Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.
Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.
In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.
Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
—description from the publisher
Whats My Word - Game Play 4
Uno: Bust a Myth!
- Described as a 'great' game.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Thanks Celsius. Now, would you sponsor us?
- Welding is in.
- Hey, cheese it, IT'S THE COPS.
- THIS IS THE 18TH King Frog lily pad and clothing brand billboard.
- A man can be spoiled with all these wonderful sights here. This beautiful tree line, fresh open road ahead of us. Of course, the best vista of them all.
- It might seem like we're sponsored by Bucky's. We're not. Bucky's, come on. We'll We'll We'll take it.
- Brisket on the board.
- You didn't need a crystal palace bowl, but you think about it.
- Teach me more about Rousseau.
- That's Favreau.
- Rub the pen- penguin tummy for luck.
- This exhibit is amazing. Above us, a mere quarter inch of glass separates us from being shark chow.
- The world's most dangerous game.
- Oh, yeah. Oh, yeah. Look at those scud muffins right there.
- The animatronics are so lifelike.
- Here we see a Kia Sorento in its natural habitat. Oh, that's a beluga whale. I'm sorry.
- My goodness, Mike Kolar. I tell you the crowds here are busy. This is a very popular exhibit. I can't wait to get to more open air space like Gen Con.
- Look at the impressive and clean undercarriage of that whale shark. I have not seen an undercarriage that clean since the new Kia EV9.
- Do not touch, Mike. Do not touch the jellyfish jerky. It's not done drying and curing yet.
- No wonder sailors used to talk about sea dragons and leviathans. That thing is the stuff of nightmares.
- Oh my gosh, I feel like I'm looking at the face of Skeletor.
- The Dice Tower will never sell out to corporate sponsorships. Never.
- Cancel Gen Con. I think we've seen everything we need.
- It's just an ever-flowing fountain of chocolate drizzle. I could live under that.
- I look like I'm in pain because I'm in pain. Beautiful beautiful bananas foster shake pain.
- I may be too tired to be playing this deduction game after to in the van this whole time.
- King Vassal has decreed that off we go.
- What in the world? I've never seen caffeinated chocolate milk spilt. Don't cry over it.
- I race for pink slips, brother.
- Kia, the whale shark of cars.
References (from this video)
- Ability to add new growth to another player's plant.
- Growing plants, specifically a vine
Mechanics (from transcript analysis)
- player interaction — Deciding where on the player to your left's plant you want to add new growth.
- Set Collection — Gaining cubes based on what is cut off of the plant and collecting leaves to support bean growth.
- Tile Placement — Players draw and play tiles, adding one to their own plant and one to another player's plant.
Video topics + discussion points
Quotes (from this video)
- At the start of your turn, you can prune anything off of your plant that you'd like to and gain cubes based on what you cut off. Then, you'll draw and play tiles. One tile will be added to your plant and then you'll actually get to decide where on the player to your left's plant you want to add new growth.
- Players will want to harvest beans and grow their plant as tall as possible to score end game points.
- In this version of the game, you'll replace the bean tiles with new pumpkin tiles and you'll be trying to grow your garden as wide as possible. You'll also need to be prepared to suffer the blight of beetles eating away at the leaves of your garden.
- When a chewed up leaf is revealed, you'll add it to the player who currently has the beetle in the garden, thus reducing their ability to grow pumpkins.
- prune and place your tiles, grow the best veggies, and ultimately have the best vine.
References (from this video)
- classic game
- iconic
- Card Game
Mechanics (from transcript analysis)
- Hand Management — Players manage their hand of cards to be the first to play them all.
- Matching — Players match cards by color or number.
Video topics + discussion points
Quotes (from this video)
- I've never heard a song called October trees.
- Unless there's free stuff to it but I'd rather dress like a cow to get free chick-fil-a or go in a Krispy Kreme and get a free donut then it's long john silver's to get fish.
- There should be no time limit on dress like a cow day Tony.
- Fool I'm dressed like a cow right now could you just throw a brother a free sandwich or something and he didn't did he he did not.
- Why do you guys build power lines and canals?
- You are now mr. Instagram that's it it's done it's over.
- Good god there's people everywhere it's oh it's it was on real Wow lots of people dude lots about but the tube is amazing that was fun.
- And their main exports are sheep and coos all highland coos coos what Koot howls okay okay yeah.
- One thing I noticed and I know I didn't get all of them but I did notice that every gaming store I went into there was no place to play.
- I was watching one and they were like what what component of this game I'm like seven wonders people.
- Me I know you don't have a switch but let me tell you for a little portable handheld gaming system these games are gonna be amazing on that system so let me understand this you're now making me want to go buy a switch I had
- now and some one of the hottest games it's number one at BoardGameGeek and that is mezzo from colossal games so if you haven't checked it out Marty and I got to play to Gen Con and it was fun it was good it was like it was like blood rage mixed in with some other stuff it has that kind of feel to it
- I'm sure it's already funded go check it out Tony and I'd really liked it and Tony I'll be getting this game yes I agree it's it's one of those games that I'm excited for
- Wilke Forge be number one and two again we'll find out I was gonna ask you what was number one so key Forge and key for starter right yep he forged starter set was number one he forged X we're number two
- so be sure to head over to miniature market calm and get your pre-orders in for key forge and save your money and not spend it on eBay where they're going for $75 just wait people
References (from this video)
- A game Marty and Tony enjoy sitting down and playing.
- Warchest
- Monolith Arena
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is where Just One I think can sometimes have an issue because we happen like three times for us.
- Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
- to me that game was comfort food that game is just like ah I'm so sit down
- The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
- there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
- all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
- As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
- people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
- The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
- Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
- Fixed cards in expansions mean you know exactly what you're getting.
- Expansions are used to modify your own deck.
- Gameplay modification happens before you get to the table, independent of other players.
- Dominion
- Dixit
- Netrunner
- Warhammer 40k Conquest
- Lord of the Rings
- Ashes
Mechanics (from transcript analysis)
- Constructible Deck Building — This is a core mechanic of LCGs mentioned in contrast to other expandable card games.
- Deck Building — Mentioned as a mechanic found in LCGs, similar to CCGs.
Video topics + discussion points
Quotes (from this video)
- Living card games are expandable card games are games such as Netrunner Warhammer 40k conquest Lord of the Rings dune town and ashes
- LCG expansions have fixed cards in them you know exactly what you're getting and typically you only have to buy one of them
- for me that really is the main distinction which goes back to the fact that LC gs-r CCGs with fixed expansions and CCGs are all about building tweaking and modifying your gameplay experience before you ever get to the table and independent of what other players are going to do with their decks
- your game of the states completely shrink-wrapped from my local thrift store how am I supposed to be able to tell what state this game is in
- Oh worse than the shrink-wrap though is the packing tape
References (from this video)
Mechanics (from transcript analysis)
- hidden arrows and titles — Mentioned as a variant for Uno.
- technology tracks — Mentioned as a variant for Uno.
Video topics + discussion points
Quotes (from this video)
- Actually, it's very simple, yeah? You just need to keep track of your science, culture, uh production of everything.
- And uh of course, you need to have enough yellow cubes to be able to create people. But if you have too much people, you need to make them happy. And of course, you need blue cubes to have enough
References (from this video)
Mechanics (from transcript analysis)
- word guessing — The game involves guessing a hidden word based on letter feedback and points awarded for correct letters and positions.
Video topics + discussion points
Quotes (from this video)
- this game is worse than chess to me sometimes
References (from this video)
- Remembered wanting to understand how it works
- Looked like it was really cool
- Mechanically very similar to Rex
- Overwhelming when first played
- Became out of print
- Remake (Rex) has a less engaging theme
- Rex
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hunter is another one of those games we ended up playing a lot at University mostly while drinking
- Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
- I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
- Cosmic Encounter is still going strong and that is an achievement and a half
- it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
- so happy birthday to me for 42 years old today here's to 42 more
- if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
- Absolutely nails its theme
- tense and brutal game where every action can have calamitous consequences
- Every battle is loaded with risk
- Picking the perfect moment to act is an art form
- Each faction is unique
- The Bene Geserit win condition is an amazing concept
- No solo mode
- playing time is long
- pretty complex game
- forces take forever to replenish
- resources are scarce
- If you are not a fan of games where you can lose everything on one play you will not enjoy Dune
- The entire empire depends on spice and those who control the spice control everything
- Arrakis a bleak and barren world
- A Game of Thrones
- War of Whispers
Mechanics (from transcript analysis)
- Automatic win conditions — if the harkonnen had the Fremen leader as a traitor they would automatically win the battle regardless of strengths and cards
- Combat bidding — Combat occurs when two players units are in the same region. Count your units, this is the maximum number you can bid on the battle wheel for combat strength. You must add a leader and then you may add treachery cards.
- leader abilities — let's compare here the Fremen leader is protected by a shield but the Harkonnen leader is not.
- Negotiation — players can then negotiate alliances after this phase
- Sandworm placement — then reveal a spice card if it shows a sandworm place one on the region shown on the discard pile and remove everything from that region
- Shipping and movement — next you Ship and move and you can only make one ship and one move. Shipping to a region costs two spice per unit or one spice per unit if is shipped to a stronghold. You can move any number of units to an adjacent region or if you control one of the northern strongholds you can use ornithopters to move three regions
- Spice collection — finally each unit in a region with spice claims up to 3 each
- Spice placement — draw until a region card is shown then place spice in that region
- Storm movement — first reveal a storm card and move the storm marker that many regions removing all units not on strongholds from the board
- Treachery Cards — deal treachery cards facedown equal to the number of players who's had of treachery cards is not full. These are bid on publicly one at a time but the cards are not revealed. They contain weapons, defenses, special cards and worthless junk
- Unique victory conditions — some factions also have unique victory conditions
- Unit recovery — players then recover units from the tanks. Some are free and you can pay two spice for extras up to three. If all your leaders are in the tanks you can buy one back for its rating in spice
- Variable player powers — Dune has simple rules but almost all of them have exceptions.
Video topics + discussion points
Quotes (from this video)
- Kia Ora Kotou and welcome to Dune in about three minutes
- Dune: you can't fear fear fear, fears the mind killer
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Downforce is now available to play as a beta
- I almost had it... but it just couldn't quite make it happen
- Fair Dinkum time
- test test test test everything
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the same designer back with another car driven engine building game back in outer space.
- It's terrifying though we know that warship gaming is a gaming company we don't quite know what type of gaming company they're going to be.
- Critical role the hugely successful actual play dungeons and dragon show have announced that they're getting into the board game game with their new venture and publishing company darrington press.
- Paper tails is a car drafting game of kingdom building war and victory points.
- Carpe diem is a game that while i love it i do i think it's really good fun.
- I'm happy that he's getting a third edition that is in yes a much more subjectively attractive package.
- Azmoday who legally now own me after a contract negotiation gone awry released a new line of print and play games in their connect and play initiative.
- And as tokyo game market is single-handedly the convention that i want to go to more than any other.
- Satish was by all accounts just a real wonderful person and while i didn't have the pleasure to know him personally i certainly have benefited personally from his impact on the board game industry indirectly.
References (from this video)
- Plays quicker than Twilight Imperium 4th Edition.
- Has the narrative hook of the Dune setting.
- Brutal and unforgiving.
- Suffers from some of the same problems as Twilight Imperium 4th Edition.
- Dune
- Twilight Imperium
Mechanics (from transcript analysis)
- Negotiation — wheeling and dealing
- Risk Management — managing large quantities of risk
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Donating one pound for every sale to Great Ormond Street Hospital
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it wouldn't be another day on planet earth without a massive board game kickstarter
- competition seems to be a good thing and game fans seem to be providing some of that in the crowdfunding world
- i have a love-hate relationship with peaky blinders
- it's a divisive topic
- like it or loathe it which seem to be the only two options when it comes to talking about cyberpunk
- it's essentially picky blinders your cybernetic implants have been giving me jib me yet killing me why dario come down the cup with me me mon again upon your banks is daniel was in i'm not gonna lie my autoq just did not know how to process what i just said
References (from this video)
- spice economy and political intrigue
- desert planet Arrakis
- epic science fiction
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you were so close to it
- it's been a while since we played that one
- we time this is interesting
- i forgot about dune
References (from this video)
- globally recognizable
- simple and fast-paced
- can be luck-driven
- color/number matching with action cards
- family/tabletop
- classic
Mechanics (from transcript analysis)
- Matching — Players match color or number to play cards.
- Multi-Use Cards — Draw twos, reverses, skips and other action cards affect play.
- Special cards — Draw twos, reverses, skips and other action cards affect play.
Video topics + discussion points
Quotes (from this video)
- "it's absolutely hilarious"
- "it's a ton of fun"
- "Go Fish simple game"
- "shoot the moon"
- "our number one games match-up and it's euchre"
References (from this video)
- Tight deck building
- Push your luck element
- Gorgeous artwork
- Thematic
- Funny
- Can be punishing
- Can be random
- vampire
- King of Tokyo
- King of New York
Mechanics (from transcript analysis)
- Deck Building — Essentially a deck building is really tight deck building with board movement or track movement.
- Push Your Luck — It has that push your luck element where you have to go on the track, you try to build your engine to go out as far as you could.
- Set Collection — You get to collect as many points and gain points on going points engine buildings.
- track movement — Essentially a deck building is really tight deck building with board movement or track movement.
Video topics + discussion points
Quotes (from this video)
- It has deck building, the mechanic of deck building that I wish I have in some others that makes my life easier in deck building.
- It all fits together very cleverly.
- This is the first sort of ultra heavy, above 4 on BGG type of game that I've liked this much for quite a while.
- It makes for really interesting decisions.
- The components are really great in here as well, they've got lots of little buildings and metal coins and all sorts of fun stuff.
- It's really a three-dimensional puzzle.
- The limited amount of actions you can do makes it like it's so tight that you have to think ahead.
- It's just a really simple, really elegant, thinky, you know two player push and pull back and forth sort of game.
- The theme is so fun, it's like the puns in the shop and everything else.
- It is also a lot more interactive than your typical one.
- It's really a deep strategy game.
- It's been really close every time, with high scores around about 100.
References (from this video)
- Surprising solo rules
- Quick to play
- Enjoyable pattern laying
- Runes
- Spollopolis
- Orchard
Mechanics (from transcript analysis)
- card laying — you're sort of laying out cards they can either overlap or go adjacent to each other
- Set Collection — you're just creating areas of three different types of runes
- solo modes — there's actually solo rules and there's three different solo modes
Video topics + discussion points
Quotes (from this video)
- thanks again to ed for having me on his channel to chat today
- so these are not games that i rated like a 10 and everybody else said it's a four these are ones that are just kind of lesser known
- this is what happens when you have too many games
- but i digress
- hopefully this was fun and enjoyable to see these sure i'll be back again take care enjoy playing solo bye
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is one of those things where you spin it around it's sand and all the sand comes down like this isn't here
- top shelf billing goes to the anniversary edition of cartoons beautiful like such yeah for those who don't know i love carcassonne
- this has been fed to me on ads on my like it's like facebook instagram everything i'm getting ads fed for it to me for this thing constantly
References (from this video)
- resource control and political maneuvering
- desert planet power struggles
- Twilight Imperium
Mechanics (from transcript analysis)
- alliances / betrayal — player negotiations and shifting loyalties
- asymmetric power — factions with unique abilities and goals
Video topics + discussion points
Quotes (from this video)
- There are way better games than monopoly
- one day my friends will play this with me
- it's like an expansion to sidmar civilization board games technically
- we're like 30 minutes late i need 30 more minutes
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Oh my goodness oh my goodness oh gosh oh God I have so many
- It's my roommates so it's less my shelf a shame and more his shelf of Shame it's shared shame
- Well it's actually head to the by itself now
- I have a lot of Legacy games on my shelf of opportunity because you need the right combination of people just it's so difficult to get to the table it's a big overhead and figuring it out is a lot once you start if somebody decides they don't like it you've got problems just takes hours
- I'm talking to somebody who's in game nine of charterstone with no hope in finishing
- It's so terrible that they vowed me not to sell it and I've had it for so long they can basically make him make me hold on to it
- I don't buy board games I hate to break it to you but there are yarn shells of Shame and there are bookshelves and I I have subscribed I'm at the top of the list for both of those but I'm not I can only be on so many shelves of shade the shame is gone now
References (from this video)
- accessible to all ages
- quick, social gameplay
- predictable for seasoned gamers
- color-matching & action cards
- family card game
- casual, quick, family-friendly
- Euchre
- Spades
Mechanics (from transcript analysis)
- card shedding — players try to be the first to discard all their cards.
- Climbing Shedding — players try to be the first to discard all their cards.
- Multi-Use Cards — action cards alter flow and add twists.
- Special cards — action cards alter flow and add twists.
Video topics + discussion points
Quotes (from this video)
- Masterpiece was kind of this bluffing art bidding game that was one of my favorites.
- Risk was one that we we played a lot with the new Meyer side of the family.
- This is the only hobby where you can walk into a game store, play a game with people, and then a stranger will invite you to their house next weekend.
- I would say it was Gen Con 2013 that convinced me this is a real hobby.
- it's a social hub this is why we do this these things because we like to talk to people.
References (from this video)
- very accessible
- quick to teach and play
- can feel repetitive for seasoned gamers
- color-matching and action cards
- family card game
- family-friendly, casual
- Euchre
- Spades
Mechanics (from transcript analysis)
- Action Interruption — cards with actions modify play and disrupt opponents.
- card shedding — players attempt to be the first to empty their hand.
- Climbing Shedding — players attempt to be the first to empty their hand.
- Special action cards — cards with actions modify play and disrupt opponents.
Video topics + discussion points
Quotes (from this video)
- Masterpiece was kind of this bluffing art bidding game that was one of my favorites.
- Risk was one that we we played a lot with the new Meyer side of the family.
- This is the only hobby where you can walk into a game store, play a game with people, and then a stranger will invite you to their house next weekend.
- I would say it was Gen Con 2013 that convinced me this is a real hobby.
- it's a social hub this is why we do this these things because we like to talk to people.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Twilight Imperium
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a game that's so big and hairy and compact takes so long to play and requires so many players I only get it to the table once a year nobody wants to play with me other times of the year you can just so rarely get it to the table but it's the one that you really want to play all the time
- I kept ending up in jail and that's why it's in the sales table
- Twilight Imperium probably dozens of times it's really calm complicated and like my friends and I are all like fairly new so like teaching it to like other people takes me forever
- it's more a matter of having the right group for it and being able to organize that group
- you get little pieces of Honey the bees are fuzzy it's a really fun game and you get to shape stuff out of clay and then people have to guess it
References (from this video)
- unique timer-driven tension
- interesting twist on worker placement
- grows more comfortable with familiarity
- initially stressful and potentially overwhelming
- not as approachable for all players
- real-time / time pressure
Mechanics (from transcript analysis)
- Action Timer — an inversion of standard worker-placement dynamics using timers.
- real-time action placement — timers drive worker actions; players must place and time actions as timers flip.
- timer-driven decisions — players must adapt quickly as the timer moves and lock-in positions.
- work replacement with timers — an inversion of standard worker-placement dynamics using timers.
Video topics + discussion points
Quotes (from this video)
- it's a real time game, so the pace is fast but the tension comes from timers
- the art in the new Libertalia is excellent
- Wingspan is an ambassador of modern board games
References (from this video)
- dog
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
- Merging of adventure and storyline
- Good strategic choices
- Plays very quickly
- Highly recommended by other reviewers
- Adventure and storyline combined with strategic choices
- Rescuing a kidnapped bride/wife
- Summoning cards into your row or column, progressing through tower cards that are events you're trying to overcome
- Friday
- Final Girl
Mechanics (from transcript analysis)
- Deck Building — summoning these cards into your row or your column
- Dice allocation — very careful dice allocation
- Dice Rolling — a little bit of dice allocation and some risky rolling mixed in
- Hand Management — reminds me in some ways to a simplified version of the hand management style of final girl
- Press Your Luck — slowly pressing your luck by drawing cards and using the icons and resources on these cards to claim them for yourself or progress you up the tower
- Resource Management — a lot of resource management
Video topics + discussion points
Quotes (from this video)
- hello welcome to gualou thank you for being here today we're highlighting a publisher doing something in my opinion substantially right over the course of this year you will be able to back a brand new solo game every single month from one of my personally favorite designers Gabe Barrett
- you're going to be rolling Dice and trying to complete quests based off the dice number that you get you'll be a ble to unlock rewards upgrade your stats get some items and gear that help you then manipulate and mitigate those dice rolls
- if you like a game that combines theme with strategy plays very very quickly uh and gives you the sense of uh you know kind of being a uh you know John Wick climbing a tower to rescue your one true love
- I found this game especially at the higher levels to be challenging and thought-provoking
- I really love what the publisher what Gabe is doing with this series of games I love the idea that they finished established products that have been refined they've been developed the work and time has been put into them and he's using the crowdfunding platform as a way to gauge the market and as a way as a small publisher to survive make a living and produce good quality games for this Marketplace
- remember to do the important thing always always always play solo games with someone who's slightly more intelligent than you
References (from this video)
- thematic and tactile artwork
- flexible rule-set that invites player-driven rule creation
- trick-taking with hidden trump
- C Net
Mechanics (from transcript analysis)
- trick-taking with hidden/variable trump — players play cards; the first three determines trump; scoring depends on trump and round outcomes.
Video topics + discussion points
Quotes (from this video)
- hi I'm Chaz maror watch it played host and board game Enthusiast
- every time I play this game I get a story out of it even or especially when I lose badly
- thematically dogs playing card games is a winning combination let's be frank
References (from this video)
- Has covered some of these on the channel already in review format.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is where I talk about all of the games that I have acquired over the last couple of months
- this is one of the most interesting um combat systems that I think I've ever seen
- one of the coolest components um of the year for sure that is these pens and shields
- Arboretum which which is one of the best card games probably ever made a very nasty game but um but it's brilliantly designed
- it did feature on a a ranking video and it didn't do as good as I thought it would
- it's safe to say it's not for me
- it has this kind of beer and pretzel feel to it
- I'm sure it'll do well because I know these kind of games have a big audience
- so I'm going to be doing again a full video covering the gy series and talking through them in my you in my priority order and how much I like them
- definitely diversifying in what I cover on the channel here
References (from this video)
- deep cultural roots, historic context, large table presence
- gambling heritage and family gathering during Lunar New Year
- Korean horse racing with traditional elements
- cultural, festive, communal
Mechanics (from transcript analysis)
- dice-controlled team racing — teams of horses race to the finish based on dice outcomes, with multiple horses per team
- Hand Management — players coordinate movement using strategic card/dice resources and track layout
- hand management and routing — players coordinate movement using strategic card/dice resources and track layout
Video topics + discussion points
Quotes (from this video)
- this is one of my favorite two-player games
- oh my gosh it is so cool and so inventive
- the components look so yummy
- this rogue agent I believe adds some new characters
References (from this video)
- Intense negotiation
- Rewarding experiences
- Single best win condition
- Not for everyone
- Requires a serious commitment
- Alliance building between factions
Mechanics (from transcript analysis)
- Alliance building — building different alliances ever shifting alliances between factions
- Negotiation — intense negotiation game
- Variable player powers — game-changing and unique powers
Video topics + discussion points
Quotes (from this video)
References (from this video)
- The host really liked the auction aspects of the game.
Mechanics (from transcript analysis)
- Auction — The game had some auction aspects.
Video topics + discussion points
Quotes (from this video)
- the whole uh idea behind this and theoretically videos later will be to talk about certain mechanisms uh that I've enjoyed and why I've enjoyed them and these are the mechanisms that I like the ones that if I see them in a game um unless the game really does something bad to screw it up I'm probably going to enjoy myself and today it is uh auction or bidding
- when I was probably like six or seven watching all these old people just saying you know seven n 15 16 17 okay go ahead you know and I was like what what are they I just heard these numbers being thrown out into the universe and I didn't really get what was going on
- it's a complete free form depending upon the game it is a complete free form uh of aspect of the game that is completely removed from the the the core mechanisms of the game and it is completely and totally dependent upon the people that are playing at it
- most board games you play are very very very regimented and very structured they they are set up in a way that like the rules State this and you can't change it
- I really liked that aspect of it and and so in a weird way and I I don't think it's like a subconscious reason why I enjoy it but I can see the connection there between like I can do whatever I want with this aspect of the game
- I do feel better when I achieve something really really good in a game because of my skill uh not just because I happen to just get the right card at the right time kind of situation
- so yeah I mean and that's just kind of why I I just like it I I I like how the interaction is I like how it affects the game I like how it challenges me challenges the other players and there really is some head-to-head there going on it isn't a garden aspect I'm not auctioning with myself I I am auctioning with the other players and I'm trying to outsmart them and I'm trying to outdo them if you will
References (from this video)
- One of the most amazing game experiences.
- Features asymmetrical factions.
- Complex and engaging strategy.
- Can be perceived as dated in some respects.
- Requires playing with the right people due to its interactive and potentially confrontational nature.
- Playgroup hated it, calling it one of the worst games and experiences.
- Politics and warfare in a desert planet setting.
- Arrakis
- Dune: Imperium
Mechanics (from transcript analysis)
- asymmetrical factions — Each faction has unique powers and abilities.
- Combat — Combat involves bidding for leaders and using strength, with treachery cards playing a significant role.
- Resource Management — Players manage resources to deploy troops and influence the game.
- Treachery Cards — Players use treachery cards to influence combat and gain advantages.
Video topics + discussion points
Quotes (from this video)
- It's the longest running weekly live stream uh on YouTube.
- I felt like garbage, I still got this stupid cough that just will not go away.
- After the Empire, it's a game where you really feel like you're in charge.
- The complexity is part of the appeal.
- It's like a cute woodland creature war.
- Every game feels like a different experience because of the factions.
- Everdell, it's just so pretty to look at on the table.
- I love the feeling of building up my little city.
References (from this video)
- Brilliant card drafting mechanism
- Highly interactive
- Tight gameplay
- Smart for two players
- Might be too interactive for some
- Could be too expensive for some
Mechanics (from transcript analysis)
- Card Drafting — Features a unique card drafting mechanism where players set prices for cards in their tableau, influencing opponent purchases.
- contract fulfillment — Players fulfill contracts using resources.
- Resource Management — Players gain resources and must manage them to fulfill contracts.
- Tableau Building — Players build columns of matching cards and rows of different cards in their tableau.
Video topics + discussion points
Quotes (from this video)
- Rebel princess is a trick taking game where the theme is amazing you are princess is a you are a rebel princess you're trying not to marry Prince Charming because you a rebel basically
- it's very fun fre taking game and there are a lot of variability as well
- very very clever card drafting game
- hunt for really broken combos that will give you a whole lot of points
- currency in the form of stones which are worth one three and six points but you're not allowed to make free change and you're limited to the specific number of stones not the value of stones you can hold
- feels a lot like dwellings of elderil but set in in the space
- I just love that mechanics just makes it feel you have to balance how many workers you do and then how often do you do that action
- when you bring a piece back you can essentially use it with some energy resources to activate an entire row of your Tableau
- all the actions have timing engaged in them
- everything is so Linked In with timing for what other players do
- the most clever thing is the way the solar system rotates
- you are encouraged to score points this and this was in your um I think it was 19th you sorry so it's the way you being encouraged to score points Within game because then you get to pick the uh the better objective for endgame scoring
- it's going to scratch the itch of someone who wants sandx gentle sandbox do your own kind of thing
- action selection mechanism unlimited advancement rondle
- every action is so re what other players do the timing uh wanting to do something before somebody else is so baked into every single action
- limited capacity for storage which makes it really tight
- it's like Dominion with every good expansion cram into a really compact deck building game
- six unique captains in the game as well with their own decks and some of them have their own powers
References (from this video)
- Cherished holiday tradition
- Embraces house rules for fun
- Chaotic and exciting card play
- Unique special cards
- High sentimental value
- Deviates significantly from official Uno rules
- Peanuts/Charlie Brown
- Christmas
- Nostalgic
Mechanics (from transcript analysis)
- Card Play — you have to in order to start one of these Expeditions start one of these colors you have to it actually costs you there's an investment being made then you have to make that money back up and then some to gain points
- Jump-In Rule — we have a what we call a jump in rule where if you have the exact same card outside of Wilds that someone else played you can jump in your card on top of the pile out of order out of order
- Rule Bending/House Rules — we play with a lot of house rules we let the twos stack the plus twos stack
Video topics + discussion points
Quotes (from this video)
- you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
- it's another chill two-player game
- this is a push your luck game where you are trying to go down into the water and get the best treasure
- this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
- the Pips the numbers aren't good or bad they just are different things that you're able to do
- this is this is a monster Euro but it is oh so satisfying
- this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
- I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
- we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
- Kind of a weird little bidding game
- The bidding system is quite cool
- null
- null
- null
Mechanics (from transcript analysis)
- bidding — A bidding system where monetary value isn't increased/decreased, but relies on card usage and guessing opponents.
- Set Collection — Acquiring item cards that give points based on sets.
Video topics + discussion points
Quotes (from this video)
- hey everybody and welcome to February's edition of board game Buys
- I only have eight games here to talk about but hopefully there's something here to grab your attention
- it's just more to give you an idea about what's coming up on the channel
- let's start with probably the the heavy hitter of the bunch which is setti the search for extraterrestrial intelligence
- it kind of got relentlessly positive reviews
- I generally like the games that cge put out there
- so I have can I have played this one a few times already
- so that is seti the search for extraterrestrial intelligence onto an older Euro now then this is um hadara
- always had my eye on hadara but never really managed to um to find a copy at a reasonable price
- so that is hadara another more recent game is a message from the Stars
- so I'll leave it at that I do need to play this one some more before I solidify solidify my thoughts
- so that is a message from the Stars a couple of fillers now uh tempura is one of those an awful game name
- hit uh also known as no mercy
- and this is hit extreme which I think adds in some more kind of special rules and special powers
- so yeah finally got this one played um and yeah I'll share my thought thought soon
- Druid is another one that was very kindly um sent to me
- so that is Druid another one that I'm sure you guys wouldn't have heard of is time of War
- this is a kind of a negotiation auction game
- this is definitely a homemade product know definitely um self-published which I think is always cool
- no spoiler I've got some positive things to say about um this game
- so that is uh time of War and the final game is a game I know nothing about actually
- so not to end it on on a high uh this is uh shitenno I don't know anything about this game at all other than it's got some very nice Vincent D trait artwork
- so that is shitenno let me know if you've played that one cuz I'd like to hear your thoughts
- that's it really that's all of the games that I have um picked up
- so some pretty pretty wacky games here old games kind of forgotten about games um self-published games kitsa Classics uh and sell on little card games and even some Euro such as setti uh and hadara
- so hopefully you've enjoyed the video
- see you next time on chairman of the board bye-bye
References (from this video)
- Unique bidding system
- Smooth flow and general idea
- Looks nice on the table
- Decision-making can be automated, leading to less engaging play if not mindful.
- Acquiring items to collect sets for victory points.
Mechanics (from transcript analysis)
- bidding — Players bid with fixed cards, not gaining currency, and matching bids cancel each other out.
- catch-up mechanism — Darkness cards penalize leading players, forcing them to discard down to the weakest player's card count if not counteracted.
- Hand Management — Players use cards from their hand to bid.
- push-your-luck — The 'chicken mechanism' where bidding the same as others wastes your turn.
- Set Collection — Acquiring item cards to collect sets for victory points.
Video topics + discussion points
Quotes (from this video)
- Chairman of the board ranking video this is where I take a look at the last five new to me board games that I played and I rank and review them in order of preference
- it's a good one but not up there with the greats like circus flati in my opinion
- it's just so versatile you know Euro gamers are going to love this one Gateway gamers are going to love this one
- the gaml is strong enough to be highly enjoyable and the fun factor is um is high in my opinion
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Playing games at two players is my favorite way to play games, frankly.
- I'm here to win.
- I would buy all of them instantly.
- Two-player versions hit and they miss.
- What dual versions of games have you really enjoyed?
References (from this video)
- Timer fits the theme and adds stress without being overbearing.
- Spy Hunter vibes are a strong positive for fans of the classic game.
- Clever puzzle-like mechanics and cause-and-effect gameplay.
- Small footprint, easy to play in various locations.
- Scenarios are different enough to provide variety.
- Player count concerns at 3 or 4 players, with a preference for 2 players.
- Learning curve for understanding cause and effect of actions.
- Solo play can be less engaging without player interaction.
- Escape with incriminating evidence
- Car chase
- Scenario-based
- Spy Hunter
Mechanics (from transcript analysis)
- action selection — Players choose actions like driving, shooting, or moving, and pass around weapons like pistols, shotguns, and Uzis.
- Area Control — Players influence the movement and destruction of vehicles on the table.
- Chaining — Causing damage to one car can lead to crashes that affect other vehicles, creating chain reactions.
- cooperative play — Players work together to achieve scenario objectives.
- Dice Rolling — Dice are used for actions like shooting, with outcomes potentially influenced by coin flips.
- scenario-based — The game features multiple scenarios with different objectives and enemy types.
- timer — A countdown timer adds pressure to complete objectives within a set time.
Video topics + discussion points
Quotes (from this video)
- It is disrespectful of me to do something with my evenings.
- There is a special circle of hell for people who show up to a graduation with an air horn.
- I really appreciate El Paso, you know, taking pretty much that same experience but distilling it down to the essential moves and it's a quick I don't know how long it took us. Less than an hour.
- It's really hard and it can be really swingy.
- You don't always have to teach a new game. Sometimes it's good to go back to something you know people like.
- It is hard to teach because of the exact thing that I watched Don's face get confused about when you say you're in my garden. I'm in your garden.
- It is chesslike in that you just try to optimize your moves over everybody else's moves.
- It's a heavier game than I usually like, but I just think it's really clever the way it's put together.
- The timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
- Definite Spy Hunter vibes from this game.
- The dice represent nature, which screws up your whole plan for that magic.
- If you're going to play Twilight Imperium, you need to drink water, hydrate or not play.
- And so Gunnet is a game that was sent us specifically reached out to me, asked me if we wanted to cover and they were interested in us covering it on this podcast, which is a first first time.
- The core of the game is having the discussion of, okay, well, I'm going to give you this because you're going to act first and the first thing that's going to happen is we're going to drive the car to the left one space and then you're going to shoot.
- I usually don't like a game with a timer, but you know, the timer fits the theme in this game. You're driving 50 miles an hour in traffic trying to fight off bad guys.
- For a game that's seems like it's about making you feel stressed out for a brief moment and then that stress turns into moments of joy and glory. Like I think it accomplished that more often than it didn't.
- The other game is Rollin One, uh, which is a golf game. Again, small footprint. It's a small box.
- You take turns designing the course. So you take a number of cards that represent parts of the the you know the golf course and you put them together.
- The golf clubs are represented by dice. So there's a d20, d12, d10 and so on.
- And so there's actually some serious strategy to picking your club.
- I thought it was very clever and I think both of the games are pretty darn thematic.
- Make sure you are in the mood for the thing that you're going to partake.
References (from this video)
- Fine
- Fine enough game
- Would probably play it again if you asked me
- Definitely is not as good as Azour
- Don't understand why it exists
- The original Azour is much better
- A much better two-player game
- Azour
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- STI, I will give this an A. I played this twice. I really like the game. I don't know how much I will like it in the long run, but I really enjoyed and I could imagine actually owning it.
- It's like a um it's kind of a tile puzzling and resource management game. Um in a pretty short play time, very simple, very red, like very streamlined, which I like. Um but it like at the end it wasn't too special.
- One of my most favorite word games. I would give this an A. We're trying to like um prevent goats from taking like the letters from a from a printing office. Very very cool.
- Star Wars Imperial saw to play for the first time. Um and we're actually playing it again today. And I really like what I really like this. Um there was a lot of setup. The setup isn't very streamlined.
- Tiny Towns on my list for a while. Finally, I got a copy and I really like this. I will give this an A for now as well.
- Walking Birano. I will have to like do this here because this one also gets an S. Like always a great game to play. Really love this little puzzly game.
- Wingspan amazing amazing my most favorite game ever. You know that. So of course Srank
- It's a very good uh word game. I would give this a B. I enjoy that one.
- Duel which is fine. It definitely is not as good as Azour. It's It's a fine enough game. I would probably play it again if you asked me, but I don't understand why it exists.
- At the Helm, a deck building game by Buttonsh Games with only 18 cards, which is pretty good. Um, I'll give this an A as well.
- Animal Kingdoms. That one surprised me. It's like a uh you like place cards down in specific regions and you're trying to get like the majority there.
- And then Aon's End, of course, always gets an S for me. It's my most favorite solo game, and that will probably not change for a while.
- And then I've also finally gotten Seventh Content. I got a like a huge collection. I've got almost everything that you can get at retail, uh, including like the cool white box and stuff. Um, and I would give this I've only played this once, but I would give it an A for now.
- Loads of A ranks this time. Not bad. Not bad. Um, and a lot of B's as well and quite a lot of S's. No D's this time and only a few C's.
References (from this video)
- Intense combat
- Compact gameplay suitable for coffee tables
- Inspired by Elden Ring/Dark Souls
- Speaker might order it online instead of getting it at Gen Con due to availability.
- Elden Ring or Dark Souls
- Elden Ring
- Dark Souls
Mechanics (from transcript analysis)
- Grid Movement — Played on a 3x3 grid.
- Miniature Combat — Uses miniatures for combat on a small grid.
Video topics + discussion points
Quotes (from this video)
- It's with Charize Throne. Like there's an Old Guard 2 and everybody's like, "Oh my god, there's an Old Guard, too. How amazing."
- Charliss Therone as an immortal like a from ancient history, like ancient times. like she's been alive for thousands of years.
- She's badass.
- The whole team of immortals is badass.
- Oh, I started watching Squid Game season two because I never and I saw Squid Game season 3 is out and I'm like, guess I better watch season two.
- Do any of you guys watch Yellow Jackets?
- Watch it. Lord of the Flies and um yeah, like a Lord of the Flies kind of thing.
- Kabuki Kid says yellow jacket is good.
- I know I'll end up buying like Shackleton base, even though I don't need it and I won't play it, but I'll be like, "Oh, I should probably get this because it's supposed to be really good."
- I remember going to that movie with my buddy Scott and I remember and I was like because he said I heard somebody say it was really good and I was like well we should go check it out
- and I remember we went to it thinking you know this is before you could look [ __ ] up and like see everything and know everything, right? And so nothing about it. We went we went we went to it
- and I remember I mean we couldn't breathe. We were laughing so hard
- It's absolutely insane.
- remember the little like um like they would get done with a a scene and then they would have that like music cutaway of everybody dancing.
- The second and third one sucked.
- I mean um the first one though. I mean uh what was it was magical
- you shot me. You shot me right in the arm.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't let your experience be interrupted by something that probably might be a little bit minor.
- universal rule of thematic fun.
References (from this video)
- Features a Roman theme.
- Appeals to fans of Martin Wallace.
- Roman
Mechanics (from transcript analysis)
- Worker Placement — The Roman theme attracted one speaker to this worker placement style game.
Video topics + discussion points
Quotes (from this video)
- Zombie Princess is brutal. Like, it's just brutal.
- The horde is coming. You just gotta do your best to try and survive.
- It's another one of those train games where you're building routes and delivering goods.
- The economic engine in this game is really satisfying.
- Lost Ruins of Arnak is just gorgeous.
- It's a really interesting mix of worker placement and deck-building.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's really exciting time to be a Stonemer fan.
- Should have Dragon Academy and Tokaido Duo coming sooner.
References (from this video)
- Super cute
- Terrific game
- Can be intense
- Saving dinosaur eggs from extinction
Mechanics (from transcript analysis)
- Bag Building — Players draw from a bag that contains 'bad stuff' that hinders their progress.
- Pick-Up and Deliver — Players are trying to deliver all the eggs to safety.
- Push Your Luck — Drawing from the bag and facing negative outcomes implies a push-your-luck element.
Video topics + discussion points
Quotes (from this video)
- This is episode 75 of Good Morning Society. Believe that?
- USA Today besteller in the house.
- Praise be.
- This is the star of the show, the actual turntable that Yes, it does turn.
- It's not Jenga.
- Oh, Dino.
- This is officially the hardest game uh of all time for me not to
- One freaking point.
- Becca Park is the best. We said it and we meant it. Come to your park for best park.
References (from this video)
- doing pretty good
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Go look up Europa. You're talking almost $400, $500 a game.
- my first edition Blood Bowl is rare.
- My Warhammer is worth a ton.
- First edition of Space Hulk is worth a lot.
- It's It's literally tasteless [ __ ]
- Tastes like the color white. If white paste had a flavor, like white diarrhea [ __ ]
- I will cut you out of my life without even thinking without even thinking if that's what you want to do
- You either figure it out and see that these people aren't here for you. You're just entertainment for them. Or I'll just take you from this world.
- You get it out of your system or I'm not gonna let you kill your mother, I'm gonna kill you.
- I think the most important thing is is that you never give up on your family, on your children, on your grandchildren, and you give everything that you got.
- All I want written on my damn gravestone is I wish I was up there reading this.
- If in all these years I helped somebody, you want to know something? That's worth more than all the subscriptions, all the views, and all the [ __ ] YouTube YouTuber influencer [ __ ] that you can have.
References (from this video)
- House rules for reverses make the game more fun.
- Compounding draw cards add strategic chaos.
- Playing Wild cards even when another card is available adds flexibility.
- Drawing until a playable card is found removes downtime.
- The 'Dice Match' rule can lead to large draws.
- The 'Double Turns' rule can speed up gameplay.
- Oversized cards are unwieldy.
- The 'Skip equal trade hands' rule caused significant negative reaction ('Oh no', 'screaming').
- The 'Draw eight on Uno' rule can be a significant setback.
Mechanics (from transcript analysis)
- Compounding draw cards — Draw Two cards played on top of each other compound, forcing the next player to draw the sum of the cards.
- Dice match — A reverse card rule where if the number rolled on a die matches the number of the card played, the opponent draws that many cards.
- Double turns — A rule where each player takes two turns consecutively.
- Draw eight on Uno — Instead of winning, a player who calls Uno is forced to draw eight cards.
- Draw until playable — If a player cannot play a card, they draw cards until they can play one, instead of the standard one-card draw.
- Reverse cards with custom rules — The game uses custom rules for reverse cards, drawing a random rule each time a reverse is played. These rules modify gameplay significantly.
- Skip equal trade hands — A rule triggered by a skip card where players exchange their hands.
- Wild card flexibility — Players are allowed to play a Wild or Wild Draw Four card even if they have another playable card.
Video topics + discussion points
Quotes (from this video)
- Can you believe that there have been 100 of these episodes, of which so far you have appeared in two?
- We developed stranger and stranger rules for what the reverses did.
- These cards are large.
- This is getting pretty intense.
- Skips equal trade hands.
- Luckily, you instead of winning can draw eight.
- Thank you, Matthew, for that rule. I think you should really get some appreciation for that.
References (from this video)
- Achieved objectives
- Successfully completed the game
- matching colors and numbers on cards
Mechanics (from transcript analysis)
- Card drawing — Players draw cards when they cannot make a valid play or to fulfill objectives.
- Hand Management — Players hold cards and must select which ones to play based on matching criteria.
- Set Collection — Players need to collect or play cards of specific colors to achieve objectives.
Video topics + discussion points
Quotes (from this video)
- 5-minute one-piece, can we do it in 2 minutes?
- Good job.
References (from this video)
- Simple core mechanic
- High accessibility
- Nostalgic appeal
- Broad cultural ubiquity
- Rule misapplication is common with wild draw rules
- Some variants feel gimmicky or overstuffed
- Array
- family game night around a circular table
- informal, humorous review
- Uno Attack
- Exploding Kittens
Mechanics (from transcript analysis)
- Draw cards — If you cannot play, you draw a card and your turn ends (with occasional playability of the drawn card).
- Hand management & bluffing around draw penalties — Players can bluff or control through plus two/other draw cards and via the bluffing aspect of Wild Draw Four when challenged.
- Matching — Players must play a card that matches color or number
- Wild cards — Wild cards allow color changes and can be used for strategic manipulation; Wild Draw Four introduces bluffing and challenge possibilities.
Video topics + discussion points
Quotes (from this video)
- Uno might be the most popular card game in the world.
- It's Uno Spin has a center dial spinner that can introduce a lot of randomness.
- No Mercy, the brutal, ruthless, unapologetic version of Uno.
References (from this video)
- Dune
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- They ended really strong in book three. It was a good ending of sorts and I really liked it.
- I don't care about it.
- They have multiple multiple uh points of view which I was fine following the one person.
- I just found it to be maybe the last book will bring everything back together, but I doubt it. I just don't care anymore.
- Look, I'm okay with characters dying and things that you need that to progress a story sometimes, but good grief. Does it have to be that bad all the time?
- The mobs are out there and the mobs are going to hunt you down and no matter what you say.
- It has definitely become a witch hunt in many ways where people like as soon as they hear the word the letters AI, they're like, 'I'm out.'
- I think the backlash is and people going and rating games one on BoardGameGeek is kind of ridiculous.
- That has nothing to do with the game. It really doesn't. That's that's just nonsensical.
- I'm kind of mind-boggled with how much people complain about prices of games.
- Yes, games are expensive. They're really expensive to make.
- You don't go yell at your gas station attendant, you shouldn't when gas goes up. That's not them who are doing it.
- It should be a friendly place to go to.
- I always try to put some monkeys in my zoo, period. Just so I can say I have some monkeys.
- I dislike the cat character a lot and I found it to be okay.
- But I will warn you, I noticed that a lot of people when they do this, they also forget about the part where they you should make money.
- Wash it in the shower?
- If I ran BoardGameGeek, if I saw someone rate a one with a comment of 'I hate what they did here.' I would just delete that rating instantly.
- I think are you kidding me? This is so nonsensical.
- I love going to bookstores.
- Any place that has unique interesting thing, a hot sauce store, a a beef jerky store, whatever.