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Dominion (Second Edition) box art

Dominion (Second Edition)

Game ID: GID0099262
Collection Status
Description

"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

"But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, on your mother's side, would be delighted.'"'

In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.

Dominion is not a collectible card game (CCG), but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 26 Kingdom card types to include in any given play—leading to immense variety.

Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).

Dominion: Update Pack contains the seven new kingdom cards introduced in the second edition of Dominion, thereby allowing owners of the first edition to obtain these new cards without needing to repurchase the entire game.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video HrtDmmrwByk The Dice Tower game_review at 0:50 sentiment: positive
video_pk 60747 · mention_pk 153184
The Dice Tower - Dominion (Second Edition) video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to understand and teach, making it accessible to newcomers
  • fast game length around 30 minutes, with player control over pacing
  • high-quality components and organized storage in 2nd edition
  • new cards in 2nd edition increase interaction and provide many viable combos
  • scales well from 2 to 4 players and offers strong replayability
  • thematic fit between economy-building and feudal kingdom imagery
Cons
  • going first provides a notable advantage in two-player games
  • base set can become repetitive after many plays without expansions
  • heavy shuffling is required, which can slow the pace unless mitigated (sleeves, shufflers)
  • moat is a binary defense that can feel underwhelming; base set lacks deeper interactive options
  • no catch-up mechanics in the base game; late-game complexity relies on card interactions rather than a formal catch-up mechanism
Thematic elements
  • Array
  • Medieval kingdom
  • humorous banter
Comparison games
  • Magic: The Gathering
  • Yu-Gi-Oh!
  • Hearthstone
Mechanics (from transcript analysis)
  • Action economy — On a turn you can play one action and gain actions/buys from action cards to chain more plays.
  • Buy Phase / Buys — Each turn has a limit of buying cards; certain cards grant extra buys allowing more purchases from the supply.
  • Card draw / engine cycling — Players draw to five cards each turn; several cards provide extra draws (e.g., Smithy).
  • Combo-driven engine — Players can create powerful engine combos (e.g., Throne Room with Moneylender) that generate purchasing power and deck manipulation.
  • Curses / Attacks — Curses slow opponents and attack cards pressure others; defense exists via reaction cards like Moat.
  • Deck building — Players buy cards to permanently add to their decks; cards are discarded at end of turn and a new hand is drawn; when the deck runs out, the discard pile is shuffled to form a new deck.
  • end game bonuses — The game ends when Province pile is depleted or any three supply piles are depleted.
  • endgame condition — The game ends when Province pile is depleted or any three supply piles are depleted.
  • engine building — Players can create powerful engine combos (e.g., Throne Room with Moneylender) that generate purchasing power and deck manipulation.
  • randomized setup — A pool of fixed starting cards is randomized to set up each game, keeping setups varied.
  • trashing — Trashing cards removes them from the game permanently, enabling deck refinement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dominion Second Edition is going to get a 9 out of 10 from us
  • we got a buying guide here to follow gameplay themes to your liking
  • the shuffling is actually so rampant that it's gonna reduce the downtime by good margin
  • Dominion is the amazing streamlined deck builder we highly recommend for any sort of board gamer
References (from this video)
No references stored for this video.
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