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Earthborne Rangers box art

Earthborne Rangers

Game ID: GID0109302
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 107
This page: 50
Sentiment: pos 38 · mix 5 · neu 1 · neg 0
Mentions per page
Showing 1–50 of 107
Video AQbk-AfYJAI Gaming Rules! Other at 18:09 sentiment: positive
video_pk 151909 · mention_pk 426271
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 18:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyable puzzle-solving aspect
  • Integral part of the game flow that the host enjoys
Cons
  • Core flow can be repetitive
  • May not appeal to players solely focused on story
  • Deck building at each location takes a few minutes
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host discusses playing through the campaign and having only a few sessions left.
  • Card drawing — Drawing cards from a 'path deck' can lead to enemies, obstacles, or hazards.
  • Deck Building — Players have to build a deck of cards at each location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't think I will ever play the Danes at four players again. It was great to do it, and I'm happy that I've done it, but there is quite a bit of downtime.
  • And for one reason or another, this game didn't stand out as being amazing.
  • No, we actually won quite easily. And I think that's because we had such a good start in the first era of the game that that then caused a snowball effect which meant we were able to keep everything under control.
  • It's an old school Euro.
  • Gameplay was smooth, rules are smooth.
  • And it's like, 'Nope, nope. That that's it. This is this game.'
  • That mechanism is a game is is a mechanism which I absolutely detest in games and in Cubano I have no problem with it at all.
  • So thematically it works absolutely perfectly and it does work in the game and I really enjoy it.
  • But this is probably going to be my number one game of this year.
  • Suffice it to say, I loved it. I think it's an extremely good game.
  • Vlaada is one of my favorite designers. Thomas Hollik is absolutely fantastic. Put the two of them together with CGE's development team and production team. Yeah, this is this is a dream come true for a lot of people.
  • It's still the best fantasy cooperative narrative driven campaign game that I've seen.
  • Um, yeah, I still love it.
  • Every scenario feels like an individual episode of a role playing game.
  • Gloom Haven is the fight part of that role playinging session.
  • So in Agamonia, you will do a lot of things.
  • Would I play the Agamonia campaign again? Absingutely.
  • Now this was a practice game of Whisperwood.
  • And the solo mode is a really good solo mode.
  • I think I've qualified for the finals.
  • My learning of the game was not comfortable. And it was a tricky game for me to get used to, but now I'm about four or five games into it. I'm really enjoying it.
  • But it's very clever and it works really well.
  • numbers have continued to slowly drop.
  • this year hasn't been great.
  • I don't feel comfortable in doing one of those videos where I go, you know, please give me money for me to be able to carry on.
  • the last six or seven months, the Patreon has been slowly declining despite all the hard work that I've done, improving the studio, buying more equipment, and really trying to improve the quality.
  • we're going to be donating the last month's advertising revenue to the latest fundraiser from the Chrysalis Youth Empowerment Network.
  • if you are able to spare $1, $2,5 you know, three gion, whatever you're able to afford, please consider supporting them because they do great work.
  • Those videos that I've just mentioned, they're all going to be sponsored playthrough videos.
  • why do I need the patron support?
  • I don't charge as much for the playthrough videos as other channels do.
References (from this video)
No references stored for this video.
Video fskNbkHhdo0 Top List at 19:10 sentiment: positive
video_pk 134238 · mention_pk 382106
Earthborne Rangers video thumbnail
Click to watch at 19:10 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Enjoyable after the initial learning curve
  • High potential for future enjoyment
Cons
  • Initial teaching scenarios can be a hurdle
Thematic elements
  • Journeying and growth
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy/Campaign Elements — The game is expected to grow in enjoyment over multiple plays, implying a campaign or legacy aspect.
  • Scenario-based progression — The game involves teaching scenarios that players must get through.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It got a resurgence.
  • It's one of it's well, maybe the best app-driven game that we have.
  • Now that again, with the caveat being I wish that it had more content that came with it.
  • We've had a blast. If you've been watching our content, you know we've just really enjoyed Flip Tunes.
  • It is. It is. Basically a deck builder. But you have to mitigate what cards you have cuz some are going to be higher as you buy them from the market, but you need to really strategically get rid of your lower point cards.
  • My number 33 wasn't on the list last year, but it's Paladins of the West Kingdom.
  • It's my favorite of the West Kingdom games.
  • I know this one is probably going to go down probably year after year just because you do not enjoy Paladins.
  • My number 32 was number 12 last year.
  • It's Marvel Champions: The Card Game.
  • This is another one of those games that you were not as interested in at first, but now it's really kind of grown on you.
  • This is the only West Kingdom game that I really like. Yeah, and it's my least favorite of all of them.
  • That's my favorite part of that game is the way that your cards slide and you use the resources on the cards. That's how you take your actions and I think that's really interesting.
  • This is another one of those games that you were not as interested in at first, but now it's really kind of grown on you and we've been playing it a ton and I am loving it every single play.
  • Yeah, this is so surprising to me because I haven't had this one on my list yet.
  • I love the going around the rondel of the board.
  • That's my favorite part of that game is the way that your cards slide and you use the resources on the cards. That's how you take your actions and I think that's really interesting and then it kind of slides off and so that's really good.
  • Yeah, it it's a really good game and it's one that I didn't enjoy at first.
References (from this video)
No references stored for this video.
Video JlEYRyiwNf4 Tabletop Turtle Analysis at 10:27 sentiment: positive
video_pk 119379 · mention_pk 336174
Tabletop Turtle - Earthborne Rangers video thumbnail
Click to watch at 10:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Facilitates feeling like a person, not just stats.
  • Resource management is enjoyable.
  • Exploration is exciting and engaging.
  • Threats are not automatic, creating dynamic encounters.
  • World feels alive and immersive.
  • Freedom to choose narrative paths or simply explore.
  • Charming and enjoyable freedom.
  • Emergent story in mechanics is cool.
Cons
  • Lack of conventional narrative, feels like a collection of event cards.
  • Pre-written flavor text can grind the session to a halt.
  • Main story is pretty linear despite branching.
  • Rewards can be incredibly or completely useless.
  • World exists without the player.
Thematic elements
  • Customizable cooperative deck builder where players shape their ranger's identity.
  • A far future wilderness valley
  • Branching sandbox style campaign with emergent stories from mechanics and pre-written flavor text.
Comparison games
  • Vantage
  • Robinson Crusoe
Mechanics (from transcript analysis)
  • branching campaign — A branching sandbox style campaign where the main story is linear but freedom comes from choosing not to pursue it.
  • Character creation — Players pick an aspect card for strengths/weaknesses and personality cards for depth, which comes together nicely and interacts with the draft.
  • Deck Building — Cooperative deck builder where players shape their ranger's identity through cards.
  • exploration — Constantly flipping through a path deck to find encounters, with threats triggering off symbols on challenge cards rather than attacking automatically.
  • Resource Management — Players make choices about how much energy or fitness to burn now, knowing they might need it later.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We have the new hotness that is sure to bring down a hellstorm of angry comments when I'm done.
  • This was easily the greatest idea I've ever had in my entire life.
  • The system works, it's just shallow and that's a feeling running through every mechanical piece of this game.
  • Elder Scrolls respects my time.
  • It is a complete mess at times. But, it's a charming mess to play in.
  • You can give me money so I can just waste more hundreds of hours playing campaign board games.
References (from this video)
No references stored for this video.
Video nQ2lP_TD78k Board Games UnLocked Rules Teach at 0:00 sentiment: positive
video_pk 113530 · mention_pk 325273
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and lore
  • Appealing character art
  • Interesting mechanics for exploration and interaction
  • Potential for emergent storytelling
Cons
  • Difficult to represent on video due to card text and close-ups
  • Obstacles can be 'weird' and impede progress
  • Some mechanics (like obstacles) are not fully explained
  • Managing fatigue and resources can be challenging
Thematic elements
  • Being a Ranger, undertaking missions, and interacting with the world and its inhabitants.
  • The valley, specifically Lone Tree Station and its surroundings
  • The game uses lore books and mission cards to convey narrative.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign Tracker — A 'campaign tracker' is used to monitor game progress, weather, and potentially other ongoing effects across game days.
  • Card Play — Players use cards from their hand to perform actions, tests, and interact with the game world. Examples include playing 'intention translator', 'calming presence', and 'following footsteps'.
  • character abilities — Each character has unique abilities that can be used during gameplay, such as the Guardian's ability to reduce the presence of a being.
  • Deck Building/Modification — While not explicitly deck building in the traditional sense, the game involves drawing cards from a 'path deck' and managing the composition of the player's hand.
  • exploration — Players explore different locations by moving between them and interacting with the environment and its inhabitants.
  • Mission/Quest System — The game progresses through completing various missions, such as 'Biscuit Delivery' and 'Lore: Quiet', which provide objectives and rewards.
  • Narrative Choice — Player decisions in dialogue and action can influence relationships and potential outcomes, as seen in the interaction with Cal and the choice to ignore him.
  • Obstacles — Environmental features like the 'overgrown Thicket' act as obstacles that must be overcome through specific tests to proceed.
  • Resource Management — Players manage resources like 'Focus', 'Spirit', and 'Fatigue'. Fatigue is accumulated and can negatively impact the player.
  • Skill Tests — The game involves tests based on different skills (e.g., Awareness, Spirit, Focus, Connect) often modified by card plays and character abilities, to overcome obstacles or interact with features.
  • threat management — The game includes elements of threat, such as 'predators' and 'ambush' cards, which players must deal with.
  • Weather system — The game incorporates a weather system, with 'perfect day' and 'midday sun' affecting gameplay and potentially introducing clouds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • card games like this are always very difficult for me to do run throughs for just because they're cards and they require sometimes a lot of text or close-ups
  • I chose to be the uh Guardian um conciliator with uh aspects of uh Shepherd and let's see yeah that's that's pretty much it Shepherd and yeah conciliator so kind of really wanted to go the more nurturing uh like High High Spirit route
  • I have to clear now with progress to speak with her further
  • The Ranger with the most fatigue must discard one awareness or move their uh Ranger token to this feature
  • I'll attach the helping hand mission to artel
  • It's like, oh no, I'm going to try and connect that is going to cause me quite a bit of fatigue if I just straight up
References (from this video)
No references stored for this video.
Video Rc6g-500JO4 Board Games UnLocked Review at 0:15 sentiment: positive
video_pk 113528 · mention_pk 325272
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing concept and unique world.
  • Peaceful theme focused on helping communities.
  • Fascinating mechanic of using stress instead of hit points.
  • Thematic actions and descriptions enhance immersion.
  • Allows for character weaknesses and strategic play.
  • Interactive and dynamic world elements.
  • Feels like a living, breathing world.
  • Gorgeous artwork.
  • Pleasant world setting.
  • Open-world exploration.
  • Sustainable and thoughtful packaging.
  • Engaging card play and combo potential.
  • Thematic integration of mechanics.
Cons
  • Feels a little aimless at the start, but this may be resolved later in the campaign.
  • The tape used for packaging can leave residue on the box.
Thematic elements
  • Living in a peaceful world as a ranger helping out communities, not focused on attacking or killing.
  • A world where humanity has overcome an apocalypse, and nature has reclaimed the land, featuring mystical spires.
Comparison games
  • Arkham Horror: The Card Game
  • Horizon Zero Dawn
  • Tidal Blades
  • Sleeping Gods
  • Skyrim
  • Tainted Grail
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use energy to perform actions, with cards being exhausted and reset at the end of a turn.
  • Bag Building / Deck Bag — A randomization mechanic similar to drawing from a bag, but using a deck of cards.
  • Card Layout System — A card layout system reminiscent of Arkham Horror: The Card Game, where players interact with cards on the board.
  • Deck Building — Players build their deck based on their character's background and specialty, and can add new rewards and gear cards to it over the course of the game.
  • Environmental effects — Weather cards and symbols on drawn cards can affect the player, like causing fatigue from the sun or adding progress if it's a perfect day.
  • Location exploration — Players travel to different locations, which have challenges and opportunities described through text on cards and in a book.
  • Mission system — The game includes missions, both main and side quests, which are tracked on a mission sheet and can have different impacts depending on the location.
  • Progress tracking — Progress tokens are placed on obstacles or objectives, and when a threshold is met, the challenge is overcome.
  • Skill checks — Tests are performed by drawing from a deck, with modifiers and symbols on cards that activate other elements on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The the overall theme is that it's about um living in a very peaceful uh uh hermit kind of world is that you're this Ranger that is meant to go from location to location and just helping out.
  • so my initial thoughts of earthborne Rangers is it's fantastic it's super super good.
  • I just think the exploration of this game is done so well cuz it could have been very abstract like it could have been it it's it could be very difficult to put theme in a card game like this but because every challenge that you do has gray text that tell you exactly what you're doing.
  • it's just it's so neat I think it's it's very very fascinating how they manag to make a card game feel like it's a living breathing world.
  • I love the fact so far this game seems very open World.
  • this game is gorgeous it is amazing amazing artwork um that really emphasizes the world that they created.
  • I absolutely hate how they packaged the box [...] however the only thing I absolutely hate with games that are doing that is that you ruin boxes like they put instead of putting plastic Saran wrapping it they use tape and the tape isn't the kind of tape that can get removed um easily so I just have this Gunk on the side of my box.
  • I'm going to go with a nine I think earthborne Rangers is is really good and very pleasant and it seems like there could be just tons of replayability.
  • as of right now earthborne Rangers get to nine out of 10 uh for me.
References (from this video)
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Video 2Odq8QmEOUc Board Games UnLocked Playthrough at 0:15 sentiment: positive
video_pk 113523 · mention_pk 325853
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematic integration of weather and environment.
  • Engaging narrative with a clear objective (tracking the veridian).
  • Variety of companion animals with useful abilities.
  • Satisfying completion of objectives and missions.
Cons
  • Frustration with card draws at times.
  • Complexity in understanding specific card interactions and wording.
  • Instances of getting injured or suffering fatigue.
Thematic elements
  • survival, exploration, uncovering mysteries of the past and present threats.
  • a post-apocalyptic valley with remnants of an ancient civilization, specifically in the area known as Spire and its surrounding wilderness.
  • Campaign-driven, with missions and objectives guiding the narrative progression.
Comparison games
none
Mechanics (from transcript analysis)
  • Card drawing and hand management — Players draw cards from various decks (path, spire, ranger) and manage their hand to utilize available actions, abilities, and resources effectively.
  • combat/encounter resolution — Players engage with enemies or environmental hazards, often requiring specific actions or card plays to defeat or bypass them, sometimes described as 'killing' or 'clearing' them.
  • Companion/Pet system — Players utilize companion cards with unique abilities to assist in overcoming challenges.
  • Hazard/Obstacle Management — Players must deal with various hazards and obstacles that appear on location cards or through deck draws.
  • Mission/Objective Completion — The core gameplay revolves around completing specific missions and objectives to advance the narrative and campaign.
  • Movement and Location Interaction — Players move their Ranger token between locations and interact with features on those locations to achieve objectives or overcome challenges.
  • resource spending — Players spend various resources like fitness, focus, and awareness to perform actions, traverse terrain, or activate card abilities.
  • Stamina/Fatigue System — Players can accumulate fatigue, which affects their ability to perform actions and can lead to negative consequences.
  • Vine Token Mechanic — A specific mechanic related to the 'Trail of Vines' mission, where vine tokens are placed on flora and moved to track the elusive 'veridian'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to continue my earthborn Rangers series
  • I could try and find that no idea where it's at in the deck
  • The overall goal is to figure out what what is actually hunting us
  • the generational projects if I haven't mentioned it were like the projects that the ancestors did to kind of save the planet
  • I don't want to just start walking around places and dealing with reclaimers that just feels time consuming whenever I could eventually just start scouting for the mysterious veran
  • it's like you know what like I I remember sitting in like the commons area like uh in like one of the buildings and like like once you walk to there you go maybe to your first class and then as soon as you have like a break and you go there you just start looking at the rain you're like yeah I'm not going to the rest of my classes
  • I knew it was going to be a I knew it was going to be a minus so add one to this feature so that's a harm if the weather is inclement add another one
  • you realize this is your chance uh you dashed forward and carefully scoop the ball into one of your heavy Hab sacks the verdesian squirms inside of the sack as a Vine pokes out of the top
  • I'm going to start killing people
References (from this video)
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Video j8eul3No0Eo Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113520 · mention_pk 325264
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique take on campaign genre with oneness with nature theme.
  • Engaging narrative that picks up and becomes more interesting.
  • Satisfying conclusion with a true ending that rewards 100% completion.
  • Thematic elements and world-building are fascinating and worth experiencing.
  • Accessible setup and teardown for weekly play.
Cons
  • Early game story and gameplay can feel stale.
  • Travel between locations can be tedious due to mechanics like the path deck.
  • Limited deck construction options compared to similar games.
  • Playing solo can be less engaging than with other players.
Thematic elements
  • Oneness with nature
  • A valley
Comparison games
  • Mythwind
  • D&D
  • Arkham Horror: The Card Game
  • Lord of the Rings: The Card Game
  • Sea of Stars
  • Chrono Trigger
Mechanics (from transcript analysis)
  • Campaign — The game is played over a series of days with a main story to complete within a 30-day timeframe.
  • Character creation/crafting — Players can craft their character at the beginning, influencing their strengths and weaknesses.
  • Deck construction — While there are ways to modify the deck, it is centered around the character and offers limited construction options.
  • Notable events — Events that players write down and are referenced at the end of the campaign, contributing to the final narrative.
  • Path deck — A deck used to represent locations and elements encountered during travel, which can make traversal tedious.
  • Side quests — Side missions are encountered by talking to people and progressing with them, rather than being given directly.
  • True ending — A secret ending unlocked by completing specific tasks, akin to 100% completion in other games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the gamel kind of got a little stale for me
  • the game is definitely focusing on a Oneness with nature in in the earth
  • A lot of the mission kind of just have you walk back and forth... that can get extremely tedious
  • Very few games kind of immediately accentuate your strengths and weaknesses and that is very neat
  • If you're looking for a game that is really big on Deck construction... Arkham Horror the card game does this way better
  • I really hate the path deck
  • No campaign game does a true ending
  • This world of Earthborne Rangers is worth the read
  • I do think this is a good game
References (from this video)
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Video DNINoEVv9w0 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113521 · mention_pk 325265
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool art
  • Satisfying deck mechanics
  • Engaging narrative and world-building
Cons
  • Shuffling cards can be tedious
  • Some mechanics are complex or difficult to understand initially
Thematic elements
  • Exploration, survival, and dealing with environmental threats and strange creatures.
  • A valley with meadows, swamps, mountains, and ancient ruins.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards for actions, abilities, and to resolve challenges.
  • Combat/Confrontation — The host engages in confrontations with creatures like Umbra and deals with threats like reclaimers.
  • Deck Building/Customization — The host mentions shuffling cards back into their deck and acquiring new reward cards.
  • Location exploration — The game involves traveling between various locations, each with its own events and challenges.
  • Narrative events — The game presents story-driven events and choices that affect the progression.
  • Resource Management — Players manage fatigue, focus, and other resources to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm going to befriend Umbra, it's what I do baby.
  • It's pretty cool that your deck that you like you actually get to see your deck do what it's it's meant to do.
  • I love every single location like they are so cool.
  • I made some pretty great main story progress.
References (from this video)
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Video HCV0lH3N0-k Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113522 · mention_pk 325266
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excellent card quality that doesn't warp.
  • Good progress made towards objectives.
  • Art is amazing.
  • The game has engaging narrative elements.
  • The mechanics are generally well-integrated.
  • The game offers strategic travel planning.
  • Thematic elements enhance the experience.
  • Encounters with companions and animals are helpful.
Cons
  • Mechanically annoying to refind characters after missions.
  • Frustration with mission opportunity loss.
  • Difficulty reaching certain locations like Tumbl Down.
  • The swamp area is described as bleak and miserable.
  • A typo in a card's text made a predator seem non-threatening.
Thematic elements
  • A valley where it has been raining for four days, but the rain has stopped.
Comparison games
none
Mechanics (from transcript analysis)
  • Ambush — Certain cards have an 'Ambush' keyword, which causes fatigue when they enter play.
  • Awareness — Players can use 'Awareness' actions to scout or search for specific cards or effects.
  • Challenge cards — Players draw challenge cards which present specific tests or effects based on certain conditions.
  • Companion/Animal Assistance — Players can use various animals and companions to help clear threats or achieve objectives.
  • Deck Building/Modification — Players alter their decks by adding or removing cards, such as adding moments or gears.
  • Encounter resolution — Players resolve encounters by using their cards and abilities to overcome threats or achieve objectives.
  • Fatigue Mechanic — Players can gain fatigue by traveling or performing certain actions, which can lead to negative consequences.
  • Injury Mechanic — Players can suffer injuries, particularly when fatigue is high or when encountering certain threats.
  • Mission Completion — Players undertake missions to progress the story, often involving interacting with characters or clearing threats.
  • Pathfinding/Movement — Players draw path cards to determine movement and encounters, with options for faster travel via rivers.
  • Persistent Missions — Some missions are persistent and must be completed within a certain timeframe or the opportunity is lost.
  • Predator/Prey System — The game features predators that need to be lured out by prey, and dealing with them is a core mechanic.
  • Progress tracking — Progress is tracked on mission cards and threats, with a certain amount of progress needed to clear them.
  • Resource management (Focus) — Players use 'Focus' to activate certain cards or abilities, and managing this resource is important.
  • Secret Invasion — A mechanic where specific enemy types are shuffled into the general set and then into the valley set.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you were a piece of rot carbon I think I'd stick you back in my Forge until you were properly tempered but you're wearing a ranger cloak I suppose what's your business around Spire
  • Spire is a big place plenty of people need help but right now I'm most worried about that giant Raptor Umbra the bler May fly all over the valley but she likes perching at the top of the Spire then swooping down to snatch up her prey last year it was old Harley Jepson
  • as the more you play it's kind of like it it is a little weird that well it's not okay so it's not necessarily weird but whenever you go to a location like to clear a mission you like you have to find the person again so like whenever I clear the um one I have to go find the the Elder and be like hey by the way um I cleared that mission and and that makes thematic sense cuz you're not always going to be able to find the people that that you need but mechanically it's kind of annoying whenever you it takes so long to go through the the deck
  • The valley is what most of would consider an out of thee way local what the valley is to the Midlands Tumbl down is to the valley an isolated and Charming location that's well worth the effort to make it takes to get there along the way if your timing is right you'll be able to attend the Harvest Festival in Meadow
  • The Swamp Trails yeah it's difficulty hard there is little to recommend of the swamp it's Bleak wet and muddy and it's teaming with Hydra worms I've been there only once and based on my experience I'm convinced that those who are said to have engineered the swamp the esans created the place as an experiment in misery
  • look at this goddamn thing it's like nah not a predator no NOP that's that's just so dumb
References (from this video)
No references stored for this video.
Video Nras5ntQNVs Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113525 · mention_pk 325269
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Ability to use allies like 'quiet' to fight effectively.
  • Finding helpful characters like 'Vera' who can provide rides and guidance.
  • Successfully clearing some obstacles and mitigating fatigue.
Cons
  • Difficulty in reaching objectives and progressing through the campaign.
  • Confusion regarding game rules and mechanics, particularly around the flood and predator systems.
  • Forced to end the day at 'White Sky' despite aiming for 'Golden Shore'.
  • Encountering challenging creatures like the 'costic mulcher' that hinder progress.
Thematic elements
  • Dealing with environmental hazards and their impact on communities.
  • Valley waterways during a flood
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The host plays cards like 'boundary sensor', 'parat treis whistle', 'following footsteps', and 'intention translator' to gain advantages.
  • Clearing cards/features — The host attempts to clear cards like 'stit kabu', 'Sunberry Bramble', and 'costic mulcher' to progress or mitigate negative effects.
  • Fatigue — The host frequently accrues and attempts to mitigate fatigue.
  • flood mechanic — Flood cards are attached to locations and features, and flood tokens are added, impacting the game state.
  • predator interaction — The host encounters and deals with predators, though sometimes expresses confusion about what qualifies as a predator.
  • Skill Tests — The host performs various skill tests, including 'connect test', 'awareness check', and 'fitness'.
  • Travel — The host is actively traveling between locations like 'Boulders Field', 'White Sky', and 'Golden Shore'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • well that day turned out to be real shitty you know how sometimes you just have those shitty days
  • I mean this seems like a horrible place to be during a flood but also the safest if everything goes well CU you can just get up to the top
  • wow okay well my so my parat trpis whistle is basically useless right now but we'll see what happens
  • yeah so I guess I'm just kind of overall confused on why it's why it says have three things on this mission to go to 1.07
References (from this video)
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Video pxmKd9WOVa8 Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 113527 · mention_pk 325271
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The early game serves as a tutorial, gradually introducing mechanics.
  • Completing the biscuit delivery quest was a pleasant surprise with a positive in-game effect.
  • The game offers a sense of discovery through exploring new locations and interacting with characters.
  • The narrative progression is engaging, with quests and lore to uncover.
  • The game world is detailed and interesting, with unique locations like the Bubble.
  • Overcoming traversal challenges feels rewarding.
Cons
  • The Fractured Wall location is difficult and challenging to navigate.
  • Suffering an injury has significant negative consequences.
  • Some mechanics, like charting a course for travel, can be initially confusing.
  • Obstacles like the Shale Scree can be persistent and difficult to overcome.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The host uses various cards like 'Boundary Sensor', 'Intention Translator', 'Oru Sheep Dog', and 'Ell's Vaulting Rod' to perform actions, tests, and gain advantages.
  • Character Interaction — The host interacts with NPCs like Elder Mtto Gro and Solaro Makeo to gain information and advance the story.
  • Injury system — The host suffers an injury and notes the consequences, including fatigue and lingering injuries.
  • Movement/Traversal — Traveling between locations like Mount Nim, White Sky, and the Fractured Wall involves navigating path cards and overcoming obstacles.
  • questing — The host is actively completing quests like 'Biscuit Delivery' and 'Lore Quest' for 'Ell's Vaulting Rod'.
  • Resource Management — The host manages 'energy' and 'focus' tokens, and makes decisions about when to 'rest' to recover energy and 'refresh' cards.
  • Set Collection — The host is collecting items and information, such as completing lore quests and finding the bubble, which leads to new missions.
  • Test Resolution — Actions involve performing tests (e.g., Traverse, Connect, Scramble, Search) using committed effort and dice rolls (implied through card play and success/failure outcomes).
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh how sweet. Normally in every other game you'd probably just have your throat slit and then be like hey thanks for the blood.
  • Well, aspect of my choice huh? Well, I'm basically traveling, that's the whole, that's the whole plan.
  • I basically just fired a bunch of round into the air with my no gun and I I think since I have a whole bunch of animals I'm able to mimic even though this is a predator I mimicked a bigger predator that feeds off of ir's and that deals with that.
  • Oh my God, how embarrassing.
  • You know, your fishing rod doesn't have any any L any any uh fishing line in it.
  • So really what he's doing is just jacking it the whole time like a weirdo.
  • This is actually the most Ben actually got hurt which I theoretically could have stopped.
References (from this video)
No references stored for this video.
Video KOqSm0IKGjI Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 113526 · mention_pk 325856
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative missions ('this is actually a story mission')
  • Interesting companion characters with unique interactions ('she's persistent', 'Ben Amon's custom-made glider')
  • Visually appealing artwork ('fantastic fantastic artwork')
Cons
  • Frustrating mechanics and encounters ('stupid shaper', 'this stupid [__]', 'this day sucks')
  • High level of fatigue accumulation ('I get fatigued again')
  • Difficulty in dealing with certain threats ('I have no way to do a lot of harm because it's not a being')
  • Repetitive negative environmental effects ('stupid rain')
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — The host plays cards from their hand to perform actions, utilize companion abilities, or gain advantages.
  • Combat/Conflict — The host engages with 'prey' and 'predators' like the Circling Iris and the Umbra, using companion abilities to deal damage.
  • Deck building (implied) — The host mentions modifying the deck by adding or removing cards, such as when deciding not to go to Philosopher's Garden and changing the deck.
  • Encounter cards — The host draws and resolves encounter cards, such as 'Circling Iris', 'Quissy Voss', 'Ben Amon', 'Blood Beckoned Velock', and 'Umbra'.
  • Environment Effects (Rain/Flood) — The game features environmental challenges like rain and flooding that impact gameplay, causing fatigue and altering objectives.
  • Mission objectives — The host follows specific mission objectives, such as completing a ruin, heading to Philosopher's Garden, or diverting floods.
  • Resource Management (Fatigue) — The host frequently gains fatigue due to environmental effects and actions, needing to manage it through resting or specific card effects.
  • Travel — The host navigates between different locations on the map, deciding routes and destinations like Mount Nim, Boulder Field, and Kobo's Market.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • day four is where the game really starts
  • Shapers are basically like avatars
  • gain the rising Waters Mission you will have to move fast to beat the waters record
  • Quissy Voss the Rascal fatiguing friendly oh she just yeah she just never shuts up
  • I need to convince him with the urgency of my mission
  • man this that that hates me
  • that was brutal that was brutal I didn't have a whole lot to do
References (from this video)
No references stored for this video.
Video 7GvHe12xxBY Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 113524 · mention_pk 325268
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game offers a rich world-building experience with detailed lore about locations like Spire.
  • Player choices have tangible consequences on the game state (e.g., managing flood damage).
  • The introduction of new mysteries and missions keeps the gameplay engaging.
Cons
  • The ongoing rain and flood mechanics create a frustrating and punishing experience at times.
  • Navigation and travel can be challenging and time-consuming, especially when backtracking is required.
  • Misunderstanding or misplaying mechanics (like card attachment) can lead to significant setbacks.
Thematic elements
  • Surviving and mitigating the effects of a natural disaster (flood)
  • A world experiencing a flood
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign Tracker — Used to record progress and status of missions and locations, such as marking a location as 'flooded' or completing a mission like 'Rising Waters.'
  • Card Attachment — Cards can be attached to locations or other cards, influencing game state and player actions, as seen with 'flood attached' cards.
  • Deck Building/Management — The host mentions shuffling cards into the 'path deck' and managing the contents of various decks, indicating deck manipulation is a core element.
  • Fatigue — Characters can become 'fatigued,' which impacts their ability to perform actions, seen when the host repeatedly mentions being fatigued due to the rain or actions taken.
  • Location Travel — Players move between different locations such as White Sky, Kobo's Market, Golden Shore, and Spire to achieve objectives.
  • Mission Completion — Players complete specific missions like 'Rising Waters' and 'Journey Spire' to progress the campaign.
  • Resource Management (Energy/Focus) — Players gain and spend 'energy' and 'focus' to perform actions and draw cards, contributing to strategic decision-making.
  • Search/Scouting — Mechanics like 'scout' and 'search' are used to find specific cards within decks or the game area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The past couple days have been kind of ass turns out floods aren't fun
  • So I could have actually made it to Golden Shore
  • I'm cheating a little bit but that's okay
  • It's like we're going to start dealing with things that are unknown to us centuries later
  • I hate this rain and then that's that
  • I hate you
References (from this video)
No references stored for this video.
Video 1Do0TSMv4sI Board Games UnLocked Rules Teach at 0:19 sentiment: positive
video_pk 113531 · mention_pk 325860
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gorgeous art
  • Intriguing storytelling and world-building
  • Focus on personal character development
  • Unique theme of rebuilding and harmony with nature
  • Charming animal companions
Cons
  • Requires a lot of text on cards, making playthroughs potentially text-heavy
  • Camera setup not ideal for showing all card text
Thematic elements
  • Harmony with nature, rebuilding the world, becoming a ranger and caretaker of the land.
  • Post-apocalyptic world, centuries after humanity destroyed and then attempted to fix the Earth through generational projects.
Comparison games
  • Horizon Zero Dawn
Mechanics (from transcript analysis)
  • card-driven gameplay — The game is primarily card-based, with mechanics relying on playing cards from hand and managing decks.
  • Character progression — Players develop their ranger by choosing aspects, personalities, backgrounds, and specialties, which influence their starting deck and abilities.
  • Deck Building — Players build their ranger's deck by choosing cards from background and specialty sets.
  • exploration — Players navigate a map, moving between locations like Ancestors Grove, Boulder Field, and Lone Tree Station.
  • Fatigue — Suffering fatigue means cards are moved from the top of the deck to a discard pile, which can be shuffled back into the deck if it runs out.
  • Narrative Campaign — The game is a campaign-style game with a story to follow, starting with a prologue and then progressing into missions.
  • Resource Management — Players manage energy and cards to perform actions and tests.
  • Test Resolution — Tests are resolved by committing energy and playing cards to meet certain thresholds, with success or failure having consequences.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm very excited to jump into that
  • It gives a lot of like a horizon zero dawn kind of Vibes
  • It's very intriguing by its storytelling
  • It's almost like a passion project from the designers
  • The art for this game is absolutely gorgeous
  • I really think I'm going to go Shepherd
  • I'm going with conciliator
  • The prologue went off without a hitch
References (from this video)
No references stored for this video.
Video TtDy0poa4zA Drive Thru Games Analysis at 0:37 sentiment: positive
video_pk 90274 · mention_pk 240992
Drive Thru Games - Earthborne Rangers video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the strength of the gameplay videos
  • sustainability efforts in manufacturing
  • regional manufacturing to cut down on shipping and create local jobs
  • the game looks fun
Cons
none
Thematic elements
  • traveling through the countryside trying to bring nature into check
  • a really far earth future
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — and there's a map and like a kind of a legacy style campaign
  • cooperative play — where you've got different decks that you kind of build
  • Deck Building — you've got different decks that you kind of build to sum up like little quest decks you're going to kind of run through
  • legacy elements — and there's a map and like a kind of a legacy style campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is kind of like a living card game cooperative where you've got different decks that you kind of build to sum up like little quest decks you're going to kind of run through and there's a map and like a kind of a legacy style campaign it's set in like a really far far earth future and you're sort of uh traveling through this countryside sort of trying to uh bring the nature sort of into into check and that kind of thing
  • they have hit now a stretch goal which kind of unlocked some other goals in the project to have regional manufacturing
  • if we get enough people to back in a certain region we can go ahead and manufacture that game in that region with local manufacturing stuff
  • shipping costs for publishers have just gone absolutely uh bananas
  • this is probably more of a kickstarter thing but i also kind of was starting to think like what if a company like asthma day or hasbro or a conglomerate of companies got together and said okay well let's open up a manufacturing plant
  • i'm usually like uh to a fault probably optimistic and so i don't want to come off like anti-ch chinese person you know what i mean
  • the people as i think are i think are good folks
References (from this video)
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Video 58Ij_2fNLYg UndeadVikingVideos Discussion at 595:27:20 sentiment: mixed
video_pk 88278 · mention_pk 232427
UndeadVikingVideos - Earthborne Rangers video thumbnail
Click to watch at 595:27:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It has an interesting system.
  • The game creates an ecosystem which is really interesting.
  • There is no plastic in it, which is neat, it's all paper paper wrappings and stuff.
Cons
  • It took hours to learn and get started, and they didn't quite get it.
  • The world is a little too soft, with soft edges.
  • The mission was not intriguing enough to keep playing.
  • It didn't have any teeth at the beginning of the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — It is a campaign game.
  • Deck Building — It is a deck builder.
  • Ecosystem simulation — It has an ecosystem in it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really cool game and I got to play my first ever game of Axis and Allies.
  • It's World War II. You've got Germany, you've got the Soviet Union, you've got the UK, you've got the USA, you've got Japan.
  • You know, you're moving your pieces around, you're building units, you're spending your income.
  • It's a great game, I really enjoyed it.
  • We ended up having to pack it in because it was getting late, but that's typical of Axis and Allies, it's a long game.
References (from this video)
No references stored for this video.
Video ZPPnC1QTQPQ Drive Thru Games Top List at 28:58 sentiment: other
video_pk 88153 · mention_pk 231757
Drive Thru Games - Earthborne Rangers video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
Outstanding
Pros
  • Beautiful and vibrant world.
  • Unique 'post-post-apocalypse' theme with Studio Ghibli vibes.
  • The game mechanics lend themselves to breathing life into the world.
  • Offers a complete campaign experience with substantial post-campaign content for continued play.
  • Mechanics are rewarding and keep players engaged.
  • Feels like a fresh melding of world-building and campaign elements.
Cons
  • None explicitly stated, but the availability of supplemental cards is noted for multi-player.
Thematic elements
  • Exploration, Helping the community
  • Post-post-apocalyptic world
  • Story-driven, Open-world
Comparison games
  • Marvel Champions
  • Arkham Horror LCG
  • Warhammer Quest: The Card Game
  • Pandemic Legacy
  • Oathsworn
  • Gloom Haven
  • The Descent: Third Edition
  • Legends of the Dark
  • Fallout
  • Skyrim
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign that introduces players to the world, with post-campaign content for continued play.
  • card-driven — Primarily uses cards for mechanics and world-building.
  • cooperative play — Supports one to four players.
  • Deckbuilding — Players build their decks, with supplemental cards available for more players.
  • exploration — The game encourages exploration and interaction with the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's my favorite coin game of all time now.
  • It's so Technical and crunchy and just immersive.
  • It comes with these really beautiful standies.
  • This is going to be part of the giveaway so just leave a comment below.
  • It feels like you're playing Skyrim or Fallout but in this Studio Ghibli style World post post apocalypse.
  • The way the mechanics and stuff which I'll talk about in the review which will be linked really lend itself to breathing life constantly through the course of the game.
  • And that to me is like such a new breath of fresh air.
  • So if you plucked me out of this universe somehow and you said you have a choice between you know Skyrim and Fallout no thanks and uh um you know this is like post postapocalyptic Earth I 100% I'm going to play in the world of the earthborne.
References (from this video)
No references stored for this video.
Video q1-Yl1y1QQ0 Beyond Solitaire Analysis at 44:00 sentiment: positive
video_pk 87706 · mention_pk 229649
Beyond Solitaire - Earthborne Rangers video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Engaging campaign despite speaker's general dislike for the format
  • Strong LCG-like mechanics
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked scenarios or sessions.
  • Living Card Game (LCG) Elements — Incorporates mechanics and structure reminiscent of LCGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just use games as kind of an extension of that as another as a thing to communicate
  • I just simplified it I just gave everybody stats
  • the thing is the game has to be fun on its own if it's not fun on its own then it's not going to be fun as a classroom game
  • the worst educational experience I've had with an education game is escape room
  • I have found that I like I like hard games that kick my butt as a solo player but I'm way more forgiving when I'm like playing with other people
  • Earthbound Rangers is just a lovely fun game it's a campaign game and I hate Campaign games so it's doing something right
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 2:44:52
video_pk 87692 · mention_pk 229565
UndeadVikingVideos - Earthborne Rangers video thumbnail
Click to watch at 2:44:52 · YouTube ↗
Pros
  • Runner-up for Cooperative Game
  • Runner-up for Innovative Game
  • Runner-up for Solo Game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
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Video nrTF3YxzRpI Beyond Solitaire Discussion at 49:07 sentiment: positive
video_pk 87390 · mention_pk 228282
Beyond Solitaire - Earthborne Rangers video thumbnail
Click to watch at 49:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evokes positive emotions and memories related to nature.
  • Provides a meaningful solo experience focused on self-reflection.
Cons
none
Thematic elements
  • Carefree wonder and the joy of nature.
  • Nature-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Campaign — The game offers a solo campaign experience that allows for deep self-reflection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the way that I sort of do and think about games is really just like topics of study
  • I want to spark that discussion and keep that discussion going um about the topic almost more than about the game
  • games are the means for my conversation
  • The solo experience encourages learning how you interact with yourself
  • This is one of those things that like the I say current wave of video games because you know I'm come from Pac-Man days right but this narrative The Narrative wave of video games where their character ties you have you build character ties
References (from this video)
No references stored for this video.
Video ydhkPyN63lM Foster the Meeple Other at 24:03 sentiment: positive
video_pk 86765 · mention_pk 225696
Foster the Meeple - Earthborne Rangers video thumbnail
Click to watch at 24:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Likely to enjoy based on positive reviews of the base game
  • Appreciates the smaller scope of the expansion (missions, exploration)
Cons
  • Has not played the base game yet
Thematic elements
  • Expansion of existing game
  • Earthborne Rangers universe
Comparison games
  • Earthborne Rangers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
  • I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
  • it's a cozy board game celebrating the introverted book lover in all of us
  • you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
  • I love any witchy theme I love potion themes
  • it's Everell but for two players
  • again talk about Publishers that nail it for me every time uh Capstone is one of them
  • please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 1:42
video_pk 86663 · mention_pk 225067
Foster the Meeple - Earthborne Rangers video thumbnail
Click to watch at 1:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 44:50 sentiment: positive
video_pk 86278 · mention_pk 222791
The Cardboard Herald - Earthborne Rangers video thumbnail
Click to watch at 44:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Story of its creation enhances enjoyment
Cons
  • Slightly rough edges
Thematic elements
Comparison games
  • Leviathan Wilds
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 28:19 sentiment: positive
video_pk 85160 · mention_pk 217697
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 28:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fantastic game
  • Host loves it
  • Starting a campaign playthrough
Cons
  • Biggest disappointment of 2024 was not starting the campaign.
  • Host had to relearn the game before starting the campaign.
Thematic elements
  • Campaign game.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is starting a campaign of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 56:13
video_pk 85160 · mention_pk 217715
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 56:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:36:55 sentiment: positive
video_pk 85051 · mention_pk 217216
Meet Me At The Table - Earthborne Rangers video thumbnail
Click to watch at 1:36:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speaker's painted miniatures were used in official art
  • Painting these miniatures was a proud moment
  • The alternate characters add variety
Cons
  • Resin miniatures require assembly
Thematic elements
Comparison games
  • Kingdom Death
Mechanics (from transcript analysis)
  • Kickstarter campaigns — The game has multiple Kickstarter campaigns, with miniatures from the first being featured in the second.
  • Resin miniatures — The game includes resin miniatures for alternate characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:01:20
video_pk 84991 · mention_pk 216926
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:01:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:43:36 sentiment: positive
video_pk 84991 · mention_pk 216953
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:43:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The next stream for this game is planned for July 29th.
Cons
  • The host is not good at building decks for this game.
Thematic elements
none
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Deck construction — Mentioned as a game where players build a deck in advance and use it in a game, as opposed to deck building games. The host admits they are not good at building decks for this game and relies on others in the Patreon Slack channel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 7:00 sentiment: positive
video_pk 84782 · mention_pk 216017
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyable once the campaign was started
  • Very clever game mechanics
  • Intense and challenging gameplay
  • Manages to accomplish a lot in the first day of the campaign
Cons
  • Was a big disappointment in 2024 for not being played
  • Can be a much harder game than expected
  • Not a 'cozy game' despite some thematic elements
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is campaign-driven.
  • Deck Building — Players build their deck before the game starts, and this deck represents their 'life' and energy.
  • Resource Management — Players manage their decks/energy effectively to play longer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video QSfchWu3cVA Gaming Rules! Discussion at 47:19 sentiment: positive
video_pk 84561 · mention_pk 214983
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 47:19 · YouTube ↗
Overall sentiment (raw)
Very Positive (with a caveat on rules)
Pros
  • Love the game
  • Thematic elements
  • Engaging campaign
Cons
  • The rule about not carrying over progress between days feels punishing and non-thematic.
  • Progress can be lost easily.
Thematic elements
  • Rangers on a mission
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — So, part three of my Earthborne Rangers campaign is on the channel now if you are interested in watching that.
  • Mission objectives — Our current mission is that we were searching for somebody. And the way that we had to do that is we had to get eight trail tokens onto this card.
  • Resource Management — You only gain trail tokens if you put a feature into play. If a feature comes into play, you put two tokens on it. And then when that feature leaves play, you move the tokens on it onto the card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
  • my initial impression was that I was disappointed.
  • So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
  • It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
  • Agamonia, it's still fantastic.
  • I absolutely love this game and I love what they've done with this game.
  • But that feels non-theatic and also a bit too punishing.
  • Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
  • I think this game is a little bit special.
  • It'll be good to go to Essen for a for a rest.
References (from this video)
No references stored for this video.
Video yfyyXUuPwKs Sir Thecos Analysis at 7:42 sentiment: positive
video_pk 84228 · mention_pk 213876
Sir Thecos - Earthborne Rangers video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really like what I saw there.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tutorial mission — I've only played the tutorial mission so far.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
  • It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
  • Really really nice tableau builder.
  • I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
  • Um, but I find it has like a loads of like little small parts um that are just not optimal.
  • It's one of my most favorite smallbox games, not just of last year, but ever.
  • Come on. Please, please release the physical version. I'm begging you, man.
  • I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
  • But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
  • But I think Unmatched is like way superior.
  • That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
  • So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
  • Let me know in the comments which were the best and worst games you played last month.
  • Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 8:48 sentiment: positive
video_pk 84107 · mention_pk 213235
One Stop Co-op Shop - Earthborne Rangers video thumbnail
Click to watch at 8:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome game
  • Awesome story
  • Character building is fun
  • Excited for Legacy of the Ancestors campaign
Cons
  • Environment can be a little grindy
  • Not sure about playing with a really big group (3-4 players)
Thematic elements
  • Adventure
  • Campaign
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Adventure game — Like adventure games.
  • Campaign play — Played through the whole campaign.
  • Card Play — Like good cardplay games in general.
  • Character progression — Building my character up was such a lot of fun.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video wOofWqoY1aA Rob's Gaming Table Playthrough at 5:14 sentiment: positive
video_pk 83955 · mention_pk 212605
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Environmental focus in game design and company philosophy.
  • Challenging but forgiving gameplay with player-friendly rules.
  • Cozy and chill theme contrasting with darker games.
  • Open-world sandbox exploration.
  • Rewarding deck-building and upgrade system.
  • Mechanics that allow for unique player interactions and strategies (e.g., Spirit Speaker).
  • High component quality and attention to detail.
Cons
  • Spirit Speaker mechanics are confusing and not streamlined.
  • Deck building website has bugs and lacks user-friendly features.
  • Some mechanics feel overly random or poorly implemented.
  • Concerns about the balance and effectiveness of certain roles/decks in different campaigns.
Thematic elements
  • Post-apocalyptic environmental restoration and exploration.
  • Post-apocalyptic world where humanity seeks to restore the environment after destroying it with pollution and technology, living underground in self-sustaining cities while the world was being repaired. Rangers watch over nature and help villages.
Comparison games
  • Arkham Horror
  • Marvel Champions
  • Lord of the Rings LCG
  • Star Wars Unlimited
  • Descent
  • Game of Thrones LCG
  • Netrunner
  • Warhammer Conquest
  • Arc Raiders
Mechanics (from transcript analysis)
  • Aspiration — Side quests or goals that players can complete to gain rewards, tracked on a campaign log.
  • campaign log — A campaign log is used to track progress, cross off completed missions, and store rewards.
  • Deck Building — Players build and customize their decks, with a small card pool that makes it less daunting.
  • Gear — Players can equip gear that provides various abilities and bonuses, with a limit on how much gear can be equipped and how it can be modified or upgraded.
  • Injuries — Rangers can suffer injuries, which act as a timer and can cause fatigue or negative effects if not managed.
  • legacy — The game is a campaign legacy game, continuing from a previous campaign with persistent effects and campaign trackers.
  • Moments — New types of path cards that add narrative moments to the path deck, with effects that can be beneficial or detrimental.
  • Seasons — The game uses seasons to track game progression and potentially introduce new elements or challenges.
  • Spirit speaking — A special role ability that allows rangers to interact with spirits, entering a trance state to influence the game and the physical world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're gonna attempt to play it. We'll see how it goes.
  • I am a little worried because we haven't played this game for like 18 months or something like that.
  • We jump from rule set to rule set to rule set. We do not treat this game like a lifestyle game.
  • The world's not trying to kill you and make you have the worst experience ever. It does not have a grim rule if if you're new to this game. It has a like a what's it called? The golden rule, isn't it? No, not the golden rule. It's like the happy sunshine rainbows rule or something.
  • I just want to play this game with Mel this weekend. I literally one day I'm preparing. We're going to learn the game, get some decks, play the game, practice it, and literally stream it the next day.
  • It's like playing the game different. That's what Spirit Speaker is doing. It's playing a whole different game.
  • This is a big sign of a game that was designed and beautifully tested and and it worked great itself, but it wasn't. It didn't seem to be built properly with the foundation to be expanded properly. But I think it is, but it makes it seem like it wasn't.
  • This game is like the complete opposite. That game is like death and destruction and horror and challenge and frustration. This is like cozy, chill, just working as a forest ranger.
  • You cannot control these spirits fully is how it feels. Which makes sense thematically. I guess it's fine. Um, but life is a spirit speaker.
  • We are the only ones that can swap reward cards into our decks.
  • But maybe we can swap the boat or that one that's three focus that none of us really want. I mean that other one is I could use this really good.
References (from this video)
No references stored for this video.
Video ZhlUgjZDIkQ Rob's Gaming Table Playthrough at 5:03 sentiment: positive
video_pk 83912 · mention_pk 212464
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck building and customization is enjoyable.
  • The game allows for exploration and discovery of new cards and strategies.
  • The mechanic of acquiring rewards and improving decks over time is engaging.
  • Card interactions and combos can be very satisfying.
  • The game is forgiving with its resource system and ability to draw needed cards.
  • The feeling of progression and making decks more powerful is rewarding.
Cons
  • The start can be overwhelming due to the number of options.
  • Specific combinations of cards or abilities might be necessary to overcome certain challenges.
  • Encountering difficult obstacles can slow down the game significantly.
  • Balancing different playstyles (e.g., spirit-focused vs. feature interaction) can be challenging.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players acquire new cards through rewards and gameplay, influencing their deck's strategy.
  • Deck Building — Players modify their decks during the campaign, swapping cards and trying new combinations based on discoveries and rewards.
  • Hand Management — Players manage their hand of cards to play spirits, gear, and utilize abilities effectively.
  • Obstacle interaction — Players must deal with obstacles on the map, often requiring specific tests or abilities to clear or bypass.
  • Set Collection — Players acquire reward cards from previous campaigns or other sources, adding to their collection and potentially their deck.
  • Spirit speaking — A mechanic allowing players to enter a special state for enhanced abilities, but with limitations on other actions.
  • Test/Challenge Resolution — Many actions in the game involve performing tests with specific symbols (e.g., spirit, focus, awareness, traverse) that players try to meet using their cards and stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As long as you can one, traverse features and locations. Two, connect and or add progress with beings. And three, scout the path deck. Anything goes.
  • I was going to put the honey on top for sure.
  • Man, I was getting liking the Shaper thing fun you're doing of like peeking at the deck and like setting up challenges and knowing what you're going to pass and which things are going to fire off like selfishly picking the thing like we want to fire off is like didn't really work out tons, but yeah, just the one time.
  • The crappiness never lasts forever. That's what I I've learned.
  • It's like you become jack of all trades or you become really powerful in like a couple things. But yeah.
  • The beauty in this game, it has like these built-in tests that you can basically play the game without needing cards because you have all these tests here. So, if you have the right stats, you know, you can have people covering that at the table.
References (from this video)
No references stored for this video.
Video nf9q18PpRXA Gaming Rules! Playthrough at 2:11 sentiment: positive
video_pk 83874 · mention_pk 212271
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoys the combination of campaign playthrough with fixed story and open-world adventure.
  • Appreciates the ability to pick up and complete different missions, allowing for varied playthroughs.
  • Finds the game engaging and has retained knowledge of the rules despite a long break.
Cons
  • Difficulty remembering specific mechanics or card interactions after a break.
  • The game's UI or card text could be clearer about certain details (e.g., difficulty values on tests).
Thematic elements
  • Dealing with a flood, environmentalism, nature, survival.
  • A valley with a flood, locations like White Sky, Golden Shore, Coobo's Market, Lone Tree Station, Spire, Boulderfield, Ancestors Grove, old growth.
  • Campaign style game with a fixed story and open-world adventure elements.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of parts, with a continuing narrative and persistent effects. "This is part six of our Earthborne Rangers playthrough."
  • Choices and Consequences — Decisions made by the players have a direct impact on the game's progression and narrative. "So we gain Null's Understanding as a reward card... Discard null. Return a helping hand to the collection."
  • exploration — Players move between different locations on a map, managing resources and encountering events. "So we're traveling through... Whispering Fields... We're headed to Coobo's Market."
  • Resource Management — Players must manage various resources like energy, spirit, and fatigue to perform actions. "I've got loads of cards in hand now... I've got one, one, two, three. I can't get rid of the fatigue."
  • Test Resolution — Players resolve tests using card play and character stats, with outcomes affecting the game state. "It's a difficulty two test. You're in for three. Four. So, that should be sufficient."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with this game is every time you do a test, you draw a card.
  • If you're ever in that situation, you should go to one of the pivotal locations because the pivotal locations contain a lot of human beings and they've got quests and that will give you some direction on where to go.
  • It should just say one. It would be so much clearer if it just said one rather than you having to remember what it is.
  • It's what co-ops are all about, right?
  • The ecosystem is already benefiting from this aberration's absence.
  • Wow. Okay. So, we're getting close. So, we do need to... more cards on there.
References (from this video)
No references stored for this video.
Video 5G2xXhQ38E4 Rob's Gaming Table Playthrough at 6:02 sentiment: positive
video_pk 83865 · mention_pk 212225
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and discovery of new mechanics.
  • Challenging gameplay that requires strategic thinking.
  • Cooperative elements that encourage teamwork.
  • The 'illumination' keyword and its interactions are found to be 'neat' and 'cool'.
Cons
  • Difficulty in understanding new keywords and mechanics without direct explanation.
  • The game can feel punishing if players aren't mindful of time or specific mechanics.
  • Frustration with mechanics that are not immediately clear or seem counter-intuitive.
Thematic elements
  • exploration and survival
  • underground cavern
  • scenario-driven with branching paths and choices
Comparison games
  • Arkham Horror
  • Scooby-Doo Mystery
Mechanics (from transcript analysis)
  • Combat/Threat Neutralization — Players deal with threats like 'bears' and 'predators', discussing ways to defeat them or mitigate their effects.
  • cooperative play — The game is played by two rangers who work together, contributing effort to tests and discussing strategies to overcome challenges.
  • Deck Building — Players discuss tweaking their decks by swapping cards, adding new ones, and the impact of card costs on resource management.
  • Hand Management — The strategy of holding cards for specific tests or resource needs is discussed, as is the impact of having a large hand of cards.
  • Keyword Mechanics — Keywords like 'illumination', 'powered', and 'ambush' are discussed, with players trying to understand their effects and interactions.
  • Resource Management — Players discuss managing 'energy', 'focus', 'spirit', and the cost of cards, impacting their ability to perform actions.
  • scenario-based gameplay — The discussion revolves around navigating specific scenarios and locations, such as the 'overgrown portage obstacle' and the 'Desert of Endless Night'.
  • Set Collection — The concept of needing specific cards or symbols to pass certain tests is mentioned, such as needing icons for traversing or dive tests.
  • Test Resolution — Players engage in various tests like 'traverse', 'dive', 'spirit', and 'focus' tests, often comparing their effort against a target number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hated those decks so much we shredded them in a paper shredder.
  • The only problem is when they blow up, they like hurt other things.
  • We're going to do the same test. One on one though.
  • This is the stupidest thing ever. I know it. But I have to do it. I have to see.
  • I miss playing card games where you just have like unlimited cards in hand. That's like my favorite. So many options.
  • The stars are clusters of tiny bioluminescent fungi that grow along the ceiling and upon the stelactite columns that stretch towards it from the tunes.
References (from this video)
No references stored for this video.
Video PGF91pyn14I PlayingBoardGames Playthrough at 0:03 sentiment: positive
video_pk 83817 · mention_pk 212081
PlayingBoardGames - Earthborne Rangers video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the campaign, calling it a 'good campaign' and a 'fun time'.
  • Appreciated the narrative progression and the final resolution of the campaign.
  • Found the combination of mechanics engaging, particularly certain card combos like 'Quiet'.
  • Valued the ability to heal injuries during play.
  • Found the game to be 'very easy' in its final stages, leading to a quick conclusion.
  • Enjoyed the theme and narrative elements.
Cons
  • Eric expresses frustration with Koo's Market for being flooded previously.
  • The game's final stages were 'very easy', possibly suggesting a lack of challenge towards the end.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand, using them for actions, abilities, and to contribute to progress.
  • combat/encounter resolution — Players engage with 'beings' and 'obstacles' in the game, dealing damage and suffering injuries or fatigue.
  • cooperative play — The entire playthrough is a cooperative effort between two players working towards shared objectives.
  • Deck Building — Mentioned as something they will do more of in future videos, indicating it's a core part of the game's strategy.
  • exploration — Players travel through various biomes, drawing path cards and interacting with features in the game world.
  • Mission Completion — The game is structured around completing journey missions and reaching specific locations like Lone Tree Station.
  • Set Collection — Implied through gathering resources and completing objectives, with the final narrative text referencing completed 'entries in the achievement guide'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Troubling visions fill your mind. Suffer two fatigue.
  • I love the flavor of this stuff. It's very fun.
  • Panache was never real. That whole campaign is a shared hallucination.
  • He chases you down. He's like, 'I want that. I'm going to have it.'
  • Russ, you're being so good right now.
  • Yeah. What I hate about cats is that they're so good at telling time.
  • The valley is safe.
  • I'm a hydraworm sexual.
  • She taught me how to shoot a gun.
  • In this moment, there is no tragedy, no fear, no problems. In this moment, there is only you. Your friends and neighbors sharing food and drink together, enjoying the bounty of life.
References (from this video)
No references stored for this video.
Video TJl6mfes3eY Rob's Gaming Table Playthrough at 5:02 sentiment: positive
video_pk 83787 · mention_pk 211855
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mechanics that require planning and resource management.
  • Thematic immersion through flavor text and mechanics.
  • Complex rules that offer depth for experienced players (though can be a con for new players).
  • Satisfying when mechanics click and a plan comes together.
  • Cool rewards and progression like the fractal frog card.
  • Cooperative gameplay encourages discussion and planning.
Cons
  • Complex rules that require frequent lookup.
  • Can be overwhelming to track all mechanics and interactions.
  • Threats can emerge quickly and be difficult to manage.
  • Potential for 'getting stuck' if resources are mismanaged.
  • The frustration of rule interpretation, particularly around 'interaction' and 'spirit' mechanics.
  • Some mechanics feel less impactful or 'rewarding' than expected, like the 'Pitch Black Passage'.
Thematic elements
  • exploration, survival
  • an arcology, underground tunnels
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Camping/Resting — Players can choose to camp to reset certain elements, switch cards, and recover.
  • Card draw — Players draw cards from their deck and look for specific cards like spirits, gear, or path cards.
  • Deck building/Hand management — Players manage their hand of cards, decide which to keep, shuffle into the deck, or play, and discuss potential deck changes.
  • Feature Interaction — Features are specific locations or elements on the board that have unique rules and require progress to clear or interact with.
  • illumination — Certain game elements or actions can illuminate areas, which affects other game mechanics and can prevent negative consequences.
  • location traversal — Players move between different locations within the arcology, sometimes requiring progress on certain features to travel.
  • Persistent effects — Some cards or effects can gain persistent traits, meaning they remain in play and affect the game state over multiple turns.
  • progress tokens — Progress tokens are added to features or locations to clear them or advance missions.
  • Test/Skill Checks — Tests are performed using effort symbols (triangle, spirit, etc.) against a target number, with success or failure having consequences. Tests are used to clear locations, features, and deal with threats.
  • Threat/Predator management — Predators like the juvenile spindle scutler are introduced and must be dealt with, often through tests or specific mechanics.
  • Unique token management — Tokens are moved between machines or tech cards as part of specific card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “Tune in next week when I look this up again and go through the same loop over and over again. Welcome to Groundhog Day at Rob's Gaming Table.”
  • “And this is why they say Spirit Speaker is meant for experienced players who play this game exclusively, not people who jump back and forth between card games every week and forget what's going on.”
  • “So interacting is just me performing a test on a card. That's it.”
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU Board Games UnLocked Top List at 1:00:22 sentiment: positive
video_pk 83776 · mention_pk 211764
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 1:00:22 · YouTube ↗
Overall sentiment (raw)
Positive, with a caveat
Pros
  • Great story
  • Awesome side questing
  • Good co-op and solo play
  • Forgiving skill checks
  • Sense of exploration
  • Weather effects impacting traversal
  • Pseudo living breathing world
  • Good cardplay elements
  • Company focused on sustainability/environment
Cons
  • Has a bit of grinding
  • Solo play can be tough for a single character to cover all bases
Thematic elements
  • Open world adventure, deck upgrading
  • Post-apocalyptic (implied by 'living breathing world')
  • Story-driven with side quests
Comparison games
  • Arkham Horror: The Card Game (inspiration and similar mechanics)
  • Netrunner (company connection)
  • Kingdoms of Ruin (mentioned regarding grind)
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign structure with story and side quests.
  • cooperative play — Supports cooperative play.
  • Deck Building / Upgrading — Players upgrade their decks throughout the game.
  • Loot System — Implied by acquisition of cards and upgrades.
  • Skill checks — Uses a system similar to Arkham's Chaos Bag for skill checks, but more forgiving.
  • Solo Play — Supports solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video Imc6VKHQI4w Rob's Gaming Table Playthrough at 1:52 sentiment: positive
video_pk 83719 · mention_pk 211528
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and theme
  • Challenging mechanics that require strategic thinking
  • Satisfying progression through campaign and discovery of lore
  • Interesting environmental hazards that impact gameplay
Cons
  • Can be difficult and punishing
  • Some card text and mechanics can be confusing or misread
  • High resource management can be demanding
Thematic elements
  • Searching for missing people after a collapse
  • Exploring an archology, underground
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a continuing campaign, with players resuming where they left off and progressing through a main story mission.
  • Card draw and hand management — Players draw cards, manage their hands, and decide which cards to play to overcome challenges or advance their objectives.
  • Encounter cards — Obstacles, features, and enemies are drawn from decks and introduced into play, requiring players to deal with them.
  • Exploration and travel — Players move between locations, scout the path deck, and aim to clear objectives to progress the narrative.
  • Gear and Equipment — Players can acquire and use gear and equipment cards to aid them in tests and provide special abilities.
  • Resource Management (Energy/Focus) — Players use 'focus energy' and 'fitness' resources to perform actions and tests, with consequences for not having enough.
  • Skill Tests — Players perform various skill tests (e.g., awareness, traverse, dig) using dice rolls modified by cards and character abilities.
  • Threats and Hazards — Environmental hazards like electric fog and ball lightning, as well as persistent enemies, pose threats to the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each ranger either discards one fitness energy or suffers two fatigue.
  • Whoa, that's fun.
  • Um, Minion, I agree. Minion says, "Umber being precision doesn't make sense if you go underground."
  • Oh no. Umbra's back.
  • Her body is big as a still horse, a massive beak, open and terrifying screech. So it's persistent. So it's going to follow us around.
  • I feel like there's no point of even looking with that guy coming out every round.
  • What if the archology system somehow caused the Estian's extinction? People of the valley could be next.
  • The spirit seems to become confused and frustrated. This being loses friendly until the end of the next turn. What the hell?
  • I'm sorry. I'm sorry. But did you mark off two checks?
  • I have four now out of six.
  • It's like the only thing we want to do now is like travel out of here if we can even.
References (from this video)
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Video 6qxQrqccdB4 Rob's Gaming Table Playthrough at 3:52 sentiment: positive
video_pk 83748 · mention_pk 211602
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chill gameplay compared to other LCGs
  • Unique theme
  • Good cooperative card game mechanics
  • Replayable with branching paths and varied missions
  • Surprising elements due to deck randomness
  • Engaging engine building and deck building
  • Card game feel that is also like a board game
  • Potential for interesting combos and surprising plays
  • Good solo experience, highly recommended
  • Inspired by open-world video games like Breath of the Wild
  • Complex systems and engaging mechanics
Cons
  • Osworn was described as boring, generic, and repetitive after multiple plays
  • Osworn's marketing and presentation were good, but the gameplay lacked depth and synergy between scenarios
  • Osworn's campaign progression felt like standalone sessions with minimal impact on future scenarios
  • Osworn's gameplay was considered too safe and basic, lacking interesting mechanics
  • The Fractal Frog mechanic was difficult to execute correctly
  • Some locations and tests were challenging to overcome due to lack of specific cards or resources
  • The game can lead to player fatigue due to the demanding tests and potential for injuries
Thematic elements
Comparison games
  • Osworn
  • Aridia
  • Gloom Haven
  • Frost Haven
  • Buttons and Bugs
  • Jaws of the Lion
  • Lord of the Rings
  • Arkham Horror
  • Marvel Champions
  • Star Wars Unlimited
  • Seventh Continent
  • Unstoppable
  • Dungeon Crawler Carl
  • KDM
  • Mage Knight
  • Sleeping Gods
  • Aon's End
Mechanics (from transcript analysis)
  • Campaign — The game is structured as a campaign with evolving scenarios, locations, and narrative progression.
  • Card Play — The core gameplay involves playing cards from hand to perform actions, utilize abilities, and progress through the game.
  • Combat/Tests — Players engage in various tests (e.g., traverse, connect, avoid) against game elements to overcome obstacles and make progress.
  • cooperative play — Players work together, discussing strategies and coordinating actions to achieve game objectives.
  • Deck Building — Players build and manage their decks throughout the game, drawing and playing cards.
  • exploration — Players explore different locations, uncovering new paths and features as they progress through the campaign.
  • Resource Management — Players manage resources like energy, awareness, and focus to play cards and perform actions.
  • token placement — Tokens are used to track progress, power, and other game states on cards and locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Don't ever buy a game based on someone else's opinion. Buy it based on your own research."
  • "Osworn personally, I quit Osworn literally after setting up a stream... I sat down to play Osworn for like the 10th time in a row... And I just couldn't do it. I literally quit the stream, deleted the stream, and did not want to continue with that game because I saw what the game was."
  • "Earthorn Rangers... this game is very much just a clone of like the cooperative LCGs that I love... so it has that FFG DNA, but it's way more chill."
  • "Unstoppable is like my favorite solo game in recent memory that like I want to actually play gaming solo... And that one did."
  • "The games that make it to the top of that list are like hundreds of people are playing them over and over and over over like years and years and years and they're still staying in the top."
  • "We're getting old, man."
  • "The problem is I can't do this because my token's not on here."
  • "Oh, we read it backwards. So, we're good. We're good. We're good."
  • "We need to have eight or more power on the concordant ziggurats."
  • "We managed to prevent yourself from being flung from the crown of the ziggurat."
  • "My problem is I can't do this because my token's not on here."
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 37:24 sentiment: positive
video_pk 83753 · mention_pk 211615
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 37:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game, loves it.
  • Still playing and enjoying the campaign.
  • Despite potential repetitiveness, the author doesn't mind it due to increased comfort and progression.
Cons
  • Some players find it repetitive after several plays.
  • The author is only on day seven, so long-term repetitiveness is yet to be fully tested.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a continuing campaign.
  • Deck construction — Players build path decks specific to locations.
  • Travel — Mechanics related to traveling between locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video 1sW8LF4OYqw Playthrough at 5:13 sentiment: positive
video_pk 83612 · mention_pk 211010
Earthborne Rangers video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The ability to change attachments is an exciting new addition.
  • The game has a compelling campaign that encourages strategic decision-making.
  • The core gameplay loop is engaging, with a mix of exploration and challenge.
  • The rulebook, while complex, provides the necessary information for gameplay.
Cons
  • The rules for 'interacting with spirits' and 'tests' are confusing and lead to uncertainty.
  • The game's terminology can be non-standard and confusing, especially when playing multiple games.
  • There's a tendency to 'cheat' or bend rules, which is becoming a running gag.
  • Finding specific human enemies for certain objectives can be difficult and depend on random card draws.
Thematic elements
  • archology
Comparison games
  • Lord of the Rings
  • Arkham
  • Marvel Champions
  • Pokemon
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • attachment — Players discuss attaching gear to rangers and the ability to change or swap attachments and gear, influencing gameplay and strategy.
  • Campaign — The players are playing through a campaign in the game, making decisions that affect future turns and the overall progression.
  • Card Play — Players discuss playing cards from their hand to activate abilities, gain advantages, and progress through the game's scenarios.
  • combat/damage — The game involves dealing harm to features and enemies, with mechanics for eliminating them and managing injuries.
  • Deckbuilding — The discussion revolves around changing cards in the deck, adjusting strategy, and the preference for playing with pre-built decks over extensive deck construction.
  • exploration — Players explore locations within the archology, dealing with obstacles, finding new paths, and managing progress.
  • Resource Management — Players discuss managing 'awareness', 'fitness', and 'focus' to play cards and activate abilities, highlighting the need for careful resource allocation.
  • Test/Skill Checks — The game involves performing 'tests' using 'effort' to overcome challenges or add progress to locations, with outcomes determined by dice rolls or card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to play with pre-built decks that have like or even the Arkham ones that have pre-built upgrade paths too.
  • I do not play this card very often because I don't really have tests.
  • I still don't feel confident. Like if you had a gun to my head, I'd be probably dead. Like I have no idea.
  • The plinth. I think it was mentioned in the comments, too.
  • The mechanics and the campaigns and that are like not like crazy great, but I like Gra.
  • The core set came out and it was the retail version and it was missing like the coolest stuff.
  • We're trying to find the Rebreather, right? Is that what we're doing?
  • You may exhaust a ranger card to soothe the fatigue.
  • The dark passageway leads on through many twists and turns and you encounter many dead ends that require you to double back and search for another way forward.
References (from this video)
No references stored for this video.
Video ySVlHUezEHs PlayingBoardGames Rules Teach at 5:20 sentiment: positive
video_pk 83448 · mention_pk 210300
PlayingBoardGames - Earthborne Rangers video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The spirit speaker mechanic seems really cool and fun to try.
  • Gregarious Adventure is a very good card.
  • The book of great deeds seems insane.
  • The Stouthearted Guardian card is a cool build idea.
  • The infusion canteen is exciting to play with.
  • The new cards from the latest content are interesting.
Cons
  • Spirit speaker mechanic can be a little bit over the top.
  • Some builds might be confusing to figure out.
  • The Day Howler card has a higher cost than anticipated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • aspects — Players choose aspects that influence their deck building.
  • Attachments — Attachments can be placed on features or rangers.
  • Avoid tests — Tests that can be used to avoid being exhausted or suffering injuries.
  • Backgrounds and Specialties — Players choose backgrounds and specialties that determine deck composition.
  • Deck Building — The primary activity in the video is building decks for the campaign.
  • Fatigue — Players can gain fatigue and cards can be put into their fatigue stack.
  • Gear — Players can search their deck for gear and play it.
  • Outside interests — Players can choose an outside interest card to add to their deck.
  • Progress — Progress can be added to locations and spirits.
  • Quests/Aspirations — Completing quest cards provides unique rewards.
  • Spirit speaking — A mechanic for the Spirit Speaker role that allows communication with spirits, but restricts common tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This character is my jam just vibe looks alone.
  • Hush, little critter.
  • Gregarious Adventure is so good.
  • I'm going to be a spirit speaker that spins some tails.
  • I have kind of gone into like a suicide build, kind of like a black suicide build.
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 12:46 sentiment: positive
video_pk 83402 · mention_pk 210057
Rob's Tabletop World - Earthborne Rangers video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unplayed.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
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Video Abynm0v3Qrg Gaming Rules! Other at 45:06 sentiment: positive
video_pk 83407 · mention_pk 210100
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 45:06 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Still love the game
  • Still think it's fantastic
  • Still excited about it
Cons
  • Only got one play in December
Thematic elements
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video BsjkVYJuGQI Rob's Tabletop World Discussion at 22:17
video_pk 83352 · mention_pk 209765
Rob's Tabletop World - Earthborne Rangers video thumbnail
Click to watch at 22:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't go to our local game shops. I I because personally I can't stand people.
  • And if GW did exactly what this man is doing, okay, this game would be alive forever.
  • What I consider one of the greatest games of all time.
  • And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
  • The 20s have not been very kind to me.
  • If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
No references stored for this video.
Video wvk4Oi-AA8U Gaming Rules! Playthrough at 1:51 sentiment: mixed
video_pk 81939 · mention_pk 205081
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Replayable even with a fixed main storyline.
  • Different story paths and choices offer variety.
  • Thematic integration with narrative and setting.
  • Challenging and engaging gameplay.
Cons
  • Can be very difficult, especially with two players.
  • Failure can lead to significant setbacks and injuries.
  • Can feel repetitive if certain card draws don't occur.
  • House-ruling may be needed for campaign continuation.
Thematic elements
  • Rangers exploring and surviving in a valley, dealing with environmental challenges and creatures.
  • valley
  • Campaign-based with evolving story and missions.
Comparison games
  • Arkham Horror: The Card Game
  • Vantage
Mechanics (from transcript analysis)
  • Campaign — The game is played in a campaign format with multiple sessions and progression.
  • card management — Players manage hand cards, deck, and fatigue stacks.
  • cooperative play — Players work together to achieve objectives and overcome challenges.
  • Injury and fatigue — Players can suffer injuries and fatigue, impacting their ability to perform actions.
  • Mission-based objectives — Players attempt to complete specific missions and objectives within the campaign.
  • Set Collection — Different sets of cards (e.g., grassland, lake shore, old growth) are combined for play.
  • Test Resolution — Various tests (connect, traverse, break, fitness) are undertaken using effort, icons, and dice rolls (implied by success/failure).
  • Weather effects — Weather effects like downpour and sunshine influence gameplay, causing fatigue or other effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is replayable even if the main story line is the same.
  • So, we are going to mark off day 15.
  • This game This is different where we are right now.
  • The game is still a challenge.
  • It loses nothing else.
  • It's a game that can be perfectly be replayed and doesn't lose much, I don't think.
  • So, we're going to house rule it that these two carry over.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 20:58 sentiment: positive
video_pk 81596 · mention_pk 203450
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 20:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 1:17:07 sentiment: neutral
video_pk 81596 · mention_pk 203459
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:17:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
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