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Dragons Down box art

Dragons Down

Game ID: GID0103175
Game Info
Year
2024
Collection
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Description

Dragons Down is inspired by the classic board game, Magic Realm.

I thought they were crazy, rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years, everyone knows a dragon's lifetime can be far longer than that. Yet, here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin, I arrived in the village at the same time as the other adventurers...

Dragons Down is an adventure game inspired by the classic game, Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites, looting great treasures and epic artifacts, fighting monsters... and perhaps each other, all while attempting to become a legend.

Each turn, players can hide from monsters and other players, move around the realm, search for treasure sites and hidden paths, loot found treasure sites, stay alert for trouble, prepare magic, enchant the realm, and/or rest from their wounds. By slaying monsters, looting epic treasures, completing quests, or even hunting down your fellow adventurers, players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying), the game is a very large sandbox that can be played with your own goals in mind.

—description from the publisher

Description

Dragons Down is inspired by the classic board game, Magic Realm.

I thought they were crazy, rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years, everyone knows a dragon's lifetime can be far longer than that. Yet, here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin, I arrived in the village at the same time as the other adventurers...

Dragons Down is an adventure game inspired by the classic game, Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites, looting great treasures and epic artifacts, fighting monsters... and perhaps each other, all while attempting to become a legend.

Each turn, players can hide from monsters and other players, move around the realm, search for treasure sites and hidden paths, loot found treasure sites, stay alert for trouble, prepare magic, enchant the realm, and/or rest from their wounds. By slaying monsters, looting epic treasures, completing quests, or even hunting down your fellow adventurers, players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying), the game is a very large sandbox that can be played with your own goals in mind.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 28
This page: 28
Sentiment: pos 22 · mix 0 · neu 1 · neg 2
Mentions per page
Showing 1–28 of 28
Video 9rJgQmuc2SM The Dungeon Dive Analysis at 9:11 sentiment: positive
video_pk 99363 · mention_pk 276254
The Dungeon Dive - Dragons Down video thumbnail
Click to watch at 9:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Employs a minimalist mechanism in how it creates stories.
  • No flavor text on cards.
  • Blank slate for players to create stories.
  • Emergent narratives created by player actions are more interesting than pre-written stories.
  • The game is a much better game for its narrative minimalism.
Cons
  • No component minimalism; the box is jam-packed full of stuff.
  • Tons of stuff and tons of actions.
Thematic elements
  • Players create their own stories through emergent gameplay.
  • Players create the narrative by developing stories based on their actions and the game's reactions, with no pre-written flavor text.
Comparison games
  • Darkest Night
Mechanics (from transcript analysis)
  • Action Points — Players have action points they can use to perform various actions.
  • emergent narrative — The game lacks flavor text, forcing players to create the narrative through their actions and the game's responses.
  • Faction interaction — Factions can become enemies or allies based on gameplay, rather than having predetermined relationships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And so sometimes a game that just has a little bit of stuff or employs a certain kind of minimalism can be a breath of fresh air.
  • And so it's kind of a minimalist in its component quality and quantity.
  • This game is so minimal in what it provides and in its mechanisms. You know, I if you took just one thing away, it would kind of stop even being a game.
  • The game doesn't construct things for you. It leaves a lot up to the players to determine how things look, how things feel.
  • So, Darkest Night takes the complete opposite uh direction there. And you only get one action on each of your turns. So, it uses a kind of minimalist action economy.
  • Well, Dragons Down takes the opposite approach.
  • And so by employing that kind of narrative minimalism, I think Dragons Down is a much better game for that.
  • And it is so minimal in every way that we've already discussed in artistic minimalism, in component minimalism, and in mechanical minimalism.
  • But this game has everything I look for in an adventure game.
  • And all three of those things combined to make this an awesome game. I love it. It is so much fun.
  • There is nothing to get in the way of the adventure that I want to feel.
  • But these kinds of games that I'm talking about really prove that that's not true.
  • And you know, it's just I I wish I could embrace that more often.
  • But maybe we just need a bare minimum of art, of components, and of mechanisms because sometimes a really small, very simple game is exactly the game that I want to play.
References (from this video)
No references stored for this video.
Video E4Uw4TJBVvA UndeadVikingVideos Discussion at 1:52:03 sentiment: positive
video_pk 88393 · mention_pk 232906
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 1:52:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Less rules-dense than Magic Realm
  • Imminently playable
  • Takes inspiration from a childhood favorite
Cons
  • Will be annoying to make a video for due to rules complexity
Thematic elements
  • Fantasy
Comparison games
  • Magic Realm
Mechanics (from transcript analysis)
  • action selection — Players choose simple actions like move, hide, or sneak.
  • monster encounters — Player actions determine if they run into monsters and if they show up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I remember playing the the original one and I remember standing at the table playing with Don and JB no Jamie wasn't there it was uh Chris and a couple other guys and I remember the cover of the game but I do not remember playing the game you know it's like it left no impression on me whatsoever
  • I mean it hit the table a couple times for me and then like then it did hit the table forever so it was one of those things where you know just give it up you know let somebody else you know
  • but but highrise was one of those games that everybody said no it's just too expensive to publish now I have no idea what happened with his high-rise campaign or or how he did it but when he only raised like 52 grand for it and then like and then he did his high-rise Ultra plastic Edition and he raised like a little over 100 Grand like for the life of me I I think like basically he didn't my me personally with with covet and everything else it was like one of those things where I think it was just way too expensive I mean you can't make a big old plastic fancy thing for 100 grand
  • It's like it's like the the the the the the best answer in most situations if you are stopped by a police officer um and asked hey uh where are you going your best answer is I don't answer questions that is just yeah and just yeah yeah and that's I mean and yeah they're they're gonna be annoyed with you and they're gonna but you know you're just better off not saying anything and and just go the fifth
  • I think it's a good thing for the hobby I think it really is I think it's just gonna some of those people just uh suck it suck it uh go go work at UH Burger Time and and try to uh the same pre-insured me okay go to the work houses
  • I just don't understand it neither do I if you if you can't find a game for fifty dollars that's available right now and you will go back some 300 no no backer no backer history no prior history game I just don't get it why would you do that
  • I don't think it's a perfect solution would you want to get bigger anymore I don't think so I mean I really like it the way it is I feel like it's it's unwieldy
  • I think it's a lot of potential here too people really seem to enjoy I don't think the coffee ones are that funny if I mean me personally
  • Yeah the problem is those those rooms go into the block or don't go back into the block price so they go in for stupid price so you don't get a good deal
  • I mean it's just it's crazy hard like what yeah you know we we ship out we don't really let stuff sit in orders for more than a day maybe a day at most and it still like takes a couple days takes two three days three or four days yeah
  • it is rules dense but it is nowhere near as rules and sense as uh as as magic Rome was
  • I'm going to hate doing the video I'm going to absolutely hate doing the video because it is going to be it is going to be uh uh it's going to be annoying to try to get all the rules correct
  • magic realm was one of his all-time favorite games when he was a kid
  • bo Jackson bo knows baby
  • I just don't understand how you make money on honestly selling games it's really tough
  • people don't want to buy games that exist already they want to buy games that don't exist for some reason I don't get it
  • I mean it is like it is like there are pages and pages and pages of games that are just like who is this who is publishing this what is this you know
  • the flea market spoken Lobster steak
  • it's like the the ideal game library was a database of mine oh sorry a database of more than 700 short board game reviews in French and broken English
References (from this video)
No references stored for this video.
Video 6UGtBD-Rmh8 UndeadVikingVideos Discussion at 234:15:44 sentiment: negative
video_pk 87433 · mention_pk 228462
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 234:15:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Still dense.
  • Feels too free and open.
Thematic elements
Comparison games
  • D&D
Mechanics (from transcript analysis)
  • open-ended gameplay — The game feels too free and open, lacking the regimentation found in other board games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why is it that you set up appointments with do with doctors that never keep them?
  • I’m sure she’s seen dozens if not a 100 kids at this point getting physicals
  • It’s a really solid game. I’ve played it a bunch since it came out.
  • It’s a cooperative game where you and your friends are gonna work together to achieve a common goal.
  • Terraforming Mars is a game that really rewards long-term planning.
  • The engine building in this game is just fantastic. You really feel like you’re building something.
  • Wingspan is such a beautiful game. The artwork is just stunning.
References (from this video)
No references stored for this video.
Video rLfvnvBj8Ls The Dungeon Dive Review at 0:30
video_pk 86916 · mention_pk 226513
The Dungeon Dive - Dragons Down video thumbnail
Click to watch at 0:30 · YouTube ↗
Pros
none
Cons
  • Interacting with natives is bare bones, with little to do besides attacking or not attacking them.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The expansion adds a lot of variety without any need to really learn any new rules or add any complications.
  • Dragons Down is a game that creates good stories and it creates the stories and the little moments that we have while playing the game.
  • I really do feel like I am in control of my Hero's individual actions in this game and it makes me feel super engaged.
  • This game engages me on a level that I am often not engaged in and yeah I I I I just I love it I love dragons down.
References (from this video)
No references stored for this video.
Video kIwufKkhx9A UndeadVikingVideos Discussion at 1:14:36 sentiment: positive
video_pk 86753 · mention_pk 225622
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 1:14:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool
  • Unique gameplay
  • The host loved it
Cons
  • Rules heavy
  • Not for everybody
  • Needs a rules polish
Thematic elements
  • Adventure, survival, monster hunting
Comparison games
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • Combat — Combat is a key element, but the host suggests it's more about weighing odds than direct fighting.
  • Cooperative — The game is played cooperatively.
  • Stealth — The game requires players to "sneak a lot" to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Positively Fifth Street and it's fantastic because it talks both about the murder but it also talks about like just how he played poker and and made the final table
  • I never I never played Santa's Workshop I heard it was really really good though
  • I enjoyed honey Buzz
  • I thought merch of the dark Road was good
  • The thing that sucks is that the hard cover for it like it's it's it's the I I mean I get they're going with as far as like the the cover but it's like the my least favorite cover of the options that they have available
  • Unless the bonus is you handing me $1,000 right now in my hand cash I don't want it
  • Pepsi as we all know sucks it's and it's and it's horrible
  • Lincoln almost got arrested he was like you're lucky you have an out of state driver's license otherwise you'd be in front of a judge right now
  • Elf Creek games is uh yeah they're defun huh y they're not answering any any emails that's that's not a good sign
  • I always wonder it's like they launched a campaign in June and and I don't know I mean it it did okay but it's like it's one of those things where it's like you you you just hope that they didn't like they didn't know that they were like they were in trouble at that time
  • We partnered with tabletop at the time the tabletop had their you know person there was was Bo and uh bo was like he was not really at the time you know he was just standing there and me and we we brought all the games we brought table you know chairs tables and everything so
  • I started rewatching all of uh Sopranos again such a great show
  • I figure if you just get your kids cynical right away beginning then they're uh set them up for Success
References (from this video)
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Video _anjpr82dHY Hungry Gamer Analysis at 1:03
video_pk 86546 · mention_pk 224214
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 1:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks the hungry gamer is back with the second bracket of the B the board game dog game of the year tournament 2024 and this is the top right side of the total bracket and we're starting off with andromeda's Edge vers lunar and Peter vaugh did a whole bunch of bribing of B Just the board game dog when he was out here we'll see if it has paid off and andromeda's Edge it is the winner all the bribing Peter vau did while he was here has paid off and next up we have things and Rings where flame and Fang and straight for things in rings next up we have city of kings and creature Caravan and city of Kings is the winner which is a surprise because they are known for publish the aisle of cats next up we have wondrous creatures and Dragons down and oh dragons down apparently she is the only wondrous creature in this T and next up we have andromeda's Edge and things and rings and andromeda's Edge and next up we have dragons down in city of kings and she's going for city of Kings and there we go finally we have andromeda's Edge in city of kings and straight for andromeda's Edge no desire for the is of cats company to move on making a sweep for turning left this time and the favorite for the second time moves on we have our second semifinalist andromeda's Edge there you have folks as always if you enjoyed this video please like subscribe share maybe become a channel member as always thank you so much for watching have a wonderful wonderful day
References (from this video)
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Video R-Itl7izfjA Hungry Gamer Analysis at 5:29
video_pk 86570 · mention_pk 224405
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 5:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hungry gamer
  • is back with the first video of the 2024 BH the board game dog game of the year tournament competition
  • and some people who watched the first video weren't aware that Harrow county has added a prize to the pool as had an all in aridia
  • so here is the bracket and two things I'll say one I accidentally managed to leave off one game right here I know what game it is that got left off and up against deep shelf
  • so deep shelf's just going to get a buy to the next round for anybody who left it blank on their form or I don't know wrote something else in I'm just going to adjust it on their form to deep shelf so you won't get a penalty
  • the other thing I'm going to do is today I'm doing all the playin rounds meaning all of these along the far edge of the bracket
  • and anybody who still wants to enter I'm going to leave this open for another day or two after this video posts if you would still like to enter you can make sure you put the games in that already won I guess and I'll just start your scoring from the next round
  • so some bonus points if you were already in that feels fair to me and the more the merrier is my thought on this
  • now with that said as a reminder I can only send a prize to someone they're 18 years or older I don't know if that's legally true but I'm being safe
  • second of all it will be free shipping in the Continental us if it is outside the continental US I will pay the cost of the shipping of what it would be from California to New York whatever that is and then you'll have to cover the rest
  • so those of you that are in another country that might affect what game you pick you might not want to pick the 30 lb aridia if you win knowing that you're going to have to pay probably a lot of shipping overage and there may be customs duties or whatever again if your country has those that is not something that I will be paying
  • so unfortunately because I'm in America it is a little bit leaning towards a prize for Americans though there it is possible that some the games will be inexpensive to ship and some of the and for those that are not in my personal possession right now it might be able to be shipped from a different Hub but just do keep that in mind
  • whoever winds up with the highest score at the end through various tiebreakers that I have you'll get your first choice of those four prizes you'll get your first choice of those five prizes and then whoever's second will get next choice and so on and so on
  • now with that said we're going to go right to it this video is only going to be the playin round of all the ones on the very far sides of the bracket
  • again if you still want to get in you still have a chance you'll be at a slight point disadvantage but points ramp up as we go so you still do have a chance
  • so with that said let's see what beatric is interested in from the 2024 selection and here we are with the first round debris versus kire dell
  • and victory for kire Dell
  • and next we have the fog and the Venice and the Venice with the victory
  • and next up we have dinogenics versus mind space and mind space it is a bit of an upset you would think she would appreciate the Beast of dinogenics but she is a smart dog and goes for ly space
  • and next up we have factions of Soul versus abduction and here she comes coming down and oh right for factions of Soul apparently she can be the only cute creature in this tournament abduction is out
  • next up we have fake Forge versus Relic blade and here she comes coming down and immediately for real blade not interested in fak Forge looks like the indie game wins this round
  • next up we have lunar versus Evergreen and no question right for lunar that makes all play with two out of two today
  • and next up we have survival of the fattest for city of kings and here she comes coming down and she goes right for city of Kings once again proving she is the only cute animal allowed in this tournament
  • next up we have dragons down versus Elemental stones and looks like oh oh she's not sure and she goes for Dragons Down
  • next we have Earth Under Siege versus Invincible the deck building game and here she comes and looks like she's go she's going around the other side and going for invincible that is a first she mixed it up this time
  • next we have AP are versus cre Manor we all know Jamie STM is a big fan of B the board game dog let's see if she returns that love and oh she does she does straight for apiary and she's looking she's looking for that other blueberry and there it is she found it little confusion there but AP moves on
  • the last match of the play around we have wild Gardens versus super snipers and here she comes and wild Gardens it is which does make sense she does love outside
  • and there we have it that is the end of the playing round
  • that is the end of the playin round I hope you enjoyed watching it I enjoyed doing it beatric enjoyed making it
  • and one last time if you want to get into the tournament you still have a chance follow the links down in the description to get your brackets in
  • you will find that the submission folder is completely empty or would be almost empty right now because all the people who are already in I've moved them into another folder so they get their bonus points
  • all right there you have it folks as always if you enjoyed this video please like subscribe share maybe become a channel member
  • as always thank you so much for watching have a wonderful wonderful day
References (from this video)
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Video 9gFQ9rFMKEA The Dungeon Dive Top List at 25:43 sentiment: positive
video_pk 86588 · mention_pk 224515
The Dungeon Dive - Dragons Down video thumbnail
Click to watch at 25:43 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Creates stories through player actions
  • Sandbox exploration
  • Highly replayable with mixed classes/lineages
  • Interesting combat choices
  • Unique character journaling system
  • Encourages fan expansions and scenarios
Cons
  • Difficult to learn and play correctly
  • Almost no flavor text (though framed as a positive by the host)
  • Initial version had some flavor text removed post-review
Thematic elements
  • Adventure/Exploration based on player actions
  • Story created through player actions and emergent gameplay
Comparison games
  • Magic Realm
Mechanics (from transcript analysis)
  • Character progression — There are a whole bunch of different classes and and and lineages that you can play mixing and matching them feels different.
  • Combat — The combat is interesting. There are interesting choices to be made in the game.
  • Competitive play — You can play it competitively.
  • cooperative play — You can play it cooperatively.
  • Loot System — The loot is super cool, there's all kinds of Loot and it plays differently has different reaches and different strengths and different does different damage and it requires more or less stamina to use.
  • Modular Board — You never really know from one game to the next where things are going to be appearing on these hex tiles and there are different environments there's different uh uh terrain packs that you can move through swamps and mountains and caves and things like that.
  • Scenario setup — There are different scenarios that you can play but the scenarios don't really offer up a bunch of narrative the scenarios are just different ways that you can set up the game.
  • Storytelling/Journaling — The way that you keep track of the 30 turns of your character's life and every turn you can write a little bullet point about what your character has done you can keep track of all of the different things they have discovered while you're playing the game and so then after you're done playing you can go back and you can take a look at the story that you have created while playing the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and so in today's video we will be discussing the year of 2024 and we will be doing the 10 best games that I played in 2024
  • everything about forgotten uh depths is novel The exploration is novel the combat the story the way the expansions work it's one of the most novel games that I'm aware of and all of that novelty works together to create a super interesting and engaging game
  • this is basically uh The Legend of Zelda the RPG
  • just a wonderful wonderful beautiful production with some really twisted kind of highdea pixel art
  • if you are looking for you know if you've played Ford against Darkness you've played D100 dungeon and you want something that's just a little bit more in depth a little bit more involved in either of those two games you might want to check out Karalis
  • And that leaves us just with number one my favorite game of the year and I'm surprised guys but that is dragons down from Scott Demers and man what a fantastic game.
  • The kinds of games that I appreciate more now are these kind of sandbox games where the story is created through the actions of the players on the table.
  • Everything is kind of disjointed however the theme is so tightly woven into the mechanisms of the game with the art and the flavor text and just how the game is played that it effortlessly creates interesting uh stories and narrative as you are playing the game and it's very memorable.
  • The game is very hard to learn the rule book isn't very good but the designer has a great uh explainer video on his twitch Channel and I believe that has also been linked to YouTube and that's how I learned the game and that's how I think once you learn the game it plays very very well it's very fast.
References (from this video)
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Video 8UwfQ5Gbyo8 Hungry Gamer Review at 0:09 sentiment: positive
video_pk 86523 · mention_pk 224066
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Real 'Zero to Hero' vibe where players feel increasingly powerful.
  • Quick setup once organized.
  • Classes feel very different, especially martial vs. caster.
  • Feels like endless exploration with constant danger.
  • Clever and unique combat system that is largely deterministic.
  • Rising tension and interesting strategic choices in the latter half of the game.
  • The core gameplay loop involves exploration and adventure.
Cons
  • Uses AI art, which the reviewer dislikes.
  • The art can feel disjointed between cards, characters, and the board.
  • The rulebook is very hard to understand, requiring external video assistance.
  • Can feel punishing due to dice rolls and the 'worst die' mechanic.
  • Magic classes can be more challenging to play.
  • The turn tracker/journal pad is large and cumbersome if not used for role-playing.
Thematic elements
  • Fantasy
Comparison games
  • Magic Realm
Mechanics (from transcript analysis)
  • character customization — Players create characters by combining a race and a class, each with unique abilities and stat blocks.
  • Combat Speed — Combat speed determines whether an attack automatically hits; players allocate cubes to influence their speed and damage output.
  • Cube Allocation — Colored cubes are used to determine various aspects of actions, such as attack speed and damage, with a limit of five cubes per action.
  • Dice Rolling (Worst Die) — Most actions involve rolling two dice, and the player always takes the result of the worst die, influencing success or failure.
  • exploration — Players move around and explore different tiles, encountering random events or items within each region.
  • Loot/Treasure Digging — Players roll dice to determine how deep into a stack of cards they dig for loot, with better loot generally at the top.
  • Player Elimination (Retirement) — Players can choose to retire mid-game if a character isn't working out, converting their points and starting a new character. Dying also results in losing Fame but can still lead to winning.
  • Set Collection / Quests — Players aim to reach a set number of Legend Points or Fame Points within a turn limit, often by completing quests or defeating specific monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The first thing is this game has a real Zero to Hero Vibe.
  • The rule book is very hard; I really, really struggled with the rulebook to understand what is going on.
  • It is a swingy game and kind of leans toward more punishing than forgiving.
  • Overall I I enjoy the gameplay here; obviously I have my issues when it comes to the rule book and the AI, but that said it's a game that I really enjoyed and I've had a good time playing it.
References (from this video)
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Video YK-T_HmsasI UndeadVikingVideos Discussion at 118:54:00 sentiment: positive
video_pk 86514 · mention_pk 224002
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 118:54:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Emergent narrative is unmatched.
  • Homage to Magic Realm is well-done.
  • Crunchy, tactical, and visceral combat.
  • The Legend Edition has high-quality components.
  • Great replayability due to character combinations and scenarios.
  • Community engagement is strong, with helpful fans.
  • The game is fun and something different.
Cons
  • The rulebook is a little hard to figure out.
  • Combat can be unintuitive initially.
  • Some players may struggle with the game's unique mechanics.
Thematic elements
  • A love letter to the old-school Magic Realm game
  • Emergent narrative
Comparison games
  • Magic Realm
  • Gloom Haven
  • Hellenica
  • Spring of Autumn
Mechanics (from transcript analysis)
  • Character creation — Heroes are created by combining a lineage card and a class card, offering many different play styles.
  • Combat System — Described as crunchy, tactical, and visceral, with players making decisions about attack strength and speed.
  • Deck Building — Mentioned in the context of player character combinations, combining lineage and class cards.
  • Natives (NPCs) — Introduced in an expansion, these non-player characters are for trading, interaction, and hiring, and can have varying relationships with players.
  • player interaction — Can be played as player-vs-player or cooperatively, with player-vs-player being an optional rule.
  • scenario play — Includes included scenarios for various play styles, such as a vendetta scenario or a demon choosing a path of good vs. evil.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's the longest running weekly live stream uh on YouTube.
  • I felt like garbage, I still got this stupid cough that just will not go away.
  • After the Empire, it's a game where you really feel like you're in charge.
  • The complexity is part of the appeal.
  • It's like a cute woodland creature war.
  • Every game feels like a different experience because of the factions.
  • Everdell, it's just so pretty to look at on the table.
  • I love the feeling of building up my little city.
References (from this video)
No references stored for this video.
Video hXa5o8aHHIE UndeadVikingVideos Discussion at 1008:57:20 sentiment: positive
video_pk 86465 · mention_pk 223760
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 1008:57:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks awesome
  • Good problem to have
  • Utilizing the community for playtesting
Cons
  • Rule book not great
  • Don't take any turns (player freedom)
  • Game feels mechanical, lacks role-playing
  • Concerns about AI replacing human jobs in development
Thematic elements
  • Reimagining of Magic Realm, emergent narrative fantasy adventure overland adventure game
  • Fantasy
Comparison games
  • Magic Realm
  • Lords of Baseball
  • Nemesis
Mechanics (from transcript analysis)
  • Adventure game — Players 'go out, you loot treasure sites, kill some monsters, complete missions, interact the locals, die a lot'
  • Deck Building — Mentioned as a reimagining of Magic Realm with a '32-page rule book'
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I went back and read it all. I I I went back and after I took a break and you know whatever like pet you wouldn't went and sat with one of my dogs for a little while I went well you're a big fan if I'm not mistaken right yeah I am I mean and then I found out that he basically stole all of Sandman or like the he was inspired by another author allegedly never and never well allegedly yeah and then um never gave them any credit whatever um which what is stanman I don't even really know what it is
  • It is a game that I have played several times and I think it is a really good game. It is a game that really captures the essence of city state politics and diplomacy.
  • The game is really about trying to forge alliances with other players and then betraying them when it is convenient for you to do so.
  • It is a very tense game, especially when you are playing with a group of people who are willing to engage in the diplomatic and political aspects of the game.
  • I think that Helenica is a great game for people who enjoy strategic depth and player interaction.
References (from this video)
No references stored for this video.
Video vuhe_iyrWkw UndeadVikingVideos Discussion at 2:14:54 sentiment: negative
video_pk 86395 · mention_pk 223308
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 2:14:54 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Semantics of a rule about damage taken were questioned.
  • Rulebook was considered poorly written by one player.
Thematic elements
  • Damage and Wounds
  • Rulebook explains consequences of taking damage.
Comparison games
none
Mechanics (from transcript analysis)
  • rulebook clarity — A rule about taking damage was debated for its semantics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Forest Bower has a wonderful story it's not a story he has a wonderful story not much about how how he he struck at rich
  • I bought it at 11 bucks I woke up there at $72 and I thought I'd be cute I thought I'd be super cute and I was like yeah I'll hold on to this until the inauguration because surely it'll go up till then
  • that son of a biscuit had to have his wife launch her own shitcoin the next day day which plummeted the value of his coin which is fantastic
  • I made like 1,200 bucks or over two days which uh and like I was telling Scott like the only reason I only made 1,200 was because I didn't have more money to throw at it that very moment
  • Karcassonne Power Grid was 2004 Kis was 2000 uh Ticket to Ride is 2004 Kis was 2005 Twilight Struggle 2005
  • Dominion it's a good game because it's it's it's foundational right it's like how many games did did Dominion create right like just that mechanic of deck building or deck uh yeah deck building
  • Lords of water deep is a good game
  • Castles of Burgundy oh that's got to be in there at least in my opinion
  • I should probably kick it in I got an early morning
  • well next week I'll I'll be able to let it fly but I just couldn't too fresh too fresh
References (from this video)
No references stored for this video.
Video O_6t2lqq_Zo Hungry Gamer Analysis at 5:53 sentiment: positive
video_pk 86256 · mention_pk 222663
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure game — it is an adventure game spiritual successor to Magic realm
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is my video where I recap what games hit the table the most
  • it is the best game that didn't make my three idiots game of the year list
  • it's got the craziest and most amazing toy Factor at least in the deluxe edition wonderful components
  • I don't get any cash here but I'm just able to use it to get more games
  • all the money that I'm making from YouTube and channel memberships it does all go back into this hobby
References (from this video)
No references stored for this video.
Video w8kqfBh7CUg UndeadVikingVideos Discussion at 37:24 sentiment: positive
video_pk 85365 · mention_pk 218551
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 37:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Loved by Trey Parker
  • Great emergent narrative games
  • Plays well and people are playing it multiple times
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I received an email from Randolph Parker and you guys know who Randolph Parker is.
  • It's actually one of my favorite 4Xs in like my in my top 10 4Xs and I'm a big 4X guy.
  • Dude, you should ask him to put dragons down in an episode of South Park.
  • He said, 'Um, yeah, you know, we got the game. We played it till really late at night. We're so tired. We went to sleep right there in the studio and we woke up this morning, started playing again. Love the game. It's great. I love emergent narrative games like this.'
  • You know, I don't do Kimmel or any of those late night TV shows anymore, but um but I'll do I'll do I'll do board game podcasts.
  • My my my grievance um I was sitting in my basement.
  • Dude, just I was like, all I want from you is a camera and and and whatever your monthly service is. Tell me what the price is.
  • I mean, my my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like you're talking to my kids. I'm just like, you know, you're trying to like explain things and and the same thing goes with the designers, you know, and they're like, 'Oh, well, you know, what do you think would work really well in in in this game?'
  • Hey, Forest. Oh, you can't hear me yet.
  • The fun of playing a random Hasbro Powerpuff Girls game. That that is part of the fun by itself.
  • So, if you're not familiar with Molly House, Molly, it was it's a historically based game about basically being, you know, a gay man in 1700, 1800s, early 1800s London.
  • It is entirely entirely functional. That's the one where you have to go around the big map, right? Entirely functional, but not fun.
  • My last trick-or- treat studio backing we started delivery the exact month that we said we were going to start fulfillment. Like this is this is them freaking out because because our update said, 'Hey, we used up some of our buffer.'
  • The the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • They're like, 'Oh, I don't want the game to be like that.' So, it's like, well, you know, we asked you to like we told you, hey, these are the things we need you to work on, and you didn't do anything with it for like two months, so we internally worked on it.
  • If you want to give them $1,000, you get a 30 minute crowdfunding strategy deep dive with our team.
  • Kickstarter just made a giant announcement of the fact that their pledge manager system is going live like next month.
  • Is it a dividend or Yeah, I mean I guess there's a lot of questions and it it gets really weird too.
  • The CEO of BackerKit made $15 million last year.
  • Why wouldn't you use your platform if I'm just going to do it myself?
  • My my my secret power is I can fall asleep anywhere, anytime.
  • You know, it's like, you know, you know the drill.
  • I think the fun of that is you're like, 'Okay, we're going to play random Hasbro Powerpuff Girls game.'
  • Are we expected to shout $130 more for PDS or they're paying for $200 for the books? That's insane.
  • I feel bad that I'm not going to back it but I just can't support it because of the judges guild [ __ ] that's going on.
  • when the PDFs come out, you'll be able to find the PDF online within within a week anyway.
  • My gut tells me nobody's going to pay us that much for this, you know, just because.
  • Kickstarters are definitely a harder thing to to do because it is so uh immediate, right? Like it's got to be right then. You you need to capture uh the the the person's uh desire for the product right when they see it.
  • Consumers often make rapid purchase decisions especially in stores with estimates suggesting shoppers may only spend three to five seconds Yeah. noticing a product on the shelf and deciding whether to purchase it.
  • The CEO of of backer kit made 15 million last year.
  • The reality is that any company, you know, will will have people who like like if you go start go onto the board game Reddit right now and say, 'What what game company do you hate?' and you'll you'll have like every every major game company listed within 15 minutes.
  • We've never failed to deliver a game. It's like we've never we've never taken the money and run.
  • My last trick-or- treat studio backing we started uh delivery the exact month that we said we were going to start uh fulfillment.
References (from this video)
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Video DeUaIaPOWms UndeadVikingVideos Discussion at 3:32:58 sentiment: positive
video_pk 84709 · mention_pk 215503
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 3:32:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • responsive to backers
  • procedural approach to stretch goals
  • customer service focus
Cons
  • some backers are overly critical
  • some backers demand more stretch goals
Thematic elements
  • collection
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • daily reveals — That's what we're doing.
  • Stretch goals — people don't know anything try to say what what's going on. It It's a good glimpse back to what Kickstarter used to be, but you know, where people were flying by the seat of their pants and trying to fly by the seat of the pants and and and just like, "Oh, who knows what what what else can we add to this if we hit $5,000?"
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just a big scammy Mc Scammerton thing.
  • Kickstarter did not complete a thorough review of the game before long on their platform.
  • The established ones definitely have just such a strong foothold uh that it's it's hard to
  • This sucks.
  • It was an interesting idea, but poor execution.
  • Birmingham is number one on BGG.
  • It is a phenomenal game.
  • I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
  • The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
  • I liked Merlin.
  • It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
  • Don't call me a criminal. Don't call me a liar.
  • The reason why most stretch goals work is that they aren't they don't work like they used to
  • If you don't like it, don't back it.
  • Well, maybe you should have been uh on time.
  • Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
  • It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
  • I I've thought since day one that that is a cool ass looking game.
  • Why change the nice cover of the box?
  • I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
  • It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
  • Nearly impossible to win the game.
  • Quantum was great.
References (from this video)
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Video Zn_GZc7mVtc Rob's Tabletop World Analysis at 5:22 sentiment: positive
video_pk 83572 · mention_pk 210806
Rob's Tabletop World - Dragons Down video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • side quest and the openness
  • great homage that it does to Magic Realms
Cons
  • impossible to get your hands on
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that is the ultimate as far as dungeon crawls are are concerned.
  • The original 1995, not the trash that comes out now.
  • It leaves it wide open where it's a sandbox enough.
  • it is just a game that it leaves the imagination to a complete crawl.
  • the game that I proclaimed as the game of the year for 2025, even though it came out in 2024, but it was impossible to get your hands on.
  • The big five. Okay. All you need is five dungeon crawls. Warhammer Quest, League of Dungeon, Dungeon Universalis, Dragons Down, and D100 Dungeon or four Against Darkness.
  • everything else is so far second that there's nothing that matters.
References (from this video)
No references stored for this video.
Video kPh7xgh5XFs Hungry Gamer Discussion at 1:36 sentiment: positive
video_pk 81253 · mention_pk 200714
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 1:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing character building
  • Rich immersion
  • Humorous, tragic, and magnificent moments
  • Players can find perfect treasure for their hero
  • Sandbox elements with player agency
  • New cooperative modes are well-received
  • New expansions add variability without adding complexity
Cons
  • Hard as crap, players can just die
  • Difficult to hit flying enemies without the right character
  • Art was not loved by the reviewer
  • Can be difficult to manage the number of boxes needed for all expansions
  • Combat can be punishing and brutal
Thematic elements
  • RPG in a box
Comparison games
  • Magic Realm
  • Dungeons and Dragons
Mechanics (from transcript analysis)
  • action selection — Actions are programmed behind a screen and activate in a certain order.
  • Character building — Amazing character building is a key feature of the game.
  • cooperative play — New cooperative rules have been added, including an adventure party mode that simulates D&D scenarios.
  • Dice Rolling — Combat involves placing cubes to determine attack and defense, followed by dice rolls.
  • Modular Board — Can play with a single terrain pack or up to five for more variability.
  • Push Your Luck — Players can die in the game, and there are ways to mitigate luck, but also times to push your luck.
  • Solo Play — The game is designed with solo play in mind, inspired by Magic Realm.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is probably everything you would hate in a game.
  • It's an area control game where you're trying to accomplish the various goals.
  • The app the app's I think's really good.
  • It's just really really clever.
  • My favorite push your luck game.
  • And inevitably, your guys will starve to death on the way or freeze to death.
  • Man, I just love this game.
  • It's a worker placement game, but you build out all these rooms in this castle or whatever and each one has different abilities that can happen there.
  • Ponzi scheme. I'll I'll be really quick on this one.
  • It's a bluffing bidding game in that sense.
  • There's lots of those what I call laugh out loud moments where you just where you you call your dear friend some horrible name for the insulting offer that you accept because you have to
  • It's a system um for basically doing it's almost like uh DMless Dungeons and Dragons, you know, in a in a board game.
  • The entirety of the rule set for this game is one page long.
  • It adds official cooperative rules.
  • this is my favorite expansion.
  • It is a true 100% sandbox in that regard.
  • The win condition is voting because you're trying to become the new headmaster of the school or whatever.
References (from this video)
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Video kPh7xgh5XFs Hungry Gamer Discussion at 1:16:07 sentiment: positive
video_pk 81253 · mention_pk 200728
Hungry Gamer - Dragons Down video thumbnail
Click to watch at 1:16:07 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Reimagining/streamlining of Magic Realm
  • Modular and highly replayable
  • Rich combat system with player agency
  • Robust cooperative modes
  • Adds thematic elements like Middle Eastern/Egyptian mythos
  • Immersive sandbox adventure
Cons
  • Can be very hard and players can die
  • Some players may not like the art style
  • Large box size and weight
Thematic elements
  • DM-less Dungeons and Dragons style adventure
  • Fantasy world
  • Sandbox
Comparison games
  • Magic Realm
Mechanics (from transcript analysis)
  • Adventure — The core gameplay involves an adventure in a fantasy world, similar to Dungeons & Dragons.
  • Character progression — Players combine lineage and class cards to create unique heroes with different abilities.
  • Combat System — Features a visceral and tactical combat system involving placing cubes to represent attack and dodge actions.
  • cooperative play — Introduces official cooperative rules, including an 'adventure party mode' simulating D&D scenarios.
  • Dice Rolling — Dice are used in combat and for other random elements, with luck mitigation options available.
  • Item Management — Players can acquire items like horses with different utility (warhorse, light horse, workhorse).
  • Magic System — Spells are a component of gameplay, with the number of spells doubled in the new expansion.
  • Modular Board — The game uses modular terrain packs that can be combined for different map configurations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is probably everything you would hate in a game.
  • It's an area control game where you're trying to accomplish the various goals.
  • The app the app's I think's really good.
  • It's just really really clever.
  • My favorite push your luck game.
  • And inevitably, your guys will starve to death on the way or freeze to death.
  • Man, I just love this game.
  • It's a worker placement game, but you build out all these rooms in this castle or whatever and each one has different abilities that can happen there.
  • Ponzi scheme. I'll I'll be really quick on this one.
  • It's a bluffing bidding game in that sense.
  • There's lots of those what I call laugh out loud moments where you just where you you call your dear friend some horrible name for the insulting offer that you accept because you have to
  • It's a system um for basically doing it's almost like uh DMless Dungeons and Dragons, you know, in a in a board game.
  • The entirety of the rule set for this game is one page long.
  • It adds official cooperative rules.
  • this is my favorite expansion.
  • It is a true 100% sandbox in that regard.
  • The win condition is voting because you're trying to become the new headmaster of the school or whatever.
References (from this video)
No references stored for this video.
Video eY3H3WoNknQ Rob's Tabletop World Discussion at 35:47 sentiment: positive
video_pk 80949 · mention_pk 198790
Rob's Tabletop World - Dragons Down video thumbnail
Click to watch at 35:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not looking to cause drama. Sometimes I do because humans do that. You know what I mean? But I'm going to be very human.
  • If you swing, I'm going to swing back harder. Okay, that's my vulnerabilities. I'm showing my vulnerabilities. I'm not a piece of plastic in front of the channel.
  • I don't worry about my perception with the rest of the board gaming world. I'm worried within these little Hold on. I'm trying to do this.
  • The idea is with things as tough as it is, if I can point you to something really rare or a small game that you can get hours and hours of fun with such as, and not spend $2 million.
  • So, my friends, countrymen, and all you wonderful gamers out there.
  • We're going to do a list. Okay. Um, and the list goes out tomorrow if you want it. I'm not going to shove it down your throats.
References (from this video)
No references stored for this video.
Video yJTEsQi0G98 The Dungeon Dive Top List at 22:12 sentiment: positive
video_pk 80515 · mention_pk 196056
The Dungeon Dive - Dragons Down video thumbnail
Click to watch at 22:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyed by host
Cons
none
Thematic elements
  • Dungeons & Dragons style
Comparison games
none
Mechanics (from transcript analysis)
  • side-scrolling beat 'em up — Categorized as a side-scrolling beat 'em up.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nintendo fans, here it is. My number two favorite system of all time is the Nintendo Gamecube.
  • Oh my god. God, the Gamecube is so good.
  • Eternal Darkness, the best Lovecraftian horror game ever made.
  • Zelda, Legend of Zelda: Wind Waker. By far my favorite Zelda game.
  • Metroid Prime, my favorite Metroid game. So good. love that game. The atmosphere is great.
  • I love the Gamecube. I wish Nintendo would have followed down that path, but I have a feeling if they would have, they probably wouldn't be around anymore.
  • And finally, my number one system of all time, and that is the original Sony PlayStation.
  • And uh that game reignited my passion for or that console reignited my passion for video games. And it's been ignited ever since.
  • And the best thing about the Sony PlayStation 1 era was like this was a time before we had so much news coverage online about video games.
  • And so I could go to a video game store and we had quite a few where I was from in Fresno, California, a local kind of chain called BR and then we had Software etc.
  • you could go into a video game store and just look at the shelves and the shelves of the stores were huge and they had so many shelves and there were so many games for the PS1 and you could stumble upon games that you had no idea what they were because they weren't getting covered.
  • These totally bizarre almost non games.
  • They had refund and exchange policies at their store, so you could go in and buy a game with a full guarantee that you would like it.
  • And it just it gave us the chance to try things out at home and, you know, decide whether or not we like the game.
  • And so that, you know, kind of gave me the freedom to experiment with a whole bunch of different kinds of games.
  • And I think that's a I think that's a huge uh miss. I think not allowing gamers to exchange games and not allowing for, you know, that's why I like Steam so much because you can buy a game, you can play it for a couple hours, and if you don't like it, you can refund it.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 1:02 sentiment: neutral
video_pk 79951 · mention_pk 193606
The Dice Tower - Dragons Down video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Graphics not 'super amazing'
Thematic elements
  • adventure
Comparison games
  • Magic Realm
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
Video q4K1IS1KKCo Review at 1:20 sentiment: positive
video_pk 69741 · mention_pk 166432
Dragons Down video thumbnail
Click to watch at 1:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shines as a solo game.
  • Works well as a two-player game.
  • Offers an emergent narrative.
  • Combines present-day rules with a D&D-like experience.
  • Has a well-written rulebook (though in beta).
  • Rewarding gameplay once the mechanics are understood.
  • Offers significant player agency and freedom in exploration and actions.
Cons
  • Combat can be complex and deadly if not approached strategically.
  • Initial learning curve for combat can be steep.
  • The game is difficult, not a light experience.
Thematic elements
  • Fantasy adventure
Comparison games
  • Magic Realm
  • Arkham Horror
  • Axis and Allies
  • For Sale
Mechanics (from transcript analysis)
  • Action economy — Players have a limited number of actions per turn, and certain actions, like moving into caves, may cost more actions due to visibility limitations.
  • character customization — Players can combine lineages and classes to create unique characters with different stats.
  • Combat System — Combat involves managing action cubes for attack speed, maneuverability, and might, with dice rolls determining hits and damage. Armor and weapons can mitigate damage.
  • Dice Rolling — Dice are used for various actions, including searching for items, combat resolution, and wandering monster encounters.
  • looting — Players can loot treasure spots, with a chance to directly draw top-tier treasures if they roll specific dice icons.
  • questing — Players can undertake quests for NPCs like dwarves or knights to earn Legend points and other rewards.
  • tile laying — The game involves placing tiles to build the map, with specific rules for how exits must match up.
  • Wandering Monsters — A dice roll can trigger wandering monsters to appear in the player's current location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every time I think I'm out something happens pull me back in and here we go
  • This game really shines as a solo game.
  • This game combines present day rules present what what people are looking for in in a like I remember for the longest time people just said why can't I find a DND d as a board game people have been looking for that and I don't think it's you're ever going to get it you can't you can't have dndd as a board game but this comes real freaking close it does
  • You can find the fun and Dragons down
  • This is not a game that's going to be like for sale or something like that I mean this is a game that's going to be a little bit difficult but it's going to reward you for it
  • The world's your oyster in this one
References (from this video)
No references stored for this video.
Video A4wr-iI2hJU Review at 0:19 sentiment: positive
video_pk 69540 · mention_pk 166065
Dragons Down video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gives the feeling of an epic grand sword and sorcery adventure.
  • Very tactical and strategic with impactful choices.
  • Large sandbox for player-driven goals and exploration.
  • Loot is essential for character progression and feels exciting to discover.
  • Challenging dice rolls add to the tension.
  • Combat is exciting with meaningful tactical decisions.
  • Player-driven storytelling is a key element.
  • Boiled down to its barest essentials for maximum fun.
  • Provides a deeply satisfying experience after playing.
  • The Adventure Journal is a cool mechanic for tracking progress and narrative.
  • Treasure discovery and its impact on character power is exciting.
  • The combat system has weight and impactful choices.
Cons
  • Lacks a lot of things typically liked in adventure games, like random encounter cards or extensive flavor text.
  • Dice are 'devious' and often involve rolling at disadvantage.
  • Rules for spells were initially confusing, particularly casting them during combat, requiring clarification.
  • Not overflowing with variety if only using a few terrain packs; the core elements are repeated.
  • Adding more complexity (e.g., more terrain) could make the game unwieldy.
Thematic elements
  • adventurers seeking fame and wealth, exploring a devastated realm, searching for treasure and artifacts, fulfilling quests, casting magic, trading with locals, performing heroic deeds, fighting or sneaking past monsters.
  • western fantasy world
Comparison games
  • Magic Realm
  • Darkest Knight second edition
  • Shadows of Malice
Mechanics (from transcript analysis)
  • Action cube allocation — Players assign action cubes to different items, spells, and abilities to trigger actions. Brown cubes are for speed/maneuverability, red cubes are for might.
  • action selection — Players can choose actions like becoming alert, sneaking, making noise, movement, searching, looting, learning spells, resting, trading, enchanting, and exploring.
  • Adventure journal — Players use an adventure journal to keep track of turns, hero actions, visited tiles, discovered paths, missions, and quests, fostering a sense of personal narrative.
  • Attribute System — Characters have attributes like intelligence, wisdom, charisma (social), and speed of attack, speed of maneuverability (combat), which provide bonuses.
  • Character Sheet — Players use a character sheet to track gear, items, lineage, class, and available actions.
  • Combat System — Combat involves comparing attack and maneuverability speeds, spending action cubes for attacks, and potentially rolling dice to hit. Enemies have stats like damage, weapon length, speed, and armor.
  • Dice Rolling (Disadvantage) — Many dice rolls (searching, combat, haggling) are performed at disadvantage, meaning the worst result is typically chosen. Special summoning dice, combat dice, searching dice, hide dice, monster dice, and range dice are used.
  • Lineage and Class Combination — Characters are created by combining a lineage (Human, Elf, Dwarf, Halfling) with a class (Knight, Barbarian, Archer, Warrior, Cleric, Rogue, Warlock, Sorcerer, Illusionist, Enchanter, Druid, Conjurer), each with unique bonuses and abilities.
  • Looting Treasure — Players search for treasure sites to find items, treasures, and deep treasures, which are crucial for character progression and provide new abilities or stats.
  • Mission/Quest System — Scenarios and titles provide missions (kill-based, exploration-based) that grant rewards like gold, Legend points, and Fame points, often involving specific terrain types or objectives.
  • Sandbox Map Setup — The game offers different sandbox modes (Open Realm, Explore the Realm, Legendary) with variable map setups using terrain tiles that can be revealed during play.
  • Spell Casting — Spells can be learned and cast using magic cubes. Some spells are utility-based and can be cast during combat or in preparation for future turns. Enchanting terrain tiles is also a magical action.
  • Terrain Tiles and Tokens — The map is built with terrain tiles (Caves, Mountains, Woods) which have associated tokens for discoverable elements like civilization sites, treasure sites, and magical gates.
  • Victory Points (Legend Points and Fame Points) — Players compete for Legend points, the main victory condition, and Fame points, which are ephemeral but can be used for tie-breaking and can be traded for Legend points upon retirement.
  • Wound/Health Management — Characters have health and can take wounds, which can affect either health points or action cubes, requiring resource management to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • man this game just gives me the feeling of an epic Grand sword and sorcery Adventure more so than a lot of games I have played
  • The combat in this game has weight to it and I really do like that
  • this is a game that is concentrated on the fun that we look for in adventure games without all the unnecessary fiddlin and complexity
  • Dragons Down is awesome and I love this game
References (from this video)
No references stored for this video.
Video LmDOOPuqYG8 Preview at 0:27 sentiment: positive
video_pk 69422 · mention_pk 165917
Dragons Down video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion greatly expands the game without adding a lot of new rules.
  • Campaign handling is consumer-friendly with no stretch goals and all content included.
  • All expansion content is already done and files sent to manufacturer.
  • Expected delivery within the calendar year 2025.
  • New content adds significant depth and interaction, especially with natives.
  • The adventure journal is a key element that enhances the game's narrative experience.
  • Removal of flavor text on civilization cards enhances player imagination.
  • Introduction of new lineages, classes, missions, treasures, and civilization locations.
  • Natives system adds a new layer of interaction and strategic choices.
  • Optional rules like Roaming Monsters and Native Possessions add variability and replayability.
  • Low bookkeeping design keeps the game accessible.
  • Legends portion of the expansion sounds very exciting and changes interaction with treasure sites.
Cons
  • Some players might find it a downside that new natives may not appear in every game due to randomness.
  • A new Berserker ability concept might be slightly confusing.
  • Original gray cubes in the base game were too dark and easily confused with black.
  • Original blue spell cards had an off-shade blue that looked purple.
Thematic elements
  • Adventure in a fantasy realm
  • Players create their own stories organically through gameplay and an adventure journal.
Comparison games
  • Magic Realm
  • Shadows of Malice
Mechanics (from transcript analysis)
  • Adventure journal — A journal used to keep track of hero's actions, discoveries, secret sites, and paths, creating a personal story.
  • Campaign play — The expansion is being launched via a campaign with a focus on delivering all content without stretch goals.
  • Civilization Tokens — Introduces new civilization tokens, including four new merchants (Peddler, Armorer, Fortune Teller, Mystic) and two empty tokens.
  • classes — Introduces eight new classes including Beast Master, Necromancer, Burgess, Brigand, Berserker, Explorer, Outcast, and Wizard.
  • Deep Treasures — Includes new deep treasures, such as Elven gear and items from the Lost Prince set, which can grant Fame or Legend points.
  • haggling — A mechanic used to negotiate prices for items and hire natives, using haggle dice and attribute icons.
  • Lineages — Introduces a new lineage: Gnomes, with a special ability to draw and keep an extra item at the start.
  • Missions/Side Quests — Adds 18 new mission cards that can be mixed into the game.
  • Native Possessions (Optional Rule) — When a new native group is summoned, they come with a random mission, item, and treasure card.
  • Natives — Introduces new native groups (Console, Rogues, Elves, Soldiers, Watch, Bashir, Cell Swords) and updates existing ones, with interactions based on hero attributes.
  • Natives Summoning Die — A new die rolled alongside monster summoning dice to determine if natives are summoned.
  • NPC Reaction / Insult System — A system to check native reactions, where rolling specific combinations on haggle dice can lead to insults, combat, or the need to buy drinks.
  • Roaming Monsters (Optional Rule) — Monsters are summoned to a random clearing based on a D6 roll, rather than always appearing where the hero is.
  • Treasures — Adds new treasure cards like Fade Essence, Whispering Compass, and Harmonic Hand Axe, which provide various in-game benefits.
  • Upgrade Pack — Includes color corrections for tokens and cards, updated mission cards for clarity, and new civilization cards.
  • Wilderness Tokens — Adds six new wilderness tokens for different terrains, some providing minor discoveries and others introducing new civilization locations like Campfire, Inn, and Encampment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dragons Down was my game of the year for 2024.
  • There is something really special about this page and keeping track of the things your hero has done, the things they have discovered, the secret sites they've discovered, the hidden paths, the tiles that they have visited because as you are doing this it kind of organically creates a story.
  • This is a game that creates stories, it doesn't tell them.
  • The game is a very kind of open world sandbox game where the player is in complete control of the kinds of things they are discovering, the details of the things they are discovering and of the kinds of inhabitants that they are interacting with.
  • The bookkeeping in this game is kept to a bare minimum.
  • It greatly expands the game without adding a whole bunch of new rules to remember.
  • The Legends portion sounds so cool, it sounds right up my alley.
References (from this video)
No references stored for this video.
Video rfl1vwymXpE Review at 0:15 sentiment: positive
video_pk 66589 · mention_pk 162272
Dragons Down video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unparalleled emergent narratives
  • So much fun
  • Amazing
  • Top 10 solo board games of all time material
  • 100% worth it relearning it
Cons
  • Rulebook is a hurdle
  • Difficult to pick up/relearn rules
  • AI art would be better as hand-drawn
  • Tough to relearn after long periods
  • Many nuances are easy to forget
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — He mentions playing through the Eastern Reaches campaign.
  • Character progression — Mentions picking a lineage and class (half-elf battle mage) and learning spells.
  • Mission Completion — Discusses completing missions that require specific actions like killing a native with melee or ambushing a leader.
  • scenario play — He only plays the legendary sandbox scenario.
  • Sneaking/Ambushing — Mentions being able to sneak and ambush the village leader for a mission.
  • Spellcasting — He mentions learning a ton of spells and choosing 'fly' as a starting spell.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The emergent narratives here are just unparalleled.
  • This was amazing. This was such a fun game.
  • I was just having too much fun just being a dick basically and just killing just killing the natives.
  • just flying around the map is just so much fun. I loved it.
  • So I thought that was hilarious.
  • All in all, just uh this game is just so freaking amazing.
  • This is just top 10 solo board games of all time material.
  • I just really wish this game had like proper handdrawn art, man. It really would elevate it so much.
  • I wish it was a bit easier to table.
  • there's so many nuances to the rules that are very easy to forget.
  • I don't particularly find this game very easy to table after a long period of time.
  • I've been having a blast with this. 100% worth it relearning it and just been having too much fun with this.
  • Unparalleled in uh the emerging storytelling. Just way too much fun.
References (from this video)
No references stored for this video.
Video CJKx2aWwld4 UndeadVikingVideos Discussion at 23:40 sentiment: positive
video_pk 35309 · mention_pk 105378
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 23:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as the designer's best title of the year, implying strong execution and appeal
  • High engagement and enthusiasm from the speakers
Cons
  • Limited verifiable detail in the transcript about precise rules/mechanics
  • Unclear publishing status and official data
Thematic elements
  • dragon-slaying/adventure
  • Fantasy realm likely featuring dragons and adventuring parties
  • story-driven fantasy action
Comparison games
  • Nanolith
  • Spring and Autumn
  • Eternal Decks
Mechanics (from transcript analysis)
  • unknown — Not explicitly enumerated in the transcript; implied thematic combat centric design
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There will be a day when society doesn't react the way they would today when the insurrection act is being called in.
  • If you say nothing, you're standing with the fascists when you say nothing. when you do nothing.
  • Religion mixing into politics is one of the worst possible things that exists right now.
  • I'm off social media and it has been glorious because I'm not getting triggered.
References (from this video)
No references stored for this video.
Video yxiRRBxvEQA UndeadVikingVideos Discussion at 9:02 sentiment: positive
video_pk 13778 · mention_pk 40252
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, asymmetric design with high interaction
  • strong emergent storytelling potential
  • flexible playstyles and strategic depth
Cons
  • steep learning curve
  • long setup and potentially long sessions
  • not ideal for casual players
Thematic elements
  • emergent narrative through asymmetric powers
  • Fantasy dungeon-adventure world with dragons and exploration
  • open-ended, sandbox-style
Comparison games
  • Magic Realm
  • Merchants of Venus
  • Descent Second Edition
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Asymmetric powers — each player has access to unique or highly varied abilities driving distinct playstyles
  • deck-building — start with identical 12-card decks; players acquire and insert new cards to customize powers
  • face-down action selection — cards are played or revealed to determine actions; DM adjudicates outcomes
  • turn order by progress — who acts first is influenced by points or in-game progress rather than fixed order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck builder of sorts
  • the powers are diverse like it's really asymmetric
  • Noi Hyimat will easily be the most checked out game of BGCon 2026
  • Magic Realm saved my life when I was a kid
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 12:55 sentiment: positive
video_pk 5527 · mention_pk 16427
AzureDeath | Solo Board Gaming - Dragons Down video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong emergent storytelling
  • Flexible character/class options
  • Engaging exploration and encounters
Cons
  • Newer title with evolving opinions
  • Rule complexity for full expansion integration
Thematic elements
  • Overland exploration with dungeon-like encounters
  • Modern-inspired fantasy with exploration and mythic threats
  • Emergent through map exploration, loot and encounters
Comparison games
  • Folklore: The Affliction
  • Explore It (Forest of Adrion)
Mechanics (from transcript analysis)
  • Deck-based combat and loot progression — Loot acquisition and card-based actions shape advancement.
  • Overland exploration with a map layer — Exploration across a randomly generated landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
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