Skip to main content
Earthborne Rangers box art

Earthborne Rangers

Game ID: GID0109302
Game Info
Year
2023
Players
1-4
Age
14+
Playtime
90 min
Collection
Your Tier
Loading…
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

Description

Earthborne Rangers is a customizable, co-operative card game set in the wilderness of the far future. You take on the role of a Ranger, a protector of the mountain valley you call home: a vast wilderness transformed by monumental feats of science and technology devised to save the Earth from destruction long ago.

You begin by building a deck that reflects your Ranger's interests, personal history, and personality. Then, as you explore the open world and your story takes shape, you augment your deck with improved equipment, refined skills, and the memories of your journey.

The story of Earthborne Rangers is presented as a branching narrative campaign consisting of a main storyline and a multitude of side stories. In it, you can choose to follow the critical path or to strike off on your own to discover the Valley's many engaging characters, mysterious ruins, and beings both familiar and strange.

Each game session represents one day in the Valley, and you'll pick up in the same location on the map where you rested the night before. Your goal is to either complete one of your available missions or to explore the open world. The session ends when you're either forced to rest (through either fatigue or injury), or you choose to rest for the night.

An individual game session is played in rounds, and those rounds consist of turns. On your turn, you perform one action: either play a card from your hand, or choose an action from a card on the table. Each action allows you to interact thematically and narratively with the world, and each time you take an action, the world comes to life around you. Predators stalk their prey, rain pours from the sky, rocks tumble down the mountain to block your path, and much more.

—description from the publisher

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 82
This page: 50
Sentiment: pos 35 · mix 6 · neu 1 · neg 1
Mentions per page
Showing 1–50 of 82
Video TtDy0poa4zA Drive Thru Games Analysis at 0:37 sentiment: positive
video_pk 90274 · mention_pk 240992
Drive Thru Games - Earthborne Rangers video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • the strength of the gameplay videos
  • sustainability efforts in manufacturing
  • regional manufacturing to cut down on shipping and create local jobs
  • the game looks fun
Cons
none
Thematic elements
  • traveling through the countryside trying to bring nature into check
  • a really far earth future
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — and there's a map and like a kind of a legacy style campaign
  • cooperative play — where you've got different decks that you kind of build
  • Deck Building — you've got different decks that you kind of build to sum up like little quest decks you're going to kind of run through
  • legacy elements — and there's a map and like a kind of a legacy style campaign
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is kind of like a living card game cooperative where you've got different decks that you kind of build to sum up like little quest decks you're going to kind of run through and there's a map and like a kind of a legacy style campaign it's set in like a really far far earth future and you're sort of uh traveling through this countryside sort of trying to uh bring the nature sort of into into check and that kind of thing
  • they have hit now a stretch goal which kind of unlocked some other goals in the project to have regional manufacturing
  • if we get enough people to back in a certain region we can go ahead and manufacture that game in that region with local manufacturing stuff
  • shipping costs for publishers have just gone absolutely uh bananas
  • this is probably more of a kickstarter thing but i also kind of was starting to think like what if a company like asthma day or hasbro or a conglomerate of companies got together and said okay well let's open up a manufacturing plant
  • i'm usually like uh to a fault probably optimistic and so i don't want to come off like anti-ch chinese person you know what i mean
  • the people as i think are i think are good folks
References (from this video)
No references stored for this video.
Video 58Ij_2fNLYg UndeadVikingVideos Discussion at 595:27:20 sentiment: mixed
video_pk 88278 · mention_pk 232427
UndeadVikingVideos - Earthborne Rangers video thumbnail
Click to watch at 595:27:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • It has an interesting system.
  • The game creates an ecosystem which is really interesting.
  • There is no plastic in it, which is neat, it's all paper paper wrappings and stuff.
Cons
  • It took hours to learn and get started, and they didn't quite get it.
  • The world is a little too soft, with soft edges.
  • The mission was not intriguing enough to keep playing.
  • It didn't have any teeth at the beginning of the game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — It is a campaign game.
  • Deck Building — It is a deck builder.
  • Ecosystem simulation — It has an ecosystem in it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a really cool game and I got to play my first ever game of Axis and Allies.
  • It's World War II. You've got Germany, you've got the Soviet Union, you've got the UK, you've got the USA, you've got Japan.
  • You know, you're moving your pieces around, you're building units, you're spending your income.
  • It's a great game, I really enjoyed it.
  • We ended up having to pack it in because it was getting late, but that's typical of Axis and Allies, it's a long game.
References (from this video)
No references stored for this video.
Video ZPPnC1QTQPQ Drive Thru Games Top List at 28:58 sentiment: other
video_pk 88153 · mention_pk 231757
Drive Thru Games - Earthborne Rangers video thumbnail
Click to watch at 28:58 · YouTube ↗
Overall sentiment (raw)
Outstanding
Pros
  • Beautiful and vibrant world.
  • Unique 'post-post-apocalypse' theme with Studio Ghibli vibes.
  • The game mechanics lend themselves to breathing life into the world.
  • Offers a complete campaign experience with substantial post-campaign content for continued play.
  • Mechanics are rewarding and keep players engaged.
  • Feels like a fresh melding of world-building and campaign elements.
Cons
  • None explicitly stated, but the availability of supplemental cards is noted for multi-player.
Thematic elements
  • Exploration, Helping the community
  • Post-post-apocalyptic world
  • Story-driven, Open-world
Comparison games
  • Marvel Champions
  • Arkham Horror LCG
  • Warhammer Quest: The Card Game
  • Pandemic Legacy
  • Oathsworn
  • Gloom Haven
  • The Descent: Third Edition
  • Legends of the Dark
  • Fallout
  • Skyrim
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign that introduces players to the world, with post-campaign content for continued play.
  • card-driven — Primarily uses cards for mechanics and world-building.
  • cooperative play — Supports one to four players.
  • Deckbuilding — Players build their decks, with supplemental cards available for more players.
  • exploration — The game encourages exploration and interaction with the world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's my favorite coin game of all time now.
  • It's so Technical and crunchy and just immersive.
  • It comes with these really beautiful standies.
  • This is going to be part of the giveaway so just leave a comment below.
  • It feels like you're playing Skyrim or Fallout but in this Studio Ghibli style World post post apocalypse.
  • The way the mechanics and stuff which I'll talk about in the review which will be linked really lend itself to breathing life constantly through the course of the game.
  • And that to me is like such a new breath of fresh air.
  • So if you plucked me out of this universe somehow and you said you have a choice between you know Skyrim and Fallout no thanks and uh um you know this is like post postapocalyptic Earth I 100% I'm going to play in the world of the earthborne.
References (from this video)
No references stored for this video.
Video q1-Yl1y1QQ0 Beyond Solitaire Analysis at 44:00 sentiment: positive
video_pk 87706 · mention_pk 229649
Beyond Solitaire - Earthborne Rangers video thumbnail
Click to watch at 44:00 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Engaging campaign despite speaker's general dislike for the format
  • Strong LCG-like mechanics
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of linked scenarios or sessions.
  • Living Card Game (LCG) Elements — Incorporates mechanics and structure reminiscent of LCGs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just use games as kind of an extension of that as another as a thing to communicate
  • I just simplified it I just gave everybody stats
  • the thing is the game has to be fun on its own if it's not fun on its own then it's not going to be fun as a classroom game
  • the worst educational experience I've had with an education game is escape room
  • I have found that I like I like hard games that kick my butt as a solo player but I'm way more forgiving when I'm like playing with other people
  • Earthbound Rangers is just a lovely fun game it's a campaign game and I hate Campaign games so it's doing something right
References (from this video)
No references stored for this video.
Video xg4-ZlRrC30 UndeadVikingVideos Discussion at 2:44:52
video_pk 87692 · mention_pk 229565
UndeadVikingVideos - Earthborne Rangers video thumbnail
Click to watch at 2:44:52 · YouTube ↗
Pros
  • Runner-up for Cooperative Game
  • Runner-up for Innovative Game
  • Runner-up for Solo Game
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halls of Hegra and the British way counter Insurgency at the end of the Empire best podcast One winner is the One-Stop Co-op shop okay Beyond soliter running up and talk cardboard runner up board game app unmatched digital Edition runner up Twilight Struggle Red Sea and Fleet the dice game there you go
  • BG BG is about playing games not going to and there's you know there's a few panels but it is not a panel convention it's not like packs or you know those things
  • It's fine we paying off yes the the hobby was way more intimate because you you could play almost every new release in 2000 that came out that year in those years
  • It's like oh it's like the whole like Michael Jordan bet on basketball so he just made him go play baseball for a season
  • I firmly believe even with no proof whatsoever I firmly believe that he was absolutely uh suspended from the NBA for for gambling
  • I hate YouTube face uh um thumbnails yeah I can't wait till that goes out of style
  • The only reason it is because because I went looking to see if I could who posted it who posted it it was part of the it was part of the thing because I just looking based on the the on your your former partners thing and I found the appeal from his mother post
References (from this video)
No references stored for this video.
Video nrTF3YxzRpI Beyond Solitaire Discussion at 49:07 sentiment: positive
video_pk 87390 · mention_pk 228282
Beyond Solitaire - Earthborne Rangers video thumbnail
Click to watch at 49:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Evokes positive emotions and memories related to nature.
  • Provides a meaningful solo experience focused on self-reflection.
Cons
none
Thematic elements
  • Carefree wonder and the joy of nature.
  • Nature-focused
Comparison games
none
Mechanics (from transcript analysis)
  • Solo Campaign — The game offers a solo campaign experience that allows for deep self-reflection.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the way that I sort of do and think about games is really just like topics of study
  • I want to spark that discussion and keep that discussion going um about the topic almost more than about the game
  • games are the means for my conversation
  • The solo experience encourages learning how you interact with yourself
  • This is one of those things that like the I say current wave of video games because you know I'm come from Pac-Man days right but this narrative The Narrative wave of video games where their character ties you have you build character ties
References (from this video)
No references stored for this video.
Video ydhkPyN63lM Foster the Meeple Other at 24:03 sentiment: positive
video_pk 86765 · mention_pk 225696
Foster the Meeple - Earthborne Rangers video thumbnail
Click to watch at 24:03 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Likely to enjoy based on positive reviews of the base game
  • Appreciates the smaller scope of the expansion (missions, exploration)
Cons
  • Has not played the base game yet
Thematic elements
  • Expansion of existing game
  • Earthborne Rangers universe
Comparison games
  • Earthborne Rangers
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we love unmatched we're planning still planning on doing it's it's coming I promise all the tournaments are coming
  • I am obsessed with space I'm obsessed with the scientific like creation of the universe and how that all happened
  • it's a cozy board game celebrating the introverted book lover in all of us
  • you're going through nine circles of hell trying to like bring back souls and that sort of thing and that theming has always been really cool to me I love this the concept of Hades and like that whole lore the river sticks all of that stuff
  • I love any witchy theme I love potion themes
  • it's Everell but for two players
  • again talk about Publishers that nail it for me every time uh Capstone is one of them
  • please if you see us stop us say hello unfortunately we don't have time to play games with everyone our schedules are usually very busy at these conventions but we will always have time to stop and say hello and to chat with you for a little bit
References (from this video)
No references stored for this video.
Video otSj8LfUpig Foster the Meeple Unboxing at 1:42
video_pk 86663 · mention_pk 225067
Foster the Meeple - Earthborne Rangers video thumbnail
Click to watch at 1:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the only game that I just straight up asked for this is this is actually iconic this is the only game in the history of uh Foster the meele that Jamie went up and just said hey I would really like a copy of that game
  • I'm not like super big into RPGs but this is one that could get me into RPGs
  • it is literally a pile of squishy poops
  • I really wanted to focus this packs on getting um games that are really hard to find in Canada
  • unless yeah something drastically changes just financially it does not make any sense for us to go
  • we'll see what that other 10% says
References (from this video)
No references stored for this video.
Video 5HmGVuWUgsw The Cardboard Herald Discussion at 44:50 sentiment: positive
video_pk 86278 · mention_pk 222791
The Cardboard Herald - Earthborne Rangers video thumbnail
Click to watch at 44:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good game
  • Story of its creation enhances enjoyment
Cons
  • Slightly rough edges
Thematic elements
Comparison games
  • Leviathan Wilds
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best tends to be more of that strive for objectivity you know people going like well okay I guess chess is the best game ever or you know like uh but anytime where you get into that like real academic area there there's almost like a oh fine okay I'll admit that this one is probably the best or you know this or that.
  • I think that there is a lot more subjective in every sort of evaluation and I do think that those intangibles should be considered in what we try to evaluate as you know like meaningful best reviews.
  • I think that there is a lot more subjective in every
  • Island root and terraforming Mars were the top three
  • my tastes have changed over time I have kind of like shaped and refined my palette
  • critics have to watch so many effing movies that of course they're going to prioritize originality
  • Spirit Island is going to be in the top three
  • Aries Expedition representing terraforming Mars and root are probably going to be up there
  • maybe on the horizon that that is going to be our next guest possibly possibly our next guest could could in theory be Dwayne The Rock Johnson
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 28:19 sentiment: positive
video_pk 85160 · mention_pk 217697
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 28:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely fantastic game
  • Host loves it
  • Starting a campaign playthrough
Cons
  • Biggest disappointment of 2024 was not starting the campaign.
  • Host had to relearn the game before starting the campaign.
Thematic elements
  • Campaign game.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The host is starting a campaign of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video Jwj3xPNUzhM Gaming Rules! Other at 56:13
video_pk 85160 · mention_pk 217715
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 56:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm actually going to be doing a little bit of rulebook work for Wizards of the Coast, which is quite exciting, but it meant I had to go back and play Magic the Gathering, which still has exactly the same problems as it did back then.
  • It's my number one favorite game and I don't get a chance to play it. So, I'm doing a solo playthrough of Mage Knight on Thursday the 3rd of July, which is my actual birthday.
  • And then on Friday, we are having a Games Workshop themed day. We are playing a fourplayer game of Forbidden Stars in the afternoon. And then to end the week, we are doing the thing which I said would never happen. I'm going to be playing Talisman.
  • Nanolith. It's a cyberpunk themed cooperative narrative driven adventure game, I think, from what I know about it.
  • The funny story about this is Dirt and Dust is being published by Albi. Albby are a Czech publisher, and they they've done a number of other games in the past. Last year, they did Tea Garden for one of them. And guess who works in the marketing department at Albi? It's Peta himself.
  • Now, it's a Euro game. So, don't let the fact that it's Dungeons and Dragons put you off. It is a Euro style game. It is very much a Euro style game, but it has the D and D Baldersgate theme.
  • I'm super excited about next week. You can't imagine just my my joy at at taking a week off work and getting to play games which I really want to play.
  • The patron support is fantastic. But if you want to support me, you are you are more than welcome.
References (from this video)
No references stored for this video.
Video a_UcgyoZILA Meet Me At The Table Other at 1:36:55 sentiment: positive
video_pk 85051 · mention_pk 217216
Meet Me At The Table - Earthborne Rangers video thumbnail
Click to watch at 1:36:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Speaker's painted miniatures were used in official art
  • Painting these miniatures was a proud moment
  • The alternate characters add variety
Cons
  • Resin miniatures require assembly
Thematic elements
Comparison games
  • Kingdom Death
Mechanics (from transcript analysis)
  • Kickstarter campaigns — The game has multiple Kickstarter campaigns, with miniatures from the first being featured in the second.
  • Resin miniatures — The game includes resin miniatures for alternate characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis is not a stealth game.
  • I'm just in sheer panic mode.
  • This is just crap. You can just bring whatever you want. This is stupid.
  • The map is already out where in this one you don't know where the map is.
  • It's like four games in one. And it's out of control.
  • It was a ton of fun until we fought the labyrinth dude for the first time because we had no idea how to deal with the labyrinth tiles I was putting on.
  • It's hard. That's a hard game.
  • I'm still paying painting my chronicle of Dungore.
  • We have shareholders. You must buy more stuff.
  • The first rule was assemble your army. pick some models you want to play with and put them on the board.
  • Finecast. Yeah, that was that a lot of people called that fail cast. Yeah, that did not go. That did not go so well.
  • Slap and drop, and let them flop.
  • My backpack's done. I didn't have to do any special nine shades of mixing and all this stuff.
  • I'm going to use some bronze here. Not that one.
  • It's about it. Unless you do adept as custodians like I did. I only had to buy one battle battle box and it was 100,000 points where like most armies in a battle box you get like three to 500 points.
  • It's amazing how much more feeling or ambiance I guess you get playing playing with painted miniatures than just gray.
  • We have shareholders. You must buy more.
  • Welcome to Games Workshop.
  • The queue never ends. It just keeps on growing.
  • I was playing Warhammer the other day with my son and only half my armor is painted. I'm like just doesn't feel right seeing like a group of great into the battlefields like oh I want those guys to die.
  • It's really good detail for for that plastic.
  • Slop, drop, and let them flop.
  • I had so many night goblins, it was out of control, dude.
  • We are currently unsettled. We're not unsettled on unsettled.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:01:20
video_pk 84991 · mention_pk 216926
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:01:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video tzN7N9WJpuk Gaming Rules! Discussion at 1:43:36 sentiment: positive
video_pk 84991 · mention_pk 216953
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:43:36 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The next stream for this game is planned for July 29th.
Cons
  • The host is not good at building decks for this game.
Thematic elements
none
Comparison games
  • Marvel Champions
Mechanics (from transcript analysis)
  • Deck construction — Mentioned as a game where players build a deck in advance and use it in a game, as opposed to deck building games. The host admits they are not good at building decks for this game and relies on others in the Patreon Slack channel.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Endeavor Deep Sea is very, very high to the top of the list.
  • I am 90% sure they would say yes.
  • My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
  • So, yeah, it's very much a multiplayer solitaire game, but it's very good.
  • I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
  • Flam Rouge, fantastic game. Definitely Flam Rouge.
  • I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
  • I personally prefer Flam Rouge to heat.
  • Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
No references stored for this video.
Video j-EyFmGRXKA Gaming Rules! Other at 7:00 sentiment: positive
video_pk 84782 · mention_pk 216017
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 7:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly enjoyable once the campaign was started
  • Very clever game mechanics
  • Intense and challenging gameplay
  • Manages to accomplish a lot in the first day of the campaign
Cons
  • Was a big disappointment in 2024 for not being played
  • Can be a much harder game than expected
  • Not a 'cozy game' despite some thematic elements
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is campaign-driven.
  • Deck Building — Players build their deck before the game starts, and this deck represents their 'life' and energy.
  • Resource Management — Players manage their decks/energy effectively to play longer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is going to be a bumper issue.
  • Builders of Bow's Gate, designed by Matthew Dunston, published by Whiz Kids, who have been clients of mine for many years.
  • Unfortunately, some of the wording on some of the cards made us think that a certain thing worked a particular way.
  • For me, not really. And Builders of Balders's Gate is in the same category.
  • It actually felt quite thematic, especially with the with the boss fight at the end.
  • It is still my favorite game in the genre of fantasy cooperative adventure games.
  • And for me, like I've said most months, I prefer it to Gloom Haven.
  • I had this game where at the point I could have ended the game and scored over a hundred, I think the next highest player was on about 40.
  • So, I would say if you do play spellbook, try not to go for the rush end by just putting things on your thing.
  • Let the game breathe a little bit and let everybody get a few spells because it's a it's a much more much more interesting game.
  • So, as of this morning, we are on 1,182 Patreon supporters.
  • Unfortunately, that means it's dropped since last month.
  • And I will be absolutely honest with you here. You know that I'm a very emotional person and I take a lot of things personally.
  • So, let's try and get 1,200 patron supporters.
  • Please don't think this is me begging for money or trying to guilt you into supporting me or anything like that.
  • So, we've made three donations to charity at £500 each.
  • So huge thank you to Phil for not just providing us with the panels, but for all of the technical support that he's given us with regards to our sound issues that we've been having in the new studio.
  • On screen now is a list of all of the people who started supporting me on Patreon since the last video log.
  • I dread to think how long this video is.
  • And there's going to be a bonus vlog as well.
References (from this video)
No references stored for this video.
Video QSfchWu3cVA Gaming Rules! Discussion at 47:19 sentiment: positive
video_pk 84561 · mention_pk 214983
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 47:19 · YouTube ↗
Overall sentiment (raw)
Very Positive (with a caveat on rules)
Pros
  • Love the game
  • Thematic elements
  • Engaging campaign
Cons
  • The rule about not carrying over progress between days feels punishing and non-thematic.
  • Progress can be lost easily.
Thematic elements
  • Rangers on a mission
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — So, part three of my Earthborne Rangers campaign is on the channel now if you are interested in watching that.
  • Mission objectives — Our current mission is that we were searching for somebody. And the way that we had to do that is we had to get eight trail tokens onto this card.
  • Resource Management — You only gain trail tokens if you put a feature into play. If a feature comes into play, you put two tokens on it. And then when that feature leaves play, you move the tokens on it onto the card.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's very clever in the way that it works between rounds because in between rounds, once you've played most of your cards, one of them passes to the player to the right, and then you will pick up the stacks of cards, but you will keep them in the order in which they are.
  • my initial impression was that I was disappointed.
  • So, yeah, it's a light card game. It plays really well. I have some minor concerns about replayability just because there's not that many cards in the shared deck, but having played three times now, and every game did play differently for me, yeah, it's fine for for what it is. It's fine.
  • It is a little bit more complex than your normal trick taking game, but not so much that it's going to be a problem.
  • Agamonia, it's still fantastic.
  • I absolutely love this game and I love what they've done with this game.
  • But that feels non-theatic and also a bit too punishing.
  • Life is short. I have limited time and if we were to play Primal with the official rules, then that campaign playthrough won't be 12 parts. It will be 25 parts and it will take us two years to do it.
  • I think this game is a little bit special.
  • It'll be good to go to Essen for a for a rest.
References (from this video)
No references stored for this video.
Video yfyyXUuPwKs Sir Thecos Analysis at 7:42 sentiment: positive
video_pk 84228 · mention_pk 213876
Sir Thecos - Earthborne Rangers video thumbnail
Click to watch at 7:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really like what I saw there.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Tutorial mission — I've only played the tutorial mission so far.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my opinion, right? Yours may differ from mine, and if it does, that's great.
  • It's a nice little abstract game for two players um trying to like again get like uh like the largest or smallest difference um between your own tableau and the one in the middle um that is shared.
  • Really really nice tableau builder.
  • I think I personally for my collection would put it in B, but um that wouldn't be quite fair because I need to like evaluate the game as it is.
  • Um, but I find it has like a loads of like little small parts um that are just not optimal.
  • It's one of my most favorite smallbox games, not just of last year, but ever.
  • Come on. Please, please release the physical version. I'm begging you, man.
  • I would say like the components are amazing. You actually build like up 3D terrain which is pretty amazing.
  • But it's still not it's not one of my most favorite dungeon crawlers because I just think like these scenarios are like a little bit too long almost.
  • But I think Unmatched is like way superior.
  • That may change because I'm playing a lot of dungeon crawlers at the moment, but currently it is definitely S my my favorite one.
  • So, you see, I this was a strong month. I didn't play a whole lot of games, but I played a lot of really good games.
  • Let me know in the comments which were the best and worst games you played last month.
  • Especially want to give a shout out to my generous patrons. The big thanks go out to Thagon for supporting me at the highest tier.
References (from this video)
No references stored for this video.
Video qKPiWBUeIac One Stop Co-op Shop Top List at 8:48 sentiment: positive
video_pk 84107 · mention_pk 213235
One Stop Co-op Shop - Earthborne Rangers video thumbnail
Click to watch at 8:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Awesome game
  • Awesome story
  • Character building is fun
  • Excited for Legacy of the Ancestors campaign
Cons
  • Environment can be a little grindy
  • Not sure about playing with a really big group (3-4 players)
Thematic elements
  • Adventure
  • Campaign
Comparison games
  • Arkham Horror: The Card Game
Mechanics (from transcript analysis)
  • Adventure game — Like adventure games.
  • Campaign play — Played through the whole campaign.
  • Card Play — Like good cardplay games in general.
  • Character progression — Building my character up was such a lot of fun.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my number one game of all time for competitive play. But when you play with my unofficial solo mode, yes, it's unofficial. It's still really good. Try it out. When you play with my unofficial solo mode, it drops down to number nine because I I freely admit that the game is best competitively.
  • This is an awesome game from Renegade Solo series. A bag builder where you're drawing out tokens and trying to fight off enemies. Again, tons of variety with the ships. Tons of variety with the bosses. Uh so many ways to build your bag. So much excitement. I love that you defeat enemies to get new stuff in your bag. So you're not like wasting time spending money. You're just going to town.
  • But the core like card system is still great, but they made it even better. The exploration is second to none. Finding out where you are in the world and mastering your environment.
  • this game just punched me in the face until I said, "Okay, it's unstoppable."
  • But yeah, if you're talking variety, if you're talking great card combos and awesome action play and asymmetry and just crazy goodness, you can't really go wrong with Spirit Island, right?
  • But anyway, Settles and Multiverse. Love the hero variety. Love the card play. Love the boss variety. You know, is the game frustrating sometimes? Yeah, but way less than the original edition. And you just can't beat the fun.
  • I love the hero variety. I love the boss variety. I like it competitive play. I like it solo. Oh, I like it co-op. I like it every way I could get it.
  • Characters, variety, cool tactical play, amazing story, amazing exploration, like really take every other game on this list and take the cool things about it.
  • I own way too much stuff for it. I'm not saying I like recommend it to everybody. I've spent even before they started sending me review copies of stuff, I spent like over $1,000 on this game, but I'm in. I spent it and now it's here and I can play it and it's great.
References (from this video)
No references stored for this video.
Video wOofWqoY1aA Rob's Gaming Table Playthrough at 5:14 sentiment: positive
video_pk 83955 · mention_pk 212605
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Environmental focus in game design and company philosophy.
  • Challenging but forgiving gameplay with player-friendly rules.
  • Cozy and chill theme contrasting with darker games.
  • Open-world sandbox exploration.
  • Rewarding deck-building and upgrade system.
  • Mechanics that allow for unique player interactions and strategies (e.g., Spirit Speaker).
  • High component quality and attention to detail.
Cons
  • Spirit Speaker mechanics are confusing and not streamlined.
  • Deck building website has bugs and lacks user-friendly features.
  • Some mechanics feel overly random or poorly implemented.
  • Concerns about the balance and effectiveness of certain roles/decks in different campaigns.
Thematic elements
  • Post-apocalyptic environmental restoration and exploration.
  • Post-apocalyptic world where humanity seeks to restore the environment after destroying it with pollution and technology, living underground in self-sustaining cities while the world was being repaired. Rangers watch over nature and help villages.
Comparison games
  • Arkham Horror
  • Marvel Champions
  • Lord of the Rings LCG
  • Star Wars Unlimited
  • Descent
  • Game of Thrones LCG
  • Netrunner
  • Warhammer Conquest
  • Arc Raiders
Mechanics (from transcript analysis)
  • Aspiration — Side quests or goals that players can complete to gain rewards, tracked on a campaign log.
  • campaign log — A campaign log is used to track progress, cross off completed missions, and store rewards.
  • Deck Building — Players build and customize their decks, with a small card pool that makes it less daunting.
  • Gear — Players can equip gear that provides various abilities and bonuses, with a limit on how much gear can be equipped and how it can be modified or upgraded.
  • Injuries — Rangers can suffer injuries, which act as a timer and can cause fatigue or negative effects if not managed.
  • legacy — The game is a campaign legacy game, continuing from a previous campaign with persistent effects and campaign trackers.
  • Moments — New types of path cards that add narrative moments to the path deck, with effects that can be beneficial or detrimental.
  • Seasons — The game uses seasons to track game progression and potentially introduce new elements or challenges.
  • Spirit speaking — A special role ability that allows rangers to interact with spirits, entering a trance state to influence the game and the physical world.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're gonna attempt to play it. We'll see how it goes.
  • I am a little worried because we haven't played this game for like 18 months or something like that.
  • We jump from rule set to rule set to rule set. We do not treat this game like a lifestyle game.
  • The world's not trying to kill you and make you have the worst experience ever. It does not have a grim rule if if you're new to this game. It has a like a what's it called? The golden rule, isn't it? No, not the golden rule. It's like the happy sunshine rainbows rule or something.
  • I just want to play this game with Mel this weekend. I literally one day I'm preparing. We're going to learn the game, get some decks, play the game, practice it, and literally stream it the next day.
  • It's like playing the game different. That's what Spirit Speaker is doing. It's playing a whole different game.
  • This is a big sign of a game that was designed and beautifully tested and and it worked great itself, but it wasn't. It didn't seem to be built properly with the foundation to be expanded properly. But I think it is, but it makes it seem like it wasn't.
  • This game is like the complete opposite. That game is like death and destruction and horror and challenge and frustration. This is like cozy, chill, just working as a forest ranger.
  • You cannot control these spirits fully is how it feels. Which makes sense thematically. I guess it's fine. Um, but life is a spirit speaker.
  • We are the only ones that can swap reward cards into our decks.
  • But maybe we can swap the boat or that one that's three focus that none of us really want. I mean that other one is I could use this really good.
References (from this video)
No references stored for this video.
Video ZhlUgjZDIkQ Rob's Gaming Table Playthrough at 5:03 sentiment: positive
video_pk 83912 · mention_pk 212464
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck building and customization is enjoyable.
  • The game allows for exploration and discovery of new cards and strategies.
  • The mechanic of acquiring rewards and improving decks over time is engaging.
  • Card interactions and combos can be very satisfying.
  • The game is forgiving with its resource system and ability to draw needed cards.
  • The feeling of progression and making decks more powerful is rewarding.
Cons
  • The start can be overwhelming due to the number of options.
  • Specific combinations of cards or abilities might be necessary to overcome certain challenges.
  • Encountering difficult obstacles can slow down the game significantly.
  • Balancing different playstyles (e.g., spirit-focused vs. feature interaction) can be challenging.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting/Acquisition — Players acquire new cards through rewards and gameplay, influencing their deck's strategy.
  • Deck Building — Players modify their decks during the campaign, swapping cards and trying new combinations based on discoveries and rewards.
  • Hand Management — Players manage their hand of cards to play spirits, gear, and utilize abilities effectively.
  • Obstacle interaction — Players must deal with obstacles on the map, often requiring specific tests or abilities to clear or bypass.
  • Set Collection — Players acquire reward cards from previous campaigns or other sources, adding to their collection and potentially their deck.
  • Spirit speaking — A mechanic allowing players to enter a special state for enhanced abilities, but with limitations on other actions.
  • Test/Challenge Resolution — Many actions in the game involve performing tests with specific symbols (e.g., spirit, focus, awareness, traverse) that players try to meet using their cards and stats.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As long as you can one, traverse features and locations. Two, connect and or add progress with beings. And three, scout the path deck. Anything goes.
  • I was going to put the honey on top for sure.
  • Man, I was getting liking the Shaper thing fun you're doing of like peeking at the deck and like setting up challenges and knowing what you're going to pass and which things are going to fire off like selfishly picking the thing like we want to fire off is like didn't really work out tons, but yeah, just the one time.
  • The crappiness never lasts forever. That's what I I've learned.
  • It's like you become jack of all trades or you become really powerful in like a couple things. But yeah.
  • The beauty in this game, it has like these built-in tests that you can basically play the game without needing cards because you have all these tests here. So, if you have the right stats, you know, you can have people covering that at the table.
References (from this video)
No references stored for this video.
Video nf9q18PpRXA Gaming Rules! Playthrough at 2:11 sentiment: positive
video_pk 83874 · mention_pk 212271
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 2:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoys the combination of campaign playthrough with fixed story and open-world adventure.
  • Appreciates the ability to pick up and complete different missions, allowing for varied playthroughs.
  • Finds the game engaging and has retained knowledge of the rules despite a long break.
Cons
  • Difficulty remembering specific mechanics or card interactions after a break.
  • The game's UI or card text could be clearer about certain details (e.g., difficulty values on tests).
Thematic elements
  • Dealing with a flood, environmentalism, nature, survival.
  • A valley with a flood, locations like White Sky, Golden Shore, Coobo's Market, Lone Tree Station, Spire, Boulderfield, Ancestors Grove, old growth.
  • Campaign style game with a fixed story and open-world adventure elements.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played over a series of parts, with a continuing narrative and persistent effects. "This is part six of our Earthborne Rangers playthrough."
  • Choices and Consequences — Decisions made by the players have a direct impact on the game's progression and narrative. "So we gain Null's Understanding as a reward card... Discard null. Return a helping hand to the collection."
  • exploration — Players move between different locations on a map, managing resources and encountering events. "So we're traveling through... Whispering Fields... We're headed to Coobo's Market."
  • Resource Management — Players must manage various resources like energy, spirit, and fatigue to perform actions. "I've got loads of cards in hand now... I've got one, one, two, three. I can't get rid of the fatigue."
  • Test Resolution — Players resolve tests using card play and character stats, with outcomes affecting the game state. "It's a difficulty two test. You're in for three. Four. So, that should be sufficient."
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The problem with this game is every time you do a test, you draw a card.
  • If you're ever in that situation, you should go to one of the pivotal locations because the pivotal locations contain a lot of human beings and they've got quests and that will give you some direction on where to go.
  • It should just say one. It would be so much clearer if it just said one rather than you having to remember what it is.
  • It's what co-ops are all about, right?
  • The ecosystem is already benefiting from this aberration's absence.
  • Wow. Okay. So, we're getting close. So, we do need to... more cards on there.
References (from this video)
No references stored for this video.
Video 5G2xXhQ38E4 Rob's Gaming Table Playthrough at 6:02 sentiment: positive
video_pk 83865 · mention_pk 212225
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 6:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and discovery of new mechanics.
  • Challenging gameplay that requires strategic thinking.
  • Cooperative elements that encourage teamwork.
  • The 'illumination' keyword and its interactions are found to be 'neat' and 'cool'.
Cons
  • Difficulty in understanding new keywords and mechanics without direct explanation.
  • The game can feel punishing if players aren't mindful of time or specific mechanics.
  • Frustration with mechanics that are not immediately clear or seem counter-intuitive.
Thematic elements
  • exploration and survival
  • underground cavern
  • scenario-driven with branching paths and choices
Comparison games
  • Arkham Horror
  • Scooby-Doo Mystery
Mechanics (from transcript analysis)
  • Combat/Threat Neutralization — Players deal with threats like 'bears' and 'predators', discussing ways to defeat them or mitigate their effects.
  • cooperative play — The game is played by two rangers who work together, contributing effort to tests and discussing strategies to overcome challenges.
  • Deck Building — Players discuss tweaking their decks by swapping cards, adding new ones, and the impact of card costs on resource management.
  • Hand Management — The strategy of holding cards for specific tests or resource needs is discussed, as is the impact of having a large hand of cards.
  • Keyword Mechanics — Keywords like 'illumination', 'powered', and 'ambush' are discussed, with players trying to understand their effects and interactions.
  • Resource Management — Players discuss managing 'energy', 'focus', 'spirit', and the cost of cards, impacting their ability to perform actions.
  • scenario-based gameplay — The discussion revolves around navigating specific scenarios and locations, such as the 'overgrown portage obstacle' and the 'Desert of Endless Night'.
  • Set Collection — The concept of needing specific cards or symbols to pass certain tests is mentioned, such as needing icons for traversing or dive tests.
  • Test Resolution — Players engage in various tests like 'traverse', 'dive', 'spirit', and 'focus' tests, often comparing their effort against a target number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We hated those decks so much we shredded them in a paper shredder.
  • The only problem is when they blow up, they like hurt other things.
  • We're going to do the same test. One on one though.
  • This is the stupidest thing ever. I know it. But I have to do it. I have to see.
  • I miss playing card games where you just have like unlimited cards in hand. That's like my favorite. So many options.
  • The stars are clusters of tiny bioluminescent fungi that grow along the ceiling and upon the stelactite columns that stretch towards it from the tunes.
References (from this video)
No references stored for this video.
Video PGF91pyn14I PlayingBoardGames Playthrough at 0:03 sentiment: positive
video_pk 83817 · mention_pk 212081
PlayingBoardGames - Earthborne Rangers video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed the campaign, calling it a 'good campaign' and a 'fun time'.
  • Appreciated the narrative progression and the final resolution of the campaign.
  • Found the combination of mechanics engaging, particularly certain card combos like 'Quiet'.
  • Valued the ability to heal injuries during play.
  • Found the game to be 'very easy' in its final stages, leading to a quick conclusion.
  • Enjoyed the theme and narrative elements.
Cons
  • Eric expresses frustration with Koo's Market for being flooded previously.
  • The game's final stages were 'very easy', possibly suggesting a lack of challenge towards the end.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players play cards from their hand, using them for actions, abilities, and to contribute to progress.
  • combat/encounter resolution — Players engage with 'beings' and 'obstacles' in the game, dealing damage and suffering injuries or fatigue.
  • cooperative play — The entire playthrough is a cooperative effort between two players working towards shared objectives.
  • Deck Building — Mentioned as something they will do more of in future videos, indicating it's a core part of the game's strategy.
  • exploration — Players travel through various biomes, drawing path cards and interacting with features in the game world.
  • Mission Completion — The game is structured around completing journey missions and reaching specific locations like Lone Tree Station.
  • Set Collection — Implied through gathering resources and completing objectives, with the final narrative text referencing completed 'entries in the achievement guide'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Troubling visions fill your mind. Suffer two fatigue.
  • I love the flavor of this stuff. It's very fun.
  • Panache was never real. That whole campaign is a shared hallucination.
  • He chases you down. He's like, 'I want that. I'm going to have it.'
  • Russ, you're being so good right now.
  • Yeah. What I hate about cats is that they're so good at telling time.
  • The valley is safe.
  • I'm a hydraworm sexual.
  • She taught me how to shoot a gun.
  • In this moment, there is no tragedy, no fear, no problems. In this moment, there is only you. Your friends and neighbors sharing food and drink together, enjoying the bounty of life.
References (from this video)
No references stored for this video.
Video TJl6mfes3eY Rob's Gaming Table Playthrough at 5:02 sentiment: positive
video_pk 83787 · mention_pk 211855
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 5:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging mechanics that require planning and resource management.
  • Thematic immersion through flavor text and mechanics.
  • Complex rules that offer depth for experienced players (though can be a con for new players).
  • Satisfying when mechanics click and a plan comes together.
  • Cool rewards and progression like the fractal frog card.
  • Cooperative gameplay encourages discussion and planning.
Cons
  • Complex rules that require frequent lookup.
  • Can be overwhelming to track all mechanics and interactions.
  • Threats can emerge quickly and be difficult to manage.
  • Potential for 'getting stuck' if resources are mismanaged.
  • The frustration of rule interpretation, particularly around 'interaction' and 'spirit' mechanics.
  • Some mechanics feel less impactful or 'rewarding' than expected, like the 'Pitch Black Passage'.
Thematic elements
  • exploration, survival
  • an arcology, underground tunnels
Comparison games
  • Netrunner
Mechanics (from transcript analysis)
  • Camping/Resting — Players can choose to camp to reset certain elements, switch cards, and recover.
  • Card draw — Players draw cards from their deck and look for specific cards like spirits, gear, or path cards.
  • Deck building/Hand management — Players manage their hand of cards, decide which to keep, shuffle into the deck, or play, and discuss potential deck changes.
  • Feature Interaction — Features are specific locations or elements on the board that have unique rules and require progress to clear or interact with.
  • illumination — Certain game elements or actions can illuminate areas, which affects other game mechanics and can prevent negative consequences.
  • location traversal — Players move between different locations within the arcology, sometimes requiring progress on certain features to travel.
  • Persistent effects — Some cards or effects can gain persistent traits, meaning they remain in play and affect the game state over multiple turns.
  • progress tokens — Progress tokens are added to features or locations to clear them or advance missions.
  • Test/Skill Checks — Tests are performed using effort symbols (triangle, spirit, etc.) against a target number, with success or failure having consequences. Tests are used to clear locations, features, and deal with threats.
  • Threat/Predator management — Predators like the juvenile spindle scutler are introduced and must be dealt with, often through tests or specific mechanics.
  • Unique token management — Tokens are moved between machines or tech cards as part of specific card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • “Tune in next week when I look this up again and go through the same loop over and over again. Welcome to Groundhog Day at Rob's Gaming Table.”
  • “And this is why they say Spirit Speaker is meant for experienced players who play this game exclusively, not people who jump back and forth between card games every week and forget what's going on.”
  • “So interacting is just me performing a test on a card. That's it.”
References (from this video)
No references stored for this video.
Video BHProKdZ9ZU Board Games UnLocked Top List at 1:00:22 sentiment: positive
video_pk 83776 · mention_pk 211764
Board Games UnLocked - Earthborne Rangers video thumbnail
Click to watch at 1:00:22 · YouTube ↗
Overall sentiment (raw)
Positive, with a caveat
Pros
  • Great story
  • Awesome side questing
  • Good co-op and solo play
  • Forgiving skill checks
  • Sense of exploration
  • Weather effects impacting traversal
  • Pseudo living breathing world
  • Good cardplay elements
  • Company focused on sustainability/environment
Cons
  • Has a bit of grinding
  • Solo play can be tough for a single character to cover all bases
Thematic elements
  • Open world adventure, deck upgrading
  • Post-apocalyptic (implied by 'living breathing world')
  • Story-driven with side quests
Comparison games
  • Arkham Horror: The Card Game (inspiration and similar mechanics)
  • Netrunner (company connection)
  • Kingdoms of Ruin (mentioned regarding grind)
Mechanics (from transcript analysis)
  • Campaign play — Features a campaign structure with story and side quests.
  • cooperative play — Supports cooperative play.
  • Deck Building / Upgrading — Players upgrade their decks throughout the game.
  • Loot System — Implied by acquisition of cards and upgrades.
  • Skill checks — Uses a system similar to Arkham's Chaos Bag for skill checks, but more forgiving.
  • Solo Play — Supports solo play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is what Seventh Continent wanted to be.
  • Distant Skies is a cleaner, more streamlined system.
  • Primeial Apparel is like the the, you know, a third as long, like little it it it's done before it can get broken version.
  • The game kicks me in the nard sometimes.
  • Aon Trespass Odyssey to me does everything better.
  • So damn cool.
  • The rule book is awful.
References (from this video)
No references stored for this video.
Video Imc6VKHQI4w Rob's Gaming Table Playthrough at 1:52 sentiment: positive
video_pk 83719 · mention_pk 211528
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 1:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and theme
  • Challenging mechanics that require strategic thinking
  • Satisfying progression through campaign and discovery of lore
  • Interesting environmental hazards that impact gameplay
Cons
  • Can be difficult and punishing
  • Some card text and mechanics can be confusing or misread
  • High resource management can be demanding
Thematic elements
  • Searching for missing people after a collapse
  • Exploring an archology, underground
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a continuing campaign, with players resuming where they left off and progressing through a main story mission.
  • Card draw and hand management — Players draw cards, manage their hands, and decide which cards to play to overcome challenges or advance their objectives.
  • Encounter cards — Obstacles, features, and enemies are drawn from decks and introduced into play, requiring players to deal with them.
  • Exploration and travel — Players move between locations, scout the path deck, and aim to clear objectives to progress the narrative.
  • Gear and Equipment — Players can acquire and use gear and equipment cards to aid them in tests and provide special abilities.
  • Resource Management (Energy/Focus) — Players use 'focus energy' and 'fitness' resources to perform actions and tests, with consequences for not having enough.
  • Skill Tests — Players perform various skill tests (e.g., awareness, traverse, dig) using dice rolls modified by cards and character abilities.
  • Threats and Hazards — Environmental hazards like electric fog and ball lightning, as well as persistent enemies, pose threats to the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Each ranger either discards one fitness energy or suffers two fatigue.
  • Whoa, that's fun.
  • Um, Minion, I agree. Minion says, "Umber being precision doesn't make sense if you go underground."
  • Oh no. Umbra's back.
  • Her body is big as a still horse, a massive beak, open and terrifying screech. So it's persistent. So it's going to follow us around.
  • I feel like there's no point of even looking with that guy coming out every round.
  • What if the archology system somehow caused the Estian's extinction? People of the valley could be next.
  • The spirit seems to become confused and frustrated. This being loses friendly until the end of the next turn. What the hell?
  • I'm sorry. I'm sorry. But did you mark off two checks?
  • I have four now out of six.
  • It's like the only thing we want to do now is like travel out of here if we can even.
References (from this video)
No references stored for this video.
Video 6qxQrqccdB4 Rob's Gaming Table Playthrough at 3:52 sentiment: positive
video_pk 83748 · mention_pk 211602
Rob's Gaming Table - Earthborne Rangers video thumbnail
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Chill gameplay compared to other LCGs
  • Unique theme
  • Good cooperative card game mechanics
  • Replayable with branching paths and varied missions
  • Surprising elements due to deck randomness
  • Engaging engine building and deck building
  • Card game feel that is also like a board game
  • Potential for interesting combos and surprising plays
  • Good solo experience, highly recommended
  • Inspired by open-world video games like Breath of the Wild
  • Complex systems and engaging mechanics
Cons
  • Osworn was described as boring, generic, and repetitive after multiple plays
  • Osworn's marketing and presentation were good, but the gameplay lacked depth and synergy between scenarios
  • Osworn's campaign progression felt like standalone sessions with minimal impact on future scenarios
  • Osworn's gameplay was considered too safe and basic, lacking interesting mechanics
  • The Fractal Frog mechanic was difficult to execute correctly
  • Some locations and tests were challenging to overcome due to lack of specific cards or resources
  • The game can lead to player fatigue due to the demanding tests and potential for injuries
Thematic elements
Comparison games
  • Osworn
  • Aridia
  • Gloom Haven
  • Frost Haven
  • Buttons and Bugs
  • Jaws of the Lion
  • Lord of the Rings
  • Arkham Horror
  • Marvel Champions
  • Star Wars Unlimited
  • Seventh Continent
  • Unstoppable
  • Dungeon Crawler Carl
  • KDM
  • Mage Knight
  • Sleeping Gods
  • Aon's End
Mechanics (from transcript analysis)
  • Campaign — The game is structured as a campaign with evolving scenarios, locations, and narrative progression.
  • Card Play — The core gameplay involves playing cards from hand to perform actions, utilize abilities, and progress through the game.
  • Combat/Tests — Players engage in various tests (e.g., traverse, connect, avoid) against game elements to overcome obstacles and make progress.
  • cooperative play — Players work together, discussing strategies and coordinating actions to achieve game objectives.
  • Deck Building — Players build and manage their decks throughout the game, drawing and playing cards.
  • exploration — Players explore different locations, uncovering new paths and features as they progress through the campaign.
  • Resource Management — Players manage resources like energy, awareness, and focus to play cards and perform actions.
  • token placement — Tokens are used to track progress, power, and other game states on cards and locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Don't ever buy a game based on someone else's opinion. Buy it based on your own research."
  • "Osworn personally, I quit Osworn literally after setting up a stream... I sat down to play Osworn for like the 10th time in a row... And I just couldn't do it. I literally quit the stream, deleted the stream, and did not want to continue with that game because I saw what the game was."
  • "Earthorn Rangers... this game is very much just a clone of like the cooperative LCGs that I love... so it has that FFG DNA, but it's way more chill."
  • "Unstoppable is like my favorite solo game in recent memory that like I want to actually play gaming solo... And that one did."
  • "The games that make it to the top of that list are like hundreds of people are playing them over and over and over over like years and years and years and they're still staying in the top."
  • "We're getting old, man."
  • "The problem is I can't do this because my token's not on here."
  • "Oh, we read it backwards. So, we're good. We're good. We're good."
  • "We need to have eight or more power on the concordant ziggurats."
  • "We managed to prevent yourself from being flung from the crown of the ziggurat."
  • "My problem is I can't do this because my token's not on here."
References (from this video)
No references stored for this video.
Video kySA2qMk7vQ Gaming Rules! Discussion at 37:24 sentiment: positive
video_pk 83753 · mention_pk 211615
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 37:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing game, loves it.
  • Still playing and enjoying the campaign.
  • Despite potential repetitiveness, the author doesn't mind it due to increased comfort and progression.
Cons
  • Some players find it repetitive after several plays.
  • The author is only on day seven, so long-term repetitiveness is yet to be fully tested.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is played through a continuing campaign.
  • Deck construction — Players build path decks specific to locations.
  • Travel — Mechanics related to traveling between locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It looks visually amazing. I personally like the color palette of the game, and I think it does look really good.
  • The game is a heavy game. It's a Some people will call it a medium game, right? It's a 45-minute teach.
  • Agemonia, still fantastic, still really good.
  • It's all three of our number one games of all time.
  • Does it fit with the Marvel theme? Absolutely. It it really does.
  • I
  • Magnate: The First City designed by James Naylor and I'm going to be doing a giveaway for it.
  • So, good luck for that and I'll announce the winner next month.
  • all of my advertising revenue from all of my videos every month goes to charity.
  • So yeah, Solar Titans is going to get three play throughs on the channel in December.
  • It's going to be January and February. In fact, February's looking like a good month for me at the moment.
  • Talisman Nemesis is the latest expansion for fifth edition that turns the game into a one versus many game.
  • And me and Rick on a Tuesday night we're starting playing the Arnak cooperative campaign. So that is another series of play throughs, Lost Ruins of Arnak the cooperative campaign.
References (from this video)
No references stored for this video.
Video 1sW8LF4OYqw Playthrough at 5:13 sentiment: positive
video_pk 83612 · mention_pk 211010
Earthborne Rangers video thumbnail
Click to watch at 5:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The ability to change attachments is an exciting new addition.
  • The game has a compelling campaign that encourages strategic decision-making.
  • The core gameplay loop is engaging, with a mix of exploration and challenge.
  • The rulebook, while complex, provides the necessary information for gameplay.
Cons
  • The rules for 'interacting with spirits' and 'tests' are confusing and lead to uncertainty.
  • The game's terminology can be non-standard and confusing, especially when playing multiple games.
  • There's a tendency to 'cheat' or bend rules, which is becoming a running gag.
  • Finding specific human enemies for certain objectives can be difficult and depend on random card draws.
Thematic elements
  • archology
Comparison games
  • Lord of the Rings
  • Arkham
  • Marvel Champions
  • Pokemon
  • Pandemic Legacy
Mechanics (from transcript analysis)
  • attachment — Players discuss attaching gear to rangers and the ability to change or swap attachments and gear, influencing gameplay and strategy.
  • Campaign — The players are playing through a campaign in the game, making decisions that affect future turns and the overall progression.
  • Card Play — Players discuss playing cards from their hand to activate abilities, gain advantages, and progress through the game's scenarios.
  • combat/damage — The game involves dealing harm to features and enemies, with mechanics for eliminating them and managing injuries.
  • Deckbuilding — The discussion revolves around changing cards in the deck, adjusting strategy, and the preference for playing with pre-built decks over extensive deck construction.
  • exploration — Players explore locations within the archology, dealing with obstacles, finding new paths, and managing progress.
  • Resource Management — Players discuss managing 'awareness', 'fitness', and 'focus' to play cards and activate abilities, highlighting the need for careful resource allocation.
  • Test/Skill Checks — The game involves performing 'tests' using 'effort' to overcome challenges or add progress to locations, with outcomes determined by dice rolls or card effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just want to play with pre-built decks that have like or even the Arkham ones that have pre-built upgrade paths too.
  • I do not play this card very often because I don't really have tests.
  • I still don't feel confident. Like if you had a gun to my head, I'd be probably dead. Like I have no idea.
  • The plinth. I think it was mentioned in the comments, too.
  • The mechanics and the campaigns and that are like not like crazy great, but I like Gra.
  • The core set came out and it was the retail version and it was missing like the coolest stuff.
  • We're trying to find the Rebreather, right? Is that what we're doing?
  • You may exhaust a ranger card to soothe the fatigue.
  • The dark passageway leads on through many twists and turns and you encounter many dead ends that require you to double back and search for another way forward.
References (from this video)
No references stored for this video.
Video ySVlHUezEHs PlayingBoardGames Rules Teach at 5:20 sentiment: positive
video_pk 83448 · mention_pk 210300
PlayingBoardGames - Earthborne Rangers video thumbnail
Click to watch at 5:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The spirit speaker mechanic seems really cool and fun to try.
  • Gregarious Adventure is a very good card.
  • The book of great deeds seems insane.
  • The Stouthearted Guardian card is a cool build idea.
  • The infusion canteen is exciting to play with.
  • The new cards from the latest content are interesting.
Cons
  • Spirit speaker mechanic can be a little bit over the top.
  • Some builds might be confusing to figure out.
  • The Day Howler card has a higher cost than anticipated.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • aspects — Players choose aspects that influence their deck building.
  • Attachments — Attachments can be placed on features or rangers.
  • Avoid tests — Tests that can be used to avoid being exhausted or suffering injuries.
  • Backgrounds and Specialties — Players choose backgrounds and specialties that determine deck composition.
  • Deck Building — The primary activity in the video is building decks for the campaign.
  • Fatigue — Players can gain fatigue and cards can be put into their fatigue stack.
  • Gear — Players can search their deck for gear and play it.
  • Outside interests — Players can choose an outside interest card to add to their deck.
  • Progress — Progress can be added to locations and spirits.
  • Quests/Aspirations — Completing quest cards provides unique rewards.
  • Spirit speaking — A mechanic for the Spirit Speaker role that allows communication with spirits, but restricts common tests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This character is my jam just vibe looks alone.
  • Hush, little critter.
  • Gregarious Adventure is so good.
  • I'm going to be a spirit speaker that spins some tails.
  • I have kind of gone into like a suicide build, kind of like a black suicide build.
References (from this video)
No references stored for this video.
Video RjKJDBHa2z8 Rob's Tabletop World Other at 12:46 sentiment: positive
video_pk 83402 · mention_pk 210057
Rob's Tabletop World - Earthborne Rangers video thumbnail
Click to watch at 12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unplayed.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everybody, we're doing an auction uh and uh it's going to start right this moment.
  • I'm going to show you everything. We're going to do it a little bit better than last time.
  • Uh, once you do that, uh, please put down what lot and how much you bid. I will get back to you if you get outbid.
  • Uh, the first lot I'm I've got right in front of me, which is a ton of uh entire big box of comic books.
  • So, a nice big healthy lot right there. So, uh, this is going to be Fate Forge and Orcquest.
  • Whoa, whoa, whoa, whoa. I'm not going to edit that out. Why not? Why should I?
  • Boy, today is not going well, huh?
  • Uh, kind of a little bit of everything.
  • Okay, you're going to get the main rule book here. You're going to get an expansion. You are going to get an accessory pack.
  • So, uh, they got little magnets on the bottom of them so they stay in here as you can see.
  • Uh, I don't know how well you can see them, but I've got all kinds of different pirates that you can you can use for uh any one of those two rule sets.
  • Well, my perfection before I got hurt. This drunken dude. I mean, come on. That's a cruel cool crew cool crew mate.
  • So, uh, they all are painted and they come in this nice little holiday tent to keep them safe and they're all magnetic base.
  • Uh, this is the Whailing Citadel and there's another expansion. Oh, wandering forest is also in here.
  • So, you're going to get all those maps and everything. Um, and all the miniatures that you need for it are in here, as well as uh uh the spell book expansion and everything else that you could possibly need to play this wonderful game.
  • So, uh, good luck. That is lot number eight. Uh, and trip, uh, airplane tripods and tripods and triplanes.
  • So, you get a whole bunch of stuff here for that. I mean, that is a massive set there.
  • Uh, just [snorts] dream. Um, everything that you could possibly want.
  • Uh, the brand new uh, Alien uh, set, meaning the miniatures. Um, the screen for it. Uh, aliens building better worlds.
  • Uh oh, I missed some alien books here. Uh, the core rules for aliens, the Heart of Darkness for Aliens.
References (from this video)
No references stored for this video.
Video Abynm0v3Qrg Gaming Rules! Other at 45:06 sentiment: positive
video_pk 83407 · mention_pk 210100
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 45:06 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Still love the game
  • Still think it's fantastic
  • Still excited about it
Cons
  • Only got one play in December
Thematic elements
  • Campaign
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're still loving it, but we are only halfway through the campaign.
  • Recall is kind of like a spiritual successor to Revive.
  • I really like this game.
  • I still love the game! I still think it's fantastic.
  • it is as good as everybody says it is.
  • the puzzles in it were really good. We really enjoyed it.
  • I really enjoyed that and I I'd like me and Vicki to finish it this weekend.
  • I'm still playing Earthborn Rangers and I'm still excited about it.
  • I really enjoyed my two plays of Windmill Valley with the new Blooming Sales expansion.
  • it's like a 20 30 minute game. We played for about 45 minutes because yeah, we were basically playing sort of cat and mouse with not firing the weapons when we could have done and just having little bits of attack and it was so so close.
  • If you want to become a Patreon supporter, patreon.com/gamingrules.
  • All of the advertising revenue goes to charity and I'm only able to do that thanks to the support of my patrons.
References (from this video)
No references stored for this video.
Video BsjkVYJuGQI Rob's Tabletop World Discussion at 22:17
video_pk 83352 · mention_pk 209765
Rob's Tabletop World - Earthborne Rangers video thumbnail
Click to watch at 22:17 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't go to our local game shops. I I because personally I can't stand people.
  • And if GW did exactly what this man is doing, okay, this game would be alive forever.
  • What I consider one of the greatest games of all time.
  • And that's the thing that keeps me going because it's not it's not you're not faceless to me, okay?
  • The 20s have not been very kind to me.
  • If you fight hard enough if you give everything that you got and you don't quit ever. You just kind of keep keep plugging along.
References (from this video)
No references stored for this video.
Video wvk4Oi-AA8U Gaming Rules! Playthrough at 1:51 sentiment: mixed
video_pk 81939 · mention_pk 205081
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:51 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Replayable even with a fixed main storyline.
  • Different story paths and choices offer variety.
  • Thematic integration with narrative and setting.
  • Challenging and engaging gameplay.
Cons
  • Can be very difficult, especially with two players.
  • Failure can lead to significant setbacks and injuries.
  • Can feel repetitive if certain card draws don't occur.
  • House-ruling may be needed for campaign continuation.
Thematic elements
  • Rangers exploring and surviving in a valley, dealing with environmental challenges and creatures.
  • valley
  • Campaign-based with evolving story and missions.
Comparison games
  • Arkham Horror: The Card Game
  • Vantage
Mechanics (from transcript analysis)
  • Campaign — The game is played in a campaign format with multiple sessions and progression.
  • card management — Players manage hand cards, deck, and fatigue stacks.
  • cooperative play — Players work together to achieve objectives and overcome challenges.
  • Injury and fatigue — Players can suffer injuries and fatigue, impacting their ability to perform actions.
  • Mission-based objectives — Players attempt to complete specific missions and objectives within the campaign.
  • Set Collection — Different sets of cards (e.g., grassland, lake shore, old growth) are combined for play.
  • Test Resolution — Various tests (connect, traverse, break, fitness) are undertaken using effort, icons, and dice rolls (implied by success/failure).
  • Weather effects — Weather effects like downpour and sunshine influence gameplay, causing fatigue or other effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is replayable even if the main story line is the same.
  • So, we are going to mark off day 15.
  • This game This is different where we are right now.
  • The game is still a challenge.
  • It loses nothing else.
  • It's a game that can be perfectly be replayed and doesn't lose much, I don't think.
  • So, we're going to house rule it that these two carry over.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 20:58 sentiment: positive
video_pk 81596 · mention_pk 203450
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 20:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 1:17:07 sentiment: neutral
video_pk 81596 · mention_pk 203459
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 1:17:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video R1IHEwFVA6s Gaming Rules! Discussion at 13:55 sentiment: positive
video_pk 81481 · mention_pk 202654
Gaming Rules! - Earthborne Rangers video thumbnail
Click to watch at 13:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • ongoing campaign with engaging progression
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love Voidfall. I think it's a great game.
  • The Gang works brilliantly.
  • The digital version of Talisman fifth edition actually has more content than the physical version.
  • This is not any kind of criticism on the game itself. It's just my expectations going into it based on the artwork.
  • Horror on the Orient Express has a lot going on, but the experience is special.
References (from this video)
No references stored for this video.
Video thQOJ_v1Fws Neon Gorilla Top 10 List at 1:04:10 sentiment: positive
video_pk 81482 · mention_pk 202687
Neon Gorilla - Earthborne Rangers video thumbnail
Click to watch at 1:04:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • narrative is phenomenal
  • mechanisms are strong
Cons
none
Thematic elements
  • narrative sandbox with strong world-building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The food for the soul which is is truly therape therapeutic.
  • The community that I came in on, I could be myself 100%.
  • I'm an open book. I I'm happy to talk about like, you know, any of my personal struggles.
  • This is happiness. And I told this story at the convention.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:49:16 sentiment: negative
video_pk 81273 · mention_pk 200878
Neon Gorilla - Earthborne Rangers video thumbnail
Click to watch at 1:49:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • made out of a bog roll
  • expensive
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video xwoYD9LwIZw The Dice Tower Analysis at 59:58
video_pk 80681 · mention_pk 197241
The Dice Tower - Earthborne Rangers video thumbnail
Click to watch at 59:58 · YouTube ↗
Pros
  • well put together
  • Really neat
Cons
  • campaign game only
  • can't do anything else
  • can't do oneshots
Thematic elements
none
Comparison games
  • Arkham Horror LCG
Mechanics (from transcript analysis)
  • campaign game — Only playable as a campaign, no one-shot option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If we transform what's happening into a Q&A, maybe we this would be be what's happening.
  • Halfway through, if you guys don't entertain me enough, I will pull out a game and start playing. That's That's the threat.
  • I'll never understand it.
  • I understand it. I'm just kidding.
  • Please don't don't explain it to me.
  • Looks toxic.
  • Some of the stuff they put out definitely looks like nuclear runoff.
  • Okay, everybody. What's going on?
  • I hope you're having a fantastic Monday so far, folks.
  • Good morning, good afternoon to some of you.
  • I guess some of you are in places where it is already afternoon.
  • What is that about?
  • Question colon and then something that will help me spot your questions.
  • I'm also going to make this a little bit bigger here so I can see.
  • Volume is okay. You guys can see me
  • The area of the hobby I feel is being squeezed out is actually the middle. Those 45 minute to an hour and 15 minute family weight games are the ones that I think have a much harder time making a splash because they require a lot of production.
  • I can't review a prototype. So, no, I don't have the time.
  • It's not normally the math I'm concerned about because the the the arithmetic is not that complicated. I think it is the a a heavy rules dense euro game tends to be harder to reconstitute the abstractness into concrete thoughts.
  • I'm looking to buy an unmatched game, but I don't have much funds to buy multiples. If I had to invest in just one, which one would you recommend?
  • Donkey juice. You can really make a meal out of those two words. That's a big part of it.
  • It's part of the collective unconscious, says Mike Delisio.
References (from this video)
No references stored for this video.
Video sQNHj-YYlAY Review at 0:32 sentiment: positive
video_pk 69732 · mention_pk 166418
Earthborne Rangers video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly immersive solo experience.
  • Amazing narrative and role-playing elements.
  • Rich and unique world-building with a warm, colorful theme.
  • Engaging and dynamic game mechanics with dynamic world interactions.
  • Strategic depth and interesting decision-making.
  • Open-ended exploration post-campaign provides high replayability.
  • Low fiddliness despite numerous components.
  • Excellent card quality and artwork.
  • Eco-friendly production techniques that maintain quality.
Cons
  • Prologue can be confusing and a barrier to entry.
  • Slightly more complex than other LCGs like Arkham Horror or Marvel Champions.
  • Some Arrata in the campaign book, though mitigated by a web-friendly version.
  • Path deck setup and reshuffling can take a few minutes between locations.
Thematic elements
  • Exploration, survival, and narrative in a lush, rich, colorful, friendly, and warm world, distinct from typical dark and gritty post-apocalyptic settings.
  • Post-apocalyptic world that has recovered, with nature, weird creatures, and some fantastical magic.
  • Campaign-driven with a main plotline and open-ended exploration, allowing players to discover leads and make choices.
Comparison games
  • Arkham LCG
  • Lord of the Rings LCG
  • Marvel Champions
  • Fallout
  • Skyrim
  • Oblivion
  • Legacy of Dragon Halt
Mechanics (from transcript analysis)
  • Campaign Tracking — A campaign tracker is used to record progress, events, keywords, and rewards throughout multiple play sessions.
  • Deck Building — Players build a 30-card deck consisting of personality, background, and specialty cards, with a branching path system for selecting cards.
  • Fatigue and Wounds — Drawing cards from the fatigue deck progresses towards ending the game day, while wounds also end the day and add persistent negative cards to the deck.
  • LCG-style with campaign — It's an LCG-style game with a large campaign and role-playing elements, but delivered in a one-box format rather than monthly expansions.
  • Location-based progression — Players travel between locations, interacting with path cards that reveal events and challenges, and must meet requirements to advance or travel.
  • Resource Management — Players manage cards in hand, resources for tests, and equipment slots, making decisions about playing cards for immediate benefit versus future utility.
  • Simultaneous game reaction — The game reacts to player actions in real-time, with no distinct hero or enemy phases, creating a sense of simultaneous interaction.
  • Test Resolution — Players perform tests by spending resources (icons from cards) and drawing from a challenge deck that modifies the test and can trigger game events.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it feels like you're traveling through this world and how the different things interact and that is just awesome
  • the game dangles enough little like threads for you to pull on and paths to kind of choose it just makes it so engaging
  • this is that same kind of vibe there but with a nice more colorful warm theme
References (from this video)
No references stored for this video.
Video kyi9dH0InW0 Rules Teach at 0:04 sentiment: positive
video_pk 69710 · mention_pk 166357
Earthborne Rangers video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Detailed character creation and deck building.
  • Engaging narrative and immersive storytelling.
  • Strategic gameplay with meaningful choices.
  • Variety of mechanics like tests, gear, and fatigue.
Cons
  • Significant setup time required.
  • Fatigue mechanic can be detrimental if not managed.
  • Obstacle cards can impede progress.
Thematic elements
  • Cooperative adventure with an epic campaign
  • Highland Plains, Lone Tree station, White Sky
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Cards have costs based on character stats and are played from hand by spending energy tokens.
  • Character Stats — Stats like focus, spirit, awareness, and fitness define a character's strengths and weaknesses, influencing deck building and card costs.
  • Deck construction — Players build their Ranger deck using personality stats, background, specialty, and role cards, resulting in a 30-card deck with 15 unique cards in two copies each.
  • Fatigue — Fatigue is gained from certain game effects or resting, and it involves taking cards from the deck and placing them into a fatigue pile, which can lead to ending the day prematurely if the deck runs out.
  • Gear and equipping — Players can equip gear with an 'equip value', with a maximum limit, and some gear can reduce the equip value of other items.
  • Obstacle cards — Certain cards act as obstacles, preventing interaction with other cards until they are dealt with.
  • progress tokens — Progress tokens can be placed on location cards to allow travel to new areas.
  • scouting — Players can scout their Ranger deck to draw more cards, with effects that can increase the number of cards drawn or mitigate fatigue.
  • tests — Players perform tests by spending specific types of energy and modifying them with approaches (symbols on cards) and challenge cards.
  • Travel — Traveling between locations involves clearing the current board and building a new path deck based on the terrain and destination.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a Cooperative Adventure card game with a epic campaign
  • this is the very beginning it's not spoiling much and it's going to give me a chance to teach the game as I play
  • my Ranger has high focus but low spirit that means they're really good at concentrating and focusing on a single task but they really lack that sense of self and knowing themselves
  • this is basically a test that I can perform in order to search my deck for any gear card but I have a limited number of times that I can do it
  • fatiguing which basically means when we rest we're going to have to take a fatigue because she's just so exhausting to be around
  • when you travel you are going to completely wipe the board off here so all of these cards that are along our path area are going to get discarded and we're going to build A New Path deck
  • Kuizi though is persistent and so she is actually going to stay with us she's basically tagging along with us to White Sky whether we like it or not
References (from this video)
No references stored for this video.
Video Bb1QgFyGFVo kovray Top 5 List at 3:02 sentiment: positive
video_pk 68965 · mention_pk 224271
kovray - Earthborne Rangers video thumbnail
Click to watch at 3:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's chaotic there's definitely some Randomness to it but definitely there is some planning and mitigation you can do to do the best that you can do it's so much fun
  • it's solitaire but you also have to be aware of what everybody else is doing
  • the table Pres is gorgeous the way the board really rolls out is fantastic
  • Isle of cats duel is on there
  • I really like the deck building aspect of it and like creating the uniqueness that your characters can become so that that was really fun
  • I can't wait to play it again
References (from this video)
No references stored for this video.
Video PDJLI6vpx9Q Playthrough at 2:42 sentiment: positive
video_pk 68491 · mention_pk 164761
Earthborne Rangers video thumbnail
Click to watch at 2:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Mechanisms are cleverly designed.
  • Theme is refreshing and different.
  • The game is thoroughly enjoyable.
  • The developers have done a good job.
  • Manageable for two players, with solo and three-player options available.
Cons
  • Wording on cards is very specific and requires precision.
  • The first play experience was rough for the host.
Thematic elements
  • Humanity has wrecked the world and gone into hiding for 2000 years to let machines fix the planet.
  • The far future, in a valley that is thematically the Rocky Mountains area in America.
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is being played as a complete campaign playthrough.
  • Card Play — Players play cards from their hand to perform actions and tests.
  • Deck Building — The host mentions using pre-constructed decks but allows for deck building during the campaign, which is not the standard rule.
  • Fatigue — Players can gain fatigue, which is represented by cards being added to their deck or hand.
  • Location exploration — Players travel to different locations, assemble path decks, and interact with cards within those locations.
  • Mission system — Missions are a key part of the game that drive players forward with objectives.
  • Narrative choices — Players make decisions that might have an impact on future decisions and the campaign log.
  • Resource Management — Players manage resources like energy and use cards for their abilities or for connection icons.
  • Test System — The game utilizes a test system with common tests like 'connect', 'traverse', 'focus', and 'awareness' that players perform.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0d3mSIGZhcM Playthrough at 2:39 sentiment: mixed
video_pk 68042 · mention_pk 164366
Earthborne Rangers video thumbnail
Click to watch at 2:39 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative and thematic elements
  • Interesting animal and feature interactions
  • Nice artwork
Cons
  • Complex rules requiring frequent checks
  • Can be stressful and not laid-back
  • The difficulty of certain locations like Mount Nim
  • The risk of injury and fatigue
Thematic elements
  • Campaign playthrough of a game involving searching for a missing person, dealing with environmental hazards, and interacting with the local flora and fauna.
  • Northern Outpost, woods, mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The playthrough is part of a campaign, with days progressing and missions needing to be completed.
  • Card Play — Players play cards from their hand to perform actions, boost tests, or trigger abilities.
  • Deck construction — The game is described as a 'deck construction game, not a deck building game'.
  • Fatigue — Players can gain fatigue, which has negative consequences and can lead to the end of the day.
  • Feature Interaction — Features can be interacted with through tests like traversing, breaking, or connecting.
  • Injury — Rangers can suffer injuries, which have significant consequences and can also lead to the end of the day.
  • location-based objectives — The game progresses by visiting and interacting with specific locations, each with its own set of cards and objectives.
  • Obstacle Clearance — Obstacles must be cleared before players can interact with certain cards or features.
  • Path cards — Path cards are drawn and put into play, which can include predators, features, and hazards.
  • predator encounters — Predators can enter play and interact with players and features.
  • Progress track — Progress is added to locations or features to clear them or achieve objectives.
  • Resource Management — Players manage energy, focus, fitness, spirit, and cards in hand to perform actions.
  • Search Missions — Missions involve searching for specific individuals or items.
  • Test Resolution — Tests are resolved by committing resources (cards, energy) and rolling dice (represented by icons).
  • Trail Tokens — Trail tokens are placed on features and are relevant for completing certain missions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We were going to do this a couple of weeks ago, but then I uh cancelled cuz I I had too many things on.
  • So, quick recap. These are not sponsored playthroughs. We're playing this because we both enjoy the game and we are planning to see the campaign through.
  • As far as the rules go, there were a couple of rules last time that we were getting wrong, but we were corrected while we were live.
  • Your cards become active when it's my turn. Which makes thematic sense.
  • This is a deck construction game, not a deck building game. That's that's our definition of it.
  • So, uh yeah, if you are watching us live and you do know any rules, mistakes that we make or anything like that, please put them in the chat.
  • I think that's what we got wrong last time. So an obstacle has come out an overground ticket.
  • The danger of doing a traverse test on here is it's got a presence value of two which means you would need two at least otherwise it would fail and you would take an injury.
  • The bit that I love about this game the most is the way that these animals interact with the, you know, the fact that the book's gone over there and eaten the berries.
  • This is a hard day.
  • It's interesting because your roll card allows you to dodge cards which prevent you getting from fatigue, but you do like a bit of fatigue because of the boots.
  • So, what happens when you rest? I think that's it, isn't it? You just say I'm resting and that's it.
  • The mountains are harder.
  • So, we have five tokens on there. Yeah, we need another three.
  • So, what you are going to rest as well, aren't you?
  • So, the day is over because a ranger was too fatigued or a ranger was too injured or a friendly being took enough harm, whatever.
  • We will get three new valley cards because effectively we we deconstruct that deck. Put it back. We will get three new random valley cards.
  • I would say that we are going to get better with the rules the more we play hopefully.
References (from this video)
No references stored for this video.
Video ObWBq--3Mag Playthrough at 0:07 sentiment: positive
video_pk 67979 · mention_pk 164301
Earthborne Rangers video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and world-building
  • Deep and rewarding campaign experience
  • Meaningful character progression and deck customization
  • Variety of mechanics including skill tests, weather, and NPC interaction
  • Companion system adds interesting strategic options
Cons
  • Can be complex to teach/learn due to multiple interlocking systems
  • Deck fatigue can become a challenge late in a session
  • Travel through certain terrain types can be slow and frustrating
Thematic elements
  • Rangers patrolling a valley, investigating ancient ruins and geological events.
  • The valley, specifically Northern Pass and Atrox Mountain.
Comparison games
none
Mechanics (from transcript analysis)
  • Companion/Pet system — The host uses 'Riri the Sparrow Hawk' as a companion that can be exhausted to perform actions like scouting or dealing damage, adding a layer of strategic support.
  • Deckbuilding — The host explicitly mentions 'cards in my deck that are reward cards' and discusses drawing and managing cards in hand, a core component of deckbuilding games.
  • legacy campaign — The game features a campaign structure with multiple scenarios and persistent game elements, as evidenced by the 'second campaign' and discussion of past game results.
  • Location-based progress — Players need to achieve a certain 'progress' threshold on locations to advance or travel, as seen with 'three per ranger' needed to leave Lone Tree Station and 'four progress' for Spire.
  • Narrative resolution — The game uses narrative passages and player choices to advance the story, with specific mission objectives like 'finding the expedition' and interacting with NPCs.
  • Obstacles — Certain elements, like the 'Harvester Antill,' act as obstacles that block progress or travel until dealt with, requiring specific actions to overcome.
  • Side quests/Missions — The game includes optional objectives like 'helping hand' missions tied to specific characters (Spirit Speaker Null) or completing tasks for NPCs (Oraos) to gain rewards or advance narratives.
  • Skill Tests — The game relies on skill tests, such as 'traverse' and 'connection,' which are resolved by committing effort and potentially discarding cards, with success or failure having consequences.
  • Weather system — A 'downpour' mechanic affects the game, causing fatigue and having specific effects when 'sun' events occur, influencing player actions and state.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is the second campaign for Earthorn Rangers."
  • "I did beat the entire thing."
  • "There are going to be a lot of cards in my deck that are reward cards, both from the campaign and from side quests."
  • "You wake with the dawn."
  • "The people of the valley are in need once again."
  • "Solar Marco is one of them. He believes that something has shifted deep within the archology ruin, and he's eager to investigate."
  • "The carbon forge, the most valuable piece of technology we have today."
  • "Spirit speaker Null is already in play and we can read."
  • "The valley is a lot smaller."
  • "Complete the limited time offer mission and gain the coobo's swap meat mission."
  • "I'm going to go and do a three test on them to connect with plus nothing."
  • "I gained echoes of the Estian reward card."
References (from this video)
No references stored for this video.
Video WHtQkRM29C8 Playthrough at 3:23 sentiment: mixed
video_pk 67930 · mention_pk 164207
Earthborne Rangers video thumbnail
Click to watch at 3:23 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging narrative elements
  • Cooperative gameplay encourages discussion and strategy
  • Variety of encounters and challenges
Cons
  • Can be difficult and punishing, leading to fatigue and injury
  • Rules complexity requires occasional reference and discussion
  • Unpredictability of encounters can be frustrating
Thematic elements
  • Searching for Lun
  • The Living Valley
  • Overarching story
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards from their hand to perform actions, gain benefits, or overcome challenges.
  • exploration — The game involves traveling to different locations and discovering features.
  • Fatigue and Injury — Players can suffer fatigue and injuries as consequences of failed tests or events.
  • Feature Clearing — Features on the board need to be cleared by adding progress or completing specific actions.
  • Mission-based objectives — Players are working towards a specific mission to find Lun.
  • Persistence of Enemies/Features — Some elements, like the 'persistent' Picodo or certain creatures, can remain in play and affect future turns or travel.
  • Tests/Checks — Players perform various tests (e.g., traverse, connect, remember, avoid) using attributes and dice rolls to succeed or fail.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've done really well at managing the beings.
  • This is This is jolly tricky.
  • It feels like a day is is a session.
  • Thematically, we're supposed to be good at it.
  • The problem we've got is we need to draw cards from here.
  • It just feels very very punishing when you've got so close to accomplishing it.
References (from this video)
No references stored for this video.
Video P5dvh5HrHaE Review at 0:20 sentiment: mixed
video_pk 67903 · mention_pk 164180
Earthborne Rangers video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Gorgeous art and evocative world
  • Interconnected encounters that shine
  • Interesting weather system that impacts gameplay
  • Narrative rewards can feel really good
  • The campaign book is interesting and full of surprises
Cons
  • Lack of variety in encounter cards, leading to repetition
  • Slow reward unlocking and character progression
  • Deck building can be complex and fiddly
  • Failure in tests feels bad and can lead to wasted turns
  • Difficulty in understanding some mechanics, like the flood mechanic
  • Character abilities don't upgrade and remain the same throughout the campaign
  • Not enough variety in the encounter cards for a 30-day campaign
Thematic elements
  • exploration and helping the world's inhabitants
  • the wilderness of the far future
Comparison games
  • Vantage
  • Mappa Mundy
  • Arkham Horror: The Living Card Game
  • Hand of Fate Ordeals
  • Eldritch Horror
  • Lord of the Rings
  • The Hobbit
Mechanics (from transcript analysis)
  • campaign game — It's a campaign game played over the course of 30 in-game days.
  • Character progression — character progression and just the character abilities just not very fun.
  • Deck Building — Earthborn Rangers has light deck building with challenges to pass using effort tokens and cards to build up certain kinds of progress on cards to have interactions.
  • Effort tokens — challenges to pass using effort tokens
  • Encounter deck construction — by combining different cards from those paths and those locations into a single deck that will uh you will construct your encounter deck for uh that particular journey.
  • Interactive encounters — When you have different encounters interacting with each other depending on the challenge card that you draw.
  • Mission system — you will pick up various missions as you play the game. you will have this somewhat small deck of mission cards.
  • Open world adventure — Earthborne Rangers is an open world adventure game with a world full of interesting flora, fauna, and NPCs to interact with.
  • Weather system — The weather will change as the time progresses. So right now I am still in a rainy season. So I will place out my weather card. So I have the downpour and downpour will take a certain number of tokens that you will put on it and those tokens will represent clouds and as the clouds vanish then you will turn this over and then there will be a coming storm and then you will add tokens back to that uh gathering storm card to flip it back over to a downpour. The weather system is interesting. It will impact the game play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love the art in this game.
  • The world has a very kind of Miyazaki feel to it.
  • That's probably the best part of the game because as you start building out your tableau with different encounters, depending on these challenge results, those encounters will interact with each other.
  • Because of all of these interactions, I think Earthborn Rangers can be a little difficult to play. I find it a little fiddly.
  • Failure feels really really bad in this game. Like really bad.
  • I really really love the world of this game a lot. I just don't like some of the things about it.
References (from this video)
No references stored for this video.
Video O14qr6DPo4Q Discussion at 0:18 sentiment: mixed
video_pk 67886 · mention_pk 164165
Earthborne Rangers video thumbnail
Click to watch at 0:18 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Great ideas
  • Thoughtful and considered world design with a real ecology
  • Art style is loved, described as pastoral and Miyazaki-esque
  • Art has a lot of emotion and creates an emotional connection
  • Presence in the world feels impactful due to campaign nature
  • Potentially excels at a two-player game
  • Slower, more methodical game that offers familiarity and learning about the world
Cons
  • Moment-to-moment gameplay didn't do much for the reviewer
  • Difficult to learn, requiring multiple videos and FAQ lookups
  • Suffers from constant component fishing
  • Encounter decks are very small, leading to repetition
  • Failure feels really bad, like wasted time and resources
  • Complexity prevents full commitment to the adventure experience
  • Deck building aspect is lost on the reviewer
  • Might not feel like a complete adventure experience in a single session
Thematic elements
  • open world adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The game is structured as a campaign, involving playing through 30 in-game days, which spreads gameplay over a longer period.
  • Component Fishing — Requires constant component fishing from the box throughout the game, which is exacerbated in co-op play.
  • Deck Building — The game involves creating encounter decks by combining various encounter decks, though the speaker is not a fan of this aspect.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I greatly prefer Vantage by a lot.
  • The moment-to-moment gameplay really did just a little for me. It didn't do much for me.
  • If you like a campaign, get Earthorn Rangers. If you don't, get Vantage. It really is that simple.
  • I love the art style in Earthborne Rangers and that kind of pastoral vibe that the game has. That kind of Miyazaki look.
  • I feel like this is one area where Vantage is the clear winner for me.
  • It just feels like it works more for the solo player. As a matter of fact, I greatly prefer Vantage as a solo game.
  • Whereas with Vantage, I never felt like the game was getting in the way of me having an awesome adventure on this weird alien planet, doing cool things, finding cool things, upgrading my character very quickly.
  • Failure in Earthorn Rangers feels really bad to me. It just feels like you have kind of wasted your time and some resources.
References (from this video)
No references stored for this video.
Video 67d5p6_G2Kc Playthrough at 0:00 sentiment: positive
video_pk 67837 · mention_pk 164106
Earthborne Rangers video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game is described as having good 'flavor' and engaging narrative elements.
  • Players enjoy the mechanics, like playing cards and interacting with the board.
  • The 'harvest crown' reward is considered 'pretty hype' and 'pretty sick'.
  • The game's progression and story elements are engaging, leading to excitement for future sessions.
Cons
  • Players experience 'misplays' and suffer injuries or fatigue due to game mechanics.
  • Some mechanics can be confusing or lead to unexpected negative outcomes, like the effects of the 'whispering fields'.
  • The game can be 'tough' and lead to players being 'kicked in the head by an aralopee'.
Thematic elements
  • Dealing with an invasion of reclaimers and the journey through various locations
  • The valley, specifically mentioning the reclaimer nest, meadows, grasslands, whispering fields, spire, Tumble Down, Marsh of Rebirth, and the village center
  • In-game text descriptions that the players read aloud and react to.
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players spend actions and resources to play cards like 'carbon forge tel', 'field journal', and 'dear friend'.
  • Combat/Attack — Players attack enemies like the 'scrawth' and deal damage.
  • Dancing (as a game mechanic) — In the Meadow, players participate in a dancing event that progresses the story and grants rewards.
  • Deck Building — Mentioned as adding 'some polyps to the deck due to all of this.'
  • Fatigue/Injury — Players can suffer fatigue or injury, which they later attempt to heal.
  • Interaction with Features — Players interact with locations and features on the board, often to complete objectives or gain benefits.
  • Movement — Players move their ranger markers to different locations and traverse features.
  • Obstacle Resolution — Players need to clear or deal with obstacles like the 'anthill' and the 'whispering fields' which attach cards face down.
  • Progress tracking — Players add progress to locations or features as part of completing objectives.
  • Quest/Mission Completion — The playthrough focuses on completing objectives like reaching the meadow and discovering options to deal with the reclaimer invasion.
  • Resource Management — Players manage resources like 'fit' (food) and sketches to perform actions.
  • Searching Decks/Collections — Players search decks and collections for specific cards to put into play or resolve effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Journey to the meadow.
  • That's how you know it's going to be a bit hard.
  • This dance is actually harder than the Meadows.
  • We've created chaos. We should have gone to the meadows before to clear this event.
  • I love it so much.
  • Don't get kicked in the head by an aralopee. That's my advice for all you.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–50 of 82
Game Deep Dive
View on BoardGameGeek