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Deep Regrets box art

Deep Regrets

Game ID: GID0090011
Game Info
Year
2025
Players
1-5
Age
16+
Playtime
30 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.

An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.

Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game!

Each fish, item and character has been meticulously hand-inked by illustrator Judson Cowan, then colored by hand in Procreate. It's an absolutely gorgeous world with many, many dark surprises to uncover.

As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish on this thrilling week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

Description

Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.

An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.

Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game!

Each fish, item and character has been meticulously hand-inked by illustrator Judson Cowan, then colored by hand in Procreate. It's an absolutely gorgeous world with many, many dark surprises to uncover.

As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish on this thrilling week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 19 Β· mix 1 Β· neu 0 Β· neg 0
Mentions per page
Showing 1–20 of 20
Video p6i5nEi5aTM Analysis at 0:00 sentiment: positive
video_pk 69023 Β· mention_pk 165334
Deep Regrets video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great looking game with a creepy cartoony look.
  • The depth system creates a risk-reward dynamic.
  • Equipment can significantly impact gameplay.
  • Madness mechanic offers strategic depth.
  • Really fun game that does what it sets out to do well.
Cons
  • Push your luck is not traditional (not like flipping cards until you bust).
  • Action limitations at port can be frustrating if turns are cut short.
  • Equipment quality is not balanced, first to get good equipment has an advantage.
  • Having the most madness results in losing a trophy (a significant loss of points).
Thematic elements
  • Fishing with a Cthulhu vibe
Comparison games
  • Dredge
  • Quacks of Quedlinburg
  • Blackjack
Mechanics (from transcript analysis)
  • action selection β€” When you come out to the port, there's a bunch of stuff you can do. You can do each action once.
  • mitigation β€” You could spend $1 if you've just got $1 to spend and take the top card of the rods and you get what you get. Or you can spend more money and dig. You get like for instance the top five cards and you can choose any two of those to keep.
  • Push Your Luck β€” The game utilizes this depth system and that's where a lot of the luck comes into play. The reward of coming down to the third level, the third depth is getting some huge fish that are worth a ton of points. The risk is that you might not have enough dice or you use all your dice.
  • set collection β€” Points from all the fish that you've collected by the end of the game, maybe even put some in a trophy case.
  • Variable player powers β€” Some of these things are far more powerful than others... For instance, Ryan had the rod of infinite that allowed him when he cast to catch fish. He could look at the three cards off the top of the deck where he was fishing and choose one of those effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's some little things that we want you to know, but just to give you a quick overview of what the game is.
  • It's got a Cthulhu vibe. If you're familiar with the video game Dredge, very much inspired by that.
  • A lot of people have called this a pusher luck game. And while I will say it does have pusher luck, don't come into this expecting like traditional pusher luck.
  • The first thing we wanted to tell you is, is there luck involved? Yes. Is it traditional push your luck? Maybe not.
  • Just be warned if you want to set up a big turn. It may or may not happen.
  • Honestly, I I feel like they say you can play a shorter game. It didn't shave off a ton of time.
  • All fishing equipment is not built equally.
  • It's not by a mistake on the part of the designers. You want to get there early and get you want to get there early and get the better one.
  • Now, the upside though is if you go really mad, you're going to be rolling a ton of dice and you're going to want to shift over from like looking for fairish to those foul fish.
  • I think it's okay to commit.
  • The game is really, really fun.
References (from this video)
No references stored for this video.
Video QSce5R48sRA Unknown Top 10 List at 2:05 sentiment: positive
video_pk 66404 Β· mention_pk 161674
Unknown - Deep Regrets video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is incredible
  • A strong thematic hook with meaningful decisions
Cons
none
Thematic elements
  • mafia-like fowl/fish mechanics? (twist on fate and luck)
  • fishing with a descent into madness and a port-based economy
  • dark, atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • depth variety and payoff β€” different depths yield different outcomes based on madness
  • depth-based fishing β€” fish are tied to depths and madness level affects rewards
  • timed turns and port visits β€” take turns to go to port and acquire items to improve fishing capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello and welcome to 2026. So this year I am doing four lists for my top games of 2025.
  • This is the medium box game list.
  • What would you put in this category? What do you think of my choices?
  • Parks and Potions. This is a wonderful game. It looks amazing.
  • I adore this game. I cannot wait for the expansion to come out in 2026.
  • The artwork on this is incredible. It is really, really fun.
  • This game for only being in a box this size is a table hog, but it is really cool.
  • Obviously, I enjoy an ocean theme.
  • There’s a ton of amazing tiny components in here with no lid.
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 22:24 sentiment: positive
video_pk 66228 Β· mention_pk 161060
Board Game Buzz - Deep Regrets video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive thematic world
  • tension and risk-reward in fishing mechanic
Cons
  • intense theme may not suit all players
Thematic elements
  • madness, fishing horror, and regret
  • deep-sea fishing with monstrous harvests
  • psychological horror with tension
Comparison games
  • Unconscious Mind
Mechanics (from transcript analysis)
  • fishing with push-your-luck and risk management β€” draw fish while tracking madness and regret trackers
  • port selling / lure upgrades β€” choose to sell or upgrade gear for future dives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video a6elzoAeY3A Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61481 Β· mention_pk 154144
Jamie, Tabletoptiktok - Deep Regrets video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric theme that combines regret, madness, and sea-faring life into a cohesive experience
  • Clear and well-designed rulebook with intuitive iconography and helpful reference cards
  • Strong balance between strategic planning and dice-driven variability
  • Solid edge-case handling with a 2-5 player range and a reasonably quick 30-minute playtime for experienced players
  • Distinct port economy and upgrade path through rods, reels, and supply cards that create meaningful choices
Cons
  • Solo mode is weaker; expansion or a refined solo variant could improve replayability
  • Some players may experience analysis paralysis during port/rod choice due to the number of options
  • Miniatures and component quality are not described in detail; potential for variability in print quality across editions
Thematic elements
  • Regret, risk, and the creeping influence of madness as players balance luck, fish markets, and the personal cost of decisions on a treacherous sea.
  • An ocean fishing voyage spanning a single week, where players compete as grizzled fishermen, choosing to fish or sell to progress toward bigger and better catches.
  • Theme-first with flavor text and event-driven elements that influence scoring; mechanics reinforce a narrative of regret and precarious fortune.
Comparison games
none
Mechanics (from transcript analysis)
  • Depth-based fishing and spatial limits β€” The ocean board has depth levels (shaw spaces), and players can lower their reach to deeper levels by spending dye, enabling access to larger fish and more valuable hits.
  • dice drafting β€” Dice are drawn from bags and varied by color; values determine outcomes, with some dice being one-time use and returning to the bag after use, while others refresh each round.
  • Dice pool and dice management β€” Each player starts with three dice. Dice are spent to perform actions; different dice values unlock different options, and some dice (brown) are single-use and must be returned to the bag after a single turn.
  • Dice procurement and pool refresh β€” Dice are drawn from bags and varied by color; values determine outcomes, with some dice being one-time use and returning to the bag after use, while others refresh each round.
  • Madness and regret mechanics β€” Regret cards accumulate and influence a madness tracker, changing fish values, the number of dice allowed, and the risk-reward calculus of gambling for larger catches.
  • Market-facing card reveal and dink cards β€” On a turn, a row of fish cards is revealed; players may take face-up cards or gain dink cards that grant temporary abilities. Face-up cards remain visible to all until end of the round.
  • Passing and round end rules β€” Players can pass strategically; the last player gains two final turns, while others may skip actions, affecting the board state and card availability.
  • Port phase and item purchasing β€” Going to port allows players to buy rods, reels, and supply cards, influencing what they can fish and how many actions they can take per turn.
  • risk management β€” Regret cards accumulate and influence a madness tracker, changing fish values, the number of dice allowed, and the risk-reward calculus of gambling for larger catches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow, I love so much about this game.
  • This game is going to take place over the course of one week.
  • You are going to start out the game with three dice, but you will have the potential to get more, which will give you more actions as the game goes on.
  • The catch is the ocean madness.
  • Life happens and in life sometimes we take on regrets and there are regret cards in this game.
  • This is where the madness comes in.
  • I kind of love the theme of that.
  • I feel like you either want to make the best of your world with four or you really may want to go for it.
  • I think this game is absolutely fantastic. It feels different. It feels fresh.
  • I would like to see a stronger solo game for this game.
  • I would love to know what do you think of it. Give me a like and a follow and I'll keep bringing you more board game content.
References (from this video)
No references stored for this video.
Video xlcXMS_uuGA Allies or Enemies Preview at 0:09 sentiment: positive
video_pk 61089 Β· mention_pk 153544
Allies or Enemies - Deep Regrets video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid component quality and artwork with distinct fish designs
  • Clear iconography and readable rulebook aiding new players
  • High replayability due to a large pool of fish cards (over 100 distinct cards)
  • Engaging Lovecraftian theme with approachable card-game mechanics
  • Good fit for five players and relatively quick turns, with several strategic paths
  • Solo/campaign-like mode adds long-term playability
Cons
  • Pre-production copy means components may change before final release
  • Some players may prefer less randomness; push-your-luck aspect adds volatility
  • Two-player variant reduces port action cadence and overall tempo, which may affect balance
  • End-game regrets mechanic can be punishing if not managed carefully
Thematic elements
  • fishing, Lovecraftian monsters, sanity vs. danger, prize fish and regret mechanics
  • Lovecraftian horror aesthetics set in a perilous fishing world where madness and maritime peril intersect
  • semi-cooperative competitive card-draw and hand-management with thematic dread and monster encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Deck/discovery interaction β€” Fish cards reveal actions and values; outlines on card backs hint at future draws, contributing to anticipation and planning.
  • hand/resource management β€” Catching fish, eating them for effects, and managing ports, rods, reels, and items for ongoing or one-time benefits.
  • Item and equipment economy β€” A broad array of equipment in port provides ongoing bonuses or one-time effects, enabling multiple strategic paths.
  • Madness Track β€” A central track that increases as players encounter foul fish and other events, granting bonuses when more mad but imposing penalties when it spikes too high.
  • Port phase actions β€” In port, players can sell fish, purchase equipment, mount fish for extra scoring, and buy dice or items for future turns.
  • Push Your Luck β€” Players decide to fish or return to port, risking higher rewards for deeper, more dangerous catches and greater potential regrets.
  • Variable Phase Order β€” In port, players can sell fish, purchase equipment, mount fish for extra scoring, and buy dice or items for future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Madness track is a key part of the game.
  • There are over a hundred fish cards, so every game feels different.
  • This is a fairly light game, easy to teach newer players.
  • There is a link to the Kickstarter in the description.
References (from this video)
No references stored for this video.
Video 3pPPJHbZLmE Neon Gorilla Top List at 2:14 sentiment: positive
video_pk 59491 Β· mention_pk 152045
Neon Gorilla - Deep Regrets video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking aesthetic and strong thematic cohesion
  • Curiosity generated by crowdfunding presentation
Cons
  • Limited coverage and visibility outside Kickstarter context
Thematic elements
  • horror, sea-fishing, eldritch creatures
  • Eldritch horror universe; fisherman fishing for Horrors at sea
  • aesthetic-driven, atmospheric
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Dice rolling β€” Dice-based mechanic for fishing for Horrors; pushes luck and probabilistic outcomes.
  • dice_rolling β€” Dice-based mechanic for fishing for Horrors; pushes luck and probabilistic outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five most viral games right this second
  • it's absolutely beautiful
  • my hype level is a 7 out of 10
  • the consensus at eight it's not a topheavy distribution
  • I backed it so you know I think this will be widely available at retail
  • hype level it's honestly it's a 10 out of 10
References (from this video)
No references stored for this video.
Video R5urJ3FWAjE BoardGameGeek Top List at 13:15 sentiment: positive
video_pk 40821 Β· mention_pk 123846
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spooky, striking artwork
  • Strange, thematic fish and madcap moments that still allow competitive play
  • Engaging tension and narrative arc (madness vs. sanity)
Cons
  • Length can be long (a 4-hour session in a 5-player game)
Thematic elements
  • Horror, madness, and coveted catches with a grim aesthetic
  • Open ocean fishing voyage; horror and madness
  • Strategic horror with a push-your-luck tension
Comparison games
none
Mechanics (from transcript analysis)
  • end game bonuses β€” Endgame haul determines final points with escalating value
  • End-game haul scoring β€” Endgame haul determines final points with escalating value
  • Port vs. sea risk decisions β€” Choose to stay at sea or return to port to restock and recover
  • Resource management β€” Balance resources with madness to maximize value of catches
  • Resource, madness, and regret management β€” Balance resources with madness to maximize value of catches
  • Roll-and-move dice to determine strength β€” Custom tackle dice to set strength each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the game. I mean, it has table presents.
  • It's a gimmick that really brings out this game and it works.
  • I love big sir.
  • YOU'RE ON BIG SIR.
  • I was very immersed in it. I like the artwork of it cuz it was very pretty and you get the scenic, you know, router building.
  • The artwork on this game. I mean, it's pretty to look at. It's colorful. It's diverse. I thought they did a really good job.
  • I really do like that.
  • It's a wild game.
  • I went mad and crazy and still won.
  • I love the way you put it together.
  • It's beautiful. It looks like Christmas.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 5:31 sentiment: positive
video_pk 37195 Β· mention_pk 111653
Tabled - Deep Regrets video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredible artwork
  • thematic and off-putting aesthetic
  • short solo playtime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push-your-luck dice rolling β€” dice-driven decisions with escalating risk
  • set collection β€” collecting sets of horror-themed items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU board stupid Top 10 List at 16:31 sentiment: positive
video_pk 34395 Β· mention_pk 102417
board stupid - Deep Regrets video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and art style
  • engaging sea/fantasy theme
Cons
  • solo developer could affect availability
Thematic elements
  • oceanic mystery and madness
  • sea-faring exploration with Lovecraftian elements
  • dark, mythic adventure
Comparison games
  • Cosmocus
Mechanics (from transcript analysis)
  • boat_travel_and_upgrade β€” ship routes and upgrades affect exploration and risk.
  • fishing_trophies_and_treasures β€” players fish for trophies, sometimes bizarre or eldritch in nature.
  • madness_mechanic β€” fascinating risk where pushing too far can cause negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games to maybe go and buy at UK GE.
  • We've tried to have something for everyone on this list.
  • Spend your money responsibly.
  • We love UKG. We love you guys.
  • If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower Top List at 1:28 sentiment: positive
video_pk 28151 Β· mention_pk 82363
The Dice Tower - Deep Regrets video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art supports the theme of dread and marine exploration
  • strong thematic consistency
Cons
  • Not much else stated
Thematic elements
  • dread and maritime mystery
  • Sea exploration with a sense of dread
  • grim-meets-humor
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video fuHdkiptFaY Tabletop Turtle Preview at 0:59 sentiment: mixed
video_pk 13784 Β· mention_pk 40277
Tabletop Turtle - Deep Regrets video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique theme
  • Variety of role mitigation
Cons
  • Potential narrative fatigue
  • Might overstay welcome
Thematic elements
  • Pushing luck and managing regrets
  • Ocean depths
  • Card-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck β€” Players pull progressively scarier things from ocean depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, I know that's silly but tier ranking is fun
  • Never back a project and always wait for retail
  • This is going to be the greatest year in existence
References (from this video)
No references stored for this video.
Video X2HhvTKNlNI BoardGameGeek Top List at 1:58 sentiment: positive
video_pk 12853 Β· mention_pk 37549
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great art
  • Great production
  • Wild and not afraid
  • Now in retail
  • Expansion coming
Cons
  • Could have been longer
Thematic elements
  • Fishing for strange creatures
  • The deep ocean
  • Whimsical with horror elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Power Allocation β€” Four-sided dice - commit dice each round to power up actions
  • fishing β€” Going fishing and finding creatures from the water
  • Risk/Reward β€” Risk going deeper for more valuable creatures or stay shallow
  • Sanity Management β€” Managing sanity as pulling up wild creatures can make you go crazy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hitting people's hands now
  • Really captured people
  • This is one of the greatest games ever made. I don't care what anybody says
  • This is a big sandbox and just go play in it
  • There's something so compelling about this game
  • I think board games are art
  • Fight me I don't care. Best party game ever probably
  • It creates so much laughter. It delivers so hard, man
References (from this video)
No references stored for this video.
Video ygwAf8m3RIA Board Game Hangover Top List at 0:15 sentiment: positive
video_pk 11639 Β· mention_pk 34179
Board Game Hangover - Deep Regrets video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous game design
  • Unique monster fishing theme
  • Interesting push-your-luck mechanics
Cons
none
Thematic elements
  • Monster fishing with push-your-luck mechanics
  • Deep sea monster fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling β€” Roll dice to fish for monsters
  • Push Your Luck β€” Risk going deeper for bigger monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the hottest board games right now?
  • Why are they so scorching hot?
  • Are any of them worth your time?
References (from this video)
No references stored for this video.
Video 60xj0fy-Y18 Our Family Plays Games Discussion at 46:12 sentiment: positive
video_pk 11300 Β· mention_pk 33220
Our Family Plays Games - Deep Regrets video thumbnail
Click to watch at 46:12 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • engaging theme and storytelling
  • great table presence
  • fun for groups that like horror vibes
Cons
  • longer playtime when learning
  • complex rules
Thematic elements
  • creepiness, deck-building with madness and regret
  • Horror-themed survival with a narrative engine
  • story-driven with madness mechanic
Comparison games
  • Wall of text not provided
Mechanics (from transcript analysis)
  • cooperative/competitive tension β€” team dynamics with individual agendas.
  • mechanic-rich deck-building β€” cards drive actions and lead to madness/theme effects.
  • story-driven endgame narration β€” players craft a narrative about the winner's madness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Bomb Busters. It is a great game.
  • I would play again.
  • Clank will test you. See how greedy you are.
  • I love the theming of the game.
  • This is cooperative; semi-cooperative in some reviews.
  • Lightning Train was good. I liked it a lot.
  • Deep Regrets is a great game. I recommend.
  • Fromage is awesome. Star would like it because it has simultaneous actions.
References (from this video)
No references stored for this video.
Video EnOMKLo9kOM BoardGameGeek Top List at 4:50 sentiment: positive
video_pk 11196 Β· mention_pk 32928
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art direction and production quality
  • tight, high-ambition crowdfunded project delivering in hands
  • atmosphere matches the video-game inspiration
Cons
none
Thematic elements
  • dark, atmospheric exploration inspired by Dredge
  • deep-sea fishing with a slightly eerie, mysterious vibe
  • creepy, strange, and art-forward
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • dice-drafting / push-your-luck β€” rolls and dice-based decisions drive risk-taking and progress.
  • orchestrated progression β€” progressing deeper into the water to unlock new events and threats.
  • risk management β€” players manage escalating danger while pursuing rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun one. It's cozy. It's relaxing but there is strategy and stuff like that and it looks like super beautiful.
  • I love this game so much. It's a perfect big group family game.
  • Inish is back in hotness and that's because there is a big box version with a new expansion that's on crowdfunding right now.
  • The art and the production value seems so top tier.
  • It's a solo campaign now, and that makes me color me more intrigued.
  • Fate of the Fellowship is so good. We played a four-player game and it was freaking incredible, y'all. Epic, man.
References (from this video)
No references stored for this video.
Video o5bsTF-sdkg No Rolls Barred Playthrough sentiment: positive
video_pk 10322 Β· mention_pk 30455
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Interesting mechanics
  • Dark humor
  • Engaging artwork
Cons
  • Complex rules
  • High randomness
  • Potential for quick game end
Thematic elements
  • Madness and fishing
  • Ocean fishing
  • Dark humor
Comparison games
none
Mechanics (from transcript analysis)
  • Dice rolling β€” Players roll action dice to determine fishing capabilities
  • Resource management β€” Managing dice, regrets, and fish
  • set collection β€” Collecting and mounting fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, I'm Lori from No Rolls B.
  • Players are trying to land the biggest catch of points by fishing up whoppers and Eldrich horrors from the depths of the ocean.
  • The game is going to end once the sixth day is over or when the sea runs out of fish
References (from this video)
No references stored for this video.
Video yE_9K5wmVjU Board With Steve Top List at 10:15 sentiment: positive
video_pk 9944 Β· mention_pk 29243
Board With Steve - Deep Regrets video thumbnail
Click to watch at 10:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Indie-game flavor with strong thematic tie-in
  • Elegant fishing mechanics with push-your-luck flavor
  • Dynamic interaction with port draws and madness tracking
Cons
  • Longer playtime; may not suit larger groups
  • Port actions can feel slower than fishing actions
Thematic elements
  • madness as a resource to optimize fishing and scoring
  • Lovecraftian horror fishing world
  • pushing your luck with a narrative-driven fishing port
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck β€” Draw and resolve fishing actions while tracking madness; more madness can reduce scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2025 is shaping up to be the year of two-player games, and I am totally here for it.
  • This is easily his best design to date.
  • Stuper Mundy is the most Eurol looking Euro game you will ever see, but unbelievably interactive.
References (from this video)
No references stored for this video.
Video c1Yk5l9L1Fc Foster the Meeple Discussion at 4:51 sentiment: positive
video_pk 8775 Β· mention_pk 25872
Foster the Meeple - Deep Regrets video thumbnail
Click to watch at 4:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique, darkly humorous theme with mythical flavor
Cons
  • Abstract mechanics may require strong framing for players
Thematic elements
  • Regret, fantasy depth, oceanic creatures
  • A reflection on life regrets with a Kraken twist
  • Darkly humorous and imaginative
Comparison games
  • Clue
  • Undaunted
Mechanics (from transcript analysis)
  • Thematic twist mechanics β€” Mechanics framed around regret and narrative-driven choices with an oversized Kraken motif.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The weirder, the better. I love it.
  • It's going to be a real hit.
  • This is all in fun as per usual.
References (from this video)
No references stored for this video.
Video 9iTaLh7uBrc The Cardboard Herald Review sentiment: positive
video_pk 5082 Β· mention_pk 15084
Overall sentiment (raw)
positive
Pros
  • Strong thematic design
  • Evocative artwork
  • Interesting push-your-luck mechanics
  • Unique solo campaign mode
Cons
  • Limited strategic depth
  • Short game length
  • Minimal alternative victory paths
Thematic elements
  • Maritime Horror and Psychological Descent
  • Ocean/Sea
  • Push-your-luck fishing expedition with psychological consequences
Comparison games
none
Mechanics (from transcript analysis)
  • dice placement β€” Players use buoy-shaped dice to fish at different ocean depths
  • Madness Track β€” Players move between sanity and madness, affecting game capabilities
  • Regret Deck β€” Cards accumulated through catching foul fish impact player's sanity
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Flirting with madness at the fins of some particular unpleasantries that you may or may not regret.
References (from this video)
No references stored for this video.
Video sroUH8dVxws Our Family Plays Games Discussion at 21:27 sentiment: positive
video_pk 2056 Β· mention_pk 5909
Our Family Plays Games - Deep Regrets video thumbnail
Click to watch at 21:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging story-driven win condition
  • Good party/social game with depth
Cons
  • Weaker solo or two-player variant
  • Some may find the theme a bit morbid
Thematic elements
  • regret cards and narrative storytelling
  • fishing/memory-themed card tableau
  • shared storytelling with regret-driven goals
Comparison games
  • Lost Ruins of Arnack
  • Other narrative tableau games
Mechanics (from transcript analysis)
  • set collection / tableau building β€” players collect and lay out cards to form a fishery tableau
  • storytelling element β€” players narrate or present how they won using cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Brass Pittsburgh is a standalone take on Martin Wallace's system set in America's Gilded Age."
  • "Bruce Lee returns with a new mini and two new Battlefields."
  • "float like a butterfly, sting like a bee."
  • "Dark Quarter is heavy. It’s a noir-ish detective game with occult overlays."
  • "Deep Regrets. We love this game."
  • "The best part of worker placement is the satisfaction of putting out your worker and getting something in return."
References (from this video)
No references stored for this video.
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