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Doomlings box art

Doomlings

Game ID: GID0100084
Game Info
Year
2022
Players
2-6
Age
10+
Playtime
45 min
Collection
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Description

Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”

Throughout the game, players draw Trait cards from a community pile, and then play them for points. Traits can also have special abilities and bonuses, allowing players to build a wide range of winning combinations. The game is played in rounds, using Age cards, which have different rules that players must follow. But be warned, hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.

Doomlings adds a fun twist to hand management, by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.

A lightweight card game for 2-6 players, Doomlings can be played casually amongst friends, or competitively by the gaming enthusiast family. Because there are no duplicate cards, and Age cards are chosen randomly, no two games are ever the same. While the game itself can be learned in 5 minutes or less, don’t be fooled: with 100+ unique Traits—in Red, Blue, Green, Purple and Colorless—and rare, powerful Dominant Traits, there are countless combinations of play to be discovered.

A typical game takes between 20-45 minutes, depending on the number of players and sequence of events. Advanced-play expansion packs are also available, including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces, just a jolly embrace of the inevitable end of the world!

—description from the designer

Description

Somewhere on a doomed and distant planet, life has emerged, competing for supremacy until the world’s inevitable destruction. The object of the game is to score the most points by the time the world ends. Score points by playing Traits for your Doomlings’ species, making them more adaptable, resilient, and mischievous. As your Doomlings assert their dominance, Catastrophes will befall the planet, causing setbacks for each competing species. When the third Catastrophe inevitably strikes, the world ends, and the Doomlings with the strongest set of traits gets to look the Apocalypse in the eye and declare…“I scored the most points!”

Throughout the game, players draw Trait cards from a community pile, and then play them for points. Traits can also have special abilities and bonuses, allowing players to build a wide range of winning combinations. The game is played in rounds, using Age cards, which have different rules that players must follow. But be warned, hidden in the Ages are Catastrophes: special rounds with adverse effects that force players to adapt their strategy.

Doomlings adds a fun twist to hand management, by introducing the “Gene Pool” mechanic. Your Gene Pool is your hand size: it is unique to you, and it can increase or decrease through special Traits, or even Catastrophes. Doomlings includes 6 colorful Gene Pool counter cards, elegantly tracking how many cards you should hold at the end of your turn. There are opportunities to increase your Gene Pool (hand size), which can give your species a leg up by providing a larger pool of Traits to select from each turn.

A lightweight card game for 2-6 players, Doomlings can be played casually amongst friends, or competitively by the gaming enthusiast family. Because there are no duplicate cards, and Age cards are chosen randomly, no two games are ever the same. While the game itself can be learned in 5 minutes or less, don’t be fooled: with 100+ unique Traits—in Red, Blue, Green, Purple and Colorless—and rare, powerful Dominant Traits, there are countless combinations of play to be discovered.

A typical game takes between 20-45 minutes, depending on the number of players and sequence of events. Advanced-play expansion packs are also available, including a Hidden Objective expansion for a fun twist to the game. Doomlings requires no dice or additional pieces, just a jolly embrace of the inevitable end of the world!

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 43
This page: 43
Sentiment: pos 31 · mix 3 · neu 3 · neg 2
Mentions per page
Showing 1–43 of 43
Video JjVSvtdkUew DaniCha Unboxing at 0:12 sentiment: positive
video_pk 99366 · mention_pk 276258
DaniCha - Doomlings video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Delightful card game
  • One of the host's favorite party games
  • Easy to play and pick up
  • Fun
  • Appreciable adorable art
  • Entertaining card quotes
  • High replayability due to expansions
  • Playmats help organize cards
  • Playmats enhance the game's aesthetic
  • Playmats make the game feel more complete
Cons
  • Not solo friendly
  • Host wishes there was a solo mode
Thematic elements
  • the end of the world
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • Card game — Described as a 'card game for the end of the world.'
  • Deck Building — Implied through the discussion of many different types of cards and expansions available for play.
  • Event deck — The 'age cards' are described as an event deck that 'will kind of dictate some possibly new rules or effects.'
  • Set Collection — The trait cards and their sorting by color suggest this.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is a delightful card game for the end of the world.
  • It's not solo friendly, but it is one of my favorite party type games.
  • And you really do have to appreciate the adorable art and also the um kind of like the quotes I guess that they have these characters saying in the game. It's very entertaining.
  • The replayability of this one is is really high
  • I am such a fan of this game.
  • I I do wish there was a a solo mode to it.
References (from this video)
No references stored for this video.
Video ub38X82ReHs Tim Chuon Top 10 List at 18:21 sentiment: positive
video_pk 87623 · mention_pk 229336
Tim Chuon - Doomlings video thumbnail
Click to watch at 18:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging engine-building decisions
  • fun interaction around resources and dice manipulation
Cons
  • the speaker notes a tendency to focus on non-scoring actions
Thematic elements
  • engine-building and die manipulation
  • fantasy/dwellings management with dwarves
  • abstract engine-building with thematic flavor
Comparison games
  • Oorn
Mechanics (from transcript analysis)
  • calculation — card that manipulates the die to influence outcomes
  • Engine Building — use gold and other resources to fuel engine effects
  • engine_building — use gold and other resources to fuel engine effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • objectively the greatest game of all time
References (from this video)
No references stored for this video.
Video 1IpUcjbRG-k Brains On Games Review at 0:16 sentiment: positive
video_pk 87243 · mention_pk 227572
Brains On Games - Doomlings video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach
  • short, quick plays
  • high replayability due to a large card pool
  • fun artwork and humorous flavor
  • family-friendly appeal
  • expansions add more variety
Cons
  • low strategic depth due to light rules
  • high randomness in card draws
  • hand size shrinking reduces decision space toward late game
Thematic elements
  • humor and survival in a post-apocalyptic context
  • End-of-the-world scenario where Doomlings must develop traits to survive.
  • lighthearted with flavorful flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • age cards / round rules — At the start of each round, an Age card sets the round's rule; players play cards accordingly.
  • endgame trigger via catastrophes — Three disasters exist in the deck; when the third catastrophe is drawn, the endgame begins and scoring follows.
  • Hand Management — Players draw and discard to stay within a diminishing maximum hand size, shaping endgame decisions.
  • scoring via trait cards — Points come from trait cards; some cards give endgame bonuses or color-pair benefits.
  • Take That — Certain cards affect other players by forcing discards or manipulating piles, adding interaction.
  • take-that / interaction — Certain cards affect other players by forcing discards or manipulating piles, adding interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a game that's all about surviving until the end of the world
  • it's a simple strategy game
  • easy to teach and quick to play
  • a big hit with our group
  • not a brain burner for sure
  • it's a filler between heavier games
References (from this video)
No references stored for this video.
Video hxpOWl4A8Vo Tabletop Tolson Review at 1:15 sentiment: positive
video_pk 87052 · mention_pk 226878
Tabletop Tolson - Doomlings video thumbnail
Click to watch at 1:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds variety without drastically changing base game
  • Clever, cute artwork and flavor text
  • Introduces new trait types and strategic options
Cons
  • Slight increase in complexity; requires rule reference
  • More card types could be overwhelming for newcomers
Thematic elements
  • evolution of creatures through five trait cards across ages with catastrophes
  • Doom Lings universe; fossil records and prehistoric environment
  • whimsical, cute, tongue-in-cheek
Comparison games
none
Mechanics (from transcript analysis)
  • Age and catastrophe cards — additional age cards and catastrophe cards that influence game progression and end conditions
  • Discard-pile emphasis — expansion focuses on how to interact with the discard pile for additional effects
  • Trait cards — new (blue and other colored) trait cards with different actions and victory point values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these cards are so stinky cute
  • I can't get enough of these cards
  • I think it's almost impossible not to play with the multicolor cards
  • mystery open up box things that I just don't know what they are
  • Alice and Wonderland and all of those lovely lovely words
References (from this video)
No references stored for this video.
Video q_1RhSOX0ic Chairman of the Board Top List at 0:30 sentiment: mixed
video_pk 86710 · mention_pk 225430
Chairman of the Board - Doomlings video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast playtime (around 15 minutes)
  • Easy to teach and understand
  • Cute artwork
Cons
  • Decisions are too obvious
  • Not a 'gamers' game
  • Not something the reviewer would request to play
Thematic elements
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • Card Play — Playing cards from your hand to get points.
  • hand limit — There's a fluctuating hand limit as well that be um determined by these these events that will come into play.
  • Set Collection — The points are pretty much at face value where you know this card's worth one point this card's worth three points this card's worth a point for every blue card you have.
  • Take That — A little bit of take that where you can kind of steal cards from other people or you know mess cards from their hand up.
  • Unique Ability — There's some potential to play some power cards as well um where you will have you know a unique ability for the remainder of the game.
  • Variable rules — These events that will come into play, they'll also throw other rules into play that will you know slightly make the gameplay a little bit more wacky.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where I take a look at the last five new to me board games that I've played and I rank them and review them in order of preference.
  • This one is probably the one of the best ones that I've played because it is so fast and you know you can teach this to you know your auntie who's not played a game since 19 1985 and they're still going to understand what to do here because everything is very clearly written on each card.
  • For me this was a little bit too trick takery I'm not a big fan of trick taking games and to get the most from this one you need to kind of have a you know a Rainman style memory and I'm not like that so this one was also a Miss for me.
  • This game is going to be directly compared to Magic the Gathering and rightly so you know I'd be lying if I said it wasn't very similar because it is.
  • The only issue is I kind of struggle to see who the core audience is because if you like games like this you're probably going to be playing Magic.
  • A lovely filler and very charming it looks nice on the table and I think this can fill that little kind of 20 minute Gap at the end of a game's day.
  • This game is surely a game of efficiency.
  • When I first played it I thought this is fine it's a little bit slow a little bit plotting but by the end of the game I was really enjoying it and you know I think this one has potential to climb for me and it maybe eventually reach a commendation.
References (from this video)
No references stored for this video.
Video o8dqXdR4f_c Hungry Gamer Review at 0:08 sentiment: positive
video_pk 85900 · mention_pk 221032
Hungry Gamer - Doomlings video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great art and incredibly cute with fun puns.
  • Intensely easy to teach and play.
  • Nice balance of take-that interaction without being overly aggressive.
  • Can be played with 5-6 people and still be manageable.
  • Variety in catastrophes and ages keeps things interesting.
  • Fast and fun.
  • Not that expensive.
Cons
  • The game itself can be mean (discarding hand, losing gene pool).
  • Requires players to be willing to engage in mean play.
  • May be too simple for hobby gamers without expansions.
  • Need expansions to enhance the game for hobbyists.
Thematic elements
  • The end of the world
Comparison games
  • Red Dragon Inn
Mechanics (from transcript analysis)
  • Card Play — You are going to be playing traits to create new life on your planet as you go through from the birth of life until the end of the world and you're going to be doing that by drawing cards and playing cards.
  • Hand Management — You'll have your own gene pool here and what this is doing is it's telling you how many cards you can have in your hand so right now it is five.
  • Set Collection — The scoring value is going to be dependent on your traits that you have in your trait pile at the end of the game.
  • Take That — It has a nice healthy balance of kind of take that messing with other people and not it's not overly aggressive.
  • Variable player powers — The different ages are going to change the rules on you each time and again there's enough of them that it's a good variety of what's going to come out.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The art is great and it's just a bunch of little balls with like little traits and costumes and stuff put on them but it's just incredibly cute.
  • It's intensely easy to teach people.
  • It also has a nice healthy balance of kind of take that messing with other people and not.
  • The game is simple enough that I think for hobby gamers and most of you that are watching my channel are probably a hobby gamer the game is maybe a little bit too simple.
  • It looks very cute it don't play very cute.
References (from this video)
No references stored for this video.
Video BWSSFpGKZ-M Board Gaymes James Playthrough at 0:00
video_pk 84423 · mention_pk 214477
Board Gaymes James - Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • end-of-world whimsy with humor and charm; traits, mutations, and artifacts drive scoring
  • Array
  • Post-apocalyptic world where cute creatures (Doomlings) evolve by acquiring traits and navigating end-of-era catastrophes.
  • Array
  • Array
  • Array
  • mixed
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First player is left of the dealer.
  • This is Doomlings.
  • The object of the game is to get the most points.
  • This game is ever expanding.
  • Behold, these treasures grant unique abilities which greatly alter the course of your destiny.
  • The world ends and no more turns are taken.
References (from this video)
No references stored for this video.
Video KXZFyirjBa0 Jamie, Tabletoptiktok Review at 0:02 sentiment: positive
video_pk 83667 · mention_pk 211349
Jamie, Tabletoptiktok - Doomlings video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun and chaotic gameplay
  • flexible expansion compatibility and organization
  • variety from expansions keeps the game fresh
Cons
  • base game can feel card-dense; management can be a bit busy
  • expansions add complexity; not all are required
Thematic elements
  • chaos, whimsy, end-of-world stakes, light-hearted mayhem
  • A whimsical, chaotic world of Doomlings where traits determine points and catastrophes signal the end of the world.
  • humorous, modular card-driven chaos with an endgame twist
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven interaction / player impact — Many trait cards affect other players, creating interaction and potential disruption.
  • catastrophe deck / endgame trigger — End of the game is signaled by the third catastrophe appearing; the final catastrophe is unknown to players, adding unpredictability.
  • trait cards / scoring — Players play trait cards to gain points; some traits form point-generating combos.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you do not need them all.
  • It's intended to be chaotic.
  • I love organization.
  • these are the three newest expansions from Doomlings that you can check out at any of the places that you buy games.
  • the base game has room in it for more cards in it.
  • Gorgeous.
References (from this video)
No references stored for this video.
Video nu8M6WuNayg DaniCha Discussion at 0:18 sentiment: positive
video_pk 83327 · mention_pk 209629
DaniCha - Doomlings video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appealing artwork and clear rulebook
  • Fun, party-game vibe
  • Engaging age-based play with catastrophes
Cons
  • Not solo-friendly
  • Potential sleeve-management considerations
Thematic elements
  • Array
  • Doomlings universe on a doomed planet
  • expository/presentation
Comparison games
none
Mechanics (from transcript analysis)
  • Age-based Rounds — Game progresses through ages with catastrophes that force adaptation.
  • Card Drafting — Players draft or select trait cards to play across multiple ages.
  • Set Collection — Score points by playing traits for your doomlings species.
  • Set Collection / Card Play for Scoring — Score points by playing traits for your doomlings species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doomlings overall. It is a um a multiplayer card game.
  • I played it one time um and really enjoyed it.
  • I consider this somewhat of a party game.
  • This is a game for two to six players, ages 10 and up.
  • Dino lings. Looks like there is a tab somewhere. So I'm guessing the theme here will be dinos or dinosaurs.
  • Overlush collection contains 170 plus traits in ages to discover. Survive the jungles of Enduras with all new traits like nectar, ravenous, mimicry, metamorphosis, and the probably useful ear flaps.
  • This is the Overlush. Uh it comes with four mystery packs, 56 cards, and four holo foils, holo foils.
  • Doom's gold packs, seven mystery holo foil um cards.
References (from this video)
No references stored for this video.
Video nu8M6WuNayg DaniCha Discussion at 2:31 sentiment: positive
video_pk 83327 · mention_pk 209630
DaniCha - Doomlings video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds thematic variety with dinosaurs
  • New traits available
Cons
  • Requires base game to play
  • May complicate for new players
Thematic elements
  • Array
  • Dinosaur-themed trait expansion in the Doomlings universe
  • expansion description
Comparison games
none
Mechanics (from transcript analysis)
  • Trait-based deck expansion — Adds 15 traits with a dominant trait, an age, and a catastrophe to the base game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doomlings overall. It is a um a multiplayer card game.
  • I played it one time um and really enjoyed it.
  • I consider this somewhat of a party game.
  • This is a game for two to six players, ages 10 and up.
  • Dino lings. Looks like there is a tab somewhere. So I'm guessing the theme here will be dinos or dinosaurs.
  • Overlush collection contains 170 plus traits in ages to discover. Survive the jungles of Enduras with all new traits like nectar, ravenous, mimicry, metamorphosis, and the probably useful ear flaps.
  • This is the Overlush. Uh it comes with four mystery packs, 56 cards, and four holo foils, holo foils.
  • Doom's gold packs, seven mystery holo foil um cards.
References (from this video)
No references stored for this video.
Video BBW8iQpOK_Y Where There's A Wilz, There's a Play Playthrough at 0:08 sentiment: positive
video_pk 82634 · mention_pk 207620
Where There's A Wilz, There's a Play - Doomlings video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast and approachable play with two players
  • distinct, non-repetitive cards; every card is different
  • humorous theme that appeals to families and casual players
  • large deck ensures replayability and variability, especially with more players
Cons
  • mean cards exist and can impact other players in harsh ways
  • two-player experience may feel lighter; better with more players
  • rule clarity can be confusing for new players due to timing and play-from-hand vs play-from-trait-pile nuances
Thematic elements
  • humor-infused survival with whimsical creatures and micro-gestures of chaos
  • End-of-world scenario where players compete to accumulate points through quirky traits while surviving catastrophes
  • lighthearted, irreverent, party-game vibe
Comparison games
  • Exploding Kittens
  • Unstable Unicorns
Mechanics (from transcript analysis)
  • catastrophe and world’s end — Catastrophe cards trigger end-game phases; players check for world's end conditions and discard requirements
  • color and colorless traits — Traits come in colors and colorless gray cards; color types affect card draw and synergy
  • Dominant traits — Certain trait cards are dominant and, once played, remain in the trait pile for the rest of the game
  • End Game Bonuses — End-game scoring involves face-value tallies, plus potential bonuses from specific trait symbols and world's end effects
  • Endgame scoring and bonuses — End-game scoring involves face-value tallies, plus potential bonuses from specific trait symbols and world's end effects
  • Hand Management — Players draw, hold, and play trait cards into their trait pile, stabilizing back to their gene pool size each turn
  • play from hand vs. play from trait pile — Some effects must be played from hand to trigger actions; others resolve when played from the trait pile with timing nuances
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every single card is different. You don't have four baby cards with the same exact powers.
  • the deck is huge. I mean, we didn't even go through half of the deck for two players.
  • I do enjoy this one. I think it's fun.
  • Kids would have a blast with that.
  • Two players, it's fine.
References (from this video)
No references stored for this video.
Video F8lXgqQ0kLY Where There's A Wilz, There's a Play Top 5 List at 2:06 sentiment: positive
video_pk 82382 · mention_pk 206996
Where There's A Wilz, There's a Play - Doomlings video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Each card has a distinct name and purpose, adding variety.
  • Unpredictable turns keep the gameplay fresh and engaging.
  • Fun to share with different groups (even kids in a school setting).
Cons
  • Many card interactions can be complex to track for new players.
Thematic elements
  • card collection and shedding with catastrophe-themed cards
  • A whimsical, chaotic world of doomsday cards with a playful, lighthearted tone
  • humorous, zany, and unpredictable
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players build and cycle a hand of cards to optimize scoring opportunities.
  • deck/card interaction — Each card has a unique effect; players must adapt to a changing hand.
  • set collection / card shedding — Players aim to shed or manage cards to reach favorable end-game scoring thresholds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a cozy game.
  • It's easy weeknight game to get out.
  • Oh, the art on that is absolutely abs.
  • This is a really fun cooperative game.
  • It's a quick little drafting game.
  • It's just a delightful game.
References (from this video)
No references stored for this video.
Video ccKgAflebUQ JestaThaRogue Top 10 List at 6:00 sentiment: negative
video_pk 81512 · mention_pk 202830
JestaThaRogue - Doomlings video thumbnail
Click to watch at 6:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • large variety of cards leads to different play experiences
  • not as random as some filler games; more deliberate strategy
Cons
  • not good enough to stay on the shelf
  • frustrating when a big card effect is removed from your plan due to others' actions
Thematic elements
  • species-building via trait cards; evolving ages
  • end of the world (card crafting tableau)
  • chaotic but structured chaos
Comparison games
  • Flux
  • Exploding Kittens
Mechanics (from transcript analysis)
  • age cards changing scoring — each round introduces an age card that changes scoring rules
  • Deck-building and tableau building — players craft a species by playing trait cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origin Story is a competitive trick-taking game where you build your own superhero through five chapters of play.
  • It's on probation... you can get powers that give you lots of points for trying to avoid winning tricks when you play as the villain, which is really, really thematic. It's also really boring.
  • I love this game, so it's going in the bunker.
  • Magic the Gathering is 100% staying in the bunker.
  • Doomlings is a card crafting and tableau building game set at the end of the world.
  • It's chaotic, but it is structured chaos.
  • Just One is getting locked out.
  • Worldly Derby is a chaotic racing game where players roll marbles around a circular track with the winners drafting cards to score points.
  • Cthulhu Dark Providence is a card-driven social deduction game where players are secretly cultists trying to open gates and bring about a time of chaos or investigators trying to close them and prevent the cultist from succeeding.
References (from this video)
No references stored for this video.
Video dKahptEze44 The Dice Tower Event Coverage at 10:51
video_pk 81509 · mention_pk 202818
The Dice Tower - Doomlings video thumbnail
Click to watch at 10:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grooviest board gaming weekend in all of Knoxville is the promise here.
  • The dice are shaped like heads.
  • This is the best game of Medici I've ever played.
  • You're the biggest loser.
  • We wanted to do something that had some ways to get people connected really quick right from the jump.
  • Well, Funky Town Games, it's been real, it's been fun, but it hasn't been funky.
  • I haven't seen one in the wild, probably decade.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 6:29
video_pk 81346 · mention_pk 201419
Tim Chuon - Doomlings video thumbnail
Click to watch at 6:29 · YouTube ↗
Pros
none
Cons
  • copy is pretty beat up
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video iqXIc2ljEyE Tim Chuon Discussion at 9:52 sentiment: neutral
video_pk 81346 · mention_pk 201442
Tim Chuon - Doomlings video thumbnail
Click to watch at 9:52 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Probably the most complex game I have in my collection, which is Lisboa.
  • Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
  • Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
  • I played and I love this game.
  • this was so much fun.
  • This game slaps.
  • It feels like a 2D arcade scrolling game and we're looking for it.
  • I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
  • This is a really fun building game.
  • This plays so different from other Lacerda games of course, because it's way easier.
  • I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
  • Snow Planner, really love this game.
  • Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
  • With that in mind, the final count is 160 games.
References (from this video)
No references stored for this video.
Video UnTL-_1oNeM Good Time Society Discussion at 27:31 sentiment: positive
video_pk 81176 · mention_pk 200349
Good Time Society - Doomlings video thumbnail
Click to watch at 27:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun card game
  • Great bar game
  • Quick and easy
  • Super deep
  • Adorable and foreboding
Cons
none
Thematic elements
  • Competing for dominance until the world's inevitable destruction
  • Doomed and distant planet
Comparison games
  • Innovation
Mechanics (from transcript analysis)
  • Card game — Score points by playing traits for your doomling species, making them more adaptable, resilient, and mischievous.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my god, there's lasers going everywhere.
  • We're still focused on board games, beverages, and shenanigans.
  • I am the problem.
  • Pinched is a game from Mighty Boards that I have not played yet.
  • This is the big giveaway.
  • Congrats on 100.
  • It's a game of woodland critters murdering each other.
  • I am the Lord of the Hundreds in celebration of our hundth episode.
  • My mission in life acquired.
  • The size of it.
  • The Spiel Foundation.
  • The Doven Center for Play.
  • It's the next one in the series.
  • The Sagrada Remastered edition, the latest one.
  • I don't really want to do any of these actions cuz I want her point or her piece here to get an oversee point.
  • I have to battle in two bunny clearings.
  • I'm going to go for a dominance win.
  • I'm paralyzed.
  • This game will never end.
References (from this video)
No references stored for this video.
Video RInRo7Fb6dA Good Time Society Discussion at 8:59
video_pk 81025 · mention_pk 199150
Good Time Society - Doomlings video thumbnail
Click to watch at 8:59 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • super cute um draft card drafting game.
  • It is a trading card game with a mech concept.
  • So, you're Ruel and I'm Bailey. But then your shield is Rueld and my shield is Shieldly.
  • The two ways you can flip your over flip to your overclock which gives you your mech super cool new powers is either for a good reason or a bad reason.
  • Looks like a sexy bat.
  • Crab fried rice sounds really good.
  • So, if I get, you know, if I knock you your shield down to zero, if there's any excess, normally it would just you just lose it, but I get the shockwave that would apply to your your character then.
  • Orcs together strong.
  • I love this game. I really
  • It's got the sauce. I'm going to play this a lot.
References (from this video)
No references stored for this video.
Video vH-q8vaUi-I Good Time Society Discussion at 7:38 sentiment: positive
video_pk 80866 · mention_pk 198422
Good Time Society - Doomlings video thumbnail
Click to watch at 7:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delightful
  • super fun
  • great go to the bar and recruit strangers to play a game
  • family-friendly
Cons
  • some people say it's a slightly lighter version of Innovation
Thematic elements
  • the end of the world
Comparison games
  • Innovation
Mechanics (from transcript analysis)
  • Card game — A card game for the end of the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I almost hugged him. Yeah, he was right there.
  • We funded. Yeah. Thank you, friends, we hit our funding goal, went over it actually, and you're going to get a full season of Commander Party, the full freaky season coming up real soon.
  • The bar is so low.
  • This is why we need to pay attention to chat. This is why the community is so important, okay?
  • I was trying to be cool. I can't be cool on this show.
  • Rado literally does this ranking of all his games as a collection every couple of years. So he has his top 100 right now, but he's like so precise. Yeah.
  • This is the cats of New Orleans from Grey Box Games.
  • It's a wonderful abstract puzzle game that's actually a one v one shoot-'em-up game
  • My goodness, I think this might be perfect.
  • So, we're going to end phase. Nice shot, Bonds.
  • I tried to help.
  • I really enjoyed this type of shooter game because it's more puzzly than the usual shooter game.
References (from this video)
No references stored for this video.
Video Ls8AeaCpbPU DaniCha Unboxing at 0:07 sentiment: positive
video_pk 80041 · mention_pk 194188
DaniCha - Doomlings video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun game
  • One of my favorite party games
  • More strategic than other card games like Exploding Kittens
  • Allows for building out a tableau of cards to achieve a high score
  • Expansions make the game more fun and interesting
Cons
none
Thematic elements
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doomlings is such a fun game, guys. If you haven't played, I definitely recommend it. It's one of my favorite party games.
  • I like it better than like those other types of card games. Um like Exploding Kittens. Like that's fun, but I find Doomlings to be just a little bit more strategic, I think, because you are trying to build out like your tableau cards and hopefully get a really good high score.
References (from this video)
No references stored for this video.
Video L2BbM0pHGPw Rules Teach at 0:12 sentiment: positive
video_pk 72658 · mention_pk 172052
Doomlings video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick and easy to play
  • small and portable
  • can be played with up to 6 players
  • artwork is super cute
  • moments of strategy
  • good amount of take that elements
Cons
none
Thematic elements
  • life always finds a way back
  • the end of the world
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Each player will play trade card from their hand face up in front of them starting their trade pile.
  • Hand Management — at the end of your turn you check to see if your hand size is equal to the number of your gene pool in this case five if not draw or discard enough traits to match it
  • Set Collection — scoring is done by first doing the world event then we check traits that affects opponents finally you get points for your trades and bonuses from modifiers
  • Variable player powers — Each player places a gene pool card in front of them with the number five on top of the card
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the end of the world but life always finds a way back
References (from this video)
No references stored for this video.
Video iXI4ufi8qXU Review at 0:02 sentiment: positive
video_pk 72332 · mention_pk 170555
Doomlings video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and silly
  • Strategic
  • Lots of content
  • Revamped version with upgraded artwork
  • Easy to learn
  • Plays quickly (approx. 20 minutes)
  • Feels like a TCG without the pack buying and deck building hassle
Cons
  • Some age cards are catastrophes and will screw you over.
Thematic elements
  • The end of the world
Comparison games
none
Mechanics (from transcript analysis)
  • action-based turns — On your turn, you play one card from your hand and do what it says. That's it.
  • Hand Management — you can have as many cards in your hand as your gene pool says and this gene pool might increase or decrease throughout the game.
  • Rule-changing events — between each round, you reveal an age card and it will change the rules of the next round. Some of them are catastrophes and they will screw you over.
  • Set Collection — Whoever has the most points in their trait pile at the end of the game wins.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doomlings is a fun one and there is a lot of content for it.
  • This is a revamped version of the classic game. Same great gameplay, but all new upgraded artwork.
  • A delightful card game for the end of the world.
References (from this video)
No references stored for this video.
Video 0MhU-KQPAV8 Playthrough at 1:25:40 sentiment: positive
video_pk 70398 · mention_pk 167350
Doomlings video thumbnail
Click to watch at 1:25:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cute artwork and components.
  • Engaging player interaction.
  • Straightforward rules for the most part.
  • Fun game.
Cons
  • Can be hard to learn initially.
  • Potential for analysis paralysis.
  • Some rules are complex or easily forgotten.
Thematic elements
  • evolving species
  • Flavor text on cards like 'Catastrophes can't trample me'.
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players play trait cards to build up their species' abilities and score points.
  • Hand Management — Players manage their hand of cards and have a hand limit (stabilize).
  • Player Elimination — Catastrophes are mentioned as a game end trigger, implying a potential for player elimination or a significant negative impact on scores.
  • Set Collection — Players aim to collect sets of cards based on colors or types for points and achievements.
  • table presence — The game has colorful artwork and components that are visually appealing ('The pallet of this game is a bit much for this time of day. It's giving me energy').
  • Variable player powers — Each player has a captain with a special ability that can be unlocked.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are all knights and archers and barbarians working to defend this the castle in the middle of the table.
  • We are playing the expansion which comes with So, typically in the base game, we would just win by getting through the bag of monsters, which is that pile over there. But because we're playing with the expansion, we need to uh complete quests in order to get through.
  • The pallet of this game is a bit much for this time of day. It's giving me energy, actually. I love it. It's spicing me up.
  • Ben's definitely going to cry in the bathroom later about you calling him half Canadian, and I'm going to have to deal with that. So, thank you.
  • I also just need to see like I think we play this round and then do that. But maybe I'm not sure. Forget how that works.
  • My bite is worse than my bark.
  • I also need to refill that for me.
  • The only reason I won is because I was cheating. You cheated. Cheater, cheater, pumpkin eater.
  • If you have so many... No, the most I can make is 27. I have 36. I got 36, too. I have 37.
  • You know what I've also noticed? H in every time we've battled Mhm. there's never been a dominance or retreat because we just outright kill the other person. Mhm.
  • The closest Jamie will get to picking food is giving me two choices.
  • No, no, it's not cheating if I pretended I didn't do it. Exactly. If I did, it's not cheating if I deny it.
  • We're going to have a fun 2 a.m. I don't know what the heck I'm doing.
  • It's not my fault your clue giving was terrible. It wasn't terrible. I was just choosing random games.
  • It's funny because that in America that's just a normal tea. Tea. I just went. Oh, that's me. Sorry. No, I just went. I don't need tea. I just don't knock this over.
  • Jamie, should I move this mic? So it's not Can I reccon something?
  • Don't copy my strategy. No, no, I'm not copying your strategy. Are you copying my strategy? I don't have one.
  • I don't know what I want to do. What's the next math master?
  • Jamie, you have so many cards left.
  • I need to get my phone charged.
  • I don't know what I want to do.
  • I was really hoping you wouldn't have the ability to do that that quickly.
  • I also need to look at a card here.
  • This is the closest Jamie will get to picking food is giving me two choices.
  • Don't copy my strategy. No, no, I'm not copying my strategy. Are you copying my strategy? I don't have one.
  • We have never played this game before.
  • I have been wanting to play this game for forever.
  • I love a reference card.
  • This is essentially like an engine builder game.
  • The art is gorgeous.
  • I don't know what I want to do with my life.
  • This is Ironwood.
  • Ben and I are both trying to complete our own objectives.
  • The combat functionality in this game is a little bit different than normal.
  • This game is so good.
  • I also want to mention that we are going to be giving away a copy of Emerald Skulls during the game.
  • My favorite IP, Lord of the Rings.
  • I'm pretty sure that I won.
  • Did you know that the only way to remove this is to or if you're driven off?
References (from this video)
No references stored for this video.
Video cL55iShWlDQ Analysis at 0:00 sentiment: neutral
video_pk 69444 · mention_pk 165943
Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • suppress — Lets you turn non-scoring cards into points by hiding them face down.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doom Lings has a new expansion called imaginary ends so let's take a look at what it adds
  • let me know which type of dooming is your favorite
References (from this video)
No references stored for this video.
Video 4Nt4clBUaF8 Review at 0:08 sentiment: positive
video_pk 69167 · mention_pk 165530
Doomlings video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game has a perfect length and doesn't overstay its welcome.
  • The art is cute and matches the silly theme of the game.
  • The game is simple, fun, and easy to understand.
  • The game effectively avoids the frustration of similar 'take that' games by having a clear end.
  • The game is suitable for playing with kids and in casual adult settings.
  • Expansions are available to add variety.
Cons
  • The setup for the age deck and catastrophe cards can be a bit of a hiccup.
  • The game is not a long-term strategy game suitable for more serious game nights.
Thematic elements
  • the inevitable destruction of a species, collecting points along the way
  • the end of the world
Comparison games
  • Munchkin
Mechanics (from transcript analysis)
  • Deck Building — Players build a small 'age deck' that acts as the game timer, and hand management involves playing 'trait cards' which offer victory points and special abilities.
  • Set Collection — Players aim to get the most points by playing trait cards and fulfilling conditions on catastrophe cards.
  • Take That — The game involves interacting with and affecting other players' hands and played cards, but within a limited scope due to the game's timer.
  • Variable End Game — The game ends when the third 'catastrophic event' card is revealed, and this card determines the final scoring parameters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The end of the world is upon us.
  • It's a 10-minute game that took two hours to play.
  • It is a half an hour of fun packed into two hours.
  • The rule of comedy, the rule of three.
References (from this video)
No references stored for this video.
Video 32vFhnO0Oc4 Review at 3:23 sentiment: positive
video_pk 67832 · mention_pk 164098
Doomlings video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Endless replayability
  • Fun for everyone
  • Suitable for a game cafe
Cons
none
Thematic elements
  • Going through multiple eras until the final Doomsday event.
Comparison games
none
Mechanics (from transcript analysis)
  • Card game — A lightweight strategic card game with unique characters and effects.
  • Class Bonuses — A new mechanic introduced in the Castle Glass expansion.
  • Deck Building — Players add to their lineup of cards.
  • Set Collection — Collecting cards with specific traits like Deepling, Moonling, and Glitterling in Shadow Puppets, or Shells, Coral, and Fish in Castle Glass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Our lives have been extremely chaotic in the past month, haven't they, Jeff?
  • It's literally chaos and all you can do is just be like, 'What is going on? What's next?'
  • The games are chaos. And also, I do know the sound is probably like I can hear it's a little echoey in here even though we have the sound panels.
  • Doomlings is a lightweight strategic card game with unique characters, weird effects, and endless replayability.
  • The beauty of Doomlings is you can keep adding more and more to it to expand the variety in your game, which we love.
  • It is very easy, very straightforward. Uh, and very, very quick.
  • But what I will mention is that this game can be very mean.
  • I personally freaking loved it.
  • I also love the artwork. I love it.
  • This would be a good place to start with kids.
  • It's more gamefied.
  • This is for people that love railroad ink and want more railroad ink.
  • It's not like a take yourself seriously kind of game.
  • I think it's a great game for kids.
  • it was actually way way way better than I thought it was going to be
  • if you like area control but like you maybe don't like super mean area control games, this would be one to check out.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 18:37 sentiment: negative
video_pk 66985 · mention_pk 162880
Doomlings video thumbnail
Click to watch at 18:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Occasional cool effects and some tactics with abilities.
Cons
  • Takes too long for what it is.
  • Limited options due to dwindling hand size.
  • Take-that effects can hinder players significantly.
  • Players can feel like they are getting on more than others.
  • Slow turns and analysis paralysis can occur.
  • Artwork is considered 'cutesy' but not special.
  • Takes too long for what it is, with 45 minutes being more accurate than the stated 20-45 minutes.
Thematic elements
  • Microbe things
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • Hand Management — Hand size dwindles, leading to limited options.
  • Set Collection — Identified as a set collection game.
  • Take That — Described as a 'take that card games' genre, with a 'decent amount of take that' and effects that can 'really hinder you'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video iDCqxPdkTNs Let's Table It Review at 0:16 sentiment: positive
video_pk 61807 · mention_pk 154463
Let's Table It - Doomlings video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lively and accessible for families
  • Rich card interactions and strategies
Cons
  • Some luck involved in draws
  • Management can be fiddly with different decks
Thematic elements
  • Array
  • Array
  • End-of-world survival and trait-driven scoring; social interplay and light conflict
  • Array
  • An apocalyptic world where Doomlings survive and adapt through evolving traits.
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
  • catastrophes and end-game trigger — Catastrophe cards trigger global effects and end-game scoring.
  • Dominant traits — Some cards grant extra power and have a limit of two per trait pile.
  • Hand Management — Players draw and play cards to build a trait pile and manage hand size.
  • set collection / scoring — Cards have point values and various synergy effects that boost scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The kids loved playing this game and wanted to keep playing it over and over again.
  • it's a goofy game, but it's not a game that doesn't lack strategy to win as well.
References (from this video)
No references stored for this video.
Video pYFaMSRFMfw Jamie, Tabletoptiktok Review at 0:07 sentiment: positive
video_pk 61522 · mention_pk 154170
Jamie, Tabletoptiktok - Doomlings video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Quick to teach and accessible for families and new players
  • High variability due to different age cards each game, which encourages replayability
  • Vibrant, colorful components that are appealing to kids and casual players
  • Box design supports many expansions, helping the game to grow over time
Cons
  • Playtime can feel long with larger player counts or younger players
  • Take-that interactions might be disliked by some players or families seeking lighter competition
  • Endgame tracking and interplay between cards can be a bit complex for very young players
Thematic elements
  • Genetics and evolution packaged as a fast-paced card game where players curate traits to score points while managing threats and catastrophes. The theme is approachable and family-friendly, balancing whimsy with light strategy.
  • A bright, colorful evolutionary world that traces life from its birth through a sequence of ages toward an eventual end-of-world event. The game presents a playful, fictional biosphere where traits influence outcomes and players navigate endgame scoring through evolving life forms.
  • Playful, educational storytelling with a visual emphasis on color and life stages; narration is incidental through card text and on-board instructions, not a fixed story arc.
Comparison games
none
Mechanics (from transcript analysis)
  • age_card_deck_drafting — The game uses a deck of age cards representing different life stages. In a typical round you draw and utilize nine age cards from a larger pool, providing variability from game to game and ensuring different trajectories each play.
  • Card Drafting — The game uses a deck of age cards representing different life stages. In a typical round you draw and utilize nine age cards from a larger pool, providing variability from game to game and ensuring different trajectories each play.
  • catastrophe_mechanic — There are catastrophe cards that are placed initially and revealed as the game progresses. The key tension mechanic is that the third catastrophe revealed ends the game, establishing a hidden-endgame trigger without a fixed round count.
  • End Game Bonuses — Endgame scoring is based on the text on cards and special bonuses. Players tally points from their visible cards and any scoring bonuses revealed, which motivates careful long-term planning.
  • end_game_scoring_and_traits — Endgame scoring is based on the text on cards and special bonuses. Players tally points from their visible cards and any scoring bonuses revealed, which motivates careful long-term planning.
  • Hand Management — Each player has a hand limit (genepool) that affects how many cards they can hold. The game emphasizes managing this limit, as it increases or decreases with certain effects, and players stabilize at end of turn to restore or adjust their limit.
  • hand_limit_and_gene_pool — Each player has a hand limit (genepool) that affects how many cards they can hold. The game emphasizes managing this limit, as it increases or decreases with certain effects, and players stabilize at end of turn to restore or adjust their limit.
  • Tags — Card text and trait icons are color-coded; there are several colored trait cards plus a gray colorless category. This color system influences how cards interact with scoring or immediate effects during play.
  • Take That — Certain cards enable direct interactions like stealing from opponents or trading visible traits. These mechanics add a social dynamic that can shift the lead and create tension in family-friendly groups.
  • take_that_and_interactions — Certain cards enable direct interactions like stealing from opponents or trading visible traits. These mechanics add a social dynamic that can shift the lead and create tension in family-friendly groups.
  • traits_colors_and_gray — Card text and trait icons are color-coded; there are several colored trait cards plus a gray colorless category. This color system influences how cards interact with scoring or immediate effects during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like this game because it is quick to teach
  • it's really straightforward
  • this is a fun and silly game
  • I would love to know have you played Doomlings what do you think about it
  • there's dividers in there so these cards are not just rocking all around in there
  • this box can grow with you
  • I think there should be six in the game
References (from this video)
No references stored for this video.
Video LbJ5b7JogjQ Get Into Games Discussion at 6:07 sentiment: positive
video_pk 61707 · mention_pk 154387
Get Into Games - Doomlings video thumbnail
Click to watch at 6:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • humorous quotes on the cards
  • quick, light-hearted play
  • accessible for a party-style game
Cons
  • humor may not appeal to everyone
  • set-collection can feel repetitive over time
Thematic elements
  • doomsday optimism with humorous doom cards
  • apocalyptic, tongue-in-cheek doom-ling world
  • lighthearted, quirky, cartoonish end-of-world theme
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • Card Drafting — draft doomling cards and event cards to influence the score.
  • Hand Management — manage hand to trigger optimal doom-card effects.
  • Set Collection — collect doom tokens/cards to maximize scoring combos.
  • Take That — cards create chaotic, humorous interactions during play.
  • take-that/chaos elements — cards create chaotic, humorous interactions during play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • UKGE is the biggest board game convention in the United Kingdom.
  • there is space upon space upon space it does get busy you might find that you haven't always the space for open gaming.
  • there's always somewhere to go, there's loads of space.
  • there will be a play testing area for people bringing games to market in the future.
References (from this video)
No references stored for this video.
Video oMueiPjYros Jamie, Tabletoptiktok Review at 0:00 sentiment: positive
video_pk 61360 · mention_pk 154040
Jamie, Tabletoptiktok - Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely high variety due to expansions and interchangeable components, which keeps gameplay fresh and customizable
  • Treasure deck mechanic adds a new layer of strategic depth without altering the core base-game rhythm
  • Clear player aids and references improve accessibility and reduce rule lookup time
  • Mystery packs offer excitement, collectibility, and guaranteed holo foils, enhancing the collectible aspect
  • Flexible integration: expansions can be added to the base game or kept separate, allowing tailored setups
Cons
none
Thematic elements
  • Collectible-style progression via trait cards, evolving through ages with reward-driven decisions; treasure mechanics introduce optional power boosts that alter strategy from round to round.
  • A whimsical, cartoonish universe centered on tiny creatures called Doomlings, where traits, ages, and catastrophes drive the game’s evolving card interactions. The setting supports a playful, lighthearted tone while enabling a surprisingly rich and modular gameplay loop.
  • Trait-driven, modular narrative that players assemble through deck-building-like choices. The game invites improvisation and replayability as new traits and ages continually reshape potential outcomes.
Comparison games
none
Mechanics (from transcript analysis)
  • ages and catastrophes — Game progression occurs through defined ages, with catastrophic events injecting tension and forcing players to adapt their plans in response to evolving threats.
  • Deck Building — Treasures provide unique abilities and form a secondary deck. Players start with a treasure and acquire more as ages progress, creating a dynamic toolkit that shifts strategic options across ages.
  • Holof foil cards — Holof foil cards provide collectible appeal and visual variety, often signifying rarer or standout cards within the Doomlings ecosystem.
  • Multi-Use Cards — Holof foil cards provide collectible appeal and visual variety, often signifying rarer or standout cards within the Doomlings ecosystem.
  • Mystery packs (expansion content) — Mystery packs introduce randomized trait cards and new ages, expanding replayability and offering additional collecting opportunities with guaranteed holo foils.
  • Player aids / reference cards — Each player receives a reference card to assist with rules and quick decisions during play, reducing downtime and supporting accessibility for new players.
  • Tags — Trait cards (including dino lings and other evolving creature types) drive interactions, synergies, and strategic combinations, enabling varied playstyles as traits attach or interact in different ways.
  • Trait cards / myings — Trait cards (including dino lings and other evolving creature types) drive interactions, synergies, and strategic combinations, enabling varied playstyles as traits attach or interact in different ways.
  • Treasure deck formation — Treasures provide unique abilities and form a secondary deck. Players start with a treasure and acquire more as ages progress, creating a dynamic toolkit that shifts strategic options across ages.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there is a ton of different types of expansions in here.
  • you cannot get bored with this game because there's always something to add.
  • the holof foil... those are the best cards in the game.
  • it's four mystery packs, and you are guaranteed to get in each pack seven common, five unusual, and then you will either get two scarce or endangered or legendary.
  • nothing more fun than a mystery pack.
References (from this video)
No references stored for this video.
Video qJ-gO1P5ojk JestaThaRogue Rules Teach at 0:03 sentiment: neutral
video_pk 40655 · mention_pk 123220
JestaThaRogue - Doomlings video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear procedural flow and rule presentation in the video
  • Concise setup steps with concrete examples
  • Thematic and accessible presentation suitable for new players
Cons
  • Sponsorship/ad disclosure may affect perceived impartiality
  • Some rule nuances may be easier to grasp with visuals beyond the transcript
Thematic elements
  • Evolution, survival, and catastrophic stakes with a light, humorous aesthetic.
  • A post-apocalyptic scenario where players influence the world by evolving doomlings through trait cards across multiple ages, ending in a world-ending catastrophe.
  • Competitive tableau-building with evolving traits and world-ending consequences.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards (A symbol) — Some trait cards have A symbols that activate only when played from hand.
  • Age cards and round flow — Ages determine per-round effects; a new age pile is created and catastrophes are allocated.
  • Catastrophe and world end — Catastrophe cards trigger events; after the sequence ends, the world ends and scoring occurs.
  • Color stacking — Stack traits of the same color to simplify information and enhance synergy.
  • Discard-pile interactions and counters — Card abilities allow interaction with the discard pile, stealing or cancelling actions.
  • Dominant traits — Gold-bordered traits that are limited to two in a trait pile and cannot be swapped or removed.
  • gene pool management — Gene pool can be increased or decreased; tracked per turn with a range (min 1, max 8).
  • Ongoing effects — Certain traits exhibit effects that persist while the card remains in the trait pile.
  • Stabilize phase — At the end of a turn, players balance their hand size with their gene pool by drawing or discarding.
  • Trait card play — Play one trait card from hand into your trait pile; colors and stacking drive strategy.
  • Turn order dynamics — Turn order shifts with catastrophes, influencing who acts first in each round.
  • World's End scoring — Final scoring uses world's end effects; trait values and special icons affect points; tie-breakers use pile manipulation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • An apocalypse is coming.
  • The player whose doomlings are worth the most at the end of the world will be the winner.
  • This copy of Doomlings was very generously provided by Doomlings LLC, so thank you to them for that.
References (from this video)
No references stored for this video.
Video 3dV3JRHbx0Q Board Game Animal Review at 0:48 sentiment: positive
video_pk 34648 · mention_pk 227607
Board Game Animal - Doomlings video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Self-aware humor and quirky flavor text
  • Strong customization options to tailor play style
  • Accessible entry point for newcomers to hobby gaming
  • Character art and merch potential enhances thematic appeal
  • Inclusion of player aids to reinforce rules and mechanics
Cons
  • Punishing events may deter some players
  • Humor and theme may not appeal to everyone
  • Some cards/traits may be less liked by certain players
  • Can be punishing if played with the wrong group
Thematic elements
  • humor-infused doomsday survival with cute trait-creatures
  • A playful doomsday scenario where a doomed species prepares for catastrophe
  • meta, self-aware humor with tongue-in-cheek flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • event_reaction — Players react to in-game events that can alter strategies and board state.
  • Events — Players react to in-game events that can alter strategies and board state.
  • Hand Management — Players manage a fluctuating hand size, playing trait cards to score points and trigger effects.
  • hand_management — Players manage a fluctuating hand size, playing trait cards to score points and trigger effects.
  • Set Collection — Points are earned by collecting and coordinating trait sets that reflect the species' needs.
  • set_collection — Points are earned by collecting and coordinating trait sets that reflect the species' needs.
  • Take That — Some events and cards interact directly with opponents to disrupt or manipulate their plans.
  • take_that — Some events and cards interact directly with opponents to disrupt or manipulate their plans.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Doom Lings has more to offer than some might expect"
  • "this is the kind of game that you really can't take too seriously"
  • "the game makes a point of emphasizing customization"
References (from this video)
No references stored for this video.
Video VKuDgYGp3_8 Board Games for One Playthrough at 0:00 sentiment: positive
video_pk 31450 · mention_pk 92624
Board Games for One - Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible, rules-light foundation that accommodates house rules and solo variants.
  • Cute, thematic artwork and humorous tone with light strategy
  • Clear end-game mechanism via catastrophes and ages.
Cons
  • Tracking gene pool and end-game scoring can be fiddly without pen and paper.
  • Chaotic interactions and many effects may be overwhelming for new players.
  • Some rules interactions require careful attention to avoid mis-scoring.
Thematic elements
  • endurance, catastrophe, evolution with a humorous tone
  • Through the ages toward the end of the world, featuring cute doomling creatures
  • light, abstract, humorous
Comparison games
none
Mechanics (from transcript analysis)
  • ages and catastrophes — Each age introduces an age card; catastrophes push the game toward end; three catastrophes end game.
  • End Game Bonuses — Points come from trait cards; end-game scoring includes color counts and penalties like blue trait penalties.
  • end-game scoring with modifiers — Points come from trait cards; end-game scoring includes color counts and penalties like blue trait penalties.
  • gene pool and stabilize — Start with a gene pool of five; stabilize to draw up to that many; gene pool can increase or decrease based on effects.
  • Hand Management — On your turn, you play a trait card that stays in your play area, shaping your trait pile.
  • hand management / trait drafting — On your turn, you play a trait card that stays in your play area, shaping your trait pile.
  • interaction / trait pile manipulation — Players can swap, steal, discard, or impact opponents' trait piles via card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome to an adorable card game for the end of the world.
  • Thank you for cheating and having fun with me.
  • We are breaking all kinds of rules here to try to at least finish the game with a difference of 10 so that I can cheat more on my next game.
  • This is an adorable card game for the end of the world.
References (from this video)
No references stored for this video.
Video tI9ApeK4SUA Board Games for One Discussion at 35:30 sentiment: positive
video_pk 29357 · mention_pk 86262
Board Games for One - Doomlings video thumbnail
Click to watch at 35:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • approachable, cute theme
  • interesting strategic depth for a light game
Cons
  • graphics may not appeal to everyone
Thematic elements
  • Cute yet strategic survival
  • Post-apocalyptic civilization-building with cute critters
  • light, approachable
Comparison games
  • Cookie Run
Mechanics (from transcript analysis)
  • Hand Management — Managing hand of cards to maximize score
  • hand-management — Managing hand of cards to maximize score
  • set collection/game-thematic scoring — Score by collecting monster cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • wallto-wall people. They've also opened up and they have done this for several years.
  • the age of all play. We're talking small card box games.
  • Thursday and Friday felt uber busy.
  • There wasn't a must-have game this year.
  • the open gaming areas in these hotels go all night long.
References (from this video)
No references stored for this video.
Video Jgnr-zn8IQA Board Gaming Ramblings Discussion at 4:30 sentiment: positive
video_pk 28716 · mention_pk 84219
Board Gaming Ramblings - Doomlings video thumbnail
Click to watch at 4:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This did exactly what it tried to do in a very fun way.
  • I like this game so much, it's hilarious.
  • Town Center will never leave the collection.
References (from this video)
No references stored for this video.
Video xh_b-mpE_tE Foster The Meeple Discussion at 7:51 sentiment: positive
video_pk 12633 · mention_pk 36868
Foster The Meeple - Doomlings video thumbnail
Click to watch at 7:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible for new players
  • fun theme and art
Cons
  • randomness can influence outcomes
  • can be chaotic in larger groups
Thematic elements
  • cute, lighthearted doomsday humor
  • a whimsical, pastel post-apocalyptic world
  • playful satire
Comparison games
none
Mechanics (from transcript analysis)
  • deck-building — Players curate a hand of cards to score points and trigger effects.
  • Drafting / hand management — Players select and optimize cards to maximize doom-related scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a boat we created this event just to get people together
  • the schedule is in flux
  • please join us even if you can only join us for like 15 minutes
  • if you share pictures and we highly encourage you to
References (from this video)
No references stored for this video.
Video alhtQn57UvM 3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 11476 · mention_pk 33780
3 Minute Board Games - Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adorable Doomlings and charming art
  • Accessible and quick to learn
  • Good for casual play and families or teens
  • Broad player count support (2-6)
Cons
  • Not a deeply strategic game
  • Clear influence from Exploding Kittens
  • Narrow depth for longer play sessions
  • Some players may outgrow it quickly
Thematic elements
  • Lighthearted evolution and survival; scoring through card sets and revealed catastrophes.
  • A whimsical, cartoonish future where cute crisis-evolving critters (Doomlings) progress through eras while managing catastrophes.
  • Playful, irreverent, accessible
Comparison games
  • Exploding Kittens
Mechanics (from transcript analysis)
  • card drafting/hand management — On each turn you play one card from your hand in front of you; hand size is constrained by the gene poll value and era effects.
  • Dominant traits — Players can have up to two dominant trait cards, which grant powerful, but limited, ongoing effects.
  • Endgame scoring — Points come from card values surviving on your Doomling critter at the end of the game.
  • Era and catastrophe cycle — The game progresses through eras; catastrophes are drawn between eras and the third catastrophe ends the game.
  • Gene poll and hand limit — A gene poll value sets the current hand limit; updating it changes how many cards you can hold.
  • Set Collection — Score is driven by collecting and completing color-coded sets of cards and point-valuing cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not a great game? no it's not
  • it's a fun game, it's a silly game and it's a game I can play with practically anyone who doesn't take themselves too seriously
  • the best thing about this game are the Doomlings themselves they're just adorable
  • it may be incredibly influenced by exploding kittens but there's actually a better game here
  • it's not that bad but I'd probably save it for playing with kids or teenagers
  • it's light it's silly it's fun
References (from this video)
No references stored for this video.
Video AEdHKLLR1-o Chairman of the Board Discussion at 10:20 sentiment: mixed
video_pk 6663 · mention_pk 19816
Chairman of the Board - Doomlings video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • quick, casual play
  • diverting for casual sessions
Cons
  • not likely to be a staple for heavier gamers
Thematic elements
  • lighthearted doom/good-versus-evil vibes
  • mass-market card game universe
  • humorous and chaotic
Comparison games
none
Mechanics (from transcript analysis)
  • mass-market style card play — easy-to-learn card interactions with points and take-that elements
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • newest release from fil that isn't a reprint
  • it's a racing style game
  • spoiler I did really like this one
  • this one intrigued me
  • the art style in this game is absolutely gorgeous
  • Sandbox prison brawler for up to eight players
  • complete reworking of Rum and Pirat
  • wind tiles will direct your ships
References (from this video)
No references stored for this video.
Video wNlXxO-r3qo Foster the Meeple Discussion at 6:10 sentiment: positive
video_pk 5176 · mention_pk 15346
Foster the Meeple - Doomlings video thumbnail
Click to watch at 6:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short, quick plays that fit into a long session
  • Accessible and fun for a group in the mix
Cons
  • Still a lighter game; may not satisfy heavier gamers
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card drafting / set collection — Players draw and manage a hand of cards to fulfill victory conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we had around 10,000 live views so people kind of dropping in and dropping out
  • 1,282 challenge entries that's wild
  • this is where we started to fall off of our schedule
  • I will be staying up the full 24 hours again because it's just the best way to do it
  • it's a food day
References (from this video)
No references stored for this video.
Video YzYHTW6fyCA Foster the Meeple Review at 23:26 sentiment: positive
video_pk 2434 · mention_pk 7103
Foster the Meeple - Doomlings video thumbnail
Click to watch at 23:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and breezy
  • Lighthearted theme suitable for new players
  • Mass market appeal and quick playtime
Cons
  • May feel light for hobbyists seeking depth
  • Humor can be hit-or-miss depending on group
Thematic elements
  • Satirical, light-hearted catastrophe card game
  • End of the world as we know it
  • Humorous, accessible with quick turns
Comparison games
none
Mechanics (from transcript analysis)
  • card-drafting/deck-building — play trait cards with color values; build/run a hand
  • catastrophe-end condition — three catastrophes trigger the world end and scoring
  • gene pool management — hand size vs. gene pool constraints drive decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I freaking love this game
  • not too long, and the map layout is clear
  • this game is not short
  • AP inducing
  • end of the world as we know it
  • genuine gemstone dice
  • it's a relatively lightweight game so really welcoming
  • a good coffee game
References (from this video)
No references stored for this video.
Video 1439e951FVY Board to Death TV - Board Game Reviews Rules Teach at 0:00 sentiment: positive
video_pk 2322 · mention_pk 6776
Board to Death TV - Board Game Reviews - Doomlings video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible and quick to teach, making it a good gateway game for new hobbyists
  • Distinctive, whimsical art that captures the game’s playful tone
  • Solid production quality and sleeved cards fit in the box
  • Replay value is high, aided by different expansions and variants
  • Pleasant components and clear, intuitive iconography that support quick setup
  • Positive social experience with light bluffing and strategic decision-making
  • Engaging mini-mechanics (A-icon actions, wing actions) that reward attention to what others are doing
Cons
  • Luck factor can be a tangible influence on outcomes
  • As a light game, some players may crave deeper strategic depth
  • Primarily a filler/heavy family audience title; may not appeal to heavy strategy gamers
  • The thematic bite-size nature can feel repetitive after many plays
  • Some players might find the end-of-world modifiers occasionally feel non-intuitive
Thematic elements
  • Survival, evolution, and the quirky fate of a post-apocalyptic ecosystem; the doom-ling creatures offer lighthearted commentary on humanity’s attempt to endure an ending world.
  • On a doomed planet where diverse species struggle to adapt as catastrophes unfold across three distinct eras.
  • playful, accessible, and humorous; the game’s story thread is told through card art and patient exposition during setup and turns.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draft trait cards from their hand and place them on their own tableau in color-coordinated stacks. The colors must stay grouped on a single stack, and each card contributes point values, potential effects, and sometimes immediate actions. This mechanic rewards long-term planning and careful organization.
  • Card drafting and tableau building — Players draft trait cards from their hand and place them on their own tableau in color-coordinated stacks. The colors must stay grouped on a single stack, and each card contributes point values, potential effects, and sometimes immediate actions. This mechanic rewards long-term planning and careful organization.
  • End-of-world scoring and bonuses — Final points are tallied from the bottom values on trait cards. There are also modifiers and bonus symbols that affect scoring, encouraging players to consider not only raw points but also timing and synergies.
  • Era progression with catastrophes — The game is played in three eras. Each era is started by revealing an age card; catastrophe cards trigger effects that end the current era. Facilitates escalating tension and a predictable end-game sequence, as the third catastrophe ends the game.
  • Hand Management — Each turn you adjust your hand to match your gan pool number. You draw or discard up to that number, which creates a steady drift of available options while keeping hand size manageable and decision-making meaningful.
  • Hand management and gan pool — Each turn you adjust your hand to match your gan pool number. You draw or discard up to that number, which creates a steady drift of available options while keeping hand size manageable and decision-making meaningful.
  • Mini deck optimization and luck element — The game has a curated small deck system with three piles and a top Birth of Life card. The randomness of which age and catastrophe cards appear introduces luck, which players must manage through planning and adaptability.
  • On-turn actions and cross-player interactions — Some trait cards grant actions that trigger on your own turn or on other players’ turns (A-icon triggers and wing-icon actions). This creates interactive play where watching opponents matters for optimizing your own position.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Doomlings is a great little card game that has some strategy and decision-making.
  • The art is quirky and fun.
  • Easy to teach and play with plenty of replay value.
  • The production quality is really good, plus the cards fit in the box when sleeved.
  • The only downside would probably be the luck factor.
  • Don't forget, you only get to play one or two cards per turn.
References (from this video)
No references stored for this video.
Video Up7iN1SrfG4 Our Family Plays Games Discussion at 59:20 sentiment: positive
video_pk 2247 · mention_pk 6538
Our Family Plays Games - Doomlings video thumbnail
Click to watch at 59:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • family-friendly and chaotic fun
  • great party game dynamics
Cons
  • not for players seeking heavy euros
Thematic elements
  • cute monsters survive doom cards
  • humorous post-apocalyptic world
  • lighthearted, chaotic fun
Comparison games
  • Monopoly
  • Sushi Go
Mechanics (from transcript analysis)
  • card_drafting — build a hand of doom cards and combos
  • set_collection — collect doom cards to maximize points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's huge this unconscious mind box
  • we're going to be at BGg con in Dallas
  • pineapple on pizza is delicious
  • the shelf of shame... we need an intervention
References (from this video)
No references stored for this video.
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