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Décorum box art

Décorum

Game ID: GID0089812
Game Info
Year
2022
Players
2-4
Age
13+
Playtime
60 min
Collection
Ratings
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

Description

Decorum is a cooperative, hidden information game where you and your partner share the same objective: decorate your home in a way that makes you both happy. The problem is, different things make each of you happy and nobody says exactly what they need. Can you find a happy compromise, or is it time to move out?!

-Play through 30 unique scenarios, each introducing new twists and challenges.
-Keep your conditions a secret, they say how you want the house decorated.
-Add, remove, and swap objects or repaint rooms to make the house look just right… for you.
-Respond with “Love it”, “Hate it”, or “Fine with it” to work together toward a perfectly decorated home.
-There is a solution for each scenario, the trick is figuring it out in time.

At its heart, Décorum is a pretty straightforward logic puzzle. There are a small number of ways to arrange the internal pieces that meet all the requirements listed on the player’s rule sheets simultaneously. The twist of Décorum is that it’s also a hidden information game. No player has all of the rules. While playing, the players will have to watch their partner’s moves just as carefully as they’re planning their own. Even more crucially, they’ll have to communicate why they’re making the moves they’re making–using the very limited means we’ve provided them.

Décorum might be about solving a puzzle, but it’s really a game about communication and compromise. The real challenge isn’t just solving the problem with the limited information you and your players have; it’s dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan. In order to be successful in Décorum, there will come a point where both players will have to let go of their initial strategy for how they were going to finish the board and start paying attention to what their partner is doing instead. By introducing and providing an incentive to resolve conflict, Décorum mechanically encourages (or even requires) a positive form of compromise.

Each player draws a "Scenario" card that lists a set of criteria of what types of décor a room must have or cannot have. For example "No room may contain a lamp" or "Every room must contain a wall hanging". Players keep their criteria secret.

The play surface is a board displaying various rooms in a house. Each room has multiple items that can potentially be placed in the room. Players take turns placing, moving, or removing colored tokens on the board, where each token represents an item of home décor. Each token placed may conform with, or violate, the other players' criteria. After each token is placed, other players may state they like the item of décor, as placed, or they do not like the item of décor, as placed. Further discussion or explanation is not allowed.

The game ends when all players' criteria are satisfied.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 73
This page: 50
Sentiment: pos 34 · mix 11 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 73
Video QclOxi0hqHI Board Game Sanctuary Top List at 14:23 sentiment: positive
video_pk 151944 · mention_pk 426654
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Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • encapsulates the stress of decorating a house together
  • brilliant moments between couples
  • deceptively hard
  • golden one
  • played four or five games in a row because it was so fun
Cons
  • very hard to complete at four player count
  • super difficult at higher player counts
Thematic elements
  • decorating and cohabitation
  • a house
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — working together
  • Deduction — trying to work out ooh Why did my partner say they didn't like that Blue Lamp
  • hidden objectives — at the beginning of each game you're given a card that says what you like and then the your partner has also given a card with different conditions and when both of those conditions are satisfied you've won the game
  • Set Collection — decorating your house in particular colors paint Styles and Furniture Styles
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the idea that you're working together but you're solving this puzzle in this way that's ever shifting and changing
  • this next game encapsulates that that all into one box and what I really love about this game is it's kind of like one of those games where you have half of the answer and the other players the other half of the answer and with your communicative skills combined um this is a game I just love watching couples play with each other because some of the moments that come through this game are absolutely brilliant
  • it's a game about decorating your house and it's called decorum it's a game of passive aggressive cohabitation that kind of sums it up really well
  • what's really deceptively hard about this game is trying to work out ooh Why did my partner say they didn't like that Blue Lamp I really want a blue room but I don't want that Blue Lamp and that conversation and inferred meaning comes right through
  • um and it was super fun because you're solving puzzles together where the puzzles feel Innovative fresh different allow to think outside the box sometimes literally
  • yeah the exit games are super fun because they're quick to play they can be played in one session you have that collaboration but also those aha moments when you solve a puzzle together and this series is probably my favorite out of all of the Escape rooms
  • but I cannot get over how ingenious this game is the idea that you're placing a tile out every single turn or you can move one of your insects using their abilities on your turn and the whole aim of the game is to basically surround your opponent's queen bee it's sounds simple but you're constantly analyzing all the potential moves
  • this game is super Dynamic it has insect abilities Dynamic board tough decisions I've never ended this game in a draw there's always been a winner
  • this is a game that has some beautiful components and you could literally play this by the pool if you wanted to or even on the beach it is my go-to game whenever we travel and it is one that I think will stay as my number one two-player board game of all time
References (from this video)
No references stored for this video.
Video 2PHNYh-apQg Top List at 35:05 sentiment: positive
video_pk 134250 · mention_pk 382276
Décorum video thumbnail
Click to watch at 35:05 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Great for players who enjoy deductive logic
  • Fun team-based puzzle
  • Easy to teach and learn
  • High replayability with different objectives and expansions
Cons
  • Fell from 105 last year, suggesting it might not be a top-tier favorite for everyone.
Thematic elements
  • Interior decorating and fulfilling hidden objectives
  • A house interior
  • Deductive logic puzzle
Comparison games
  • Decorum: Moving Out
Mechanics (from transcript analysis)
  • cooperative play — Players collaborate to achieve a common state of the room, meeting all objectives.
  • Deduction — Players must deduce others' objectives based on their actions and reactions.
  • hidden objectives — Each player has secret goals for the room's decor.
  • Set Collection — Placing colored objects and painting rooms requires consideration of combinations and colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shadows Over Camelot. Now, I used to say that this is probably one of the most thematic games that I've ever played.
  • In the Hall of the Mountain King. Now, this was 97 last year and 76 the year before. So, it's hanging on.
  • Warhammer Underworlds. I probably have close to 10 to 12 different war bands that you can play with this game, but I think I probably have only I don't think I've put together like four of them.
  • Terracotta Army. Terracotta Army was my 96 last year and my 67 the year before.
  • Jackal and Hyde versus Scotland Yard. Another Vincent Dut Trade artwork game. Uh but really it's the mechanisms um that really made this one fun for me.
  • Comic Hunters is a really cool game where you are drafting all different kind of comic book covers.
  • Cities. It's really an interesting thing. And one of the cool things about it is that the game does come with a a good number of different cities.
  • Decorum. This is from Charlie and Harry Mlin and Drew Tennbomb and Floodgate Games. I really like Decorum.
  • Fury of Dracula. Now, I specifically have the uh third edition, but I think the fourth edition is the same.
  • Nar. Um, what makes Nar such a fantastic game is that it really is a race. Everything that you're doing in this is speed of getting to the 40 points and being done.
  • Criminally low. That's all I'm going to say. [referring to Nár's rank]
References (from this video)
No references stored for this video.
Video 9zLy5exNU_c Board Games UnLocked Rules Teach at 0:15 sentiment: mixed
video_pk 114708 · mention_pk 326936
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It's fun.
Cons
  • The game can be very hard.
  • Players can have very different ideas about decor.
  • The game can be frustrating when changes upset the balance.
  • It's easy to misinterpret objectives.
Thematic elements
  • cohabitation
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative placement — Players work together to place objects and choose wall colors to meet shared and individual objectives.
  • Hidden Information — Players have personal objectives that are not fully known to the other player, leading to deduction and misinterpretation.
  • Negotiation — Players often have to negotiate or persuade each other to make certain changes or accept certain decor choices.
  • Objective Fulfillment — Players have specific goals related to room decor and object placement that they need to achieve.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everyone calls me the stevenator cause I'm Steve I'm looking for friends and I'm the life of the party
  • Clive is the biggest tryhard
  • Steve is just oblivious
  • This is the ugliest thing I've ever seen in my entire life sorry
  • I hated that and I hate your face
  • We're so close to finding something out
  • I give you an inch and you take a foot
  • I hate a blue bathroom
  • I was trying to match the rooms
References (from this video)
No references stored for this video.
Video JdfYb4U-768 Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 114740 · mention_pk 326982
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Handles hidden information and imperfect communication extremely well.
  • A lot of fun in a light-hearted, jokey way.
  • The theme makes sense.
  • Just the right amount of frustrating.
  • It is still fun.
  • It is a unique puzzle game.
  • Glad it's not a brute force game.
  • The house meeting mechanic allows for more strategizing.
  • The two-player aspect seems well-focused with more scenarios.
  • Scenarios feel radically different.
  • Works very well in context.
  • The game is not overly long.
  • Engaged the entire time.
  • A fun thematic puzzle.
  • Checks all the boxes.
Cons
  • Typically don't like hidden information or imperfect communication games.
  • The scenarios are one-and-done, though an app is being developed to address this.
  • Limiting playthroughs if you retain envelopes.
Thematic elements
  • Passive-aggressive cohabitation
Comparison games
  • Gloomhaven
  • Sherlock Holmes games
  • Fog of Love
  • Calico
  • Canvas
  • Cascadia
  • Splendor
  • Sagrada
  • Holy
Mechanics (from transcript analysis)
  • cooperative play — It's a co-op, where you have to work with your partner.
  • Hidden Information — You have to meet your own goals and but you can't specifically say what they are.
  • Imperfect communication — You can only respond in the vaguest of ways, love it, hate it, or neutral.
  • Modular Board — Placing items like curios and paintings in rooms to meet conditions.
  • scenario-based — There's 20 different scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I typically don't like hidden information or imperfect communication games cuz especially in co-ops, it's like just tell me like so we can start like Gloomhaven has that where it's like uh I can go medium speed and I'm going to kind of run slightly to the left and attack and it's like, 'Fucking I can't. We need to win.' I don't Yeah, but I think this game handles that concept extremely well.
  • It's like just the right amount of frustrating that you're like, 'What the [__] are you doing?'
  • There has to be A GREEN IN EVERY ROOM.
  • And it's so hard because whenever someone does an action, you can only respond in the vaguest of ways, love it, hate it, or neutral.
  • This is a really good like rainy day just mellow brain time.
  • I mean, I literally have no complaints. There's no reason to not give it a 10 for me.
  • This is a filler. Or clo- or close to a filler. Like, it's in the same vein but it does the same stuff that Calico, Canvas, um, and uh, Cascadia do.
References (from this video)
No references stored for this video.
Video w-UTmIEik7c Board Games UnLocked Rules Teach at 0:15 sentiment: mixed
video_pk 114757 · mention_pk 327002
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Challenging puzzle
  • Thematic relevance to cohabitation conflicts
Cons
  • Can be frustrating due to lack of direct communication
  • Players may struggle to understand conditions and achieve fulfillment
Thematic elements
  • passive-aggressive cohabitation
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal, although the transcript highlights the difficulty in coordinating and fulfilling each other's conditions.
  • Hidden Information — Players have conditions that are not explicitly stated, leading to a need for deduction and indirect communication.
  • Set Collection — Players aim to collect or arrange objects to meet specific criteria related to color, style, and type.
  • Variable player powers — The two players embody different personas ('starving artist' and 'muse') with potentially different priorities, as suggested by the scenario setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Décorum, the game of passive-aggressive cohabitation.
  • I don't get how to do this.
  • I legitimately feel like my brain just shut off.
  • The house must contain at least one object of each color.
  • Each room must contain no more than one style.
References (from this video)
No references stored for this video.
Video az_IkRfkD7o Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114741 · mention_pk 326983
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game provides something to do with painting walls and removing/adding tokens.
Cons
  • The game can be a disaster.
  • It's easy to set things up wrong.
  • Players get frustrated by the lack of direct communication.
  • It can lead to players getting 'pissed'.
  • Choices can be perceived as 'ugly ass paintings'.
Thematic elements
  • Living together after a Vegas wedding
Comparison games
none
Mechanics (from transcript analysis)
  • Color Matching — A key objective involves matching wall colors to retro object colors within rooms.
  • Hidden information/communication limits — Players cannot directly state their preferences, leading to indirect communication and player frustration.
  • Objective Fulfillment — Players work towards achieving specific goals for each room and the overall house, such as containing certain objects or avoiding others.
  • Set Collection — Players are trying to fulfill objectives related to placing objects and matching colors within rooms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Living with the Duke will take a little more conversation than their Vegas wedding did.
  • Oh wow, this is already doomed to fail.
  • Annie couldn't help falling in love, but living with the Duke will take a little more conversation than their Vegas wedding did.
  • My commune called me eclectic Annie cuz my style is all over and all me. If you're not mixing it up every day, you're a zombie, man.
  • It's already starting off strong.
  • The Duke, baby.
  • This is so fun. We're having so much fun.
  • I'm not used to being last.
  • These are the most toxic people.
  • I hated that. I hated I hated that.
  • My boys. My boys.
  • We're getting there. We're getting there. I feel this love is hot as hell.
  • I'm picking up what you're putting down.
  • Why does Annie always feel like a child's name?
  • I hate that. I hate I hate you. I hate you and everything about you.
References (from this video)
No references stored for this video.
Video GICCGKzbsyk Board Games UnLocked Rules Teach at 0:16 sentiment: mixed
video_pk 114770 · mention_pk 327016
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Humorous interactions between players
  • Engaging cooperative puzzle element
Cons
  • Conflicting and hard-to-meet objectives
  • Player frustration with subjective tastes and arbitrary rules
Thematic elements
  • Moving in together and the stress/disagreements that arise from it.
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions like painting, moving objects, or cleaning to alter the house's state.
  • Deduction — Players observe each other's actions and infer their objectives to try and meet their own conditions.
  • hidden objectives — Players have individual goal cards that they must try to achieve without revealing them directly to the other player.
  • Set Collection — Players try to get specific colors or objects into certain rooms according to their cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Blake, I'll kill myself.
  • It's a bold move, Cotton.
  • You can pry my lamp from my cold, dead hands, Blake-a-thon.
References (from this video)
No references stored for this video.
Video GqpfjEYW0Fw Board Games UnLocked Review at 0:15 sentiment: mixed
video_pk 114602 · mention_pk 326806
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The design of the game is brilliant in making scenarios unique.
  • The theme works.
  • The stories are kind of cute.
  • The three-player game is very good and very hard.
  • The app is expected to be a better way to play.
Cons
  • Scenarios are inconsistent and frustrating.
  • Lack of difficulty indicators for two-player scenarios.
  • Scenarios are confusingly written and can be impossible.
  • Some scenarios feel broken or impossible.
  • Conditions are poorly written, making the game feel incomplete.
  • Lack of thorough playtesting for scenarios.
  • Playing multiple scenarios becomes a chore.
  • Vague rulebook regarding player communication.
  • The game can feel like a niche couples game.
  • Fundamental issues with scenario wording can break the game.
Thematic elements
  • The theme works in the game.
  • The stories are kind of cute and there is a narrative to retain if you remember the characters.
Comparison games
  • Turing Machine
  • Fog of Love
Mechanics (from transcript analysis)
  • app integration — The game is designed with an app that is intended to enhance the gameplay experience, though it was not ready at the time of recording.
  • cooperative play — Players work together to achieve scenario objectives.
  • Deduction — Players must deduce conditions and objectives, often with limited information.
  • Player communication limits — Rules restrict how much players can communicate about their objectives, especially in multi-player games.
  • scenario-based gameplay — The game features numerous scenarios that are intended to be unique challenges.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game became more and more frustrating to play and not in a fun way.
  • The two-player ones don't have that and I find that so vile because you just you're blindsided.
  • It's like what the [ __ ] is this.
  • I don't want to do this.
  • The design of this game is brilliant.
  • It comes off as if you did not play test every scenario.
  • This is a game that some of the ones well to be fair again the best example is the jam session that one was just hard but doable but I we understood all the conditions.
  • It's incomprehensible which is the same as releasing a video game that has bugs in it.
  • They need an editor.
  • The app itself I was able to get kind of a preview at Gen Con this year and that was pretty cool.
  • I'm not getting rid of this game I like it.
  • The three-player game is I actually think it's very good it's very hard.
  • If I come across another scenario like that I'm going to scream.
  • I had this at a nine okay I was gonna put it at a seven because it's got some kinks to work out.
  • I'm gonna drop it from a nine to a seven Riding High on the nine because it was kind of like new and this was a very unique way and the theme does work.
References (from this video)
No references stored for this video.
Video h-FMurcCps4 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114601 · mention_pk 326805
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The app integration is considered genius and smart.
  • Some scenarios are very clear and well-written.
Cons
  • The rules for some scenarios are poorly worded and frustrating.
  • Lack of consistency between scenarios.
  • Some scenarios are unreadable and unplayable.
  • The game can be very frustrating when rules are unclear.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal, discussing and strategizing.
  • Deduction — Players must deduce information and piece together clues.
  • scenario-based — The game progresses through various scenarios with specific objectives and rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The middle slot in each room must be empty or contain a green object and the color green as objects and or wall colors and empty slots cannot appear anywhere else in the house.
  • The wording of the middle one because it's like okay do I take each individual room as separate
  • This is so [censored] stupid
  • I hate them on a personal level
  • I don't like sand
  • George the way you write dialogue reminds people it's really hard to write dialogue
References (from this video)
No references stored for this video.
Video IPuk8zqW6kA Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 114612 · mention_pk 326824
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting twist with the 'gifts' mechanic that changes gameplay.
  • The scenario 'Present Company' introduces new challenges.
  • The game can lead to funny interactions and 'tough love' dynamics.
Cons
  • The 'gifts' can be obstructive and annoying.
  • Misunderstandings about rules can lead to frustration.
  • Some objects are described as 'ugly' or 'weird'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players take turns performing actions like moving objects, painting rooms, or swapping items. The concept of 'wasting an action' is mentioned.
  • cooperative play — While players are working towards individual goals, there's an underlying cooperative element as they discuss fulfilling conditions and avoiding penalties. The 'fulfilled' state is a key win condition.
  • object placement — The core of the game involves strategically placing and moving various objects (lamps, paintings, gifts, curios) within rooms to meet specific objectives.
  • Set Collection — Players need to fulfill specific conditions related to objects, colors, and room states, such as 'gifts must be in the same type of slot' or 'each room must contain at least one object that matches the wall color'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are almost halfway through being halfway through them.
  • So, gifts get added, so that's why they're there. Gifts can be in any in a slot for any object type, but then nothing else can go in that slot.
  • Gifts may not be removed from the house at any time, and you may not add more gifts to the house.
  • So, they're just in the way.
  • Will tough love help the ex-Stevenator navigate his existential crisis or will he have to put down his girlfriend?
  • It's like, 'Don't go crawdad fishing for my weiner, please.'
  • Each room must contain at least one object that matches the wall color.
  • The house must contain no more than one green object.
  • All gifts must be on the same floor.
References (from this video)
No references stored for this video.
Video vNVlGi35QDs Board Games UnLocked Rules Teach at 0:18 sentiment: mixed
video_pk 114670 · mention_pk 326889
Board Games UnLocked - Décorum video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Thematic relevance to relationship dynamics.
  • Can be fulfilling when conditions are met.
  • Challenging puzzle elements.
Cons
  • Frustrating and unclear conditions.
  • Poorly explained rules and lack of comprehensive rulebook.
  • Ambiguity in rule interpretation.
Thematic elements
  • Relationship dynamics and chemistry
Comparison games
none
Mechanics (from transcript analysis)
  • Color Matching — Matching colors of objects and room walls is a condition that needs to be met.
  • Condition fulfillment — Players need to meet specific, often unclear, conditions to progress or achieve goals within the game.
  • object placement — Players place or remove objects within a house setting to meet various conditions.
  • Set Collection — Players aim to collect or arrange items to meet specific numerical requirements (e.g., exactly 10 objects).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Chemistry might be even more important in a relationship than it is in a lab
  • This final one makes no sense to me
  • It's very frustrating in a game like this where nothing it every you have conditions you have to meet and one of them is not clear-cut
  • if you're not going to put in your [ __ ] rule book because you want to introduce it in other scenarios then how about in the seventh [ __ ] thing you have a sheet that explains a new type of condition
  • The house must contain exactly 10 objects
References (from this video)
No references stored for this video.
Video 8ndgTSbu5Og Board Game Sanctuary Top List at 7:06 sentiment: positive
video_pk 109825 · mention_pk 315890
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 7:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Perfect for couples and two players.
  • Engaging puzzle of logic and inference.
  • Fun indirect communication style.
  • Plays well at two players.
  • Beautiful theme.
Cons
  • Indirect communication might fall flat in other games, but works well here.
Thematic elements
  • Cohabitation, compromise, and living in the same space without sacrificing individuality.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Decorum is a cooperative couple's game about cohabitation.
  • Deduction — It is an engaging puzzle of logic and also inferring what has not been done already.
  • Imaginative Play — Players are playing in real life by replacing items changing paint colors moving furniture around and reacting to each other's every move with oh that's great or no I don't like it.
  • scenario-based play — Players will be playing different scenarios each player will be given a set of conditions that they need in order to be happy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a sense of tradition when it comes to decorating a Christmas tree, putting up the ornaments and hanging that shining star from the very top.
  • The next game I want to introduce to you is one that is all centered around growing things and this game is perfect for the family.
  • It's like opening a Christmas present and realizing that it's been re-gifted to you.
  • So pack your bags as this game is an all-out War.
  • Forget the gingerbread house this Christmas because this box of cardboard actually feels like home.
  • Everything about this game makes me long for a wintry European Christmas snuggle next to the fireplace playing a game.
  • This is what it's all about.
  • You really feel like Santa Claus sending your elves to do all your work for you.
  • This game looks like I took a collection of random pieces placed them in a blender and regurgitated it back out into a board game whilst it looks dizzingly kaleidoscopic it actually is such fun.
  • Thank you once again for joining me for another board game Sanctuary video.
References (from this video)
No references stored for this video.
Video nLecZTKMXQU Board Game Sanctuary Top List at 7:35 sentiment: positive
video_pk 109837 · mention_pk 315943
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 7:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reflective of real-life negotiation in decorating
  • Colorful and aesthetically pleasing
  • Dance around the puzzle-solving element
  • Collective negotiation and consensus building
Cons
  • Can be challenging and difficult in later scenarios
Thematic elements
  • Interior design and relationship negotiation
  • A house
  • Players respond to each other's actions with expressions like 'I like it', 'Oh, I hate it', or 'It doesn't bother me'.
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to satisfy conditions and reach a consensus on the house's appearance.
  • Deduction — Players try to decipher each other's secret conditions for decorating the house.
  • Set Collection — Players place items in the house, potentially changing wall colors or replacing items, to meet secret conditions.
  • Variable player powers — Each player has a secret set of conditions they want satisfied.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two-player games are perfect for date night
  • finding the right two-player game for you can be almost as difficult as finding the correct rules for a game of Uno
  • Wow I'm impressed these two player board games have gotten so much better over the years
  • forget wine and dining how about wine and a board game good day and enjoy your next game goodbye
References (from this video)
No references stored for this video.
Video 71R8bIoC8cQ Board Game Sanctuary Analysis at 16:51 sentiment: positive
video_pk 108985 · mention_pk 314574
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 16:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host loves the idea of creating clothing for people.
Cons
none
Thematic elements
  • Creating clothing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • what makes the perfect board game
  • different board games are for different people and not every board game is going to suit every everyone
  • your perception of a game does really influence what you think the perfect game is for you
  • if a board game makes you feel really safe but also really excited to play it that marriage of the two kind of equates to a lot of the enjoyment that you have
  • having an emotional connection and an emotional feeling with a theme is something that will influence and often influences me as to whether I think a game will be perfect
  • there are no games with an overall average Board Game Geek rating of 10 out of 10
  • 10 times out of 10 that game is not going to be the perfect game for you
  • using the word perfect implies that there are no imperfections there's nothing wrong with the game something that is perfect cannot exist in the board gaming World
  • the imperfections in the game make it a really good fit for me
  • how you know you find when you found the right game for you the right game for your collection it's because it fits so neatly into your life
References (from this video)
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Video zqFoEhUpVBc The Dice Tower Top List at 23:47:40 sentiment: positive
video_pk 100368 · mention_pk 278976
The Dice Tower - Décorum video thumbnail
Click to watch at 23:47:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique cooperative experience
  • Generates emotional reactions and role-playing
  • Engaging puzzle to solve
  • Great to play with family
Cons
none
Thematic elements
  • passive-aggressive cohabitation, house decorating
  • a house with four rooms
  • scenario-based
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players cooperatively try to decorate a house to satisfy everyone's hidden rules.
  • Hidden Information — Each player has a set of hidden rules about what makes them happy in the house, which are gradually revealed.
  • scenario-based gameplay — The game starts with a scenario setup for the house, including wall colors and items.
  • Take That — Players can react to other players' changes with 'I hate this' if it violates their hidden rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He's got a voice that's really the bomb.
  • He'll make a choice that'll aggravate Tom.
  • I hate to spoil it but when all said and done Merchant of Venus gonna be number one.
  • Hello and welcome back to my top 100. We're doing number 40 through 31 today, but I wanted to show off this cool hex shelf that my wife made.
  • I was the one that hated it. This is terrible. They can't say specifically why, just their visceral reaction to the whole thing.
References (from this video)
No references stored for this video.
Video BrRCwVOQj0U Watch It Played Discussion at 9:21 sentiment: positive
video_pk 90144 · mention_pk 240487
Watch It Played - Décorum video thumbnail
Click to watch at 9:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New beautiful puzzling game
  • Cooperative hidden information game
  • Share the same objective of decorating a home
  • 30 unique scenarios with different challenges
  • Straightforward logic puzzle
  • Game of communication and compromise
Cons
  • Different things make each player happy
  • Players don't explicitly state what they need
  • Host admits they would be awful at it due to being bad at communication/compromise
Thematic elements
  • Decorating a home to make both partners happy.
  • Home
  • Hidden information
Comparison games
  • Sagrada
  • Boss Monster
  • Holic
Mechanics (from transcript analysis)
  • cooperative play — A cooperative hidden information game where players share the same objective.
  • Hidden Information — No player has all the rules; players must watch partners' moves and communicate their reasoning using limited means.
  • Logic puzzle — Solving a puzzle by arranging internal pieces to meet all requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • irish kings battles royale and a murder what more could you ask for i mean other than a hundred thousand dollars of prizes i suppose
  • this aspect of history is so rich and intriguing constitutional shenanigans
  • this is one of my most anticipated games of the year it's an insta buy from me
  • i like to think i keep my nose to the grindstone of bald gaming news and one thing i noticed was all this talk of a small card game from japan called scout
  • i'm a really big fan of small card games this looks like a good one
  • at its heart decorum is a pretty straightforward logic puzzle
  • so i will be awful at it but i'm bad at lots of games so why let that stop me from enjoying decorum when it's released early next year
  • the world series of board games championship slogan is leave nothing on the table and they went and put a hundred thousand dollars of prizes on the table so someone's got to take it
References (from this video)
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Video 7cyCAX2vydI kovray Top 5 List at 12:51 sentiment: positive
video_pk 89976 · mention_pk 239887
kovray - Décorum video thumbnail
Click to watch at 12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong social dynamic; high replayability across campaigns
  • Engaging narrative with role-play flavor
Cons
  • Potentially tense interpersonal interactions
Thematic elements
  • Social deduction with role-playish elements
  • Coexisting with roommates in a shared living space
  • Dynamic, evolving roommate interactions
Comparison games
none
Mechanics (from transcript analysis)
  • Action selection / reaction — Take actions and receive responses from other players; social negotiation.
  • Room placement and state changes — Place items in rooms to influence outcomes; clues and hints drive decisions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the rule book is super keychain smart
  • this game blew me away
  • it's a social co-habiting almost role-play-e type game
  • the responses is what really sells this game
References (from this video)
No references stored for this video.
Video K8ylfD2KLKM kovray Top 10 List at 11:26 sentiment: positive
video_pk 89935 · mention_pk 239654
kovray - Décorum video thumbnail
Click to watch at 11:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Cooperative cohabitating and creating a living space
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle — It's a puzzle game where players work together to achieve certain objectives within a time limit.
  • Set Collection — Players have their own objectives for how the house needs to be a specific way.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our combined list there's going to be less than 20.
  • The excitement just cannot be measured.
  • I'm going to stop saying we're super excited because we are so excited.
  • It really fills that void of really crunchy brain energy.
  • I can't wait to play it. It's the characters though because it's just so cute.
  • The fact that you can select a character and play it in Title Blades one and then potentially have it in Title Blades two and then you just watch your character grow you really get you really get an appreciation for the universe and then also a love for wanting to know more.
  • For those anybody who's had roommates before like I'm sure we've explored just any like general like living situation cohabitating parents anything I think everyone can relate to this game.
  • It is coming, it is coming.
  • So the kickstarter occurred last year hopefully it will arrive this year but it looks like a gorgeous game.
  • I think just like what I'll say about it is the really the thing I really appreciate about it so far is that it stays in the same realm as Cascadia Calico but it is different enough that I will a hundred percent be playing this probably just as much as I play Calico in Cascadia.
  • Holy moly dim sum beautiful game.
  • The trilogy's gonna be fantastic I feel like I'm so excited for just Garfield in general because I feel like they're getting better and better every game they come out with is just like the innovative super neat super beautiful so many things to love about it.
  • We have a goal to reach we need to play games game games games.
  • Ryan Lockett is just genius when it comes to the board and he does he doesn't know everything he does it all.
  • The vegetables are scrum-diddly-umptious.
  • There's nothing much more I can say.
  • So much I feel like we should someone should tell us how many times we said excitement to this video.
  • It's clear that we're very excited about it.
  • Overall are just getting better production value like unique mechanisms morally draw you more in.
  • It's going to be so difficult to pick make lists and pick what we're excited for.
  • Hype us up because we're excited even more.
References (from this video)
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Video QTUqIu1HkpM Watch It Played Discussion at 4:11 sentiment: positive
video_pk 89772 · mention_pk 238974
Watch It Played - Décorum video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Encourages positive compromise
  • Mechanically encourages compromise
Cons
none
Thematic elements
  • Cooperative hidden information game where partners decorate a home to make each other happy.
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players share the same objective.
  • Hidden Information — Players do not explicitly state what they need.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's no definitive best board game convention they just can't be because it really depends on what you want
  • so what may at first seem like a straightforward logic puzzle decorum is also a game about communication and compromise
  • but i think true genius can very often shine not only shine but can very often shine through the simplest of games
  • The elegance and genius of design they're just the inspiration of a party game that works
  • The real challenge isn't just solving the problem with the limited information you and your players have it's dealing with the frustrations that will inevitably occur when your partner does something that messes up your plan
  • i felt the same way with some heavier war games that i've been wanting to get into more and more and more it's just finding people to actually play those games with who are willing to put in the effort to learn them
  • there is a crucial time i feel like to play a game that excitement period between learning about the game getting the game and it's sitting on the shelf there is a window there where you are still excited about the game and it's not just become something that's sitting on your shelf
References (from this video)
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Video ZOjhSDQMvLQ Gaming with Edo & Jessica Review at 0:06 sentiment: mixed
video_pk 89685 · mention_pk 238570
Gaming with Edo & Jessica - Décorum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very nicely executed version of cooperative deduction that feels smart.
  • Plays really quick.
  • Creates a very interesting dynamic that's worth playing.
  • Successfully implements cooperative deduction.
  • Interesting campaign style with thought-out conflicts.
Cons
  • Can be frustrating for players due to limited communication.
  • Recreates a frustrating moment.
  • Not an emotional place everyone wants to go for a game night.
Thematic elements
  • passive aggressive cohabitation
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played in a series of setups that are worked through sequentially.
  • cooperative deduction — Players work together to deduce hidden objectives by interpreting vague feedback on their actions.
  • hidden objectives — Each player has secret conditions they want met in the house layout.
  • Set Collection — Players aim to arrange rooms and objects according to specific, secret criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When I read a game of passive aggressive cohabitation, I was certainly intrigued.
  • It's a cooperative deduction game. Straightforward. I think it's very successful in that regard but also interesting.
  • It brings up that sort of emotion of passive aggressive which it's aptly named.
  • For lots of people that's frustrating and so it's recreating a frustrating moment.
  • It's definitely worth your attention. This one might be a try first.
References (from this video)
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Video eGiCAWug1cs Rolling Dice & Taking Names Discussion at 1:30:54 sentiment: positive
video_pk 89698 · mention_pk 238647
Rolling Dice & Taking Names - Décorum video thumbnail
Click to watch at 1:30:54 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Engaging cooperative puzzle
  • Easy to learn and teach
  • Quick setup and gameplay per scenario
  • High replayability through scenarios
  • Good for two players
  • High-quality components
Cons
  • Can be mentally taxing ('brain burner')
  • May not be as engaging with 3-4 players
  • Scenarios are generally single-play
Thematic elements
  • Decorating a home
  • Home
  • Scenario-based with flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together towards a shared objective.
  • Deduction — Players must deduce their partner's objectives based on their actions and comments.
  • Hidden Information — Players have secret objectives that are not revealed to the other player immediately.
  • scenario-based play — The game comes with multiple scenarios, each offering a different setup and objectives.
  • Set Collection — Objectives often involve collecting specific styles, colors, or objects in rooms.
  • turn-based action selection — On a turn, a player can add, remove, or swap an object, paint a room, or pass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The questions were so hilarious in the d i mean it was it was just i don't know i don't want to give any spoilers away but some of them were laugh out loud funny because of the of the answers that guy would give
  • I absolutely love this game
  • My body is made for something different
  • It's an amazing game
  • The battles i think are absolute genius i love the battle mechanic
  • Decor­­um is a cooperative hidden information game where you and your housemate share the same objective decorate your home in a way that makes you all happy The problem is different things make each of you happy and nobody says exactly what they need Can you find a happy compromise or is it time to move out
  • A game of passive aggressive cohabitation
  • The insert of this is really really nicely done
  • it's a very light game it's a very light area control game but i really love games with tech trees and i enjoyed rolling the dice and re-rolling and trying to take over what's nice
  • you're a winner because you purchased this game and you bought it and you played it together
  • it's not very heavy by any means sometimes the dice can mess you up
References (from this video)
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Video Y3UTuosop00 kovray Discussion at 6:32 sentiment: positive
video_pk 89620 · mention_pk 238329
kovray - Décorum video thumbnail
Click to watch at 6:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun logic puzzles
  • unlockables and a sense of progression
Cons
  • frustration when others pass or redo actions
  • can be lengthy when players get into roles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really easy game to teach
  • it's just so approachable and fun
  • it's been really fun, very recommended
  • i really like logic puzzles
  • it's crunched into this slot where you have to optimize what you're doing
  • it's a lot of fun
References (from this video)
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Video rP3-6xrqPeI kovray Review at 7:18
video_pk 89505 · mention_pk 237797
kovray - Décorum video thumbnail
Click to watch at 7:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up coverage a couple that loves to play board games and we also love pokemon
  • and what happens when those two combine amazing wonderful gloriousness
  • we're basically just putting cards out collecting combinations and taking either scoring cards or the actual fruit but here you're going to be collecting eevees and eevee evolutions
  • swirl cafe and games is a wonderful one-stop shop for anything pokemon related board games cards drinks they have it
  • well and you know we just love pokemon crossing over into the board game world so this was such a phenomenal opportunity for us to embrace both of our passions
  • if you're ever in the west edmonton area make sure to check them out show them some love or you can learn more about them at swirlyg.com
  • how do you win the giveaway well stay tuned because we in the spirit of pokemon we thought we'd do a fun challenge with this video
  • i have no idea what's going on
  • we're gonna dive into that and keep an eye out for a code word because that is how you're going to be entered to give away
  • this is the easy one is it a snail
  • that's six points right off the bat tyler's off to a strong start everybody
  • it's not toast but it's the mouse from root
  • okay do you know what yeah it's from decorum yes it's the house from decorum
  • i hope you get this one i think he will i believe in you
  • oh they're tiles oh my goodness
  • it's a doozy everybody i actually think the problem here is that once i get stuck on a game it's hard for me to get out of get up or maybe don't get out of it who knows
  • here's the component ah ship shape yeah
  • i am doing progressively worse
  • well it is supposed to increase with difficulties though so well this is an elephant
  • uh hippogriff lion thing this one could be tricky a lion with wings sitting on a statue it's a sphinx sphinx
  • i like this challenge i don't think i like this challenge
  • my brain doesn't think in 3d when it's looking in a 2d image
  • final answer i don't have an answer at all
  • oh uh for forbidden something is one of the is it one of the forbiddens it has to be like forbidden island final answer yes you are correct it is forbidden island one of the idols you have yeah exactly
  • a snail is it a snail it's a snail
  • did you rotate them at all or anything or is that just that is the proper orientation
  • oh geez a calico cat it is a calico cat yeah
  • oh it's the sagrada board yeah easy i thought this would be a bit more challenging
  • what why did you take it at this angle that's the proper angle why couldn't you take it head-on it looks like almost an egyptian thing
  • besides ankh i love this challenge what egyptian themed game might we have
  • oh gosh a tiny town's hammer final answer uh has to be final answer that is incorrect no it's the hammer from the happy game
  • you got the one point good job that was the trick i knew you would say the tiny towns
  • oh no oh no
  • thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • a game within a game about games i think maybe it's because there's a little like fingerprint on your computer screen right now but it looks like it's a frog
  • way to drag me tyler dragging you like but it kind of it looks like there's a it's a frog and this eyeball is there so like now i have to get my brain out of that get out of there get out of there
  • oh geez it's from um parks yeah yeah and what is a hiker it is one of the programs yes meeples i guess
  • an egg a rice ball what the heck
  • it's the box okay um it's um oh gosh um the artichoke game
  • it is correct it is called abandon all artichokes you get 1.5 points for that one because you didn't get the name yeah i couldn't remember i knew it was artichokes
  • and that is our code word everybody thread thread so throw in that thread in the comments down below in order to be able to entry to win
  • point salad evie version exactly
  • and they don't sell this in north america so if you could win one of the few copies in north america that got imported that's actually a good disclaimer because the game is in um korean korean yeah
  • so it won't there's it's fairly language independent but there's a few cards that do have and you can easily just translate over with your phone and it's pretty easy to get the grasp but it plays identically i want to say to points out
  • i want to say law students of arnak well that's not the game
  • yeah so in order to enter our giveaway to win a copy of evie points out
  • if you enjoyed this type of video let us know because we're always happy to do the challenges and do something fun and to shake things up
  • and if you're new to our channel make sure you hit that thumbs up button hit that subscribe button and join us in the comments where we talk about board games because we love love love chatting about them
References (from this video)
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Video M36o3FKZ10s All You Can Board Discussion at 2:58 sentiment: positive
video_pk 89209 · mention_pk 236618
All You Can Board - Décorum video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative and approachable
  • Good for group play with varying experience levels
  • Envelope/mission structure adds replayability
Cons
none
Thematic elements
  • cooperative secret-goal interaction within a shared living space
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together with envelope/mission structure to achieve secret goals; player actions reflect mutual preferences.
  • cooperative play — Players work together with envelope/mission structure to achieve secret goals; player actions reflect mutual preferences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two to four players great at every player count, just a very welcoming easy game for anyone to learn and play
  • Under Falling Skies is a solo only game
  • it's a heavy version of the roll-and-write genre
  • it's a two-player game, it's fast
  • Wavelength's about as good of a pick as I can come up with
  • this is deception murder in Hong Kong
  • Calico addresses color blindness with symbols and patterns
  • For Sale is really quick playing and has very little downtime
References (from this video)
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Video -dvPHdQke7g Meeple University Top 10 List at 50:45 sentiment: positive
video_pk 89073 · mention_pk 236024
Meeple University - Décorum video thumbnail
Click to watch at 50:45 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Prevents alpha player syndrome.
  • Innovative use of limited communication.
  • Turns a common domestic scenario into a functional game.
  • Fun cooperative experience.
Cons
none
Thematic elements
  • Decorating a house/room, dealing with disagreements
  • A house
  • Vignette of life, funny arguments about setting up decorations
Comparison games
  • Hanabi
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve objectives.
  • Deduction — Players deduce what needs to be done based on shared and private information.
  • Limited Communication — Players have limited ways to communicate clues and instructions.
  • Puzzle — Players deduce how to arrange room elements based on limited clues and objectives.
  • Set Collection — Objectives involve collecting specific icon types or colors in rooms.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were a number of different ways to engine build and work towards you know you could get lots of large workers so you had lots of choice of actions or you could get lots of incomes but it ended up being a really tight battle on that tile placement the Army Warrior placement board
  • it's the type of Cooperative that no Alpha player can take control
  • the way you draft them here you've got so many things to think about
  • it's a brilliant release
  • this is the best real-time game there is because there's very few rules and that means you don't have to stop and ask each other the rules all the time
  • it's highly interactive you look at other opponents what they are close to you can also steal one of their
  • this is actually going to sound like quite an understated review because there's nothing there's not much new here this is a five action Euro it's got a map it's got a um you know it's got a track it's got all the sorts of things said collection nothing really new
  • the dice drafting you mentioned before each die that you take it's going to have a color which tells you how many resources which tells you what resource you get it's going to have a number which tells you how many of that resource you'll get and it dictates what action the dye is connected to and the action points you'll get is equal to 7 minus the number on the die
  • the map is really tight once people have built in locations it really blocks others out and that's a lot it's a lot tighter than I'm used to seeing these days on Euro map boards and it was what made it stand out
  • what I like about this is that it's combo your egg combo your actions of other players back of cards
  • you've always dropped like the risk yeah you've always got the risk if you're just waiting for that one little extra thing to come into someone's hand you've got that risk that they all get
References (from this video)
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Video NZWTNeZIPMA kovray Top 10 List at 9:37 sentiment: positive
video_pk 87517 · mention_pk 228854
kovray - Décorum video thumbnail
Click to watch at 9:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • relatable to living with a significant other
  • generates healthy conversations toward end goals
Cons
none
Thematic elements
  • passive aggressive cohabitation and relationship dynamics
  • domestic life with a focus on living with a partner
  • dialogue-driven social interaction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cooperative game where you're basically trying to make the perfect day happen
  • it's a tile placement game where you're going to be putting these tiles that have a colored animal on it
  • I would read out it in different character voices
  • it's a co-op game where you're managing a farm and you've got like a crunch to like crunch crunch crunch time
  • it's the game of life that me and Ilia are living it right now
References (from this video)
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Video 4cIrprW58lg UndeadVikingVideos Discussion at 2:55:15 sentiment: neutral
video_pk 87342 · mention_pk 228038
UndeadVikingVideos - Décorum video thumbnail
Click to watch at 2:55:15 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gotta shoot for shoot for the moon if you miss you'll wind up with the Stars
  • I don't know man I mean it's just like when somebody wants to like get all up in my uh area and and and like and like I said I'm trying to give him empathy and saying I understand you know you have a shitty day a lot of people are like probably all up in your uh uh business about it
  • It's just like instead of you could just come up with so many real reasons why why that guy's just an idiot and what's my what's my expression I don't know what's your you have enough ammunition stop trying to load a knife into the chamber
  • The convention hall was just so so let me let me ask for I'll ask you how did Saturday feel I didn't I didn't really see it much
  • My favorite part of John Conan was this year my hug
  • I I love and hate you all in equal my favorite Jenna my favorite line that I've used that I stole from you and I've used it dozens of times is I used to have a friend that look just like you
  • I don't know he's got he said he's got a fever and he's got sore throat hopefully he hopefully it's mild
  • I was like you know what you know you know what really chaps my ass I'm just G to say this right now this really chapped my ass and I I I realize this is political and I apologize for it and and I'm willing to let people say say what they want to say but you know I think that Donald Trump Trump is a complete and total [ __ ] [ __ ] and I think that JD Vance guy is a complete and total [ __ ] [ __ ] as well and there is in a world where I would vote for either of them I wouldn't put them in charge of a 25 cent pay toilet
  • It's like you know like wrestlers who come out and just say you know what I was driving into Minneapolis Minnesota that's where we're from yeah just like he said the name we're in the city we're in it's just it's just and so what it does then is that it gives the people that like are are are gonna vote for them it gives them all of the like ammunition in the world to say those idiots blah blah blah couch jokes you know it's just like instead of you could just come up with so many real reasons why why that guy's just an idiot
  • I mean you guys pay attention to me but nobody else wrong again SC okay by the way also Twitter I hate that site
  • I mean you guys told everybody to f off and they did and now you're suing them because they like what world is this now I don't know if anything they did is illegal not not a lawyer yeah but uh I suspect they probably didn't really do anything illegal in my just observations I don't know they're like oh so much has come to light I'm like huh really
  • So Scott we we really need to do that well I forgot what you sent me the the lifetime VIP oh lifetime badge didn't we try to do a lifetime v no we just need we just need Gen Con hot games room VIPs for life bch
  • There's a lot of games those see did anyone see the game it was there just demo I think um String Theory I saw it yeah that thing looks ridiculous it's basically there are it's they're hex tiles with these like spools on them I see it and you get actual string and you string together uh all these conspiracy theories
  • I was like I'm not gonna play it probably so oh the big bucks yeah it was it was a definitely like i i i i i 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • I mean you know when I think about it the booth that was ridiculous for us from my my booth they had so many games at the end of the C they had to pack back up and take home
  • I mean you know it's like oh yeah we you know we offered to pay more we offered this with that and just like yeah nothing you can do like you'd think there was only one convention in America it's crazy
  • I mean you know it's like oh I I I I I I 50 bucks for a car I hesitate to say this it's a steep hill I hesitate to say this if if I had seen Ted there I would have tried tooo him first TR trade yeah and then I would have felt bad about like I don't know just you would have got over it
  • People are still going to get really really sick from it and people are going to get really are going to you know die from it as well right but it is one of the nice things about viruses is that you know viruses are with us forever is that they do you know as they mutate and change and whatever you know our bodies adapt and and and grow more used to fighting it because you're just get exposed to it you get exposed to it you get exposed to it just except when long Co would hit you w you know you're believe everything you read
  • they're hex tiles with these like spools on them
  • you get actual string and you string together all these conspiracy theories
  • sold out every day fairly quickly
  • how's your hand he's like it really started to cramp up
  • The Cat In The Box hat they had in the booth 50 bucks
  • it's a really good game
  • it's so good brilliant
  • You're gonna be sad you passed on that
  • perfect game for me
  • it's a meaningful ending apparently
  • and then you can start over with different characters different race different um class tons of classes tons of races tons of quests
  • was landmarks one of the very few games I did play was things in ring
  • if you don't advertise with me f off
  • I will not be blackmailed with money but I will be blackmailed with chocolats
  • there's a lot of dark chocolate
References (from this video)
No references stored for this video.
Video 9cZNPlc2tM8 kovray Top 10 List at 11:53 sentiment: positive
video_pk 86999 · mention_pk 226745
kovray - Décorum video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • cohabitation negotiation, house decoration — passive aggressively moving furniture and coloring walls to discover everyone’s preferences
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's skyscrapers all around
  • you actually have the control
  • it's a nice little like chess type game where all the insects in this game have different like abilities
  • you'll be reliving the same day
References (from this video)
No references stored for this video.
Video wGp1yHrJ2tg Get into games Discussion at 8:07 sentiment: positive
video_pk 86449 · mention_pk 223621
Get into games - Décorum video thumbnail
Click to watch at 8:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • surprisingly quick consensus and puzzle solving
Cons
none
Thematic elements
  • puzzle collaboration
  • cooperative puzzle-solving game
  • cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — players collaboratively solve a puzzle under time pressure
  • cooperative puzzle solving — players collaboratively solve a puzzle under time pressure
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the best convention
  • we're very excited to be there
  • the Bring and Buy is cash only and there is no place to get cash out
  • just go and enjoy it
  • it's not as big as you think; it's actually bigger in reality when you get there
References (from this video)
No references stored for this video.
Video Cy_wL3GvErs The Brothers Murph Discussion at 12:41 sentiment: mixed
video_pk 85030 · mention_pk 217173
The Brothers Murph - Décorum video thumbnail
Click to watch at 12:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great game (in general).
  • Cooperative.
Cons
  • Weirdly complicated.
  • Passive-aggressive nature might not go over well at the end of a long game night.
Thematic elements
  • cooperative interior design
  • decorating a house
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together to decorate a house.
  • hidden objectives — Players have preferences they cannot directly communicate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going for maximum psychological damage.
  • Um, so to start, I got to do it. I got to start big. I got to start big.
  • So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
  • I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
  • And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
  • We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
  • It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
  • So, down in the comments, let us know who had the best worst game day for new gamers.
  • We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
  • Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
No references stored for this video.
Video HkoJPozgzUs Rules Teach at 0:06 sentiment: positive
video_pk 79715 · mention_pk 193269
Décorum video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative deduction puzzle
  • Players can win before the 30th round if all conditions are met.
Cons
  • Players lose if conditions are not met by the 30th round.
Thematic elements
  • Home decorators
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from a limited set of actions on their turn (add object, remove object, swap style/color, paint wall, pass).
  • cooperative play — Players work together to achieve a common goal.
  • Deduction — Players use logic and inference to uncover information.
  • Hand Management — Players manage secret objective cards that guide their actions.
  • Set Collection — Players aim to collect specific combinations of objects and colors.
  • Variable player powers — Each player has unique character introductions and secret conditions to fulfill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a 2-4 player cooperative deduction puzzle game where you take the role of home decorators
  • if the players can match all of their secret objectives before the 30th round then the players win the game
References (from this video)
No references stored for this video.
Video 8yO3LODKHsM Meeple University Review
video_pk 70734 · mention_pk 167743
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a puzzle deduction game
  • I love this game
  • I find myself enjoying the four player games more than the two player
  • highly recommend it
  • the first scenario is quite tutorial in nature
References (from this video)
No references stored for this video.
Video 8yO3LODKHsM Meeple University Review at 0:07 sentiment: positive
video_pk 70734 · mention_pk 235906
Meeple University - Décorum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle with hidden information
  • Delightful house decorating theme
  • Four-player mode adds meaningful strategic depth
  • Tutorial first scenario helps onboarding
  • Replayability through multiple scenarios and envelopes
Cons
  • Requires careful reading of clues; ambiguous clues can break the game
  • Artwork not to liking by some players
  • Hidden information can be tricky and misinterpretations can derail scenarios
Thematic elements
  • decorating a house
  • decorating a house
  • puzzle/deduction with hidden objectives
Comparison games
  • Mushroom Suites
Mechanics (from transcript analysis)
  • heart_to_heart_meeting — Heart to Heart Meeting phases where players share one objective with another player.
  • modify_house — Make one change to the house: add an object, remove an object, replace with a different color, or repaint a room.
  • objective_sharing — During meetings, players share and possibly swap objectives with selected players.
  • pass — On your turn you can pass.
  • rounds_progression — Up to 30 rounds to finish the scenario.
  • Scenario / Mission / Campaign Game — Game uses envelopes containing setup and scenario-specific criteria.
  • scenario_envelopes — Game uses envelopes containing setup and scenario-specific criteria.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a puzzle deduction game
  • I love this game
  • I find myself enjoying the four player games more than the two player
  • highly recommend it
  • the first scenario is quite tutorial in nature
References (from this video)
No references stored for this video.
Video aOioSzqSdc4 kovray Review
video_pk 68869 · mention_pk 165163
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • there's a campaign for two players and there's some unlockable content
  • we really like this game
  • it's also very easy to set up
References (from this video)
No references stored for this video.
Video aOioSzqSdc4 kovray Review at 0:29 sentiment: positive
video_pk 68869 · mention_pk 238935
kovray - Décorum video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introductory role-playing game with easy setup
  • Lots of laughs and relatable themes
  • Campaign for two players with unlockable content
  • Fun for both two players and higher player counts; strong logic puzzles
  • Encourages role-playing and memory of player preferences
Cons
  • May trigger unwanted memories for some who had bad roommate experiences
  • Requires willingness to role-play; may not suit all groups
  • Logic puzzles can be hard for some players; requires cooperation and negotiation
Thematic elements
  • passive aggressive cohabitation and relationship dynamics
  • household/cohabitation
  • emergent at-table interaction and negotiations
Comparison games
  • Coo
  • Fog of Love
Mechanics (from transcript analysis)
  • add an object to an empty slot — Place an object into an empty slot on the house board.
  • end-game threshold — Game ends when all conditions are met or after the last round.
  • fulfillment check — Do a check to see if all your conditions are met and declare fulfilled.
  • heart-to-heart phase — During heart-to-heart rounds, players reveal conditions and respond to changes.
  • house meeting (3-4 players) — In larger counts, share objectives and interact with others through a house meeting.
  • paint a room — Paint a room during your turn.
  • remove an object from the house — Remove an object from the house.
  • round progression and scoring — Move the round marker and score based on fulfilled conditions and remaining heart tokens.
  • swap an object of the same type — Swap two objects that are the same type.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • there's a campaign for two players and there's some unlockable content
  • we really like this game
  • it's also very easy to set up
References (from this video)
No references stored for this video.
Video FGigkbJ4xj4 Let's Table It Top 5 List at 12:05 sentiment: positive
video_pk 66195 · mention_pk 160900
Let's Table It - Décorum video thumbnail
Click to watch at 12:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun social/psychological puzzle
  • strong for group play and family game nights
  • interesting limits on direct communication
Cons
  • can be frustrating or tense
  • not ideal for very small or inexperienced groups
Thematic elements
  • passive-aggressive, goal-driven interaction
  • modern home interior design
  • humorous yet strategic
Comparison games
none
Mechanics (from transcript analysis)
  • goal deduction — players deduce and react to others' goals while advancing their own
  • Hand Management — players influence room design with limited communication and hidden goals
  • hand management / drafting — players influence room design with limited communication and hidden goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is definitely it's an easy family pick for us.
  • We would love to have more Disney Dixit cards because there are several wells for cards here and what's in there takes up one.
  • Distilled is one of those that I think hits on so many boxes.
  • it's so fun and it's so thematic.
  • wow, it just hit.
  • We loved it.
  • it's a great puzzle.
  • the passive aggressive game
  • you can't tell people what your goals are
References (from this video)
No references stored for this video.
Video GnYXIUj8SoI Top 10 List at 10:02 sentiment: positive
video_pk 65816 · mention_pk 159698
Décorum video thumbnail
Click to watch at 10:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cozy, thematic cooperative design
  • Interesting hidden-goal tension and role interaction
Cons
none
Thematic elements
  • interior design/cohabitation
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Roles — cards give two roles to assign secretly to players
  • room-based drafting and placement with color/objects — players paint rooms, place towels for color, and manage items to fulfill goals
  • roommates variant for more players — additional layer for 3-4 players introducing a 'roommates' mechanic
  • secret objectives and cooperative goals — each player has secret goals to complete before the group wins
  • two-role envelopes and hidden goals — cards give two roles to assign secretly to players
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there were so many possibilities there was just so many great games i played last month
  • cannot wait to play this again
References (from this video)
No references stored for this video.
Video yzvVeeMCL58 Fair Plays Games Top 5 List at 9:20 sentiment: positive
video_pk 65692 · mention_pk 159444
Fair Plays Games - Décorum video thumbnail
Click to watch at 9:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute concept
  • Brain-burning puzzle
  • Semi-cooperative tension adds depth
  • Encourages discussion and negotiation
Cons
  • Frustration when one player blocks progress
  • Limited communication can hinder coordination
Thematic elements
  • communication, compromise, and meeting everyone's preferences
  • cooperative home decorating across rooms
  • semi-cooperative
Comparison games
none
Mechanics (from transcript analysis)
  • End condition — Game ends when the home is decorated to satisfy everyone's criteria
  • Limited Communication — Communication is constrained; players work to satisfy everyone
  • place, move, or remove decor tokens — On your turn you place, move, or remove tokens in different rooms
  • secret preferences — Each player has private criteria for how rooms should look
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This world is a co-op.
  • This planet is co-op city. Co-op Earth. That's what it is.
  • Not semi co-op. It is co-op.
  • Bomb Busters is the jam.
  • The Gang is rolling.
  • I love the artwork in the game. I love the diversity of the game.
  • This is a really, really good co-op that keeps you on your toes.
References (from this video)
No references stored for this video.
Video R33zN3O_WZA Meeple University Rules Teach at 0:04
video_pk 64233 · mention_pk 157692
Meeple University - Décorum video thumbnail
Click to watch at 0:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • decorating and satisfying mutual conditions across two players
  • A new house shared by partners or roommates who have recently moved in
  • scenario-based puzzle with private card conditions
Comparison games
none
Mechanics (from transcript analysis)
  • add object from supply to an empty slot — Add one object from the supply to a slot that matches that object's type in the house.
  • comment on action — The partner comments on the action with positivity, negativity, or neutrality without disclosing card details.
  • Compound Scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • exchange object from supply for same type in house — Exchange a supply object for another object of the same type already in the house.
  • fulfillment check — Check whether all conditions on a player's card are met by current decorations and reveal results to the partner.
  • heart-to-heart rounds — At rounds 15, 20, and 25, players have a heart-to-heart discussion to share a condition and align.
  • House meetings — Heart-to-heart meetings after certain rounds to discuss progress and share information.
  • move object from house to supply — Move an object from the house back to the supply.
  • pass when conditions met — Option to pass if all conditions on your card are met.
  • repaint a room — Repaint a room by swapping a paint icon with one from the paint tokens.
  • roommate dynamic (3-4 players) — In roommate scenarios, you may move a roommate marker and eject a roommate if the room holds more than two.
  • round limit — Gameplay is capped at 30 rounds with a round counter moving along circles.
  • scoring — Three points per fulfilled condition, and two points per unused Heart to Heart condition.
  • setup cards and envelopes — Two-player uses a setup card; three/four-player uses distributed cards; includes large and small duplicate cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • decorum is a scenario based puzzle game
  • the aim of the game is to get a set of decorations which fulfills both players requirements before the end of 30 rounds
  • Endless replayability
  • There are 22 player scenarios and ten three or four player scenarios
  • the tops of the cards will contain between three and five conditions
  • decorum plays in a maximum of 30 rounds
References (from this video)
No references stored for this video.
Video ekIX_61Zjvs All You Can Board Top List at 24:41 sentiment: positive
video_pk 62935 · mention_pk 155988
All You Can Board - Décorum video thumbnail
Click to watch at 24:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great for couples; strong two-player compatibility
  • storyful and characterful; reading role backgrounds adds flavor
  • envelopes and evolving scenarios add depth
Cons
  • hard to replay with new players due to hidden goals and memory elements
  • setup and running time can be lengthy; not ideal for quick play
Thematic elements
  • passive aggressive cohabitation with house-relevant goals
  • interior design / cohabitation
Comparison games
  • Hanabi
  • Magic Maze
  • The Crew
Mechanics (from transcript analysis)
  • campaign-like ongoing structure — designed for multiple plays with evolving envelopes and hidden information
  • Hidden Roles — each player receives a role dictated by an envelope; players read their role aloud and act within its framing
  • room-object placement with color/style constraints — rooms, colors, and object styles interact to satisfy goals across a house layout
  • secret goals and limited communication — players have personal goals and must communicate strategically while not exposing goals openly
  • secret roles and envelopes — each player receives a role dictated by an envelope; players read their role aloud and act within its framing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one is going to be an own it for me
  • it's super easy to teach so you can teach this game to anyone in like two minutes three minutes
  • it's a pretty big pleasant surprise this year
  • definitely going to be a skip it from me
  • this is almost the perfect couples game
  • i would absolutely love to play it again
References (from this video)
No references stored for this video.
Video X5pcDhojw3M Ryan and Bethany board game reviews Review at 0:07 sentiment: mixed
video_pk 62266 · mention_pk 154780
Ryan and Bethany board game reviews - Décorum video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • clear, learnable core rules described as five words to teach the whole game
  • strong ramp in difficulty, especially the two-player campaign
  • humorous, relatable social dynamics and heart-to-heart moments
  • elegant design that blends social interaction with puzzle solving
Cons
  • frustrating logic-puzzle mechanics for some players
  • can feel less cooperative and more punitive depending on perspective
  • content is limited to 20 missions and expansion teased
Thematic elements
  • cooperation under conflicting tastes, negotiation, and relationship dynamics
  • A shared home with roommates; contemporary interior decorating
  • cooperative puzzle with social interaction and limited communication
Comparison games
none
Mechanics (from transcript analysis)
  • Add — add an item from the board to the house (or a room) to progress toward parameters
  • paint — paint a wall to match color schemes required by scenarios
  • pass — pass on a turn when your parameters are met or strategic progress warrants it
  • remove — remove an item from the house to adjust toward parameters
  • Swap — swap an existing item for a different color/style item to better fit parameters
  • Trading — swap an existing item for a different color/style item to better fit parameters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game of passive aggressive cohabitation
  • the rule set is five words I can teach the entire game
  • heart-to-heart action
  • these conversations happen in households
References (from this video)
No references stored for this video.
Video C8SAQwDrdvw Let's Table It Discussion at 1:09 sentiment: positive
video_pk 61771 · mention_pk 154409
Let's Table It - Décorum video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging cooperative puzzle
  • Brings family to the table and works well as a team-based challenge
  • Keeps returning to the table per verdict
Cons
  • Very hard with four players
  • text heavy; reads can impede younger players
Thematic elements
  • cooperative deduction about meeting each player's house criteria
  • A domestic setting around home design and decoration with a cooperative puzzle element
  • text-heavy, reading-dependent puzzle where players balance each other's constraints
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction / logic puzzle — Players work together to determine a house design that satisfies private criteria.
  • Limited Communication — Players can reveal only limited information, making coordination challenging.
  • limited information sharing — Players can reveal only limited information, making coordination challenging.
  • private criteria management — Each player has a set of house design criteria that may conflict with others' goals.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the only game that we like to fight about.
  • The kids request it anytime we pull it off their shelves to play two-player, which is how we would prefer to play this game.
  • It's brutal when you play four players.
  • The premise is actually really interesting where it's based on an actual scientific experiment.
  • It's not a real deep game, but it's still really enjoyable.
  • Rolling Heights is sticking around for now.
References (from this video)
No references stored for this video.
Video bozMAWGkDIk kovray Top List at 5:15 sentiment: positive
video_pk 60439 · mention_pk 152835
kovray - Décorum video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative cooperative decorating theme
  • Strong thematic integration
  • High replay potential through role-play and house-building goals
Cons
  • Learning curve for new players
  • Some sessions may feel slower due to role-play elements
Thematic elements
  • Cooperative puzzle-solving with role-playing house-making tasks
  • A cooperative decorating scenario inside a house
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a cooperative decorating game where you're basically trying to meet the conditions of the house in order to make it work.
  • One of the best crunchy feel type of games in the shorts amount of time.
  • It's a really tight 4x4 puzzle and very replayable.
References (from this video)
No references stored for this video.
Video mstPKYgFgSM Board Game Sanctuary Top List at 10:16 sentiment: positive
video_pk 50887 · mention_pk 139795
Board Game Sanctuary - Décorum video thumbnail
Click to watch at 10:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive atmospheric conversation
  • tight puzzle with meaningful negotiation
Cons
  • may feel stressful or confrontational for some players
  • learning curve around preferred strategies
Thematic elements
  • passive aggressive cohabitation
  • cohabitation life with partner
  • puzzle/relationship dynamics
Comparison games
none
Mechanics (from transcript analysis)
  • constraint-based placement — manipulating room setups within a time constraint
  • cooperative reasoning / deduction — four-room house puzzle driven by partner reactions
  • Deduction — four-room house puzzle driven by partner reactions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games are tactile they're made to be played with
  • it's such a thematically rich fun experience
  • this game is about attracting different types of birds into your habitat
  • I love word games because not only do they represent a lot of IDs that we have in everyday life
  • the tension points of the trail ... there's weather that plays into it
References (from this video)
No references stored for this video.
Video _gRREJIsZG0 Board Game Dad Discussion at 0:00 sentiment: positive
video_pk 42505 · mention_pk 129123
Board Game Dad - Décorum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative puzzle feel
  • thematic tie to home-building resonates emotionally
Cons
  • plays best with multiple rounds to reveal objectives
Thematic elements
  • cooperative house design with personal goals
  • house-building with secret objectives
  • playful and family-friendly
Comparison games
  • City Chase
Mechanics (from transcript analysis)
  • cooperative object placement — players place furniture pieces to satisfy hidden objectives
  • Secret objectives — each player has private goals influencing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've decided not to do paid Kickstarter previews. we want to hear about what reviewers actually think of games.
  • the first one is Trolls and Princesses... I thought it was a cute theme.
  • Beacon Patrol is a Cooperative tile placing game.
  • it's a draft and write records a game about building a band.
  • I don't like trading mechanic but here's the thing when you're trading to a Cooperative end we had a really fun time with it.
  • the White Castle is a dice worker placement game which I love. I love engine building.
  • Praga Caput Regni... it's messy. teaching it... not fun.
References (from this video)
No references stored for this video.
Video IQV77Q4HTgg The Board Game Garden Two Player Game Recommendations at 6:25 sentiment: positive
video_pk 36145 · mention_pk 108224
The Board Game Garden - Décorum video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun theme for couples and two players
  • Engaging campaign with a sense of mystery
  • Humorous and tense interactions without talking
Cons
  • Can lead to arguments due to conflicting house visions
Thematic elements
  • passive aggressive cohabitation
  • cohabiting roommates in a house
  • household scenarios with constraints
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-based play — A campaign with scenarios for 2–4 players; there is a 2-player campaign and a mystery package at scenario 12.
  • Card-driven actions with hidden goals — Each player receives a card showing how they want the house to be set up; communication is limited.
  • Resource/house modification theme — Move decor pieces, change walls colors, and achieve specified layouts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a calm and therapeutic game
  • it's a fascinating two-player experience
  • the art is absolutely stunning by Andrew Bosley
  • it's a hoot
References (from this video)
No references stored for this video.
Video DD_1KLrIQxU The Board Game Garden Discussion at 12:25 sentiment: positive
video_pk 36084 · mention_pk 108054
The Board Game Garden - Décorum video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cooperative feel
  • engaging with family/friends
Cons
  • requires clear communication
Thematic elements
  • domestic life and sharing spaces
  • household living together
  • cozy, relatable
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative deduction — players share and infer information about house needs
  • tile/space management — organize house space with shared resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the garden is growing
  • paint the roses holy crap do we ever love this game
  • this was a good play month
  • you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video pvLRYH87eFE TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Analysis at 10:43 sentiment: positive
video_pk 29111 · mention_pk 85618
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Décorum video thumbnail
Click to watch at 10:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • no-note interaction resembles Mastermind-like feedback
  • cooperative tension adds flavor
Cons
  • less traditional deduction emphasis
  • success depends on player interaction
Thematic elements
  • decorating and negotiation
  • Roommates decorating a house with competing tastes
  • cooperative feel, observational dynamics
Comparison games
  • Mastersmind
  • Masterclass-style deduction games
Mechanics (from transcript analysis)
  • cooperative deduction — Players collaboratively influence the space while reacting to others' changes.
  • real-time reaction — Changes trigger social feedback and strategic adjustments.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clue even inspired an entire genre of games called social deduction.
  • This is an absolute masterpiece.
  • Sleuth... best straight logic pure deduction games out there.
  • An art interpretation game, similar to say Dixit.
References (from this video)
No references stored for this video.
Video R1wonTK1SNg Before You Play Playthrough at 0:02 sentiment: positive
video_pk 13382 · mention_pk 39251
Before You Play - Décorum video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player negotiation with clear goals
  • Dynamic interaction through back-and-forth room updates
  • Heart-to-heart moments create meaningful information sharing
Cons
  • Rules can be fiddly and require careful tracking of constraints
  • Two-player mode demands explicit communication to align multiple conditions
Thematic elements
  • Household negotiation and balance of needs through design choices
  • A newly moved-into house; two players decorate a home
  • Scenario-driven, lighthearted and competitive-cooperative
Comparison games
  • Decorum (four-player variant)
Mechanics (from transcript analysis)
  • Campaign/scenario deck — Game includes multiple scenarios or campaigns and custom scenarios for playthroughs.
  • Color painting — You can repaint a room's walls to different colors to meet needs.
  • Heart-to-heart (information exchange) — At designated rounds, players read a condition to the other to reveal information about needs.
  • Item type constraint — Each room can only contain one of each item type.
  • Pass action — You may pass instead of performing an action.
  • Room-based action — Each turn affects one room; you can add, remove, swap, or repaint items in that room, respecting type rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game comes with several scenarios that you can go through together as a campaign of sorts
  • you can swap out an item for a different type of that specific item
  • we are ending the game
  • the house must contain exactly three out of the four styles
  • I'm fulfilled
  • read out one of the conditions on your card that you feel like your housemate must know
References (from this video)
No references stored for this video.
Video r3hk7zfDwII Our Family Plays Games Discussion at 26:30 sentiment: positive
video_pk 11632 · mention_pk 34157
Our Family Plays Games - Décorum video thumbnail
Click to watch at 26:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • co-op at core with conflicting objectives
  • interesting negotiation dynamics
Cons
  • can be complex to coordinate among players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one's made a game about that
  • decorum is a co-op yes it is not too co-op
  • we would shut the game down
References (from this video)
No references stored for this video.
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