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Deep Regrets box art

Deep Regrets

Game ID: GID0090011
Game Info
Year
2025
Players
1-5
Age
16+
Playtime
30 min
Collection
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Mechanic profile
Percentile rank vs. all games
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How this game feels to play
Description

Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.

An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.

Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game!

Each fish, item and character has been meticulously hand-inked by illustrator Judson Cowan, then colored by hand in Procreate. It's an absolutely gorgeous world with many, many dark surprises to uncover.

As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish on this thrilling week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

Description

Deep Regrets is a game for 1-5 players that runs about 30 minutes per player.

An unfortunate fishing game about pulling progressively more horrifying things out of the ocean.

Decide what to eat, what to sell, what to mount, and how many regrets you're willing to carry, as you push yourself too far and spiral towards a thrilling conclusion in this strategic horror fishing game.

You'll roll bespoke tackle dice at the start of each turn to determine your strength for that round and then decide whether you'll stay at sea or return to port to sell fish, buy provisions, and recharge your energy.

Survey the sizes of shadows on the backs of 9 different fish shoals at three depths, determining what you think you can afford to catch and if you want to risk it for a potentially better reward. Flip fish, spend dice, add them to your collection - but beware of reveal and catch abilities that can have various effects on the game!

Each fish, item and character has been meticulously hand-inked by illustrator Judson Cowan, then colored by hand in Procreate. It's an absolutely gorgeous world with many, many dark surprises to uncover.

As your eyes spy more and more horrifying things, you'll collect Regrets cards - which drive up your madness but also give you access to more dice and increase the value of weirder fish. It's a risk/reward scenario as you balance your madness, knowing that at the end of the game the player with the highest value of Regrets will have to discard their most valuable mounted fish.

Manage you resources, make strategic decisions, leverage madness to your benefit and suppress your Regrets as you try to catch the most valuable haul of weirder and weirder fish on this thrilling week at sea.

SOLO MODE:
In the solo mode (which you can also co-op), you'll act as an ichthyologist on a mission to catch and catalog every fish in the sea. Over a campaign of dozens of games, you'll try to reel in every last fish and document their attributes on provided catalog sheet. At the end of each game, you'll have to discard an equal value of fish to the regrets you've collected and may have to let some fish go to return to another day. At the end of the campaign, you'll have a catalog of all fish names, depths, values and difficulties that can be used by players in the multiplayer game to help identify what they might fish up!

—description from the designer

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 54
This page: 50
Sentiment: pos 35 · mix 4 · neu 2 · neg 6
Mentions per page
Showing 1–50 of 54
Video Jj_bSvnAuv4 Getting Games Discussion at 8:57 sentiment: positive
video_pk 88506 · mention_pk 233389
Getting Games - Deep Regrets video thumbnail
Click to watch at 8:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • theming is humorous/entertaining
  • cool mechanic of escalating horrors
Cons
  • heavier/pusher-luck feel may not suit all players
Thematic elements
  • fishing and horror themes (Lovecraftian vibe lightly referenced)
  • ocean/oceanic environment
  • push-your-luck, thematic
Comparison games
none
Mechanics (from transcript analysis)
  • dice on turn start — dice determine strength for the round
  • grid-based actions — choose to stay at sea or return to port and sell
  • progressive threat mechanic — certain fish effects can influence global state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to drunk It's games
  • I will go through those in alphabetical order
  • I'm going to be talking about a bunch of games that I've learned about over the last month
  • if you think I missed a game or if you have thoughts about any of these games then please comment
  • world wonders I am very excited to try this game
References (from this video)
No references stored for this video.
Video fX-fAPggAtc Allies or Enemies Discussion at 14:25 sentiment: positive
video_pk 87711 · mention_pk 229697
Allies or Enemies - Deep Regrets video thumbnail
Click to watch at 14:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique mix of themes.
  • Supports local/indie designer.
Cons
none
Thematic elements
  • Cthulhu and Fishing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ukge which is the UK's biggest board game convention and it takes place from May 31st to June 2nd and it is in Birmingham
  • this is just based on the descriptions that we've read about
  • Yonder and this is published by Sinister fish with the same designer who did Moon streets and villagers and we really like all three of those
  • it's very different than the the trilogy that I just did
  • the art looks very Whimsical because the designer also does the art as well and I really like his style
  • Terminus and this is published by inside up games and these are in terminous you are competing Subway companies so you are I think building Subway routes and competing with each other to build Subway Roots
  • we just like really like the underground and so anything that has that I am immediately interested
  • Deep regrets and I actually did get to play a an earlier play test like prototype version of this game and it kind of mixes um cthulu and fishing together like and that what an interesting mix that is
  • Shout out to an indie designer who's based right here in Edinburgh and so you always want to support those
  • if there's one in particular you're looking forward to please do let us know in the comments
  • on Saturday from 1:30 to 4:30 I will be play testing last week of summer in the Play Test Zone
  • if you can't make it for that and you just see me around and you want to do a play Test please do ask because I will be more than happy to do that
  • please let us know in the comments what new game you're most looking forward to
References (from this video)
No references stored for this video.
Video Lz3ZdWrmVWo Crimsonboardgames Discussion at 6:06 sentiment: positive
video_pk 86435 · mention_pk 223535
Crimsonboardgames - Deep Regrets video thumbnail
Click to watch at 6:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong cozy horror theme with Lovecraftian vibes
  • solo-friendly potential and engaging narrative
Cons
  • heavily luck-based due to dice/cards
Thematic elements
  • cozy horror with cosmic dread
  • sea-faring expedition with Lovecraftian horror and eerie Abominations
  • story-driven horror
Comparison games
none
Mechanics (from transcript analysis)
  • card flipping — flip cards to reveal fish/creatures and outcomes
  • Dice Rolling — dice determine actions or outcomes; luck-based elements
  • Resource Management — manage fishing points and other resources
  • resource/point management — manage fishing points and other resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a flip and write game that is surely taking things to the next level
  • there are elements in this that are I've never seen anything like that before in a board game
  • this feels like Bloodborne the board game
  • I am so excited for this
  • this is the only game that doesn't have a solo mode
  • I need this game
  • I love Calico one of my all-time favorite games
  • Tea Witches that's me that's just me I need this game
  • affordable price ... around 30 not even EUR somewhere around
References (from this video)
No references stored for this video.
Video 4s7vjjDevfY kovray Discussion at 11:29 sentiment: positive
video_pk 86198 · mention_pk 222397
kovray - Deep Regrets video thumbnail
Click to watch at 11:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't judge this this is what we do before we go to conventions
  • when we get back we're going to be doing a recap video where we'll talk about our experience there
  • type in what game you want to play
References (from this video)
No references stored for this video.
Video 2_ND0qE1aLI Brains On Games Review at 0:00 sentiment: positive
video_pk 85736 · mention_pk 220403
Brains On Games - Deep Regrets video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous artwork and components
  • Clever thematic integration with fish and madness
  • Solid push-your-luck design with meaningful decisions
  • Asymmetric powers add depth and replay value
  • Works well with larger groups (4-5 players)
  • Solo rules included for solo play
Cons
  • Less engaging with only two players due to reduced pressure and fewer triggers
  • Primarily luck-driven; RNG can dominate though mitigations exist
  • Longer playtime with more players; less ideal for small groups
Thematic elements
  • Madness and regret influence scoring, resources, and abilities in a press-your-luck fishing game.
  • A seaside fishing campaign over a week, where players deploy boats to catch fish while a narrative of regret and madness unfolds, affecting scoring and actions.
  • Dark humor with thematic flavor; asymmetric twists via special powers.
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric Player Powers — Expansion adds Biggest Regret abilities that grant asymmetrical advantages, becoming more powerful as players' madness increases.
  • Asymmetric powers (Lamentable Tentacles expansion) — Expansion adds Biggest Regret abilities that grant asymmetrical advantages, becoming more powerful as players' madness increases.
  • Day phase with red sky events — Each day begins with red sky rules; certain days grant bonuses (extra fish money, better events) and may flip more cards or grant actions.
  • End Game Bonuses — Certain events and resolution rules require discarding trophies or fish, influencing final scoring and encouraging strategic risk.
  • Endgame effects and discards — Certain events and resolution rules require discarding trophies or fish, influencing final scoring and encouraging strategic risk.
  • Madness/regret mechanic — A tracked madness level increases as players gain or lose regrets, changing fish values and triggering special abilities for themselves and opponents.
  • Port selling and supplies — Players may spend a day at port to sell fish for money and buy supplies (rods, reels) that grant persistent powers for upcoming turns.
  • Press-your-luck dice allocation — Players allocate dice to fishing actions; to catch a card you must spend dice equal to its displayed difficulty; larger fish require more dice and may require discarding other resources.
  • Resource Management — The game unfolds over seven days; players plan where to fish, when to mount fish, and how to balance regrets and resources.
  • Resource management and planning across seven days — The game unfolds over seven days; players plan where to fish, when to mount fish, and how to balance regrets and resources.
  • Solo rules included — Box includes solo rules, enabling single-player play in addition to the standard multi-player modes.
  • Three fish sizes with shadow indicator — Fish cards come in small/medium/large; size affects difficulty and points, indicated by a shadow; larger fish are harder but worth more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a greatl looking game.
  • The Kickstarter version of this game came in a gorgeous package.
  • It's a press your luck game.
  • The madness mechanic is really, really good.
  • TEDx Games, uh I think you've got a winner on your hands here.
References (from this video)
No references stored for this video.
Video DZqvso8_jeI Board Gaymes James Discussion at 2:30 sentiment: positive
video_pk 85786 · mention_pk 220581
Board Gaymes James - Deep Regrets video thumbnail
Click to watch at 2:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork; push-your-luck relic hunting theme.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • N/A — Not specified.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • UKGE is 47 days away and there are some games coming out that I am really excited to see.
  • Forest Shuffle Dartmore. This is like a reskin of Forest Shuffle.
  • Come Sail Away is available in Canada but if I can manage to with that combo get come sail away for less than 23 British pounds.
References (from this video)
No references stored for this video.
Video Aug0dB9lWIA Crimsonboardgames Playthrough at 0:12 sentiment: positive
video_pk 85670 · mention_pk 220175
Crimsonboardgames - Deep Regrets video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solo mode feels designed for solo play rather than mere adaptation of multiplayer
  • Campaign-style progression adds depth and long-term planning
  • Stunning artwork and flavorful flavor text enhance immersion
  • Relaxed yet engaging fishing vibe with Lovecraftian flair
Cons
  • Some reviews note the solo mode can feel less complex and may be luck-based
  • Rule clarity could be improved for new players
Thematic elements
  • Lovecraftian sea horror, encounters with uncanny sea creatures
  • Open ocean exploration during a multi-week solo campaign with Lovecraftian influences
  • campaign-driven, logbook-like cataloging with regret mechanics
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • campaign week progression — Players advance through weeks at sea, upgrading gear and planning future expeditions
  • cataloging and scoring — Catalog fish collected, track depth and rarity, and score based on the cataloged catches
  • Compound Scoring — Catalog fish collected, track depth and rarity, and score based on the cataloged catches
  • dice-based fishing — Roll dice to determine which fish can be pursued; certain fish modifiers and costs depend on dice results and equipment
  • inventory and item management — One-time vs. recurring items; some gear remains for the campaign while others are consumed
  • special fish and effects — Certain fish grant discounts or trigger unique effects; some provide strategic advantages or penalties
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode truly feels like it's a game designed for solo only gameplay instead of a multiplayer game that wants to cater to solo players and adapt a solo mode. It's like the solo mode is a completely different experience from the multiplayer experience, but in the best way possible because it feels like this was just designed for solo game play.
  • it's more of a campaign style than a, you know, one and done game session
  • I love it. I love it. I love it so much.
  • it's a great like cozy little fishing experience that's just perfect to play like in the morning with your coffee
  • I haven't tried the multiplayer yet. But obviously I've read through the rules and you can really tell the difference in how that would play and I'm very excited to also play this with friends
References (from this video)
No references stored for this video.
Video IzFkVMN2Kj8 Meeple University Top 10 List at 6:29 sentiment: positive
video_pk 85554 · mention_pk 219487
Meeple University - Deep Regrets video thumbnail
Click to watch at 6:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Push your luck and co-op option in a light to medium weight game.
Cons
none
Thematic elements
  • fish/ocean horror
  • cooperative with push-your-luck elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one scenario that I'm really keen of is the murder mystery type of like spin to it. Yes. It's called Label Epoch and it is set I guess on the Orient Express train heading to Istanbul and you have to uh within Snowonia somehow solve a murder.
  • Snowonia Grand Tour. This one is by Naylor Games
  • The fifth game is called 1:00 a.m. Jailbreak. So hopefully I'll be able to get this. Publisher is Sashi. Sashi plays two to five players. So this theme is interesting because a it's a card shedding game, but there's a twist is every time you play, you have to draw a new card.
References (from this video)
No references stored for this video.
Video TIR-psnvCiI Board Gaymes James Review at 0:09 sentiment: positive
video_pk 85210 · mention_pk 217958
Board Gaymes James - Deep Regrets video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple and smooth gameplay
  • high accessibility for large and small groups
  • imm"ersive, visually appealing artwork
  • strong thematic integration and gateway-friendly design
  • expandable via Kickstarter expansion
Cons
  • light in depth; may not satisfy players seeking heavy strategy
  • potential reliance on luck due to dice elements
  • humor and sea-regret theme may not appeal to every group
Thematic elements
  • regret-driven push-your-luck fishing, balancing fair vs. foul outcomes and madness influenced by regrets
  • Underwater fishing world with a whimsical yet dangerous atmosphere, framed around a week of fishing activity and nautical commerce.
  • card-driven text-driven events that alter outcomes and scoring, with a light, humorous tone
Comparison games
none
Mechanics (from transcript analysis)
  • dice-based fishing — dice shaped like tackle bobbers determine catches and outcomes, providing a tactile and thematic feel
  • event cards with conditional triggers — cards drive events when revealed, caught, or eaten, injecting variability and narrative twists
  • Events — cards drive events when revealed, caught, or eaten, injecting variability and narrative twists
  • expansion integration — expansion adds a new board and more cards to extend play and variety
  • madness/regret track — accumulating regrets pushes a Madness Track that influences scoring dynamics
  • Resource Management — players decide daily to sell at port, upgrade gear, or continue fishing
  • resource management and route choice — players decide daily to sell at port, upgrade gear, or continue fishing
  • set collection and market scoring — score from selling fish, mounting trophies, and market values adjusted by regrets
  • solo mode — single-player variant with a checklist-like objective for fish collection
  • Tug of War — players tilt toward foul-looking catches for money and points or favor fairness to win
  • tug-of-war risk-reward — players tilt toward foul-looking catches for money and points or favor fairness to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is utterly simple, but everyone I've played it with so far has loved it.
  • I love it when games just add more of what they already have.
  • The artwork is so nice and immersive.
  • It's a light game. It's definitely more of a gateway game.
  • Check out the Kickstarter and make sure that you like, subscribe, follow, and engage with this content.
  • I really want to play it a lot more because it just is so simple. It's so smooth.
  • The solo mode is even kind of cool where you're just playing through trying to find all the fish and check them off on a check check box.
  • There is a new expansion out on Kickstarter right now that's going to add another board as well as a ton more cards.
References (from this video)
No references stored for this video.
Video GmQ0xD3SXik Tim Chuon Discussion at 16:07 sentiment: positive
video_pk 85189 · mention_pk 217799
Tim Chuon - Deep Regrets video thumbnail
Click to watch at 16:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fresh fishing-themed game with dark twists
  • Expansion adds more content
Cons
  • Mechanics not fully detailed in transcript
Thematic elements
  • Dark mystery and exploration in a fishing-themed world
  • Fishing journey with dark, monstrous catches
  • Story-driven with choices affecting outcomes
Comparison games
  • Endeavor Deep Sea
  • Realm of Reckoning
Mechanics (from transcript analysis)
  • choice-driven exploration — Decisions between fishing and village life influence progression
  • expansion-based depth — Expansion content referenced by backers; core mechanics not fully detailed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The fate of the lodge is in your hands, magister. Choose to see Ephilott's true power in action for the first time or choose to allow Malumbrath to take cruel revenge."
  • "these mages being asymmetric without having actually asymmetric abilities"
  • "combat looks really cumbersome. So there are 10 steps to combat"
  • "it's a two-player game, which is fine. I just feel like we have... a lot of two-player duels this year"
  • "The ultimate collector's edition. This is insane. $2,199"
References (from this video)
No references stored for this video.
Video BgDl33BNWs8 The Brothers Murph Discussion at 6:23 sentiment: mixed
video_pk 85005 · mention_pk 217044
The Brothers Murph - Deep Regrets video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really cool art
  • Really fun theme
  • Good production
  • Interesting things you're doing
Cons
  • Fine
  • Game was too short
  • Didn't quite all come together perfectly
Thematic elements
  • fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Combining dice to give you your strength.
  • Resource Management — Selling fish to get money.
  • Set Collection — Fishing up various fish/monsters/demons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Telestrations is one of the greatest games ever made.
  • Legitimately, I think probably the greatest party game ever made. And one of the greatest games ever made.
  • Telestrations, which is just telephone with drawing, is in terms of pure fun, might be the funnest game ever made.
  • So good. Tiny Towns kind of plays a rage con. I love this game. I'm playing a butt ton on BGA right now.
  • Verdant such a good game, man.
  • Verdant of the Calico Verdant Cascadia line Verdant always feels like the one that gets left behind and I think it's my favorite of the three.
  • Viticulture I taught Viticulture I would play Viticulture Tuscany. It was great freaking love Viticulture.
  • The White Castle absolute banger.
  • The rule I and maybe this changed from the original version and the version we have, but in the version we are playing, when you take the action where you collect the blue meeples, and you're multiplying the amount of blue meeples you you collect times the amount of blue building spaces in the nine, including the space you're on, spaces, you can add cards to that.
  • YES. I DID NOT KNOW these things.
  • There were multiple rules in like Pandemic we used to play wrong cuz we read the rulebook once a long time ago, but just never read it again.
  • Someone in the comments is like looking at these cards Murph might be OP I'm like I don't know I don't know I don't think so I think we're I don't think they're that I don't think they're that great. I think we're fun and interesting but I don't think we're the strongest characters ever made.
  • I love the theme of it a lot it looks really cool it looks really cool.
  • I picked up Alhambra all time classic for me. $20 here.
  • You don't really seem to like solo games that much. I really like it. I think you'd find the card play interesting.
  • I enjoyed it. I think I enjoyed it. Me and Paula enjoyed it. Or no, Paula was just watching. Was it just you and me playing?
  • I just feel like Dinosaur World, they had the opportunity to clean up Dinosaur Island, and they just made it bigger. And I feel like it was a it was a very big missed opportunity.
  • Necessary is such an interesting question.
  • However, the game is a lot better.
  • We're not going to play without the expansion.
  • literal everyone says no one says essential. I don't think it's essential. I think it's if you got the money and you like A Feast for Odin, definitely do it. You'll never go back.
  • it levels up the game.
  • And then they just redid it again. It's it's very confusing what they're doing with that.
  • I really like Onirim. I really like Castellion.
  • A lot of other people don't like that game. It's like one of the lowest rated Oniverse games.
  • The general plan is that every year we do a Kickstarter there will be a new game.
  • I really like Onirim.
  • So, naturally being at a resort has got me thinking about like a game centered around like a resort and stuff
References (from this video)
No references stored for this video.
Video Jgi-_SQstJ0 No Rolls Barred Rules Teach at 0:15
video_pk 84823 · mention_pk 216204
No Rolls Barred - Deep Regrets video thumbnail
Click to watch at 0:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Regrettable life choices
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, I'm Lori from No Rolls B. I'm joined by Dom, Emily, and Blair. And welcome to Board Game Club.
  • The first rule of Board Game Club is don't worry, be happy.
References (from this video)
No references stored for this video.
Video tQqd7RjBjDU Board Gaming Ramblings Analysis at 2:59 sentiment: positive
video_pk 84790 · mention_pk 216090
Board Gaming Ramblings - Deep Regrets video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Really fun game
  • Hilarious theme
Cons
none
Thematic elements
  • Fishing
Comparison games
  • Dredge (video game)
Mechanics (from transcript analysis)
  • dice worker placement — Dice are used as workers, rolled beforehand to determine their action potential.
  • Set Collection — Players try to get the most points and least regrets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • July is one of those months where we usually I guess historically it's not the month where we play the most. No, it's like this kind of breather month.
  • The easiest way to get yourself shelf of shame done is just to not play the games.
  • My most fun experience was um Picto Mania.
  • My biggest surprise was Moon Colony Blood Bath.
  • My main problems with the anarchy is the the luck factor and also the lack of needing to play it with other people.
  • It was a fun game. Uh, it's very much inspired, I feel like, by Dredge, the video game, which I played for hours and hours and highly recommend if you have not played it.
  • My number one is alibis.
  • And also the thing that I don't like in code names is and also the other kind of games like this is that sometimes you're just waiting for the person that's giving a clue to come up with a clue but here everybody's thinking about that at the same time which I really enjoyed.
References (from this video)
No references stored for this video.
Video 4BBtMu4VkPU The Broken Meeple Analysis at 11:28 sentiment: negative
video_pk 84342 · mention_pk 214260
The Broken Meeple - Deep Regrets video thumbnail
Click to watch at 11:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • artwork is half decent
  • funky pictures of some of these foul fish
Cons
  • predominantly a push-your-luck game with too many things in it
  • time rating says 30 to 150 minutes, which is a wide bandwidth
  • three players barely got this done in 2 hours
  • majority of the game is either unbalanced or just luck fest
  • far too many mechanics shoved in it
  • dice dictate actions and their quality, and this aspect is entirely random
  • cards can be fundamentally better than others, purely through luck
  • regret cards have random values (zero to two)
  • upgrade cards are drafted randomly
  • coin flipping effects are present
  • life preserver mechanic feels like a slight boost, not a major one
  • lack of strategic depth, largely luck-filled
  • chart with fair/foul fish is meaningless and overly complicated
  • penalty for having the most unrest doesn't matter as much as fish value
  • component quality is pretty basic
  • Kickstarter components are bare-bones
  • difficult to put back in the box
  • boards are nothing to speak of
  • dice are basic wood
  • low value dice offer no benefit
  • limited ways to mitigate dice rolls
  • downtime on player turns
  • actions in town are boring
  • too crowded
  • unorganized
  • boring concept
Thematic elements
  • Cthulhu
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players flip over cards from three columns and decide whether to catch them. Upgrade cards are also drafted.
  • Dice Rolling — Players roll three polyhedral dice numbered one to three, which dictate actions and their effectiveness.
  • push-your-luck — The game is predominantly a push-your-luck game. Players decide how deep to go and spend dice to move deeper into the depths.
  • Set Collection — Players collect fish cards which are worth money, and can be placed above the board for score multipliers. Regret cards are also collected secretly.
  • Variable player powers — The game implies potential for variable powers through upgrade cards and different fish catch values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The artwork is very pretty.
  • it's an aggressive area control game.
  • This expansion is fixing a fundamental flaw of the original game.
  • I am salivating at the mouth for this one.
  • This game is the theme done justice in tabletop form.
  • I do have to temper my expectations because I think Valheim's going to be a little bit trickier to bring to tabletop.
  • There's not a lot of innovation in games anymore.
  • But when I played it, it's like, 'Okay, that mechanism I like. Let's find out.'
  • This is a very long podcast.
  • But remember, it's only a game.
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 26:54 sentiment: negative
video_pk 83125 · mention_pk 208889
The Broken Meeple - Deep Regrets video thumbnail
Click to watch at 26:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Artwork is quite cool
Cons
  • Takes forever to play
  • Madness system feels fundamentally broken
  • Luck based card values and fish grabbing
  • Dice rolls for action strength are luck-based
  • Takes 90 minutes to 2 hours to finish
Thematic elements
  • Cthulhu Deep Ones
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game uses polyhedral dice for actions and catching fish.
  • Push Your Luck — The core mechanic is described as a push your luck fest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video rZeyhjqzMno Board Gaming Ramblings Other at 6:37 sentiment: negative
video_pk 82156 · mention_pk 206310
Board Gaming Ramblings - Deep Regrets video thumbnail
Click to watch at 6:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Love the theme
Cons
  • Too much randomness
  • Very long when played with more than two players
  • Randomness bothered host when played with two, though it was quick enough
Thematic elements
  • Fishing for unusual creatures
  • The sea
  • Love the theme of this game. It's very gritty. It's like Cthulhu-ish.
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • Dice Rolling — It's also a game about luck and randomness.
  • Push Your Luck — You can go kind of insane in this game. And that might be a good thing. That might be a good thing because then you get more points for the crazy fish.
  • Resource Management — Balancing your time at sea and b like finding the right timing to go back to shore to stock up and also sell your fish for the highest amount of points possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Keep or Kell, the series where we play all the games and decide whether to keep them in a collection or call them while trying to give you reviews so you can find out if this is going to be a game for you or not.
  • It is a neat game.
  • It's a double cow.
  • It's a keep from me.
  • It's a call from me.
  • It's a double call. Yes.
  • I just hope we won't have deep regrets about that.
  • It's a double kill.
References (from this video)
No references stored for this video.
Video sQ3gQRksdM8 Banter and Boards Playthrough at 1:00:54 sentiment: negative
video_pk 82118 · mention_pk 206231
Banter and Boards - Deep Regrets video thumbnail
Click to watch at 1:00:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to attempt 30 solo games in 30 days.
  • This is totally not premature ranking of these games.
  • There's one takeaway, there's a solo game for everyone.
  • What a fitting end to this solo gaming journey that I play the hardest game on a cruise ship.
  • I ended up finishing this challenge at 32 days.
References (from this video)
No references stored for this video.
Video P0_7gluEIso Our Family Plays Games Top 20 List at 1:08:32 sentiment: positive
video_pk 82065 · mention_pk 205969
Our Family Plays Games - Deep Regrets video thumbnail
Click to watch at 1:08:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cohesive two-part structure
  • strong theme
Cons
  • long play time
Thematic elements
  • debilitating regrets and gruesome discoveries
  • oceans and horror, deep sea
  • horror-themed
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — build a hand to perform actions
  • deck-building — build a hand to perform actions
  • Push Your Luck — risk management during a long game
  • push-your-luck — risk management during a long game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are AI police.
  • SHACKLES OFF MY FEET, YEAH.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 37:54 sentiment: positive
video_pk 81891 · mention_pk 204934
Stonemaier Games - Deep Regrets video thumbnail
Click to watch at 37:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video yEX7xujH2PE The Dice Tower Analysis at 5:45 sentiment: mixed
video_pk 81471 · mention_pk 202525
The Dice Tower - Deep Regrets video thumbnail
Click to watch at 5:45 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • I love the production of this game.
  • I love the theme of this game.
  • I love the advertising for this game.
  • Everything about this game is good
Cons
  • it's just a little too random for me
  • the luck could be mitigated as much as it should be
Thematic elements
  • Fishing
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vasel. Welcome to look back, a series where I take a look at games that I reviewed last year, 5 years ago, 10 years ago, and 20 years ago this week and tell you what I think about them now, if I think about them at all.
  • So, let's jump back 20 years ago. I reviewed a game called Astro Plane, which was an abstract strategy game that almost required you to completely understand astrophysics to play it. It was not very good at all. I gave it a two out of 10 and it is one of the first times where the designer wrote me a very strong rant and went online and pretty much attacked me for being too stupid to understand this game, but it was pretty bad.
  • I'm noticing games from 10 years ago didn't look necessarily great.
  • And then surprisingly to me the game Face to Face. This is a two-player version of The Game. And I don't I think The Game is at best okay. But The Game Face to Face, that two-player version of it, I thought worked really well.
  • So, this is a game where uh that Stonemaier Games did where I was like, "What is this Red Rising?" I went and read the the first trilogy so I could better play this game, which didn't matter because the theme is barely there.
  • This is sort of like a Blackjack but with algebraic equations.
  • Um algebra in a game, but I'm just amused by it.
References (from this video)
No references stored for this video.
Video -ANb5E3s8BE Crimsonboardgames Discussion at 28:30 sentiment: positive
video_pk 81281 · mention_pk 200940
Crimsonboardgames - Deep Regrets video thumbnail
Click to watch at 28:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the packaging
  • Love the artwork
  • Love gross things
  • New fish and components are exciting
  • Fantastic overall experience
Cons
none
Thematic elements
  • Fishing
Comparison games
none
Mechanics (from transcript analysis)
  • New components — this has new fish. We have an extra player board um that we're going to need.
  • Set Collection — We have new fish. We have an extra player board um that we're going to need. Very. It's the river I see.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 10 out of 10 roll and right. It's so quick and fun.
  • Everybody's right. The solo is beautiful.
  • It just this game somehow just sings and I can't really explain why.
  • I'd rather play a great game than play a pretty game that's mediocre.
  • It's definitely very easy, very, very simple. Maybe a little bit too simple actually.
  • This is a wonderful solo
  • Absolutely fantastic. I can't wait to play this.
  • I just love gross things.
References (from this video)
No references stored for this video.
Video HTGiav6wl00 The Broken Meeple Analysis at 1:11:52 sentiment: negative
video_pk 81114 · mention_pk 199875
The Broken Meeple - Deep Regrets video thumbnail
Click to watch at 1:11:52 · YouTube ↗
Overall sentiment (raw)
Highly Negative
Pros
none
Cons
  • One of the worst games the host has ever played
Thematic elements
  • Warfare simulation
  • Toy soldiers
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
  • The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
  • The game is basically just area control cubes. That to me doesn't scream out crazy fun.
  • Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
  • I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
  • Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
  • UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
No references stored for this video.
Video DrDXE_GC_Fk BoardGameGeek Top List at 12:36 sentiment: positive
video_pk 81035 · mention_pk 199264
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 12:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and weird
  • Captivating and spooky art
  • Players get invested in the outcome
  • Players can win by going into madness
  • You will not have regrets playing this game
Cons
  • Can be a long game (4 hours mentioned)
Thematic elements
  • Horror fishing
  • Ocean
Comparison games
  • Terraforming Mars
Mechanics (from transcript analysis)
  • fishing — The core activity involves fishing for items in the ocean.
  • Horror — The game features a horror theme with terrifying catches.
  • Push Your Luck — Players decide how much to push their luck when fishing for creatures.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Middleweight games. Yes, the ones in the middle.
  • Not the ones that burn your brain.
  • But these are ones that you can do better at them if you have some experience.
  • So, we went to the source. The source. BGG. Yes, the primary source. Of information on board games.
  • So, we're looking at games that are somewhere over 2.0 but under four.
  • It is so satisfying when you do.
  • The aquarist with the most points at the end wins.
  • And then now we have Cities: USA, which I feel is kind of like medium. It's it's kind of it puts its toe in light, but it's into the medium.
  • Now, for this one, we love Cities. We love Cities.
  • Don't get it twisted, family. We love this game.
  • But, the subject matter, like we said, you wait long enough, something's going to come through. And if you like horror, we got you your horror. We do.
  • And the art is so It's captivating. It's captivating.
  • And baby, this one is kind of crazy.
  • It's not so taxing on No. No. that you're like, "Oh my god, you know, this is going"
  • But it is it [music] it it keeps you rolling.
  • I like how they give you different choices. So if you're bringing somebody into the next level, they can come in the way they want to.
  • And then usually the games are in the mid mid-range in the middle range, you know, so everybody can play it.
  • I mean it's just the components are so fun and just the game is just so unique
  • But then this one stays with that, you know, that kind of like gateway to bring them in say hey, we still colorful, we still got some things going on.
  • But they realized people still want color. They still want a game that's eye-catching, a game that's going to catch your attention on the table.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 37:25 sentiment: mixed
video_pk 80868 · mention_pk 198455
Stonemaier Games - Deep Regrets video thumbnail
Click to watch at 37:25 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
none
Cons
  • Random card draw at the beginning of a player's turn can significantly impact the entire game, leading to disappointment if drawn too early.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • End game trigger — A card draw that can immediately begin reducing available cards, impacting the game's end condition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video mkfgifHIK4E Stonemaier Games Top List at 8:25 sentiment: positive
video_pk 80805 · mention_pk 198039
Stonemaier Games - Deep Regrets video thumbnail
Click to watch at 8:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful game with evocative and perfect art for the theme.
  • Art effectively signals fish size through shadows on cards.
  • Clever fishing game mechanics.
Cons
none
Thematic elements
  • Fishing
  • Evocative and slightly creepy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Implied through selecting cards to fish from.
  • fishing — A fishing game where players might catch regular or fictional fish.
  • Set Collection — Collecting different types of fish or items.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As a game designer myself, I am in awe that someone would have incredible game design skills paired with these incredible illustrative and artistic skills they've honed over many, many years.
  • The art is all beautiful if they're on this list.
  • I am in awe of designers who are also illustrators, but I'm also it's also like I have a slight disappointment whenever I find a game where I like the art this much because I want to work with Pablo as an artist, but I know that Pablo, if he's this good of a designer and he's a good publisher as well, that I won't ever get to work with him, which is unfortunate.
  • I hope you do [mention games in the comments].
  • I'd love to hear your pick of your favorite game where the designer is the same person as the illustrator.
References (from this video)
No references stored for this video.
Video BFmSuR0UweI The Dice Tower Unboxing at 1:16
video_pk 80610 · mention_pk 196678
The Dice Tower - Deep Regrets video thumbnail
Click to watch at 1:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, I'm Tom Vassal. Welcome to the most boring unboxings in the world as we open up stuff that comes into the Dice Tower and we see what it is.
  • So, that is the one of these is the deluxe version for the hot games room in the Dice Tower library and the other one is for the library.
  • All righty, folks. Well, there you go. There's even more stuff, but I had to put some in the library. I got some stuff from the Philippines. We'll show that stuff off in the future. But for now, that's the end of another boring unboxing. This time, really done by me and not Zee.
References (from this video)
No references stored for this video.
Video QcvzJ0BZ2qE Discussion at 3:29 sentiment: positive
video_pk 77747 · mention_pk 187919
Deep Regrets video thumbnail
Click to watch at 3:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Review coming soon
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a businessman. Uh, I am not jack business Eddie.
  • If you build it, they'll come.
  • The cult of new is so strong that I feel like having a lot of content saying older games are also still really great. Um, yeah, can also counteract that.
  • The entire Carboard Herald experiment, uh, has been about a dialogue, uh, between the people hosting it and an audience about sharing enthusiastic love for tabletop gaming and the people who make it.
References (from this video)
No references stored for this video.
Video ppIXkOvS4WI Review at 0:18 sentiment: negative
video_pk 72347 · mention_pk 170566
Deep Regrets video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Unbelievably good art
  • Phenomenal art
  • Fantastic art
  • Amazing art
  • Cool flavor text on regret cards
  • Humorous flavor text
  • Cool custom dice
  • Cool wooden meeples
  • Nice feeling components
  • Good dinks that give one-use abilities
  • Cool looking characters
  • Nice rulebook size
  • Everything explained pretty well
  • Player aid sheets come in handy
  • Can peek at a fish using the can of worms
Cons
  • Fallen really flat from the solo perspective
  • Theme doesn't really come through in solo play
  • Characters are just art, no different abilities
  • Not really an adventure game
  • Not much plastic in the game
  • A shame that many cool components aren't used in solo/co-op
  • Many cards removed from decks in solo/co-op
  • A lot of the fun stuff is ignored in solo/co-op
  • No ship to upgrade, unlike Dredge
  • Ship cards aren't used for anything exciting
  • Lifeboat flip mechanic is just for going back to port
  • Fish cards have shadows indicating size which is helpful
  • Solo mode has no conflict/drama/intensity
  • Solo mode feels more like an activity than fun
  • Solo mode needs something else to do
  • Expansion doesn't add much excitement
Thematic elements
  • horror fishing
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • Campaign — You're not keeping them for the whole campaign. And so, having $1 off, that's a really good discount. Well, in the co-op or solo mode, having $1 off doesn't do a lot because things cost 20 or 40 gold, you know, they they ramped up the prices because these things are no longer you just have for one game. You're using them for future games. And that's part of the appeal, I guess, of this campaign is to slowly build up your gear so you can, you know, go down into deeper depths and catch bigger fish.
  • Card Drafting — you will take your starting dice... and those will be placed in the fresh spot of your character card. And as you spin them, you move them over to the spent part there.
  • Dice Rolling — we roll our our tackle dice... roll a zero... spend that to move down one... Some fish require a certain number of dice to catch them... you have to use two dice. So, you could use a three and a zero in order to catch them... reroll up to two of your fresh dice.
  • Push Your Luck — Manage your madness madness, push your luck, and say your prayers as you set sail for the Eldritch Deep... you're kind of pressing your luck when you want to go fishing.
  • Resource Management — you will be earning money... offset by the amount of madness... Whatever money is left over, you can spend that money unlocking new pieces of gear...
  • Set Collection — the goal in the solo or co-op mode is just to catch all of the fish in the game at least one time, and then catalog them on your survey.
  • Worker Placement — you will be working Monday through Friday. And then you get the weekends off... you will be working Monday through Saturday in the competitive mode...
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is really the only thing that I like about Deep Regrets.
  • there really isn't any conflict. And by conflict I don't mean combat... But I do need some kind of conflict. I do need some kind of drama in the game.
  • It feels more like an activity... but I just don't get the sense of fun out of this game as a solo game.
  • I wish I liked the game as much as I liked the art.
  • this is not the tabletop version of Dredge that I was hoping.
References (from this video)
No references stored for this video.
Video DLdFXDC1wvg Meeple University Rules Teach
video_pk 69866 · mention_pk 166755
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finally, the game has a set of living rules, and you should always check the Arata online for the latest version.
  • The rod of the infinite item, which was deemed overpowered, now requires you to spend a dink to resolve its effect.
References (from this video)
No references stored for this video.
Video DLdFXDC1wvg Meeple University Rules Teach at 0:10 sentiment: neutral
video_pk 69866 · mention_pk 218053
Meeple University - Deep Regrets video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • fishing, regret, madness
  • 6-day fishing trip at sea with depths
  • progressive reveal with regret and madness mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • dice refreshing and maximums — Refresh dice and manage fresh/spent dice; maximum dice tied to madness level.
  • end-of-game penalties for regret — Highest regret can force discarding a mounted fish.
  • fishing — Players fish by spending dice to meet the difficulty and catch fish; fish go to hand.
  • port/shop/dice actions — At port, players visit shops to acquire items, mount fish, or sell fish.
  • regret and madness tracking — Regret cards and a madness tracker influence play and end-game scoring.
  • Resource Management — Money (life ring as money marker) and items bought at port, selling fish, and upgrading equipment.
  • round-based phases and actions — Six rounds with start, refresh, declare, and actions phases.
  • trophies and scoring multipliers — Mount fish as trophies to multiply points; final score includes trophies, hand values, and coins.
  • Variable Phase Order — Six rounds with start, refresh, declare, and actions phases.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Finally, the game has a set of living rules, and you should always check the Arata online for the latest version.
  • The rod of the infinite item, which was deemed overpowered, now requires you to spend a dink to resolve its effect.
References (from this video)
No references stored for this video.
Video p6i5nEi5aTM Analysis at 0:00 sentiment: positive
video_pk 69023 · mention_pk 165334
Deep Regrets video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great looking game with a creepy cartoony look.
  • The depth system creates a risk-reward dynamic.
  • Equipment can significantly impact gameplay.
  • Madness mechanic offers strategic depth.
  • Really fun game that does what it sets out to do well.
Cons
  • Push your luck is not traditional (not like flipping cards until you bust).
  • Action limitations at port can be frustrating if turns are cut short.
  • Equipment quality is not balanced, first to get good equipment has an advantage.
  • Having the most madness results in losing a trophy (a significant loss of points).
Thematic elements
  • Fishing with a Cthulhu vibe
Comparison games
  • Dredge
  • Quacks of Quedlinburg
  • Blackjack
Mechanics (from transcript analysis)
  • action selection — When you come out to the port, there's a bunch of stuff you can do. You can do each action once.
  • mitigation — You could spend $1 if you've just got $1 to spend and take the top card of the rods and you get what you get. Or you can spend more money and dig. You get like for instance the top five cards and you can choose any two of those to keep.
  • Push Your Luck — The game utilizes this depth system and that's where a lot of the luck comes into play. The reward of coming down to the third level, the third depth is getting some huge fish that are worth a ton of points. The risk is that you might not have enough dice or you use all your dice.
  • Set Collection — Points from all the fish that you've collected by the end of the game, maybe even put some in a trophy case.
  • Variable player powers — Some of these things are far more powerful than others... For instance, Ryan had the rod of infinite that allowed him when he cast to catch fish. He could look at the three cards off the top of the deck where he was fishing and choose one of those effectively.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's some little things that we want you to know, but just to give you a quick overview of what the game is.
  • It's got a Cthulhu vibe. If you're familiar with the video game Dredge, very much inspired by that.
  • A lot of people have called this a pusher luck game. And while I will say it does have pusher luck, don't come into this expecting like traditional pusher luck.
  • The first thing we wanted to tell you is, is there luck involved? Yes. Is it traditional push your luck? Maybe not.
  • Just be warned if you want to set up a big turn. It may or may not happen.
  • Honestly, I I feel like they say you can play a shorter game. It didn't shave off a ton of time.
  • All fishing equipment is not built equally.
  • It's not by a mistake on the part of the designers. You want to get there early and get you want to get there early and get the better one.
  • Now, the upside though is if you go really mad, you're going to be rolling a ton of dice and you're going to want to shift over from like looking for fairish to those foul fish.
  • I think it's okay to commit.
  • The game is really, really fun.
References (from this video)
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Video QSce5R48sRA Unknown Top 10 List at 2:05 sentiment: positive
video_pk 66404 · mention_pk 161674
Unknown - Deep Regrets video thumbnail
Click to watch at 2:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Artwork is incredible
  • A strong thematic hook with meaningful decisions
Cons
none
Thematic elements
  • mafia-like fowl/fish mechanics? (twist on fate and luck)
  • fishing with a descent into madness and a port-based economy
  • dark, atmospheric
Comparison games
none
Mechanics (from transcript analysis)
  • depth variety and payoff — different depths yield different outcomes based on madness
  • depth-based fishing — fish are tied to depths and madness level affects rewards
  • timed turns and port visits — take turns to go to port and acquire items to improve fishing capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello and welcome to 2026. So this year I am doing four lists for my top games of 2025.
  • This is the medium box game list.
  • What would you put in this category? What do you think of my choices?
  • Parks and Potions. This is a wonderful game. It looks amazing.
  • I adore this game. I cannot wait for the expansion to come out in 2026.
  • The artwork on this is incredible. It is really, really fun.
  • This game for only being in a box this size is a table hog, but it is really cool.
  • Obviously, I enjoy an ocean theme.
  • There’s a ton of amazing tiny components in here with no lid.
References (from this video)
No references stored for this video.
Video 2MVG-Cz2Pkw Board Game Buzz Top 10 List at 22:24 sentiment: positive
video_pk 66228 · mention_pk 161060
Board Game Buzz - Deep Regrets video thumbnail
Click to watch at 22:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • immersive thematic world
  • tension and risk-reward in fishing mechanic
Cons
  • intense theme may not suit all players
Thematic elements
  • madness, fishing horror, and regret
  • deep-sea fishing with monstrous harvests
  • psychological horror with tension
Comparison games
  • Unconscious Mind
Mechanics (from transcript analysis)
  • fishing with push-your-luck and risk management — draw fish while tracking madness and regret trackers
  • port selling / lure upgrades — choose to sell or upgrade gear for future dives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaos and it's zany and it's just fun.
  • If you're looking for kind of a zany crazy party betting racing game I would definitely definitely check this one out.
  • The story itself is very impressive in this game.
  • I truly fell in love with Finsspan.
  • I loved the haunted theme.
  • I just fell in love with this world.
References (from this video)
No references stored for this video.
Video a6elzoAeY3A Jamie, Tabletoptiktok Review at 0:03 sentiment: positive
video_pk 61481 · mention_pk 154144
Jamie, Tabletoptiktok - Deep Regrets video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Atmospheric theme that combines regret, madness, and sea-faring life into a cohesive experience
  • Clear and well-designed rulebook with intuitive iconography and helpful reference cards
  • Strong balance between strategic planning and dice-driven variability
  • Solid edge-case handling with a 2-5 player range and a reasonably quick 30-minute playtime for experienced players
  • Distinct port economy and upgrade path through rods, reels, and supply cards that create meaningful choices
Cons
  • Solo mode is weaker; expansion or a refined solo variant could improve replayability
  • Some players may experience analysis paralysis during port/rod choice due to the number of options
  • Miniatures and component quality are not described in detail; potential for variability in print quality across editions
Thematic elements
  • Regret, risk, and the creeping influence of madness as players balance luck, fish markets, and the personal cost of decisions on a treacherous sea.
  • An ocean fishing voyage spanning a single week, where players compete as grizzled fishermen, choosing to fish or sell to progress toward bigger and better catches.
  • Theme-first with flavor text and event-driven elements that influence scoring; mechanics reinforce a narrative of regret and precarious fortune.
Comparison games
none
Mechanics (from transcript analysis)
  • Depth-based fishing and spatial limits — The ocean board has depth levels (shaw spaces), and players can lower their reach to deeper levels by spending dye, enabling access to larger fish and more valuable hits.
  • Dice Drafting — Dice are drawn from bags and varied by color; values determine outcomes, with some dice being one-time use and returning to the bag after use, while others refresh each round.
  • Dice pool and dice management — Each player starts with three dice. Dice are spent to perform actions; different dice values unlock different options, and some dice (brown) are single-use and must be returned to the bag after a single turn.
  • Dice procurement and pool refresh — Dice are drawn from bags and varied by color; values determine outcomes, with some dice being one-time use and returning to the bag after use, while others refresh each round.
  • Madness and regret mechanics — Regret cards accumulate and influence a madness tracker, changing fish values, the number of dice allowed, and the risk-reward calculus of gambling for larger catches.
  • Market-facing card reveal and dink cards — On a turn, a row of fish cards is revealed; players may take face-up cards or gain dink cards that grant temporary abilities. Face-up cards remain visible to all until end of the round.
  • Passing and round end rules — Players can pass strategically; the last player gains two final turns, while others may skip actions, affecting the board state and card availability.
  • Port phase and item purchasing — Going to port allows players to buy rods, reels, and supply cards, influencing what they can fish and how many actions they can take per turn.
  • Risk Management — Regret cards accumulate and influence a madness tracker, changing fish values, the number of dice allowed, and the risk-reward calculus of gambling for larger catches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wow, I love so much about this game.
  • This game is going to take place over the course of one week.
  • You are going to start out the game with three dice, but you will have the potential to get more, which will give you more actions as the game goes on.
  • The catch is the ocean madness.
  • Life happens and in life sometimes we take on regrets and there are regret cards in this game.
  • This is where the madness comes in.
  • I kind of love the theme of that.
  • I feel like you either want to make the best of your world with four or you really may want to go for it.
  • I think this game is absolutely fantastic. It feels different. It feels fresh.
  • I would like to see a stronger solo game for this game.
  • I would love to know what do you think of it. Give me a like and a follow and I'll keep bringing you more board game content.
References (from this video)
No references stored for this video.
Video xlcXMS_uuGA Allies or Enemies Preview at 0:09 sentiment: positive
video_pk 61089 · mention_pk 153544
Allies or Enemies - Deep Regrets video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid component quality and artwork with distinct fish designs
  • Clear iconography and readable rulebook aiding new players
  • High replayability due to a large pool of fish cards (over 100 distinct cards)
  • Engaging Lovecraftian theme with approachable card-game mechanics
  • Good fit for five players and relatively quick turns, with several strategic paths
  • Solo/campaign-like mode adds long-term playability
Cons
  • Pre-production copy means components may change before final release
  • Some players may prefer less randomness; push-your-luck aspect adds volatility
  • Two-player variant reduces port action cadence and overall tempo, which may affect balance
  • End-game regrets mechanic can be punishing if not managed carefully
Thematic elements
  • fishing, Lovecraftian monsters, sanity vs. danger, prize fish and regret mechanics
  • Lovecraftian horror aesthetics set in a perilous fishing world where madness and maritime peril intersect
  • semi-cooperative competitive card-draw and hand-management with thematic dread and monster encounters
Comparison games
none
Mechanics (from transcript analysis)
  • Deck/discovery interaction — Fish cards reveal actions and values; outlines on card backs hint at future draws, contributing to anticipation and planning.
  • hand/resource management — Catching fish, eating them for effects, and managing ports, rods, reels, and items for ongoing or one-time benefits.
  • Item and equipment economy — A broad array of equipment in port provides ongoing bonuses or one-time effects, enabling multiple strategic paths.
  • Madness Track — A central track that increases as players encounter foul fish and other events, granting bonuses when more mad but imposing penalties when it spikes too high.
  • Port phase actions — In port, players can sell fish, purchase equipment, mount fish for extra scoring, and buy dice or items for future turns.
  • Push Your Luck — Players decide to fish or return to port, risking higher rewards for deeper, more dangerous catches and greater potential regrets.
  • Variable Phase Order — In port, players can sell fish, purchase equipment, mount fish for extra scoring, and buy dice or items for future turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Madness track is a key part of the game.
  • There are over a hundred fish cards, so every game feels different.
  • This is a fairly light game, easy to teach newer players.
  • There is a link to the Kickstarter in the description.
References (from this video)
No references stored for this video.
Video 3pPPJHbZLmE Neon Gorilla Top List at 2:14 sentiment: positive
video_pk 59491 · mention_pk 152045
Neon Gorilla - Deep Regrets video thumbnail
Click to watch at 2:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Striking aesthetic and strong thematic cohesion
  • Curiosity generated by crowdfunding presentation
Cons
  • Limited coverage and visibility outside Kickstarter context
Thematic elements
  • horror, sea-fishing, eldritch creatures
  • Eldritch horror universe; fisherman fishing for Horrors at sea
  • aesthetic-driven, atmospheric
Comparison games
  • Root
Mechanics (from transcript analysis)
  • Dice Rolling — Dice-based mechanic for fishing for Horrors; pushes luck and probabilistic outcomes.
  • dice_rolling — Dice-based mechanic for fishing for Horrors; pushes luck and probabilistic outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five most viral games right this second
  • it's absolutely beautiful
  • my hype level is a 7 out of 10
  • the consensus at eight it's not a topheavy distribution
  • I backed it so you know I think this will be widely available at retail
  • hype level it's honestly it's a 10 out of 10
References (from this video)
No references stored for this video.
Video R5urJ3FWAjE BoardGameGeek Top List at 13:15 sentiment: positive
video_pk 40821 · mention_pk 123846
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 13:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Spooky, striking artwork
  • Strange, thematic fish and madcap moments that still allow competitive play
  • Engaging tension and narrative arc (madness vs. sanity)
Cons
  • Length can be long (a 4-hour session in a 5-player game)
Thematic elements
  • Horror, madness, and coveted catches with a grim aesthetic
  • Open ocean fishing voyage; horror and madness
  • Strategic horror with a push-your-luck tension
Comparison games
none
Mechanics (from transcript analysis)
  • End Game Bonuses — Endgame haul determines final points with escalating value
  • End-game haul scoring — Endgame haul determines final points with escalating value
  • Port vs. sea risk decisions — Choose to stay at sea or return to port to restock and recover
  • Resource Management — Balance resources with madness to maximize value of catches
  • Resource, madness, and regret management — Balance resources with madness to maximize value of catches
  • Roll-and-move dice to determine strength — Custom tackle dice to set strength each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the game. I mean, it has table presents.
  • It's a gimmick that really brings out this game and it works.
  • I love big sir.
  • YOU'RE ON BIG SIR.
  • I was very immersed in it. I like the artwork of it cuz it was very pretty and you get the scenic, you know, router building.
  • The artwork on this game. I mean, it's pretty to look at. It's colorful. It's diverse. I thought they did a really good job.
  • I really do like that.
  • It's a wild game.
  • I went mad and crazy and still won.
  • I love the way you put it together.
  • It's beautiful. It looks like Christmas.
References (from this video)
No references stored for this video.
Video EzEjmg9-Qj8 Board Stupid Discussion at 10:27 sentiment: positive
video_pk 39580 · mention_pk 119511
Board Stupid - Deep Regrets video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing artwork
  • Lighter game with approachable decisions
Cons
  • Some items can be broken/unbalanced
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players take turns taking risks with limited information.
  • Push-your-luck elements — Players take turns taking risks with limited information.
  • Resource Management — Decisions offer a lighter strategic load with accessible play.
  • Resource/decision space management — Decisions offer a lighter strategic load with accessible play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We really liked this game; Pavson did again an amazing, amazing worker placement with hidden bidding mechanisms, and I think it's one of the finest games on the heavier side.
  • Flip 7 is a fantastic party game that you can pick up for 10 quid and have an absolute blast.
  • It's cozy because cozy is that's this year's theme.
  • Ready Set Bet... It's super cool. It's a great party game that you want to play when you got like a larger group.
  • This is not just an leather game, but it feels like a leather game.
References (from this video)
No references stored for this video.
Video s4J0UXtfm44 BlampCo! Top 10 List at 1:30 sentiment: positive
video_pk 39341 · mention_pk 118597
BlampCo! - Deep Regrets video thumbnail
Click to watch at 1:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • humor balanced with horror in art style
  • great crowd reaction and social fun
  • production values and thematic coherence
Cons
  • not as horror-forward as Dredge; some players may prefer straight horror
Thematic elements
  • Humor-inflected horror; fishing for monstrous fish
  • Ocean depths with eldritch creatures
  • playful, crowd-pleasing, nightmare-inducing moments
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • dice-based resource gathering — dice are spent to haul fish/creatures from the depths
  • Engine Building — players improve their engine to generate resources or actions
  • engine-building — players improve their engine to generate resources or actions
  • Equipment upgrades — acquire new equipment and upgrade the fish-catching capabilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Adam has never beaten me at Iliad. Has he even played a board game? Ille bet.
  • One of my favorite gaming experiences of the years with everyone in this room crowding around deep regrets cards, laughing themselves silly at the revolting bastards beneath the waves.
  • The Dark Quarter fixes all of that by making it cooperative, creating essentially Detective City of Angels via Mansions of Madness set in supernatural New Orleans.
  • The Old King's Crown has the greatest art in board games.
  • Magical Athlete is a godamn roll and move.
  • This game, Nemesis Retaliation, is a proper different feeling sequel while still feeling like Nemesis.
References (from this video)
No references stored for this video.
Video Do5eqr1hHIc Tabled Top 10 List at 5:31 sentiment: positive
video_pk 37195 · mention_pk 111653
Tabled - Deep Regrets video thumbnail
Click to watch at 5:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • incredible artwork
  • thematic and off-putting aesthetic
  • short solo playtime
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Push-your-luck dice rolling — dice-driven decisions with escalating risk
  • Set Collection — collecting sets of horror-themed items
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my number one most anticipated solo game for 2025 Speak Easy
  • never miss an opportunity to get it to the table with the included solo mode designed by Matt Leo himself
  • I absolutely adore that game Gloom Haven
  • this is a wonderfully cinematic setting
  • I'll be dropping everything just like I have for his last two games
  • what I'm most excited about for Speak Easy is the theme
References (from this video)
No references stored for this video.
Video Gg1FJlsJTRU board stupid Top 10 List at 16:31 sentiment: positive
video_pk 34395 · mention_pk 102417
board stupid - Deep Regrets video thumbnail
Click to watch at 16:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning production and art style
  • engaging sea/fantasy theme
Cons
  • solo developer could affect availability
Thematic elements
  • oceanic mystery and madness
  • sea-faring exploration with Lovecraftian elements
  • dark, mythic adventure
Comparison games
  • Cosmocus
Mechanics (from transcript analysis)
  • boat_travel_and_upgrade — ship routes and upgrades affect exploration and risk.
  • fishing_trophies_and_treasures — players fish for trophies, sometimes bizarre or eldritch in nature.
  • madness_mechanic — fascinating risk where pushing too far can cause negative effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is our top 10 games to maybe go and buy at UK GE.
  • We've tried to have something for everyone on this list.
  • Spend your money responsibly.
  • We love UKG. We love you guys.
  • If you see Deep Regrets, please leave it for Matt. He'll be very sad. Otherwise, I will have deep regrets.
References (from this video)
No references stored for this video.
Video DCCnYeZE8is The Dice Tower Top 10 List at 4:59 sentiment: positive
video_pk 33074 · mention_pk 98130
The Dice Tower - Deep Regrets video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dark, macabre theme handled with humor
  • neat artwork enhancing atmosphere
Cons
  • grim theme may be off-putting for some players
Thematic elements
  • dark, macabre with humor
  • fishing, luck, and creeping monsters
  • comedic macabre
Comparison games
  • Push-your-luck fishing games
Mechanics (from transcript analysis)
  • Hand Management — manage cards/resources to optimize outcomes
  • Push Your Luck — risk-reward fishing attempts that can attract monsters
  • push-your-luck — risk-reward fishing attempts that can attract monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Storm Raiders takes this post-apocalyptic kind of MadMax theme that we know and throw in stormchasing as well.
  • I love the stormchasing element of it and that's why Storm Raiders is my actual number ten.
  • This game is going to focus on the reporting, the ethics, as well as just kind of the newsroom tension of that time.
  • I love that it's focused on this unique little piece of culture and it brings it to life.
  • The Voinich puzzle is one that I think has a really unique theme and I'm super excited to see it entering our board game hobby.
  • I remember reading and learning about the Voyage manuscripts... that I now love.
References (from this video)
No references stored for this video.
Video xzv32VVu8vM Neon Gorilla Discussion at 1:31 sentiment: neutral
video_pk 28179 · mention_pk 82504
Neon Gorilla - Deep Regrets video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — unknown
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The inaugural cardboard punchy votes are open right this second.
  • This is your opportunity to be involved in the very first people's choice awards for this platform.
  • It's free. I'd love to have you over.
  • Go check out Cardboard. If you're not a member of Cardboard already, go check it out. It's free.
References (from this video)
No references stored for this video.
Video _4-oBCGfk8A The Dice Tower Top List at 1:28 sentiment: positive
video_pk 28151 · mention_pk 82363
The Dice Tower - Deep Regrets video thumbnail
Click to watch at 1:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Art supports the theme of dread and marine exploration
  • strong thematic consistency
Cons
  • Not much else stated
Thematic elements
  • dread and maritime mystery
  • Sea exploration with a sense of dread
  • grim-meets-humor
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • art is incredibly subjective.
  • I love aquariums.
  • This is absolutely gorgeous artwork.
  • The art just screams anime in every way.
  • It's the best art I think of 2025.
References (from this video)
No references stored for this video.
Video fuHdkiptFaY Tabletop Turtle Preview at 0:59 sentiment: mixed
video_pk 13784 · mention_pk 40277
Tabletop Turtle - Deep Regrets video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique theme
  • Variety of role mitigation
Cons
  • Potential narrative fatigue
  • Might overstay welcome
Thematic elements
  • Pushing luck and managing regrets
  • Ocean depths
  • Card-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • Push Your Luck — Players pull progressively scarier things from ocean depths
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Yeah, I know that's silly but tier ranking is fun
  • Never back a project and always wait for retail
  • This is going to be the greatest year in existence
References (from this video)
No references stored for this video.
Video X2HhvTKNlNI BoardGameGeek Top List at 1:58 sentiment: positive
video_pk 12853 · mention_pk 37549
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great art
  • Great production
  • Wild and not afraid
  • Now in retail
  • Expansion coming
Cons
  • Could have been longer
Thematic elements
  • Fishing for strange creatures
  • The deep ocean
  • Whimsical with horror elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Power Allocation — Four-sided dice - commit dice each round to power up actions
  • fishing — Going fishing and finding creatures from the water
  • Risk/Reward — Risk going deeper for more valuable creatures or stay shallow
  • Sanity Management — Managing sanity as pulling up wild creatures can make you go crazy
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's hitting people's hands now
  • Really captured people
  • This is one of the greatest games ever made. I don't care what anybody says
  • This is a big sandbox and just go play in it
  • There's something so compelling about this game
  • I think board games are art
  • Fight me I don't care. Best party game ever probably
  • It creates so much laughter. It delivers so hard, man
References (from this video)
No references stored for this video.
Video ygwAf8m3RIA Board Game Hangover Top List at 0:15 sentiment: positive
video_pk 11639 · mention_pk 34179
Board Game Hangover - Deep Regrets video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous game design
  • Unique monster fishing theme
  • Interesting push-your-luck mechanics
Cons
none
Thematic elements
  • Monster fishing with push-your-luck mechanics
  • Deep sea monster fishing
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Roll dice to fish for monsters
  • Push Your Luck — Risk going deeper for bigger monsters
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What are the hottest board games right now?
  • Why are they so scorching hot?
  • Are any of them worth your time?
References (from this video)
No references stored for this video.
Video 60xj0fy-Y18 Our Family Plays Games Discussion at 46:12 sentiment: positive
video_pk 11300 · mention_pk 33220
Our Family Plays Games - Deep Regrets video thumbnail
Click to watch at 46:12 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • engaging theme and storytelling
  • great table presence
  • fun for groups that like horror vibes
Cons
  • longer playtime when learning
  • complex rules
Thematic elements
  • creepiness, deck-building with madness and regret
  • Horror-themed survival with a narrative engine
  • story-driven with madness mechanic
Comparison games
  • Wall of text not provided
Mechanics (from transcript analysis)
  • cooperative/competitive tension — team dynamics with individual agendas.
  • mechanic-rich deck-building — cards drive actions and lead to madness/theme effects.
  • story-driven endgame narration — players craft a narrative about the winner's madness.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Bomb Busters. It is a great game.
  • I would play again.
  • Clank will test you. See how greedy you are.
  • I love the theming of the game.
  • This is cooperative; semi-cooperative in some reviews.
  • Lightning Train was good. I liked it a lot.
  • Deep Regrets is a great game. I recommend.
  • Fromage is awesome. Star would like it because it has simultaneous actions.
References (from this video)
No references stored for this video.
Video EnOMKLo9kOM BoardGameGeek Top List at 4:50 sentiment: positive
video_pk 11196 · mention_pk 32928
BoardGameGeek - Deep Regrets video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong art direction and production quality
  • tight, high-ambition crowdfunded project delivering in hands
  • atmosphere matches the video-game inspiration
Cons
none
Thematic elements
  • dark, atmospheric exploration inspired by Dredge
  • deep-sea fishing with a slightly eerie, mysterious vibe
  • creepy, strange, and art-forward
Comparison games
  • Dredge
Mechanics (from transcript analysis)
  • dice-drafting / push-your-luck — rolls and dice-based decisions drive risk-taking and progress.
  • orchestrated progression — progressing deeper into the water to unlock new events and threats.
  • Risk Management — players manage escalating danger while pursuing rewards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun one. It's cozy. It's relaxing but there is strategy and stuff like that and it looks like super beautiful.
  • I love this game so much. It's a perfect big group family game.
  • Inish is back in hotness and that's because there is a big box version with a new expansion that's on crowdfunding right now.
  • The art and the production value seems so top tier.
  • It's a solo campaign now, and that makes me color me more intrigued.
  • Fate of the Fellowship is so good. We played a four-player game and it was freaking incredible, y'all. Epic, man.
References (from this video)
No references stored for this video.
Video o5bsTF-sdkg No Rolls Barred Playthrough sentiment: positive
video_pk 10322 · mention_pk 30455
Overall sentiment (raw)
positive
Pros
  • Unique theme
  • Interesting mechanics
  • Dark humor
  • Engaging artwork
Cons
  • Complex rules
  • High randomness
  • Potential for quick game end
Thematic elements
  • Madness and fishing
  • Ocean fishing
  • Dark humor
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Players roll action dice to determine fishing capabilities
  • Resource Management — Managing dice, regrets, and fish
  • Set Collection — Collecting and mounting fish
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hello, I'm Lori from No Rolls B.
  • Players are trying to land the biggest catch of points by fishing up whoppers and Eldrich horrors from the depths of the ocean.
  • The game is going to end once the sixth day is over or when the sea runs out of fish
References (from this video)
No references stored for this video.
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