Dog has similarities to the Pachisi / Sorry! family of games, but with a few noticeable twists. The game mechanics is similar to TAC, Super Tock 4, Super Tock 6, Tock 6, Super Tock 8, and Partners
The object of the game is to move your tokens from home to the target area as quickly as possible, moving them in a clockwise direction along the course according to the value of the cards. Whichever team first places all eight of its tokens in the target area wins.
The first twist in Dog is that play is based on a hand of cards held by each player, with the start player and the quantity of cards cycling on successive hands from six cards to two, then resetting to five, then progressing back to two. Card values range from 1-13, with a number of special actions represented.
The second twist is that Dog is a partnership game, with the players winning or losing as a team, which adds a significant level of strategy and tactics to the game. Partners trade one card at the beginning of each round, and once one player from a partnership has completed his group, his plays now assist his partner.
Compact Dog is a travel version of Dog that's limited to four players instead of allowing for play with either four or six players, as in the full game.
Mechanics (from transcript analysis)
- puzzle deduction — It's also a bit of a puzzle deduction.
- Social Deduction — This is a really fun social deduction.
Video topics + discussion points
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
- it's an eyeball inside of a d and like a d
Mechanics (from transcript analysis)
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- stormtrooper foris foris go Daniel Craig
- Daniel Craig is correct
- Woody and all the other Toy Story adaptations like on video games and TV and stuff Daniel Craig no Tom hanks's brother Jim nice
- Destiny's Child is correct how you know that
- I love des's child man I just listen to Beyonce today that country man so good so good
- Aldi go for it dust cover and forest forest forest Dixie Cups Dixie cups are paper
- Evan for the win Evan Dana Carvey that would I can't tell you how much I wish the answer was that but that is incorrect
- Dick Cheney correct dang that's by canadianism again
- wow we need another PTA movie pins and needles another what Paul Thomas Anderson movie PTA oh what are his movies boie nights mag
- he had that that one that I was like that licorice p Pizza in 2021 yeah I didn't like that
- Kiss Kiss Bang Bang which which is such a good movie I I can watch that movie it's just it's hilarious
- I got another grievance go for it I got another jury summons
- I know do most people just not go
- yeah if they want to go through the trouble of of a bench you probably have like a a warrant on your name as you get pulled over you might get arrested or something
- I've always wanted to go to jury duty
- I mean it was it was sweet because um US Bank had it in their uh like whatever their their employee contract was they paid you in full for the days that you missed for jury duty and you didn't have to be there
- there was a murder case up here several several years ago where um it went because of the circumstances of it
- they wanted to try it in federal court so they could give the person the death penalty instead of you know
- the other 12 the other whatever they had two or three alternates or whatever I always thought the alternate to the jury was like that's the biggest screw job
- I have come to realize in 60 years of life that uh our court system and police force are completely 100% and totally corrupt and they use their powers to destroy my life and destroy the lives of all free born citizens of this country and they seek to do nothing but make our lives miserable take our money and take away our liberties every single day and the judges
- I don't remember anything about that night you don't remember anything about that night I don't remember anything about that he's like I don't even know why I'm here
- this is the most ridiculous thing ever
- maybe a nice long nine month sequester
- I asked Board Game Geek card a series sorry go ahead you're fine I asked last week hey hey post comments on the thing and so many people did post anything so I yeah a lots of people did so so I thought that was cool so keep doing that I appreciate that give us some um the password to prove that you watched the whole thing
- Forest give me a give me a weird word arvar arvar password it's arvar that's how I know you watch the whole whole episode when you leave your comments
References (from this video)
- meeting like clockwork
- meeting for years, even decades
- occasionally somebody will say, 'I can't make it this day.'
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's more for me uh as I've said it's just to kind of uh categorize this and catalog it I should say it's to catalog it and so it's something that I can remember and watch later.
- The way I created these these dwarves was that was the way to you know get rid of these chilling effects. you had to basically warm yourself otherwise.
- I've been impressed with the fact that my my my son's group these this group of like 13 year olds and a couple of them are will soon to be 14 um have really grown from being like let's kill the inkeeper. uh let's let's I'm going to go punch the tavern uh bar bartender in the face, you know, or I'm going to, you know, as soon as like they they've grown from they're starting to they still devolve a little bit, but they're starting to grow up from that and then they're starting to think about things and think things through and making uh good choices uh which is cool.
- Have them roll dice and have them chop things up into little bits. Uh, it makes them very, very happy. Uh, it keeps them on track.
- I love reading the comments. That's like the one thing I love more than else.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- This is the grooviest board gaming weekend in all of Knoxville is the promise here.
- The dice are shaped like heads.
- This is the best game of Medici I've ever played.
- You're the biggest loser.
- We wanted to do something that had some ways to get people connected really quick right from the jump.
- Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
- I haven't seen one in the wild, probably decade.
References (from this video)
- Nice big wooden tokens.
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's a to me it's the perfect sort of intro game to a board games day.
- there's Easter eggs on the cards for all the games which was really cool.
- It's beautiful and it's just very enjoyable.
- I think it's just the theme, the way it looks. It just it gives something more than the mind.
- It's really tight resource management.
- as soon as the treasure is found, it becomes a cat and mouse chase.
- I would argue that the only thing that I think lets it down a little that I would probably change might be the roll and move.
References (from this video)
Mechanics (from transcript analysis)
- abstract strategy — An abstract strategy card game.
- Card game — An abstract strategy card game.
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Quotes (from this video)
- And so I'm really interested in Horrified Ravenloft and I think it's four new monsters and it's still like in a D&D theme and I really like the last D&D Horrified.
- So that was a whirlwind tour of a whole bunch of games we're interested in checking out.
- And there are so many more games that there are so many games at UKGE. We can't possibly know about all of them so please do let us know about the ones you think we missed the ones you think other folks would be interested in.
- So, we will have Shakespeare the card game on sale.
- So, this is a really exciting UKGE for us. So, please do come by.
References (from this video)
- Really liked it.
- Speaker is horrible at it.
- Got demolished in all played games.
- Speaker's brain doesn't think for it.
Mechanics (from transcript analysis)
- head-to-head — A head-to-head two-player game.
Video topics + discussion points
Quotes (from this video)
- Which was Jinxo, which we brought brought to UK GE to play with people.
- It is one of the spiel de Jarus uh um nominees and we had not played it before.
- It is so much fun.
- We played it with three separate groups every time. We had plenty of laughs.
- This has hit one of our top party games.
- Jump Masters. This is a prototype copy, I believe, of a new game from Chip Theory Games. I actually don't know much about it, but I'm excited to try it out because Chip Theory produces some really high quality stuff.
- So, by limiting the amount of space you have in a suitcase, you can limit the num the amount of money and games you bring home.
- No, you have to. It has to be have six sides, but that's the only rule.
- I didn't follow that rule when making my die.
- Tyler made a ridiculous die because it's more fun that way. Don't try to make a regular dye.
- Paddington, UKG was pretty amazing and honestly just the people along the way.
- Not to not to be dramatic, but I think I would die for Paddington.
- We saw the musical, not just the bear. We saw Paddington the musical, which was 10 out of 10.
References (from this video)
- The limited vocabulary mechanic was found to be funny.
- The game could be long due to the slow progression of vocabulary.
- Playing as cavemen
- Prehistoric
Mechanics (from transcript analysis)
- RPG — A caveman RPG where character development involves expanding vocabulary.
- Vocabulary progression — Players gain more words as they level up.
Video topics + discussion points
Quotes (from this video)
- I have tons of like RPG books that I'm like, why did I buy this?
- we end up in situations where there's diamonds in the rough.
- I found the complete book of necromancers. I forgot that I ever owned that.
- if you try to auction that now, um, you can get a few hundred for it, which is ridiculous.
- I'm actually excited to have like Aldi on cuz I want to talk cuz he's one of those guys that, you know, obviously he runs conventions.
References (from this video)
- Was a great two-player abstract game.
- Was a favorite game in the Paco Game Series 3.
- Was small enough to fit in a pocket.
- Frogs jumping around on lily pads, trying to complete a journey and capture other frogs.
Mechanics (from transcript analysis)
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Quotes (from this video)
- This is from uh Perplexed, and this is a game that was based off a really awesome little nano game called Bog that was in their uh their Paco game series
- Now, Quagmire is based on a game called Bog, which originally came out in this Paco game set three, which are these really cool Paco game sets that has a zipper case, has eight different in there. This was one of the games, and these are tiny little nano games.
- hand management is tight in this game. It's one of the biggest aspects of the game cuz you can run out of frogs and only be able to move them.
- the scoring the formations reduces your hand size, which puts pressure on the hand management cuz you don't want to run out of being able to do anything cuz you lose points.
- It's a conundrum, but it is a part of that hand management that makes the game very tense.
- This game is even more thinky than Bog Was.
- It basically feels like multiplayer chess.
- It is a mind melt. The more players you play with, the heavier the cognitive load is looking at all the traces, looking at things.
- Personally, I prefer the two-player game the most. I think it's the cleanest. I think I only have to worry about one person. I can plan a little bit more ahead.
- with four, it is tough sometimes to visualize everyone's moves, what they could possibly do with all the frogs that are out there with the different sort of orientation, right?
- If you like ab- purely abstract games, one that plays excellent with two players and plays still really good with three or four players, uh I think you might want to check out Quagmire.
References (from this video)
- Tries to get different shapes in certain orders
- Frogs jumping across a pond
Mechanics (from transcript analysis)
- jumping — Frogs jump across a pond, and sometimes players can jump on top of other frogs.
- Set Collection — Players try to get different shapes in certain orders.
Video topics + discussion points
Quotes (from this video)
- it's PCO game week and today I'm talking about bog
- I'm totally going to win in bog
References (from this video)
- you can still play the version you want
- options to play the version you want exist
- people think new editions suck compared to older ones
- difficulty finding a group for older editions
- online play is not as enjoyable as in-person
- newer D&D is not worthy of hate
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- These kids don't know what they're missing.
- The options to play the version of D&D that you want exists.
- Oh, you ruined the thing right now in the present. Uh therefore, I can't enjoy the stuff that was made before. That's garbage.
- I would love to have a discussion with you online about it.
- new edition D&D just isn't worthy of your hate. It just isn't. It's just a waste of emotion.
References (from this video)
- extremely portable
- high variability from a small component set
- clever use of cards
- rules can be terse given the tiny footprint
- abstract card-driven puzzle
- Travel-sized micro-game collection; abstract strategy feel
- concise, clever, gadget-like
Mechanics (from transcript analysis)
- Card Drafting — Players pick cards from a common pool to influence scoring opportunities.
- card-drafting — Players pick cards from a common pool to influence scoring opportunities.
- Multi-Use Cards — Each card can be used in multiple ways to generate different effects.
- multi-use-cards — Each card can be used in multiple ways to generate different effects.
Video topics + discussion points
Quotes (from this video)
- eight full board games in this one little pouch
- this set is absolutely brilliant absolutely genius
- we were blown away with how much you can do in such a little package
- the cards are two-sided one is positive one is negative feel upside down
- in Sly you're drafting these cards face down into the hen house
- this is a horse racing game
References (from this video)
- ambitious information density in a small package
- clear, tactile play with frogs
- modular scoring through grid patterns
- instruction may feel dense for some players
- directional movement and capture
- Travel-sized micro-game collection; grid-based hopping
- clever, strategic
Mechanics (from transcript analysis)
- pattern revelation — Revealing a card can trigger pattern-based scoring.
- tile/board grid with directional hopping — Frogs hop in a set direction; landing patterns reveal scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- eight full board games in this one little pouch
- this set is absolutely brilliant absolutely genius
- we were blown away with how much you can do in such a little package
- the cards are two-sided one is positive one is negative feel upside down
- in Sly you're drafting these cards face down into the hen house
- this is a horse racing game
References (from this video)
- novel and fun bluffing puzzle
- interesting multi-round planning
- two-player only
- not a deep strategy in longer term
- bluffing & pokerish deduction
- two-player only micro-game
- quirky, light
- Castle Combo
- The King is Dead
Mechanics (from transcript analysis)
- Card Drafting — three rounds of star cards to place in middle and score based on color distance
- color-based scoring / bluffing — try to be far/close to middle color depending on round
- deck drafting with central middle cards — three rounds of star cards to place in middle and score based on color distance
Video topics + discussion points
Quotes (from this video)
- it fits right in
- the highlight of the expansion for me
- I really like the new resource selection system at the end of the round
- two things elevate it above being a standard tableau builder
- great artwork and mean drafting
- it's a very weird little game
- not one of my favorite RPGs we've played so far
- the adventure part is not there
References (from this video)
- compact, clever two-player experience
- tight decision space with meaningful choices
- limited to two players
- frogs and lily pads
- two-player duel
- direct, head-to-head
Mechanics (from transcript analysis)
- two-player programming — programmatic frog actions across a small grid
Video topics + discussion points
Quotes (from this video)
- it's a wonderful little family game
- it's relaxing puzzly and a great implementation of the concept
- the puzzly nature really stands out in this version
- Wormspan was a highlight of 2024 for me
- Inventors of the Self Tigress is an achievement
References (from this video)
- Novel, push-pull puzzle with high upside for repeat plays
- Very portable and compact, good travel game
- Offers a distinctive three-round structure with evolving decisions
- Prototype status; details may change
- Can be hard to grasp the optimal strategy without repeated plays
- pattern-matching and strategic reveal
- Two-player card puzzle with color-symbol scoring patterns
- novel, puzzle-like
Mechanics (from transcript analysis)
- Pattern Building — Each player has five cards; three are chosen in front of you and three go to the middle, with each color/pattern offering different interactions.
- Sequential rounds with distance mechanics — First and third rounds push for distance from the middle; second round seeks proximity to the middle pattern.
- Three-color pattern selection — Each player has five cards; three are chosen in front of you and three go to the middle, with each color/pattern offering different interactions.
- Token scoring and opposition interaction — Tokens are earned by placing favorable colors near the middle; distance from center dictates scoring.
Video topics + discussion points
Quotes (from this video)
- I really really enjoyed this one actually.
- it's very chesslike like you said very considered as to there's multiple moves that you could make right exactly like chess.
- as you move, you kind of drop tokens behind you of your color.
- it's a really like quick, easy to grasp uh but kind of fun brain burning abstract game.
- it's really smart though because you only have two tiles in your hand.
- the powers are things like move one of your own tiles as long as it hasn't been blocked in by any other tile.
- it's quite nice and smart in a lot of ways.
- it's a terrific cooperative trick taker for yeah kind of one to four players.
- we tackled the penultimate and the final mission and we managed to beat the penultimate one, but then we got absolutely rinsed like three times on the final one.
- it's a good game to play.
- Novel, I would say.
- it's basically two rounds in three rounds; it's puzzle-like.
References (from this video)
- Portable
- Engaging social play
- May rely on luck elements
- trick-taking with twist
Mechanics (from transcript analysis)
- Trick-Taking — competitive hand management
Video topics + discussion points
Quotes (from this video)
- they're so easy to store carry and bring anywhere that that you really just can't lose with
- Spicy is my go-to for people who claim that they've only ever played Uno this is my favorite small card game ever
- I am obsessed
- If you're traveling I highly recommend any game that you saw on this list
- not only is this tiny but it's not time consuming to play either this Puzzler has repeatedly impressed me for how much of Gloom Haven in a minuscule little package
- I love Sky Team and if you want to fit this in your bag go for it because we had quite a bit of fun
References (from this video)
- Remarkably deep hand-management twist for a tiny two-player abstract
- High replay value and elegance in a nano-sized package
- Good tension and strategic decision-making; table presence is strong
- Upside-down cards can take a moment to learn to read quickly
- Small physical footprint can make setup and movement feel delicate on uneven surfaces
- Two-player abstract with hand-management twist
- Frogs on lily pads
- Thematic, playful abstract strategy with tactical depth
Mechanics (from transcript analysis)
- Hand Management — Players manage a small hand of multi-use cards; having enough options is critical, especially as the deck runs out
- Multi-Use Cards — A single card can be used for moving a frog or for location scoring, adding decision pressure
- score via lily pads and formations — Score points by moving frogs along lily pads and by forming formations that score multiple frogs regardless of ownership
Video topics + discussion points
Quotes (from this video)
- it's a nanoepic game
- hand management twist is amazing
- punching way above its weight class
- tiny little nano game
- this is a nano epic game where like it feels like a much bigger game than it is