Skip to main content
Dice Throne box art

Dice Throne

Game ID: GID0094430
Game Info
Year
2018
Players
2-6
Age
10+
Playtime
30 min
Collection
Ratings
Expansions & Family
Dice Throne: Season One Dice Throne: Season Two – Battle Chest Dice Throne: Season Two – Seraph v. Vampire Lord
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Dice Throne is a fast-paced 2-6 player combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate's, or even your opponent's.

Each player needs their own hero dice and cards to play Dice Throne. "Season One" of the game was released in a single box that contains components for six heroes, while "Season Two" was released in four small sets that each contain components for two heroes as well as a "Battle Chest" that has these four small sets. Heroes can be mixed-and-matched across seasons.

Linked entries in the BGG database:

Dice Throne: Season One
Dice Throne: Season One ReRolled
Dice Throne: Season One ReRolled – Barbarian v. Moon Elf
Dice Throne: Season One ReRolled – Monk v. Paladin
Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief
Dice Throne: Season One ReRolled – Treant v. Ninja
Dice Throne: Season Two – Battle Chest
Dice Throne: Season Two – Seraph v. Vampire Lord
Dice Throne: Season Two – Tactician v. Huntress
Dice Throne: Season Two – Gunslinger v. Samurai
Dice Throne: Season Two – Cursed Pirate v. Artificer
Dice Throne Adventures

Description

GAME SYSTEM

This entry is to allow for discussion/rating of the game system as a whole. It is not for a specific product or release. Versions will appear on the individual item pages.

Dice Throne is a fast-paced 2-6 player combat game, whether 1v1, 2v2, 3v3, 2v2v2, or free-for-all. Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly whether yours, your teammate's, or even your opponent's.

Each player needs their own hero dice and cards to play Dice Throne. "Season One" of the game was released in a single box that contains components for six heroes, while "Season Two" was released in four small sets that each contain components for two heroes as well as a "Battle Chest" that has these four small sets. Heroes can be mixed-and-matched across seasons.

Linked entries in the BGG database:

Dice Throne: Season One
Dice Throne: Season One ReRolled
Dice Throne: Season One ReRolled – Barbarian v. Moon Elf
Dice Throne: Season One ReRolled – Monk v. Paladin
Dice Throne: Season One ReRolled – Pyromancer v. Shadow Thief
Dice Throne: Season One ReRolled – Treant v. Ninja
Dice Throne: Season Two – Battle Chest
Dice Throne: Season Two – Seraph v. Vampire Lord
Dice Throne: Season Two – Tactician v. Huntress
Dice Throne: Season Two – Gunslinger v. Samurai
Dice Throne: Season Two – Cursed Pirate v. Artificer
Dice Throne Adventures

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 167
This page: 50
Sentiment: pos 26 · mix 17 · neu 4 · neg 2
Mentions per page
Showing 1–50 of 167
Video X1a5KUD-V2U Stonemaier Games Top List at 2:00 sentiment: positive
video_pk 151806 · mention_pk 425366
Stonemaier Games - Dice Throne video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Castles of Burgundy again, number one.
  • Hats off to how replayable this game is.
  • People keep coming back to it and declaring it their number one game that they've played, that they also want to play again.
  • I really appreciate... the vast variety of um of buildings that you can place in your tableau.
  • The game has a lot of replayability replayability built into it from the dice, the different tiles, to the different asymmetric mats, but also a big part of the replayability comes from the order in which the buildings uh become available on the board, and each building does something different.
  • They feel really good to get into your into your display. They they make the game feel different from time to time and depending on when you get these tiles, that can also make the game feel different.
  • It's just a little bit tough if you come back to the game after not playing it for a while.
References (from this video)
No references stored for this video.
Video bFRQXQxxrOM Top List at 3:11 sentiment: positive
video_pk 134263 · mention_pk 382513
Dice Throne video thumbnail
Click to watch at 3:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aggressive gameplay
  • Dice thrown mixed with unmatched
  • Gorgeous miniatures
  • Dope board
  • Unique decks
  • Fun dice rolling
  • Satisfying combat
Cons
  • Absurdly expensive at original retail price
  • Expansions add significant cost
Thematic elements
Comparison games
  • King of Tokyo
  • Unmatched
  • Dice Stone
Mechanics (from transcript analysis)
  • Dice Rolling — You're going to roll dice and then do the yatsi style of like keep whatever you want and then reroll whatever you want up to three times in order to make different combinations to attack people on the shared board.
  • Hand Management — You're going to use cards to allow yourself to score more points.
  • player vs. player combat — attack people on the shared board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think I really have to explain why I love Carcerone as much as I do.
  • This is one of the first games that got me into board gaming, and it stands up as a classic from the '90s.
  • This game is insanely challenging.
  • this game has a lot of punishment. It's not even like fun punishment.
  • This is one of the only games I will play with fan rules.
  • But it's really satisfying, really crazy dice rolling combat with the system
  • Shackleton base is a game with one of those really heavy games.
  • And I'm surprised it scored as high as it did.
  • But if you like this new video format, let me know.
References (from this video)
No references stored for this video.
Video cbBI9A1c3GY Top List at 22:02 sentiment: positive
video_pk 134240 · mention_pk 382143
Dice Throne video thumbnail
Click to watch at 22:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Always enjoyable to play
  • Great dice mechanics
Cons
  • Fell on the list due to other games rising
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Yahtzee style. I have to roll dice and figure out how to have my abilities go off with what I've rolled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the greatest time of the year for board gaming. We are ranking our top 50 games of all time.
  • Pub Meeple is so easy, it makes it a lot easier to do that because then it does a lot of the heavy lifting for you, and then you can just kind of work off of that.
  • We don't know what the other person's list is. We have intentionally kept it a secret from each other so that we can be surprised along with you.
  • And these are games that I want to play as of March 2026. These are my top games. Next week, they could change, so you can't hold us to anything, but this is just like when I made this list, this is like what I was really excited about, really wanted to play right now.
  • And so that's just generally what it's going to be. That's right.
  • So, this is another one that we go to when we want to introduce people to the hobby. For sure.
  • Everybody draws out of their bag at the same time and you get to go as long as you want to.
  • And so, that was really a a good thing for me. Like I was like, "Oh, that's that's really clever that they did that."
  • Boop is a two-player cat kitten game. And you place out kittens and try to get three in a row and then once you do they turn to cats and then you're trying to get three cats in a row but they boop each other all over the place.
  • this is a game that we've only played one time. But if it was a great experience a really good experience. Like it was worth it to me to put it in the top 50.
  • Just One is like the perfect party game to me.
  • And there's so many different characters now that you can play and they're all over the board. Like there's so many different people. So it's like you can battle against all kinds of crazy scenarios.
  • the light bulb just came on all of a sudden.
  • And I'm having a blast with it. Yes. And so yeah, we we've played it a bunch now and I'm I'm actually competitive now in the game to where before I was just getting destroyed every time.
References (from this video)
No references stored for this video.
Video gvn1S3lRJGE Top List at 10:49 sentiment: positive
video_pk 129699 · mention_pk 369019
Dice Throne video thumbnail
Click to watch at 10:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique and asymmetric characters
  • More player control than typical dice games
  • Co-op missions offer variety
Cons
  • Adventures mode is not as good as Missions
  • Can feel punishing if you don't mitigate dice rolls
Thematic elements
  • Combat between unique characters.
Comparison games
  • Marvel Champions
  • Marvel Dice Throne
  • Dice Throne X-Men
  • Batman: Hush
Mechanics (from transcript analysis)
  • Asymmetric powers — Each character has unique abilities and playstyles.
  • Card Play — Cards can be added to activate abilities and influence rolls.
  • cooperative play — Missions mode allows for cooperative play against AI opponents.
  • Dice Rolling — Core mechanic involves rolling dice, similar to Yahtzee.
  • player vs player — Standard mode is combat between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I kind of just like what I like, right?
  • So, if you disagree with this, let me know in the comments.
  • Um, if you want to check it out, there may be still stores that you can find it online.
  • So, definitely check out My Little Pony: Adventures in Equestria.
  • It looks cute, which is one of the reasons I like it, but it can be brutal as well.
  • So, definitely check out Dice Throne.
  • So, so many heroes that you can play. So many bad guys you can play against.
  • It is a lifestyle game though. Most people that play this game, this is one of the only games they play cuz there's so much to remember.
  • And if you've haven't stopped watching, make sure you hit the subscribe button.
  • And I will tell you how wrong you are and that I'm right because these are my games. This is my top 10 list of all time and not yours.
References (from this video)
No references stored for this video.
Video zfNDNxs2KeQ Stonemaier Games Playthrough at 1:14 sentiment: positive
video_pk 122041 · mention_pk 351111
Stonemaier Games - Dice Throne video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The one rolled is helpful.
  • Using a one to double up is good.
  • Coins are useful for completing rows.
  • Allows for strategic plays to complete rows.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose how to use their dice rolls, including doubling up numbers.
  • Dice Rolling — Players roll dice as a core action.
  • Resource Management — Players manage coins and other resources.
  • Set Collection — Players mark off numbers in different rows, aiming to complete them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Low numbers aren't great for this because I'm probably going to roll a four at some point, but it is a good way to generate um resources pretty early in dice throne.
  • The four I might need to change into a three. So I think I will do that.
  • It's good if you're printing fewer than three pages or fewer than four pages.
  • The detail you get without distortions and color variations from an inkjet was a game changer for my play testing.
  • I think I like that the most. Uh bird pack and the packaging would name the different p different sets that are inside of it.
  • I'll go for a coin when in doubt.
  • So, I don't think I'm not eligible to use either the numbers over here. I can't use them over here. So, I actually will end up getting one pumpkin out of this, but it won't really help.
  • I will put a one right there. So, I cannot legally use the four. So, the four becomes whatever I want it to be. Let's say it's a pumpkin.
References (from this video)
No references stored for this video.
Video 9dMnnWF-6LQ Board Games UnLocked Review at 0:38 sentiment: positive
video_pk 115857 · mention_pk 328856
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely versatile
  • Can do a lot in terms of attacking, thwarting, and defending
  • Has invocation cards that make him fun and versatile
  • Almost always has an answer to problems
  • Doesn't rely heavily on luck for card draws due to deck manipulation
  • Potential for huge damage combos
  • Rewarding to play
  • Balanced well with his invocation deck
Cons
  • Not the easiest hero to play
  • Limited number of invocation cards makes him challenging
  • Actual deck is relatively weak compared to others
  • Doesn't have a lot of allies to protect him
  • Not inherently strong, defensive, or good at thwarting on his own
  • Not fast about his actions, requires work to get combos off
  • Can be static in playstyle
Thematic elements
  • Magic
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Siphoning — Cards like Sanctum Sanctorum and Mystical Studies allow him to siphon through his deck and find cards in his discard pile or deck.
  • Discard and Reveal — His Stephen Strange ability allows him to discard the top invocation card and reveal the next one.
  • Free Casting — The Master of the Mystic Arts card allows him to play invocation cards for free, without having to discard them.
  • Hand Management — The fun comes from hand management and the ability to almost constantly have cards to pay for his spells.
  • Side deck — Doctor Strange has his own side deck of five cards called his invocations, which are cast separately from his main deck.
  • Spell Mastery — His main ability, Spell Mastery, allows him to cast invocation cards without having to draw them.
  • Status Card Change — The Vapors of Valtor allows him to change a status card for another status card, like changing stunned to tough.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He does something different to uh than all the other heroes so far
  • this is what makes doctor strange extremely versatile
  • makes him so much fun to play but also extremely challenging
  • what makes doctor strange so much fun in my opinion is this type of hand management
  • this is where he can become extremely nasty
  • nine out of ten i think he is one of the best that has actually coming out uh for them uh for this game so far
  • he's not super energetic not like yes like but whenever you p whenever you get the combos off then you get the combos off and that makes it a lot of fun
  • he could pretty much do everything he's just yeah he's just not fast about it you have to work for it but it is rewarding
References (from this video)
No references stored for this video.
Video 5EpN3rADYwc Board Games UnLocked Review at 10:20
video_pk 115856 · mention_pk 328854
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 10:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He is so one note he deals so much damage and doesn't really have to put in a lot of effort.
  • The combo that you want to try and get like uh Captain Marvel um he also has a card that gives him a bunch of resources Limitless Strength.
  • Hulk Smash basically when you use a basic attack you get plus 10 to that attack.
  • Immovable object gives them four hit points which basically now means he starts out at 22 hit points and he gains retaliate which is insane.
  • It would be if it was if it was if it was any fun like that amount of damage takes away any type of stress from any any opponent.
  • He feels like he should have came in the base game because of just how one note and basic he is.
  • On a scale of one to ten i'd probably give him a six honestly.
References (from this video)
No references stored for this video.
Video rTweNY16Iwc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 115662 · mention_pk 328126
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mitigates dice rolling effectively, offering a good balance of luck.
  • Simple rules with high-quality mechanics.
  • Characters feel vastly different due to unique decks and abilities.
  • Artwork and component quality are excellent.
  • Quick playtime (around 30 minutes).
  • Feels lighthearted and fun.
  • FAQ included with characters is very helpful.
  • Customizable dice with different icons add to theme.
  • Custom sleeves included (Kickstarter bonus) add to theme.
Cons
  • The card text for how evasion interacts with status effects can be confusing and feel 'dumb' if interpreted a certain way.
  • Artwork colors can blend together, making it hard to distinguish between attack types without close inspection.
  • Multiplayer modes (3-4 players) are not well-supported and feel like an afterthought.
  • Still has randomness, which some players might not fully appreciate.
  • Can be frustrating when actions or preparations are negated.
  • House ruling might be needed for certain card interactions.
Thematic elements
  • Head-to-head battle
Comparison games
  • Magic
  • Commander
  • KeyForge
  • Battlecon
  • Centori
Mechanics (from transcript analysis)
  • Card Play — Cards are used to mitigate dice rolls and activate abilities.
  • Combat — The game is a head-to-head battle where players try to reduce their opponent's health to zero.
  • Deck Building — Each player has a deck of cards, with roughly half being character-specific and the other half shared.
  • Dice Rolling — Players roll five dice and have up to three rolls to activate an ability.
  • Press Your Luck — Players decide how many times to re-roll dice to achieve a desired outcome.
  • Set Collection — Specific dice combinations activate abilities (e.g., straights, pairs).
  • Status Effects — Characters can inflict status effects like poison and burn on opponents.
  • Variable player powers — Each character has unique abilities and cards, making them feel vastly different.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is the almost perfect amount of luck, which is really really good.
  • This game is exquisite. Yeah, this is excellent.
  • This game is [expletive] good.
  • The fact that they have the ultimates are are actual like ultimates. Yeah, like if they pop off, that is rough. It's devastating.
  • This game has strategy with with a little bit of perfection.
  • This is the best part that I can or the best application of randomness that I can think of.
References (from this video)
No references stored for this video.
Video Su2wXyGO9So Board Games UnLocked Review at 0:17 sentiment: mixed
video_pk 115663 · mention_pk 328127
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging and close gameplay leading to a fun experience ('man this game is fun', 'it's so close')
  • Unique character abilities and themes ('ninja versus the moon elf')
  • Strategic depth with status effects and resource management
Cons
  • Frustration with repeated dice rolls or card draws ('can you quit spamming the same move', 'feet all right it's actually pretty good')
  • The 'smoke bomb' ability was perceived as ineffective ('god those smoke bombs are ass')
  • The game can feel 'rough' due to status effects and damage
Thematic elements
  • Fantasy combat with distinct hero archetypes
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players draw and play cards that offer various actions, upgrades, or special abilities.
  • character abilities — Each character has unique abilities and an ultimate move that define their playstyle.
  • Damage Prevention/Mitigation — Players can spend tokens or use abilities to reduce or avoid incoming damage, with some damage being 'undefendable' or 'unavoidable'.
  • Dice Rolling — The core mechanic involves rolling dice to determine attack success, damage, and the activation of abilities.
  • Rerolling dice — Players have opportunities to re-roll dice to improve outcomes or avoid negative effects.
  • Status Effects — Characters inflict various status effects on opponents, such as delayed poison, smoke bombs, ninjutsu, blind, and entangled, which have specific effects on gameplay.
  • token management — Players manage tokens like ninjutsu, smoke bombs, and evasion, which have stack limits and can be spent for effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • My ninja is the weapon of choice is the ninjato
  • The moon elf draws her energy from the light of the moon
  • This game sucks
  • Man this game is fun
  • God those smoke bombs are ass
References (from this video)
No references stored for this video.
Video WmQrbi1ClRY Board Games UnLocked Review at 13:46 sentiment: neutral
video_pk 115719 · mention_pk 328725
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 13:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He readies himself a lot and that is something that gives you so much flexibility whenever you're playing him
  • Maximum velocity which gives you twos plus twos across the board
  • he is so much fun
  • The fact that you just get to constantly ready and just zip back and forth and just be doing a ton of damage
  • He's still like your your coolness is him himself not everything else
  • I really think he's cool I love the the quickness with him and the efficiency of all your cards
  • I think I'm going to give him it's hard because I I don't know how he's gonna be with Scarlet Witch
  • if you haven't seen it go watch wandavision because it is fantastic
References (from this video)
No references stored for this video.
Video Qvhd2jvMy1Q Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 115616 · mention_pk 328070
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun (Ninja)
  • Constant decent damage output (Ninja)
  • Making things undefendable (Ninja)
  • Clutch knock down (Pyromancer)
  • Persistent burn is nice (Pyromancer)
  • Interesting fight due to lack of avoiding defenses
  • Pyromancer was better than expected
Cons
  • If smoke bomb doesn't go off, Ninja is in the open and easily hit
  • Molten Armor wasn't great for Ninja due to 50/50 chance and still taking damage
  • Pyromancer needs to stack masteries to do significant damage
  • Pyromancer's straights are okay but rely on gaining masteries
  • Collateral damage in 1v1 is unclear
  • Pyromancer doesn't have many ways to defend damage
Thematic elements
Comparison games
  • Monk vs. Samurai
  • Monk vs. Pyromancer
Mechanics (from transcript analysis)
  • Area Damage — Some abilities deal damage to all opponents, even in a 1v1 scenario (collateral damage).
  • Card Play — Players play cards that have various effects and modifiers.
  • Dice Rolling — The core action in the game involves rolling dice to determine outcomes of attacks and defenses.
  • Resource Management — Players manage 'CP' (Combat Points) to activate abilities and modify dice rolls.
  • Set Collection — Players aim to create specific combinations of dice results (e.g., straights) to activate powerful abilities.
  • Status Effects — Both positive (like Fire Mastery, Ninjutsu, Smoke Bomb) and negative (like Knockdown, Burn, Stun, Delayed Poison) status effects are applied to players, altering gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you see me, it's too late.
  • I just want to watch the world burn.
  • Swift hot sexy steamy destruction.
  • She's a glass cannon who deals massive amounts of damage, turning her foes to ash.
  • Victory is never truly certain.
  • She deals massive amounts of damage using unconventional methods.
  • When she's prepared, she can even dodge incoming attacks with more consistency than any other hero.
  • This was a battle of glass cannons.
  • That was much closer.
  • This fight was very very clutch.
  • It's so frustrating to avoid it.
  • That was literally a battle of glass canyons.
  • The ultimate Scorched Earth coming in is the only reason I even did anything.
References (from this video)
No references stored for this video.
Video yioLe-T9q9A Board Games UnLocked Other at 0:17 sentiment: positive
video_pk 115629 · mention_pk 328080
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Super fun games
Cons
none
Thematic elements
Comparison games
  • Battlecon
Mechanics (from transcript analysis)
  • Double Elimination Tournament — The tournament structure is double elimination because the games are shorter and fun.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Monk: 'I am the calm before the storm.'
  • The Samurai: 'I know only honor and shame. There is no middle ground.'
  • Devin: 'Man she is nasty she is [__] good especially because he has so many i mean meditate by itself three yin yangs and he just gains five and he gets evasive or cleansed so uh he's he's pretty disgusting.'
  • Josh: 'Do you ever just like wish you were dead no I'm doing well I am not these dice do not like me.'
References (from this video)
No references stored for this video.
Video RU87oDZvhxA Board Games UnLocked Playthrough at 0:19 sentiment: positive
video_pk 115605 · mention_pk 335616
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Complex character
  • Having bots and comboing off with those bots is fun
Cons
  • May have been a draw issue
Thematic elements
  • Science vs. Faith
Comparison games
none
Mechanics (from transcript analysis)
  • Heal Bot — Activates up to two times after being attacked with at least six damage. Rolls a die to heal one or two health.
  • Nanites — Deals damage based on the number of tokens. One deals one damage, two deals three, and three deals five. Detonates all nanites on the opponent.
  • robots — Can be basic or advanced. Basic bots require two tokens to activate, advanced bots require one.
  • Shockbot — Activates upon attack to increase damage by three.
  • Synth Tokens — Used to activate robots. Spend two tokens to build a basic bot, three to upgrade to advanced. Has a stack limit of seven.
  • Ultimate: Maximum Power — Gain two synth, inflict nanite, deal 10 damage, and activate up to two different bots ignoring normal activation requirements.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • science versus faith who shall come on top
  • the probability of your demise is written in the schematics
  • the artificer slaps this guy blows
  • battle of god blows science
  • that was easily the most one-sided fight
  • this game is still amazing though it is a fun game
  • the biggest point gap we've ever had 25 to zero
  • it does not help that i was i popped off maximum power twice
References (from this video)
No references stored for this video.
Video VdJRDxyeZak Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115055 · mention_pk 327357
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Losing streak.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • shut the [ __ ] up josh
  • I hate this game
  • look deep into the moon for victory lies there
  • disgusting
  • only victory is sweeter than blood
  • what the [ __ ] what is that thing
  • I cannot wait for Elden Ring
  • that's right it was her it was the moon elf's defense that uh made it made it annoying really hard
  • you're like [ __ ] this I [ __ ] hate the paladin
  • finger pyramid of evil contemplation
  • 666 that's kind of a bad sign I don't want that the number of the beast
  • get away get away from me
  • stupid let's focus that arrow
  • moon elves are in uh dandy are they
  • well why don't you make a better world
  • her car darts really cool
  • you're getting me all right
  • well that's fine I still get to do something
  • you gotta bleed quit bleeding me it's the the claws are the most on my dice I can't help it I didn't ask for it
  • Missed me
  • blind deaf and dumb
  • just on a huge losing streak
References (from this video)
No references stored for this video.
Video Ng43LAPr9Tg Board Games UnLocked Review at 0:28 sentiment: mixed
video_pk 115066 · mention_pk 327921
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Has two defenses (Shadows and poison options)
  • Generates a lot of value (CP)
  • Interesting character with unique mechanics
Cons
  • Can be slow and reliant on a 'long con'
  • Damage output can be inconsistent due to randomness
  • Ultimate ability (Shadow Shank) can be weak if CP generation is low
Thematic elements
  • Prefers running the long con, increasing health, poisoning foes, hiding and striking from the shadows. His victims will find themselves in utter ruin.
Comparison games
none
Mechanics (from transcript analysis)
  • Poison token — Player afflicted with this token is dealt one damage per poison token during the upkeep phase of their turn. It is persistent. Stack limit of three.
  • Shadow Shank (Ultimate) — Gain three CP and gain Shadows, then deal CP as damage plus five.
  • Shadows token — When damaged, no damage is received and no defense is made, although other effects still apply. Discarded after the affected player starts and concludes a single turn while under its effects.
  • Sneak Attack — After attacking, may spend token to roll one die and add the value of the die to their damage total.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Entering the shadows is my safe place
  • safe place to shank you
  • God put me in the chamber
  • it was literally just a clutch [ __ ] roll and a top deck
  • i was [ __ ] stressed i top decked this wild shadow and then happened to [ __ ] roll like perfect to do that
References (from this video)
No references stored for this video.
Video HIr6c2ToH9A Board Games UnLocked Analysis at 0:00 sentiment: neutral
video_pk 114962 · mention_pk 327236
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Only victory is sweeter than blood
  • Whatever it takes the booty will be mine
  • This one should be pretty good
  • Vegas baby
  • dear god
  • I don't think I'm winning this
  • Vampire Lord is out Cursed Pirate is a
  • Yeah you got me
References (from this video)
No references stored for this video.
Video -Rmo_F1C2UA Board Games UnLocked Playthrough at 0:09 sentiment: positive
video_pk 114977 · mention_pk 327255
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Paladin's ability to reflect damage is good.
  • Huntress has a unique companion mechanic.
  • The game provides an exciting and dramatic tournament experience.
Cons
  • Dice can be 'messed up' or have manufacturing defects.
  • Player frustration when dice rolls don't cooperate.
  • The Paladin's dice had coloring issues.
  • Missed actions or forgetting abilities can happen.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Absolution — An ability triggered after being attacked, allowing a dice roll to prevent damage.
  • Accuracy — An ability to make an attack undefendable.
  • bleed — An effect that deals damage over time, often requiring a dice roll on upkeep to trigger.
  • Blessing of Divinity — A protective ability that prevents a player's health from reaching zero, setting it to one instead.
  • Card draw — Players can spend CP to draw additional cards.
  • companion — The Huntress has a companion named Naira, who has her own health dial and abilities that interact with the player's actions.
  • Consecration — An ability that grants Protect, Retribution, Crit, and Accuracy.
  • Crit — An ability to add bonus damage to an attack, often requiring a specific dice roll or card.
  • Getting Paid — An ability that grants CP.
  • Holy Light — An ability that heals.
  • Large Straight — A dice combination that triggers healing and damage.
  • Maternal Bond — An ability related to removing bleed tokens.
  • Mighty Prayer — An ability to deal undefendable damage and gain accuracy.
  • Onslaught — An offensive ability that deals damage.
  • Play Twice — An ability that allows changing dice values to sixes, effectively duplicating the effect.
  • Pounce — An attack that deals damage and can inflict bleed.
  • Resolute Faith — An ultimate ability that heals and deals significant damage.
  • Retribution — A defensive ability where a player deals half damage back when attacked.
  • Righteous Combat — An attack that deals damage and allows for rolling additional dice.
  • Righteous Prayer — An ability that seems to involve dice manipulation or effects.
  • Siphon — The ability to redirect damage to the companion.
  • Six It — An ability to change a dice value to a six.
  • Small Straight — A dice combination that inflicts bleed and damage.
  • Tithe — A passive ability allowing a player to re-roll one die for CP.
  • Try Try Again — An ability to re-roll dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Paladin: 'to win with honor purity and righteousness is the only true victory'.
  • Host: 'all right so... that was the paladin versus the huntress um yeah... that was fantastic that was the best round of this game it's amazing'.
References (from this video)
No references stored for this video.
Video rgwC0vWoccM Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 115007 · mention_pk 327287
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The characters have interesting and unique abilities.
  • The game provides a dynamic and engaging tournament experience.
Cons
  • Evasive is a least favorite positive effect.
  • Some abilities, like Upper Hand, seem to rarely trigger.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bounty — Attacker gains plus one damage and one CP when a player afflicted with this token is attacked.
  • Bunker Up — Gain protect.
  • Carpet Bomb — Deal unpreventable damage.
  • Casualties of War — Gain reload, CP, and draw a card.
  • collateral damage — Gain advantage and deal unpreventable damage.
  • Constrict — Negative status effect where a player gets one fewer roll attempt during their offensive roll phase unless they spend 1 CP. The token is removed at the end of the roll phase.
  • Counter Measures — Roll dice, deal damage back for every two swords, prevent damage per flag, and gain tactical advantage for each metal star.
  • Deadeye — Level two ability.
  • Disengage — After being attacked, roll a die to deal damage back.
  • Fan the Hammer — Gain evasive and deal damage.
  • Fill Them With Lead (Ultimate) — Gains evasive, inflicts bounty and knocked down, then deals 10 damage. If reload is spent, the die can be re-rolled once.
  • Flank — Gain advantage and deal damage.
  • Helping Hand — Make an opponent re-roll a die.
  • Higher Ground (Ultimate) — Inflicts targeted constrict, increases tactical advantage stack limit by one, gains maximum tactical advantage, and deals 12 unpreventable damage.
  • Knocked Down — Spend 2 CP or skip offensive roll phase to remove this token; the afflicted player must spend 2 CP before their offensive roll phase or skip it.
  • Profiteer — Gain tactical advantage and deal damage based on a die roll.
  • Protect — Allows a player to spend the token to prevent half incoming damage, rounded up.
  • Reload — Spend and add half of one die to attack damage, rounded up.
  • Showdown — Both players roll one die; if the attacker rolls higher, they deal more damage, otherwise they deal less.
  • Spend and roll — Used to dodge an attack, requiring a roll of 1 or 2 on a die to take no damage, though effects still apply.
  • tactical advantage — Positive status effect with a limit of five, allowing players to spend tokens for various effects like gaining CP, re-rolling dice, drawing cards, inflicting targeted effects, gaining protect, or transferring status effects.
  • Take Cover — Gain evasive.
  • Targeted — Adds plus two to incoming attacks.
  • Tip It — Increase or decrease the value of a die.
  • Try Try Again — Re-roll a die.
  • Twice as Wild — Change the value of two dice.
  • Upper Hand — If a six is rolled, gain tactical advantage; otherwise, draw a card.
  • Weapon Transfer — Transfer a status effect from one player to another.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The gun is mightier than all of you.
  • all i survey i command
  • over gunslinger i have the high ground it's over
  • i have fill them with lead
  • My name is vladimir putin grand max commodore the ninth and you will remember that
  • so you're taking thirteen
  • I hate I think I think my least favorite positive effect is evasive
  • it's high noon
  • that will kill me
  • the tactician goes down
References (from this video)
No references stored for this video.
Video Vn9eD2qoduc Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114941 · mention_pk 327211
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game features interesting status effects and card interactions.
Cons
  • Rerolling dice can lead to missed opportunities.
  • Some mechanics are repeated on cards.
  • Players can feel the turn-based nature of the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card draw — Players draw cards as part of their turn or through card effects.
  • Card Play — Players play cards from their hand using command points or other resources.
  • Command Points — Used to play cards or perform actions.
  • Damage dealing — Players deal damage to opponents through attacks and abilities.
  • defense — Players can use abilities or mechanics to defend against damage.
  • Dice Rolling — Dice are rolled to determine outcomes of attacks, abilities, or status effects.
  • Rerolls — Players can reroll dice to try and achieve better outcomes.
  • Status Effects — Includes Knockdown, Burn, Fire Mastery, Stun, Chi, Evasive, and Cleanse, with specific rules for their use and removal.
  • token management — Players manage tokens related to abilities like Fire Mastery and Chi.
  • upgrades — Some abilities can be upgraded to become more powerful.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The pyromancer will watch the monk burn
  • Contemplating why I suck on my eyes
  • Hey Vegas baby baby
  • Well I'm dead
  • Come back from the pyromancer
References (from this video)
No references stored for this video.
Video 9SAtYrwydtA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 114952 · mention_pk 327227
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is engaging for a tournament setting.
  • Players can upgrade cards for better effects.
Cons
  • Some abilities have a high chance of whiffing (doing nothing).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards that have various effects, including dealing damage, gaining resources, or applying status effects.
  • Damage dealing — Players deal damage to each other, with some attacks being 'undefendable' and others defendable.
  • Dice Rolling — Used to determine outcomes of attacks and abilities, with specific results (like rolling a six) triggering special effects.
  • Resource Management — Players manage 'CP' (Combat Points) and 'tactical advantage' tokens to activate abilities, draw cards, or re-roll dice.
  • Status Effects — Abilities inflict or remove status effects like 'flight', 'holy presence', 'blessing of divinity', 'tactical advantage', 'constrict', and 'protect'.
  • Upgrade cards — Players can upgrade cards, which can enhance their effects or provide new benefits.
  • Upkeep phase — Some effects trigger during the upkeep phase, such as dealing damage or gaining resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • split the heavens i gain flight holy presence and blessing of divinity then deal 13 damage
  • i survey i command higher ground inflict targeted constrict increase tactical advantage stack limit by one then gain the maximum amount of tactical advantage and then deal 12 undefendable damage
  • the tactician is dead
  • that was the round one for the dice throne tournament
References (from this video)
No references stored for this video.
Video b_Qg_NLydls Board Games UnLocked Playthrough at 0:46 sentiment: mixed
video_pk 114929 · mention_pk 335614
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can inflict persistent poison damage.
  • Shockbot can increase attack damage.
  • Heal bot can recover health.
  • Nanobot can inflict nanites for damage over time.
  • Can upgrade bots for reduced costs.
Cons
  • Nanite bot activation can be useless or stupid.
  • Shockbot cannot be activated twice in one turn.
  • Activating nanobot multiple times requires specific conditions.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Building Bots — Can build three types of bots: nanobot (applies nanites), shockbot (increases attack damage), and heal bot (heals damage).
  • Nanites — Tokens placed on the opponent that cause damage when the nanobot is activated.
  • Scrap Collector — An upkeep ability that allows inflicting a nanite on an opponent by spending synths.
  • Synth — A resource used to build bots and activate abilities.
  • Upgrading Bots — Bots can be upgraded to advanced versions, reducing activation costs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • josh josh oh i i'm changing it uh maybe yes are you sure yes because i'm gonna play same z's i'm just gonna turn this to a one so now i got five with spanner strike
  • josh i'm sorry you should be i kinda am only sort of
  • i don't like any of that
  • i know my devilish good looks do it to you it does i'm just this old pedo over here
  • that gets him the shadow thief moves on shadow shadows to fight the pyromancer and the artificer goes down to fight the cursed pirate
References (from this video)
No references stored for this video.
Video b_Qg_NLydls Board Games UnLocked Playthrough at 1:24 sentiment: positive
video_pk 114929 · mention_pk 327920
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 1:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shadows provide complete damage immunity.
  • Poison is undefendable and persistent.
  • Sneak attack can increase damage.
  • Card trick allows discarding opponent's cards.
  • Can manipulate dice rolls.
Cons
  • Shadows can only be used once per token.
  • Poison has a stack limit of three.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Trick — Forces the opponent to discard a card randomly.
  • Pickpocket — An ability that was upgraded.
  • poison — An undefendable effect that deals damage during the player's upkeep phase, with a stack limit of three.
  • Shadow Shank — An attack that deals damage based on CP plus five.
  • Shadows — An evasion mechanic where a token can be expended to take no damage and make no defense.
  • Sneak Attack — Allows rolling a d6 and adding its face value to an attack.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • josh josh oh i i'm changing it uh maybe yes are you sure yes because i'm gonna play same z's i'm just gonna turn this to a one so now i got five with spanner strike
  • josh i'm sorry you should be i kinda am only sort of
  • i don't like any of that
  • i know my devilish good looks do it to you it does i'm just this old pedo over here
  • that gets him the shadow thief moves on shadow shadows to fight the pyromancer and the artificer goes down to fight the cursed pirate
References (from this video)
No references stored for this video.
Video HIr6c2ToH9A Board Games UnLocked Analysis at 1:58 sentiment: positive
video_pk 114962 · mention_pk 395573
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has powerful abilities like Pirates Touch that deals significant damage and inflicts multiple negative effects.
Cons
  • Cursed Doubloons have a negative effect where they are removed each turn, potentially flipping the board if none are left.
Thematic elements
  • Pirate
Comparison games
none
Mechanics (from transcript analysis)
  • Cursed Doubloons — Unique tokens with a stack limit. At the conclusion of the turn, one is removed. If none are available, the board flips. Receiving damage unless in pirate form. Persist and cannot be moved or removed except by pirate abilities. Player may choose not to gain one.
  • parlay — Deal no damage when attacking a player afflicted with parlay. Player may not deal any damage during their offensive roll phase. Token is removed at the conclusion of the roll phase.
  • Pirates Touch — Deal 12 undefendable damage, gain two cursed doubloons, inflict parlay and powder keg.
  • Powder Keg — Negative effect. Roll one die during upkeep. On a 1 or 2, take 3 unpreventable damage. On a 6, pass it to somebody else. Stack limit of two.
  • Wither — Negative effect. Player deals negative damage per amount of token stack on them. Reduces damage dealt. Persistent.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Only victory is sweeter than blood
  • Whatever it takes the booty will be mine
  • This one should be pretty good
  • Vegas baby
  • dear god
  • I don't think I'm winning this
  • Vampire Lord is out Cursed Pirate is a
  • Yeah you got me
References (from this video)
No references stored for this video.
Video TlJgC0h5TCQ Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114859 · mention_pk 327122
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The gunslinger has evasive and reload abilities which can be powerful.
  • The barbarian's stun and concussion can disrupt the opponent's turn.
  • Upgraded attacks like Crit Smash and Mighty Blow deal significant damage.
Cons
  • Concussion preventing card draw and CP gain can be detrimental.
  • Bounty can be transferred to the player, which is seen as counter-intuitive.
  • Some abilities, like 'samesies', are considered useless by a player.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attack Modifier — Used to modify attack damage.
  • Bash — A basic attack.
  • Bounty — A persistent token that adds damage to attacks and grants CP to the attacker.
  • Bounty Hunter — An upgraded version of the bounty mechanic.
  • Concussion — A status effect that causes the target to skip their income phase and not gain CP or draw a card.
  • Crit Smash — A powerful attack that can inflict status effects like concussion.
  • Evasive — A defensive ability of the gunslinger that allows them to avoid certain effects or reduce damage.
  • Fan the Hammer — An attack that deals significant damage, potentially enhanced by reload.
  • Feeling Good — A mechanic that modifies damage based on certain conditions.
  • Getting Paid — An ability that grants CP.
  • High Noon — A special attack or ability, possibly related to the cowboy theme.
  • Mighty Blow — An attack that can be upgraded.
  • quick draw — An upkeep ability for the gunslinger that provides a reload token.
  • Reload — Allows a player to spend a resource to add to attack damage or re-roll a die.
  • Revolver — An attack that deals a fixed amount of damage.
  • Showdown — A mechanic involving a dice roll comparison between players to determine damage.
  • Spin the Chamber — An ability that grants an additional reload.
  • Stun — Inflicts a status effect where the target cannot take actions.
  • Sturdy Blow — A direct damage attack.
  • Take Cover — An ability that grants evasive and deals damage.
  • Transference — An ability that allows a player to give an opponent their own bounty token.
  • Twice as Wild — An ability that allows a player to change dice results to sixes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The barbarian versus the gunslinger
  • a raging barbarian beat an angel into submission
  • gunslinger has evasive so we all know what that does
  • reload is i can spend and add half of one die to at to attack damage
  • concussion skip the income phase
  • why would i be my own bounty that doesn't make any sense
  • like samesies is so useless
  • gunslinger moves on to fight the moon elf
  • barbarian moves on well barbarian goes to fight the samurai
References (from this video)
No references stored for this video.
Video RP1XX7nl6JA Board Games UnLocked Playthrough at 0:00 sentiment: mixed
video_pk 114714 · mention_pk 326949
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The upgraded plastic tokens are 'sexy' and 'very nice'.
  • The game can be a lot of fun.
  • The matchup between Pyromancer and Shadow Thief was close and enjoyable.
Cons
  • The host expresses frustration with the game at times ('I hate this game', 'god damn').
  • The loser's bracket was 'a little much'.
Thematic elements
  • Fantasy combat
Comparison games
none
Mechanics (from transcript analysis)
  • Damage types — Different damage types exist, including pure, undefendable, and avoidable damage.
  • Dice Rolling — Players roll dice to determine attack and defense outcomes, as well as trigger abilities.
  • Hand Management — Players manage a hand of cards to play for various effects and abilities.
  • Resource Management (CP) — Players spend 'CP' (Combat Points) to activate abilities and play cards.
  • Set Collection (dice) — Players aim for specific dice combinations (e.g., small straight, large straight) to trigger powerful abilities.
  • Status Effects — Effects like Poison, Burn, Stun, and Shadows are applied to players, altering gameplay.
  • Upgrade system — Cards can be upgraded to higher levels, costing more but providing better effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i hate this game i quit
  • shadow thief is such a hot topic edge lord
  • entering the shadows is my safe place safe place to shank you
  • god damn that was i was on defense that entire time
References (from this video)
No references stored for this video.
Video PL7Ze7oTOnY Board Games UnLocked Playthrough at 0:00 sentiment: mixed
video_pk 114730 · mention_pk 326966
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Exciting close matches ('came down to the wire')
  • Visually appealing dice colors
  • Can be engaging ('exciting')
Cons
  • Monk character is considered boring
  • Evasive ability is considered 'dog shit'
  • Knock down is considered useless by one player
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Used to trigger abilities and effects.
  • Cleanse — Spend CP to remove a status effect token.
  • CP — Chi points used to increase or reduce damage, stack eliminator, evasive, knock down, and cleanse status effect tokens.
  • Dice Rolling — Core mechanic for actions and defense.
  • Evasive — Spend CP to roll 1-2 to avoid all damage.
  • Knock Down — Spend 2 CP or skip offensive roll phase.
  • Status Effects — Includes 'Flight' (positive, stack limit 3, roll d6 for dodge or undefendable damage), 'Blinding Light' (negative, stack 1, skip offensive roll phase, roll d6 for no effect on 1, half damage on 2-3), 'Holy Presence' (stack limit 2, deals 1 unpreventable damage to all opponents during upkeep), and 'Blessing of Divinity' (prevents being defeated, returning player to 1 HP).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hate evasive it's such dog shit
  • Knock down is such a useless effect
  • I don't like the monk the monk is so boring
  • Looks like you do have god on your side
  • God doesn't hand you anything you can't handle
References (from this video)
No references stored for this video.
Video RzUqAOYdVS4 Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114682 · mention_pk 326904
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High damage potential
  • Resurrection mechanic (Blessing of Divinity)
  • Ability to negate or halve incoming damage
  • Varied abilities that create interesting strategic choices
Cons
  • High risk associated with certain abilities
  • Can be deterministic based on card draw
  • Self-inflicted damage can be a problem for the Cursed Pirate
  • Some ultimates can feel game-ending
Thematic elements
  • Tournament between game characters
Comparison games
none
Mechanics (from transcript analysis)
  • Batten Down — An action to discard all cards and draw four.
  • Blessing of Divinity — A Seraph ability that prevents a player from being defeated by setting their health to 1 instead of 0.
  • Blinding Light — A Seraph ability that causes a player to roll a die, potentially negating their offensive roll or halving damage.
  • Cleanse — A Seraph ability that removes status effects.
  • Cursed Balloon — The Cursed Pirate receives damage per Cursed Balloon on their upkeep step.
  • Double Up — An action to draw two cards.
  • Flight — The Seraph has a 'flight' ability that allows for offensive maneuvers.
  • Getting Paid — An action related to resources.
  • Glory — An action that allows flight and deals damage.
  • Heave-Ho — An action where a skull roll inflicts Parlay, otherwise draws a card.
  • Holy Presence — A Seraph ability that deals static damage that cannot be removed or transferred, but can be cleansed.
  • Holy Smite — An action involving rolling dice and inflicting blinding light.
  • parlay — The Cursed Pirate's attack deals no damage.
  • Powder Keg — A Cursed Pirate ability where a die roll at upkeep can cause an explosion dealing damage, or pass to the next player. A second keg causes the first to explode.
  • Ransom — An action that forces the opponent to pay CP or reroll a die.
  • Samezies — An action to change a die to a six.
  • Shiver Me Timbers — An action to deal undefendable damage.
  • Thematic Passives — Abilities tied to the character's theme, like Cursed Pirate's passive damage or Seraph's divine intervention.
  • Truce — An action that gives the opponent Parlay.
  • Vegas Baby — An action related to gambling.
  • Walk the Plank — An action with various outcomes based on dice rolls: undefendable damage, drawing a card, or gaining a cursed balloon.
  • Wither — The Cursed Pirate can stack tokens that give the attacker minus one to their attack or damage per token.
  • X Marks the Spot — An action that allows the player to gain CP.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Cursed de- demon devil person versus an angel.
  • High damage, high risk, high reward.
  • this game is deterministic based off how cards cards are drawn.
  • I didn't want her to win.
  • Well, I mean, I guess I'll eat my words and cuz said it was impossible to come back ultimates.
  • The best moments.
  • The Seraph moves on
  • She's all about her deck
References (from this video)
No references stored for this video.
Video U5nG1kD4KyA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114704 · mention_pk 326931
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blind — On an offensive roll phase, rolls are reduced to one or two; if this roll fails, nothing happens.
  • Bounty — When the player afflicted with this token is attacked, the attacker increases damage by one and gains a CP. This is a persistent effect.
  • Buh-bye — Removes the targeted status effect.
  • Dead Eye — Inflicts knock down and deals damage.
  • Diminishing Shot — Inflicts targeted status effect.
  • Entangle — The player loses a roll attempt.
  • Evasive — Allows a player to spend a token to avoid an attack, specifically on rolls of one to two.
  • Explosive Arrow — Deals damage based on dice rolls.
  • Fan the Hammer — Seems to involve dealing additional damage.
  • Getting Paid — Gain two CP.
  • Knock Down — Requires spending 2 CP or skipping the offensive roll phase, then receives +1 damage. This effect goes away after activation.
  • Reload — Allows a player to spend a token to add half of a dice to an attack roll.
  • Run and Gun — Inflicts bounty and knock down.
  • Take Cover
  • Targeted — Inflicts +2 incoming damage on the targeted player.
  • Tip It — Allows a player to alter dice rolls.
  • Transference — Gives the targeted status effect to an opponent.
  • Triple Up — Draw three cards.
  • Vegas Baby — A card that seems to involve rolling dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's also kind of canon that lasers kind of move slow like the the from the blaster rifle from what I remember from years ago but I don't know I think a sixth shooter is going to be the bow and arrow any day of the week
  • We're gonna start off Vegas baby
  • This is why she's my favorite
  • I feel like we're both rolling kind of ass we're doing like the basic amounts of damage and barely inflicting anything
  • I didn't go to college I didn't go to university I went to community college yeah I know your place scum Take on debt like a real adult
  • Fan the hammer oh you know I still haven't beaten red dead too it's [ __ ] I bought it on pc to start to start it again
References (from this video)
No references stored for this video.
Video kcRAu61pVuM Board Games UnLocked Playthrough at 0:00 sentiment: mixed
video_pk 114672 · mention_pk 326894
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The moon elf is considered a strong contender to win the tournament.
  • The game has interesting character abilities and status effects.
Cons
  • One player wishes the game was more thematic.
  • A player disconnected, ending the game prematurely.
  • One player felt they did no damage to the opponent.
Thematic elements
Comparison games
  • Battlecon
Mechanics (from transcript analysis)
  • Card Play — Players use cards with specific abilities and effects, indicated by mentions of 'play cards', 'spend cards', and naming specific card abilities like 'shifty strikes'.
  • Damage dealing — The primary objective seems to be reducing the opponent's health through various attacks, with explicit mentions of 'deal damage' and 'incoming damage'.
  • Dice Rolling — The core of the game involves rolling dice for attacks and abilities, as seen in phrases like 'roll one higher', 'roll the d6', and 'roll one dice'.
  • Resource Management (CP) — Players gain and spend 'cp' (presumably combat points or a similar resource) to activate abilities or enhance attacks, as seen with 'gain cp', 'spend cp', and 'deal cp damage'.
  • Status Effects — The game utilizes various status effects like 'blind', 'entangled', 'targeted', 'poison', 'evasive', and 'shadows' that alter gameplay.
  • ultimate abilities — Characters have powerful 'ultimate' abilities that can significantly impact the game state, such as 'my moonlight' and 'shadow milled'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wish this game was more thematic because like battlecon for example devin and i can get into the theme.
  • I think the moon off we'll win this whole tournament
  • the shadow thief died
References (from this video)
No references stored for this video.
Video ldFM44X6nvk Board Games UnLocked Analysis at 0:15 sentiment: mixed
video_pk 114604 · mention_pk 326808
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun to break out and play a couple of games.
  • Has strategic elements in when to hold and play cards.
  • Characters are unique and have some depth.
  • Ultimates can lead to exciting moments.
  • The game is fast-paced and generally doesn't overstay its welcome when played in moderation.
  • The game is better than most and far better than some.
Cons
  • Double elimination format is not recommended for home tournaments.
  • Outcomes can feel personal rather than skill-based due to dice and card luck.
  • Playing too many games in a row leads to burnout and diminished enjoyment.
  • Not all 16 characters are balanced, with some being significantly weaker.
  • The Moon Elf character is considered overpowered and needs balancing.
  • Some characters are one-note and play too similarly.
  • Randomness can lead to frustrating situations with no player agency.
  • Some damage is undefendable, negating defensive strategies.
  • The game can feel repetitive if playing the same characters repeatedly.
  • The tournament finale ending in a tie was anticlimactic and unsatisfying.
  • Certain defensive abilities can feel less impactful when damage is dealt back.
  • Two characters are identified as 'legitimately bad, badly designed'.
Thematic elements
Comparison games
  • BattleCon
  • Neroshima Hacks
  • Tangled Timelines
Mechanics (from transcript analysis)
  • Card Play — Players draw and play cards from their deck to influence the game.
  • character abilities — Each character has unique abilities and ultimates that define their playstyle.
  • damage mitigation — Players can use cards and dice to defend against or reduce incoming damage.
  • Deck Building — Each character has a unique deck of cards that influences gameplay and helps mitigate dice rolls.
  • Dice Rolling — Players roll dice to determine actions and outcomes, with the deck of cards mitigating the dice rolls.
  • Double Elimination — A tournament format where a player is eliminated after two losses, which was found to be a negative experience for this game.
  • Status Effects — Various status effects like blind and burn can be applied to players, impacting their turns.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I walked away from this tournament liking this game less.
  • It just feels upsetting not because someone's better than you because I don't think this is one of those games where it's like wow, you played way better than me. It's oh, the dice and the cards went my way.
  • They are not all balanced. They are not all considered equal.
  • And that's just goes to show how broken the Moon Elf is.
  • Yeah, her defense is the best in the whole whole game.
  • It it can be very frustrating. And again, all these things are more apparent because we played so many games in a row to finish out this tournament.
  • So, it it just leaves a very, very salty taste in my mouth.
  • Don't binge Dice Throne. Please don't do that to yourself.
  • Don't do a double elim tournament.
  • I would probably drop it to a seven.
  • She has to be nerfed so hard.
  • The fact that like if you want to keep all her um her defense needs to be 3 ft.
References (from this video)
No references stored for this video.
Video _7tGRDEmGZY Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 114660 · mention_pk 326877
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pyromancer is pretty good.
  • Samurai has honor to increase attack damage.
  • The lore interaction with tournaments in L5R was neat.
Cons
  • If you do less than your three rolls, you gain more honor (a rule forgotten by the speaker).
  • Fire mastery can be removed.
  • The Samurai is handicapped if dice are removed from the game.
  • The burn damage can be nasty if the removal card isn't drawn.
Thematic elements
Comparison games
  • L5R (Legend of the Five Rings)
Mechanics (from transcript analysis)
  • Card Play — Players discuss playing cards like 'getting paid', 'double up', 'Infernal Infusion', 'Bye-Bye', 'Hagakure', 'Ignite', 'twice as wild', 'samezies', 'blazing soul', 'fireball', and 'red hot'.
  • damage prevention — Players discuss defending against attacks and preventing damage.
  • Deck Building — The discussion of drawing cards and playing specific cards suggests an element of deck building or hand management.
  • Dice Rolling — The game's name and discussion of rolling dice are central to the gameplay.
  • Persistent effects — The 'burn' mechanic inflicts persistent damage.
  • Resource Management — Players manage 'CP' (which seems to be a currency or action point) and 'honor'.
  • Status Effects — Mechanics like 'knockdown', 'stun', and 'shame' are mentioned, which alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He's literally the first loss of this entire tournament and he's been making his way back.
  • No, Bushido just means you don't get to live a fun life.
  • L5R is great. Um it's it's really cool world building.
  • The Pyromancer is going on. Samurai, it was good. It was good while it lasted.
References (from this video)
No references stored for this video.
Video RpEBj38GcXU Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114605 · mention_pk 326809
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Games went quick.
  • The tournament structure allowed for more games.
  • The final match was intense and close, resulting in a tie.
Cons
  • The tournament structure of double elimination was more than anticipated.
  • The finale ending in a tie felt anticlimactic and made the tournament feel 'worthless'.
  • The tiebreaker system (highest dice roll total) felt arbitrary and unsatisfying.
Thematic elements
  • Tournament finale
Comparison games
  • Battlecon
Mechanics (from transcript analysis)
  • character abilities — Specific abilities for Moon Elf (evasion, entangle, lunar blessing) and Shadow Thief (shadows, sneak attack, poison, blind, entangle) were discussed.
  • Combat — The core gameplay loop involves attacking and defending with dice and card effects.
  • Deck Building — Mentioned in relation to cards like 'dagger strike' and 'lunar blessing'.
  • Dice Rolling — Central to determining attack success, damage, and other effects.
  • Double Elimination — The tournament structure used was double elimination, which the host noted went quicker than anticipated.
  • Resource Management — Players manage 'cp' (control points) to activate abilities and play cards.
  • Status Effects — Effects like poison, blind, and entangle are applied to players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So we've been alternating who plays who like if like so whoever won whoever played that character the other person plays them.
  • The shadow thief entering the shadows is my safe place safe place to shank you.
  • The finale is a a tie.
  • That's so insulting like to go through all this just for it to be down to that.
References (from this video)
No references stored for this video.
Video atMjf1KZg5g Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 114652 · mention_pk 326869
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The Gunslinger's evasive and reload abilities are strong.
  • Blessing of Divinity is a powerful clutch ability.
  • The game can be very close and come down to a single HP.
  • The tournament format adds excitement.
Cons
  • Some attacks are undefendable, making defense feel futile.
  • Serif is described as frustrating.
  • The game can feel repetitive if certain mechanics dominate.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Blessing of Divinity — A powerful ability of the Serif that can set health to one when it would reach zero, and cannot be removed by other means.
  • Blinding Light — An effect inflicted by the Serif that can cause damage or hinder the opponent.
  • Bounty — An effect that can be inflicted, mentioned for Gunslinger and applied by the Pyromancer, can be removed by Serifs cleanse.
  • Cleanse — An ability used by the Serif to remove negative effects like Bounty.
  • Duel — A mechanic where players compare rolls, with the higher roll dealing damage.
  • Evasive — Used by the Gunslinger, allows for some form of defense or avoidance.
  • Fan the Hammer — A Gunslinger ability mentioned near the end of the transcript.
  • Flight — An ability used by the Serif to potentially avoid damage.
  • Helping Hand — An ability that allows a player to re-roll a die.
  • Holy Blade — A potential attack mentioned by a player.
  • Holy Presence — An ability of the Serif, mentioned as being removed or cleansed.
  • Holy Smite — An attack ability mentioned for the Serif.
  • Knockdown — An effect that can be inflicted on an opponent, mentioned for Gunslinger and applied by the Pyromancer.
  • Purify — An ability used by the Serif.
  • Reload — Allows players to potentially use cards or abilities again, mentioned for Gunslinger and Serif.
  • Revolver — A specific attack card used by the Gunslinger.
  • Showdown — A mechanic involving dice rolls to determine outcomes or damage.
  • Small Straight — A combination of dice rolls that can trigger specific effects or actions.
  • Takeover — An ability the Gunslinger could have used but didn't.
  • Transference — An action where a player can move effects or abilities to another player.
  • Triumph — An action the Serif can take, involving spending resources for an effect.
  • Undefendable damage — Damage that cannot be prevented or reduced by defenses, often associated with powerful attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • come on gunslinger just finally just
  • i [__] hate the serif she's such a dumb [__]
  • i hope she kills herself
  • like she might be the most frustrating one here
  • that was actually really [__] close
References (from this video)
No references stored for this video.
Video bq0A4zmsJ_k Board Games UnLocked Playthrough at 0:19 sentiment: neutral
video_pk 114622 · mention_pk 327888
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Avoids all damage when using a specific ability.
Cons
  • Can be slow to build up resources.
  • Thematic connection to 'pedophile' was made.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • CP — Used to track resources for actions and damage.
  • Damage — Dealt as CP or a set amount.
  • defense — Can be used to negate or reduce damage.
  • Fire Mastery — Resource that can be gained and used to augment attacks.
  • poison — Persistent damage applied at upkeep.
  • Shadows — Resource gained and used for effects or damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • the winner of this will face the not surprising Moon elf that's in the uh finale
  • My counter would be to like gain them all back right
  • I'm all about Shadow jacking it you're all about pyro jacking
  • go Shadow Thief prove to me why you aren't a pedo
  • wow that's the series folks
  • for the finale we are finally there we are finally there
References (from this video)
No references stored for this video.
Video bq0A4zmsJ_k Board Games UnLocked Playthrough at 0:22 sentiment: neutral
video_pk 114622 · mention_pk 335613
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:22 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Effective use of dice rolls for heat.
  • Can deal undefendable damage.
Cons
  • Some abilities are described as 'stupid' or not well-understood.
  • Relies heavily on dice rolls.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • CP — Used to track resources for actions and damage.
  • Damage — Dealt as CP or a set amount.
  • defense — Can be used to negate or reduce damage.
  • Fire Mastery — Resource that can be gained and used to augment attacks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • some viewers may find the following video disturbing viewer discretion is advised
  • the winner of this will face the not surprising Moon elf that's in the uh finale
  • My counter would be to like gain them all back right
  • I'm all about Shadow jacking it you're all about pyro jacking
  • go Shadow Thief prove to me why you aren't a pedo
  • wow that's the series folks
  • for the finale we are finally there we are finally there
References (from this video)
No references stored for this video.
Video 3UN5qvSr9wU Board Games UnLocked Playthrough at 0:50 sentiment: positive
video_pk 114639 · mention_pk 335653
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Control of the world
Comparison games
none
Mechanics (from transcript analysis)
  • Bounty — When a player afflicted with this token is attacked, the attacker increases damage and gains CP.
  • burn — A persistent effect causing 2 damage during upkeep.
  • Burning Soul — Gain two fire masteries.
  • Combustion — Remove up to four fiery tokens to deal undefendable damage per token.
  • Evasive — Allows dodging an attack by rolling a 1 or 2.
  • Fire Mastery — Remove one token per turn to make the player 'cool off' during upkeep.
  • Ignite — Upgrades the right side of the player's board.
  • Knock Down — Requires spending resources to skip an offensive roll.
  • Meteorite — Inflicts knock down, burn, and stun.
  • Reload — Spend resources to add half of a die roll to an attack roll, rounded up.
  • Stun — Negates an opponent's entire turn and allows for another offensive roll phase.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i almost thought that was all success i was like what the [ __ ]
  • you gotta be [ __ ] kidding me
  • what a [ __ ] idiot
  • oh my god
  • that [ __ ] is so infuriating like last game i roll like five times don't get a single time and it's like oh one time yep i'll block all that damage
  • i hate myself
  • i [ __ ] ate this oh that's a large straight anyway
  • you [ __ ] [ __ ]
  • because why the [ __ ] wouldn't you
  • i'll gain two cp my way to cheat
References (from this video)
No references stored for this video.
Video ys9G4NzXcJY Board Games UnLocked Playthrough at 0:00 sentiment: mixed
video_pk 113910 · mention_pk 325757
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Doctor Strange has versatile spells.
  • Doctor Strange's abilities can be 'super gross' and powerful.
  • Doctor Strange has many spells in his deck (9 out of 32 cards).
  • Doctor Strange can gain premonition tokens to draw cards.
  • Doctor Strange has ways to cast multiple spells.
  • Doctor Strange's attack can deal significant damage.
  • Doctor Strange's ultimate can be very strong.
  • Thor's ultimate dealt significant damage.
Cons
  • Doctor Strange's defense can be a weakness, leading to taking damage by attacking.
  • Doctor Strange's synergy relies on drawing specific spells.
  • Doctor Strange can feel like he's just rolling straights.
  • Doctor Strange's defense might not be rolled.
  • Doctor Strange might not roll the book to gain premonition.
  • Doctor Strange's player did not play strategically.
  • Thor's damage output was good.
  • Thor's defense was difficult to counter.
Thematic elements
  • Marvel
Comparison games
none
Mechanics (from transcript analysis)
  • Deck Building — Spells are scattered throughout the deck. When a spell is prepared, it's placed on a passive ability. When cast, a spell is taken from the book of vashanti. Some cards can be returned to hand. Cards can be prepared from the discard pile. Some spells can be cast from the discard pile. Players can draw cards instead of one. Players can spend tokens to draw cards. A card drawn must be placed on top or bottom of the deck. Helps cycle through the deck to find spells. Some cards allow for preparing spells from the discard pile. Some cards allow for casting spells from the discard pile.
  • Dice Rolling — Players roll dice. Rolling higher determines who goes first. Rolls can be used for attacks, boosts, and damage. Players can spend dice results for effects. Rerolling dice is possible. Some rolls result in damage or special effects.
  • Hand Management — Players have cards in hand. Some cards are returned to hand. Drawing cards helps find spells. Some cards require specific conditions to cast. Players can choose which cards to keep.
  • Set Collection — Rolling a straight of dice (small straight, large straight) can be used for attacks.
  • token management — Players can gain tokens. Tokens can be spent for effects like drawing cards or activating abilities. Some tokens prevent players from playing cards. Some tokens can be discarded.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so Dr Strange versus Thor
  • Doctor Strange is definitely I want to say he's cool but I literally did nothing.
  • I literally just got small and large straights the entire time and just kept prepping the same starting.
  • it was like well the bad thing is is his defense is what killed me.
  • it's I mean he can definitely be pretty gross considering the fact that like oh I have this rings of ragadore and because I have multiple ways to cast multiple spells.
  • so Doctor Strange I mean he's super he's super gross but I don't know if I much care for.
References (from this video)
No references stored for this video.
Video H6SYblCcd7Y Board Games UnLocked Review at 0:16 sentiment: negative
video_pk 112683 · mention_pk 324779
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Needs a specific card ('Wakanda Forever') to activate gadgets.
  • Performance is poor if cards are not drawn in the correct order.
Thematic elements
  • Gadgets
Comparison games
none
Mechanics (from transcript analysis)
  • Card dependency — Requires specific cards like 'Wakanda Forever' to utilize abilities.
  • Gadget activation — Has gadgets that need specific cards to activate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was reminded that I don't really like how the original Black Panther plays because he, you know, has all these gadgets that he plays out, but then he needs a specific card, uh, called Wakanda Forever to pop all of those off.
  • So, now every time you actually thwart, attack or defend, you actually get to use those upgrades inherently instead of needing a Wakanda forever.
  • It's not so hyper specific like regular Black Panther.
  • Shuri's Black Panther basically makes the previous one completely obsolete. I see no reason to ever go back.
  • I just, again, I don't like having to need a specific card to make the character do anything here.
  • She's in like just significantly better. I'd probably put her up at an eight. I think that this Black Panther is just a lot more fun to play.
References (from this video)
No references stored for this video.
Video 9W9ENiYEsPA BoardGameCo Discussion at 15:16 sentiment: positive
video_pk 111305 · mention_pk 320407
BoardGameCo - Dice Throne video thumbnail
Click to watch at 15:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played multiple times
  • Like him as a hero
  • Not considering selling
Cons
  • Also a sought after rare pack
Thematic elements
  • Superheroes
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The outcome in question is that I bought it and I paid more than I should have.
  • But the other possible outcome is I don't buy it because I'm hoping to get it cheaper and it's not available and I can't get my hands on it.
  • The worst possible outcome, and it's the loss aversion that you are seeking to, well, avert.
  • The situation I want the least to happen, that is the situation I want the least to happen.
  • And that's why I'll be selling Marvel Champions Sinister Motives and the other rare stuff, because I tend to operate from a place of loss aversion.
  • Look through all the scenarios that can possibly happen to a thing, and try to avoid the worst possible outcome.
  • This is not a question of having to sell my board game collection to pay for a car repair, which is something that I've I've seen people have to do.
References (from this video)
No references stored for this video.
Video E9PGKPOeQ-0 Shelfside Event Coverage at 4:45 sentiment: positive
video_pk 104850 · mention_pk 302487
Shelfside - Dice Throne video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good for playing games.
Cons
none
Thematic elements
Comparison games
  • Marvel Dice Throne
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never had a worse convention.
  • This is immersion in your gameplay.
  • The one ring to rule them all.
  • It's like Battleship where you have two players on two sides of like a screen and then each one is creating a dungeon for the other player to go through.
  • I much more love Gen Con than Essence.
  • Having a tornado. Having a tornado warning at the Gen Con was really interesting.
  • This is the first time all day where we don't look around and are surrounded by people.
References (from this video)
No references stored for this video.
Video cZrtqgMLEas Board Games UnLocked Top List at 50:27 sentiment: negative
video_pk 104854 · mention_pk 302513
Board Games UnLocked - Dice Throne video thumbnail
Click to watch at 50:27 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Awesome comeback element (initially)
  • Enamored with the system (initially)
Cons
  • Completely burned himself out on it
  • Way too random
  • Characters were completely unbalanced
  • Opponent could undo mitigation efforts
  • Became extremely frustrating
  • Hated the Marvel version tournament
  • No interest in touching the Adventures system
Thematic elements
Comparison games
  • Dice Throne Adventures
  • Vanguard
Mechanics (from transcript analysis)
  • Card draw — A deck of cards adds another layer of randomness to the gameplay.
  • character abilities — Characters have unique abilities that were considered unbalanced.
  • Dice Rolling — The core mechanic involves rolling dice (Yahtzee style) to activate abilities, which is a primary source of randomness.
  • mitigation — While some mitigation is possible for dice rolls, an opponent can easily undo these efforts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the number one spot, the game that has fallen off for me.
  • So, this is the second campaign game that I have covered in different version like different types of videos where I talk about obviously the game.
  • I am 100% convinced that anyone who praises this game, any reviewer, anyway, who gives this game any high praise, this is my conspiracy played a few hours because there's no way in hell that they played through the entire campaign.
  • The reason why this one fell off for me is not I mean if I removed my disdain for the way Days of Wonder has handled this.
  • The gimmick for it just got stale. It It no longer Who cares what the questions were?
  • The Everdell effect when I'm talking about other games where as the game got more and more expansions, it got too unwieldy to ever hit the table.
References (from this video)
No references stored for this video.
Video uaROoTcT0M4 Neon Gorilla Discussion at 0:31 sentiment: positive
video_pk 104134 · mention_pk 300478
Neon Gorilla - Dice Throne video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • this is cool
  • this is like everything we wanted in a board game
  • we think we have something
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We both got laid off literally 10 years ago this week.
  • So 10 years ago.
  • We were laid off from the same company.
  • Hey we're making video games to I don't know why don't we make a board game and then Nate built the first playable system. And like two days later I think middle of August he invited me over and we played it in his kitchen and we're like this is cool. this is like everything we wanted in a board game. And we're like, we think we have something.
References (from this video)
No references stored for this video.
Video oVXpAHqzkWs Neon Gorilla Analysis at 0:31 sentiment: positive
video_pk 103827 · mention_pk 300104
Neon Gorilla - Dice Throne video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The centerpiece art for each hero board takes roughly an hour to make.
Cons
  • The art style is a result of the artist only having an hour to complete each piece, leading to a simplified and distilled look.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I had to draw it like I I would drive into work early, draw at my desk, draw over lunch sometimes, and then go home, hang out with family until 10:00 and the kids would go to bed, and then I would draw till like 1:00 or 2:00 in the morning.
  • So, I kept I would either distill the art down and simplify it.
  • that piece takes roughly an hour to make.
References (from this video)
No references stored for this video.
Video a65iv4cWId0 Neon Gorilla Interview at 0:42 sentiment: positive
video_pk 103761 · mention_pk 299750
Neon Gorilla - Dice Throne video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly asymmetrical factions
  • Accessible ruleset for area control
  • Creates exciting and dynamic moments
  • Encourages emergent storytelling through player actions
  • Fast-paced gameplay, especially at lower player counts
  • Offers a more 'pure' product designed from personal joy
Cons
  • Solo/co-op mode is more of a puzzle than a war game
  • Certain factions are perceived as weaker or potentially overpowered
  • Can be difficult for new players to grasp complex strategies without guidance
Thematic elements
  • Hero combat
Comparison games
  • Root
  • Azul
  • Sagrada
  • Cascadia
  • Radlands
  • Dino Sitters
  • King Domino
  • Canvas Critters
  • Solar Sentinels
  • Excalibur
  • Santorini
  • Brass
  • Mist
  • Panda Express
  • Dungeon Mayhem
  • Betrayal at House on the Hill
  • Good Knock
  • War Machine
  • Magic: The Gathering
  • Risk
  • Mexican Train Dominoes
  • Fight Five
  • Jump Masters
  • Checkers
  • Chinese Checkers
Mechanics (from transcript analysis)
  • action selection — Players have a limited number of actions per round, forcing strategic choices with the available resources.
  • Area Control — The game involves battling over regions, a core element of area control games, though designed to be more accessible than traditional ones.
  • asymmetrical factions — The game features highly asymmetrical factions, with unique abilities and mechanics for each hero.
  • catch-up mechanism — The game includes a catch-up mechanism where players in last place drafting order receive an extra die, which can lead to significant turns.
  • Dice Drafting — Roth was designed as a dice drafting game from the start, offering a variable menu of actions.
  • Set Collection — The Forge Master hero in the Vanguard set involves collecting ore to craft helmets, a form of set collection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been told so many times that, 'Hey, what you're doing is cool, but it's not going to work.'
  • Now, Dice Throne is an absolute empire with over 40 different heroes.
  • My boys love combative games. They love to battle and duel and they like to play.
  • The truth is, I didn't build a playable game. I built a prototype and a sample idea that had the Slay the Spire-esque travel...
  • It was quite literally the perfect like often people will talk about how you know overnight success is often the result of being in the right place at the right time in motion...
  • Dice Throne asks the question, 'What do you do with what you have?' not 'What do you do with what you want to have?'
  • I think that the the the perfect like often people will talk about how you know overnight success is often the result of being in the right place at the right time in motion because you have to be in motion to catch right place right time momentum and we were in motion because we had just spent a year developing the video game system for Dice Throne...
  • People would say, 'Your your heroes are too asymmetrical. They have too many components. You they you only need one set of dice. You don't need that.'
  • I think part of the beauty of Dice Throne is that Nate and I made a game for us, and it just happened to be that other people also enjoy it.
  • Perfection is the enemy of done or something. I think that maybe that's the term.
  • I do not believe for a second that people are disingenuous when they say they love worker placement in area control games.
  • Risk was actually the game I was solving for.
  • I don't like Risk. Okay. Well, but my boys were just getting to a stage where they were like, 'Oh, we played Risk and it lasted for five hours and it was so awesome and we rolled so many dice and and I was like, 'Oh, man.'
  • My boys prefer Wreck. They actually think Wreck is the more fun game.
  • The truth is is the solo and co-op was kind of forced in because they wanted to...
  • I love that decision. I hate when we try to make every game for everybody and you start to sacrifice design decisions.
  • It literally with Wreck, it was not physically possible to do it.
  • My goal is to create an situation where she wants to play again. Like I I am not here to win even if the objective of the game is to win and I think that that creates an environment where people come back and they want to keep experiencing your game.
  • My favorite has been and probably always will be the Barbarian.
  • The Forge Master in the current Vanguard set. He has zero status effects.
References (from this video)
No references stored for this video.
Video L_Vn7U0MXeo Stonemaier Games Discussion at 12:53 sentiment: mixed
video_pk 99462 · mention_pk 276546
Stonemaier Games - Dice Throne video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • plugging in new characters
  • they do have like a little rating on each of the little boxes that tell you how complex the characters
Cons
  • gets a little complicated when you're bringing in new characters
  • start off with, you know, the barbarian and we we gave a couple of character stars to start off with because they're fairly simple
  • demoralizing if they don't really know how to play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Player Elimination — you are just done. You are demolished.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And I love that we talk about everything but games when we start the show that makes me so happy not talking about games just talking about everything else
  • And then when we finished we felt that great shame and the pain in the belly and it was wonderful.
  • Overall topic that I was thinking about today. So, I had game night this past Wednesday.
  • And I realized as I was teaching Orton's story that I I really appreciate and I really love expansions that seamlessly integrate with the core game so that you can teach it to anyone
  • Should we call those plug-and-play expansions? They seem like they're plug and play.
  • On the surface, you think you're bringing in just a new character, same rule set. Uh, you play the game the same. the the turn order is exact exactly the same, but it gets a little complicated when you're bringing in new characters to Dice Throne
  • But it is it is nice when a game already works pretty darn well and you're just adding more cards in there and more tiles.
  • And I think it's worth if you're if you're a designer or a publisher uh listening, I think there's there's value in that.
  • So, the board game designer you'd most like to collaborate with and haven't had a chance to collaborate with.
  • Um, but I think I have to go with Vantage because Vantage is kind of the culmination of some of the things that I've talked about here. It was it's the most passion project of all of my passion projects.
  • If your body could magically handle playing hockey right now and you had the chance to play hockey for a year and just go and and travel and do that and all the things that come with it, would you would you choose to do that at this point in your life?
  • Of all the podcasts that you've hosted, not been a guest on or listened to, but of all the podcasts that you've hosted on a weekly basis that have lasted for more than 60 episodes, who's your favorite co-host?
References (from this video)
No references stored for this video.
Video P-Y1g9l8rzQ Watch It Played Discussion at 2:53 sentiment: positive
video_pk 90405 · mention_pk 351876
Watch It Played - Dice Throne video thumbnail
Click to watch at 2:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upgraded tokens
  • dual-sided symbols
Cons
none
Thematic elements
Comparison games
  • Dice Throne Season 1
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a clever idea. I knew this set was coming for a while and I have to say, I'm pretty thrilled with it.
  • I played the heck out of Tapestry when it first released and I have to say, seeing these bits kind of has me jonesing to play it again.
  • Here you get all 80 character tokens, 40 generals and 40 financiers, all showing art from the game, so they'll fit right into your set.
  • This promo card has three additional missions, which I'll avoid spoiling here, but as a little tease, it features the Canada arm, a real pride and joy of Canadians everywhere.
  • These are two additional cases for the base game. I can't show them to you because of course, that would spoil them.
References (from this video)
No references stored for this video.
Video R1usRiNRWZ8 Nights Around a Table Unboxing at 23:23 sentiment: mixed
video_pk 90341 · mention_pk 241247
Nights Around a Table - Dice Throne video thumbnail
Click to watch at 23:23 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Considered 'totally awesome' by some viewers
  • Has player trays
  • Rule update 2.2 incentivizes attacking the strongest player
Cons
  • Host experienced player elimination and felt ganged up on
  • Attacking the weakest player was an issue before rule update 2.2
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character cards — Each player gets a unique character with potential abilities.
  • Dice rolling combat — Players roll dice to defeat each other, with characters like elves and wizards.
  • Player Elimination — The host experienced player elimination in a three-player game where other players ganged up on him.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • mind clash is all about making their games just over just overboard with production values and just making them cool cool cool
  • the art is neat it's original um like i say it's hard a lot of these games you look at it and you're like oh well that's that's back to the future you look at this you're like oh that's star trek but this one it's hard hard to put a finger on it isn't it
  • if you know trickerion you know what's what's happening and then they did something really really smart and really really sneaky
  • the components are amazing i like them i really like the feel them
  • my first live stream thank you for joining me
  • i'm a storage nerd
  • this is a kickstarter product if you couldn't tell
  • it's a loan but it's a fun loan
  • the future is a scary place folks
  • whoa what happens when you need to burp or fart on a live stream do you know
  • Look at this thing this is crazy
  • Mineclash is all about making their games just overboard with production values and just making them cool cool cool
  • The vision, the artistic vision, is so weird, it's so funky and out there
  • If you're a geek and I know you probably are this game is for you
  • These are the coolest things, and they'll look better once I get them out of the bag
  • I was so disappointed when I bought it... and then I played it and it's wicked, I loved it, it's so cool.
  • It's like kitchen sink game design and people have faulted it for that.
  • Perseverance is like Lost meets Jurassic Park
  • It seemed like a really unique concept to me but weird, is that weird?
  • and they said this will never be available at retail and then they released a version of it at retail I was like damn you
  • they said we will we're not going to do gollum versions of these other games and then they released them
  • Spacious and component-heavy
  • The host notes that Nemesis requires more space than the Anachrony Infinity Box, and mentions a friend's extensive collection of 'Too Many Bones' components.
  • Expansive and modular
  • The game consists of a base game and numerous expansions, allowing players to customize their experience.
  • Audacious (Collector's Edition)
  • Social Deduction
  • The host compares it to 'werewolf' and questions if it includes a literal clock tower.
References (from this video)
No references stored for this video.
Video A7fYI9fMPDs Meeple University Game Preview at 1:03 sentiment: positive
video_pk 90095 · mention_pk 240250
Meeple University - Dice Throne video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced dice combat with Yahtzee-style mechanics
  • Supports 1-6 players including team play
  • Hero-specific powers and Marvel theming
  • Status effects and ultimate attacks add depth
Cons
  • Prototype components, rules and artwork are not final
Thematic elements
  • Heroic battles using Marvel characters
  • Marvel Universe
  • Character-specific powers and combos, with basic and ultimate attacks
Comparison games
  • Dice Throne
Mechanics (from transcript analysis)
  • Cards that modify actions/powers — Players boost actions with cards and special powers
  • Character powers and status effects — Heroes have unique powers, tokens (e.g., cosmic ray, radiance) and status effects
  • Dice Rolling — Players roll dice on their turns up to three times, choosing dice to keep to activate combos
  • dice rolling with up to three re-rolls — Players roll dice on their turns up to three times, choosing dice to keep to activate combos
  • Personal combos — Players activate their personal combos based on dice results
  • Turn order and knockout win condition — One player (or team) acts at a time; goal is to be last one standing
  • Ultimate attacks and basic attacks — Each hero has a basic attack and an ultimate attack
  • Unique Player Powers — Heroes have unique powers, tokens (e.g., cosmic ray, radiance) and status effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fast and furious yahtzee-style dice battle game
  • battle royale or team vs team for up to six players
  • activate their personal combos
  • the components featured in this video are prototype so rules and artwork are not final
References (from this video)
No references stored for this video.
Video kMPOW1EE4N4 Watch It Played Top 10 List at 12:49 sentiment: positive
video_pk 90040 · mention_pk 240074
Watch It Played - Dice Throne video thumbnail
Click to watch at 12:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • This Marvel version really makes me want to dive in.
  • Fun game and Marvel equals awesome.
Cons
none
Thematic elements
  • Players become Marvel heroes
  • Marvel universe
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetrical player powers — Each hero is painstakingly designed and balanced to provide the most thematic experience possible, featuring new mechanisms and asymmetrical designs.
  • Dice Rolling — Players use dice to engage in combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a game very easy to make real life enemies when they snatch victory from you in the final round not that I hold any grudges or anything
  • Drawing for cards and playing them lost in time and space is a nice theme for Fluxx
  • All in all in all in all in all in all in
  • Such a great game and the frustration of almost having it worked out is definitely part of the fun
  • Pearls add versatility to existing strategies and open up new paths to victory.
  • It's the game that brought me into the hobby.
  • This Marvel version really makes me want to dive in.
  • More content for one of the best card games out there.
  • Every artist working on this game keeps bringing the good stuff, expansion after expansion, card after card. Chef's kiss
  • Curious to try this one out though. Love those cave person meeples
References (from this video)
No references stored for this video.
Video qMwA7LZEbRw kovray Monthly Recap at 13:11 sentiment: positive
video_pk 89817 · mention_pk 239193
kovray - Dice Throne video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accurate 'Battle Yahtzee' description
  • Nail-biting matches
  • Cross-compatible characters
Cons
none
Thematic elements
Comparison games
  • Marvel United: Dice Throne
Mechanics (from transcript analysis)
  • Dice Rolling — battle yahtzee
  • player vs player — it was a very it was a nail biter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The action selection in this game the complexity the symbols it just hits in the best way possible.
  • It's very every step really matters and every decision you make really matters.
  • it's just a game that really just drawn me in right from the start.
  • Every single time i've played this game I've tried a different strategy and it just amazes me the different strategies that I've personally been able to come up with.
  • This is their second game that's kind of like the heavier rolling rate and it's just wonderful and I definitely think it rivals Fleet.
  • it's a gorgeous gorgeous i think even like every little detail in that game is just fascinating.
  • it's such a unique game in that sense too where you can use your opponents as well and use their resources.
  • I had a really hard time of like mapping through the different like ways to do things and accomplish things and it really like it chugged at my brain.
  • everyone's described it to us as like a battle yahtzee and that's a very accurate description of what it is.
  • I love that it's the simplicity and the sheer joy in it.
  • It's such a fast game right if you think about a drafting game like that and you're like oh it'll take a while but this boom like it's just because it's like two two sets two handfuls.
  • I love games like this they always bring me a lot of joy.
  • this is a great introductory gamecheck game that we can definitely play with many of our fans.
  • there's a campaign within this game.
  • the replayability in this game is significant but it also draws you in right from the start.
  • this absolutely stunningly beautiful amazing game called winter haven woods.
  • it's a set collection drafting game.
  • it's very like quick easy easy to teach and super adorable like it just gives a lot of good vibes.
  • it's so hard to get back to it because you just have to remember so much.
  • we did play architects which was great and the best part about it is now that we've played architects with our our friends we made we're making plans to play paladins.
  • it's also a deck builder so i'm pretty excited about it.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 167
Game Deep Dive