The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer.
But the Dragons have returned. Now, the Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes.
In each of three rounds, custom dice are rolled onto the mountain. You are a Dwarf hero, drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.
Ultimately, Dice Miner is a game about drafting the dice you covet, adding them to your hoard, and pushing your luck to build massive combos and score as many points as you can.
- Fast setup and play
- Clear bidding mechanics
- Fixed round timer for pacing
- Satisfying crunch in a light-medium weight game
- No explicit cons discussed in transcript; potential for players wanting deeper strategy
- dice bidding, area control, and room-building in a manor setting
- haunted manor with color-coded rooms that players bid to build rooms in their manor
- abstract/resource-management flavor with theme of manor construction
Mechanics (from transcript analysis)
- Advertising spaces bidding — Place dice on ad spaces to outbid others and influence scoring or mechanics.
- Auction / Bidding — On your turn you roll dice and place them on bid spaces to outbid others.
- Compound Scoring — End-game scoring bonuses for the majority in red, green, blue, and yellow rooms.
- dice bidding — On your turn you roll dice and place them on bid spaces to outbid others.
- majority scoring — End-game scoring bonuses for the majority in red, green, blue, and yellow rooms.
- Roll-first allocation — Collect all dice showing the same number to determine available actions.
- Room building (Mansion) scoring — Place dice into your Mansion to enable scoring of rooms and end-of-round tours.
Video topics + discussion points
Quotes (from this video)
- hey let's roll some dice in dice Manor
- dice Manor by Arcane wonders is a game
- Arcane wonders has been really great at putting out some amazing games that are quick to set up quick to play and just overrun
- great so give dice Manor a check out
- the game is super simple
References (from this video)
- Artwork and component quality are strong; vibrant colors and appealing room designs.
- Dice feel satisfying to roll and handle.
- Good variety and evolving end-game scoring create interesting tension.
- End-game shifts can dramatically alter standings, making outcomes uncertain until the end.
- The mechanic mix (dice placement plus bidding and tokens) provides depth without being oppressive.
- Auction bidding can be contentious and may dampen family fun for some players.
- At four players, dice placement opportunities can feel tight and competitive.
- The take-that feeling when you get outbid can be disappointing if not compensated by a future opportunity.
- Some rounds can feel precision-heavy, which might reduce openness in decision-making for new players.
- The game’s balance between optimism and competition may not suit every family night dynamic.
- dice drafting and auction-driven expansion of a family manor; competitive yet family-friendly atmosphere.
- A whimsical manor-building setting where players bid for rooms to add to their manor and score through multiple scoring tracks and end-game bonuses.
- mechanics-first; minimal overarching narrative beyond the manor-building journey.
Mechanics (from transcript analysis)
- advertising_track — Placement on the advertising track moves the house on a progress track, with bonuses for leading or trailing positions depending on placement.
- Auction / Bidding — Rooms for expansion are bid on; the first bid gets the tiebreaker in a later round; higher-valued bids can win access to better rooms.
- auction_bidding — Rooms for expansion are bid on; the first bid gets the tiebreaker in a later round; higher-valued bids can win access to better rooms.
- dice placement — Roll all personal dice and group them by value; players must place all dice of a single value at once onto available locations.
- dice_placement — Roll all personal dice and group them by value; players must place all dice of a single value at once onto available locations.
- end_round_and_end_game_scoring — At the end of each round, dice placed contribute to various scoring categories; end-game scoring includes most unique rooms, color majority, and total rooms.
- multi-die_placement_scoring — The more dice you place at a time in your Manor, the more points you earn; placement cadence influences round end scoring.
- token_modifiers — Special tokens allow you to add or subtract one from a die's value, enabling strategic overbids or catch-up moves.
- Track advancement — Placement on the advertising track moves the house on a progress track, with bonuses for leading or trailing positions depending on placement.
Video topics + discussion points
Quotes (from this video)
- dice Manor is essentially a dice placement game
- I like the variety that the end game gives you
- there's just so much there
- the bidding is a little interesting the first person to bid gets the tiebreaker
- not know till the very end who's going to win
- the art very vibrant colors
- the dice feel good to roll
References (from this video)
- Clever bidding/dice mechanic
- Compact, wallet-sized box with nice components
- Good for 2-4 players; scalable with player counts
- Two-player mode relies on a bot; depth may be limited at lower player counts
- Tile placement can be tight with fewer players and competition over tiles
- Dice bidding, tile placement, and set collection in a mansion-building setting
- Mansion-building with room tiles and a track to advance your house
- Tiny Epic
- It's a Wonderful World
Mechanics (from transcript analysis)
- Compound Scoring — four standard rounds plus a final scoring phase
- dice_bidding — roll dice and bid all dice showing a chosen number to place on rooms
- scoring_rounds — four standard rounds plus a final scoring phase
- set_collection/color_areas — earn points for most rooms of each color and for completing room types
- tile placement — place room tiles around a mansion track to score points
- tile_placement — place room tiles around a mansion track to score points
Video topics + discussion points
Quotes (from this video)
- I really like engine building games and ones where you're just trying to set up like the best conversions with the cards that you have
- the expansion makes it a lot better and more competitive
- the bidding Market you have to do it in order from left to right
- it's depressingly gray
- it's a pretty clever system actually how you play the rooms
- this is a Button Shy dual game
- you could play this anywhere… in the back of a car
References (from this video)
- Accessible, quick-to-teach dice drafting
- Fun interaction via beer mechanic and dice trading
- Satisfying ramp-up and multiple rounds
- Light on depth; may feel light to some players
- Some players might want more strategic depth beyond dice drafting
- dice drafting and set collection with a mining motif
- dwarven miners collecting dice from a mountain
- light, playful
- Quacks of Quiddlinburg
- Wax equivalent (dice powers)
Mechanics (from transcript analysis)
- dice drafting — Draft and roll dice to build a final pool over rounds.
- three-round ramp — Three rounds that escalate; at round transitions you roll dice again to form a starting pool for the next round.
- zone-based multipliers and beer mechanic — Dice land zones for multipliers; beer dice can be given to opponents to grab more dice.
Video topics + discussion points
Quotes (from this video)
- There’s a ton of dice content out there.
- I freaking love Cubitos.
- I don’t think there’s a game that’s more dumb fun than Strike.
- The cooldown system... is the best part of the game.
- How do you not choose Roll for the Galaxy?
- Roll for the Galaxy is the best because you get a little cup to roll dice.
References (from this video)
- great components
- easy to learn
- two-player experience feels like a misfit; best at 3-4 players
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Picture Perfect is more of an experience than a board game
- my favorite thing about Picture Perfect was that it didn't feel like a board game
- this game felt like a great party game that was mixed with a memory game
- Cape May is a really interesting new city building game for one to four players
- Katara is a really interesting area control game for two to four players
References (from this video)
- Dice-driven tension and luck balancing
- Accessible gateway-like feel
- Pace can slow with analysis paralysis
Mechanics (from transcript analysis)
- Dice rolling — Roll dice to claim mountain tiles and score
- pattern matching — Combine dice results to reach thresholds
Video topics + discussion points
Quotes (from this video)
- Point salad is a great gateway.
- This is a wonderful hobby.
- We had a lot of first time visitors to the game night.
References (from this video)
- Lightweight and quick (about 20 minutes)
- Accessible drafting mechanic
- Good for family play and quick sessions
- Swingy randomness can be frustrating
- Early power differences and variability in starting conditions
- Mining/dice drafting with luck-driven scoring
- Lightweight family game with a 3D mountain structure of dice pinnacles
- Casual, accessible, lighthearted
Mechanics (from transcript analysis)
- dice drafting — Draft dice from the tops of pinnacles on a 3D mountain to build scoring sets
- negative points with mitigation — Some dice give negative points unless matched to convert to positive points
- set collection — Score based on collecting dice values and running sets; different colors score differently
- set collection / scoring by value — Score based on collecting dice values and running sets; different colors score differently
Video topics + discussion points
Quotes (from this video)
- it's a lightweight family-style game that takes around 20 minutes to play
- the randomness and swingy nature of it has you know diminished my enjoyment slightly
- it's such a clean game as you're placing these tiles
- this is such a great game I love this one
- a new Twist on the area control genre
References (from this video)
- Quick and fun
- Good for replayability
- Variable player powers add interest
- Kickstarter version has premium components
- Retail version considered inferior to Kickstarter version
- Dice mining and resource collection
- Mining on a mountain
- Lighthearted
Mechanics (from transcript analysis)
- Dice rolling — Rolling and collecting dice from a mountain
- drafting — Drafting dice faces
- Variable player powers — Different player abilities
Video topics + discussion points
Quotes (from this video)
- do those things that's going to keep us safe yeah so that we don't get overcome again
- the games from 2021 that we loved and we picked our top 10 games from that
- board games that bring the fun to the table
- i used to read yes you did when we first got married i would read yes i loved uh books
- i can do so much more yeah with board gaming than with golf
- they want to be known as the steam platform for board gaming
- embracer is becoming that you know so big that they're gonna be so diversified for geek culture
- we want to be that one-stop shop where if you're looking for people of color you want to hear what they have to say
- diversity inclusion that's what we're shooting for
- it's a beautiful game and you know the market you know because you gotta always look at the market
- i ain't mad at you
- the dice ain't nice
- we love you guys we we we're just glad you're still with us and keep on coming back
References (from this video)
- Fast, family-friendly microgame vibes
- Limited depth may turn off some players
- Compact, quick play with dice elements
- Abstract dice-driven microgame
- Concise and efficient
- Sushi Go
- Yahtzee-style microgames
Mechanics (from transcript analysis)
- dice drafting — Players draft or roll dice to achieve tiny, rapid objectives.
- Dice drafting / microgame — Players draft or roll dice to achieve tiny, rapid objectives.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- custom dice and thematic components are engaging
- short playtime makes it approachable
- not typically a favorite genre for the reviewer
- dice drafting and horde building
- fantasy dwarf mining adventure
- lightweight, fast-paced fantasy
- Dice Miner
Mechanics (from transcript analysis)
- dice drafting — draft dice from a podium to build a scoring horde
- horde/points scoring — end-game scoring based on drafted dice combinations
Video topics + discussion points
Quotes (from this video)
- i'm super stoked to be going to my very first mega board game convention
- if you're looking for a three to four hour game on this list you'll probably have to check elsewhere
- i try to make sure that all of these games are reasonably sized and also reasonably priced
- i definitely want to check out tootin common
- this expansion has different asymmetrical powers and new starting decks plus a bunch of different mechanics
- the little marbles seem really nice and tactile
- i haven't actually played any of the unmatched games before but i've heard really great things
- i'm super intrigued to figure out how the player interaction and negotiation works
- i would love to play this one at a higher player account just to see what the competitiveness looks like
References (from this video)
- fresh bidding mechanic
- short playtime fits lots of sessions
- some players may find scoring rules tricky
- dice bidding and housing guests in a tailored plan
- storybook manor with guests visiting
- light, family-friendly
- Sagrada
- Qwirkle Dice
Mechanics (from transcript analysis)
- Auction / Bidding — bid with all dice showing the same value to acquire tiles
- dice bidding — bid with all dice showing the same value to acquire tiles
- tile placement — place dice to build a house plan with rooms and guests
Video topics + discussion points
Quotes (from this video)
- you're not going to make them do the 45 minute history lesson
- the kickstarter's three two three two three two three
- this is a vast playground for cooperative and competitive play alike
References (from this video)
- Lovely filler with approachable rules and social play.
- Not a heavyweight experience; limited long-term replay value for some.
Mechanics (from transcript analysis)
- Dice drafting / dice interaction — A light filler with dice throwing and interaction.
Video topics + discussion points
Quotes (from this video)
- I love the card game I designed and she made the game.
- Spring cleaning is officially up for pre-order.
- Not a whole lot of views on these things obviously because they are exclusives but that doesn't matter.
- Ten years later, I designed a game and you could go out and buy it right now.
- Is this going to be a thing I continue to do for another ten years? Time will tell.
- I could have a whole lot more views if I changed things around to target getting a lot more views, but I would have stopped this channel years ago.
References (from this video)
- Quick and easy to teach
- Great production value with nice dice
- Plays well at all player counts
- Especially good at two players with high scores
- Fun excavation experience
- Doesn't scale which is actually a benefit at two players
- Doesn't scale to higher player counts (which is intentional)
- Excavating dice from a mountain
- Mining mountain
- Light thematic
Mechanics (from transcript analysis)
- Accumulation — Players keep all excavated dice, accumulating more with each round
- dice drafting — Players draft dice from a mountain structure, only taking dice from the top
- Dice rolling — At end of each round, players reroll all dice they collected before the mountain is refilled
- scoring — Different colored dice score different ways: white dice need 1-5, gems need multiples, black/red are negative, green dice convert negatives to positives
Video topics + discussion points
Quotes (from this video)
- Cribbage is one of those games that gets passed down through generations and we absolutely adore it
- Scout just brings a level of joy with just about everybody we've encountered playing this game
- It's just super simple kind of in-your-face game where you're running around trying to catch this fish
- You get this big kind of game experience and not a ton of time
- Castle Combo is an absolute banger amongst many bangers from last year
- The art in this game is absolutely unmatched
- Dice Miner is quick. It's easy. You can kind of teach to everyone
- There's just all this like interesting kind of math going on
- I'm a massive Lord of the Rings fan. The movies and the books, but particularly the books
- We played through My City twice the entire campaign two times, loved it both times
References (from this video)
- Dice-based, quick teaching with clear open information
- Asymmetrical dice abilities add accessible variety
- Requires understanding of iconography on dice for all players
- dice drafting with communal pool and asymmetric abilities on the dice
- mountainous dice-drafting and resource gathering
- light, family-friendly
- Yahtzee
Mechanics (from transcript analysis)
- dice drafting — Players draft dice from a communal pool to build sets and trigger effects.
- set collection — Players collect dice icons to meet objectives and maximize points.
Video topics + discussion points
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach
References (from this video)
- Nice mountain component
- Fun dice game
- Learned from Michael McIntyre
- Don't own it - wanted Kickstarter plastic mountain not retail cardboard
- Mining dice from mountain
- Mountain mining
- Dice drafting
Mechanics (from transcript analysis)
- Dice rolling — All about dice selection
- open drafting — Pick dice from mountain to fulfill contracts
Video topics + discussion points
Quotes (from this video)
- Once we discovered how to really play Azul we started playing 8 times
- If someone ask me to give a favorite I have to give you a list
- It all depends on if you're learning the game the right way
- Fossilis is truly underrated
- This is Phil Walker-Harding y'all you know one of the 3,000 games he made in like one day
- We want the whole family we want them all