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DungeonQuest box art

DungeonQuest

Game ID: GID0107222
Collection Status
Description

Players explore the ruins of Castle Dragonfire trying to reach the treasure chamber in the center of the dungeon and escape alive with as much treasure as possible. A limited number of turns before the game ends puts pressure on players to take risks and score rewards because anyone left in the dungeon when time runs out dies! A tile-laying system creates the maze-like dungeon and ensures that no two games are ever exactly the same.

Originally published in Sweden as Drakborgen (Dragon Keep) in 1985 by Alga, a subsidiary of BRIO AB. Sold in Norway (Skatten i borgen) and Denmark (Drageborgen). Licenced to Germany (Schmidt Spiele) as Drachenhort, to Great Britain (Games Workshop) as DungeonQuest. A 2nd edition named Drakborgen Legenden was released in 2002 (never released outside Sweden). The game was re-licensed to FFG in 2010, who released the 3rd edition the same year. See the family entry for more information.

Expanded by:

Drakborgen II (the Swedish expansion that upon Games Workshop's British release was split into the two below:)
Heroes for Dungeonquest
Dungeonquest: Catacombs

Re-implemented by:

Drakborgen Legenden
DungeonQuest (Third Edition)
DungeonQuest: Revised Edition

Year Published
1985
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 1 · neu 0 · neg 0
Mentions per page
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Showing 1–1 of 1
Video QY2ox96a1zA Unknown Channel game_review at 2:59 sentiment: mixed
video_pk 61308 · mention_pk 153982
Unknown Channel - DungeonQuest video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fast setup and quick-play sessions
  • Fully themed dungeon crawl in a compact, portable form
  • Filler-style gameplay that still feels adventurous
  • High replay value due to randomized tiles and decks
  • Accessible play experience suitable for casual sessions
Cons
  • Extreme randomness can lead to brutal and unpredictable results
  • Risk of dying on the very first turn or early in the game
  • Feel of potential imbalance or unfairness due to luck of the draw
  • Short sessions may disappoint players seeking deeper campaigns
Thematic elements
  • Treasure hunting, danger, traps, and monsters in a dungeon crawl setting
  • Dungeon crawl through a dragonfire castle to pilfer treasure and escape
  • Procedural, tile-and-deck driven exploration toward a dragon’s lair
Comparison games
none
Mechanics (from transcript analysis)
  • combat resolution via rock-paper-scissors — Fights against monsters are resolved through a quick rock-paper-scissors mechanic.
  • corpse deck and treasure deck — Certain cards from corpse decks or treasure decks alter risk/reward and augment loot opportunities.
  • press-your-luck/race dynamic — Players race to collect treasure and exit while risking deadly consequences from the dragon’s lair.
  • Push Your Luck — Players race to collect treasure and exit while risking deadly consequences from the dragon’s lair.
  • Rock-Paper-Scissors — Fights against monsters are resolved through a quick rock-paper-scissors mechanic.
  • room decks — Entering a room prompts drawing a card from a room deck, which can contain treasure, doors, or threats.
  • tile-drawing — On each turn, draw a random interior tile to reveal the next area of the dungeon and determine available spaces.
  • Traps and monsters — Rooms may house traps or monsters that deal damage or complicate progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is hard damn hard probably
  • it's super random downright brutal
  • dungeon quest is at its core a race and press your luck game
  • it's quick and light
  • dungeon quest is kind of a filler game
  • one that packs a fully themed adventure dungeon crawl punch
  • it has everything needed for a fun exciting and dangerous romp through a dungeon filled with treasures traps and monsters
References (from this video)
No references stored for this video.
Transcript Navigation
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