Doodle Dash is a party game where the players draw the same word at the same time.
It's a drawing competition where speed can beat skill, so anyone can win!
Win by being the fastest doodler, but watch out – you only score if the guesser can actually tell what your drawing is!
Each round, one player is the guesser, and all other players are drawers. The drawers try to draw a word as fast and accurate as they can.
The guesser takes turns guessing the word for that round from each drawing, beginning with the player who finished their drawing first.
The player whose drawing is the first to be guessed correctly, wins the round, and the guesser and that drawer receive 1 point each.
At the end of the game, the player with the most points wins.
—description from the designer
AWARDS AND HONORS:
2022/23 Norwegian Party Game of the Year WINNER
2022/23 Norwegian Party Game of the Year NOMINEE
2021 Golden Geek Best Party Game Nominee
2021 Dice Tower Best Party Game Nominee
Doodle Dash Review!
How to Play Doodle Rush (2 minutes)
- Fast-paced and fun for casual family play
- Words are pre-printed on cards, reducing guesswork
- Clear stopping mechanism and scoring rewards fast drawing
- Adjustable for younger players with asterisks on some cards
- Drawing quality can vary; fast drawings may be hard to interpret
- First finisher may not always have a high-quality clue
- Limited to 3-7 players; not ideal for smaller or larger groups
- Possibility of clusters of points for late finishers depending on play
- Fast drawing and guessing to outpace opponents
- Casual party/gathering setting; home or friends' game night
- Light, playful, competition-driven
- Blank Slate
Mechanics (from transcript analysis)
- Deck-timer structure — A draw deck functions as the timer; when it runs out, points are awarded and the round advances.
- Draw-to-communicate — Players draw clues for a word and others try to guess the word as fast as possible.
- Drawing — Players draw clues for a word and others try to guess the word as fast as possible.
- Pre-printed-word cards — Words are printed on cards; players call out a number rather than devising a clue.
- Rotating guesser — Each round the guesser changes; players try to convey clues through drawings.
- Stop/dice mechanic — Finishers gain control of scoring tokens (dice) and a 'stop' signal is used twice to end the round; remaining players stop drawing.
Video topics + discussion points
Quotes (from this video)
- Doodle Dash is a party game for 3 to seven players where you are trying to draw a picture as fast as possible to get somebody to guess
- the words were printed on the card and the person just called out a random number
- this is exactly the type of game that you would want to play in a casual family setting
- it's really fun
- you can be rewarded for going fast
- we played with family and they had a lot of fun
References (from this video)
- Short playtime and simple rules
- Accessible to casual players
- Engaging, fast-paced drawing and guessing
- Clear round structure with scoring
- Limited player count (3-6)
- Word difficulty can vary
- Some scoring edge cases may be confusing
- rapid sketching, word-guessing party game
- A fast-paced drawing contest where players sketch prompts under a time limit and try to have their drawings guessed by others.
- instructional demonstration
Mechanics (from transcript analysis)
- Drawing — Players have one minute to draw as many words as possible on their boards.
- round progression — After each round, used cards are replaced; the game lasts three rounds.
- Scoring and boards captured — Points are earned for boards captured; end-of-round penalties apply for owning a board still in play.
- Simultaneous guessing — All players guess drawings at the same time; a correct guess can capture a board.
- Tie scoring — If two players guess the same word at the exact moment, both score the board.
- timed drawing — Players have one minute to draw as many words as possible on their boards.
- Turn Order: Progressive — After each round, used cards are replaced; the game lasts three rounds.
- Word boards with restricted content — Words must be drawn on a single board without letters or numbers; arrows and symbols allowed.
- Word building — Words must be drawn on a single board without letters or numbers; arrows and symbols allowed.
Video topics + discussion points
Quotes (from this video)
- this is a game for 3 to 6 players
- one minute to draw as many of their words as they can
- If two players say it at exactly the same time they both score
- After three rounds the game ends
- score one point for each board captured
- most points wins
References (from this video)
- Supports quick, family-friendly play with simple rules
- Six-board design fosters inclusivity and visibility at the table
- Clear, fast pacing that suits casual play and busy gatherings
- Art style and packaging align with Brain Games' family line
- Prototype scoring in earlier iterations was tricky
- Initial setup involved more manual tracking, though the final product improved this
- Drawing and guessing under time pressure; family-friendly party vibe
- A fast-paced drawing game played around a table, often showcased at conventions like Essen.
- light, humorous, chaotic
- Happy Salmon
- Ice Cool
Mechanics (from transcript analysis)
- Compound Scoring — Correct guesses earn one point per board guessed; unguessed boards subtract points to determine final scores.
- Drawing — After drawing, players guess each other's drawings in a rapid guessing phase.
- Multiple boards per player — Each player works on six boards in parallel, each board representing a separate word to illustrate.
- Player Board | Main Board — Each player works on six boards in parallel, each board representing a separate word to illustrate.
- Point-based scoring with deductions — Correct guesses earn one point per board guessed; unguessed boards subtract points to determine final scores.
- real-time drawing — All players draw simultaneously on individual boards during a one-minute duration.
- Simultaneous guessing — After drawing, players guess each other's drawings in a rapid guessing phase.
- timed rounds — The game consists of multiple short rounds that total six minutes, alternating between drawing and guessing.
Video topics + discussion points
Quotes (from this video)
- it's a great family game
- it's all over in six minutes
- each player has six boards to draw on
- designed in exactly the same stylings as Ice Cool
References (from this video)
- Combines best of longer drawing games into 6-minute format
- Super fast gameplay
- Chaotic and fun
- Inspired by Happy Salmon mechanics
- Designed by speaker
- Art and speed
- Fast-paced drawing game
- Party game
- Happy Salmon
- Pictionary
Mechanics (from transcript analysis)
- Drawing — Players draw pictures as quickly as possible, swap them, run around the table trying to guess each other's pictures. Inspired by Happy Salmon structure but with drawing focus; takes 6 minutes total (3 minutes drawing + 3 minutes guessing)
- Simultaneous drawing and guessing hybrid — Players draw pictures as quickly as possible, swap them, run around the table trying to guess each other's pictures. Inspired by Happy Salmon structure but with drawing focus; takes 6 minutes total (3 minutes drawing + 3 minutes guessing)
Video topics + discussion points
Quotes (from this video)
- that sense of destruction sheer destruction of the playing space and you don't get that much in board games
- i think that's a really nice level of interaction in games because it's not mean spirited it's not vindictive but it still means you've got to constantly keep thinking
- i've got my own deck that alone is exciting and different to the vast majority of games that i had played in the past
- the deck is created as we play we're buying cards from a central pool
- everybody's got a bit of the same information a bit of different information and it makes the game really really intriguing
- everybody's running around a table shouting over each other trying to find the people with the same card
- i've played it with my german family and my english family who can't speak to each other because i don't speak the same language but they could all play happy salmon together
- everyone's got their own set of poker dice and they're rolling them all at the same time you're not having to wait for somebody else
- these are just the most fantastic little components that i've i've found in games i absolutely love them
- it takes six minutes to play which is three rounds of drawing one minutes each and three rounds of guessing one minute each
- it's so frustrating it just gets in the way it's not fun
References (from this video)
- party vibe, quick rounds
- casual party game, limited strategy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no one's made a game about that
- decorum is a co-op yes it is not too co-op
- we would shut the game down
References (from this video)
Mechanics (from transcript analysis)
- unknown — Details not provided in transcript.
Video topics + discussion points
Quotes (from this video)
- The publisher has the exclusive right to adapt all or part of the game into any genre and any format and to make use of these in any way as well as the right to improve or modify the game using any third party chosen by the publisher.
- The author shall be given 24 hours to review the final version of the rules before they are printed.
- If you want a publisher to fund the production of your game to take all the financial risk to promote the game through their established channels and highlight the game as one of their own you're going to have to relinquish a lot of control.
References (from this video)
- fun in large groups
- easy to teach
- may feel chaotic
- drawing-based party game
- art/drawing theme
- light and speedy
- Pictionary (drawing-based party vibe)
Mechanics (from transcript analysis)
- drawing-based action — players draw to fulfill prompts as quickly as possible
Video topics + discussion points
Quotes (from this video)
- It's kind of like The Mind but better.
- it's a very, very good two-player game
- we are so competitive that we need to be able to turn it off
- I loved it so much I spilled my water all over the table
- we've met some of our best friends this year
References (from this video)
- Laminate boards for durability
- Compact packaging to showcase concept
- Clear labeling helps publishers understand the concept
- Prototype visuals are rough and not final artwork
- N/A
- N/A
- n/a
Mechanics (from transcript analysis)
- prototype packaging and presentation — Prototype uses pencil-case packaging and laminated boards to convey concept and feel
Video topics + discussion points
Quotes (from this video)
- this is the prototype for pick Coco my trick-taking game about peacocks
- these are just paper within a card sleeve so they're not very thick
- the great thing about this is if you have multiple decks in your game then you can have different colored backs on the cards without having to go to the extent of actually printing card backs
- the important thing is that the game is playable you know you're writing that you must be able to read it
- I spent quite a few hours putting this together on tabletop simulator
- this one has laminated boards
- I use a four sticker sheet so one sheet per one label per sheet I'll print onto that then I'll laminate it
- these feathers I never intended the game to to look like this I just wanted them to get the idea that what we were aiming for was a slightly whimsical sort of peacock theme with these feathers
References (from this video)
- self-serving but fun (owner's design)
- works well with three players
- drawing and guessing under time pressure
- three-player fast-paced drawing
- time-crunched collaborative drawing
Mechanics (from transcript analysis)
- Drawing — players draw rapidly to convey a concept while others guess
- quick rounds — short play cycles keep momentum high
- real-time drawing — players draw rapidly to convey a concept while others guess
Video topics + discussion points
Quotes (from this video)
- cartographers that's got a solo mode doesn't it
- I'd like to play the Teenage Mutant Ninja Turtles Shadows of the Past I've got that game it works brilliantly for five players
- Twilight Struggle there we go
- Fantasy Realms nice little portable card game simple to teach lots of nice strategy
- this dragon's gold now
- that game is the meanest game I think I've got
- Power Grid plays with six and it's quite good with bigger numbers but I'm rubbish at it
- Pitch Out flicking game really good totally overlooked
- self-serving because it is my own design but would play a nice three-player game of Doodle Rush
- rock paper wizard that's what I'd go for
- I've changed a lot over the years didn't enjoy killer bunnies
- Ticket to Ride is very predictable isn't it
- Identic that's what I'd go for duplic or identic it's the same game
- the most complex games that I have are Dominant Species and Poseidon
- Poseidon that's a heavy economic game an introductory 18xx game
- I could easily imagine a bunch of six to eight year olds asking to play Monopoly that would ruin my day
References (from this video)
- great for families and casual players
- short playtime keeps attention
- easy to learn
- artistic skill impacts own performance
- may feel repetitious for some players
- lighthearted art and guesswork
- drawing sprint; quick rounds
- rapid-fire family game
Mechanics (from transcript analysis)
- drawing and guessing — Each round, players draw a prompt and others guess what it is.
- timer-based play — Rounds are quick; pace is driven by a rolling stop die.
Video topics + discussion points
Quotes (from this video)
- we are on a mission guys to try to get these games out here to underrepresented communities
- this is not small and we told him yesterday too that this is not a small thing
- the global tabletop Market is on track to level up big time worth $1 13 billion last year
- experts predict it's going to roll the dice to 32 billion by 2032
- opening people's minds and eyes to A Whole New World
References (from this video)
- rapid play cycle suitable for quick tests
- demonstrates how to identify market needs and craft a product around them
- Happy Salmon
Mechanics (from transcript analysis)
- draw-and-dare / party drawing — drawing-based activity integrated into a fast party game format
- Drawing — drawing-based activity integrated into a fast party game format
Video topics + discussion points
Quotes (from this video)
- empathy a product design approach puts the user right at the center of the process from day one
- prototype doesn't have to be finished it doesn't have to be pretty and it doesn't even have to work
- you can just grab some markers some blank cards some components that you borrow from games that are on your shelf as long as you get the thing on the table and you get it played
References (from this video)
- Early release history with Brain Games; ready for broader distribution
- Strong visual appeal and fast-paced play
- Dexterity-based may favor quick sketching players over others
- Active drawing/dexterity with speed
- Speed-drawing party
- N/A
Mechanics (from transcript analysis)
- Dexterity drawing / party drawing — Players draw quickly under time pressure to convey clues or complete tasks
- Drawing — Players draw quickly under time pressure to convey clues or complete tasks
Video topics + discussion points
Quotes (from this video)
- "Kuzco is the remake of Java which is one of Keesling and Kramer's mask trilogy along with Tikal and Mexico which are brilliant games"
- "I already know that I love the game Java so that is high on my list"
- "gingerbread house this is from lookout Spieler look how free that is pretty big pretty mark of quality"
- "Seven for the Queen competing to create a new necklace for the Queen and it won the best unpublished game competition"
- "Coco is a trick-taking game ya fool or Papa is a classic trick-taking game with a twist"
- "the game changes... it's basically an expansion that works for every game"
References (from this video)
- Fits well with Brain Games branding
- Accessible to casual and social players
- Strong potential for party-game appeal
- May depend on players' drawing ability for scoring
- Crowded space in the party game market
- Artistic creativity and drawing as the core mechanic
- Casual party drawing game for groups
- Playful, social, light-hearted
- AI School
- King Domino
Mechanics (from transcript analysis)
- Drawing — Players draw and engage in doodle-driven scoring or guessing within a party setting.
- drawing-based gameplay — Players draw and engage in doodle-driven scoring or guessing within a party setting.
- Party Game — Fast rounds designed for social interaction and broad accessibility.
Video topics + discussion points
Quotes (from this video)
- how do you make money from your games
- there are four different potential routes
- self-publishing can still work
- it's still hard
- the love of them and the artistry of them not because of money
References (from this video)
- recognition of the designer's work by publishers
- demonstrates interactive, creativity-forward collaboration
- mechanics not deeply explained in the discussion
- creative doodling under constraints
- family-friendly party-style drawing challenges
- anecdotal praise and real-world context within publishing
- Quizzle
- Genius Square
Mechanics (from transcript analysis)
- Drawing — players perform quick doodling tasks under time pressure
- drawing tasks — players perform quick doodling tasks under time pressure
- real-time — fast gameplay with emphasis on quick thinking and creativity
- timed rounds — fast gameplay with emphasis on quick thinking and creativity
Video topics + discussion points
Quotes (from this video)
- The key is building human relationships with publishers, not just pitching a concept.
- If there's something that doesn't need changing, we're not going to change it.
- Ownership for designers and publishers should be shared and respectful.
- Audacious creativity and positive energy are important to work with designers again.
References (from this video)
- Very approachable for groups with varying gaming experience
- Encourages conversation and laughter
- Can be chaotic for very large groups
- creative expression with light competition
- drawing and guessing party game
- spontaneous, humorous
Mechanics (from transcript analysis)
- draw-to-guess — Players draw and others guess based on quick prompts or themes.
Video topics + discussion points
Quotes (from this video)
- these are games that we have maybe taught to non-gamers that we found it was it's relatively easy
- it's not overly complicated and maybe I'm biased but I know this game so well that in most cases any iconography questions or nuance… I am able to answer
- the reason that we picked this one in particular is because it walks you through literally everything set up turn by turn
- this is a game that we've taught numerous times and has always been a hit
- you don't teach the game the game teaches you
- these are the absolute easiest games to teach
References (from this video)
- personal design credit adds authenticity
- fast family-friendly accessible idea
- not widely played outside the designer's circle
- might feel gimmicky to some players
- simple doodle-creation pacing
- fast, kinetic drawing with quick scoring
- Just One
- Llama
Mechanics (from transcript analysis)
- Drawing — Players sketch quick drawings to communicate a concept
- micro-idea drafting — Players sketch quick drawings to communicate a concept
- timed rounds — Fast rounds pressure-test creativity and speed
Video topics + discussion points
Quotes (from this video)
- this is the first time as far as I'm aware that a Spiel des Jahres nominee has been a social deduction game
- Wingspan is the darling of the current board game world and taking the board game world by storm
- I think Wingspan would be a travesty if Wingspan didn't win
- Just One is the simplest, most accessible game I've seen
- I can't believe that a game like Llama has been nominated for the Spirit Awards
- Detective stands a real chance because of the innovation
- I designed the game Doodle Rush
- I would have gone for Silver and Gold this didn't even get a nod
- Rolling right games, polyomino tiling games, and a mix of innovation and accessibility are shaping this year
- I think just one deserves it because of its tight, elegant simplicity
References (from this video)
- Fun, easy to learn
- Good for casual groups
- May not scale well with very large groups
- Word drawing and guessing race
- Party drawing game
- light, party-friendly
Mechanics (from transcript analysis)
- Compound Scoring — Scores determined after all cards are drawn and guessed.
- Drawing — Players draw a word based on a card; the guesser tries to identify from first-drawn attempts; speed determines scoring.
- drawing/guessing — Players draw a word based on a card; the guesser tries to identify from first-drawn attempts; speed determines scoring.
- Face-down scoring — Scores determined after all cards are drawn and guessed.
- Race — First to finish drawing claims a token; others chase for points.
- Race element — First to finish drawing claims a token; others chase for points.
Video topics + discussion points
Quotes (from this video)
- the talk of the town for the entire convention is and this is kind of shooting myself in the foot by saying this now because it's hard to find the game and i want to get it i know other people are probably going to want to look for it but it's a game called scout
- it's fully cooperative you're going to be taking on the role of a character from the jurassic park world
- there's a buzz chatter where you can't really pick up anything but you can hear it so right when you walk in
- the heart and soul of the game is the real-time aspect
- Draftasaurus a very light uh but cute drafting game
- the talk of the town for the entire convention is Scout by Oink Games
- it's basically a two-player blackjack-style game
References (from this video)
- very funny in group settings
- ordinarily accessible to new players
- depends on drawing skill for standout plays
- may rely on luck for guesses
- speed drawing and quick guessing
- drawing party game played in social gatherings
- light, fast-paced, humorous
Mechanics (from transcript analysis)
- Drawing — players draw a word and others guess from drawings
- drawing-and-guessing — players draw a word and others guess from drawings
- Timed play — drawing happens under a fast time limit with a stopping die mechanic
Video topics + discussion points
Quotes (from this video)
- we were able to connect with a lot of people over there and thank you for sharing your beautiful country with us
- the weather was just perfect and i don't know if i could say enough good things about it
- there's a ton of tables and you just play games with your friends or with just people that you're going to meet there
- it's a play it comes to play bring the games that you want to play there are a ton of tables
References (from this video)
- Enjoyable playtesting experience
- Publisher improvements added value
- Not many cons mentioned; implied improvements were possible
- speed and creativity
- team or group doodling under time pressure
- early design optimism with publisher input
Mechanics (from transcript analysis)
- unknown — No explicit mechanics mentioned.
Video topics + discussion points
Quotes (from this video)
- as tabletop game designers we frequently put ourselves under insane pressure we set ourselves unachievable goals and compare ourselves to other professionals who work in a totally different context with totally different resources
- be rigorous and honest and introspective do what you have to do don't cut corners
- read the room use your judgment your intuition and play test enough
- publishers want to hear from you believe me this is the most open approachable industry that i've worked in
- it's a gut feeling and it varies
- there are always more changes that could be made
- you do it your way that's all you can do
References (from this video)
- high energy
- plays well with many players
- requires fast drawing; may be stressful for some
- drawing and quick recognition
- party game table
- fast, competitive with a dash of chaos
Mechanics (from transcript analysis)
- live drawing with a timed dash — guesser calls a number; fastest drawer captures a cylinder and draws until stop sign triggers reveal
Video topics + discussion points
Quotes (from this video)
- I tried to stay away from games that I thought might make people feel stupid
- This is quite the intro, is I own all of these games myself
- It's high energy. It can play up to nine people
- It's real-time dexterity
- It's a great way to work together with your family