DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players place the pieces on empty spaces of the board, without restrictions. They place the DVONN-pieces first and their own pieces next. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may be moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner.
This game is part of project GIPF.
- Great abstract experience for neighbors to chess-like play
- Solid visual appeal and tactile satisfaction online/bga integration
- Abstracts may be less appealing to casual players
- Slow pace on asynchronous play could dull engagement
- colorful abstract piece movement
- abstract strategy
- pure abstract with stacking and control elements
- Chinese Checkers
- Checkers
Mechanics (from transcript analysis)
- Area Control — Keep own pieces connected to red pieces to avoid being overtaken.
- Area control by connection — Keep own pieces connected to red pieces to avoid being overtaken.
- Displacement/removal — Capture or remove opponent pieces to disrupt their chains.
- Layer building — Pieces are stacked to form connected structures and control points.
- Physical Removal — Capture or remove opponent pieces to disrupt their chains.
- Stacking/tiling pieces — Pieces are stacked to form connected structures and control points.
Video topics + discussion points
Quotes (from this video)
- Harvest feels lighter than viticulture, but intriguing for quicker play.
- Castle Combo has quick play and surprising depth for a fast 3x3 card grid game.
- I think this game would play a lot better with more players because that way you would be able to move these highway men a lot faster and they would serve to be more of an impediment.
- Memoir 44 is a classic thanks to its approachable yet tactical WWII battles.
References (from this video)
- work of art; elegant, sophisticated design
- deep head-to-head abstract strategy
- not everyone enjoys heavy abstract puzzles
- timeless, elegant strategy
- abstract, disc-driven strategy on a large board
- ceremonial, precise
- Torres
- Medina
Mechanics (from transcript analysis)
- Area Control — Move stacks of discs to land on spaces, gobbling up opponent pieces by connecting to red anchors.
- area control via discs — Move stacks of discs to land on spaces, gobbling up opponent pieces by connecting to red anchors.
- connectivity constraint — You must stay connected to a red piece; otherwise, pieces are removed.
Video topics + discussion points
Quotes (from this video)
- my top 10 board games that are pure and trendproof
- these games have a timeless quality to them where it almost feels like they could have been played 100 years ago as well as still be played like 100 years in the future
- these games are not necessarily in order of what is more timeless and what isn't because I obviously feel like they either fit that category or they don't
- they all fit that category of feeling trendproof
- these are evergreen games that will weather the storm and stand the test of time
- Push your luck games have a timeless feel to them because… staying in one more round or dropping out and keeping what you've got is kind of a real visceral emotion
References (from this video)
- crisp flow with potential to surprise opponents
- depth evident in tactical depth
- initial setup can feel random and affect perception
- positional abstract strategy
- stacking discs to create movement space
- crisp, clean
Mechanics (from transcript analysis)
- connectivity constraint — stacks must lead back to a red piece or they are wiped
- stacking/tower height — height determines movement options; you must land on an opponent
Video topics + discussion points
Quotes (from this video)
- it's really tight this Bard is and the opportunity cost of doing one thing
- there are so many different ways you can score in this game
- it's punchy
- the game end really does rush up on you
- polished, refined, gorgeous to look at
- you can just take the pieces off the board and go again