for this video.
Video z1VKhNrUp6M Playthrough at 0:01 sentiment: positive
video_pk 68952 · mention_pk 165253
Deckers video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Can be an easy victory with the base SMC.
  • Good introduction for new players.
  • Strategic depth with multiple ways to achieve goals.
Cons
  • Lack of planning can lead to difficult situations.
  • White sparks and guardians are dangerous.
  • Playing against upgraded versions (2.0) is significantly harder.
Thematic elements
  • Removing a hackman
Comparison games
  • Alpha Moby 2.0
  • Viking 2.0
  • Loi 2.0
  • Sentinel 2.0
  • Glom
  • Viking
  • Loi
  • Sentinel
Mechanics (from transcript analysis)
  • Card cycling/deck manipulation — Players can put cards on the bottom of their deck and draw new cards to strategize for future turns.
  • die manipulation — A card allows changing a rolled die to any face of choice.
  • Ghost abilities — The ghost is a special unit that is not relocated by the hackman and can be used to perform actions remotely.
  • Ghosting actions — The ability to perform actions from a different space using a ghost, often facilitated by specific installations or abilities.
  • Guardian interaction — White guardians, including the hackman, have special rules like preventing avatar entry and kicking players out of their space.
  • Hackman movement — The hackman relocates to the active decker's space and can cause trouble by removing programs or kicking players out.
  • Infect action — An action used to defeat powerful entities like Mother's Ghost, involving accumulating red programs and commands, influenced by installations.
  • Installation placement — Players can install new components onto the network.
  • Program removal — The hackman's presence can lead to the loss of programs on a player's space.
  • Spark interaction — Sparks can be removed or replaced with contaminants, and can also delete captured programs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let this be a lesson to you.
  • You led that thing around the network and took advantage like a pro.
  • Hopefully you got a good introduction to the game.
References (from this video)
No references stored for this video.
Video TrwkNt9rwMw Watch It Played Live Chat at 12:55
video_pk 68670 · mention_pk 248029
Watch It Played - Deckers video thumbnail
Click to watch at 12:55 · YouTube ↗
Pros
  • travel version available
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
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Video B0twZKZ7n6A Review at 0:06 sentiment: positive
video_pk 68100 · mention_pk 164428
Deckers video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice thick tokens.
  • Good quality components.
  • Well-designed tuck boxes for organization.
  • Cards are good, strong quality.
  • Visually appealing components.
  • Convenient setup with trays.
Cons
  • Standies were not quite right in the pre-production sample.
Thematic elements
Comparison games
  • Zul
  • Wingspan
Mechanics (from transcript analysis)
  • action selection — The discussion of 'commands and actions' and 'ghosting your actions' points to players selecting and executing actions.
  • Area Control — The mechanics involving installations on spaces and ending actions on spaces with alerts suggest control or influence over board areas.
  • Card Drafting — The description of drawing cards to randomly set up a network ('you draw one. Okay, I'll place the blue tile.') suggests a drafting or random element for setup.
  • Deck Building — The host discusses changing the makeup of decks and mentions 'double the number of cards in your color,' implying a deck construction element.
  • Set Collection — Objective cards are mentioned with different tiers ('Copper, silver, gold.'), indicating a goal to collect sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi everyone. This is exciting. Well, exciting for me. Anyway, we've got the pre-production sample of Deckers. So, let's crack this open, have a look, and we'll see.
  • Nice thick tokens. Happy with this.
  • Man, they look so good.
  • Good thickness. Fantastic. Yeah, these are good, strong cards.
  • Wow, everything looks so good.
  • The idea is you just pull this out and you're ready to go. Right. Minimum setup.
References (from this video)
No references stored for this video.
Video Jtz31U_nIlU Rules Teach at 0:02 sentiment: positive
video_pk 67954 · mention_pk 164263
Deckers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
Positive, with acknowledgment of complexity and potential for strategic blunders.
Pros
  • Offers strategic depth with deck building and card combos.
  • Rebalancing and new elements make it fresh.
  • Modular map adds replayability.
  • Can be played cooperatively.
  • Clear objectives allow for planning.
Cons
  • Can be easy to make strategic blunders.
  • Requires careful management of multiple threats.
  • New player might forget setup steps.
Thematic elements
  • Cyberpunk, fighting corporations and AIs
  • Digital network
  • Direct, objective-focused
Comparison games
  • Renegade
  • Mage Knight
  • Pandemic
  • Crisis
Mechanics (from transcript analysis)
  • action selection — Blue cards let you move. Green cards let you push things around called shifting them. Yellow and red cards are used to attack the sparks. Purple is a wild. (2.03)
  • Area Movement — When you move uh you can move one per blue command played. (8.86)
  • Card drafting/upgrading — you have these advanced action cards, four at a time in an offer from this huge deck here. And one of the main actions you can take is to upgrade the cards in your hand and replace them with the advanced cards which immediately go to your hand and replace one of the cards in your deck. (17.32)
  • cooperative play — one to four players are cooperatively moving around this digital network (4.96)
  • Crisis Management/Threat Management — sparks are being put out consistently by the main enemy and if too many of them go out you lose the game. (7.52)
  • Deck Building — the game is very much a deck builder and a card-based game. (15.20)
  • Hand Management — You can hold on to one card at the end of your turn. (65.21)
  • Modular Board — each of these these are six hex little tiles here. And you can randomize where they start out and kind of build the map differently each time. (23.32)
  • Objective Fulfillment — The gold is really your victory condition. If you can fulfill that, then you win the game. (12.24)
  • Set Collection — If you have three of the same color, you can put out a program of that color. (4.96)
  • Variable player powers — each color of player starts with a unique deck with basic cards, but a heavy bent towards their main color. (16.48)
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, like I said, this is a new iteration, a new version of an older game, Renegade, which we have covered on the channel previously, but that's a older game.
  • But the actual game play is a little bit mage knighty.
  • And it's also a little bit pandemic or crisis management in that these sparks are being put out consistently by the main enemy and if too many of them go out you lose the game.
  • So you have to be managing them putting out fires while also trying to fulfill your objectives.
  • The gold is really your victory condition. If you can fulfill that, then you win the game. If you fail that, then you lose.
  • Hey everybody, Mike from the future here. I'm going to pop in a few times in this video because I made major strategic blunders in several spots, and I want to kind of explain how I could have played a lot better.
  • You have won.
References (from this video)
No references stored for this video.
Video u33O7f2Sqes Preview at 0:00 sentiment: positive
video_pk 67919 · mention_pk 164199
Deckers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo gameplay with a clear objective of survival.
  • Variety in hero actions and monster abilities.
  • Adjustable difficulty levels cater to different player preferences.
  • Clear explanation of setup and turn structure.
Cons
none
Thematic elements
  • Survive until dawn by playing through multiple turns and fighting off monsters attacking a campfire.
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Monsters attack heroes, and players must defend or manage the damage, with mechanics for monster movement and attack resolution.
  • Deck Building — The core gameplay involves managing a deck of cards representing heroes, monsters, and events.
  • Hand Management — Players draw cards into their hand and use them for actions like defending and foraging.
  • Modular Board — The game uses cards arranged in a specific layout to represent camp, wild, and tent spaces, which can change based on gameplay.
  • Set Collection — Collecting certain cards or resources might be part of the game's objective, implied by foraging and defending actions.
  • Variable player powers — Different hero cards have unique actions and abilities, such as 'defend', 'forage', 'bolster', and passive abilities like 'stoke'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All right, and again, this is just going to be an overview, but we have all 18 cards out right now.
  • So, in terms of gameplay, you have to survive until dawn by playing through multiple turns.
  • If the location has a hero, the monster spends one of its movement points to step one space clockwise.
  • Each hero in the camp space can spend up to two action points on their listed actions.
  • So, the next step is the resolving of monster attacks. You resolve attacks one location at a time and in any order of my choice.
  • If you have fewer than four heroes in camp, which I currently do, we only have three. I choose a level one hero in a tent that was not placed there this turn and place them in an empty location.
  • If you reveal the night card showing 1 hour until dawn, you set it aside and survive the current turn to win the game. Simple as that.
References (from this video)
No references stored for this video.
Video KhDCIhsihS8 Review at 0:02 sentiment: mixed
video_pk 67907 · mention_pk 164184
Deckers video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The positional puzzle of how to use actions and fight is interesting and fun.
  • The game is quick to play.
  • Thematically cool.
Cons
  • The game can be too easy, sometimes feeling straightforward.
  • The difficulty can be swingy due to events and monster spawns.
  • Concerns about game balance and consistent challenge.
  • The core rules, as prototyped, may not offer enough consistent challenge.
Thematic elements
  • Surviving against ravenous beasts while protecting a dwindling fire.
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Each hero gets to take two actions in any order.
  • cooperative play — You are a band of adventurers trying to survive.
  • Deck Building — The fire deck is represented by cards that are sputtering out. Players can forage to add cards back to the fire deck.
  • Modular Board — There are eight spaces in the game where heroes and beasts are placed.
  • Push Your Luck — If your fire ever runs out completely, you lose. Events can also make the game harder.
  • Set Collection — Defeated beasts and foraged cards are shuffled together and placed at the bottom of the deck.
  • Variable player powers — Heroes have different abilities, especially when promoted to their level two side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And as always, we take no money from publishers or doing previews. We just want to help you make an informed decision.
  • If your fire ever runs out completely, you have no cards left except for the night card in the deck, then you lose.
  • And if you can survive until you see the one side and then uh survive that turn, the round that the one is revealed, then you win the game.
  • So, I do win on the hardest difficulty. I would say 50% of the time has been my win rate so far.
  • The positional puzzle of like how to use your actions and how to fight with your people is really interesting and really fun.
  • The game can be swingy how challenging or not challenging it goes.
  • It's so quick. I've played it like 10 times since getting the prototype, I don't know, a day or two ago.
  • I think that would do the trick and make the game to the place where I would be consistently challenged, which is really all I'm looking for because everything else about the game is fun and thematically cool.
References (from this video)
No references stored for this video.
Video 2ltk5Ha3T44 Getting Games Rules Teach at 0:31 sentiment: neutral
video_pk 63423 · mention_pk 156829
Getting Games - Deckers video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Powerful equipment options (e.g., vintage driver) that dramatically increase yardage/credits
  • Progressive deck growth and discard mechanics that expand options over time
  • Regulation putt is a strong option compared to other putters
  • Bullseye/bonus mechanics reward precise yardage and add strategic depth
  • Luck and crew cards add variety and periodic favorable outcomes
Cons
  • Duff cards are mandatory and impose penalties
  • Hole completion often requires a putter, which can slow early rounds if players don't draw one
  • Luck cards can introduce negative outcomes (bad luck) that disrupt planning
  • Pro shop can stagnate if players stop purchasing, affecting pacing
Thematic elements
  • golf competition with deck-building and card-driven actions
  • golf course with holes, yardage, and a pro shop
  • tutorial-style rules explanation with a live playthrough
Comparison games
none
Mechanics (from transcript analysis)
  • bullseye bonus — Completing a hole by exact yardage may grant a bonus, such as trashing or drawing benefits.
  • caddy and crew bonuses — Crew/crew-like bonuses stay on the board and can modify ongoing rules, such as increasing hand size or enabling card trashing for credits.
  • Card/Chit Market — A market of cards is available to purchase from the pro shop; when slots are empty, new cards are drawn to refill.
  • Compound Scoring — Certain cards provide stroke reductions or credit-based bonuses that affect final scores (e.g., Broken Tee, Titanium Tee).
  • deck-building / discard mechanic — Each player starts with a small deck, adds new cards to their discard pile, and reshuffles when the deck is exhausted.
  • duff cards — Some starting cards are 'duff' and must be played; they generally penalize yardage and increase strokes.
  • endgame scoring and penalties — After endgame conditions, uncompleted holes incur double par penalties; special cards can modify final stroke totals.
  • final scoring adjustments — Certain cards provide stroke reductions or credit-based bonuses that affect final scores (e.g., Broken Tee, Titanium Tee).
  • hole completion and putter requirement — Holes require meeting a yardage target and usually require a putter; penalties accrue for unfinished holes.
  • luck deck — Certain yardage actions trigger luck cards with random positive or negative effects (lucky breaks or bad luck).
  • pro shop deck and restocking — A market of cards is available to purchase from the pro shop; when slots are empty, new cards are drawn to refill.
  • yardage vs credits choice — On a turn, players may play cards for yardage to complete holes or for credits to buy more cards from the pro shop.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to the junkets games tutorial
  • please go to johngetsgames.com
  • the regulation putt is nice it's certainly better than the three putt
  • this vintage driver right here is a pretty awesome card
References (from this video)
No references stored for this video.
Video jKAKnktd3_g DaniCha Playthrough at 0:00 sentiment: positive
video_pk 60830 · mention_pk 153273
DaniCha - Deckers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Small footprint and easy to manage
  • Feels thematic with the campfire setting
  • Good solo puzzle and action economy depth
Cons
  • Can get thinky and complex in later rounds
  • Deck can run thin, impacting options and planning
  • Requires forward planning to avoid suboptimal outcomes
Thematic elements
  • Array
  • campfire survival
  • Solo narration
Comparison games
none
Mechanics (from transcript analysis)
  • Character Promotion / Leveling — Heroes/defenders can be promoted to higher levels to gain more powerful abilities.
  • Deck Building — The game uses a managed deck of campfire cards that are drawn, shuffled, and cycled back into the deck.
  • Event Card / Encounter Card Handling — Event cards influence actions and outcomes, with some events ignored based on exclamation marks.
  • Events — Event cards influence actions and outcomes, with some events ignored based on exclamation marks.
  • Hand Management — Players hold and use cards from their hand to perform actions (defend, bolster, move).
  • Monster Spawning / Encounter Phase — Monsters are drawn and spawned in different locations with phases for attacks and reinforcements.
  • Movement / Maneuver — Characters maneuver or slide between spaces to engage monsters or reposition.
  • Resource Management — Flame/the forge pile is managed as a resource to fuel actions and survivability.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Very fun game.
  • it's really just managing this flame
  • I like that it's not it's a pretty small footprint. You do have like the eight different locations around the fire. But easy to manage.
  • If you're into solo games, this one's for you.
References (from this video)
No references stored for this video.
Video Vi3RGk5DoH4 Shelfside Analysis at 0:41 sentiment: positive
video_pk 60660 · mention_pk 153062
Shelfside - Deckers video thumbnail
Click to watch at 0:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy entry for players to understand the timer concept
  • Low setup and quick rounds make it suitable as a warm-up
Cons
  • Very light, may not stress-test timing for longer games
  • Limited complexity could underutilize timer features
Thematic elements
  • Array
  • abstract
Comparison games
  • Patchwork
  • Brass Birmingham
  • Monolith Arena
Mechanics (from transcript analysis)
  • Capture — capturing opponent pieces by jumping over them
  • Movement — players move pieces across the board on their turns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love playing with the chess timer
  • it's addicting
  • my final say is to at least try using a chest timer for one of your two player games
  • we could finish brass Birmingham under 75 minutes
  • this chest timer is My Little Secret Weapon to use with a handful of friends to get through our favorite games faster
  • I definitely think we could do it more games less time
References (from this video)
No references stored for this video.
Video uo1oCNr4eNM Meet Me at the Table Playthrough at 0:06 sentiment: positive
video_pk 39843 · mention_pk 120399
Meet Me at the Table - Deckers video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent art upgrades over the Renegade version; clearer rulebook
  • Deep and variable gameplay with strong deckbuilding and upgrade feel
  • High replayability with multiple SMCs and boss-like Mother Ghost mechanics
Cons
  • Steep learning curve for new players
  • Complex interactions with guardians and upgraded sparks can be punishing
  • Dice luck can heavily influence outcomes in key battles
Thematic elements
  • digital intrusion, infection, guardians, ghosts, and boss-level AI adversaries
  • Cyberpunk network hacking against super massive computers (SMCs) within a modular network of servers
  • procedural playthrough with live commentary and strategic explanation
Comparison games
  • Renegade
Mechanics (from transcript analysis)
  • Command Cards — Players use a hand of 15 command cards to perform actions; upgrades replace cards; you discard paid cards to upgrade.
  • Deck Building — Upgrades are purchased from a visible upgrade deck and added to the hand; upgrading cards improves capabilities and reduces clutter.
  • deckbuilding/upgrade deck — Upgrades are purchased from a visible upgrade deck and added to the hand; upgrading cards improves capabilities and reduces clutter.
  • Engine Building: Triggered/Cascading — Sparks spawn, guardians can trigger explosions, and cascades can affect large areas, creating high-stakes moments.
  • ghost installations and greens — Green installations allow actions to be ghosted from anywhere within a server, enabling flexible, long-range plays.
  • infection and combat — Infect actions use red programs and dice to defeat Sparks and the SMC; outcomes determine removal of sparks or loss of programs.
  • network and servers layout — The board is a network of server tiles; spaces are open or closed; movement and placement depend on adjacency and openings.
  • sparks, guardians, and cascade effects — Sparks spawn, guardians can trigger explosions, and cascades can affect large areas, creating high-stakes moments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is absolutely a brain burner.
  • The art is so much better in this game.
  • The rule book is way better than the original one.
  • It's a brain burner; I love it.
  • I can't wait to see what it's like going against level two.
References (from this video)
No references stored for this video.
Video gsjJl7U3F_Q Board Game Animal Top 10 List at 3:44 sentiment: positive
video_pk 37583 · mention_pk 219169
Board Game Animal - Deckers video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of components
  • easy to pick up
  • strategy evolves during play
Cons
  • abstract theme may not appeal to everyone
  • scaling to higher player counts may be limited
Thematic elements
  • clockwork ladder/ranking motif
  • abstract hand-management ladder game with a moving ranking
  • clever, whimsical
Comparison games
  • Greasy Spoon
  • Six of Eight
Mechanics (from transcript analysis)
  • dynamic ranking — the rank of cards changes as the river of cards evolves
  • Hand Management — players play cards to climb a ladder while tracking the current ranking
  • physical component utility — uses a moving clock-like element to track the current high rank
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a crime that they're not recognized more.
  • these are little gems that are better card games than most people will ever play.
  • The six of eight by Carol Lacro was one of my favorite games of 2024, period, and continues to grow for me as also one of my favorite tricktakers, period.
  • Crisps... is like eating a crisp or a chip. It's n impossible to just stop at one.
References (from this video)
No references stored for this video.
Video k88B-cocwow Tabletop Tokki Discussion at 0:40 sentiment: positive
video_pk 37114 · mention_pk 214922
Tabletop Tokki - Deckers video thumbnail
Click to watch at 0:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging solo play potential
  • Clear thematic flavor and twists in play
Cons
  • Possibly fits a shorter, lighter crunch than some players want
Thematic elements
  • fantasy combat and defense through strategic placement
  • tower defense scenario around a campfire with monsters
  • episodic combat with escalating monster waves
Comparison games
  • Embers (in other contexts)
  • Doom Pilgrim
Mechanics (from transcript analysis)
  • Cube Tower — defend eight spots around a campfire against monsters
  • deck/dice interaction — new cards and story elements drive the encounter flow
  • tower defense — defend eight spots around a campfire against monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one you're not going to want to miss because our story took some very interesting twists and turns in that playthrough.
  • I really like the rune system of casting your runes, which are double-sided instead of rolling dice.
  • There was a lot of chaos and laughter all across the board.
  • I'm not a huge fan of Take That Mechanics.
  • I’m really excited to try some of the more challenging tiles and map layouts and things like that.
References (from this video)
No references stored for this video.
Video -FauACaZvX8 Totally Tabled Top 10 List at 13:42 sentiment: positive
video_pk 34541 · mention_pk 102875
Totally Tabled - Deckers video thumbnail
Click to watch at 13:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cyberpunk aesthetic with neon visuals
  • cooperative play and updated rules
  • highly thematic setting
Cons
  • rule changes may require learning curve for veterans of Renegade
Thematic elements
  • cyberpunk, hacking, AI confrontation
  • cyberpunk hacking duel against a massive AI
  • cooperative, high-stakes strategy
Comparison games
  • Renegade
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • 2.0 rule-set — new version with updated rules and adjustments from the original Renegade-based design
  • Cooperative deck-building — players collaborate to infiltrate and defeat an AI system
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the theme.
  • it looks beautiful on the table
  • interrelationships within a complex ecosystem
  • You're going to be doing exactly what you expect. You're going to be traveling around on a grid of cards.
  • Become the most seasoned wanderer with sleeves full of the best stories, the star of every campfire gathering.
  • Deckers is a re-implementation of Renegade.
References (from this video)
No references stored for this video.
Video gm2k7rRpLKs One Stop Co-op Shop Playthrough at 0:03 sentiment: mixed
video_pk 34479 · mention_pk 102692
One Stop Co-op Shop - Deckers video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Core action system and hero-movement variety remain engaging.
  • New Guard expansion adds new hero options and unlocks, increasing replayability.
  • Core deck-building/tower-defense puzzle remains fun and accessible.
Cons
  • Hard to get level-two heroes active consistently; balance can be swingy.
  • Hard mode can feel punishing; the event system can create inconsistent difficulty.
  • Some balance and design choices may allow snowballing and less tension in non-hard modes.
Thematic elements
  • Survival and cooperative defense against invading monsters, with a focus on positioning and resource cycling.
  • A small camp surrounded by eight attack zones with monsters spawning from a central deck; players defend the camp across a night cycle.
  • Abstract, puzzle-like with a timer/deck-management mechanic rather than a narrative-heavy story.
Comparison games
  • The Last Lighthouse
Mechanics (from transcript analysis)
  • Combat and foraging — Heroes can attack, forage, bolster, or level up. Attacking uses a single action; foraging pulls from a forage pile; bolstering grants a teammate an extra action; leveling up improves survivability and unlocks new abilities.
  • Deck cycling and the knight timer — Defeated or forged cards are placed on the bottom of the deck; a knight card acts as a timer that flips to higher values as the game progresses, giving players more time if more cards are drawn.
  • Event effects and difficulty modifiers — Events on top of the deck can alter rules for the round (e.g., increasing forge limits, restricting maneuvering, or applying special effects).
  • Events — Events on top of the deck can alter rules for the round (e.g., increasing forge limits, restricting maneuvering, or applying special effects).
  • Expansion-driven objectives — The New Guard expansion adds three new level-two heroes unlocked via battlecry quests, introducing new ways to tune difficulty and deck cycling.
  • Monsters spawn per turn — At the start of each round, spawn a monster for each surviving hero based on the top card of the deck and its eight-space indicator.
  • Movement and positioning — Heroes move according to unique movement patterns (e.g., war dancer diagonal, forager through empty spaces until adjacent to another hero, fire tender jumping across fire).
  • Turn-based hero actions — Each hero gets two actions per turn; players must finish one hero's actions before starting the next.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Embers is awesome
  • New Guard is a good addition
  • Three more heroes with new powers and new movement is really cool
  • the core combat is fun
  • not a full recommend
References (from this video)
No references stored for this video.
Video XXogAYt8r0E Board Stupid Discussion at 3:58 sentiment: positive
video_pk 33800 · mention_pk 100579
Board Stupid - Deckers video thumbnail
Click to watch at 3:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cyberpunk vibe and theme
  • cooperative deck-builder with teamwork emphasis
  • modular scenarios and evolving mainframe arc
  • conceptually appealing, jack-in theme worthy of Netrunner fans
Cons
none
Thematic elements
  • cyberpunk, hacking, cooperative deck-building
  • cyberpunk hacking mainframe environment
  • thematic, action-driven cooperation against a central system
Comparison games
  • Renegade
  • Netrunner
Mechanics (from transcript analysis)
  • Cooperative Game — players work together to push back against the mainframe guardians
  • cooperative play — players work together to push back against the mainframe guardians
  • Deck Building — players build and customize hacker decks to perform actions
  • deck-building — players build and customize hacker decks to perform actions
  • Modular Board — a modular mainframe map with scenarios provides replayability
  • modular map / mainframe framework — a modular mainframe map with scenarios provides replayability
  • upgrades / character progression — players acquire upgrades to their hacker, enabling stronger abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a 3D tile placement environment. Very lovely.
  • cozy Japanese style
  • each turn, you're going to be meditating
  • it's a deck building cooperative game.
  • we love a deck builder and deck builder doing like cooperative sounds super cool.
  • Let's jack in.
  • this is a deck building dice allocation rally game like racing game
  • the action cards and the dice allocation is going to tell you how good your pilot is going to be
References (from this video)
No references stored for this video.
Video ZAxL6leiW4E Tabletop Tokki Unboxing at 7:10 sentiment: positive
video_pk 33392 · mention_pk 208329
Tabletop Tokki - Deckers video thumbnail
Click to watch at 7:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging solo/coop experience with varied heroes
  • strong thematic presentation and art
  • expansion potential adds depth
Cons
  • as with many hand-management games, setup and bookkeeping can be a bit involved for new players
Thematic elements
  • heroes defending against monsters through magical fire
  • tower-defense fantasy
  • mythic fantasy with modular expansions
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players work together across heroes with different abilities
  • cooperative gameplay — players work together across heroes with different abilities
  • hand/resource management — manage heroes, monsters, and events to survive the night
  • Resource Management — manage heroes, monsters, and events to survive the night
  • Unique Player Powers — each hero offers unique abilities that affect night progression
  • Variable player powers — each hero offers unique abilities that affect night progression
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, you choose
  • I'm really excited to see how this one plays since it is also a two-player game with eye cut you choose
  • Unlock is really top tier as far as room escape games go
  • pass your partner the perfect card
References (from this video)
No references stored for this video.
Video TEye1v4gmRE The Dice Tower Top 10 List at 6:34 sentiment: neutral
video_pk 29813 · mention_pk 87512
The Dice Tower - Deckers video thumbnail
Click to watch at 6:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • high accessibility
  • quick rounds
Cons
  • depth is limited
Thematic elements
  • none
  • abstract strategy
  • classic
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players move pieces to capture opponent pieces by jumping.
  • area_control — Players move pieces to capture opponent pieces by jumping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uno's on the list, Joey.
  • Monopoly's on the list.
  • Ticket to Ride.
  • Phase 10.
  • Soda Jerk is on the list.
  • We're walking on sunshine again.
References (from this video)
No references stored for this video.
Video nKOFS5Zs-NE Tabletop Tokki Playthrough at 0:08 sentiment: positive
video_pk 28816 · mention_pk 215214
Tabletop Tokki - Deckers video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight alignment between theme and mechanics, with escalating tension toward dawn
  • Clear iconography and concise movement rules that support solo play
  • Distinct hero roles with clean, readable abilities
  • Flexible difficulty via easy/normal/hard modes and upgrade options
  • Strong solo-puzzle feel with meaningful decisions each turn
Cons
  • Hard difficulty can punish mistakes and late game traversal
  • Monster spawns can feel chaotic depending on card order and draws
  • Preview copy may not reflect final component quality or balance
  • Requires tabletop space and careful tracking of multiple tokens
Thematic elements
  • survival, tower-defense, resource management
  • camp during a night of crisis, defending the fire against encroaching monsters
  • puzzle-driven, with escalation toward dawn; flavor from cards and monsters
Comparison games
none
Mechanics (from transcript analysis)
  • Bolster — Bolster adds temporary extra power to other cards, increasing overall defensive or utility output.
  • dawn/knight reveal — Revealing the knight card reduces available rounds toward dawn, eventually triggering the final round if you survive long enough.
  • defend — Defending removes monsters and collects them into the hand, providing protection for the camp.
  • fire management — Fire cards drive the clock; damage and losses reduce fire, and players must manage resources to keep the flame lit.
  • Forage — Foraging recovers fire cards, enabling continued actions and delaying burnout of the fire deck.
  • maneuver — Players use two actions each turn to move heroes around the camp to position for defense, foraging and upgrades.
  • Reclaim as Action — Foraging recovers fire cards, enabling continued actions and delaying burnout of the fire deck.
  • reinforce — If fewer than four heroes are active, you can reinforce by bringing a hero from the tent into an empty space.
  • Simultaneous Reveal — Revealing the knight card reduces available rounds toward dawn, eventually triggering the final round if you survive long enough.
  • spawn monsters — Each round begins with spawning monsters equal to the number of heroes present; spawn locations are determined by the currently revealed fire card.
  • upgrade — Upgrading a hero advances them to a higher level, unlocking stronger abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really love tower defense types of attrition games and I think as a solo experience this works really well.
  • Mechanically, I really love the idea of the monsters piling up.
  • Subjectively, I think that the art and theme are amazing.
  • It's quick to learn, quick to play, but with enough variety between the different fire cards, different monsters, and each hero's unique abilities.
  • There's just enough flavor for each of them to make each character feel unique, but without being overwhelming with a lot of different abilities or things that you need to read and check up on.
  • Ember's really hit it out of the park for me.
References (from this video)
No references stored for this video.
Video 9C-QXCn08ms Board Games for One Top 10 List at 3:48 sentiment: positive
video_pk 28367 · mention_pk 235207
Board Games for One - Deckers video thumbnail
Click to watch at 3:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible two-player competition
  • family-friendly and fun
Cons
  • Primarily two-player, though some versions support more
Thematic elements
  • Solitaire-like golf scoring with gear upgrades
  • Golf-themed head-to-head game for a father and son
  • Casual, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Solitaire-like card mechanics with a market to upgrade gear.
  • Hand Management — Manage cards to avoid overshooting holes.
  • hand_management — Manage cards to avoid overshooting holes.
  • scoring and upgrades — Play holes to reach par while purchasing upgrades between rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fathers and Sons should play games together so don't panic
  • it's a simple idea, super fun
  • Twisted chess
  • it's not for your Cooperative playing Son this will stress him out don't do it to him
  • Small Islands beautiful artwork lots of strategy
  • I adore this game I think this is a family game and this is a father-son game
  • this is a great father-son night
References (from this video)
No references stored for this video.
Video DqP7qDDWkxM Gaming Rules! Playthrough at 0:00 sentiment: positive
video_pk 13168 · mention_pk 38519
Gaming Rules! - Deckers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, puzzle-driven gameplay with deep strategic options
  • Dynamic scaling based on number of players
  • Engaging asymmetrical decker mechanics and ghosting
  • Exciting, tense play sessions with meaningful decisions
Cons
  • Steep learning curve and heavy rule-set
  • Occasional risk of analysis paralysis during setup
  • Complex interactions can be overwhelming for new players
Thematic elements
  • Hacking, infiltration, and cooperative puzzle solving against a hostile AI (Glom)
  • Cyberpunk hacking networks and server installations
  • Puzzle-driven, objective-based with asymmetric roles
Comparison games
  • Mother
  • Sentinel
  • Tempest
  • Viking
  • Spider
  • Tsunami
Mechanics (from transcript analysis)
  • ghosting/movement — Program avatars move by ghosting through installations to other servers.
  • Hidden Movement — Program avatars move by ghosting through installations to other servers.
  • installations and ghost paths — Installations enable moving/ghosting, with Monty's green-program special rules.
  • objective scaling and deckers — Objectives scale with number of deckers, altering requirements per objective.
  • program upgrades and modifications — Upload and modify programs using yellow/green/red tokens to create better tools.
  • sparks, guardians, and explosions — Sparks accumulate on open spaces; guardians defend spaces; explosions propagate hazards.
  • spawn and SMC attack phases — Cycle-based turns with spawn steps, end-of-turn moves, and a final SMC attack to determine success.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is very much a a puzzle and learning the puzzle.
  • To win the game, you need to complete gold.
  • First spawn step is skipped.
  • Green is safe.
  • We managed to have no sparks on the same space as programs.
  • You have won.
References (from this video)
No references stored for this video.
Video EnOMKLo9kOM BoardGameGeek Top List at 5:49 sentiment: positive
video_pk 11196 · mention_pk 32929
BoardGameGeek - Deckers video thumbnail
Click to watch at 5:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong deep-paint/production value
  • liked as a deep print collaboration; solid fit for Spiel origins
  • engages with solo and group play well
Cons
none
Thematic elements
  • cyberpunk / matrix-like intrusion into mainframes
  • infiltration of a digital network as hackers
  • techno-noir, high-stakes hacking
Comparison games
none
Mechanics (from transcript analysis)
  • co-op / solo play with asymmetric powers — players take on roles of hackers with unique abilities to complete objectives.
  • mission-based objectives with evolving rules — each round has new objectives and the final objective determines the win.
  • network navigation / hacking theme — you explore a network and interact with various supercomputers as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun one. It's cozy. It's relaxing but there is strategy and stuff like that and it looks like super beautiful.
  • I love this game so much. It's a perfect big group family game.
  • Inish is back in hotness and that's because there is a big box version with a new expansion that's on crowdfunding right now.
  • The art and the production value seems so top tier.
  • It's a solo campaign now, and that makes me color me more intrigued.
  • Fate of the Fellowship is so good. We played a four-player game and it was freaking incredible, y'all. Epic, man.
References (from this video)
No references stored for this video.
Video TvVeSW1Zdxs Box of Delights Discussion at 1:06 sentiment: positive
video_pk 10868 · mention_pk 32052
Box of Delights - Deckers video thumbnail
Click to watch at 1:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clear rulebook presentation and readability
  • strong thematic flavor with immersive cyberpunk world
  • high component quality and readable texts on SMC cards
  • significant asymmetry and deck-building depth
  • upgrade area expands strategic options and planning
  • modular board and boss variety support replayability
Cons
  • learning curve due to new terminology and rule changes from Renegade lineage
  • early setup can be verbose and may slow initial play
  • some players may find initial card-color taxonomy complex
Thematic elements
  • Cybersecurity, hacking, network infiltration, and boss battles
  • Cyberpunk network environment where hackers battle a series of SMC bosses
  • Tech-noir flavor with flavor text that enriches worldbuilding
Comparison games
  • Renegade
Mechanics (from transcript analysis)
  • asymmetric boss fights — each SMC boss has unique setup, difficulty (stars indicate how hard it is), and rules that affect gameplay.
  • color-coded command cards — cards are color-coded (red, yellow, blue, green, purple) with distinct roles and interactions; purple is a wildcard that can substitute for other colors.
  • deck upgrading and program deployment — upgraded cards replace basic cards in the deck; players install and operate programs on the network to perform actions.
  • deck-building — each deck has 15 base cards; players upgrade cards to replace or augment their hand, creating asymmetry and progressional power.
  • Hand Management — the upgrade area acts as an extension of the hand; players must consider cards in hand and in the upgrade area together.
  • modular board / setup variability — board is composed of five server tiles with different layouts; each SMC boss presents different setup conditions.
  • objective cards / countermeasures — gold objectives end the game upon success; copper and silver objectives provide rewarded outcomes or penalties, affecting endgame strategy.
  • token spawning and progression — rounds spawn black circle tokens (sparks) that scale by copper, silver, and gold levels; tokens can flip to white and have different spawn rules per deck.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sebastian, who's been focusing on the graphic design and the clarity and the rule book and all that stuff, has done a fantastic job trying to lay everything out in such a much clearer way for players.
  • The deck is always 15 cards.
  • You're pirating up your Deca through its deck, his deck of 15 cards.
  • It's a real multi-dimensional game.
References (from this video)
No references stored for this video.
Video g2UDvKFMsbs One Stop Co-op Shop Top List at 1:24 sentiment: positive
video_pk 10169 · mention_pk 29911
One Stop Co-op Shop - Deckers video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Unstoppable is my number one of 2025.
  • Is it as good as Exceed? Heck no. But it's good enough that we'll play it sometimes.
  • The core card play is so good. The combos and cooperation are great.
  • My son and I have really enjoyed the 1v1 mode in Yomi 2.
References (from this video)
No references stored for this video.
Video 4m8x9i7xxHg BigPasti Analysis at 6:25 sentiment: neutral
video_pk 10187 · mention_pk 119852
BigPasti - Deckers video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • quick plays
  • easy entry for new players
Cons
  • limited depth
  • predictable decisions
Thematic elements
  • simple capture and piece advancement
  • abstract strategy
  • minimalistic
Comparison games
  • Chess
  • Go
Mechanics (from transcript analysis)
  • simple capture rules — forced capture and simple movement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Candyland there is no depth there really isn't even a game
  • it's a real puzzle that can be optimized
  • the depth is nine out of ten Blood on the Clock Tower is extremely deep and becomes progressively more skill dependent
  • Twilight Imperium is a big freaking game; it's got 25 factions
  • Dune Imperium Uprising pulls from a lot of prerequisite game knowledge which makes it something more complex than Settlers or Katan
  • Root is an excellent game it's deeply strategic and emergent
References (from this video)
No references stored for this video.
Video gEgJ6nG5z4g Board Game Hangover Discussion at 1:31 sentiment: positive
video_pk 9384 · mention_pk 27671
Board Game Hangover - Deckers video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative mechanics
  • Deck building
  • Compact package
Cons
  • Visually unpleasing board design
  • Empty/sparse aesthetics
Thematic elements
  • Hackers infiltrating computer systems
  • Digital/Hacking
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative gameplay — Players work together as team of hackers
  • Deck Building — Tech building to hack into systems
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're back from SL with one of the biggest board game holes we have ever had
  • hottest Euro game of the fair
  • engine building and playing out cards and taking them back
  • racing game without racing
  • one of the best covers illustrations
  • really thinky game
  • This is a really fun and simple game
  • don't judge board games from their cover
  • makes your turn feel great if you have great cards
  • they're actually really, really good
  • don't know what's going on in that game right now
  • There aren't a lot of good pirate games out there
  • I'm always a sucker for cool historical themes
  • unique twist to the already known detective genre
References (from this video)
No references stored for this video.
Video jck3n4dY11c BoardGameGeek Top List at 4:07 sentiment: positive
video_pk 5955 · mention_pk 17641
BoardGameGeek - Deckers video thumbnail
Click to watch at 4:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • timely cyberpunk premise with an evolving system tension as AI/friction increases
  • avatar/identity mechanic adds thematic flavor
Cons
none
Thematic elements
  • corporate cybersecurity battles in a sci-fi world
  • futuristic, cyberpunk hacking scenario
  • story-driven hacking perspective with avatars
Comparison games
  • generic cyberpunk hacking games
  • Ark Nova-style team coordination (not explicit in text, but implied by team play)
Mechanics (from transcript analysis)
  • cooperative card-driven hacking — players collaborate to hack into a central system via cards
  • identity-based abilities — the persona you assume during a hack grants unique bonuses
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at this cover. For that reason alone, I immediately went, 'Cool. That's my most anticipated game from Essen.'
  • I'm judging a game by its cover, but your cover is massive real estate. Don't tell me to not judge games by their cover because it is important.
  • Oh my gosh, this is that game at Essen every year that I'm immediately just like, do I pay someone to buy it at Essen and then ship it to me? I shouldn't.
  • Sanctuary is kind of a smaller version of Ark Nova. I really, really like Ark Nova, but this is... a tile-based version that's quicker to table.
  • This feels kind of like a Terramystica kind of game because there are four tracks and you invest to boost different aspects.
References (from this video)
No references stored for this video.
Video 29nDnSsIbjc The Broken Meeple Review at 1:46 sentiment: mixed
video_pk 3472 · mention_pk 10295
The Broken Meeple - Deckers video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Good production quality for the price (~30 pounds).
  • Thoughtful storage design with tuck boxes and organized inserts.
  • High replay value: ten deckers, varied objectives, and upgrade options.
  • Strong thematic artwork and cohesive cyberpunk aesthetic.
Cons
  • Steep learning curve from a 27-page rulebook and heavy wall-of-text explanations.
  • Rulebook is dense; learning to play can take multiple sessions.
  • Two big random elements (card draws and upgrade availability) can drastically impact outcomes.
  • Starter scenario is punishing and not beginner-friendly.
  • Limited time to upgrade cards; not enough opportunities to diversify decks in a typical game.
  • Dice introduce a notable luck factor in key actions like infecting guardians.
Thematic elements
  • Cyberpunk hacking and program management
  • Cyberpunk network/server hacking scenario
  • Procedural, objective-driven puzzle
Comparison games
  • Civolution
Mechanics (from transcript analysis)
  • area influence / push and ghosting — Colored programs influence movement, push enemies, or ghost actions from different positions on the board.
  • Combat: Dice — Red and other colored dice resolve attempts to defeat or disable enemy defenses/guardians.
  • Deck Building — Each player uses a personal deck of cards to perform actions by spending symbols on cards; upgrading cards gradually changes options.
  • deck-building / card drafting — Each player uses a personal deck of cards to perform actions by spending symbols on cards; upgrading cards gradually changes options.
  • dice-based combat for defenses — Red and other colored dice resolve attempts to defeat or disable enemy defenses/guardians.
  • Gold/Silver/Bronze Scoring — Gold objective is mandatory to win; silver and bronze are optional bonuses that mitigate negatives or grant rewards.
  • grid / token placement on a server map — Players move an avatar and manipulate programs on a randomized server layout while defending against mainframe defenses.
  • objective-driven puzzle structure with tiered objectives — Gold objective is mandatory to win; silver and bronze are optional bonuses that mitigate negatives or grant rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gameplay loop with the puzzle is pretty intriguing and a good little bit of fun.
  • Massochist game where the difficulty setting from the get-go is already set to hard.
  • If you want a challenge this one will give it to you, but if you're looking for something that's more of a 50/50 win rate, you're not going to get that here.
  • The starter scenario punches you in the face.
  • This is a solo puzzle and it's not a massive negative.
References (from this video)
No references stored for this video.
Video JZK_zPsacRM Board Game Geek Podcast Top 10 List at 1:04:20 sentiment: positive
video_pk 621 · mention_pk 1816
Board Game Geek Podcast - Deckers video thumbnail
Click to watch at 1:04:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stylish production and accessible rules
  • Support for solo play and varied modes
Cons
  • Can feel similar to other cyberpunk card/board hybrids
Thematic elements
  • Salvage and competition in a server world
  • Cyberpunk servers and digital heists
  • Loose theme integrated with mechanical play
Comparison games
  • Renegade
  • Netrunner
Mechanics (from transcript analysis)
  • Cooperative Game — Can be played solo or in teams; decision space adapts to player count
  • Cooperative/competitive play — Can be played solo or in teams; decision space adapts to player count
  • Tile/map-based server spaces — Modular board or map elements representing networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three years. That's just crazy to me.
  • It's always a challenge looking through the preview list to pick out games for this.
  • You can definitely feel the excitement for Spiel Essen 2025.
References (from this video)
No references stored for this video.
Video 1TVpJ_ujsaU Board Game Hangover Top List at 3:54 sentiment: positive
video_pk 400 · mention_pk 1190
Board Game Hangover - Deckers video thumbnail
Click to watch at 3:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tough cooperative puzzle with meaningful choices
  • progression feels rewarding as you improve
Cons
  • crunchy puzzle with some luck elements
  • hard on newcomers to grasp depth
Thematic elements
  • cooperative hacking thriller
  • cyberpunk-hacking scenario against an AI overlord
  • deck-building progression with strategic planning
Comparison games
  • Primal the Awakening
  • Horrified
Mechanics (from transcript analysis)
  • Card-driven actions — cards enable movement, attacks, and system interactions
  • deck-building — build and play cards to advance objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's my turn. The thing is that it is also one of the worst things about this game cuz sometimes you'll be waiting forever to take your turn.
  • I really love this set because I love Teenage Mutant Ninja Turtles.
  • This stands out because it's a very tough cooperative board game with tons of choices and you most likely will lose a few times before figuring it out.
  • This game is freaking fantastic.
References (from this video)
No references stored for this video.
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