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DungeonQuest box art

DungeonQuest

Game ID: GID0107222
Game Info
Year
1985
Collection
Rating
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.

Originally published in Sweden as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.

Expanded by:

Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:)
Heroes for Dungeonquest
Dungeonquest: Catacombs

Re-implemented by:

Drakborgen Legenden
DungeonQuest (Third Edition)
DungeonQuest: Revised Edition

Description

Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.

Originally published in Sweden as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.

Expanded by:

Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:)
Heroes for Dungeonquest
Dungeonquest: Catacombs

Re-implemented by:

Drakborgen Legenden
DungeonQuest (Third Edition)
DungeonQuest: Revised Edition

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video UUUH5xnM-Mc Review at 0:36 sentiment: positive
video_pk 69210 · mention_pk 165621
DungeonQuest video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High drama and excitement
  • Fun, quick gameplay
  • Simple to learn and play
  • Appreciates the randomness
  • Good for laughs with the right crowd
  • Great thematic feel of being lost and hopeless
  • Beautiful components in the FFG version
  • Clever catacombs mechanic
  • Push your luck story generator
  • Good box art and rulebooks from Games Workshop
  • Interesting lore and history in GW rulebook
  • FFG board organizes decks well
  • High quality dungeon tiles in FFG version
  • Determination mechanic adds choice in FFG version
  • Good value for money despite being out of print
Cons
  • Mercilessly abuses rock, paper, scissors mechanic
  • Slow, tedious, cumbersome, plotting chore
  • Massive randomness
  • Decisions don't matter
  • Game plays itself
  • Stats aren't used much
  • Combat is repetitive
  • Player elimination
  • Flimsy components in GW version
  • Heroes expansion too long to fit in GW box
  • Combat is a roadblock/speed bump
  • Rock paper scissors combat is too random with no thought
  • Wish dice combat was used instead of RPS
  • FFG combat cards are not used
  • FFG rulebooks are split into two
  • Struggles to find components due to being out of print
  • Expensive due to being out of print
  • No new weapons or armor found, limited loot
  • Torch going out can lead to missed turns
Thematic elements
  • Dungeon crawling
  • Dragonfire Castle
Comparison games
  • Talisman
  • Escape the Dark Castle
  • Escape the Dark Sector
  • Galaxy Trucker
  • Quest for the Lost Pixel
  • Descent
  • Runebound
Mechanics (from transcript analysis)
  • card drafting — Used for various events, encounters, and combat.
  • Catacombs — A dungeon within a dungeon, an expansion mechanic that was included in the revised edition.
  • Determination — A new mechanic in the FFG version where characters gain points when they fail, which can be spent to overcome challenges.
  • player elimination — A potential outcome of the game mentioned in reviews.
  • Press Your Luck — A core element where players decide how far to push their luck before the dungeon kills them.
  • rock paper scissors — Used for combat, described by one reviewer as an 'elegant' mechanic that this game 'mercilessly abuses'.
  • set collection — Players collect treasure to win the game.
  • tile placement — Players draw tiles and move into them, forming the dungeon as they go.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pointless, frustrating, and futile. Mercilessly abuses the elegant rock, paper, scissors mechanic.
  • I think every gamer needs to die in Dungeon Quest at least once.
  • The shockingly sudden unfairness of it is the game and makes winning, even if you only crawled out with a free sack of rope to show for your suffering, super sweet.
  • At its core, Dungeon Quest is a push your luck story generator.
  • This one's the Cohen brothers version where we are the stupid criminals and get exactly what we deserve.
  • Almost a perfect game.
  • It's really hard to beat this game.
References (from this video)
No references stored for this video.
Video QY2ox96a1zA The Dungeon Dive Review at 2:59 sentiment: mixed
video_pk 61308 · mention_pk 153982
The Dungeon Dive - DungeonQuest video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast setup and quick-play sessions
  • Fully themed dungeon crawl in a compact, portable form
  • Filler-style gameplay that still feels adventurous
  • High replay value due to randomized tiles and decks
  • Accessible play experience suitable for casual sessions
Cons
  • Extreme randomness can lead to brutal and unpredictable results
  • Risk of dying on the very first turn or early in the game
  • Feel of potential imbalance or unfairness due to luck of the draw
  • Short sessions may disappoint players seeking deeper campaigns
Thematic elements
  • Treasure hunting, danger, traps, and monsters in a dungeon crawl setting
  • Dungeon crawl through a dragonfire castle to pilfer treasure and escape
  • Procedural, tile-and-deck driven exploration toward a dragon’s lair
Comparison games
none
Mechanics (from transcript analysis)
  • combat resolution via rock-paper-scissors — Fights against monsters are resolved through a quick rock-paper-scissors mechanic.
  • corpse deck and treasure deck — Certain cards from corpse decks or treasure decks alter risk/reward and augment loot opportunities.
  • press-your-luck/race dynamic — Players race to collect treasure and exit while risking deadly consequences from the dragon’s lair.
  • Push Your Luck — Players race to collect treasure and exit while risking deadly consequences from the dragon’s lair.
  • Rock-Paper-Scissors — Fights against monsters are resolved through a quick rock-paper-scissors mechanic.
  • room decks — Entering a room prompts drawing a card from a room deck, which can contain treasure, doors, or threats.
  • tile-drawing — On each turn, draw a random interior tile to reveal the next area of the dungeon and determine available spaces.
  • Traps and monsters — Rooms may house traps or monsters that deal damage or complicate progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is hard damn hard probably
  • it's super random downright brutal
  • dungeon quest is at its core a race and press your luck game
  • it's quick and light
  • dungeon quest is kind of a filler game
  • one that packs a fully themed adventure dungeon crawl punch
  • it has everything needed for a fun exciting and dangerous romp through a dungeon filled with treasures traps and monsters
References (from this video)
No references stored for this video.
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