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Deus box art

Deus

Game ID: GID0093352
Game Info
Year
2014
Players
2-4
Age
14+
Playtime
90 min
Collection
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Mechanic profile
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Description

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

Description

In Deus, players work to develop their own civilizations in a shared environment. Each player starts the game with five building cards, and on a turn a player either uses one of these cards to construct a building or discard one or more cards to make an offering to a god. Cards come in six colors: red for military, green for resource production, blue for trade, brown for scoring, purple for temples, and yellow for a variety of effects.

When you construct a building, you build it in the appropriate location on the modular game board — which is sized based on the number of players with the hexagonal tiles composed of seven landscape "circles" — then you place the card in your personal tableau in the appropriate stack of colored cards and activate the power of all of those cards already in your tableau, starting with the card at the bottom of the stack.

When you make an offering, you discard cards, then receive the help of a god associated with one of the cards that you discarded, with the number of cards determining the strength of the associated action. You then refill your hand to five cards.

The game ends either when all the barbarian villages on the game board have been surrounded and attacked or when all the temples have been constructed. Whoever has the most points wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 62
This page: 50
Sentiment: pos 37 · mix 5 · neu 4 · neg 0
Mentions per page
Showing 1–50 of 62
Video YMkrnTtlbNk Board Of It Other at 0:31 sentiment: positive
video_pk 99369 · mention_pk 276768
Board Of It - Deus video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heavily inspired by the addictive video game Bloatro.
  • Jokers can swing the game in exciting ways.
  • Players who lose still get rewards (cards from the marketplace).
  • Allows for deck thinning, which is a preferred mechanic for one of the hosts.
  • Marketplace cards and jokers are varied and interesting.
  • Can be played with more players for a wilder experience.
Cons
  • Lack of clarity in rules, specifically the reference cards not showing what poker hands are.
  • The rulebook needs to be passed around frequently for clarifications on marketplace cards and jokers.
Thematic elements
  • A board game version of the video game Slay the Spire.
Comparison games
  • Bloatro
Mechanics (from transcript analysis)
  • Deck Building — Players can add cards to their deck, including special power cards and jokers, to improve their hands and strategies.
  • deck thinning — Players can discard cards permanently into a burn pile, allowing them to thin their deck.
  • Marketplace — Players can buy special cards from a marketplace after winning a round or folding.
  • Poker — The core gameplay involves playing classic poker hands, with calls, raises, and folds.
  • Set Collection — Players aim to collect specific cards or combinations to form powerful poker hands.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wouldn't be surprised if this ends up in one of my maybe top 10 of the year.
  • It has everything that's great about Blatro in a board game form, but also it works really well because you're just playing poker at the core of it.
  • It's just a good fun decision spaces with with not that much, if that makes sense.
  • It's indescribable in many ways. It's it's a massive space opera.
  • This game is absolutely brilliant.
  • It's so good. I really recommend it.
References (from this video)
No references stored for this video.
Video rC14EQquAHo Rolling Dice & Taking Names Review at 76:08:16 sentiment: positive
video_pk 93433 · mention_pk 253592
Rolling Dice & Taking Names - Deus video thumbnail
Click to watch at 76:08:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun and enjoyable gameplay.
  • High replayability due to variable combinations of fairy tribes.
  • Excellent player interaction through card passing and bluffing.
  • Quick to play and reset, allowing for multiple games.
  • Good for 6 players, which is hard to find in quick card games.
  • Different combinations of tribes can be used for family-friendly or 'mean' gameplay.
Cons
  • Explaining card abilities can slow down gameplay with larger or less experienced groups.
  • The need to constantly remind players of card abilities could be an issue for some groups.
Thematic elements
  • Anti-set collection
  • Fairies
Comparison games
  • Opa
  • Five Crowns
Mechanics (from transcript analysis)
  • bluffing — Players try to deceive their opponents about the quality of cards they are passing.
  • Card Drafting — Players receive three cards, stack them, and pass them face down to their neighbor, who then chooses one card and discards the rest.
  • Set Collection — Players collect fairies, but the scoring is an anti-set collection where having one of a kind scores points, two score zero, and three or more score negative points, with an exception for collecting five or more of a single tribe.
  • Variable player powers — Each of the 13 fairy tribes has a unique ability that affects gameplay, changing with different combinations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's a lot going on in this game and it feels like it's too much.
  • But the bidding was the game.
  • So, you probably prefer just normal middle of the road because the undercook's a little flimsy and the well done is is crunchy all the way through.
  • The person with the least amount of points had a lot of catch-up mechanics.
  • It's really one of the best experiences I've had in a Euro, especially this year.
  • The player interaction in this game is so good because of the stacking of the three cards and passing to your neighbor.
  • Don't watch it. It was a bad movie.
  • I passed on a Christopher Nola movie again. Again.
References (from this video)
No references stored for this video.
Video EzUg26LDuGA Getting Games Impression List at 0:08 sentiment: positive
video_pk 92361 · mention_pk 248149
Getting Games - Deus video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging color-based engine feel
  • game delivered what was hoped for
  • strong four-player experience
Cons
none
Thematic elements
  • engine-building with color-coded cards
Comparison games
  • Barbarian Village
Mechanics (from transcript analysis)
  • card discard and refresh — discard cards from hand for benefits such as money, new cards, or buildings/resources
  • color-based engine building — play cards into a color column and evaluate all past cards of that color to build a color engine
  • color-specific evaluation sequence — evaluate cards in the colored column to trigger further actions or bonuses
  • resource generation from card effects — spend gold to gain resources via card actions
  • Resource Management — spend gold to gain resources via card actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I sat down I played a four-player game of it and it was great it was everything that I was hoping for it to be
  • it's gorgeous the only flaw with the game is that monster track there are these Monster cards where you when you play them this track goes up and the higher up on the track you go the better rewards there are for the person who cashes out but there are so few Monster cards in the deck
  • we died fast
  • this game is very difficult
  • it's like Equinox
  • it's a tile L game they're they're cards but they're square tiles with a number in each side
  • I got destroyed I got completely slaughtered
References (from this video)
No references stored for this video.
Video b7XSvdzDwbc Watch It Played Analysis at 5:25
video_pk 92336 · mention_pk 248098
Watch It Played - Deus video thumbnail
Click to watch at 5:25 · YouTube ↗
Pros
  • Base set will have four playable decks and all necessary copies of every card included.
  • Slight tweaks to streamline rules to modernize the game.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • living card game — It is not going to be in the collectible format but will function similarly to a living card game where base sets contain all needed copies of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's not really going to be a lot of direct sales happening here I wouldn't say although there may be there may be some during the day of course there'll be also be seminars for retailers to attend as well including Premier presentations
  • legendary one of their Premier games is going to be featured on tabletop and any game that is featured on tabletop sees an immediate boost in sales
  • the Fantastic 4 one that one's being discontinued
  • Secret Wars is the next big expansion announced for Marvel legendary
  • the various universes of Marvel are colliding and when I say the various ones I mean like the traditional 313 Marvel Universe Ultimate Universe um the cartoon Universe like the X-Men cartoon so Wolverine from that cartoon be fighting The Wolverine from the 313 Universe plus the Wolverine from the Ultimate Universe
  • upper deck which is really pushing and expanding their gaming line is going to be releasing a Euro right a traditional Euro although it has a rather unique theme it's called bring out your dead
  • the legendary system has been quite popular for upper deck and they introduced the aliens world with an encounter set and this is uh a different style of play than maybe what you saw in our Marvel legendary series
  • think of it like a living card game they can't call it that because that's fantasy flight's terminology but essentially that's the format that you're looking at here
  • they also announced that they'll be releasing a crow board game now this is not within the legendary system or any of the other systems as far as I realized but a brand new board game property based on the crow intellectual property
  • Firefly shiny dice an upcoming push your luck game in the Firefly Universe of course many people were excited about that
References (from this video)
No references stored for this video.
Video MQ_QVOBukV4 Drive Thru Games Discussion at 5:44 sentiment: positive
video_pk 90360 · mention_pk 241352
Drive Thru Games - Deus video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really enjoyed
  • resource system was a lot better
  • won a couple tournaments
Cons
none
Thematic elements
  • Superhero
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Resource system — Described as better than the land system in Magic: The Gathering.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
  • Exposing a child to games is probably a really important thing.
  • It's like baseball cards but you play a game with that seems stupid.
  • I really loved it and got into that
  • I just got sucked back into board game geek because I had you know been on it like in 2005
  • I just got like sucked in
  • I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
  • The DM sucked and I didn't really like it at all
  • He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
No references stored for this video.
Video 5dH9dyLz05s kovray Gift Guidance at 6:10 sentiment: positive
video_pk 89140 · mention_pk 236447
kovray - Deus video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple to learn; engaging for casual play
  • art and components are appealing
Cons
  • weight is light; may not satisfy heavier players
Thematic elements
  • gardening and colorfulness
  • garden-to-table theme with produce and vegetables
  • playful, family-friendly
Comparison games
  • Calico Cascadia
Mechanics (from transcript analysis)
  • Flip/Roll and Write — colorful vegetables and fruits are drafted into a sheet and scored
  • roll-and-write — colorful vegetables and fruits are drafted into a sheet and scored
  • Set Collection — collect various produce types to fulfill scoring patterns
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a two-player version of the original the classic Splendor
  • this game is not only an expansion for the base Wingspan game but it's a standalone two-player game
  • it's got that roll and write Vibe
  • you'll be helping write Mozart's last Requiem
  • the production in this game is wonderful
  • building a zoo and a conservatory
References (from this video)
No references stored for this video.
Video HLICp9pITBw Hungry Gamer Discussion at 5:15 sentiment: positive
video_pk 89032 · mention_pk 235837
Hungry Gamer - Deus video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming and approachable
  • Short, quick playtime makes it a good filler
  • Strong art direction from the artist involved with Pencil First
Cons
  • Lightweight; may not satisfy heavier gamers
  • Limited depth for players seeking long engine-building play
Thematic elements
  • Array
Comparison games
  • Three Sisters
Mechanics (from transcript analysis)
  • Flip/Roll and Write — Players roll or flip components and record results; the game emphasizes a quick, light rolling/recording cycle.
  • roll-and-write — Players roll or flip components and record results; the game emphasizes a quick, light rolling/recording cycle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the heaviest game that Luke Laurie has designed
  • the table is going to explode with what you can do here
  • it's a sandbox with three or four different experiences in one
  • the fiction is space exploration and competition, and you are building settlements
  • play what brings you joy—the core message at the end
References (from this video)
No references stored for this video.
Video dmgkcXUs2bg All You Can Board Discussion at 16:04 sentiment: neutral
video_pk 88709 · mention_pk 234547
All You Can Board - Deus video thumbnail
Click to watch at 16:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying out a little bit of a different format here
  • you've all been waiting patiently for us to get back to this series
  • this is wild
  • it's been a long time
References (from this video)
No references stored for this video.
Video gyECFI59_58 Gaming with Edo & Jessica Review at 0:36 sentiment: positive
video_pk 88488 · mention_pk 233306
Gaming with Edo & Jessica - Deus video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability and replayability
  • Straightforward rules despite large footprint
  • Good alternative to CCGs
  • Interesting resource and attack management
  • Accessible combat resolution
Cons
  • Potential for losing and hard to come back if surprised
  • Opponent knows your option space
  • Size and price point are considerations
Thematic elements
  • Head-to-head combat with unit management
Comparison games
  • Magic
Mechanics (from transcript analysis)
  • Area Control/Movement — Units are placed on a battlefield and can be moved to different locations (battlefield, wall, homestead, market, graveyard) which grant different benefits or allow different actions.
  • Card Drafting — Players draft cards to form the market of available units at the start of the game.
  • Hand Management — Players manage their hand of cards, including units and magic cards, to play and use abilities.
  • Resource Management — Players use 'silver' to buy units and 'insight' for spells, managing these resources to execute their strategy.
  • Set Collection — Players draw from different sets of magic and inside cards, suggesting a form of set collection or engine building.
  • Unit summoning — Players summon units to the play space, which then have different abilities based on their location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kickstarter now as you can see this is a gigantic box and actually it's an interesting one because I don't usually pick up larger games for Kickstarter previews um I find them hard to get the table and things like that
  • Feud is like the idea of perhaps taking a ccg like magic and saying hey could we boil this down so that we can get the fun and replayability and engagement of those types of games but do it in a way that you know isn't about opening a bunch of decks
  • there are probably there are uh I don't know 100 or 80 or something different unit types in the no probably low in that I could probably tell you Pro uh more like 40 different unit types in the game
  • it's this game where there's this and actually in the Box there's like this huge you have the cards but then you know like they have all the information about it and the and the and the all the storage stuff but you're basically you have this huge library and you're bringing in different different sets of stuff
  • there's this really interesting resource attack management game where you're deciding do I want to get money do I want to get more insight so uh do you spells any of those those inside points
  • it's a huge footprint um it's a ton of game in a two-player environment so like that is all to say like if you really love head-to-head two-player games and you're looking for an alternative to ccg or something with that kind of variability but not um you know not having to buy packs and be opening it up and you have an opponent you can play a lot with
References (from this video)
No references stored for this video.
Video ZswLhWrj_dk Chairman of the Board Other at 6:49 sentiment: positive
video_pk 86954 · mention_pk 226597
Chairman of the Board - Deus video thumbnail
Click to watch at 6:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thoroughly enjoyed it since getting it back
  • here to stay
Cons
  • regrets selling it previously
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — expand your presence on the map trying to surround these kind of military regions score points that way
  • Card Driven — each time you play a card you are triggering them from the bottom to the top
  • Hand Management — quite simple little hand management style game as you have a hand of cards you can use the cards to pay for other cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody it's that time of the month again where I talk about all of the new board games that I've added to my collection
  • I did miss the boat on the original foundations of Rome um not like I would have bought it anyway because it just looked a bit too cumbersome um too expensive and just too large but I love the idea of the game
  • I am yet to play this one um because you do need the higher player counts really I'm probably going to wait until I have at least four people with this one even then I probably want to play it with five or six players to get the to get the most from it
  • I think it could go one of two ways it's either going to be a really big hit or it's going to crash and burn but I'm excited to find out regardless
  • I've pretty much explained the whole game there lots of games like this out there but um I will review it and to compare it against some of the you know the classics
  • I'm quite excited to share my thoughts on castle combo and my review of this one should be up very very soon as part of a review Series
  • for one reason or another which I can't even imagine now I did choose to sell this one because I played it quite a few times on the bounce thought that I'd seen everything
  • so really happy to have that one back in the collection
  • I think there's some interesting ones you know big small again old and new I'm really looking forward to trying I'm the boss
  • hopefully you've enjoyed the video um and are excited to see my thoughts on some of these games
References (from this video)
No references stored for this video.
Video RFV2M6esA-s Chairman of the Board Discussion at 0:33 sentiment: positive
video_pk 86666 · mention_pk 225122
Chairman of the Board - Deus video thumbnail
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Egypt expansion adds impressive changes.
  • Military cards add more interaction without being overly aggressive.
  • Resource capacity limits prevent hoarding.
  • Multiple viable victory paths.
  • High variability with different modules and combinations with the base game.
Cons
none
Thematic elements
  • engine building
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building buildings to surround outlaw camps to get points on them.
  • Card Play — Each time you play a new card, you trigger that card and everyone below it in order, allowing you to ramp up benefits.
  • Engine Building — Building buildings, putting them on the map, trying to surround outlaw camps for points, and building up an engine with your cards to get points in different ways based on different criteria.
  • Resource Management — Capacity on how much you can store from round to round, preventing stockpiling of finite resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have to say I am very impressed with the changes that that introduces.
  • I do really like the game mechanically, I think it's super silky smooth.
  • Such a silky smooth and elegant game.
  • For the level of crunchy decisions but relative breeziness at the same time is quite impressive.
  • One of the best kind of racing betting games out there.
  • It's almost like an essential to a collection at this point.
  • One of my favorite games from 2023.
  • It's an excellent game and I'm excited to see what other things this game has in store.
  • This is again one of my favorite games or new to me games of the year.
  • A game that I I always did enjoy but the more I'm playing it the more I am finding quite critical problems with it.
  • Mechanically I think the game is fantastic but I think there's a few rough edges that I think maybe a second edition could clear up and do away with so much of the luck factor because this is such a great Euro.
  • Really like this one and um yeah I play this one anytime.
References (from this video)
No references stored for this video.
Video 4_-MDvaIKo0 The Mill Discussion at 9:12
video_pk 84963 · mention_pk 216783
The Mill - Deus video thumbnail
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Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't let your experience be interrupted by something that probably might be a little bit minor.
  • universal rule of thematic fun.
References (from this video)
No references stored for this video.
Video ktQPSMyPnEQ Sir Thecos Top List at 5:55 sentiment: mixed
video_pk 84804 · mention_pk 216126
Sir Thecos - Deus video thumbnail
Click to watch at 5:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Really like the game
  • Very puzzy and quiet thingy game
  • Enjoy it
Cons
  • Almost never hits the table
  • Can be played on Board Game Arena
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Puzzle — Described as a 'puzzy' game.
  • solo mode — A custom solo mode exists and is 'not too bad'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is like a polyomino game, which you may know that I really love.
  • The production quality is great. The art style is great. The theme is pretty cool, but the game somehow didn't work for us at all.
  • This one really, really surprised me. This is good.
  • And I think it's very well designed, but that's almost a given with Ryan Lockett games.
  • Parks always gets an S tier, especially the first edition.
  • Spirit Island is rising up in rank higher and higher. It has always been S tier game for me, but it's like rising up my like list of most favorite games.
  • This game is very polarizing. I understand that some people really love this and some don't like it at all.
  • Deal of merchants. Always Srank. This is like one of my most favorite deck builders ever.
  • It can be kind of broken, a little bit unbalanced, very luck heavy, but it's a very, very good design as well.
References (from this video)
No references stored for this video.
Video lyc2G1tRO2k Board Game Critique Review at 0:23 sentiment: mixed
video_pk 84012 · mention_pk 212851
Board Game Critique - Deus video thumbnail
Click to watch at 0:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant betting loop that preserves tension through a looping decision process
  • Joker system is genuinely innovative and enables multiple engine archetypes
  • Folding provides meaningful strategic value (free flop) rather than dead time
  • Wildcard rounds and market interactions keep variability high
  • Strong design pedigree from Hawon Hoel Garter
  • Rulebook is available for review before backing
Cons
  • Stretch goals are vague and unrevealed until unlocked, creating funding uncertainty
  • WIP rulebook and balance considerations; starter deck distribution and edge cases may shift before production
  • Scaling and balance across player counts (2–5, and beyond) are unverified
  • Single pledge tier at €59 may deter cost-conscious backers
  • Potential for dominant joker combos if card pool is small
Thematic elements
  • deck-building, betting economy, player interaction through sabotage and jokers
  • Poker-themed deck-building competition with a modern, casino-inspired vibe
  • engine-building with evolving deck through bets, buys, and jokers
Comparison games
  • Bellatro
  • Scout
  • Wonderland's War
Mechanics (from transcript analysis)
  • Betting and Bluffing — on your turn you can call, raise by one chip, or fold; after bets are matched, best five-card poker hand is revealed.
  • Betting rounds — on your turn you can call, raise by one chip, or fold; after bets are matched, best five-card poker hand is revealed.
  • burning cards — on the first betting turn you may burn a card to replace it, thinning the deck and shaping future draws.
  • buy phase — players who stayed in and did not win a hand earn money to buy from the flop; stronger hands yield more spending power.
  • Card/Chit Market — cards in the marketplace modify values, add chips, or trigger special effects (dual-value cards, chip generation, etc.).
  • Deck Building — start with a fixed 14-card deck (2–8, two copies each); improve via marketplace purchases and deck thinning through burns.
  • deck-building — start with a fixed 14-card deck (2–8, two copies each); improve via marketplace purchases and deck thinning through burns.
  • jokers — six joker types (call, raise, fold, deal, burn, buy); permanent powers purchased with chips; one of each type per game.
  • marketplace cards — cards in the marketplace modify values, add chips, or trigger special effects (dual-value cards, chip generation, etc.).
  • Variable Phase Order — players who stayed in and did not win a hand earn money to buy from the flop; stronger hands yield more spending power.
  • wild card rounds — twice per game, special rounds that shake the game state (e.g., draw from left’s burn pile; lowest sum wins; face cards may be treated differently).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Folding isn't a sad walk of shame here.
  • Jokers are permanent powers you buy with chips, not money.
  • The joker system is genuinely innovative.
  • Six timing windows, call, raise, fold, deal, burn, buy, means you can build wildly different engines.
  • Deco feels like it follows that philosophy.
References (from this video)
No references stored for this video.
Video n1xRT0BKA_Y Box of Delights Analysis at 10:18 sentiment: positive
video_pk 84021 · mention_pk 212865
Box of Delights - Deus video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers deep strategic and tactical gameplay.
  • Provides numerous opportunities for clever card and action utilization.
Cons
  • Can be difficult to defeat white guardians.
  • Some actions, like modify, have specific requirements that need to be met.
Thematic elements
  • Abstract strategy with network manipulation.
  • Network
Comparison games
none
Mechanics (from transcript analysis)
  • Execute Effect — An effect that can relocate installations or guardians, or delete everything in a space when a guardian enters.
  • Ghosting actions — Using a ghost token to perform actions in spaces that the avatar cannot enter, particularly useful for attacking guardians.
  • Guardian Creation — Intentionally creating guardians to return sparks to the supply, which can be a strategic move when supplies are low.
  • Infect action — An action taken to engage with and potentially defeat guardians.
  • Modify — An action that allows for the modification of program colors under specific conditions (more yellow than black programs, or on a yellow installation).
  • Movement — Moving pieces along pathways on the network, with the ability to carry programs of a specific color.
  • Rearranging programs — The ability to freely rearrange programs on a pathway by picking them up and dropping them off.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to learn some of the tricks, some of the secrets, some of the perhaps little skills of playing this game well that you may not have picked up um as you've been learning the game.
  • It's not always as straightforward.
  • Always look for opportunities to exploit the idea of overpaying.
  • Reveal effects are some of the most powerful effects in the game.
  • One of the hardest things to do in Decas is defeat a white guardian.
  • So, creating guardians to get sparks back in the supply if you're facing something like spider, which is probably the first time you might think about doing this.
  • Magnetic pulse is a really neat card.
  • Once you've played your first game and you're familiar with the rules, have a look through the appendices.
  • So, when you're setting up, setting up in this game is part of the game.
References (from this video)
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Video IzKL3aEFXFs Board Games UnLocked Top List at 36:48 sentiment: positive
video_pk 83689 · mention_pk 211430
Board Games UnLocked - Deus video thumbnail
Click to watch at 36:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smashup style gameplay.
  • Fast-paced.
  • Incredibly simple to learn.
  • Lots of combinations possible.
Cons
  • Red Zen Games also made Scarface, which the host hated.
  • Smashup is considered boring at two players.
Thematic elements
Comparison games
  • Smashup
  • Scarface
  • Street Masters
Mechanics (from transcript analysis)
  • Card Play — It's just kind of one where you end up playing like one card unless like the uh your card has like this icon, then that lets you play another.
  • Deck Building — Modular deck system.
  • Dueling — Smashup for two.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, like every year, we go over the games that we are most excited for in next year, whether or not we know if they're going to be good.
  • 2026 is shaping up to be an awesome year.
  • From my understanding, one engaging narrative with impactful choices leading to multiple paths throughout various missions and p personal journeys.
  • So, it's like that could be either really really cool or incredibly cringey.
  • Throughout the journey, the decision you make will permanently shape your character's personality and the relationship with other individuals, opening and closing possible paths along the way.
  • That alone differentiates this from a bunch of like other games of this type because no other game really has like a a relationship meter or a whatever.
  • So I think this could be really cool.
  • It's a fairly simplistic game.
  • Um, and you're going through and you know, you build your convoy and you're just doing it's it's it's one of those it's kind of hard to explain like you're like I said, you're trying to race.
  • But you know, this is a fun one and it's it's I'm excited to see how streamlined they make it, you know, uh, and see how much faster it makes the games go.
References (from this video)
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Video jhjWhChjTWo Watch It Played Top List at 6:47 sentiment: positive
video_pk 83653 · mention_pk 211276
Watch It Played - Deus video thumbnail
Click to watch at 6:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Poker flavor in a board game context
  • Dynamic deck thinning via burn
Cons
none
Thematic elements
  • poker-inspired strategy with jokers and burn mechanics
  • surreal deck-building themed around poker and jokers
Comparison games
none
Mechanics (from transcript analysis)
  • betting_and_wagering — Chips are used to place bets on hands, akin to poker rounds.
  • deck_building_with_jokers — Build a deck with poker-themed cards and jokers, with burn/removal dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This looks beautiful. It's about wine making. I'm in.
  • Sail with us to the Red North, a new combative game of hidden information and bluffing for two to four players from mighty boards.
  • This one is pitched as an exciting and accessible card game with lots of hand management and actually no pun intended on this one. Spatial tableau building.
  • Deco certainly seems to be kind of the unofficial Blatro the board game.
  • Cities USA is going to be a level up in complexity.
References (from this video)
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Video r7INm8pZNPQ The Board Gaming Doctor Discussion at 6:48 sentiment: positive
video_pk 81575 · mention_pk 203308
The Board Gaming Doctor - Deus video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Real-time pace and competitive social interaction
  • Developed pattern recognition and quick thinking
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • real-time multiplayer solitaire — Each player has a full 52-card deck and competes to finish their solitaire columns with cards from their own deck and those played by others into a central display.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first time in the earliest that it dawned on me that I could do something strategic in a board game.
  • I enjoyed the simplistic roll and move mechanism.
  • This was my first cooperative experience in board gaming, I think, and in fact was one of the first games I purchased for our own collection.
  • Ark Nova was the next game that really stood out to me ... everything made total sense of how to play this game just from watching that video.
  • I discovered Wingspan as well, which felt very similar with like the card play, the theme of it as well is just really nice.
References (from this video)
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Video W8i0khf2a54 The Board Game Garden Other at 48:14:24 sentiment: positive
video_pk 81299 · mention_pk 201002
The Board Game Garden - Deus video thumbnail
Click to watch at 48:14:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Obsessed with this card game.
  • Fantastic.
  • Really really enjoyed playing this.
  • Played it a total of three or four times throughout the convention.
Cons
none
Thematic elements
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • Card game — Obsessed with this card game, calls it fantastic and really enjoyed playing it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a board game industry kind of conference thing that is presented and run by Asthma Canada.
  • I kind of think of this as the Canadian Gamma, which gamma is kind of like the industry board game industry convention conference that is held every year in the US, but we kind of have a little mini version for us here in Canada where board game publishers as well as retailers and media all come together to just talk new games, better ways to help support the board game industry here in Canada.
  • So, we're here. Of course. There he is.
  • We've all been the first giants content creators in the wild behind the bushes in their natural habitat. In their natural habitat or oi none of that things batteries.
  • Guys, I am obsessed with this card game. It is fantastic.
  • This is the final version of nature. I believe this is like the retail edition.
  • As someone that loves like potions, witchy things, this is a party game that I could get down with.
  • This is a fantastic game if you haven't played it yet. Such a good hand management card game.
  • This is a very fun game. If you guys have seen me, I've talked about Ohanami quite a bit, which is a game where you're creating gardens of cards in a line that are either having to be in uh like ascending or descending order. This has that kind of vibe, but plays in a very different way.
  • Katan on the Road. I actually just did a how to play of this game and it's actually quite enjoyable.
  • Toil and troubles. Toil and troubles. This is a game from grandpa beck.
  • I love the like magical kind of uh forest creature kind of vibe to it.
  • Dixit kids, which is very cute. I love this.
  • One thing, one like big highlight for me was just being able to hang out with friends, either local friends. All of us are very local, but it is really nice to have some specific thing that brings us all together, to be able to hang out and play games.
  • Obviously, like I mentioned, I played Denup a ton. That was a huge highlight for me.
  • Remember, you are somebody's reason to smile.
References (from this video)
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Video -Bxn88jC0bI The Board Game Garden Discussion at 4:15 sentiment: positive
video_pk 81195 · mention_pk 200431
The Board Game Garden - Deus video thumbnail
Click to watch at 4:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cool game.
  • Enjoy this one more than Scout (potentially due to recency bias).
  • Fantastic game, recommend if you enjoy Scout.
Cons
  • Can't play runs (consecutive numbers), which is something to get your mind wrapped around.
Thematic elements
  • shedding cards
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • card flipping — Whenever you pick cards back up into your hand, you have to flip them over to the other side and add them to your hand.
  • Set Collection — You're basically going to be playing out sets of cards, so basically the same number.
  • Set Manipulation — You can also add cards to people's sets that they have in front of them to change that.
  • shedding — It is a shedding game just like Scout, but with this game, you can rearrange your cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • April was crazy when it came to board games.
  • I played a ton of new to me games, which was so much fun.
  • Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
  • And overall, it's such a simple game, but it is just so lovely.
  • I am obsessed with this game. I really want to play this one solo.
  • If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
  • This is such a good game. I am in love with this game.
  • It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
  • And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
  • It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
  • And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
  • And this game really messed with my brain.
  • Can't get enough of it. It's my most played game of April.
  • And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
  • Three Sisters is one of my favorite Roland rights.
  • I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
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Video -Bxn88jC0bI The Board Game Garden Discussion at 41:18 sentiment: other
video_pk 81195 · mention_pk 200448
The Board Game Garden - Deus video thumbnail
Click to watch at 41:18 · YouTube ↗
Overall sentiment (raw)
Highly Played
Pros
  • Speaker played it a total of 4 times during one event and an additional 2-3 times since.
  • Speaker 'can't get enough of it'.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • April was crazy when it came to board games.
  • I played a ton of new to me games, which was so much fun.
  • Leaf has always been a game that has really intrigued me because it has such a cool mechanism with these different leaves that you're going to be able to play a card that'll then get you a specific leaf shape.
  • And overall, it's such a simple game, but it is just so lovely.
  • I am obsessed with this game. I really want to play this one solo.
  • If you enjoy games where you are bumping tracks, this game right here is the ultimate bumping tracks game.
  • This is such a good game. I am in love with this game.
  • It revolves around this seven bridge theory or concept where there are seven different bridges and you can only go over a bridge once.
  • And this game is a one versus many where the one player and very cool part of this game is you play it in the pitch dark. So fun.
  • It has a very sketched kind of art style to it, which I've always loved. And that game is just so beautiful.
  • And during this game, we were all just being so chaotic and just ending the game just like very abruptly and people just like not being prepared for it and just being chaotic and it was just the funniest thing.
  • And this game really messed with my brain.
  • Can't get enough of it. It's my most played game of April.
  • And this one I did a preview for. is a solo only game from Salt and Pepper Games where you are running a bakery or bake shop and you're trying to achieve these different um customers orders by first folding this piece of pastry which I think is such a unique part of the game.
  • Three Sisters is one of my favorite Roland rights.
  • I'm so sorry that I decided to do 10 games for this video. I will try for future months to only stick to five so these videos aren't too crazy long, but I just could not not talk about all these games cuz I just had a great month of gaming.
References (from this video)
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Video zXb-3LS1WFs Rahdo Runs Through Top List at 1:37:58 sentiment: positive
video_pk 81162 · mention_pk 200165
Rahdo Runs Through - Deus video thumbnail
Click to watch at 1:37:58 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Liked it more than TI4.
  • Engages with Euro ramp ideas.
Cons
none
Thematic elements
  • Building engines and buildings
Comparison games
  • Anno 1800
  • Civilization
Mechanics (from transcript analysis)
  • Area Building — Building your buildings on the board.
  • Card Drafting — There are five different types of cards and you're building your buildings on the board.
  • Engine Building — You kind of build your engine as well.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just love that resource progression.
  • It the resource progression feels to me like that you start with a wheel then you get cards then you get uh spaceships right?
  • The game is just way too heavy. It is insane.
  • It's like a rock paper scissors. I'm building my ship this way to count to your ship. Then you should build your ship another way.
  • Yeah. Because they are so heavy, right? They do take such an investment you want to like uh go through, but people were saying that that Colution was was awesome.
  • I think the moral of this stream is we can call anything a Civ game if you try hard enough.
References (from this video)
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Video Vb2xRgrxPOI Game Night Picks - Pair Of Dice Paradise Top List at 5:40 sentiment: neutral
video_pk 80938 · mention_pk 198725
Game Night Picks - Pair Of Dice Paradise - Deus video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Building the strongest fairy alliance to claim the fairy kingdom's crown
  • Fairy kingdom
Comparison games
  • Fickle
Mechanics (from transcript analysis)
  • Area Control — Fairy tribe powers can manipulate characters around the table.
  • Card game — The game is a card game.
  • Set Collection — Players collect fairies from various tribes, with penalties for collecting too many from the same tribe.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Recall is our penultimate pick, because this is a deep strategy game from the designers of 2022's massively popular network building game Revive.
  • Recall focuses on engine building and exploration as various tribes explore the lands and discover traces of ancient civilizations.
  • Then, at three different points during the game, players must choose one of two paths, with the chosen path providing an immediate bonus as well as boosting one of the end-game scoring options.
  • just like those players, we have reached our end game with this month's bestest bet, which is the super puzzly two-player maze deduction game Layers.
  • Layers is full of both dungeon building and simultaneous dungeon exploration.
  • It's a game that tests players to build a dungeon dangerous enough to confuse their competitor, while deftly defying a dungeon of their own.
  • If you'd like to find even more great games to discover, well, then continue on to our latest episodes of our High Rollers or Hot Picks and Cool Recommendations videos.
  • There are a lots more games that are ready for you to enjoy as your next game night pick.
References (from this video)
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Video 8MYxEJUPjao BoardGameCo Top List at 13:02 sentiment: positive
video_pk 80939 · mention_pk 198743
BoardGameCo - Deus video thumbnail
Click to watch at 13:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really hope all the content shows up
  • Such a good implementation
  • Enjoy the DC characters
  • Like the complexity of the system
  • Like how challenging it is
  • Enjoy Zombicide, Marvel Zombies, Deceased
  • Want it all
Cons
  • Host had to wrestle with preference between this and DC Superheroes United
Thematic elements
  • Zombicide with DC characters
  • DC Universe
Comparison games
  • Marvel Zombies
  • Deceased
  • Zombicide
  • Marvel United
Mechanics (from transcript analysis)
  • cooperative play — Players work together against zombies.
  • miniatures — Likely includes miniatures for characters and zombies.
  • Zombicide System — Built on the Zombicide system, offering a familiar yet distinct experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • CMON, cool mini or not, and the 10 outstanding CMON campaigns.
  • But there are still 10 outstanding crowdfunding campaigns, which is not necessarily the end of the world.
  • The dragon's cool. The dragon's cool. That's the part I probably want most out of all of this.
  • It's a game system I've played out.
  • This kind of game system has been done by Clank at this point better.
  • I have so many big box games that don't don't always get tabled that honestly, I even look at this and I just think, as much as I love the system, I don't play it a ton.
  • At this point onwards, we now mark a shift between the less interested to the more interested.
  • Mordred is the only one that I have not tabled.
  • I have more Marvel United content than any human being needs in their collection ever.
  • I personally overall enjoy the Zombicide system more.
  • The Dead Keep is one that I I would want this one more than DC Super Heroes United, more than Deceased because this one felt more distinctive.
  • God of War was such a good implementation.
  • The teamwork element really came through even when you were playing it solo.
  • I really hope that a year from now when I'm when I'm doing a video like this that's like hey, here's the final three and my thoughts on those. It'll be a very short video, but I'd be very happy to make a video like that.
References (from this video)
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Video dHTlsNLm1_0 BoardGameGeek Discussion at 17:54 sentiment: positive
video_pk 80669 · mention_pk 197166
BoardGameGeek - Deus video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting card flipping mechanic.
  • Clever twist on card shedding games.
  • Borrowing mechanics from Scout but creating a new direction.
  • Appeals to love for card shedding and ladder climbing games.
Cons
none
Thematic elements
Comparison games
  • Scout
  • Panda Spin
Mechanics (from transcript analysis)
  • action selection — Players can spend a turn to flip over their whole hand.
  • card shedding — The goal is to get rid of your hand of cards.
  • Hand Flipping — When cards are taken back (e.g., when a player plays a stronger set), they are flipped over and returned to the hand.
  • Ladder Climbing — Players play sets of cards of the same value, with subsequent plays needing to be stronger or lower depending on the rule variation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • World Order is the uh spiritual successor to hegemony.
  • Lead your country to victory.
  • It seems really really interesting.
  • This is rebirth.
  • Very simple rule set.
  • Very beautiful board and stuff.
  • Never not amazed by Kenitzia's ability to create games like that that are just really simple, but they're deeper than you think.
  • Moon Colony Blood Bath.
  • I love the campiness of the theme.
  • It's a silly theme.
  • This deck throughout the game is just getting bigger and bigger and bigger.
  • It's really fun because you get to play with it and it's just so silly the concept of the game.
  • My best of the month is actually going to be uh something that I've wanted to play for a long time and playing a bit uh at home. This is Arkham Horror, the card game.
  • My favorite is going to be a game called Frosted Blooms.
  • It's really, really tough. But I really liked it. It's just one of those simple polyomo tile laying games. I just am so charmed by these kinds of games.
References (from this video)
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Video zuaifosRCpY kovray Event Coverage at 27:14 sentiment: positive
video_pk 80532 · mention_pk 196215
kovray - Deus video thumbnail
Click to watch at 27:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it's become a classic
  • played quite a bit recently.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — classic uh card shedder game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Which was Jinxo, which we brought brought to UK GE to play with people.
  • It is one of the spiel de Jarus uh um nominees and we had not played it before.
  • It is so much fun.
  • We played it with three separate groups every time. We had plenty of laughs.
  • This has hit one of our top party games.
  • Jump Masters. This is a prototype copy, I believe, of a new game from Chip Theory Games. I actually don't know much about it, but I'm excited to try it out because Chip Theory produces some really high quality stuff.
  • So, by limiting the amount of space you have in a suitcase, you can limit the num the amount of money and games you bring home.
  • No, you have to. It has to be have six sides, but that's the only rule.
  • I didn't follow that rule when making my die.
  • Tyler made a ridiculous die because it's more fun that way. Don't try to make a regular dye.
  • Paddington, UKG was pretty amazing and honestly just the people along the way.
  • Not to not to be dramatic, but I think I would die for Paddington.
  • We saw the musical, not just the bear. We saw Paddington the musical, which was 10 out of 10.
References (from this video)
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Video Cc82y380-4Y The Mill Discussion at 12:07 sentiment: neutral
video_pk 80431 · mention_pk 195786
The Mill - Deus video thumbnail
Click to watch at 12:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • On the live cast a couple days ago, Jamie mentioned that in 2 weeks he was going to start talking about the Scythe versus Expedition standalone game / expansion for both of those.
  • The Scythe versus Expeditions and the 30-minute Wingspan one are both listed as Gen Con events.
  • So, if you want to play Stonemaier games at Gen Con, you can kind of see here, there are some Wingspan games, new Sharks and Reefs, and the Scythe versus Expeditions.
  • The summer release in the mini expansion, so that's going to be 21 superhero and supervillain cards in the pack. So, you'll have three of them to choose from instead of two.
  • It is on Board Game Arena, if you didn't already know.
  • So, always fun when you get a new Gloomhaven newsletter if you're into the challenges.
  • I love Gloomhaven.
  • It was my favorite game last year cuz I love story building, but man, oof.
  • It I don't always get to the table as I feel like it's just such a time commitment.
  • So, obviously, Forgotten Circles and Fins and Fish are already here.
  • Jaws of the Lion versus versus expeditions is Q3.
  • Bones is supposed to be here in Q4. It is currently in components, it says here.
  • And then Code Name Deep is supposed to be quarter one of next year. Not sure what that is, but that is in the graphic design.
References (from this video)
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Video xy44u3NO1Ew Discussion at 4:12 sentiment: positive
video_pk 80143 · mention_pk 194561
Deus video thumbnail
Click to watch at 4:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to buy and play at a convention.
  • Scratches a similar itch to Scout.
  • Good for hand management and strategic plays.
Cons
none
Thematic elements
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • card shedding — You're trying to get rid of your hand.
  • Hand Management — You can spend your turn flipping your entire hand over.
  • Set Collection — It's just sets of the same number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoy a the production of this game is incredible.
  • There's a really great kind of tableau build if you're into like Arc Nova, that kind of, you know, you're building out multiple cards with different tags.
  • It's really, really fun. I enjoy it every time. I do something different every time.
  • My best month is going to be Lords of Water Deep.
  • This game is great. like this game is genuinely just like really solid.
  • One of the first kind of big worker placement games. It wasn't the first worker placement game, but kind of one of the ones that put that kind of mechanic on the map,
  • It's just good. It's just clean. It doesn't do anything fancy.
  • It is really kind of straight up contract fulfillment.
  • It's easy to teach.
References (from this video)
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Video YJqiNnqJnpk Top List at 3:34 sentiment: positive
video_pk 78287 · mention_pk 190694
Deus video thumbnail
Click to watch at 3:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Left a really good impression
  • Has a lot of elements I enjoy
Cons
  • Only played twice
Thematic elements
  • civilization
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — with some map uh interaction as well
  • Card Driven — civilization-themed card-driven engine builder
  • Engine Building — civilization-themed card-driven engine builder
  • Worker Placement — offers some unique features when it comes to worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really liked how uh bombastic the cards get in allowing you to do, you know, things on your own board and how to explore it.
  • Uh especially with the military aspect and, you know, creating or increasing the military might that you have to um impose on other opponents and when these battles really made our games uh come down to these in addition to uh the just straight-up deck building and um you know, playing cards from your hands and worker placement aspects that has a lot of good mechanisms that I enjoy.
  • This game I really enjoyed for the theme. I like the the thematic story and the arc of this game where the plague gets pretty bad uh during the game, uh but then slowly as you start to unders- or, you know, uh combat the disease, you start to uh rely less and less on taking out the plague and more and more coming back to repopulate Messina.
  • it's still a game that is is tough for me to play sometimes just because um you know, I if I think I know what is going on with the strategy of this game and and and you know, the the more that I have to learn from it and so it kind of deterred me from playing it more
  • But yeah, uh as as bland as it looks, it's actually really fun order fulfillment game.
  • Um it's not as deep or complex as Magic or Hearthstone or some of the other card games are, but it probably will get to that point at some at some point.
  • I wish that the meta game was more diverse. It hasn't been so since the start of the game.
  • And Wingspan for me, while it's a masterpiece of of a design um in my opinion, I really was really drawn to all of the birds and the individuality of these cards.
  • It does take a while to play, I think if you're playing with new people, which was kind of a deterrent for me for bringing this game out more often.
  • So, this is one of the latest Uwe Rosenberg games back in 2022, one of my favorite games. One for the solo version of this game. I think that is the peak way to play this game.
  • And so I I hold it in high esteem.
References (from this video)
No references stored for this video.
Video FczwDqIWal4 Meeple University Rules Teach at 0:06 sentiment: neutral
video_pk 70511 · mention_pk 219093
Meeple University - Deus video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • faction-based conflict to destroy the opponent's nexus
  • two-player battle game with deck-building
Comparison games
none
Mechanics (from transcript analysis)
  • attack phase and targeting — During the attack phase you may attack with attack units; you exhaust a ready attack unit, choose a valid target (defensive unit, support unit, or nexus; defense units must be targeted if present); resolve combat and apply results.
  • card types and play area — There are units (silver border with colored number) and events (gold border, no numbers); events resolve when played and go to the graveyard; units deploy to the battlefield.
  • combat resolution and trample — If attack strength >= target's defense strength, the target is destroyed; excess damage is lost or applied to the nexus if trample; if attack strength < defense, the defending unit loses strength; excess damage can trampling through to nexus.
  • Deck Building — There should be 15 standard cards in each deck and you'll shuffle them together to form your complete deck; token cards are set aside before shuffling.
  • Deck construction — There should be 15 standard cards in each deck and you'll shuffle them together to form your complete deck; token cards are set aside before shuffling.
  • deploy and link — Deploying a card may trigger its deploy effect; cards with a link icon (yellow diamond) allow playing another card immediately; chaining is possible while you keep playing linked cards.
  • deploy during attack — Some cards may deploy during an attack phase; deployed cards enter exhausted and cannot attack that turn; any deploy effects still resolve.
  • end of turn and refresh — End of turn readies exhausted cards; damaged but not destroyed cards are restored to maximum health; hand size limit of 10 is enforced.
  • energy and nexus — Each player starts with 30 energy; the game ends when a nexus is destroyed (zero or fewer energy).
  • faction drafting — Whoever has initiative chooses one faction first; the other player chooses two; the initiator ends with the remaining faction.
  • Game modes — Nexus supports multiple game modes, including drafting in various configurations and different match formats (standard, back-and-forth, best-of variations).
  • gears and tokens — If a faction has tokens, they sit separate from the deck; gears can be spent to play siege engines; tokens/gears interactions are defined by faction cards.
  • graveyard and discard — Destroyed or discarded events/units go to the graveyard; some effects trigger based on which type enters the graveyard.
  • max units and burn — You may have at most eight units on your battlefield; deploying a ninth requires burning one to the graveyard.
  • Multi-Use Cards — There are units (silver border with colored number) and events (gold border, no numbers); events resolve when played and go to the graveyard; units deploy to the battlefield.
  • ready/exhaust and action — All deployed units enter ready; exhaust effects can be resolved by exhausting ready units; this may happen during the action phase.
  • resolution order of multiple effects — If multiple effects occur, passive effects resolve first, then reactions, then chains, then deploys, and finally exhausts; ordering can be chosen when multiple effects exist in the same category.
  • token cards and interaction — Token cards exist for certain factions and interact with them (e.g., siege masters gain gears when siege engines are destroyed).
  • Turn structure — A turn is draw, action, attack, end of turn.
  • Unit Types — Three unit types: attack units (red circle), defense units (blue shield), and support units (orange hexagon).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nexus is a fast-paced two-player battle game in which players will craft a deck comprising two factions and will use their attacks to try to break through their opponent's defenses and to destroy the opponent's nexus.
  • Be sure to check the rule book for any special rules related to your faction.
  • This here is what your play area will look like.
References (from this video)
No references stored for this video.
Video HH4UAbxfVAc Analysis at 0:26 sentiment: positive
video_pk 70361 · mention_pk 167290
Deus video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and enduring artwork
  • Satisfyingly over-the-top components
  • Mechanically similar to Voidfall but with a fantasy theme
Cons
  • Complex setup due to component disorganization
  • Steep learning curve
  • Potentially overwhelming for players who prefer lighter games
Thematic elements
  • War/Conflict
Comparison games
  • Concordia
  • Monopoly
  • Love Letter
  • Terraforming Mars
  • Voidfall
Mechanics (from transcript analysis)
  • Area Control — Players take over pieces of land across the board.
  • Deck Building — Players have the same deck of cards and select one each turn to perform actions. The selected card is then unavailable for the next turn.
  • Set Collection — Players collect cards or tokens that fulfill certain conditions.
  • Worker Placement — Players use pawns or tokens to claim actions or locations on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The board game is like a book, right? And they will the most popular ones will be reprinted, but most won't, right? So, the idea is you'll if the cards get messed up, you'll never be able to replace them.
  • I know, right? That's a it's a lot. And this is a game that's like it's not unchallenging to set up.
  • This is a game where they put like all the different languages in in one edition. So, we're going to be really careful with these cuz we don't want to integrate them with all the stuff that we already have.
  • And then we'll slam that on top. Where's the lid? Where's the lid, baby?
  • If you like heavyduty games or you like the idea of something like Voidfall, but you want it you just prefer a medievally kind of fantasy setting, then this is a game that you want to check out.
References (from this video)
No references stored for this video.
Video j5yrMCuifoQ Review at 0:02 sentiment: positive
video_pk 69003 · mention_pk 165314
Deus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to get into
  • Doesn't take a lot to keep each match interesting/different
  • Easy to pick up with variety
  • No deck construction overhead
  • Decision space is not incredibly complex
  • Can be played quickly
  • Teaches quickly
  • Variety in factions
  • Good for people newer to card games or who don't want something as deep as Magic the Gathering
Cons
  • Some decks don't quite work together
  • Some factions are less interesting than others
Thematic elements
Comparison games
  • Smashup
  • Magic the Gathering
  • Netrunner
Mechanics (from transcript analysis)
  • Card stealing — The pirate faction ends up stealing cards away from your opponent. And then your abilities get stronger the more blunder you have.
  • Deck construction (limited) — You don't have to construct any of these decks beforehand, at least not with base game as far as I know. It's possible that with expansions they could introduce that. But the base game alone is what I'm talking about.
  • Deck melding — The melding of those two different game styles makes for something that is very easy to pick up and has that level of variety that you want in a game like this. It does have some things in common with say Smashup for example. You just put two decks together and you're ready to go.
  • Drafting — Once you know it a little bit better, once you've played a few games, then they recommend you do a draft so that you start off picking one and then the other player picks a couple, you pick a couple, and then you've got your decks.
  • faction abilities — All you really need to do is learn what your faction does. And there were a lot of factions with some of them having certain special abilities that you need to learn ahead of time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So the melding of those two different game styles makes for something that is very easy to pick up and has that level of variety that you want in a game like this.
  • You don't have to burn your brain to figure out what the best move is.
  • The assassin vampires that was a great combo. There's a lot of quick damage.
  • But people who are a little bit newer to the game, especially people who uh want to dip their toes into the water or specifically don't want something that's so deep as like Magic the Gathering is are going to find a lot from this because you can just pick up and play this kind of thing.
  • So, I would say if you are looking for a two-player head-to-head battler uh that is really easy to get into and uh comes with a lot of v variety right out the box, but aren't looking for something that's so heavy, so deep, so uh murky at times as magic is uh as murky as magic is at times, uh then you should definitely check out Nex.
  • It's good quick uh good quick battler and it's going to satisfy that fix. if you just want a nice quick experience.
References (from this video)
No references stored for this video.
Video DcB4Q0tpp6A Discussion at 22:16 sentiment: positive
video_pk 66936 · mention_pk 162812
Deus video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant design
  • Removes complex hand rankings
  • Only one main rule to remember about quantity
  • Small box game
  • Easy to start playing
Cons
  • Card size might be small in older versions
  • Likely took inspiration from Scout
Thematic elements
Comparison games
  • Scout
  • BS
Mechanics (from transcript analysis)
  • card flipping — Cards have two numbers, and players can flip their entire hand to help create sets.
  • Hand Management — Deciding when to play cards from your hand.
  • Rule simplification — Avoids complex hand rankings; the only rule is that the quantity of cards played cannot match a quantity already played by another player.
  • Set Collection — Players play sets of cards with the same number.
  • Shedding game — Players try to get rid of cards faster than others by playing sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm just going to stop telling Mitchell alltogether when I'm hitting record and it'll just happen and we're we're into it.
  • Shocking to no one. It has really cool components.
  • you can't actually damage the boss until you've completed your quest as a group.
  • This game gets away with gets rid of all that and just says you are trying to play as many cards as you can on the table and the only rule and they're trying to they have to be the same number and the only rule is it can't be the same quantity of cards that a number another player has played.
  • I love the fact that you're going on this quest together and the quest is important.
  • It's a great system. It's a great type of game and kind of underrated.
  • I want to know what's wrong with me that I keep on going back to this hotel casino mall.
  • Do you think maybe at some point we should do another live show?
References (from this video)
No references stored for this video.
Video aoj9xRMlELc Analysis at 3:36
video_pk 66715 · mention_pk 162514
Deus video thumbnail
Click to watch at 3:36 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Jamie from Stonemaier Games and today I'm going to talk about my favorite mechanism in the game Tag Team, which I recently played on Board Game Arena.
  • And here's the key mechanism in the game, you'll decide where in your deck to insert that card. And I think this is an incredibly clever decision.
  • I really like this. I I I mentioned a few other games including Deus that that does this, where you have an icon that's easy for you to see once you know what it means, it's easy for your opponent to see from across the table, but if you want to know exactly what it means in the context of the game in general, you have a full text explanation right there in front of you. You don't have to reference a separate reference card. I love this.
  • So, this this this icon is the entire card. That is what you are getting when you play this card. But, it explains, 'You place a concentration token on your opponent. If your opponent already has a concentration token, uh you attack with the power of your opponent, then take back the concentration token.' They've inserted icons into the text here as well.
References (from this video)
No references stored for this video.
Video AXbOllB8nio Analysis at 0:03 sentiment: positive
video_pk 66548 · mention_pk 162183
Deus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The simplicity of the melding mechanism.
  • The cleverness of adding to an opponent's meld.
  • Positive player interaction.
  • Getting rid of cards from hand.
Cons
none
Thematic elements
Comparison games
  • Scout
Mechanics (from transcript analysis)
  • Adding to Melds — Players can add exactly one card to a meld already on the table, if it matches the number of the meld. This gets rid of a card from the player's hand and potentially improves the opponent's meld.
  • Hand Flipping — Players have a choice at the beginning of the game and as an action throughout the game to flip their entire hand of cards to the opposite side.
  • Set Collection/Melding — Players can play melds of cards that are not already on the table, based on the quantity of cards played (e.g., one of a kind, four of a kind, five of a kind). The available melds are based on what is currently on the table.
  • shedding — The primary goal of the game is to get rid of all the cards in your hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey, I'm Jamie from Stonemaier Games, and today I'm going to talk about my favorite mechanism in the game Den Up, which kind of resembles Scout.
References (from this video)
No references stored for this video.
Video kQlYQa5AN-U Allies or Enemies Review at 0:00 sentiment: mixed
video_pk 61098 · mention_pk 153563
Allies or Enemies - Deus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong thematic appeal with Norse and Greek gods
  • Solid, approachable tile placement core
  • Engaging campaign progression and customization of dice via stickers
  • High component quality and visually appealing board and dice
  • Ability to continue the experience after the campaign and with expansions
Cons
  • App integration can feel clunky and interrupts flow at times
  • Location stickers and their management can be fiddly and occasionally underutilized
  • Story writing can be long and can bog down pacing
  • Placement order of rule stickers in early campaigns can be confusing
Thematic elements
  • Divine politics and campaigns to impress gods across Greek and Norse pantheons
  • Giant war between Norse and Greek gods with a mythic, campaign-driven arc
  • story-driven app-integrated campaign with evolving story elements
Comparison games
  • My City
Mechanics (from transcript analysis)
  • Campaign/story progression via app — App-driven narrative that introduces gods, quests, and evolving rules through campaign boxes
  • Dice Drafting — Roll dice, adjust values (add/subtract), and choose tiles accordingly to access specific grid locations
  • dice drafting and manipulation — Roll dice, adjust values (add/subtract), and choose tiles accordingly to access specific grid locations
  • End-of-scenario scoring via app — App tracks progress and endgame scoring across the campaign
  • Quest and god-card progression — Fulfill quests to gain rewards and upgrade your capabilities to impress different gods
  • Tile Placement — Create and develop a 4x4 grid by placing or stacking tiles to match landscapes and fulfill quests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a legacy game so we'll
  • it's also a tile placement game
  • the app integration can be be a little bit clunky but again
  • we played 14 games of this
  • it's a light tile placement game for sure
References (from this video)
No references stored for this video.
Video JCz3HAxrFUo Shelfside Review at 0:00 sentiment: positive
video_pk 60595 · mention_pk 152981
Shelfside - Deus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • No tokens to track board state, keeping play clean
  • Fast, engine-deck focused action
  • Art and deck flavor noted as appealing
  • Clear, approachable feel compared to other TCGs
Cons
  • May rely on specific archetypes to shine
  • Depth may be limited for experienced players
  • Limited discussion of counterplay or balance in this short clip
Thematic elements
  • Fast-paced duels with streamlined state management
  • Fantasy card dueling arena where players summon and combat with creatures and magic
  • Flavor-forward, abstract duel framing
Comparison games
  • Magic: The Gathering
  • Yu-Gi-Oh
Mechanics (from transcript analysis)
  • Combat: Deterministic — Board state does not rely on tokens; combat resolves with direct effects.
  • creature swarm concepts — Decks can produce swarms (e.g., bats) to overwhelm opponents.
  • Deck Manipulation — Vampire-themed effects allow altering health totals and deck composition.
  • health and deck manipulation — Vampire-themed effects allow altering health totals and deck composition.
  • one-card-per-turn — Only one card may be played on a turn, keeping play brisk.
  • tokenless combat — Board state does not rely on tokens; combat resolves with direct effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Playing Nexus feels like I'm discovering Yu-Gi-Oh for the first time.
  • No tokens needed to track anything.
References (from this video)
No references stored for this video.
Video tG3mBm6Wy9g Board Of It Review at 0:04 sentiment: positive
video_pk 42565 · mention_pk 218546
Board Of It - Deus video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong variety across factions and distinct powers
  • two-faction deck concept yields frequent strategic variety
  • rules are streamlined and approachable for a two-player game
  • playtime is well-balanced, avoiding needless slog
  • the balance feels solid and there are always options during a game
Cons
  • synergy between the two drafted decks can be uneven; some pairs don't feel as cohesive
Thematic elements
  • deck-building combat with faction-specific abilities and sabotage
  • a compact, asymmetric arena where factions duel using cards drawn from two combined factions
  • mechanics-first overview with faction identity driving play
Comparison games
none
Mechanics (from transcript analysis)
  • attack phase and nexus damage — the objective is to reduce the opponent's nexus from 30 to 0 via attacks
  • captives and disruption (pirates) — pirate-themed cards capture opponent's cards to weaken decks and alter future draws
  • chain effects — some cards trigger a chain effect allowing additional card plays, potentially cascading
  • combat resolutions — attack units can deal damage; if damage meets or exceeds a unit's value, the unit is removed; attack units do not survive after attacking
  • Combat: Damage Based — attack units can deal damage; if damage meets or exceeds a unit's value, the unit is removed; attack units do not survive after attacking
  • Deck fusion — players combine the cards from their two drafted factions into a single shared deck for their play
  • Deck Manipulation — assassin cards can be placed in an opponent's deck to disrupt draws or reorder cards
  • Dice Drafting — randomly deal four faction cards and then draft two factions per player using a back-and-forth snake draft
  • Draw and Play — on a turn, a player draws one card and plays a single card
  • Engine Building: Triggered/Cascading — some cards trigger a chain effect allowing additional card plays, potentially cascading
  • exhaust activation — certain cards allow activation of exhaust effects either before or after playing a card
  • faction diversity and synergy — each faction brings a distinct mechanic (dragons, wizards, Vikings, samurai, dryads, celestials, siege masters, vampires) with unique play patterns
  • faction draft (snake draft) — randomly deal four faction cards and then draft two factions per player using a back-and-forth snake draft
  • free plays — some cards can be played for free and do not count toward the normal play of a card
  • Multi-Use Cards — some cards can be played for free and do not count toward the normal play of a card
  • sabotage and deck manipulation (assassins) — assassin cards can be placed in an opponent's deck to disrupt draws or reorder cards
  • unit types and values — units can provide attack, defense, or support values, guiding decisions on whether to strike or target defenses first
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Final thoughts, we have genuinely enjoyed Nexus, I think, to a surprising amount.
  • it's in some ways a very simple game, yet you have a lot of fun playing around with these different mechanisms within this kind of very streamlined rule set.
  • I enjoyed this a lot more than I thought I was going to.
  • the powers within the deck are so distinct.
  • the decks are like very well balanced. You always had options basically.
References (from this video)
No references stored for this video.
Video NyGEWRXsoNM BoardGameCo Playthrough at 0:02 sentiment: mixed
video_pk 42418 · mention_pk 128766
BoardGameCo - Deus video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, puzzle-like strategic depth with multi-layered deck interactions
  • Vibrant faction variety (Celestials and Wizards) offering diverse playstyles
  • Purify mechanic creates interesting deck-control and damage-ping synergy
  • Replayability through multiple AI deck configurations and difficulty tweaks
Cons
  • High complexity and potential rule ambiguity in solo AI behavior
  • AI boss mechanics (mob interactions, healing, and top-deck effects) can feel punishing
  • No explicit on-video rating; the solo mode can be punishing for new players
  • Limited published designer/wart additional information in transcript
Thematic elements
  • Power, purification, and deck-driven combat between competing factions
  • A cosmic/nexus battlefield where Celestials and Wizards clash to control the Nexus
  • Abstract tactical combat with deck-building progression; no single linear storyline
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Draft two cards from a faction deck (30-card combined deck) and build your current game deck.
  • Deck Manipulation — Purify effects allow looking at and rearranging the top few cards of your deck to plan future draws.
  • deck-building / drafting — Draft two cards from a faction deck (30-card combined deck) and build your current game deck.
  • Deploy order / battlefield abilities — Leftmost deploy and battlefield card activations occur in a defined order, influencing timing of effects.
  • Event & reaction loops — Events can be returned to the deck for additional plays; reactions trigger after certain deployments or purifies.
  • Events — Events can be returned to the deck for additional plays; reactions trigger after certain deployments or purifies.
  • exhaust and attack — Exhaust units to activate actions; attacking can remove units and potentially leave other units as shields or continues.
  • Mob system — Goblin and Ratman mobs form in waves; mobs can attack and influence the flow of damage and card economy.
  • Nexus-focused combat — Primary objective is to reduce the opponent’s Nexus health; some attacks can ignore shields or affect multiple targets.
  • Purify — Purify actions allow manipulating your top deck and triggering card abilities; includes destroying an opponent's unit from play.
  • Shields and target priority — Some units provide shields; target priority decisions depend on Nexus and unit health states.
  • Top-deck manipulation — Purify effects allow looking at and rearranging the top few cards of your deck to plan future draws.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Look at and rearrange the top five cards of your deck.
  • Purify one. Destroy one opponent's unit in play.
  • Five damage with trample.
  • draw the top four cards and place any of the goblins into play that would create that mob for us.
  • Purify two, restore two, and we're able to play another card after that.
References (from this video)
No references stored for this video.
Video YWvn46Rf0uY The Board Gaming Doctor Top List at 4:47 sentiment: positive
video_pk 42346 · mention_pk 128484
The Board Gaming Doctor - Deus video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • thematic and appealing wine cultivation experience
  • interesting grid-action mechanism
Cons
  • not the top pick for everyone; heavy compared to lighter titles
Thematic elements
  • wine cultivation and regional production
  • Grapes and winemaking across regions in Portugal
  • informative, slightly analytical
Comparison games
  • Viticulture
Mechanics (from transcript analysis)
  • Grid-like action selection — A grid-based mechanism guiding actions and resource use.
  • Resource Management — Grow grapes, press wine, and utilize grid actions to convert resources.
  • Resource management / production — Grow grapes, press wine, and utilize grid actions to convert resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there seems to be an element of farming or agriculture to most of his games
  • cozy to the farming theme… with bluegrass music in the background
  • nostalgic part of me… Harvest Moon
  • Rosenberg isn't the only person who has designed a farming game
References (from this video)
No references stored for this video.
Video wc4eZ_zh2LI The Board Game Garden Top 10 List at 19:50 sentiment: positive
video_pk 41880 · mention_pk 127003
The Board Game Garden - Deus video thumbnail
Click to watch at 19:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • lush theme, botanical focus, elegant visuals
Cons
  • limited information available publicly
Thematic elements
  • botanists creating dream gardens
  • Roco France (Rococo France-inspired)
  • elegant, floral, ornamental
Comparison games
none
Mechanics (from transcript analysis)
  • Garden-building / tile placement — botanists build dream gardens across a Rococo-themed board
  • Tile Placement — botanists build dream gardens across a Rococo-themed board
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidying up your board games becomes a hell of a game
  • it's all about cheese and basically you are cheese makers competing to to run the most um prosperous crey in France
  • the art is adorable
  • build your own Cozy Cafe and turn your drop-ins into regulars
References (from this video)
No references stored for this video.
Video a65jVgYthwU Banter and Boards Review at 0:07 sentiment: positive
video_pk 40031 · mention_pk 214033
Banter and Boards - Deus video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blends poker betting with deck-building for strategic depth
  • Jokers add unpredictability and strategic timing
  • Wild card rounds increase replayability and deck engineering
  • Deluxe components planned for final version
Cons
none
Thematic elements
  • deck-building meets poker betting; deck upgrading as core strategy
  • Fictional casino/poker environment where players develop and upgrade decks during a multi-round competition
  • procedural, instructional with feature highlights
Comparison games
  • Villagers
  • Streets
  • Moon
Mechanics (from transcript analysis)
  • Betting and Bluffing — Traditional poker-style betting rounds with options to raise, call, or fold.
  • betting/raising/folding — Traditional poker-style betting rounds with options to raise, call, or fold.
  • burning cards — First betting round allows removing a card from your deck to streamline it for better odds.
  • Card Drafting — Players can buy cards from a marketplace between rounds, adding new abilities and synergies.
  • Deck Building — Players acquire and add cards to their personal decks to improve future hands and options.
  • deck-building — Players acquire and add cards to their personal decks to improve future hands and options.
  • hand management and card synergies — Cards can count as multiple cards or interact to create combos.
  • marketplace card drafting — Players can buy cards from a marketplace between rounds, adding new abilities and synergies.
  • round tracker and wild card rounds — A round tracker advances and can land on red/blue wild card spaces that alter rules.
  • special cards (jokers) — Jokers provide ongoing effects that enhance buys, burns, or hand strength.
  • Track Advancement — A round tracker advances and can land on red/blue wild card spaces that alter rules.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Deco will be available exclusively through Gamefound"
  • "Deco is a deck building poker game designed by Hakun Quarter"
References (from this video)
No references stored for this video.
Video ZjmDuEQbG_8 Board Game Dad Top List at 15:28 sentiment: positive
video_pk 38404 · mention_pk 115654
Board Game Dad - Deus video thumbnail
Click to watch at 15:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly social and accessible to large groups
  • Flexible player count (up to 20 players mentioned)
  • Low-prep, high-engagement activity
Cons
  • May rely heavily on social dynamics, which can exclude shy players
  • Rules may require quick explanation for new players
Thematic elements
  • mystery and word-themed deception
  • A social deduction party game with a heavy word game element
  • party/social deduction with a word-creation focus
Comparison games
  • Werewolf
  • Quacks of Quedlinburg
Mechanics (from transcript analysis)
  • player interaction with limited structure — Shouted questions and spontaneous discussion drive the game without strict turns.
  • Social Deduction — Hidden roles and group questioning to identify werewolves or other roles.
  • Word Building — Group attempts to assemble words that satisfy criteria while deducing roles.
  • word-building under pressure — Group attempts to assemble words that satisfy criteria while deducing roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games satisfy the same three criteria of all of my countdown family lists which is first of all they are accessible for all ages meaning none of the games on the list have very complex rules you can teach these games in less than 10 minutes and play it with anybody
  • Planet Unknown is easily my favorite game on this list
References (from this video)
No references stored for this video.
Video 2tV5zkqk8gQ Before You Play Top 50 List at 6:33 sentiment: positive
video_pk 37228 · mention_pk 111771
Before You Play - Deus video thumbnail
Click to watch at 6:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever tableau/engine synthesis
  • thematic depth with resource interplay
  • distinct, replayable city-building puzzle
Cons
  • moderately heavy; steeper learning curve for new players
  • apparent complexity may delay first-time mastery
Thematic elements
  • Gods and city-building with resource engine tension
  • Mythic/ancient gods and city-building in a mythic landscape
  • engineered_theme with strong thematic machinery
Comparison games
  • Gaia Project
  • Architects of the West Kingdom
Mechanics (from transcript analysis)
  • Area Control — Placement decisions influence surrounding actions and resource flows.
  • area_control_and_placement — Placement decisions influence surrounding actions and resource flows.
  • Engine Building — Players activate a system of interlocking buildings and resources to generate actions and points.
  • engine_building — Players activate a system of interlocking buildings and resources to generate actions and points.
  • Resource Management — The board produces resources tied to gods; offerings yield unique resources.
  • tile_and_resource_management — The board produces resources tied to gods; offerings yield unique resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's been a long time coming. We've been trying to do this for several years now.
  • This is not law; it's just our top 50 games right now.
  • The way we came up with our top 50 is Pub Meeple, a head-to-head ranking site.
  • Yes, it's nostalgic and still incredibly strong as a game.
References (from this video)
No references stored for this video.
Video Gj5xSAOqdzc Board Stupid Interview at 2:08 sentiment: positive
video_pk 36186 · mention_pk 108342
Board Stupid - Deus video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and streamlined rules with clear comprehension
  • high production quality, premium minis and tiles
  • fully analog experience (no technology required)
  • engaging, branching narrative with replayability
  • broad audience appeal compared to heavier dungeon crawlers
Cons
  • longer play sessions may be required for full campaign experience
  • expansion content could add complexity or length
  • not ideal for players seeking highly crunchy, tactical combat
Thematic elements
  • Secret orders contending with occult threats amid a historically-inspired conflict between religious factions, explored through a story-driven campaign.
  • Northeast Germany near Wittenberg during the early 16th century, in a historical fantasy universe with magic and monsters.
  • Choose Your Own Adventure–style branching narrative with modular story fragments; cooperative exploration on an ever-changing map.
Comparison games
  • Adventures in Middle-earth
Mechanics (from transcript analysis)
  • App Assisted — No apps or electronic aids; storytelling and rules handled with components and books.
  • Campaign — Additional content unlocked through the campaign and potential cross-title expansions.
  • campaign expansions — Additional content unlocked through the campaign and potential cross-title expansions.
  • choose-your-own-adventure branching — Players make narrative choices that alter the course of the story.
  • fast setup and streamlined rules — Setup around 15 minutes, with a focus on quick immersion into the adventure.
  • full analog design — No apps or electronic aids; storytelling and rules handled with components and books.
  • miniatures and boss fights — Miniatures on a modular map with boss encounters as major milestones.
  • modular hex-map exploration — A map that changes as tiles are revealed and flipped to explore new areas.
  • Narrative Choice — Players make narrative choices that alter the course of the story.
  • Story-driven campaign — Narrative arcs driven by player choices within a campaign setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Reum is full analog, no technology involved.
  • the core game is basically finished
  • the rules are fast and streamline—rule comprehension is very good
  • the game looks fantastic it plays amazingly
References (from this video)
No references stored for this video.
Video 24ou873oz_A One Stop Co-op Shop Playthrough at 0:00 sentiment: mixed
video_pk 31100 · mention_pk 91696
One Stop Co-op Shop - Deus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strong purification and free-play synergy that enables flavorful, high-damage turns
  • Diversified factions (celestials, wizards, goblins) providing multiple synergy options
  • Solid potential for deep solo play with adjustable difficulty
Cons
  • Swingy randomness can make outcomes feel capricious in solo mode
  • Rule clarity and production polish issues noted (typos, balance concerns)
  • High card-draw swings can overwhelm newer players on tougher setups
Thematic elements
  • Purify mechanics, deck manipulation, and nexus-damage combat across multiple factions
  • Fantasy battler with celestials, wizards, goblins, and slimes fighting over a nexus
  • Turn-based card battler with combo-driven purification and special abilities
Comparison games
  • Undead deck (mentioned in prior playthrough)
Mechanics (from transcript analysis)
  • Deck Manipulation — Players can look at and rearrange top cards, draw replacements, and even shuffle cards back to the deck, enabling strategic planning around purifier effects.
  • Engulf — Mob units can engulf opposing units; engulfed units are temporarily removed from the played area and may be returned later. Engulf mechanics interact with stickiness and delegation of attacks, adding a layered risk-reward to combat.
  • Free plays / special summons — Certain celestial cards enable free plays or return to hand after attacking, enabling repeated purification and high-damage sequences.
  • Nexus damage — Damage to the opponent's nexus occurs through direct attack or purification triggers; players can allocate damage across nexus targets as available.
  • Purify — When a purifier effect is triggered by a card, the top card of the deck is discarded; if it is a specific card from the purifier deck, it yields an additional effect (e.g., deck returns, enemy destruction, or free deployment). This creates a chain of purifications that can deal damage to the opponent's nexus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Celestial Griffin is a free play
  • Purify when I play him, I discard the top card from the deck
  • two cards a turn is way too much, one card a turn is too little
  • the swinginess is real in the solo mode, but it's still fun
  • it's nice to have options to vary difficulty
References (from this video)
No references stored for this video.
Video 3eyRaiHhxQo slickerdrips Playthrough at 4:05 sentiment: positive
video_pk 29384 · mention_pk 151039
slickerdrips - Deus video thumbnail
Click to watch at 4:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rule book described as great and approachable, alleviating initial fear of a complex game.
  • Clear, color-coded components and terminology make the board state easy to read and remember.
  • Strong solo-play support with a guided teaching feel via Ricky Royal’s content, plus a designed AI/SMC framework.
  • High replayability through a deep upgrade market and various objective configurations.
  • Thematic depth is enhanced by the upgrade/modify dynamics and the installation system.
  • Flexible strategies (red/yellow/green/blue) and movement options create varied tactical paths.
  • Engaging discussion around comparison with Renegade and Mage Knight suggests a familiar yet distinct engine.
Cons
  • Jargon and many symbols can be daunting at first; learning curve remains non-trivial.
  • Some turns can feel lengthy in solo play as decision trees expand with upgrades and objectives.
  • Luck can influence outcomes (dice in SMC combats, spawn order) and destabilize plans.
  • Guardian mechanics and white/guardian variants in higher difficulties can drastically alter strategy and risk.
Thematic elements
  • Hacking, network combat, and tactical deck customization within a modular, objective-driven scenario.
  • A cyberpunk information network where deckers infiltrate home servers and fight a centralized defense (SMC) through color-coded servers and installations.
  • Procedural puzzle and objective-driven storytelling via mechanical play rather than a narrative campaign.
Comparison games
  • Renegade
  • Mage Knight
  • Spirit Island
Mechanics (from transcript analysis)
  • Compound Scoring — Each color has predefined objectives; completing them or adjusting plans with Ricky Royal’s variants yields rewards and can affect victory conditions.
  • Deck Building — Players acquire and upgrade program cards from an action market, shaping their capabilities for the network objective.
  • deck-building — Players acquire and upgrade program cards from an action market, shaping their capabilities for the network objective.
  • End-of-turn and SMC phases — The game cycles through intel (setup/review), command (actions and spawning), and SMC (attack) phases, with objective checks after the SMC phase.
  • Hidden Movement — Green programs enable movement, including leveraging a “ghost” that can act on a different space; blue pathways enable efficient routing between spaces.
  • Modify and upgrade actions — Modify actions allow exchanging or upgrading programs via yellow (color-cost) triggers, enabling color-altering effects and strategic reshaping of the board.
  • Movement and ghost mechanics — Green programs enable movement, including leveraging a “ghost” that can act on a different space; blue pathways enable efficient routing between spaces.
  • objective-driven scoring — Each color has predefined objectives; completing them or adjusting plans with Ricky Royal’s variants yields rewards and can affect victory conditions.
  • Program deployment and installation — Deploy programs to network spaces by paying color-symbol costs; three programs on a space enable an installation with special powers.
  • Sparks, guardians, and space control — Sparks populate spaces; three sparks in a space form guardians. Guardians are tougher to remove and influence endgame conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Great rule book. It wasn't the daunting learn that I was worried it would be.
  • This is a game of the information superhighway. We are deckers.
  • Renegade 2.0 things have been tweaked; there are bits of those included.
  • It's easy to relearn.
  • Ricky will teach you his game himself on his channel with videos for tips and tricks and playthroughs and things.
References (from this video)
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Video Xu9ZiP419V0 Before You Play Top List at 5:42 sentiment: positive
video_pk 12910 · mention_pk 99572
Before You Play - Deus video thumbnail
Click to watch at 5:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • a launching point for Lacerda-like design exploration
  • interesting early design that influenced later titles
Cons
  • some players find newer designs more compelling
Thematic elements
  • unknown
  • unknown
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • resource/area control dynamics — players optimize actions to gain advantage via resources and zones
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Lisboa such a good game
  • The Gallerist was the first design that I saw that looked absolutely beautiful
  • Kanban is a fantastic game
  • it's a clean and elegant design
  • Escape Plan is the outlier in this group
  • On Mars is a great game, but it's hard to teach
References (from this video)
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Video B2eYzeEERAg One Stop Co-op Shop Playthrough at 0:00 sentiment: positive
video_pk 11977 · mention_pk 81023
One Stop Co-op Shop - Deus video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich faction design with distinct playstyles
  • Solid solo mode with smooth implementation
  • High variety of combos and interactions
  • Good replayability due to multiple factions
Cons
  • Potential for overly powerful combos (busted interactions)
  • Solo balance still exploratory; needs clearer player aid and dashboards
  • Rulebook reliance and learning curve
  • Cheating anecdotes in video; indicates fragility of balance in casual play
Thematic elements
  • Summoning and battling through evolving armies with undead and goblin factions
  • Fantasy dueling card game with day/night cycle and faction-driven combat
  • Abstract/highly tactical with modular faction synergies
Comparison games
  • Epic the Card Game
Mechanics (from transcript analysis)
  • Auto-resolve bot (Automa) with target priority — Solo mode uses a predefined Automa with a target priority card dictating attack decisions.
  • day/night cycle — A round-based timing mechanic where cards have day or night effects; some cards flip states and alter abilities.
  • Defender/attacker card types — Units have blue (defense) or red (attacker) traits affecting combat choices.
  • Exhaust after attack — Most attackers are discarded after they attack, generating a risk-reward for aggressive plays.
  • Free plays and gem mechanic — Some cards have a gem that allows an extra play in a turn without counting towards the limit.
  • Graveyard and deck interactions — Skeletons and other units can be moved between graveyard and deck, with effects triggering on destruction.
  • Two-faction deck building — Each player combines two factions to form a 30-card deck with shared synergies.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a fun card game if you like busted combos.
  • The skeletons had their very unique thing going on.
  • This is a cool game to have a solo mode for.
References (from this video)
No references stored for this video.
Video BNSIhcMiZsg Before You Play Top List at 4:50 sentiment: positive
video_pk 8730 · mention_pk 25768
Before You Play - Deus video thumbnail
Click to watch at 4:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-like decision making with satisfying depth
  • interesting interplay between prior-built effects and future planning
Cons
  • can be heavy on rules explanation for newcomers
  • thematic clarity may be secondary to mechanical complexity for some
Thematic elements
  • resource management and tableau-programming-style sequencing
  • mythic Mesopotamian- and city-building framework
  • tableau-building and action-programming flavor
Comparison games
  • Kanban
Mechanics (from transcript analysis)
  • programming/hidden-action reveal — players secretly orient and reveal actions each round to form a plan.
  • resource management and area control — collect resources to build and trigger chain reactions from past buildings.
  • tableau-building — players assemble a personal tableau of actions to activate in sequence.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a brain burn—it can cause analysis, but in a good way.
  • i love the Mancala-like mechanism in games
  • there is potentially you can play with a hidden traitor mechanic in this game
  • the heart of the game is in that auction, it feels like auction in a palace
  • it's extremely tense
References (from this video)
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