Skip to main content
Duck & Cover box art

Duck & Cover

Game ID: GID0105102
Game Info
Year
2024
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !

—description from the publisher

Description

Duck & Cover is a 20 minutes goofy game in which you're trying to have the less water around your bathtub. You will either duck your ducks by moving them around your grid or cover your duck cards with other ducks. You have 3 rounds to get the lowest score and to not have water everywhere. Your ducks will love that for sure !

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment: pos 4 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–6 of 6
Video xO59W02cmQ8 Review at 0:18 sentiment: positive
video_pk 69029 · mention_pk 165349
Duck & Cover video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable and unique art for each player's deck.
  • Simple rules with great depth.
  • The 'gamer bingo' comparison highlights its strategic depth within a familiar framework.
  • The press-your-luck element is fun and engaging.
  • Agency for players to influence the end of the round.
  • Clever gameplay mechanics.
  • Positive reception of the variant options, which add strategic depth.
  • The score scaling based on card number (1 is 0 points, 12 is -5 points) offers interesting design space.
Cons
  • The mixed memory element (captain pile vs. discard pile) is confusing and disliked.
  • The game's development for a long time led to many variants, which can sometimes dilute the core experience, though the reviewer found some variants appealing.
Thematic elements
Comparison games
  • Bingo
Mechanics (from transcript analysis)
  • card drafting (implicit) — The captain draws cards, and players then react to those cards.
  • Deck building (per player) — Each player receives their own deck of duck cards with different themes but the same numbers.
  • Memory (partial) — There is a memory element related to the captain's pile (cards that get reshuffled), but not the discard pile.
  • Press Your Luck — Players must decide whether to aim for high negative points (single stack) or low positive points (multiple stacks), involving risk assessment.
  • set collection — Players aim to stack cards to minimize points, with specific outcomes for single stacks versus multiple stacks.
  • tableau building — Players arrange cards into a 3x4 grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so easy, but yet there's lots of depth as to what are you going for?
  • I don't have a lot negative here to say except that I found it strange that the discard pile... is open for everyone to see all the cards. But the captain pile... are not. I don't like that decision at all.
  • This is gamer bingo or family bingo, I should say, with some more strategy.
References (from this video)
No references stored for this video.
Video fXI5af_dF6A Discussion at 10:50 sentiment: positive
video_pk 66706 · mention_pk 162505
Duck & Cover video thumbnail
Click to watch at 10:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Bright and welcoming.
  • Goofy and simple.
Cons
  • Past decisions can come back to haunt you.
Thematic elements
  • Having the least bathtub water at the end of the game.
Comparison games
  • Quibbles
Mechanics (from transcript analysis)
  • Bingo — Numbers come up on cards and players react.
  • Card placement — Players move cards to cover up others.
  • racing — Players try to have the least bathtub water at the end of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, come along as we combine the latest hotness along with some cool recommendations.
  • Part of Excalibur's charm is how simply and immediately everyone has a reason not to trust anyone else, which means that the bluffing and the accusations and downright deviousness can start right away.
  • This sets up and streamlines the chaos getting players right into the action making this game a lot of fun right off the bat.
  • Bringing a group of friends together to immediately sow distrust among them.
  • So, for being a whimsical-looking light card game, Quibbles still has a tense and meaningful decision space.
  • Past decisions you've made will come back to haunt you.
References (from this video)
No references stored for this video.
Video LLEJilxUgO0 Meeple University Rules Teach at 0:20 sentiment: neutral
video_pk 64120 · mention_pk 157605
Meeple University - Duck & Cover video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • minimizing mess through placement and cover mechanics
  • bathroom/bathtub with rubber ducks and a grid of cards
  • instructional/tutorial
Comparison games
none
Mechanics (from transcript analysis)
  • captain deck size and special cards — Captain deck has 26 cards, two copies of each number 1–12, plus two special cards; repeat cards interact with the previous card outcomes.
  • captain draws face-up card — Captain reveals a card and announces it to all players.
  • covering rule — If covering, move the matching card to cover another card; if under a stack, move the entire stack.
  • duck rule — Duck moves the matching card to a new position; you can place outside the original grid.
  • end-of-deck and reshuffle — If the captain's draw deck runs out, replenish from the captain's pile, ignoring quacked cards to form a new draw deck.
  • quack rule — Quack is only allowed if you cannot duck or cover; otherwise it's useless.
  • repeat cards and quacked behavior — The captain deck includes two copies of each number; repeat card mimics the previous card and can trigger quacks under certain conditions.
  • round end scoring — Rounds end when too many cards are quacked or when a captain's card resolves leaving one stack; scoring then occurs.
  • round-based turns — Game proceeds in turns with a captain drawing cards and players reacting.
  • scoring — At round end, players score visible splashes; players with a single stack may incur negative points; more than one stack scores positive.
  • setup and rounds — Begin with 12 Duck cards laid out on a 3x4 grid; play three rounds; re-deal per round; captain rotates.
  • three actions: duck, cover, or quack — Players choose one action to respond to the drawn card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Duck and Cover is played in turns"
  • "you can only quack if you can't duck or cover"
  • "the deck has 26 cards which includes two copies of each number card ranging from 1 to 12"
  • "when this card is drawn it counts as highest card meaning all players duck or cover with their highest remaining card"
References (from this video)
No references stored for this video.
Video xt7e62ab1pY Jamie, Tabletoptiktok Review at 0:07 sentiment: positive
video_pk 61515 · mention_pk 154165
Jamie, Tabletoptiktok - Duck & Cover video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and accessible, ideal for family play
  • Short, lightweight rounds that keep everyone engaged
  • Solid player count range (2-7) supports various group sizes
  • Appealing for players who enjoy quick puzzle-like challenges without heavy analysis
Cons
  • Not deeply strategic for players seeking complex Eurogame decisions
  • End-of-round scoring can feel a bit luck-influenced depending on card draws and quacks
Thematic elements
  • Numbers, coverage, and spatial control mechanics that favor quick decisions and social interaction over heavy strategy.
  • Abstract grid-based numbers puzzle presented in a casual, family-friendly context; the setup centers on a 4x3 grid with numbers 1 through 12 distributed randomly.
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — At the end of the round, players sum the values of their visible bottom cards, with the goal of having the fewest points possible. Covered cards still contribute if left visible at round end.
  • covering and stacking — Players respond to the revealed card by covering a chosen space that aligns with the card’s value, creating exposed stacks or isolated piles depending on the moves.
  • deck drawing and reveal — Each round begins with the captain revealing a card from their deck, which includes numbers and two different special ability cards that impact play for that round.
  • end-of-round conditions — A round ends when the discard pile reaches a certain size or when a player successfully consolidates all cards into a single stack, triggering immediate scoring.
  • grid placement — Players operate on a 4x3 grid, placing and covering numbered cards to manage visibility and stacking. The grid serves as the central play area where spatial decisions influence end-of-round scoring.
  • orthogonal movement — When moving, a player can shift a card orthogonally (up, down, left, right) but not diagonally, shaping which numbers are exposed or covered in each turn.
  • quack mechanic — If none of the players hold the revealed number, players execute a 'quack' and may relocate one of their piles to a new position, adding a tactical reshuffle element.
  • scoring by bottom card values — At the end of the round, players sum the values of their visible bottom cards, with the goal of having the fewest points possible. Covered cards still contribute if left visible at round end.
  • Special ability cards — Two special ability cards alter play by granting unique actions or altering movement/cover rules, introducing variability between rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very light puzzle but it's a really fun time
  • it's simple but it's fun
  • two to seven players so great player count
  • I definitely enjoy it
  • it's one of those like I said it's family weight
  • not the most thinky of games
  • I would love to know have you played Duck and Cover
References (from this video)
No references stored for this video.
Video 5379byook6E Banter and Boards Top List at 15:31 sentiment: positive
video_pk 41932 · mention_pk 151254
Banter and Boards - Duck & Cover video thumbnail
Click to watch at 15:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple and compact to bring anywhere
  • Crunchy enough to keep players engaged
  • Easy to teach for casual groups
Cons
  • Can be a bit abstract for some players
  • Strategy may feel limited on repeated plays
Thematic elements
Comparison games
  • abstract deduction games
Mechanics (from transcript analysis)
  • Compound Scoring — Multiple rounds determine the final score with potential penalties.
  • grid movement — Players move cards on a grid and decide to 'duck' or 'cover' to shift positions.
  • Grid movement and positioning — Players move cards on a grid and decide to 'duck' or 'cover' to shift positions.
  • round-based scoring — Multiple rounds determine the final score with potential penalties.
  • score minimization — Ends with the lowest point total across rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a great game to just learn and start playing very quickly and get a lot of replay-ability with this one.
  • I believe this is just a much better version of Jenga. No offense to Jenga.
  • The funnest part of this whole game is just seeing how the race ends up.
  • Magical Athlete is a wild ride.
References (from this video)
No references stored for this video.
Video p2duW6nmHtc The Board Gaming Doctor Discussion at 6:42 sentiment: negative
video_pk 36691 · mention_pk 110159
The Board Gaming Doctor - Duck & Cover video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Straightforward to pick up
  • Quick plays make it easy to introduce to new players
Cons
  • High randomness reduces meaningful decisions
  • Not as engaging or strategic as other filler games
Thematic elements
  • Card-driven movement with randomness
  • Grid-based card movement with a light, abstract theme
  • Casual,Accessible
Comparison games
none
Mechanics (from transcript analysis)
  • Card deck management — A deck of cards guides which moves are possible
  • deck manipulation — Deck draws introduce variability each game
  • grid placement — Choosing where to place movements on a grid
  • randomness — Deck draws introduce variability each game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been grinding to just really understand the game and get to a point where I feel very comfortable about putting out more content for glass Road
  • Glass Road is so quick that you don't need to worry about that too often
  • This game offers a lot of Randomness in the cards that come out
  • it's a solo only game it's pretty easy to pick up
  • the Mundus expansion to world wonders
  • King Domino is a classic game
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–6 of 6
Game Deep Dive
View on BoardGameGeek