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Dragons Down box art

Dragons Down

Game ID: GID0103175
Game Info
Year
2024
Collection
Rating
Mechanic profile
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Description

Dragons Down is inspired by the classic board game, Magic Realm.

I thought they were crazy, rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years, everyone knows a dragon's lifetime can be far longer than that. Yet, here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin, I arrived in the village at the same time as the other adventurers...

Dragons Down is an adventure game inspired by the classic game, Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites, looting great treasures and epic artifacts, fighting monsters... and perhaps each other, all while attempting to become a legend.

Each turn, players can hide from monsters and other players, move around the realm, search for treasure sites and hidden paths, loot found treasure sites, stay alert for trouble, prepare magic, enchant the realm, and/or rest from their wounds. By slaying monsters, looting epic treasures, completing quests, or even hunting down your fellow adventurers, players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying), the game is a very large sandbox that can be played with your own goals in mind.

—description from the publisher

Description

Dragons Down is inspired by the classic board game, Magic Realm.

I thought they were crazy, rebuilding civilization on the exact place where the dragons had come down from the sky. Even if it had been over 200 years, everyone knows a dragon's lifetime can be far longer than that. Yet, here I am like all the other fools. Driven by my thirst for fame and to fill my satchel with coin, I arrived in the village at the same time as the other adventurers...

Dragons Down is an adventure game inspired by the classic game, Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory seeking hidden treasure sites, looting great treasures and epic artifacts, fighting monsters... and perhaps each other, all while attempting to become a legend.

Each turn, players can hide from monsters and other players, move around the realm, search for treasure sites and hidden paths, loot found treasure sites, stay alert for trouble, prepare magic, enchant the realm, and/or rest from their wounds. By slaying monsters, looting epic treasures, completing quests, or even hunting down your fellow adventurers, players accumulate fame and fortune. Although a winner is crowned for collecting the most fame and retiring (or dying), the game is a very large sandbox that can be played with your own goals in mind.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 4
This page: 4
Sentiment: pos 4 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–4 of 4
Video LmDOOPuqYG8 Preview at 0:27 sentiment: positive
video_pk 69422 · mention_pk 165917
Dragons Down video thumbnail
Click to watch at 0:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansion greatly expands the game without adding a lot of new rules.
  • Campaign handling is consumer-friendly with no stretch goals and all content included.
  • All expansion content is already done and files sent to manufacturer.
  • Expected delivery within the calendar year 2025.
  • New content adds significant depth and interaction, especially with natives.
  • The adventure journal is a key element that enhances the game's narrative experience.
  • Removal of flavor text on civilization cards enhances player imagination.
  • Introduction of new lineages, classes, missions, treasures, and civilization locations.
  • Natives system adds a new layer of interaction and strategic choices.
  • Optional rules like Roaming Monsters and Native Possessions add variability and replayability.
  • Low bookkeeping design keeps the game accessible.
  • Legends portion of the expansion sounds very exciting and changes interaction with treasure sites.
Cons
  • Some players might find it a downside that new natives may not appear in every game due to randomness.
  • A new Berserker ability concept might be slightly confusing.
  • Original gray cubes in the base game were too dark and easily confused with black.
  • Original blue spell cards had an off-shade blue that looked purple.
Thematic elements
  • Adventure in a fantasy realm
  • Players create their own stories organically through gameplay and an adventure journal.
Comparison games
  • Magic Realm
  • Shadows of Malice
Mechanics (from transcript analysis)
  • Adventure journal — A journal used to keep track of hero's actions, discoveries, secret sites, and paths, creating a personal story.
  • Campaign play — The expansion is being launched via a campaign with a focus on delivering all content without stretch goals.
  • Civilization Tokens — Introduces new civilization tokens, including four new merchants (Peddler, Armorer, Fortune Teller, Mystic) and two empty tokens.
  • classes — Introduces eight new classes including Beast Master, Necromancer, Burgess, Brigand, Berserker, Explorer, Outcast, and Wizard.
  • Deep Treasures — Includes new deep treasures, such as Elven gear and items from the Lost Prince set, which can grant Fame or Legend points.
  • haggling — A mechanic used to negotiate prices for items and hire natives, using haggle dice and attribute icons.
  • Lineages — Introduces a new lineage: Gnomes, with a special ability to draw and keep an extra item at the start.
  • Missions/Side Quests — Adds 18 new mission cards that can be mixed into the game.
  • Native Possessions (Optional Rule) — When a new native group is summoned, they come with a random mission, item, and treasure card.
  • Natives — Introduces new native groups (Console, Rogues, Elves, Soldiers, Watch, Bashir, Cell Swords) and updates existing ones, with interactions based on hero attributes.
  • Natives Summoning Die — A new die rolled alongside monster summoning dice to determine if natives are summoned.
  • NPC Reaction / Insult System — A system to check native reactions, where rolling specific combinations on haggle dice can lead to insults, combat, or the need to buy drinks.
  • Roaming Monsters (Optional Rule) — Monsters are summoned to a random clearing based on a D6 roll, rather than always appearing where the hero is.
  • Treasures — Adds new treasure cards like Fade Essence, Whispering Compass, and Harmonic Hand Axe, which provide various in-game benefits.
  • Upgrade Pack — Includes color corrections for tokens and cards, updated mission cards for clarity, and new civilization cards.
  • Wilderness Tokens — Adds six new wilderness tokens for different terrains, some providing minor discoveries and others introducing new civilization locations like Campfire, Inn, and Encampment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dragons Down was my game of the year for 2024.
  • There is something really special about this page and keeping track of the things your hero has done, the things they have discovered, the secret sites they've discovered, the hidden paths, the tiles that they have visited because as you are doing this it kind of organically creates a story.
  • This is a game that creates stories, it doesn't tell them.
  • The game is a very kind of open world sandbox game where the player is in complete control of the kinds of things they are discovering, the details of the things they are discovering and of the kinds of inhabitants that they are interacting with.
  • The bookkeeping in this game is kept to a bare minimum.
  • It greatly expands the game without adding a whole bunch of new rules to remember.
  • The Legends portion sounds so cool, it sounds right up my alley.
References (from this video)
No references stored for this video.
Video rfl1vwymXpE Review at 0:15 sentiment: positive
video_pk 66589 · mention_pk 162272
Dragons Down video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unparalleled emergent narratives
  • So much fun
  • Amazing
  • Top 10 solo board games of all time material
  • 100% worth it relearning it
Cons
  • Rulebook is a hurdle
  • Difficult to pick up/relearn rules
  • AI art would be better as hand-drawn
  • Tough to relearn after long periods
  • Many nuances are easy to forget
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — He mentions playing through the Eastern Reaches campaign.
  • Character progression — Mentions picking a lineage and class (half-elf battle mage) and learning spells.
  • Mission Completion — Discusses completing missions that require specific actions like killing a native with melee or ambushing a leader.
  • scenario play — He only plays the legendary sandbox scenario.
  • Sneaking/Ambushing — Mentions being able to sneak and ambush the village leader for a mission.
  • Spellcasting — He mentions learning a ton of spells and choosing 'fly' as a starting spell.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The emergent narratives here are just unparalleled.
  • This was amazing. This was such a fun game.
  • I was just having too much fun just being a dick basically and just killing just killing the natives.
  • just flying around the map is just so much fun. I loved it.
  • So I thought that was hilarious.
  • All in all, just uh this game is just so freaking amazing.
  • This is just top 10 solo board games of all time material.
  • I just really wish this game had like proper handdrawn art, man. It really would elevate it so much.
  • I wish it was a bit easier to table.
  • there's so many nuances to the rules that are very easy to forget.
  • I don't particularly find this game very easy to table after a long period of time.
  • I've been having a blast with this. 100% worth it relearning it and just been having too much fun with this.
  • Unparalleled in uh the emerging storytelling. Just way too much fun.
References (from this video)
No references stored for this video.
Video yxiRRBxvEQA UndeadVikingVideos Discussion at 9:02 sentiment: positive
video_pk 13778 · mention_pk 40252
UndeadVikingVideos - Dragons Down video thumbnail
Click to watch at 9:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, asymmetric design with high interaction
  • strong emergent storytelling potential
  • flexible playstyles and strategic depth
Cons
  • steep learning curve
  • long setup and potentially long sessions
  • not ideal for casual players
Thematic elements
  • emergent narrative through asymmetric powers
  • Fantasy dungeon-adventure world with dragons and exploration
  • open-ended, sandbox-style
Comparison games
  • Magic Realm
  • Merchants of Venus
  • Descent Second Edition
  • Dungeons & Dragons
Mechanics (from transcript analysis)
  • Asymmetric powers — each player has access to unique or highly varied abilities driving distinct playstyles
  • deck-building — start with identical 12-card decks; players acquire and insert new cards to customize powers
  • face-down action selection — cards are played or revealed to determine actions; DM adjudicates outcomes
  • turn order by progress — who acts first is influenced by points or in-game progress rather than fixed order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a deck builder of sorts
  • the powers are diverse like it's really asymmetric
  • Noi Hyimat will easily be the most checked out game of BGCon 2026
  • Magic Realm saved my life when I was a kid
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 12:55 sentiment: positive
video_pk 5527 · mention_pk 16427
AzureDeath | Solo Board Gaming - Dragons Down video thumbnail
Click to watch at 12:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong emergent storytelling
  • Flexible character/class options
  • Engaging exploration and encounters
Cons
  • Newer title with evolving opinions
  • Rule complexity for full expansion integration
Thematic elements
  • Overland exploration with dungeon-like encounters
  • Modern-inspired fantasy with exploration and mythic threats
  • Emergent through map exploration, loot and encounters
Comparison games
  • Folklore: The Affliction
  • Explore It (Forest of Adrion)
Mechanics (from transcript analysis)
  • Deck-based combat and loot progression — Loot acquisition and card-based actions shape advancement.
  • Overland exploration with a map layer — Exploration across a randomly generated landscape.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
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