Distilled is a highly thematic strategy card game about crafting spirits in a distillery, with resource management and push-your-luck elements. In the game, you have inherited a distillery and are hoping to someday achieve the title of master distiller through purchasing goods, building up your distillery, and creating the world's most renowned spirits.
Purchase new ingredients and invest in upgrades to your distillery, all while eventually distilling the spirit and sending it to the warehouse. Once in the warehouse, age your spirit to enhance its flavor and bottle it to sell it for major profits!
Achieve the title of Master Distiller by having the most spirit points at the end of the game. Points are obtained by distilling and selling spirits.
—description from the designer
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- The podcast life chooses you.
- The content gods that making all the content.
- Pub Meeple is a website that you can link your board game collection.
- Return to Dark Tower is uh I want to play this game more often than we do.
References (from this video)
- Strong thematic integration with distilling and whiskey-making concepts
- Approachable for new players, yet with meaningful decision-making depth
- Excellent insert and overall component quality
- Solid two-player experience with low interaction, yet convincing strategy
- High replayability through upgrades, tasting flights, and expansions
- Solo mode is not the strongest scoring challenge; more of a mode than a full solver
- Can run longer with higher player counts, potentially slowing down market phases
- Push-your-luck tendencies can frustrate players who overcommit to certain ingredients
- craft distilling, blending ingredients, aging, and flavor profiling
- A distillery environment inspired by real-world whiskey production, with a focus on Scotland and craft spirits
- mechanics-driven with strong thematic ties to distilling and flavor creation
- Wingspan
- Seven Wonders Duel
Mechanics (from transcript analysis)
- Aging and flavor building — Some spirits need aging; aging adds flavor cards to bottles, influencing end results and points.
- Expansion-driven variety — The Middle East and Africa expansion adds new cards, spirits, regions, and premium ingredients with unique effects.
- Flavor cards and tasting flights — Flavor cards provide flavor profiles for bottles; tasting flights introduce fixed variations that affect what can be made each game.
- Goal and bottle scoring — End-game scoring involves collections of bottles, upgrades, personal goals, and shared goals.
- market phase — At the start of each round, players buy ingredients, barrels, bottles, new recipes, and distillery upgrades.
- Simultaneous action in the distillery phase — Most actions in the distillery phase happen in parallel, reducing downtime and increasing strategic planning.
- Simultaneous Actions — Most actions in the distillery phase happen in parallel, reducing downtime and increasing strategic planning.
- Top-bottom discard/selection — During distillation, players pick ingredients and then effectively trim the distillate by removing the top (and conceptually handling the bottom) to simulate impurities; the rest remains for future use.
- Variable Phase Order — At the start of each round, players buy ingredients, barrels, bottles, new recipes, and distillery upgrades.
Video topics + discussion points
Quotes (from this video)
- one of the things that really stands out is the thematic hook for this game
- it's pretty light in what you're doing but with a lot of decision making in the little things that you're doing
- this is a very low interaction game
- premium ingredients ... double sugars
- the insert is really solid
- it's easy to teach that it can be one that you can get newer gamers in
References (from this video)
- surprisingly deep for a distillery-theme game
- lots of customization with spirits and upgrades
- theme may feel niche to some players
- crafting spirits with card management
- distillery/whiskey production
- educational, behind-the-scenes of distilling
- Brass: Birmingham
- Terraforming Mars (crafting variant)
Mechanics (from transcript analysis)
- card management and mixing — build whiskey by combining ingredients and upgrading with cards
Video topics + discussion points
Quotes (from this video)
- it's a race to points when someone breaks through that point barrier they win the game so it's really fast it's really tight
- it's a game about magic that feels a little bit like magic
- the tension of when do I take a dice to actually move a camel thus giving other people information
- one of the smartest ways dice are used in any game at all
- it's so mean but it's still so lovely
References (from this video)
- Strong thematic integration with brewing
- Interesting engine-building and market interactions
- Appears to have depth that may require careful study to maximize
- Wingspan
Mechanics (from transcript analysis)
- engine building — Combine cards and upgrades to create efficient production engines.
- engine-building — Combine cards and upgrades to create efficient production engines.
- Push Your Luck — Brewing outcomes depend on drawn components with some randomness.
- push-your-luck — Brewing outcomes depend on drawn components with some randomness.
- set collection / market drafting — Players draft cards from a market to craft brews and upgrade their brewery.
Video topics + discussion points
Quotes (from this video)
- and so I really like that the ramping difficulty is really nice as well
- thematic integration the push your luck mechanism of brewing your beers feels what I imagine to be very thematic
- I soundly lost
- I feel like it is a marriage between The Best of Both Worlds
- I would happily play if someone recommended it
- I really enjoyed the puzzle that this game provides
References (from this video)
- Thematic setting around distillation
- Resource management and decision-making
- Aging adds strategic depth
- Limited information in transcript; no explicit cons mentioned.
- Crafting and trading spirits, risk management, and competitive aging for victory points.
- A distillery-based economy in a historical/ pseudo-medieval setting where players strive to craft and market spirits.
- Thematic engine-building with resource management and push-your-luck aging decisions.
Mechanics (from transcript analysis)
- Aging/aging track — Aging spirits adds value and timing decisions influence scores.
- Crafting/recipe fulfillment — Players attempt to craft specific spirits by combining ingredients according to recipes.
- hidden victory points — Points are earned primarily through successful distillation, aging, and sales.
- Market/Sales/Selling actions — Players sell crafted spirits to gain points and resources for future turns.
- push-your-luck / risk management — Risk decisions during distillation/aging can yield higher rewards but risk losses.
- Resource management — Players gather and allocate resources (ingredients, aging capacity, coins) to distill and age spirits.
- Time track — Aging spirits adds value and timing decisions influence scores.
- Victory points scoring — Points are earned primarily through successful distillation, aging, and sales.
Video topics + discussion points
Quotes (from this video)
- distilled is now in Alpha Testing on
- board game arena distilled is a thematic strategy card game where players manage resources and take risks to craft and sell Spirits aiming to become the master distiller by earning the most victory points through distilling aging and selling spirits
References (from this video)
- Novel theme with tactile production metaphors
- Engaging risk/reward decisions around production
- Theme may feel niche to casual gamers
- Rule complexity can be a barrier to entry
- whiskey production and distillation
Mechanics (from transcript analysis)
- action_selection — Choose actions to progress strategies and optimize production lines.
- Resource management — Manage ingredients and processes to produce final products and score points.
- resource_management — Manage ingredients and processes to produce final products and score points.
Video topics + discussion points
Quotes (from this video)
- These are my top 10 Udemy board games
- for number ten, I have Bus, a wacky but mean worker placement game.
- For number nine, I have Scythe, an engine building game.
- For number eight, I have Necoima, a much better version of Jenga.
- For number seven, I have Tea Garden, a hand management game with beautiful artwork.
- For number six, I have Mountain Goats, a push your luck racing game.
- For number five, I have Rebel Princess, a trick-T game with asymmetric abilities.
- For number four, I have Andromeda's Edge, a worker placement game, but with a lot of things going on, but it's so much fun.
- For number three, I have Wingspan. You guys know what this is at this point.
- For number two, I have Distilled, where you're making whiskey in this game.
- for number one, I have STI, where you're trying to find extraterrestrial life.
- And this game is beautiful.
References (from this video)
- Strong solo-mode structure that teaches rules in-session while playing.
- Tightly themed around distilling, aging, and bottling with meaningful flavor-card synergies.
- Clear branching strategies via recipes, aging, premium items, and regional bottle bonuses.
- Steep learning curve; stream of rules can be dense for new players.
- Solo mode occasionally exposes downtime between phases as decisions pile up.
- Outcome can be heavily influenced by card draws (top/bottom discard during distillation).
- Spirit production, aging, bottling, and regional flavor identity; balancing cash flow, aging risk, and label bonuses.
- Microdistillery operation with a warehouse for aging and bottling; a fictional European-styled distillery run by Annie McAdam.
- Rule-teaching through a live solo playthrough with in-game objectives driving progression.
Mechanics (from transcript analysis)
- Aging and flavor cards — Aged spirits in wooden barrels or clay/premium containers gain flavor cards that increase end-game points and enable special abilities.
- Bottling and labeling — Bottle finished spirits in premium bottles for additional points and end-of-game bottle bonuses; each bottle region can add regional bonuses.
- Goal rows and target score — Complete goals in a row to advance the active row; reaching the target score unlocks higher-level goals and end-game scoring.
- market phase — Acquire cards (basic and premium) to build out your distillery, manage costs, and prepare for recipes.
- Research and recipe costs — Bronze, silver, and premium recipes require payment in bucks and specific ingredient types to unlock new spirits.
- Special abilities and upgrades — Equipment and specialist upgrades grant ongoing or round-specific bonuses, including extra points for selling spirits with multiple flavors.
- Unique player powers — Equipment and specialist upgrades grant ongoing or round-specific bonuses, including extra points for selling spirits with multiple flavors.
- Washback and distillation — Fill a washback with ingredients (water, yeast, sugars) and run a distillation that yields an alcohol card while discarding top/bottom cards to determine final spirit.
Video topics + discussion points
Quotes (from this video)
- I've grabbed her signature recipe which is the single pot still whiskey and her signature ingredient The unmalted Barley.
- we're gonna distill this Spirit by taking these cards, shuffling them and removing the top and the bottom.
- this is going to be great because it needs two of the grain sugar which we have it doesn't need to be aged and you can just put it in that metal Barrel that we have.
- there we go that's the end of round two.
- the whiskey itself is worth 10 points; the three flavor cards are worth an additional six; Annie will give us an additional 2 on top of that, so we're looking at 18+ points.
References (from this video)
- Strong thematic integration with Euro mechanics
- Excellent production value (inserts, boards, art)
- High replayability due to many recipes and expansions
- Lengthy setup and playtime, especially at higher player counts
- Rule complexity, not beginner-friendly
- 4-player length can be long unless players are experienced
- Distilling spirits, recipe-driven production, aging, bottling, and market dynamics
- A distillery environment focused on brewing and distilling spirits, aging in barrels, and bottling for market sale.
- Strong thematic integration with realistic distillation processes; flavor and flavor-deck mechanics reinforce narrative.
Mechanics (from transcript analysis)
- Achievements and end-game goals — Spirit Awards and end-game secret/objectives drive strategy.
- Aging and maturation — Aging spirits increases points and money; maturation adds value over time.
- asymmetric player powers — Each character has a signature spirit and unique abilities.
- Asymmetric specials — Each character has a signature spirit and unique abilities.
- card drafting — Open-market drafting where players pick a single item per round and pass the rest around.
- Market interactions — Market phase where players buy one item per turn, creating turn-based tension.
- Resource management — Sourcing ingredients, upgrading equipment, aging spirits for higher value.
- Resource management / engine-building — Sourcing ingredients, upgrading equipment, aging spirits for higher value.
- set collection — Collecting ingredients to fulfill recipes on your flight board.
- Set collection / recipe development — Collecting ingredients to fulfill recipes on your flight board.
Video topics + discussion points
Quotes (from this video)
- I think this is five out of five from me
- thematic integration for a Euro game is really well
- it's super thematically very very well done
- open market drafting Euro game
- three players is the magic number
- go out and buy it
- the production is topnotch
References (from this video)
- Satisfying, simultaneous play pace
- Good fit as a couple’s game with light interaction
- Some components feel constrained by available ingredients and labels
- Risk of missing a key ingredient can derail a run
- Distillation and craft with a push-your-luck twist
- Crafting spirits—various alcoholic beverages
- Sociable, kitchen-table brewing feel
Mechanics (from transcript analysis)
- Push Your Luck — remove top and bottom cards; what's left determines the distillate
- push-your-luck / card removal — remove top and bottom cards; what's left determines the distillate
- set collection / engine-building — assemble ingredients to distill a desired spirit
- Simultaneous action selection — players draft cards and reveal actions at the same time
- Simultaneous Actions — players draft cards and reveal actions at the same time
Video topics + discussion points
Quotes (from this video)
- it's great to introduce someone to deck building
- two-player game ... you have to get both of them to the end
- tortoise and hair kind of feeling
- you can customize the map to adjust the length and difficulty
- the interaction comes entirely from the worker placement spots and blocking those
- low interaction Euro game that is mediumweight but is fairly easy to learn
- this is a game that took me a few plays but now every time I play it I just like it more and more
References (from this video)
- Beautiful production
- Push-your-luck card mechanism
- Strong solo mode with goal-based play
- Complex at first glance but simple in practice
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I still absolutely love this design
- the AI system is so smart
- it's on the totally table Todo list
- Frost Punk is incredible
- I absolutely plan to get to the table this year
- the slide puzzle mechanism I love
- Weather Machine remains one of my favorites
- Sleeping Gods no reason to believe that I won't love this one as well
References (from this video)
- excellent theme integration
- educational value
- captures craft and science
- distillation mechanic creates tension
- distillation
- spirits
- alcohol
- craft
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is my most played game of the year
- It is the perfect engine builder
- absolutely adore this game
- one that instantly I fell really hard for it
- would absolutely watch Oathsworn the HBO series
- the story and the setting is that rich
- for me the epitome of what a thematic game can be
- every click of the clock matters
References (from this video)
- Highly thematic integration
- Solid production and accessible design
- May require longer teach/read time for some players
- Historical/distillation lab with thematic controls
- Alcohol distillation theme
- Thematic engine-building
Mechanics (from transcript analysis)
- Deck/hand management with top-bottom card interaction — Deck pulls and storage influence how you execute distillation steps
- Theme integration — Strong thematic mechanics that mimic distillation process
Video topics + discussion points
Quotes (from this video)
- It's a blast; it's like Magic. I haven't played yet, but I'm going to teach him how to play.
- The ghost adds so many layers of strategy.
- You spend ink points to ready your character, and then you can either fight or quest.
- It's sold out at the show; 90 minutes sold out in the rush.
- Two clever cats—it's a thinking game for two clever cats.
References (from this video)
- strong theme with distillery setting and regional flavors
- asymmetric player powers add variety
- blend of mechanisms: set collection, engine-building, push-your-luck, and hand management
- two-player variant feels tight and flavorful
- clear end-game scoring with multiple paths to points
- rulebook may be dense for new players
- component complexity and prototypical art may change in final copy
- craft distillation competition; regional flavor identities
- modern-day distillery with regional spirits
- procedural/educational
Mechanics (from transcript analysis)
- aging phase — aging adds flavor cards to spirits; more aging can increase end-game points but risks fewer immediate sales.
- distillation phase — assemble yeast, water, and sugars in a central washback; draw alcohol cards revealing outcomes; push-your-luck as top and bottom cards may be discarded.
- market phase — players buy basic and premium market cards and recipes to set up their distillery strategy.
- set collection / engine growth — collect bottles and storage items; bonuses from flavor cards and end-game bottle scoring.
Video topics + discussion points
Quotes (from this video)
- this one's designed by dave beck
- it's a one-to-four player game
- we're going to be demonstrating how the game is played by going over a full round
- this is technically a prototype copy of the game
- an extremely high quality product
References (from this video)
- Beautiful components
- Unique theme
- Award finalist
- Craft brewing and spirits production
- Alcohol distillation industry
- Competitive distillery management
Mechanics (from transcript analysis)
- Deck building — Players build and improve their deck of cards
- Push Your Luck — Risking more to create better spirits
- Resource management — Managing resources to create spirits
Video topics + discussion points
Quotes (from this video)
- You'll forget your name the next day
- Alone together in tranquility
References (from this video)
- engaging social interaction
- subject to party game fatigue
- social deduction/party game
- drama around social drinking and gameplay
Mechanics (from transcript analysis)
- tabletop interaction — discussions and deals around distilling theme
Video topics + discussion points
Quotes (from this video)
- it's a time travel chest and it's really well done
- i dug it
- i'm sold so i want to play the game that lights up
- blue clues with benedict cumberbatch
- I got 84 gold
- this is gamma so far gamma's been
References (from this video)
- Tight, quick plays with high decision density
- Accessible to learn but offers depth with planning
- Some players might want more variability or components
- aroma, alchemy, and craft
- Alchemy/distillation theme with competitive engine-building flavor
- tight, concise, competitive
Mechanics (from transcript analysis)
- engine building — players optimize actions and resources to generate better outcomes over rounds
- engine-building — players optimize actions and resources to generate better outcomes over rounds
- Resource management — choosing when to execute actions affects efficiency and scoring
- resource management with timing — choosing when to execute actions affects efficiency and scoring
Video topics + discussion points
Quotes (from this video)
- Spicy. So you might be like, Here, Sam. And maybe I'm giving him back some of his bloodline that he gave me back.
- Root's just always going to be here. I play it every day.
- Dice Town. Since we first played Dice Town and every time afterwards, I have had so much fun.
- I love Dune Imperium. I think it's a perfect of a game as you can get.
- Obsession is such a fantastic game and I will pump this game up as much as I can.
- Mountain Goats is incredible. It's a great, quick dice game.
- Red Dust Rebellion is no joke amazing.
- Three Chapters is the newest game from Amigo. And I think it's going to blow up.
- Crafting the Cosmos is so good. The UX is amazing.
References (from this video)
- first Paverson game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
- if you like games about delivering the mail, this is it
- Just a solid game of quick, snappy turns
- AIA, what a great game about shipping. This is a fantastic, terrific game.
- You like Dominion, but you want it for dice. This is your game.
- Very very popular games all them. That's why there's two of each.
- Although, frankly, you should always play with the expansion.
- I just really am loving SETI. Fantastic game.
- I do like this game. I have a soft spot for it.
- Vast, not as popular as its successor, root
- My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
- I just love Tumbling Dice.
References (from this video)
- strong theme and design
- expansion adds depth
- complex for new players
- mixology and scoring through card interactions
- Cocktails and cocktails expansion noted
- thematic and design-forward with a clear personality
Mechanics (from transcript analysis)
- expansion integration — cocktails expansion mentioned as a positive add-on
- set collection / hand management — cards give scoring conditions and manage actions
Video topics + discussion points
Quotes (from this video)
- Dungeons of Doria is an amazing game.
- This is amazing. This is like one of my most favorite dexterity games at the moment.
- A Wild Venture is my personal highlight of spiel this year.
- Wingspan, of course, this is clearly Srank.
- Distilled will always be an S probably.
References (from this video)
- Rich thematic integration of distilling, aging, and flavoring
- Multiple strategic paths via recipes, aging, and region bonuses
- Dynamic market interaction and card availability
- Clear turn structure with simultaneous aging in practice
- High complexity and potential for analysis paralysis for new players
- Many interacting rules; a long setup and rule explanation required
- Crafting and competing to become the Master Distiller via recipes, aging, and regional bonuses.
- A distillery-themed strategic game experienced over seven rounds where players build, age, and sell spirits.
- Rule-explanation with live demonstration and playthrough fragments.
Mechanics (from transcript analysis)
- Aging and flavors — Age spirits in barrels, add flavor cards, and gain bonuses when selling or scoring.
- Distilling phase — Fill washback with ingredients, draw alcohol cards, and distill spirits with head/tail selection.
- end game bonuses — Spirit Awards, free actions (tasting), and end-of-round cleanup and scoring opportunities.
- End-of-round and awards — Spirit Awards, free actions (tasting), and end-of-round cleanup and scoring opportunities.
- market phase — Buy cards from basic or premium markets, learn recipes, and manage turn order.
- Recipe — Learn bronze/silver/gold recipes, use signature ingredients to boost scoring or access new options.
- Recipe learning and signature ingredients — Learn bronze/silver/gold recipes, use signature ingredients to boost scoring or access new options.
- Region-based scoring and bottles — Region icons on spirits and bottles influence end-game points and bonuses.
Video topics + discussion points
Quotes (from this video)
- Welcome to the Junkets Games tutorial for Distilled.
- Seven rounds, seven phases per round, and the goal is to maximize Spirit points.
- Final aging and scoring will determine the master distiller.
References (from this video)
- distinct, sneaky theme with humor around moonshine and legality
- engaging mechanic of top/bottom discard adds tension
- variety in aging and flavor cards keeps play dynamic
- rule density due to specialized terminology
- table presence and components could be heavy
- liquor production and market dynamics
- spirits distillation across global recipes
- humorous with a strong theme backbone
Mechanics (from transcript analysis)
- deck-building / card management — manage recipe cards and flavor cards to enhance products
- distillation phase — create specific spirits with aging, barrels, and ingredients; top/bottom discard mechanic adds risk
- market phase — acquire ingredients for distilling and aging processes
Video topics + discussion points
Quotes (from this video)
- time is an illusion
- it's a very linear game where you are going through the seasons
- everything you're doing makes sense in that world
- I think it's really, really cool
- I love distilled. It's got a lot of good sneaky theme in there
- this linearness really lends itself to the thematic tie-ins
References (from this video)
- Perfect game (Cognomen)
- Most-played game of the year
- Multiple viable strategies
- Theme integrates with mechanics
- Available on Board Game Arena
- Upcoming Cocktails expansion
- alcohol production
- business simulation
- distillery management
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Star Wars in a box
- We are talking about objectively the best games in the whole wide world
- The limit does not exist
- As mean as a game as you can play
- I love not knowing what's going to happen
- It's perfect
- Root is my type of game
- Most played game of all time
- This is phenomenal
- If you're in a horror movie is not everything dependent on luck
References (from this video)
- Masterpiece board game
- Theme matches mechanics perfectly
- Very enjoyable with repeated plays
- Engaging production phase
- Asymmetrical player powers
- New to Jamie in last year
- Element of luck in the game
- Causes frustration when dice fail
- alcohol distillation
- regional spirits
- production
- Root
- Viticulture
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I do think it's a masterpiece of a board game
- We have played villainous so much so much that we now see all of the flaws within it
- The more I play tapestry The More I Love It
- You can play Shakespeare versus a T-Rex and there's something hilarious about that
- I very much enjoy it and I think it's going to sit right where it needs to be
- Every time I play it I get so angry at it because there is an element of luck but it's a masterpiece
- It's probably the best produced board game I've ever seen
References (from this video)
- Strong thematic coherence
- Engaging engine-building concepts
- Craft beverages; fermentation/production
- Distillery/brewery theme
- Engine-building with thematic ties to distilling
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- libertalia the new game from stone meyer
- distilled is a lot of fun distilled i think really does a good job
- i am so pumped i love unmatched i am too i really like it
- t-rex looks wicked but i still like unmatched just don't use the bathroom around it
- detective there's a batman licensed version of detectives which is called everyone lives coming out
- sagrada has a new expansion called glory glory
- we're about to play dune imperium now
References (from this video)
- Engaging distillery theme
- Upgradeable deck and progress
- Story progression
- Can be complex to learn
- Balance of tactical choices
- spirit crafting and alchemy
- A distillery crafting spirits setting
- campaign-like progression with upgrades
- Forgotten Waters
Mechanics (from transcript analysis)
- Deck building — build and upgrade your deck over time
- deck-building — build and upgrade your deck over time
- hand management — play cards to locations for effects
- hand_management — play cards to locations for effects
- Resource management — manage spirits and upgrade tokens
- resource_management — manage spirits and upgrade tokens
Video topics + discussion points
Quotes (from this video)
- secret button
- wearing pants
- Beam me up Scotty
- It's been two months
- Two months we've been away
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Cascadia is a wonderful family tile-laying game that's cozy, puzzly, and endlessly replayable.
- This is just my personal ranking. Your list will almost certainly look different.
- A brilliant little solo game that I happily recommend.
References (from this video)
- Cool thematic execution
- Economic gameplay
- Spirits/whiskey theme
- Thematic gameplay mechanics
- distillery
- spirits
- whiskey_production
- economics
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- welcome back everyone it feels great to be back in the saddle and ready for a brand new year with brand new opportunities to give you the best board game recommendations out there
- i'm alex and welcome to might i suggested game a channel devoted to helping you find the perfect board game
- having to go through all the awesome releases that are scheduled for this year and narrow it down somehow was a gargantuan task
- i tried to generally order this list from lightest to heaviest game
- I think skateboarding is a totally underutilized theme in board gaming especially for a generation that was raised on tony hawk pro skater
- these tiny little dragons are adorable
- as a self-proclaimed wingspan superfan personally i mostly just see the similarities in the plethora of dog breeds
- i'm stoked to see this one fulfilled and get to play it in person
- the whole thing seems really thematic which is really my number one reason to try any of these games out
- i love poetry i even write a little bit of poetry myself
- if i'm going to play something this heavy i really want to be into the theme
- i think that's a brilliant idea i think it should have been done way earlier than this
- i'm alex your board game sommelier signing off