Magical Merchants
Magical Merchants have smuggled their way into the Age pile to sell you trinkets with “awesome” powers.
Unfortunately, some of these powers aren’t as awesome as they seem.
But don’t worry! Complete the trinket’s objective if you want to pocket it and score extra points!
When you’re ready for a new trinket, a "magical" merchant is just around the corner, waiting to sell you their latest and greatest! (Maybe keep your receipt, just in case.)
11 Trait cards, 40 Trinket cards
Deeplings
Lurking in the fathomless darkness are Deeplings, which feature the new "suppress" mechanic.
When you suppress a card, you hide it face-down underneath a trait in your trait pile.
Suppressed cards are worth 1 point each. And because they don’t count as traits, you can grow in power while keeping your trait pile small!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Glitterlings
Glitterlings live in a happy-go-lucky land of make-believe where childhood never ends and cupcakes and marshmallows meet for tea.
These Sparkly Balls are all about CHANCE! With the right amount of luck, huge new combos are possible.
18 Trait cards, 2 Age cards, 1 Catastrophe card
Moonlings
Moonlings are weirdos. Not only do they speak their own language, they also force you to play with fewer cards.
But these unexpected visitors have some unexpected benefits too, allowing you to give unwanted cards to opponents and even rewarding you for having a lower Gene Pool!
18 Trait cards, 2 Age cards, 1 Catastrophe card
Fuzelings
Fuzelings combine the art and mechanics of Deeplings, Glitterlings, and Moonlings. They can help you get bigger bonuses from Drop of Life effects and trigger new combos!
10 Trait cards, 2 Age cards, 1 Catastrophe card
- Adds significant variety with multiple factions and new mechanics
- Keeps gameplay approachable for families while offering depth for seasoned players
- Strong thematic cohesion and appealing artwork
- Some factions (e.g., Moonlings) are more strategic and may be less approachable for very young players
- Combining treasures and merchants could increase complexity for casual play
- traits-based scoring, cute creature themes, treasure and trinket economy
- Doomlings universe; adds five new Doomlings varieties and new faction-like dynamics with a suppression mechanic
- playful, kid-friendly with light strategic depth
- Doomlings
Mechanics (from transcript analysis)
- adapt and copy — treasures can enable adapting traits or copying actions on the table, increasing strategic interaction and counterplay
- Blend-In/Hiding — placing a trait underneath another trait to hide or protect it
- merchant ages and deck — magical merchants add ages to the deck and introduce a separate trinket deck with draw/trash and end-of-game scoring implications
- suppress (deeplings) — traits can be tucked face-down under another trait to shield them from targeting; if the tucked traits remain to the end, they score points
- treasures and trinkets — treasure cards give selectable powers and end-game points; trinkets are mini-goals with a flip-to-keep mechanic and associated powers
- tucking — placing a trait underneath another trait to hide or protect it
Video topics + discussion points
Quotes (from this video)
- the artwork and the little words on there are just adorable
- I really, really enjoy these, especially to add some variety to Doomlings
- honestly, I'd recommend all of these highly if you like Doomlings
- this adds a lot of variety to the game and keeps it accessible for family play
- Definitely check these expansions out if you like Doomlings