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Dice Realms box art

Dice Realms

Game ID: GID0094391
Game Info
Year
2022
Players
1-4
Playtime
90 min
Collection
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Description

In Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.

Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), settlements (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.

Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players.

If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point "misery" chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or "set-a-die" tokens (that allow you to choose the die face result) that they have previously invested in for further control.

Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt).

Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round.

Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.

Using upgrades, crossgrades, and the "free reroll" each turn, players can craft their dice to specialize them and dramatically "tilt" the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.

If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins.

When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

Description

In Dice Realms, players vie to improve and expand their Medieval realms, while contending with Fate. Realms are represented by customizable dice with faces that can be popped out and upgraded for better ones.

Each game is different as during setup, players draw five tiles (from a bag of 35) to determine which extra die faces will be available beyond the five standard lines of faces: lands (victory points), farming (grain), commerce (coins), settlements (defense), and progress (upgrades). Each player begins with two identical dice and can gain more dice during play, in addition to upgrading their starting dice.

Play is mostly simultaneous. To begin, players roll their dice, with one player rolling the Fate die, which affects all players.

If Winter appears on the Fate die, players must pay 1 grain for each die they own or take a -2 point "misery" chip for each grain they lack. Players may then re-roll one die for free and use any re-roll or "set-a-die" tokens (that allow you to choose the die face result) that they have previously invested in for further control.

Players then resolve any attacks showing, starting with the Fate die and then clockwise, with each player's attack affecting all their rivals. Each shield showing on your dice lets you ignore one attack. Successful attacks can cost players grain, the use of a die for a turn, or even the loss of a die face (which can be later rebuilt).

Players collect any victory points (VPs), grain, and coins shown on their die faces. Coins are used to acquire upgrades, purchase re-roll and set-a-die tokens, repair destroyed die faces, or buy a new die -- which also costs 2 grain -- expanding their realm. At most 1 coin can be saved in your treasury from round to round.

Upgrades are the heart of the game. Players receive upgrades from upgrade symbols showing or by spending coins. Die faces have 1, 2, or 4 dots on them. To change from a 1 to a 4 in the same color — such as from a yellow face collecting 2 grain to the 4-dot version that collects 4 grain and 2 coins — costs three upgrades, whereas changing from one face to a different color face at the same level costs just one upgrade.

Using upgrades, crossgrades, and the "free reroll" each turn, players can craft their dice to specialize them and dramatically "tilt" the probability that a desired face is rolled. Of course, players will want different things at different times: upgrades to get going; coins to expand their realms; food if a string of harsh winters are rolled; defense against that pesky Robber on the Fate die; VP chips to race for victory; or whatever die face is the key to winning a particular setup.

If during a round any player needs to use a 10 VP token, a -10 misery token, or a 10 grain token (because all of the smaller value tokens have been used), then the game ends after finishing that round; otherwise, the player with the Fate die passes it clockwise to the next player and a new round begins.

When the game ends, players tally their points earned, both from VP chips and improved die faces, with 2-dot faces being worth 1 VP and 4-dot faces being worth 2 VP. Whoever has the most VPs wins.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 8 · mix 0 · neu 1 · neg 3
Mentions per page
Showing 1–14 of 14
Video 9jJ6aq5augg Chairman of the Board Discussion at 9:02 sentiment: positive
video_pk 99353 · mention_pk 276197
Chairman of the Board - Dice Realms video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love the idea of customizable dice
  • Great flow, mechanically smooth
  • Focuses on upgrading dice and scoring points
  • Good 'one arm bandit' system for progression
  • Good game arc in terms of building up
  • Striking the balance between building and converting is enjoyable
  • A lot of variability with different tile setups
  • Core system is smooth
  • Feels like a deck-building style game but with dice
  • Can really zig and zag, divert when needed
  • Now enjoys these types of games, relaxing with enough to be satisfied
  • Gateway plus game with cool component-wise and mechanically
  • Plays in about half an hour
  • A game that can become familiar and comfortable without being boring
  • Good niche for personal collection
Cons
  • Expensive to buy new
  • Received mixed reactions initially
  • Lighter and fluffier than expected for the designer
  • Strong thread of luck and chance
  • A little bit repetitive feel
  • Quite a lot of iconography, and it's small
  • Can be a little anticlimactic at times
  • Might not have enjoyed it as much a few years ago due to perceived luck dependency and swinginess
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice customization — Players can change the faces on their dice as the game progresses to gain more potent abilities and resources.
  • Dice Rolling — The core action involves rolling dice.
  • Engine Building — Players upgrade their dice to generate more resources and points over time.
  • Resource Management — Players gain resources like food and coins to upgrade dice and purchase new ones.
  • set collection / tableau building — Players acquire new dice and upgrade their dice faces, creating an engine.
  • variable setup — Different arrangements of tiles with unique dice faces provide variability for each game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love it when these games are kind of perfectly engineered and tuned to where that fun comes out.
  • The play is fast and dynamic.
  • This game is criminally uh underrated and I would recommend it wholeheartedly.
  • The grid expands each round... but the cool thing about this game is that between each round... you will remove all of the trees that you've previously placed, meaning that you have that kind of restriction of all your key tiles being embedded into the board. You can't move them anymore. Um, but you have the freedom to navigate within that and within a bigger space.
  • It has that good kind of almost like one arm bandit system where you just want to keep on just hitting your dice and getting more and more getting better and better as you go along.
  • these are the kind of games I like because there's enough going on to keep me satisfied, but at the same time, I can just sit back and relax and just do my own thing and just see how it goes.
References (from this video)
No references stored for this video.
Video 3R5N_5BagyI All You Can Board Top 10 List at 26:35 sentiment: positive
video_pk 89949 · mention_pk 239738
All You Can Board - Dice Realms video thumbnail
Click to watch at 26:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative dice faces composition
  • quick, tight head-to-head dueling feel
Cons
none
Thematic elements
  • fantasy/fantasy-industrial
  • dice-based realm-building with hands-on dice interactions
Comparison games
  • Dice Forge
  • Res Arcana
Mechanics (from transcript analysis)
  • dice construction/build with evolving faces — Each round changes which dice faces are available; bag-draft style selection
  • Two-player head-to-head dueling — Direct competition with a compact card/board interaction
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can't wait to get my hands on this
  • it's one of the most exciting things I've seen
  • this looks stunning on the table
References (from this video)
No references stored for this video.
Video bNT4pKZdXOE Getting Games Discussion at 19:56
video_pk 89691 · mention_pk 238615
Getting Games - Dice Realms video thumbnail
Click to watch at 19:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this sounds really boring but essentially i built a database of all of the content that i've made over the last eight years
  • it's an incredible number i was shocked to see that
  • it's now publicly available to everybody you can go to johngetsgames.com/games and that'll take you right to a read-only version of it
  • these are essentially passion projects that i'm working in amongst the paying work that I do
  • this is essentially a 1.0 version of the junkets games database
  • it's possible at some point i will upgrade this into an actual website
References (from this video)
No references stored for this video.
Video 4wcK6qvjiDY All You Can Board Top 10 List at 12:37 sentiment: positive
video_pk 88107 · mention_pk 231437
All You Can Board - Dice Realms video thumbnail
Click to watch at 12:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dice customization and upgrading
  • deep strategic options and multiple paths to victory
  • interesting dice economy and endgame potential
Cons
  • expensive; large box; not for everyone
Thematic elements
Comparison games
  • Race for the Galaxy
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most unique games I've probably ever played
  • this is one of my biggest surprises of the year
  • it's a Triumph of game design
  • colorful and combo-tastic
  • team versus Team battles with zero luck
References (from this video)
No references stored for this video.
Video NmjRZ3M9WKY kovray Discussion at 31:11 sentiment: positive
video_pk 85385 · mention_pk 218654
kovray - Dice Realms video thumbnail
Click to watch at 31:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very cute components
  • Accessible for families
Cons
  • May feel light for dedicated adult gamers
Thematic elements
  • Stacking/sorting ice cream scoops with risk of tipping
  • Booth recommendation; cute presentation
  • Adorable and accessible
Comparison games
none
Mechanics (from transcript analysis)
  • stacking/press-your-luck — Players accumulate scoops; too many scoops tips the stack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Lean into that like Elia said is lean into the fun."
  • "If this video gets 100 thumbs up, Tyler will wear his tight shirt in the next video."
  • "What’s this one? That is Sunset. It is actually really beautiful."
References (from this video)
No references stored for this video.
Video A6kOIiinGCw The Dice Tower Top 10 List at 2:33 sentiment: negative
video_pk 81700 · mention_pk 204061
The Dice Tower - Dice Realms video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful card art on the components
Cons
  • rules are messy
  • game can feel extremely random and less satisfying
Thematic elements
  • beast combat and card-driven clashes
  • fantasy world with beasts
  • thematic visuals with modern mechanics
Comparison games
none
Mechanics (from transcript analysis)
  • Card-based combat — Players use cards to attack and defend against opponents.
  • Combat: Deck/Hand — Players use cards to attack and defend against opponents.
  • Dice Rolling — Various random events and dice rolls influence outcomes.
  • random events and dice — Various random events and dice rolls influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Seven giant heavy games. Good grief.
  • The ideas are cool, but there's just something missing from Space Bureau.
  • This is not a bad game. My rating for Antiquities is a 6 out of 10.
  • frankly the new version is a lot better.
References (from this video)
No references stored for this video.
Video xulqJmNdNSM Chairman of the Board Unboxing at 2:26 sentiment: neutral
video_pk 80809 · mention_pk 198071
Chairman of the Board - Dice Realms video thumbnail
Click to watch at 2:26 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Box is a little bit dinged up.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dice customization — Players are 'upgrading your dice through the throughout the game by placing new faces on them.'
  • Dice Rolling — Mentioned as a 'dice game'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
  • This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
  • Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
  • And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
No references stored for this video.
Video H7xfM7deFSo The Dice Tower Discussion at 2:53
video_pk 80300 · mention_pk 195191
The Dice Tower - Dice Realms video thumbnail
Click to watch at 2:53 · YouTube ↗
Pros
none
Cons
  • Prototype level iconography on the components/dice.
  • $120 price tag.
Thematic elements
Comparison games
  • Race for the Galaxy
  • Dominion
  • Beyond the Sun
  • Dice Forge
Mechanics (from transcript analysis)
  • Dice Rolling — The game involves dice.
  • Modular Board — Mentioned as a potentially big modular dice game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I was like, okay, Thunder Road is like full. That was easy. I guess I didn't need voting for that one.
  • To me, it's more it's much more important if I feel like I played well.
  • Diva wide receiver or DWR for short is a player that literally refuses to cooperate in any way and has to be the center of attention regardless of it if what they're doing is in best interest of the team.
  • It's impossible to game design around this issue where the quarterback issue has many games of built-in mechanisms to address it.
  • The munchkin. This is almost the munchkin.
  • People need to chill out about the number of nature themed games being released
  • I will say I'm getting tired of there's two parts of nature games I'm tired of. One is the obvious I'm trying to be Wingspan. I really dislike that.
  • This is cyclical and I think that right now nature themed games are very hot.
  • That was the people need to stop making dual layer boards. Got 50 hard disagrees.
  • Hexes are good sci-fi and only belong in science fiction.
References (from this video)
No references stored for this video.
Video Pv6p59IWCUE The Dice Tower Review at 0:12 sentiment: negative
video_pk 80192 · mention_pk 194742
The Dice Tower - Dice Realms video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Rules are sort of a mess.
  • Incredibly random from rolling dice to attack other players to having random events stop you.
  • The time on the box says 50 to 70 minutes, but it feels like it might be 15 minutes.
  • People from the rulebook themselves are going to get very frustrated.
  • You might start a game and not really get a lot of animals out on the board to attack the other person and just rolled poorly, so you've kind of just lost the game based on bad rolling.
  • Not very enjoyable.
Thematic elements
  • Animals attacking other players.
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling dice to attack other players.
  • lane battler — There's kind of a lane battler or sort of collecting cards.
  • random events — Having random events stop you.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The rules are sort of a mess.
  • It is just crazy random.
  • The idea is really cool.
  • I found this one to be not very enjoyable, a five out of 10.
References (from this video)
No references stored for this video.
Video 3ktj8WXTDsk Let's Table It Review at 0:16 sentiment: positive
video_pk 61988 · mention_pk 154610
Let's Table It - Dice Realms video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning artwork and whimsical presentation
  • High production quality and oversized cards improve readability
  • Diverse and interesting animal attack mechanics
  • Realm locking creates strategic tension and defensive considerations
  • Approachable and family-friendly with a short playtime
  • Good table presence; easy entry for kids and new players
  • Three- to four-player mode adds balance and variety over two-player games
Cons
  • Notable luck factor due to card draws and dice rolls; some sessions may feel driven by randomness
  • Two-player games can feel targeted or punishing when play is concentrated on one opponent
  • Open board dynamics can lead to rapid locking in some matches, which may reduce perceived depth for some players
  • Late-draw timing can hurt if a player does not see Realms early enough
  • Less depth for players seeking heavier strategic planning compared to heavier duel games
Thematic elements
  • Animal combat within interconnected elemental realms; leadership and alliance dynamics drive engagement
  • Fantasy animal realms (Fire Realm, Water Realm, Air Realm) where animals reside and battle for locked realms
  • Whimsical and lighthearted with lush artwork; approachable, family-friendly fantasy tone
Comparison games
none
Mechanics (from transcript analysis)
  • Attack variety by realm — Animals in different realms can only attack certain areas; air realm animals interact specifically with air targets, adding positional constraints.
  • Combat: Dice — Attacks are resolved by rolling dice; dice results determine which cards are affected or discarded based on strike values and attack rules.
  • Deck equality and order — Each player starts with an identical deck, shuffled to create distinct play orders; no差 in card pool between players beyond order.
  • dice-based combat resolution — Attacks are resolved by rolling dice; dice results determine which cards are affected or discarded based on strike values and attack rules.
  • Leader and alliance requirements — To initiate certain attacks, players must have a leader card in their alliance; leaders influence which targets can be attacked and how attacks resolve.
  • Multi-player pacing — While the game plays as a duel, it scales to three or four players, which can balance targeting and increase strategic depth in larger groups.
  • Re-Rolling and Locking — A realm is considered locked once all five animal classes and a leader are placed; locked realms can only be attacked by another player with a locked realm.
  • Realm locking — A realm is considered locked once all five animal classes and a leader are placed; locked realms can only be attacked by another player with a locked realm.
  • Realms and animal cards — Each deck contains Realms cards (defend/lock realms), animal cards (attack, attributes, and special abilities), and legendary beast cards (unleashed effects) that drive combat and strategy.
  • Unleashed legendary beasts — Drawing a legendary beast provides powerful, variable effects that can affect all players or the current attacker/defender, adding variability and strategic choices.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I did really enjoy Wild Realms
  • it's a keeper for us
  • amazing artwork
  • the art is absolutely gorgeous very Whimsical
References (from this video)
No references stored for this video.
Video UTRQCbiIkVU Meeple Mountain Top 10 List at 7:21 sentiment: positive
video_pk 40932 · mention_pk 124200
Meeple Mountain - Dice Realms video thumbnail
Click to watch at 7:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • modular dice system promises variability
  • strong thematic components
Cons
  • heavy interplay between modules may increase setup
  • learning curve could be steep for new players
Thematic elements
  • fantasy realm management and survival
  • personal modular dice realm growth with seasons
  • sandboxed, emergent storytelling through dice
Comparison games
  • Roll for the Galaxy
  • Gaia Project
Mechanics (from transcript analysis)
  • Modular Board — grow your own realm via expanding dice pools
  • modular dice — grow your own realm via expanding dice pools
  • Resource Management — winter requires feeding your people and planning ahead
  • winter/food resource management — winter requires feeding your people and planning ahead
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a pure euro that is nicely connected to the theme more than you would anticipate
  • money is super tight in this game which adds a lot of tension
  • the rondelle with dice worker placement it has contracts and there's a market that changes the values of all the items
  • it's a game i can get my wife and kids to play with me yet still a very enjoyable game for me
  • the weight and the length of the game is just a perfect scenario for me
References (from this video)
No references stored for this video.
Video hVo60DURFLw The Cardboard Herald Discussion at 24:22 sentiment: negative
video_pk 13702 · mention_pk 40003
The Cardboard Herald - Dice Realms video thumbnail
Click to watch at 24:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • very wide but shallow gameplay
  • limited strategic depth
  • long setup and teardown
  • high cost at $100
  • dice randomness undermines strategy
Thematic elements
none
Comparison games
  • Dice Forge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is legitimately one of my favorite cooperative games, not just for being a game that uses a standard deck of playing cards, but it's just one of my favorite cooperative games, period.
  • For a game that costs $100 is a pretty big let down
  • There's an okay game here with a really interesting but unfulfilled promise out of the gimmick
  • Board games facilitate a level of safe conflict
  • It felt very wide without being deep
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 0:37 sentiment: positive
video_pk 6594 · mention_pk 19526
The Dice Tower - Dice Realms video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
none
Comparison games
  • Dominion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video GBEGcMBMBNU Chairman of the Board Discussion at 8:41 sentiment: positive
video_pk 851 · mention_pk 2445
Chairman of the Board - Dice Realms video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong pedigree (Lehman) in a dice-forward design space
  • High potential for depth and strategic layering
Cons
  • Exact weight and player count details are not confirmed in the transcript
Thematic elements
  • dice-driven power progression and resource management
  • fantasy/tech-modern world with dice as the core element
  • conceptual/engine-building
Comparison games
  • Dice Forge
Mechanics (from transcript analysis)
  • dice_drafting — Faces of dice are drafted and modified to enable actions and upgrades.
  • dice_forge/face_modification — Clipping new faces to dice to increase abilities and interact with resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the publisher track record is appealing
  • this could be a big big hit
  • something with a bit more of an edge a bit more cutting like this does appeal to me
  • this is going to be a big production
References (from this video)
No references stored for this video.
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