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Discworld: Ankh-Morpork box art

Discworld: Ankh-Morpork

Game ID: GID0097063
Game Info
Year
2011
Collection
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Description

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).

A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

Description

Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win.

The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace).

A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 2 · mix 1 · neu 1 · neg 0
Mentions per page
Showing 1–4 of 4
Video bGLsFDQ1Q-Q BoardGameBollocks Review at 0:14 sentiment: mixed
video_pk 82060 · mention_pk 205892
BoardGameBollocks - Discworld: Ankh-Morpork video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • All cards are unique with different characters and locations from the Discworld novels.
  • Very easy to teach and learn.
  • Playing multiple cards and chaining actions can be a very satisfying experience.
  • Offers satisfying combos when the right cards are drawn.
Cons
  • Difficult and expensive to source due to being out of print.
  • Too backstabby; progress can be easily destroyed by opponents.
  • Gameplay is heavily dependent on the luck of the card draw, leading to swingy experiences.
  • Can be very frustrating when victory conditions are repeatedly thwarted.
Thematic elements
  • Backstabbing area control
  • Discworld novels
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players try to take over areas on the board.
  • event cards — Event cards are revealed and their effects must be resolved, adding unpredictability.
  • Hand Management — Players play cards from their hand to take actions.
  • Set Collection — Building buildings grants city cards that provide ongoing bonuses.
  • Take That — Players can directly affect opponents by removing their minions or discarding their cards.
  • Variable player powers — Players have personality cards that give them unique end-game win conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ballocks.
  • You'll be playing cards to take actions. You'll be trying to take over areas and trying to fulfill your victory conditions whilst attempting to stop your opponents from fulfilling theirs.
  • So the first thing that we don't like about it is the cost of this piece of cardboard.
  • It's very, very disheartening. I mean, I've played this on multiple occasions where I've been like one minion away from fulfilling my victory condition of like nine minions on the board. Somebody sees what's going on, and then they just keep on taking that final minion away, and you're like, "What have I got to do to win this game?"
  • But, for a game that clearly doesn't take itself too seriously or seriously at all, Discworld Discworld Ankh-Morpork is maybe worth a look if A you've got the money and B you have balls the size of asteroids to swallow your moral compass and step foot into the toxic swamp that is C E X.
References (from this video)
No references stored for this video.
Video OupfnuDENNY All You Can Board Discussion at 3:10 sentiment: positive
video_pk 74236 · mention_pk 178671
All You Can Board - Discworld: Ankh-Morpork video thumbnail
Click to watch at 3:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging bluffing and hidden information
  • Small package with deep strategy
  • Unique win conditions and thematic flavor
  • Accessible rules, quick to learn
Cons
  • Scarce availability in secondary market
  • Can be pricey / rare
  • Not always easy to find a copy
Thematic elements
  • bluffing and hidden victory conditions within a card-driven political intrigue setting
  • Ankh-Morpork, Discworld universe
  • card-driven with unique win conditions and bluffing
Comparison games
  • Nantarkin
Mechanics (from transcript analysis)
  • Area Majority — Area majority in 12 city areas; buildings grant region abilities.
  • Area majority and building placement — Area majority in 12 city areas; buildings grant region abilities.
  • Bluffing / misdirection — Players try to mask or disguise their true victory intentions.
  • Card reading and thematic humor — Reading a variety of bizarre card names and using them for effects.
  • Card-driven actions — On your turn you play a card that adds minions and trouble markers to city areas.
  • hidden victory conditions — Each player has a private win condition not known to others.
  • Hidden Victory Points — Each player has a private win condition not known to others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There are so many games that go untalked about.
  • They're obscure, they're rare, they're underappreciated, they flew under the radar.
  • Bring Out Your Dead has a morbidly dark, humorous theme.
  • Discworld Ank Morpork is a card-driven game that involves everyone having unique win conditions that aren't known to the other players.
  • Honestly, this is just one of those games that needs to be experienced.
References (from this video)
No references stored for this video.
Video dtypIoikE5o All You Can Board Discussion at 3:46 sentiment: positive
video_pk 62489 · mention_pk 155103
All You Can Board - Discworld: Ankh-Morpork video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to multiple win conditions
  • Engaging theme based on a beloved book series
  • Strong interaction and table presence
Cons
  • Complex for newcomers
  • Availability and price may vary due to age of print
Thematic elements
  • city-building with area control and variable win conditions
  • Discworld city of Ankh-Morpork
  • hidden objectives with player-specific victory conditions and card-driven events
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete to control areas on the map to win battles and gain rewards.
  • area_majority — Players compete to control areas on the map to win battles and gain rewards.
  • building_and_income — Players erect buildings to gain income and board advantages.
  • Events — Event cards introduce unpredictable shifts impacting the board.
  • Hidden Victory Points — Each player has a unique, secret victory condition influencing play.
  • hidden_objectives — Each player has a unique, secret victory condition influencing play.
  • random_events — Event cards introduce unpredictable shifts impacting the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Idols is a game set in 1950s America with strong dystopian vibes.
  • One player is a supercomputer bent on maximizing corporate productivity and the other is a lowly employee.
  • This game is hilarious.
  • We laughed around the table at so many cards, sometimes even sharing names before we played them.
  • Discworld Ank Morpork, what a name.
References (from this video)
No references stored for this video.
Video VfokhlisZSg Game Night Picks - Pair Of Dice Paradise Analysis at 5:12 sentiment: neutral
video_pk 29172 · mention_pk 221979
Game Night Picks - Pair Of Dice Paradise - Discworld: Ankh-Morpork video thumbnail
Click to watch at 5:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • fantasy city politics and intrigue
  • Discworld / Ankh-Morpork
  • world-based fantasy setting with modular components
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — players deploy actions across a Discworld city to influence outcomes
  • worker placement / area control — players deploy actions across a Discworld city to influence outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the most expensive one was the deluxe version of outrage which we did not know anything about did not and did not pick but that one goes for $36,000
  • I am outraged and outrage
  • the smart Scrabble goes for 30 grand
  • there's one copy of this game and it has the actual jewels in it
  • the Black Lotus card went for 3 million
References (from this video)
No references stored for this video.
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